WATER TOWER | UPDATE 6 | TIMBERBORN | Episode 14
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- Опубліковано 7 вер 2024
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Originally I just wanted to say, thanks for the repeatedly great content, but reading the comments I got inspired:
depending on how the terrain plays out at the mount storage, it would be a cool idea to feed the storage lake from below with a vertical shaft like pipe. Maybe this sounds cooler in my head than in reality, not sure
damn you!! that sounds like a really cool idea.
27:30 You really need to add sluices (or floodgates?) inside your pipes at the base of the water tower to be able to close them off one at a time. 31:25 yes, do it. 40:15 yay.
36:50 You have parts of the giant water tank at very high priority, so it was happening before everything else, including the pipe repair and all your other very high priority construction. 40:45 fixed.
Yup to both, I eventually realised the priority bit.
@@DisTurbedSimulations awesome.
You should add sluices for all the other pipes leaving the water tower outside of a bad tide / drought, so that you have the same protection for them too.
Yes, the big pipe already has them from the original build. When I create the new ones they will have a shutoff valve
I agree with the sluices, but I think floodgates won't do it as they would relieve the pressure of the pipe
@@chaos_monster there is no pressure coded into the game. You can not pressurize the water..... atleast yet that is.
Tunnel to ladder the inside of the water tower?
I kinda like that idea
Build 100explosive factories and dig down to bed rock. Show the land whos boss...
Well ok, maybe not. Thanks for the vids. Learning alot from many of you before I play myself.
Lol sometimes it's felt like I'm doing that.
@@DisTurbedSimulations Did you hear they are working on a new faction for the next update? Apparently a Folktail girl and an Irontooth male find eachother. They are considering naming the new faction the Irontails or Folkteeth. True Story. Well, no. Just me trying to be funny. Have a great day!
lol A new faction would be good soon
6:45 Since the lakes are at the same height, no floors, or flood gates are needed.
Good point
It occurred to me if you followed the ground uphill, you could put it on the edge of the map and get it more out of the way and on lad that is less useful.
With the plans for the top I think it will look better set in one for over all effect. I've built to the edge before and it does look kind of cool as it look a bit like an ant farm
On your tower with the big square platform what if you went up 6 blocks from platform with levees then cap it then on top of that put the massive new wonders right in center on top
I don't think there would be enough height left as the wonders are pretty big
Your consistency is paying off my friend. 🍻 🎉
Thanks
Great episode D/S and the water tank is going to be huge,and looks good and a great watch even with the oops 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Thanks 👍
Add a sluice gate at the bottom of each down pipe, than floors are not needed after the sluice.
I kind of like the effect of the enclosed pipes, I agree it's a bit of a waste of resources. I might alter the large one leading in to the new district as I want to be able to build over it too.
You are making good content
Thank you :)
1:18:30 What does the direction of the arrow on terraforming dirt blocks signify?
It's supposes to be the direction the beavers can build from. So they build from the fat end of the arrow
You tried too long of a platform over the large tank. It hung over the edge of the map.
Try again with the correct size parts.
Thanks, I will when I'm building it. Was mostly to check the idea didn't need something crazy like 4 high platforms