Input oil requirement prediction: 0. If productivity bonus applies to end products, it might apply to barrel/unbarrel oil for infinite oil duplication.
plot twist, warp is duping, it dups you, then destroys you, you feel like warped, but no. in this trick, you just warp things without destroying the original, that might be called piracy, illegal, but not immoral.
I love how last time everyone thought this was a joke and that mike just wanted to show off how op it would be, then mike goes and shows that you can do it legit
All this doubling and stuff reminds me of modded minecraft in kitchensink packs where the devs didn't consider chaining different production lines from different mods together
This is why production bonus should never be able to exceed 100% im guessing the patch for this will be if a building has a item removed that productivity bonus should be zeroed Amazing application of game knowledge, you show that nothing is off limits when it comes to success!
Oil chain has 4 steps (heavy -> lube -> engines -> robot frames -> science), so you will need about 5000/2.4~2000/2.4~900/2.4~350/2.4~140 heavy oil per minute.
8:05: I count four production steps between heavy oil and utility science, plus research. So depending on where you count SPM, either ~312 or ~156 heavy oil per minute. Maybe less with modules in the actual machines, so let's say 300.
That sure is a brilliant way of using those mechanics. I'd expect the required heavy oil would be a factor of 10 less with that many productivity bonuses so around 400 heavy oil maybe?
Didn't expect that. Now it's time to go full galaxy brain and automate it with recursive blueprints. Thinking of which, that should be possible in vanilla (well, with the blueprint mod) as well.
If everything is halved then through the production chain we have Labs need only half as much science (so 1/2) The science assembler only needs half as many robot frames (1/4) The robot frames need only half as many red engines (1/8) The engines only need half as much lubricant (1/16) The lubricant only needs half as much heavy oil (1/32) So you'd only need 1/32th of the heavy oil or about ~160 per minute (assuming everything just halves and ignoring the actual quantity per craft). And this isn't even considering sneaky nonsense like barreling and unbarreling oil.
A great example of how the State works. Do not produce anything and take part of what others produce as his own. State production is the name of your method.
Millions? That means that only a couple of hundreds of people are playing this game. The average play time is not really average, you know. Billions would be more true.
Love your videos but I can't say I wouldn't like them to be longer like they used to previously. But of course that was 1 every two weeks, now we're getting one every week, so I guess in the end it's the same :)
This feels like extreme couponing where some bored middle aged wife will literally spend night and day scouring the world for deals, go to the store with a literal spreadsheet and arrive at checkout with the store owing them money for 3 full carts of stuff that will rot in her prepper pantry.
@@MichaelHendriks Wow, getting called the older generation before 30 stings more than I expected, I was ready for a kid eventually calling me that once gray hair comes out in force, not a creator roasting my childhood TV binging.
It's weird. In most games, I'd find it disappointing to know that the person behind the playthrough did cheesy things. But here? It feels more than natural. Push the game as far as it can go, and let us watch in horrified interest as the poor assemblers are permanently edged. I wonder if recursive blueprint shenanigans could automate this...
Has this exploit been patched? I can't seem to reproduce it. The moment the ingredients become visible after marking for deconstruction, the bonus production bar resets.
Ah hahaha I was wondering what the heck, but I see it now. It's warptorio's "teleporter gate" to the harvester floor, for which they re-used the tank graphic
Technically not cheating. Recovering materials as demonstrated doesn't appear to be intended behavior, at least from a base game perspective, so my personal classification would be Exploit. But in a single player game? No harm no foul really. The powers that be will have to convene to decide if they want to make changes. Speed running? I don't know if this "mechanic" would actually be useful to them or not. Either way, I would imagine we will see clarification in their rule set going forward regarding whether they ban or sanction it.
My bet is that this is would be banned from speed running. Also the devs will fix it with a next release, so it won't matter much. And as you said trying to safe on rocket ingredients by doing this a 100 times on the rocket part production isn't likely going to improve your time.
@@mennovanlavieren3885 It might actually, a good deal of the last part of the speedrun is building all the infrastructure needed to get all 100 rocket parts built and waiting for it to finish. If instead you can make 4 prod 3 modules (or even just prod 2, a lot cheaper and not that much slower) and take a few minutes to duplicate the same rocket part ingredients over and over, it might be faster.
A very long time ago your ingredients where consumed upon starting the assembly cycle, you would lose them if you deconstructed the assembler mid craft. So back then, an exploit was out right impossible. At some point this was changed, which may be when this oversight happened.
My guess is it will be useful for speedrunning. It takes about 10 minutes to make a free rocket, but it saves making 700x3 rocket part ingredients. I hope the speedrunning community bans this strat. Full video on this exploit for vanilla coming out tomorrow.
I mean, for this playthrough the way he spent most of the game running off and escaping the pollution cloud is an exploit to begin with, so I'm happy to just think of this run as "How crazy can Warptorio get with carefully planned use of exploits?" Exploits are cool! As far as speedrunning goes I think they deserve to be in a legitimate if distinctly separate category, as is the case in most speedrunning communities.
the scarcity of materials added suspense honestly, 'how is he gonna secure enough resources?' 'will this be an epic strat like the time he had to dismantle his whole base to avoid attacks?' oh he just used a dupe exploit, lost the point of the entire series.
@@MichaelHendriks i gotchu, it was such a slog to get to this point then suddenly getting a lot of free resources, it felt like doing a grueling marathon then just riding a motorcycle at the 95% mark. Still props to you for doing these challenges and making them enjoyable to follow, i wouldnt have the patience nor the knowledge to even begin these, let alone get to that 95% mark
You need to spend the upfront material cost of at least 2 of the very expensive modules, plus some time babysitting your 3d printer with the risk of losing a module's worth of resources during that, or resetting your progress if your botnet is a little overzealous. Really, though, I'd say that the fundamental difference is that this doesn't use any cheat menus. It's all in the base mod.
It's an exploit, not a console command. In (the vast majority of) speedrunning communities, exploiting game mechanics in an unintended way is an entirely legitimate way to achieve your goals, and is very different from just using dev tools or cheat codes to do the same. It's no different from wall jumping in super mario bros 1, going through walls in any number of platformers, sequence breaks, and all kinds of other exploits people use to break games from the inside.
"babysitting" when you have save\load buttons is not an obstacle. You are receiving items at no cost with no efforts. Yes, you need to gather resources for 2 of them but the rest is just if you add them via designer
@@TheSinzy But the process that lets you do that is all through very legitimate game actions. Adding productivity to an assembler, putting resources into it, marking it for disassembly and putting resources back in are all intended mechanics, and the only unintended part of that is the combination of all of these not resetting the productivity bonus earned from that partial craft. The difference is that "not using console commands" is a pretty simple restriction to implement and one that is usually implied in Factorio playthroughs, but preventing exploits like this is essentially saying "you're not allowed to do these specific actions in exactly that order", which is a lot more complicated and case by case. And if you want to just ban all unintended consequences, then you first have to define what is "intended", which is difficult given that we don't have access to the devs brains (and they might have different opinions), and you also have to wrestle with all the other, possibly unintended things in the game. Is belt weaving intended? Is car belts intended? Using static train wagons as big chests? Staggering walls in such a way that the biter AI gets confused and doesn't attack them? Defining what is and isn't a glitch is often pretty complicated, and even though there are cases where the answer is clear, in speedrun and challenge communities, the answer is usually "if you're just taking game actions, it's fair game".
Another low-point in the whole series, which started quite interesting... :( Yea, you can beat any mod when exploiting the heck out of every bug you find. Great achievement! You could very well just used the editor to cheat in anything you like - would be about as interesting to watch (as in "not at all").
can't you use some sort of timing circuit and power switches to automate 3d printing? to get like 10 of these going at once and they pause at the exact right time all together, as they'd be on the same power circuit?
Having to babysit your 3d printer is probably the most realistic part of this whole thing here
Resin, yes, FDM works fine for me for 20-40 hours
@@corranhuss Yeah I was exaggerating but you do want to keep an eye on them during the first one or two layers
it have gotten quite a bit better the last year to the degree that 3D printer.. sort of almost have a reasonable name
😂
gotta make sure those first few layers go down absolutely perfectly or you'll come back in 12 hours and find a mess of wasted filament
Input oil requirement prediction: 0. If productivity bonus applies to end products, it might apply to barrel/unbarrel oil for infinite oil duplication.
When I tested this, barrelling/unbarelling wasn't affected by warp modules. Or I was doing the test wrong
It isn’t. (Un)barreling recipes have both barrels and fluids set as catalyst, meaning it won’t output when productivity ticks.
You could also use coal liquifaction to avoid an oil input (and I would assume that *is* affected by warp modules)
Good, I was already afraid I missed the possible barreling productivity exploit hehe
@@bananycus379 Good thing too, since it would look really stupid for oil barrelling to affect production statistics.
Cheating Mike just exceeded my wildest expectations... but then again Normal Mike usually exceeds my wildest expectations in Factorio anyways.
oh no. someone call a techpriest. mike is edgeing the machines again.
Wait. That's illegal.
Literally duping😂
It's like watching those coupon shows where they leave with a full basket of stuff and the cashier owes THEM money!
plot twist, warp is duping, it dups you, then destroys you, you feel like warped, but no. in this trick, you just warp things without destroying the original, that might be called piracy, illegal, but not immoral.
@@monad_tcp Copying Is Not Theft!
Nah the assembler edging plot just expanded...
I love how last time everyone thought this was a joke and that mike just wanted to show off how op it would be, then mike goes and shows that you can do it legit
The cheeze is real, all hail the cheeze.
Mike has escaped from being limited by such things as "resources"
All this doubling and stuff reminds me of modded minecraft in kitchensink packs where the devs didn't consider chaining different production lines from different mods together
I love exploit power spikes like these that are only possible near the end of a playthrough
Man actually despises my sleep
This is why production bonus should never be able to exceed 100% im guessing the patch for this will be if a building has a item removed that productivity bonus should be zeroed
Amazing application of game knowledge, you show that nothing is off limits when it comes to success!
god, seeing these uploaded before I go to bed really drives home how late I've been staying up lol
Oil chain has 4 steps (heavy -> lube -> engines -> robot frames -> science), so you will need about 5000/2.4~2000/2.4~900/2.4~350/2.4~140 heavy oil per minute.
Checking on a calculator, I was only a little bit off from 150, which should be the correct answer unless I'm missing something.
Oh wow, last week's Video made it sound like you'd just /editor in 10 warp mods. This exploit is actually really cool!
The federal reserve is proud of your 3d printing skills.
LONG LIVE THE CHEESE 🧀
How was this post made 5 days before the video came out?
Patreon supporters get early access to videos
Appreciate at the end making the final tech percentage stuck in 69
8:05: I count four production steps between heavy oil and utility science, plus research. So depending on where you count SPM, either ~312 or ~156 heavy oil per minute. Maybe less with modules in the actual machines, so let's say 300.
That was one hell of a plot twist 😂 loved it ❤
5:10 you wouldn't steal a 3D printed Warp Module !
Warp....Nuke?
it good
I see Mikey, I hit likey.
An early present for my friday viewing!
"sorry about cheating mike galsighting so many of you in the comments ;)"
arlight youre forgiven.
That sure is a brilliant way of using those mechanics. I'd expect the required heavy oil would be a factor of 10 less with that many productivity bonuses so around 400 heavy oil maybe?
Ein Lichtblick am Freitag Morgen, da vergeht die Zeit bis zum Wochenede viel schneller!
Didn't expect that. Now it's time to go full galaxy brain and automate it with recursive blueprints. Thinking of which, that should be possible in vanilla (well, with the blueprint mod) as well.
"unproductivitymodulable" Seems your English also got a 110% boost. Nice!
Yep we figured it out on ourselves
sick base! It seems like from distant future compared to regular Factorio
Awesome! This is some Spiffing Brit level cheese, Wube should give you a t-shirt.
can't you put even more warp modules in the beacons around the warp module assembler
I tried but regular beacons don't accept warp modules
@@MichaelHendriks oh, ok, good to know
If everything is halved then through the production chain we have
Labs need only half as much science (so 1/2)
The science assembler only needs half as many robot frames (1/4)
The robot frames need only half as many red engines (1/8)
The engines only need half as much lubricant (1/16)
The lubricant only needs half as much heavy oil (1/32)
So you'd only need 1/32th of the heavy oil or about ~160 per minute (assuming everything just halves and ignoring the actual quantity per craft).
And this isn't even considering sneaky nonsense like barreling and unbarreling oil.
4 dabloons. no wait 4 oil.
A great example of how the State works. Do not produce anything and take part of what others produce as his own. State production is the name of your method.
I didn't even know Factorio had dupe glitches. That's interesting to see
It's amazing to me that you've discovered this in a game that must have millions of hours of accumulated playtime over its history. Major kudos!
Millions? That means that only a couple of hundreds of people are playing this game. The average play time is not really average, you know. Billions would be more true.
@@mennovanlavieren3885 I did originally write billions, but thought it sounded a bit hyperbolic 😅
Man, always learning stuff on factorio
I wish after 2.0, 1.0 branch won't get any updates so we can keep finding and having fun with crazy gamebreaks like this.
I just hope there's like close to an hour of the last episode because these 10 to 15 minutes videos they end too quickly. They are good like that
Love It! Thanks Mike, I think I'll install Warptorio now. :-)
Do the super modules work in a normal beacon? If so you could get to 200 or 250% productivity
Normal beacons don't accept warp modules (and that's probably a good thing)
Somebody should report this to warptorio and factorio devs....
This doesn't feel like the intended function of the productivity bonus.
They will probably patch it 5 minutes after being reported.
I just saw the thumbnail and I'm dying hahaha
These videos are getting to short :D I want the 40min ones back from the start.
Abso-ffing-lutely brilliant Mike 🙂
Have you considered using Warp platform shock bomb to restore UPS?
13:31 what is a...
WARP NUKE?!
Love your videos but I can't say I wouldn't like them to be longer like they used to previously. But of course that was 1 every two weeks, now we're getting one every week, so I guess in the end it's the same :)
Tomato tomato... wait that probably doesn't work in plain text haha
Sadface, the cheating turned out to be real. Darn I was liking this runthrough
Gonk :0
Mad scientist at work! 🤯
I'm still waiting for the ukulele!
Next week: my ukulele apology video about lying that I own a ukulele...
Yes it is crazy, but it Mike.
P.S. Sory if i bad now english.
Hey, I saw that warp nuke complete. What’s that about, huh?
Simply amazing
This cheese was quite gouda
Can the warp modules go into normal beacons and affect nearby buildings?
No
Module Heist
Wube - cancel this man's Factorio license
This is the sort of exploit that an AI player would find. Well done.
This feels like extreme couponing where some bored middle aged wife will literally spend night and day scouring the world for deals, go to the store with a literal spreadsheet and arrive at checkout with the store owing them money for 3 full carts of stuff that will rot in her prepper pantry.
Hahaha, those shows where definitely the brainrot viewing material of the older generation
@@MichaelHendriks Wow, getting called the older generation before 30 stings more than I expected, I was ready for a kid eventually calling me that once gray hair comes out in force, not a creator roasting my childhood TV binging.
@@Soken50 sorry! I'm from an even older generation if that helps 😂
It's weird. In most games, I'd find it disappointing to know that the person behind the playthrough did cheesy things. But here? It feels more than natural. Push the game as far as it can go, and let us watch in horrified interest as the poor assemblers are permanently edged. I wonder if recursive blueprint shenanigans could automate this...
Holding the research on 69%? Nice.
Prediction: 1 oil/min
im guessing . 200 heavy oil per minute. instead of 5000. i think im guessing low but we'll see
Has this exploit been patched? I can't seem to reproduce it. The moment the ingredients become visible after marking for deconstruction, the bonus production bar resets.
yes it was patched in 1.1.110
My faith in mike has proven true! I always believed in you! *slinks off to pay off gambling debt* what? NO! You didn't see anything there...
If you bet on yourself being wrong, you're gonna win either way 😂
yes
I saw it the nuke
how do you have a tank placed before you researched it
It's a car under the silo?
@@MichaelHendriks i mean at 2:00 to the left of your lab setup
Ah hahaha I was wondering what the heck, but I see it now. It's warptorio's "teleporter gate" to the harvester floor, for which they re-used the tank graphic
@@MichaelHendriks oh i see, at first i thought it was a tag but tags can't be seen unless you're in map view so i was confused
Awesome
Technically not cheating. Recovering materials as demonstrated doesn't appear to be intended behavior, at least from a base game perspective, so my personal classification would be Exploit. But in a single player game? No harm no foul really. The powers that be will have to convene to decide if they want to make changes.
Speed running? I don't know if this "mechanic" would actually be useful to them or not. Either way, I would imagine we will see clarification in their rule set going forward regarding whether they ban or sanction it.
My bet is that this is would be banned from speed running. Also the devs will fix it with a next release, so it won't matter much. And as you said trying to safe on rocket ingredients by doing this a 100 times on the rocket part production isn't likely going to improve your time.
@@mennovanlavieren3885 It might actually, a good deal of the last part of the speedrun is building all the infrastructure needed to get all 100 rocket parts built and waiting for it to finish. If instead you can make 4 prod 3 modules (or even just prod 2, a lot cheaper and not that much slower) and take a few minutes to duplicate the same rocket part ingredients over and over, it might be faster.
A very long time ago your ingredients where consumed upon starting the assembly cycle, you would lose them if you deconstructed the assembler mid craft. So back then, an exploit was out right impossible. At some point this was changed, which may be when this oversight happened.
My guess is it will be useful for speedrunning. It takes about 10 minutes to make a free rocket, but it saves making 700x3 rocket part ingredients. I hope the speedrunning community bans this strat. Full video on this exploit for vanilla coming out tomorrow.
I mean, for this playthrough the way he spent most of the game running off and escaping the pollution cloud is an exploit to begin with, so I'm happy to just think of this run as "How crazy can Warptorio get with carefully planned use of exploits?" Exploits are cool! As far as speedrunning goes I think they deserve to be in a legitimate if distinctly separate category, as is the case in most speedrunning communities.
the scarcity of materials added suspense honestly, 'how is he gonna secure enough resources?' 'will this be an epic strat like the time he had to dismantle his whole base to avoid attacks?' oh he just used a dupe exploit, lost the point of the entire series.
Not the whole series can be like that. Now we're getting to the OP as F revenge stadium of the playthrough.
@@MichaelHendriks i gotchu, it was such a slog to get to this point then suddenly getting a lot of free resources, it felt like doing a grueling marathon then just riding a motorcycle at the 95% mark.
Still props to you for doing these challenges and making them enjoyable to follow, i wouldnt have the patience nor the knowledge to even begin these, let alone get to that 95% mark
When will u upload the blueprint
when everything is final (pretty close I think)
@@MichaelHendriks ok then i will continue my run and reach ur lvl 🙃
I dont know... How its different from just spawning midules from designer?..
You need to spend the upfront material cost of at least 2 of the very expensive modules, plus some time babysitting your 3d printer with the risk of losing a module's worth of resources during that, or resetting your progress if your botnet is a little overzealous. Really, though, I'd say that the fundamental difference is that this doesn't use any cheat menus. It's all in the base mod.
It's an exploit, not a console command. In (the vast majority of) speedrunning communities, exploiting game mechanics in an unintended way is an entirely legitimate way to achieve your goals, and is very different from just using dev tools or cheat codes to do the same. It's no different from wall jumping in super mario bros 1, going through walls in any number of platformers, sequence breaks, and all kinds of other exploits people use to break games from the inside.
Extremely different imo
"babysitting" when you have save\load buttons is not an obstacle.
You are receiving items at no cost with no efforts. Yes, you need to gather resources for 2 of them but the rest is just if you add them via designer
@@TheSinzy But the process that lets you do that is all through very legitimate game actions. Adding productivity to an assembler, putting resources into it, marking it for disassembly and putting resources back in are all intended mechanics, and the only unintended part of that is the combination of all of these not resetting the productivity bonus earned from that partial craft.
The difference is that "not using console commands" is a pretty simple restriction to implement and one that is usually implied in Factorio playthroughs, but preventing exploits like this is essentially saying "you're not allowed to do these specific actions in exactly that order", which is a lot more complicated and case by case.
And if you want to just ban all unintended consequences, then you first have to define what is "intended", which is difficult given that we don't have access to the devs brains (and they might have different opinions), and you also have to wrestle with all the other, possibly unintended things in the game. Is belt weaving intended? Is car belts intended? Using static train wagons as big chests? Staggering walls in such a way that the biter AI gets confused and doesn't attack them?
Defining what is and isn't a glitch is often pretty complicated, and even though there are cases where the answer is clear, in speedrun and challenge communities, the answer is usually "if you're just taking game actions, it's fair game".
2500
Haha amazing exploit
Another low-point in the whole series, which started quite interesting... :(
Yea, you can beat any mod when exploiting the heck out of every bug you find. Great achievement!
You could very well just used the editor to cheat in anything you like - would be about as interesting to watch (as in "not at all").
You know there is a widely accepted line between typing in cheatcodes and abusing game mechanics
can't you use some sort of timing circuit and power switches to automate 3d printing? to get like 10 of these going at once and they pause at the exact right time all together, as they'd be on the same power circuit?