Valorant's Duelist Problem!

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  • Опубліковано 28 вер 2024
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    #Valorant #Tips&Tricks #Analysis #Duelist #Design

КОМЕНТАРІ • 422

  • @epicdog69
    @epicdog69 2 роки тому +800

    Dude! Send this to riot man!! It's clear, concise, and easy to understand without being condescending (which I feel a lot of pro players are to riot), but also bring a new perspective on the meta which I haven't seen at all!!! super good!

    • @seebs_keeps_talking
      @seebs_keeps_talking 2 роки тому

      send this to riot? do you think they're dumb? this guy is talking basics

    • @kazaaa3546
      @kazaaa3546 2 роки тому +2

      Agree

    • @chrisooooo
      @chrisooooo 2 роки тому +4

      You think riot isn’t aware of this? I think the games designers are capable of comparing pick rates and forming conclusions 😂

    • @sol2835
      @sol2835 2 роки тому +1

      @@chrisooooo are you sure about that?
      How long have you been playing these types of games bc riot has shown time and time again that they don’t know how to balance a game

    • @angelgomez9549
      @angelgomez9549 2 роки тому +2

      @@sol2835 game balancing is way harder than you probably think lol. Hating on riots game balance is a bandwagon when in reality balancing a game is hard, and balancing a game under restrictions and riot/public influence is even harder

  • @willlee122
    @willlee122 2 роки тому +343

    I think the flashes should still be shorter than initiators when full flashed, but duelist flashes should pop significantly faster. At pro play, duelist flashes are always turnable, but if they popped fast enough that it wasnt consistent to turn, that would be better and would emphasize good crosshair placement and positioning to keep from being in that position. In this hypothetical, it also ends up balancing with the fact that duelist flashes dont regenerate and they generally only have one or two. I think one of the main differences between valorant and cs flashes is that duelist flashes are flashy, the animations are big, and not all that fast compared to a tiny little kayo flash or a fast moving bird. In an ideal world, skye and kayo stay the same and keep their ability to be aggressive initiatiors, but knowing riot they would probably change them too to really try and get at the overlap problem

    • @7sukuyomi
      @7sukuyomi 2 роки тому +14

      agreed. Initiator flashes should work better for team uses while duelist flashes is better for taking duels/solo plays

    • @VerzPWakaRelentless
      @VerzPWakaRelentless 2 роки тому +9

      kayo flash is extremely broken if thrown correctly

    • @elliott8338
      @elliott8338 2 роки тому +21

      @@VerzPWakaRelentless me when i lie

    • @AgentBacalhau
      @AgentBacalhau 2 роки тому +8

      @@VerzPWakaRelentless Kayo right click flash is considered one of the best in the game, and it's known to be the definitive best flash for pop flashing yourself into an angle, so no, it doesn't

    • @paradox4576
      @paradox4576 2 роки тому +3

      @@VerzPWakaRelentless bronze gamin?

  • @aQuestionator
    @aQuestionator 2 роки тому +68

    Reyna's problem:
    She has an extremely high pickrate in ranked, so they can't really buff/nerf her without creating a massive imbalance

    • @tysue4669
      @tysue4669 2 роки тому +9

      Yeah but that truly only affects ranked play. The reason she isn't chosen in pro play is because her entire kit is basically surrounded by herself. And to activate half of her kit requires her to get a kill or assist which is the worst in pro play where 1v1 situations are not as common as it is in ranked play.

    • @jakelee7083
      @jakelee7083 2 роки тому +6

      @@tysue4669 Also, while the heals are great, a lot of pro matches often last so long a Reyna's overheal might even run out. Worse, the headshot accuracy is insane to the point where healing yourself is practically negligible, especially when the enemy can see your trail.

    • @abdel7080
      @abdel7080 2 роки тому +1

      Shes fine as a ranked only pick, theres a bunch of characters that are like her in other games.

  • @troysmithfr
    @troysmithfr 2 роки тому +4

    I feel like Riot needs to reconsider the design of the agent roles since there's so many overlap between all the roles, and tweaking any of them tends to result in these shifting metas. But at the same time, I feel like Riot also wants that

  • @runarsk8
    @runarsk8 2 роки тому +1

    The Flashing Duelists is a great band name

  • @vic-pm3rm
    @vic-pm3rm 2 роки тому +7

    appreciated uploads

  • @cyrusboon2842
    @cyrusboon2842 2 роки тому +2

    They need to give something really unique to each of the flashing duelists to break into sites. Phoenix should be focused on his fire buffs - give him super fast heals or instant heal the moment he touches his fire and movement speed buffs for himself that lasts a few seconds. That would give him more survivability when breaking into sites.

  • @MrC1PHER_
    @MrC1PHER_ 2 роки тому

    You could buff the flash duration to 2-2,5 and shorten the range, that way the duelist can go make peeks in close areas or lurk while the main flasher (initiator) can flash onto site.

  • @balorthedreamer6792
    @balorthedreamer6792 2 роки тому

    First off, love the channel and just how well you articulate conceptual issues, especially since there are people like me who find such abstract ideas hard to understand.
    When it comes to roles in general, it's hard to keep them concretely seperate from each other, mainly because we always want fresh and new ways to do generally the same thing. For example, I love chamber conceptually because he takes the defensive sentinel role and spins it on its head simply because his kit abides by: the best defense is a good offense. It by no means makes him any less of a good sentinel despite his kit being offense oriented.
    But there are times when overlap blurs the lines between the different roles. Our 2 aggressive initiators actually fall into 2 other categories within the initiator role: debilitators and informers. Initiators in general are meant to help the whole team engage on the enemy, either by softening them up like Breach and Kayo or by giving information on the enemy's positions like Skye and Sova. Our duelists are instead meant to create space and net kills. Which is why I think they are at a disadvantage for no reason.
    Think about it like this, we have Initiators who's purpose is to aid the team, meaning they usually flash so the whole team can engage, while we have Duelists who are geared to go in on their own or to force the enemy back. Who do you think benefits more from a longer flash? The agents who need to go it alone and put the enemy on the back foot, or the agents who have a whole team to benefit from and take advantage of their flashes? I think their flash durations should actually be switched, giving the team based flashes a higher risk because of their possible gains, while giving the Duelists a longer duration so they can more easily take advantage of its affects on their own.
    But beyond that, I think we only have a single agent here who has a problem. Reyna is designed to be selfish, and because of it she simply doesn't lend well to pro level valorant where team synergy and utility usage is the greatest distinguishing factor between teams. But that's okay. Not every agent should be viable in pro play, especially when they dominate the average player's matches. She is good for ranked at practically every level. So I think she is in a good spot.
    Yoru is a duelist who has a very different identity from every other: he's valorant's trickster. With clever usage of his kit the enemy is supposed to make the wrong assumption regarding many things, but especially Yoru's position. And the way I view his flash is that it is meant to be used to aid this confusion. For example, enemy Omen drops smoke at entrance to sight, Yoru flashes then sends out his teleport, waits momentarily then uses his clone. Waits for it to pop, the teleports. Even if the enemy has an idea as to his position, someone has to turn away from the direction at least some members of his team are going to engage from, forcing them to divide their attention. Or, they simply don't know where his and he gets one or two free kills for it. Of course this hypothetical isn't likely, but that is the general goal with a trickster like him. In this way his flash is only a facilitator for the rest of his kit, and I think that's how it should be used with his rework. In other words he may just fake engage a few times and the really engage with it and completely mess with the enemy team as a result.
    Finally Phoenix. He just isn't coherent as a concept. Just compare his kit to Fade's. Fade's haunt, ult, and prowler all have beautiful synergy and are meant to be used in conjunction ton create powerful debilitating effects as well as good information on the enemy team. Her kit feels cohesive and synergistic. Phoenix on the other hand has motley group of very general abilities that don't really have a greater purpose in mind when used in conjunction. In short, he's outdated. And that's why to make him viable again it will take so much more than just a few buffs to his entire kit apart from his ult. He needs a rework with a greater identify in mind when remaking his kit. And a rework doesn't mean he needs all new abilities, he just needs a guiding principle that all his abilities should be rooted in.
    Personally I would go on a route we haven't quite utilized to its greatest extent yet, and that's a self buff and healing agent meant to be the (somewhat) undying spear of the charge. Double down on his passive healing, and possibly give a movement speed or fire rate buff while on fire (maybe even if it's not his own flames he gets the move/fire rate buff but still loses health from burning?). He might not even need a flash, but instead another hard-engage ability, possibly a miniversion of his ult that allows him to power through a few shots due to self-healing (sounding a bit like Reyna now, but you get the point). He needs a serious update to his abilities, making him more cohesive as an agent.

  • @Southpaw17
    @Southpaw17 2 роки тому

    It's worth noting that Reyna's flash does give some information. If you deploy it and it is not shot at you can be reasonably sure that either nobody is there or that they cannot see you. And if it is destroyed you can arguably have more information about your opponent's position than a Skye flash based on how good you are at interpreting weapon audio.

  • @crwelch12
    @crwelch12 2 роки тому +1

    I still think if they added an initial burn, like viper decay or concuss effect to Phoenix wall/molly to make them actually do something. another radical idea would be make his wall bullet proof, like burns the bullets away or something. instead of his team getting sprayed he could set up a wall then swing through. since his flash is weak it wouldn't be unreasonable
    but im just a dude being a guy so what do i know of game dev

  • @DetectiveKunKun
    @DetectiveKunKun 2 роки тому

    I think sound should be considered as a way to differentiate a-initiatiors from flash-duelists.
    For example, make the phoenix wall extremely loud in short distance so you can't hear steps from the person another side of the wall.
    This may boost *his* way to enter, as you don't know from witch part of tje blaze you're gonna be flashed and shooted.
    In the present, if you're close enough you can estimate where that would occurs.
    For yoru, I'd make his "flash" more like a stun in the way that if pops off really near, you get deafened for some seconds, so now yoru has complete surprise factor on you with the TP.
    This also makes him dependant of initatiors like skye/kay/o for to know where the enemy is so he can throw is flash-stun near some enemy.
    This would make them more likely Reyna in his way to enter a site: use their abilites to be able to walk though a choke point more easily but not as free as movement-duelists can pass through.
    And, with that you have something that is different from movement-duelists and agressive-initiators and complemented / not overlapped.

  • @jeff-yc3sb
    @jeff-yc3sb 2 роки тому

    I 100% agree with everything. The problem is that riot desperately needs to look at this problem without disrupting evrything and ending up making another class op. One of the changes i like is that the duelist flashes go more silently. One of the huge issues i have with yoru even after his rework is how much he depends on his flash, and at higher elos people can completely ignore a flash and get a free kill on a yoru attempting a play, which is still one of the reasons he isnt played in pro play, he simply isnt consistent at all. Seing and hearing a reyna eye coming towards you is anything but scary, you just shoot at it. They could either make her eye either pop in the sky without any warning, or make it so that even in the animation of the eye getting thrown it still would blind. Initiators really dont need a nerf. We would live in an ideal world if all classes were double picked in every map, but like duelists are underwhelming for the most part atm and in other classes, some agents either cannot thrive or are getting powercrept by other agents, especially sentinels.

  • @rarechase9487
    @rarechase9487 2 роки тому +18

    i’m thinking that reyna will become the main duelist in ranked. in high level play, i expect lots of raze, neon and yoru. i think yoru will take more time, probably by the time the next masters comes around, i feel as though he will be quite strong

    • @ripperox5378
      @ripperox5378 2 роки тому

      lots of yoru? good joke lmao neon will increase tho

    • @imerence6290
      @imerence6290 2 роки тому +3

      Nah jett pick will stay healthy but we'll see an increase Raze and Neon.

    • @anmolarora1539
      @anmolarora1539 2 роки тому +5

      @@ripperox5378 I think yoru is more viable at this point than neon

    • @justgaming8099
      @justgaming8099 2 роки тому +5

      Yoru has potential alternative to jett when using op. where neon is good for entry as well as raze. Jett is still good however but you just lose the op potency she has before. But in terms of disengaging yoru, reyna, jett and raze holds those

    • @anmolarora1539
      @anmolarora1539 2 роки тому +1

      @@justgaming8099 idk what u mean by disengaging yoru but yea if they make the tp instant yoru will be the most played character istg. Also his ult is really good and I mean u don't need another op character rn when u have chamber cos let's be honest most duelists are as good rifling as they are oping maybe even better so it makes sense to have a sentinel oper and a rifler duelist. Plus neon is only viable with specific agents and teams with specific Playstyle like liquid or optic. No one else uses it even

  • @elbardo4740
    @elbardo4740 2 роки тому

    You talk about finding a special spot for duelists, well I have an idea. It's a weird one so follow me on this one.
    To me, what would perfectly fit a duelist archetype, is a gameplay like Grim and his Sage walls. I know it feels like a gimmick, but being able to engage a fight from unexpected angles can make de difference in a duel situation, and it doesn't overlap with the initiators playstyle.
    In a way, that's what really good Raze players already do (look at Flights crossing the map and shooting the defenders from behind) and Yoru to an extent ; so in my opinion a gameplay that would focus on unorthodox positioning would make the duelist archetype interesting and unique.

  • @kenjiadachi2019
    @kenjiadachi2019 2 роки тому

    Maybe make the flash duration shorter but add a "concussive" effect as well. like a very short flash on screen followed by a concussed state. Possibly even concuss still if dodged the flash

  • @tylerlachawiec3042
    @tylerlachawiec3042 2 роки тому

    I was talking to someone about the state of phoenix just the other day and we were theorizing on potential buffs to his kit that would bring him up a notch or 2 without being overbearing or reconstructing the character. here are a couple of things we had in mind:
    molly:
    what if he had a second molly, this would not be the first time an agent had a second E ability added, Yoru benefitted greatly from having a second gatecrash. phoenix could have more versatility to use his mollies for space control, or self-healing and could have up to 4 per round with the 2 kill recharge
    another idea for his mollies, what if they would also heal his team. since his name is phoenix, taking inspiration from an actual phoenix by being able to control what his fire does could be an interesting concept
    flash:
    the idea of his flash costing 200 again seems like a good idea, since it is slow, turnable and flashes for the least amount of time
    another idea, what if you could left and right click at the same time to throw a straight flash that comes out fast instead of a slow curve, could add more depth to his mind game capability with his flashes
    wall:
    what if his wall, like vipers, could be deployed through walls
    what if his wall was longer
    what if it lasted longer
    any combination of these could help improve his wall utility since in my opinion, its the worst ability in his kit and possibly the game
    ult:
    retain any armor you have when dying in ult

  • @bobdog1100
    @bobdog1100 2 роки тому

    i think an interesting way to give the flashing duelists a niche would be to reduce their ult costs. they're already low, but it's certainly not enough. their impact would increase but wouldn't change their identity.

  • @scroffel5910
    @scroffel5910 2 роки тому

    I haven't finished watching the video yet, but I am a Phoenix main, and I try to pick him whenever I can. Sometimes someone insta-locks him, and Im kind of happy because I get to see how they play with him. That happiness turns into disappointment because no one, literally no one in my low Elo rank, uses his util properly. Don't get me wrong, I would really like a buff to his stuff, namely his molly and wall lasting longer or healing for more or other ways to use his flash or his wall hiding the sound of footsteps on the other side. You can do some pretty crazy stuff with Phoenix. He does have good outplay potential with his wall by using it to quietly reposition while healing. Or if he could have more walls to keep repositioning or faking a reposition.
    It'd be especially cool if he could heal with his abilities regardless of if he was taking damage or not. I have found many times when that'd be useful. Honestly, he could use a passive ability like Jett has. Not sure what it would be. A lot of Agents could. But thats besides the point. I'd be happy if he and other duelists were made more powerful, especially since if you play Phoenix in low elo, you don't know what you are doing, and if you play him in high elo, everyone else can do your job better.
    Edit: Oh, and to all you Phoenix mains, you can use your Ult to bait someone into coming to camp your Ult. Step away with sight of your Ult, they run up to knife you in the back, and you shoot them. Or you Ult on a 1v1 retake when you have time left in a relatively close spot, run around some cover, they slowly come around the other side to shoot you in the back of your Ult spot, you whip around while they are waiitng for you to respawn. Or you bait them into giving up space near your Ult by hard pushing them back so you actually have time to respawn and get the kill.

  • @9zetsu
    @9zetsu 2 роки тому +1

    I think that all duelists create space around themselves, whether it is flashing or movement, which initiators cant usually do except kay o.
    Though I agree about the overlap. I'm not actually sure how to differentiate those two. Maybe make it so that flashing duelists are much better at entering site and lurking than any initiator is. Combination of phoenix wall and his brief flashes is exactly that, but he is just a bit underpowered.

  • @alexfwfwfw4830
    @alexfwfwfw4830 2 роки тому

    Ways to make Pheonix viable:
    - Remove the flash before popping stage, just like Neon's stuns or Jett Smokes. This makes his flash much better for peeking from close angles since makes it a lot more responsive to close threats.
    - Remove the animation too from the molly and maybe add a second charge.
    - Make the Ult return back feature not mandatory, only optional if get out alive. Or make his time duration a lot longer. Or maybe add a flash to his ult when he dies.
    - Just like many people suggested, overhealing when shields get bought
    - Maybe add a solid effect to his wall so that bullets get blocked even temporarily. This is a unique feature and would bring something new to the table.

  • @novablu3
    @novablu3 2 роки тому

    Probably making the flash pullout quicker would create a situation where you can do these fast site takes with the duelist really effectively, and maybe for Reyna flash buff the health so they have to make a decision to hide or destroy it, and make it more decisive

  • @Impuls3ttv
    @Impuls3ttv 2 роки тому +4

    jewelist love it keep up the great content

  • @8is
    @8is 2 роки тому

    You could absolutely buff the flash duelists' flashed so they can compete with Kay/o and Skye. In that case, you have to make the desicion if you want a more information oriented aget like Skye or an actual duelist that will give your team less information, but will have a better ability to take sites. Both choices would give you adequate flashes, but you will have different trade-offs from choosing either option.

  • @joelchambers
    @joelchambers 2 роки тому

    Pheonix imo biggest issue is his ult. it's predictable and easy to counter. Think he needs a major speed increase while in ult form or some sort of self destruct option to use it as a radial fire bomb

  • @nyanblackch.3211
    @nyanblackch.3211 2 роки тому

    Honestly, they should change phoenix ult to something like revenant’s death embrace from apex. If you don’t die, you don’t go back

  • @rush_a
    @rush_a 2 роки тому +3

    If u break down duelist to "movement" and "flash", i break them down to "classic" and "match making only" 😆

  • @settrigh8310
    @settrigh8310 2 роки тому

    in my opinion phoenix is actually the best agent for aggressive players he is a mixture of initiator controller and duelist with his kit

  • @InsekiJisatsu
    @InsekiJisatsu 2 роки тому

    Deadass forgot my boy breach. lol

  • @ulyssescasio9939
    @ulyssescasio9939 2 роки тому

    To buff Phoenix, make his molly not a healing molly but rather having a stim effect where you increase fire rate and speed. His wall and molly should have a burning effect when an enemy touches it and have a 2 sec burning effect after touching it, so that enemy would respect pnx wall.

  • @swabbie2066
    @swabbie2066 2 роки тому

    I think the best way to do this would be to make Phoenix flash faster silent and just rework his wall into something else all of that should make him for now more playable yoru is fine I think by the end of the year he will see more play and Reyna is gonna need a hard hard hard rework like it’s insane

  • @Spoidah
    @Spoidah 2 роки тому

    The problem with Reyna isn't her flashes, it's the fact that her flashes don't recharge (and her dismiss ability is a waste of an ability slot... and her ult isn't useful if you don't have any way of initiating a duel without getting insta-tapped). Her weakness is that without flashes, she's either forced to dry peek people on the attacking side or sit around playing 2nd fiddle to a REAL duelist. In an eco or late-round Reyna is a hinderance, rather than a help (compared to other agents that may have useful utility/abilities up their sleeves). In high-level play, or just decent ranks, everyone aims pretty well. With Reyna you need to be extremely confident in your aiming ability to do anything, and if you're that good... You're better off using almost literally any other agent.
    Phoenix would be picked consistently if he had Kayo flashes or Breach flashes, those stupid angled flashes are totally useless. His flame wall and molly are pretty useful abilities in that they serve multiple purposes (i.e. healing) and can be used defensively as well as offensively, but his flashes are similar to Reyna's dismiss, it's a waste of a slot.

  • @ralphv130
    @ralphv130 2 роки тому

    Phoenix is still playable in ranked. Its not like he is terrible like old Yoru was. Hes still the same, and you can get huge value from his ult because it only cost 6 points while other agents ult costs have been increased. I will say i think they need to make his wall deploy faster and maybe allow him to drop the wall on command

  • @spheality
    @spheality 2 роки тому

    honestly i would rather have them redesign them to be either initiator or duelist. like phoenix being an intiator all in, while moving reyna and yoru to be more duelist by way of real get outta jail free cards. Remove reyna's heal and give her a third actual util. yoru longer flash. phoenix having longer flash and better corner clearing util instead of his wall. also changing his ult entirely since it limits his design space.

  • @asdfkjhlk34
    @asdfkjhlk34 2 роки тому

    they should make it nearly impossible to dodge Phoenix flashes. maybe make it completely impossible but make the flash duration even a little shorter. people already can't dodge flashes in lower ranks so it won't matter

  • @oldman7408
    @oldman7408 2 роки тому

    Phoenix: feelsbadman

  • @colewright67
    @colewright67 2 роки тому

    I think Phoenix most needs a buff to his healing abilities, like it takes seven years to heal up with the molly or wall. It feels like just using one or the other barely heals any health too. If he can quickly heal up before taking another engagement like Reyna, I think he would be a lot better

  • @OPPAlska
    @OPPAlska 2 роки тому

    You are making me a better player. great chanel!

  • @tedguanzon3499
    @tedguanzon3499 2 роки тому

    Riot needs to pay you as their consultant

  • @PedroNacht
    @PedroNacht 2 роки тому +2

    Random question: what's the site used to see the pick rates, etc? (seen at 2:40)

  • @noahc6804
    @noahc6804 2 роки тому

    the main reason movement duelists are picked is because of their ability to create space for their team. I think the flashing duelists need to be better at making space through utility that isnt movement. for example if pheonix's wall couldn't be shot through, it would help him take space better. obviously having mini astra wall every round would be super broken and would need balancing but its just a rudimentary idea. if the flashes are buffed they can take space better, if they have different ways of gaining an upper hand in a firefight they could challenge angles better.
    I dont know how balanced this would be but what if reyna's heal was its own ability and she could temporarily boost her HP before taking a fight, without having to get a kill first? similar to how chamber has a gun as an ability, reyna could have extra health / armor as an ability. obviously for balance purposes this couldn't go above 150 max. then you could have it so when she gets a kill all she can do is dismiss, and cant heal off kills. idk just throwing ideas out

  • @kushkamble2027
    @kushkamble2027 2 роки тому

    when i see a breach i just put a sunglass on

  • @clutchtomcat2498
    @clutchtomcat2498 2 роки тому

    Ya yoru's telloport is not flewed when you're not running 144 frames haha

  • @SoulxyzzTTV
    @SoulxyzzTTV 2 роки тому

    Yoru has been reworked but as a yoru main he still feels weak? When the new yoru got released his decoy was really strong but people arent falling for it as much.

  • @adacougdirector
    @adacougdirector 2 роки тому +3

    If I was trying to give the flashing duelists a new theme I think that I woulds suggest something like these :
    Keeping in line with yorus theme, these duelists could be the like decoy duelists. So they would each have some ability to leave decoys or control dummy agents. Maybe give them recon ability.
    You could instead go with a theme where those duelists would have abilities that allow them to run but not make sound for a short time. Or maybe can just deafen nearby enemies somehow
    If you really wanted to go fucking crazy. You could make it so those duelists have abilities that combo with other agent abilities to gain new affects and abilities. This would be insane to balance but certainly sounds interesting.
    You could create some sort of economy advantage for these duelists or potentially allow them to buy unique weapons other agents don't have access to.
    You could make it so they all have the ability to like super charge allies or something. Like it would be a new mechanic but something like, you can activate x y z ability and grant an ally haste. Or your self and a friend.
    You could make it so those duelists all have some sort of limited self rez similar to pheonix but it couldn't be their ult.
    Last ideas would be either like gadget/util jamming ability to disable enemy util or you could have it so those duelists are ability to destruct terrain or objects in a certain way. Like melt or slice a box and remove it from the map.
    Thought of a couple more.
    You could make it so they can create objects or cover. You could literally make them fraggers and give them a grenades. Maybe make it so they have evacuation abilities so they can run in and get out if they meet resistance.
    Maybe they can become immortal for a short period. Invisibility is an option? An ability to clear smoke in some way? Supply drops?
    Honestly I like the theme of deception and trickery.
    Clones, fake footsteps, fake gunfire. Play dead? Camouflage, make yourself look like one of your allies. Create fakes of your allies abilities. Pretend to be a friendly to the opponent.

  • @rk9515
    @rk9515 2 роки тому

    I feel like for Duelist there flashes aren't as great for creating space. Phoenix flash feels clumsy, Yoru flash (bouncing flash) is somewhat unreliable, clone flash is avoidable if you can jiggle peak it properly. Renya flash is good but kinda situational as long as you have good team work you can destroy it and clip the Reyna. I don't feel like I ever had probable with the movement duelist Neon at first bc I wasn't used to her slide but once you know how far her slide goes like Jet dash you can reliable flick to her spot.

  • @alexanderchacon6690
    @alexanderchacon6690 2 роки тому +2

    I feel like phoenix could use a buff in this way:
    - because he can harness flames, it could mean he is connected to them in a way. So when he flashes someone he could have a voiceline saying "got them". Not necessarily saying how many players he flashed just saying he at least got one.
    - Because his flash is pure light/ fire. I feel like when he flashes someone, they should become flashed for a bit longer (2 secs) and they should have a smaller fov vertically. Like when breach concusses someone but without the right and left side being effected. In better terms, if they were squinting their eyes to get their vision back (say after 3 seconds your character blinks for a bit to regain their vision)

  • @noahgassler746
    @noahgassler746 2 роки тому

    Let's compare Phoenix and KAY/O real quick.
    In terms of abilities (excluding ults) Phoenix has two flashes, a molly, and a wall. KAY/O has two flashes, a molly, and a knife that tells you where your enemies are and takes away their abilities for 8 seconds. Phoenix needs 2 kills to recharge his mediocre signature ability. KAY/O needs 40 seconds to recharge his extremely powerful signature ability.
    In terms of ultimates, Phoenix gets an actual second life which is at the minimum the ability to Leeroy down a lane and get some intel for the team. KAY/O gets the ability to tell the enemy team to f*** off for 20 seconds, and gets combat stimmed, and can in some cases have an extra life, sort of.
    KAY/O has no passive, while Phoenix can heal himself.
    In conclusion, KAY/O is just better Phoenix. Phoenix's wall needs to be replaced with something more destructive and impactful, and his flashes need to be better - maybe something guidable, like Skye's or something that ricochets wildly around a room before popping, and doesn't blind him? Make his healing better and give his molly better physics, and I think Phoenix can make a comeback.

  • @joyous18
    @joyous18 2 роки тому

    While the movement archtype is "hard to hit", the flashing archetype is "hard to kill". Reyna can heal or be immune to damage, Phoenix can also heal and has an extra life in his ult. When fighting a Yoru, you need an extra split second to decide to shoot in case its a clone. I think expanding on these "defensive" abilities to let these duelist push onto site and create space would be a good solution to avoid overlap with the initiators.
    - Reyna has her own problems with any buffs to her kit; she's already strong in non-pro play so I'll leave her alone
    - Phoenix could maybe have more buffs in his flame? Maybe having combat stim or take half damage while in his flame would make it viable and safer for him to entry and win duels. Another idea is let him see or partially see thru his own walls.
    - Yoru maybe should be able to heal himself when he teleports solely for the reason that I think these three duelist should be able to sustain themselves and it tickles my OCD lol (add another combat stim while your at it). Maybe his clone should turn towards enemies and "fake shoot" at them (toggleable? Within a certain range?)
    The bottom line is that it should be passively harder to win gunfights against duelists because of their abilities. Information and clearing angles with blinds can stay with initiators, but when it comes to gunplay, the duelist should come out on top and benefit from doing so.

  • @YoungBondor
    @YoungBondor 2 роки тому +1

    I think phx ult should make him have 300 hp & take 2 headshots to kill & Reyna should have 200 hp overheal during ult but for a shorter duration. This will make them stand out like tank characters & will require more positioning & precision thinking when you see the other team has ultimate. Wouldn’t be too OP but will make them stand out more for taking sites during big rounds

  • @dylanbryant1710
    @dylanbryant1710 2 роки тому

    I think Phoenix is inherently flawed in that he is a flash duelist with healing abilities. At the same time, he isn't given any mobility to get out of a bad situation or to even live an engagement against more than one opponent. I forget he can heal himself all the time when playing him, and it honestly doesn't much affect the game.

  • @ninasten7312
    @ninasten7312 2 роки тому

    What if the flash situations of initiators and duelists were flipped (since the latter rely on them more to entry), and the trade-off for the initiators being the info gathering?
    Would that not work to create a situation where some teams/maps might want more info, others it'd be better to have stronger flashes

  • @chronaske7471
    @chronaske7471 2 роки тому

    The duelist class should be balanced differently, every duelist should have their escape, Jett has it, Reyna has it, Neon has it and even Raze (even though it's more used for aggression than anything), a Yoru with TP more similar to Chamber's would be a great character, Phoenix if it had an escape and some buffs could be a good character, but it seems that riot wants to follow a very rotten and poorly planned path where the duelist class will always be a problem, being very strong or very weak, because in a world where Skye exists, Phoenix is ​​garbage or skye is garbage...

  • @smuchapreciated1959
    @smuchapreciated1959 2 роки тому +3

    The biggest problem with duelists is that RIOT allows players to only ever lock duelists if they want. Every game you always get that insta jett and reyna... The mentality of F*** the team, I do my solo play. That ruins the setup for every match ever played in ranked. RIOT should test a system where duelists can only be locked after 30 sec in agent select.

    • @tiniorc9405
      @tiniorc9405 2 роки тому +7

      that really isn’t a problem imo. if it bothers your mental thats probably a problem you need to fix. ppl are going to insta-lock because it is the best way of ranking up. yes it is slightly annoying bc you need to work around them, but that’s why you learn multiple agents or insta-lock yourself. (i do not insta lock)

  • @mamtamishra4979
    @mamtamishra4979 2 роки тому

    I think in lower elo .people don't avoide flashes and bear them, but in higher elos, they know how to avoid flashes that's why..... .... This has lead to this condition

  • @burakkocaogluyum8057
    @burakkocaogluyum8057 2 роки тому

    cant you just press e twice but is there a cooldown after you first press e

  • @benstewpanada
    @benstewpanada 2 роки тому

    Shower thought maybe, Make the flashing duelests healing duelests, Rayna does it and so does phenix. Im not expert on how but maybe use that bit of their kite, dont let them heal others just let them force that kinda of solo carry, take duel then heal then retake aim duels etc. Give the flash role mainly to initiators. Potentially make them juggernauts almost, punish p[eople for losing duels with them extra hard maybe with phenix due to him being so weak let him be a unique character that can have say over 150 hp if he kills and heals with fire say 175 not too much. Suits the ult, leave the bad flash, leave the other abilities make it so u HAVE to out shoot him. No one fits the lets call it "tank" role for the LoL peeps out there

    • @sol9057
      @sol9057 2 роки тому

      the problem with going above 150 health is then you have to start analyzing gun damage, if I buy an operator I expect to he able to body a person in a shot. If agents start getting too much health then those with even less health are going to be killed quicker

  • @justinchookasezian2082
    @justinchookasezian2082 2 роки тому +1

    I think something that can separate flashing duelists from aggressive initiators and movement duelists is survivability. It's already a consistent theme with Reyna and Pheonix. I think they just need to be buffed in those areas to make it more pronounced.
    One idea could be giving Reyna 1 extra dismiss so she has 3 instead of 2, giving her more flexibility without the oppressiveness of 4. A cool idea I thought would be neat was making so all of the abilities Pheonix uses while ulting are reset when the ult is finished (much like his health), which will allow the ult to feel more powerful as a "second life". Yoru's whole game is distraction and misinformation, which can translate to its unique form of extending his own life.

    • @jamessol7400
      @jamessol7400 2 роки тому

      I have the exact same thought about the difference between Reyna & Phoenix AND Skye & Kay/O is that fact that the first two are more of one man army, flash; peak and kill and they can heal themselves to live longer to continue fighting. Whereas the movement duelist create a new angle by dashing, jumping or running onto site, pulling away the enemies to their attention while the teammates push.
      And I like your idea of 3 Q&E charges for Reyna. Maybe what if she get the third on 2-kills like every duelists.

  • @KookieOCE
    @KookieOCE 2 роки тому

    This is just an example of power creep sadly, new agents with more better abilities come out, and essentially... its just painge especially in higher elos you can rely more on your teammates not to mention pro play, so being able to just have someone flash something for you would be standard, compared to only relying on urself which is what flashing duelists are. SOOO riperino

  • @account-yi2cn
    @account-yi2cn 2 роки тому

    There will always be a meta, we just need more niches

  • @osyrisking5437
    @osyrisking5437 2 роки тому

    I think the biggest offender is the fact that I itiator flashes outclass duelist flashes. Initiators purpose should either be suppression, or information gathering. NOT finding kills. I'm not saying they can't have flashes. But why would you pick a duelist whose only contribution is a flash, when you can pick kayo who can provide a flash, Intel with knife, and suppression with molly/ult. Same for skye. Why do her flashes provide Intel? Why can she act off her own flashes? Why does she get Intel flashes and a TEAM HEAL?? Initiators are just way way way out of line.

  • @sliightdriizzle6011
    @sliightdriizzle6011 2 роки тому

    Why play a flashing duelist when skye or Kay/o exist and offer MORE utility. Other agents do their job PLUS more. Nobody takes space like a movement duelist, but other ls can flash

  • @Noblepeanut
    @Noblepeanut 2 роки тому

    Really weird that you kinda just… ignored Breach? When he is almost just as aggressive of a character as Skye, and his blinds are fantastic as well. He also has the exact same pick rate as Skye and Kayo. Otherwise great video!
    A role that Phoenix fits that the other flashing duelists don’t really, is he is sort of a duelist/initiator hybrid (like how Viper is controller/sentinel hybrid, Chamber is sentinel/duelist hybrid). I think the key difference between him and the other initiators is he only really initiates for himself. I think this can be a great niche for him, but right now he really doesn’t excel at it, and I think if they reworked him to fill that roll of the “selfish initiator,” then he can definitely find his place in the meta and could potentially be one of the best agents for creating space.

  • @YunoFair
    @YunoFair 2 роки тому

    Honestly i believe Neon doesnt need a buff

  • @onewing11z
    @onewing11z 2 роки тому

    DONT send this to Riot. The Riot team always hated balancing for the top group of pro players that has grand effects on the lower ranks. There could never be a balance between niche low level play and higher level abusive play.

  • @danthewolfdanthewolf9649
    @danthewolfdanthewolf9649 2 роки тому

    i just want yoru to have instant tp

  • @אוהד-ז5נ
    @אוהד-ז5נ 2 роки тому

    Perfectly explained

  • @SongfulpuppyXBL
    @SongfulpuppyXBL 2 роки тому

    Phoenix is basically kay/o just remove the suppress ability, in that sense maybe Phoenix needs some rework because he doesn’t stand out at least because he’s the same as kay/o

    • @gleqy
      @gleqy 2 роки тому

      kayo can't heal?

  • @tuhinchakrabarty4236
    @tuhinchakrabarty4236 2 роки тому

    Some org shud sign this guy

  • @PrinceSaangwan
    @PrinceSaangwan 2 роки тому

    As for yoru,
    1. He got his rework and if u still have problem then, get better lol. U r just not good enough for this agent

  • @rttlol6735
    @rttlol6735 2 роки тому

    Neon buff, that agent already op Wed she ult bm wat u smoking?

  • @msmaam2040
    @msmaam2040 Рік тому

    Despite being a crap, selfish duelist, the amount of instalocks Reyna gets is ridiculous all because of her healing abilities.

  • @phizzhead53
    @phizzhead53 2 роки тому

    Phenoxes molly needs a buff so it flys farther and faster and his ult should return his sheilds if he had them when he ulted

  • @edgarbourdier8672
    @edgarbourdier8672 2 роки тому

    Maybe duellists shouldn’t get flashed from their own flash

  • @Snekkie7913
    @Snekkie7913 2 роки тому +661

    Pheonix is a perfect example of Power creep. He has basically not been changed since release and was one of the strongest agents in the game in the first couple of tournaments. Now he is the worst agent, simply because he gets outclassed by newer agents.

    • @ffcc4g30fk1lling
      @ffcc4g30fk1lling 2 роки тому +83

      I think a big problem was people didn't know enough about the game.

    • @7sukuyomi
      @7sukuyomi 2 роки тому +39

      Omen and brimstone are also an example before their buffs. They had a near zero percent pick rate in pro play.

    • @nighfirst2968
      @nighfirst2968 2 роки тому +67

      @@7sukuyomi this and also because astra and viper were just way better for coordinated pro play, especially astra

    • @qasagod
      @qasagod 2 роки тому +56

      Think about flashes at the start of the game, who did we have? Phoenix, breach and Omen. Of course Phoenix was a heavily picked agent, he was literally the only one who could flash himself in to a close fight. It's not power creep so much as it was desperation and lack of choice.

    • @TickleTaint
      @TickleTaint 2 роки тому +22

      I think he doesn't have a very clear design goal in the first place. His kit is split between controller and duelist and its kinda wild to think about. Flashes and self heals, duelist; wall and molly, more controller. His ult while fragable is also strong as being a fancy sova drone in situations, but I don't see what makes him a "duelist" beyond a shitty flash lol

  • @AgentBacalhau
    @AgentBacalhau 2 роки тому +153

    I think this problem mostly stems from how early on in Valo's life cycle, Riot didn't know yet (and nor did we) that what makes a duelist truly good and viable *usually* is the movement. They wanted to make a class of self sustaining agressors qt first, which they did, Reyna and Phoenix can heal, Yoru can bait for himself and etc, but they didn't really realize that these other kinds of duelists didn't fill out the agressor role as well as someone with amazing movement did, or that an initiator that can flash himself in (especially Kayo) does their job arguably better while still providing more utility for the team. If you look at the flashing duelists, 2 of them are base game agents and the third was the first agent they added in period. Neon seems to be Riot's attempt at finding a good balance with her two stuns and less explosive, but still explosive movement, and I genuinely believe they did a great job on her. She's already seen as a primary duelist by many teams in some maps (particularly split) with great success, and I personally believe we'll see her pickrate climb and not just cause of the Jett nerf, I think she's pretty solid and balanced. I just hope they manage to take the lessons they learned with Neon and manage to give the flashing duelists *some* edge on doing what they should be good at, which is taking the fights and pushing forward for their team.

    • @TheForgetfulNarwhal
      @TheForgetfulNarwhal 2 роки тому +4

      Just a nitpick here, agree with your comment on the whole, but Phoenix is the only flashing duelist who is a base agent (which maybe is an even worse indictment of Riot's handling of the class/sub-class). Reyna and Yoru have to be unlocked, Reyna was released on game release (patch 1.0), and Yoru was released on patch 2.0

    • @AgentBacalhau
      @AgentBacalhau 2 роки тому +12

      @@TheForgetfulNarwhal Oh I meant base game as in "came out alongside the game's (full) release", I know Reyna is unlockable rather than available from the start, I just meant that she was released with the game, mostly to highlight how her, Phoenix, and even Yoru were developed at an early stage, way before the whole playerbase figured out what was good about duelists, while Neon came super recently and they kinda knew what direction to take and test the waters in.

    • @d73w80
      @d73w80 2 роки тому

      @@TheForgetfulNarwhal Reyna wasn't available in beta, but she WAS one of the original characters that riot conceived of for the game. Her and Killjoy were both conceived at the same time as all the agents that were present in beta were, they just took longer to be implemented. That's why they're called 'base game', since they were part of the original design of Valorant.

  • @chadington565
    @chadington565 2 роки тому +41

    Regarding the movement of flash duelists: flash duelists basically can be counted out for movement in sub-gold/plat rank. Around gold/plat , you start to see reyna dismiss being used more for space and mobility - along with phoenix ult and phoenix wall
    However, as you said, these require massive pre-reqs for use, especially the phoenix ult. To be honest I dont think lower ranked players even use phoenix wall outside of using it to heal. The problem with phoenix ult is that most players (in lower ranks) use it more as a solo play instead of using it in combination with intel which is why its basically a useless agent for less experienced players. The paradox is that once you are at an experience level of actually using phoenix ult or wall correctly, you will probably opt in for a different duelist or agent class altogether that has more overall use.
    Regarding Yoru, the changes are high skill cap and I feel like he can be viable in any rank if used somewhat reasonably. However, the same paradox applies to him as with phoenix.
    *im specifically talking about standard comp play, not pro play*

    • @dragance9995
      @dragance9995 2 роки тому +3

      "To be honest I dont think lower ranked players even use phoenix wall outside of using it to heal."
      I used to main Phoenix, and i can confirm, i rarely, if ever, used the wall outside of healing. To be fair i was quite new back then, and once i got a bit of experience, i switched to reyna and then skye.

    • @chadington565
      @chadington565 2 роки тому +2

      @@dragance9995 exactly - once you got to the skill level to use phoenix kit correctly, you opted in for a different agent that has a better kit. Reyna isnt "good" in a traditional sense but if you can get a kill and get space every round as Reyna you are probably better off playing her than Phoenix
      Phoenix wall in low rank is very under utilized, especially post plant on attack. I think that people see it as "oh this can heal me or i can push through it" - its useful as a shroud in the sense that if you use it correctly, the enemy doesnt know what you used it for. A big downside is that your team mates will be scared to push through a phoenix wall due to the damage

    • @theaprilist8668
      @theaprilist8668 2 роки тому

      I feel like Yoru didn’t get his justice here, you were willing to consider his potential but not account it for his actual power. Yoru’s power comes from his mind games, so ironically the paradox doesn’t even work considering there is no agent who has any more deception, especially in a duel, compared to Yoru
      No other Agent is providing you a decoy, many potential lineups with flashes, many potential entry/flank points with teleports, or the raw amount of information his ult provides

  • @jackoboys
    @jackoboys 2 роки тому +307

    I absolutely despise the role overlap problem in Valorant.
    There is no reason why KAY/O and Skye should be better duelists than Phoenix and Reyna.
    There is no reason why Viper should be a better sentinel than Cypher. (This doesn't get talked about enough.)

    • @Stakxed
      @Stakxed 2 роки тому +25

      I dont get the last statement but i can kinda agree on kayo/skye take

    • @porker9821
      @porker9821 2 роки тому +108

      @@Stakxed i think he’s saying viper does a better job holding down a site to stall/prevent a push and force a rotate than cypher

    • @porker9821
      @porker9821 2 роки тому

      @@Stakxed maybe not tho idk lol

    • @DualityofLife
      @DualityofLife 2 роки тому +79

      @@porker9821 with her ult definetely, but thats also what a controller does. Her ult is her most controller-like ability, aside from her poison orb. But Viper cant lockdown and leave a site, cause she has no info gathering. If a vipers holding a site with her setup, she can be as strong as a cypher doing the same thing, but she cant leave her site, meaning a rotation force against a viper will leave the vipers team with a player less, since the viper cant rotate until she knows for sure the other side is a commit from the attackers. Viper has always always a weird mix of sentinel and controller, and shes very unique in terms of being a sentinel, essentially being incomparable to Cypher, but more to something like a killjoy, who also cant really leave a site.

    • @gamii6147
      @gamii6147 2 роки тому +30

      Cypher doesn't overlap with viper, sentinels don't necessarily have to delay pushes. Their util gives them something to peek off of or give out positions on places that you can't always hold. Delaying a push doesn't necessarily make you a sentinel. If that's the case, smoke agents are the sentinels.

  • @oofmydude8173
    @oofmydude8173 2 роки тому +24

    In my opinion we need to give yoru some time because especially after seeing paper rex use him in masters i think more people will give him a chance. Rayna i think is fine as a character that is just good in ranked. In my opinion the only character that really needs a buff for sure is Phoenix. If they maybe buffed his wall or gave him another molly charge hed be better at taking space, which would give him a unique place in the meta. Maybe not though, im sure i dont see the whole picture correctly

  • @Dyleniz
    @Dyleniz 2 роки тому +53

    I just like how when brimmy had 2 stimmys I could entry like neon lol it was like playing another duelist with being able to entry site on 100 creds and ferari peaking corners

    • @MebiManga
      @MebiManga 2 роки тому +29

      They realised this old man was running too fast for his age, had to reduce the stimmys sadly.

    • @renjunsriceroll
      @renjunsriceroll 2 роки тому +2

      bring back the two stimmiesssssssss :"(

    • @shhhhhh5045
      @shhhhhh5045 2 роки тому +2

      @@renjunsriceroll they had to put a setback for it but fr, it was pretty ass without movement speed inc back then lol

    • @ayelmao1919
      @ayelmao1919 2 роки тому

      Me n the homies rushin with frenzy half buy and stimmys only lasted few days sadly cuz now no one again plays brim

  • @ib3067
    @ib3067 2 роки тому +15

    Alright here’s my thoughts on the aggressive initiators and flashing duelists. I think to make a difference between their flashes it shouldn’t be flash time but rather the range of these flashes. I think initiators should only be able to flash mid/long range. While flashing duelists should only be able to flash close/mid. This also really fits with their roles. Since duelists should be clearing close angles and getting on site they don’t really need a long range flash. But for initiators removing the close range flash option makes them have to play as a team rather than having them play aggressive. So basically makes it so initiators have to set up flashes for their team. The way I could see this being implemented is removing the option to pop flash for initiators. Either have skye’s bird not pop after a certain amount of distance like 10 ish meters(not too sure on the distance yet). But at the same time remove the option for Kayo to flash around corners so he has to bank it off walls or do sky flashes if somebody is coming near him. This also makes it a high risk/ high reward. When you have the flashes only be from mid/long range they can be more avoidable. But this makes it more balanced since they are the longest lasting flashes. It just feels unfair if there is a kayo or skye pop flashing you, since there’s nothing you can do. You could also add other aspects to differentiate flashes like initiators can give info like a skye flash if they blinded somebody. Or the option for initiators to have a fake flash since it is pretty easy to avoid when the flashes are mid/long range. This could also work together with their kits more. Such as skye dogging then flashing wherever she saw a person or kayo knifing and then flashing were they expect that person to be. Like knifing right side of site and flashing there as well. I also think this gives versatility in picking agents. If a team wants a second duelists to flash close for them then they can have that, but if they want long flashes they can pick up a skye or kayo.

    • @joyous18
      @joyous18 2 роки тому +3

      I think you make complete sense and your idea would work but as a Skye main who enjoys being the aggressor I cant agree with you xD

    • @NeonTetraAquarist
      @NeonTetraAquarist 2 роки тому +3

      Problem is that if you nerf Kayo with both changes like that then no one is going to use him. You just made even more agents with flashes that aren't great

    • @newtonthenewt1400
      @newtonthenewt1400 2 роки тому +3

      The issue with that though, and why Riot actually changed initiators to be more self-sufficient, is that they were seeing practically no pick rate in the lower ranks since they were so clunky and reliant on team coordination. As we all know, team coordination is severely lacking at the lower ranks. So Riot made Skye's and Breach's flashes faster.
      I agree with making the initiator flashes longer-ranged in comparison, but Yoru does kind of need a long-range flash in order to TP properly. I tend to see him as somewhat of a cross between a duelist and an initiator, especially after his rework added the clone and ruined his ult. Plus a big point of his kit is deception, and having an invisible flash you can basically YEET across the map really aids in the mind-games.

    • @kenchen704
      @kenchen704 2 роки тому +1

      But then Skye wouldn’t be Skye and KAY/O wouldn’t be KAY/O anymore, you will have to start over with character design and the point of their existence in the Valorant Protocol

  • @killzxc3
    @killzxc3 2 роки тому +9

    reyna's whole thing is "kill or be killled" so nothing much can be done unless they just rework her
    phen just needs more util like 3 flashes, wall nearsights for .1 seconds after an enemy passes through and faster flying moli
    yoru just got reworked and is based on deception and false info and pros are probably just getting used to how they could use him

  • @oshello6940
    @oshello6940 2 роки тому +11

    always thought they should buff phoenix in a way that emphasizes his self-healing trait. maybe make him have 2 mollies, make all his abilities cast faster, and make his flash better. maybe even a speed buff for his ult would be great

    • @MebiManga
      @MebiManga 2 роки тому +1

      I had the exact same thoughts as well, except for casting the abilities faster, which I instead thought of letting him heal more/faster.

    • @tiniorc9405
      @tiniorc9405 2 роки тому

      what do you think of his mollies and wall acting like a worse version of a stim beacon but only for him instead of his ult

    • @arciel6564
      @arciel6564 2 роки тому +2

      I also hate how your armor disappears when you die on his ult. It would be better if he had a type of overheal like Reyna where he at least has 50 extra hp. This wouldn't be THAT powerful because majority of people above silver can 1 tap anyway.

    • @Twizzyrich.amp1
      @Twizzyrich.amp1 2 роки тому

      imagine phoenix overheal😳

  • @igaps5798
    @igaps5798 2 роки тому +6

    riot please hire this man.. OMG he is soo good

  • @Leo-gb
    @Leo-gb 2 роки тому +18

    For Phoenix, they just need to make his gun equip animation a bit faster (maybe even before his flash pops), so he could have more counter-play around his flashes as he entries. Would also be nice to buff the ultimate to have a flash effect when he dies. Fits the phoenix theme and makes him a bit more aggressive.

  • @TickleTaint
    @TickleTaint 2 роки тому +51

    I have been talking about this forever, specifically for Phoenix and Yoru. Yoru plays in general more of an initiator and duelist hybrid, with his strongest plays being setups, not reactive. And Phoenix being in such a weird spot because his kit is all over the place with overlap with initiators, controllers, and duelists. As for Reyna I am not sure if changing her is necessary, but in the same vein as Brimstone, she is like the bare bones duelist. She is good, nothing wrong, but also not a pick at pro play because of her bare bone, selfish design.

  • @de_zire
    @de_zire 2 роки тому +5

    Potential Buff idea for Phoenix:
    1. Flash - Match the flash duration to 2 seconds. FULL FLASH even if it is not within LOS (as long as the character is within LOS of the Flash)
    2. Molly
    A little bit wider in radius? Heals more for Phoenix
    3. Wall
    Longer duration, and longer than Viper's and Neon's. The closer you are to the wall, the more DPS it gives (much like Kay-o's Molly)
    4. Ult (rework idea)
    (Increase orb number to 8)
    Phoenix usually have this "raging" effect. His ult "overheats" himself.
    Suggestions:
    --(K. Busch's) Have the option to cancel out his ult
    --Using ult creates a small radius of napalm around the point where Phoenix uses his ult (negates knife)
    --Using ult replenishes all abilities (except Ult)
    --Using ult slowly heals Phoenix's health.
    --The replenished abilities can only be used if Phoenix wasn't killed in his ult form, therefore it is not a way of hoarding abilities. You HAVE to use it.
    --Duration of 10 seconds? 15? I'm not sure.

    • @Snekkie7913
      @Snekkie7913 2 роки тому +1

      I think his ult is the strongest ability in his kit. If they just made it so you can cancel his ult at any time, and then shorter "recovery" animation. And maybe add the ability to cancel the ability and dont go back to the initial spot. Like a Yoru fake tp maybe, so that you can keep your momentum.

    • @de_zire
      @de_zire 2 роки тому

      @@Snekkie7913 added your suggestion dude. It balances things out especially that his persona is being a quite all-out duelist (even in the lore)

    • @stielimusterman3066
      @stielimusterman3066 2 роки тому

      I think his ult duration should be increased by at least 2 seconds and the time it takes to switch from abilities to weapons should be decreased slightly.

  • @valentijnbuckmann6456
    @valentijnbuckmann6456 2 роки тому +18

    I personally think Reyna is in a pretty good spot with being the best if you get a kill first. It’s way better for ranked but I don’t think that’s a bad thing.
    Yoru recently got reworked, but he is pretty unique compared to the other 4 so I don’t think he gets outclassed by skye and kay/o, might still need a buff.
    Phoenix flash is just so much worse compared to skye and kay/o, but to differentiate him maybe buff his wall. I would make it a bit longer and give him more control over the direction (be able to make sharper turns). Maybe his molly should heal him more too.
    Skye has the best flashes for teamplay and can play of them herself as well. I think she should be more team oriented. Having her stand still when she flashes or pull out the gun slower would work maybe? I believe the flash should be 1hp as well to make it actually possible to shoot it.
    Kay/o’s kit is really good without the flash, and then he has a really good flash as well. Just nerfing his short flash will do in my opinion. Make it blind for asem only and/or give it a bigger sound que. If he gets too weak his knive should be buffed and not his flash to keep the roles more different.

    • @Agentfirestarter
      @Agentfirestarter 2 роки тому

      Good ideas but I can’t agree skye wasn’t good that’s why they lowered the pull out animation so she would be played same for Kay/O

  • @macchupichu
    @macchupichu 2 роки тому +4

    I feel like it wouldn't be a bad idea for Reyna to be able to dismiss at the beginning of the round to get info like a mini Yoru ult. And Phoenix could overheal, as per get his full hp over 150 for a short time to make his chances of dying significantly lower. This way, they can create space more consistently without need for too much flashy movement like the others.
    I think Yoru is fine though. They say you can buff a character but you can't force the pros to use them. His time is coming and I don't think he needs anymore buffs.
    I think the way to understand it is you don't need only mobility and debuffs to entry. They can be more creative with their entry paths. Thinking of them like mini ults. They can apply self buffs as well like neon and so on to the duelists. They just have to be able to apply an inherent advantage to themselves to increase their chances in a 1v1

  • @adamali1165
    @adamali1165 2 роки тому +1

    Phoenix needs a buff but the duellist class itself is very powerful and buffing Reyna in ranked would be a living hell. But anyways that’s another issue for another day.
    His molly could have a burning effect where it applies prolonging damage and people can’t just run through it. It also needs to cover a larger area so it can actually cover a choke.
    His wall should just have a faster come up similar to neon with the same control mechanics.
    For his ult I think if he isn’t killed he should be able to stay where he is instead of having to return to his body just to be knifed.
    Phoenix flashes just need to pop a little faster around a corner so they can actually flash an enemy because they’re way too easy to dodge.

  • @rafinoor2456
    @rafinoor2456 2 роки тому +19

    honestly the "flash duelist" feels better as lurker than entry frager

    • @everengaged9370
      @everengaged9370 2 роки тому

      pick sentinel and lurk

    • @tiniorc9405
      @tiniorc9405 2 роки тому +9

      many pro teams have kay/o entry esp with his ult

    • @raspberry_picker395
      @raspberry_picker395 2 роки тому

      because duelists arent 'entry fraggers'. they are space makers

    • @rafinoor2456
      @rafinoor2456 2 роки тому

      @@raspberry_picker395 i feel flash duelist kinda have to entry frag to make space (maybe except for yoru)

  • @zoadragon3521
    @zoadragon3521 2 роки тому +13

    This is going to sound absolutely insane but I think Pheonix needs to have his ult as a basic ability. As it stands, there is no reason to pick him over any other character except his ult and he only gets it every few rounds. You can make the ability expensive, maybe he loses any armor he had when he uses the ability, obviously make the duration shorter and of course he gets a single charge, but as it stands he needs something big.

    • @BorrowedMemories
      @BorrowedMemories 2 роки тому +2

      That is insane. How about give Phoenix a second wall, that can be be bent at right angles instead of curve.
      The Molly should be rechargable like Sova's E.
      The ultimate should be reduced to 5 orbs.

    • @newtonthenewt1400
      @newtonthenewt1400 2 роки тому +1

      @@BorrowedMemories How would making it bend at a right angle make it better, exactly? Being able to turn it faster would be nice, especially adding a second wall as well or adding an additional ability onto the wall. I don't see why right angles would be that much better unless it'd be better for swinging out of sideways.
      The molly is pretty much not very useful. It has limited range and poor damage, which is why it's mostly only used for healing. His flashes are also quite one-dimensional and pretty limited on how you can use them effectively. In my opinion, Yoru's flash is just a better version of Phoenix's flash since you can blind the same angles with them, but also use them more creatively. The only way Phoenix's is any better is that it's quieter and the orb is smaller, so it isn't as easy to see/hear and turn away from as Yoru's.
      But then you can also just chuck a Yoru flash outside the map for a crazy one-way flash, kind of like KAYO.

    • @BorrowedMemories
      @BorrowedMemories 2 роки тому

      @NewtonTheNewt An L shaped wall can block two angles during entry. Make small pockets for the attacking team to run through.

    • @BorrowedMemories
      @BorrowedMemories 2 роки тому +1

      @@newtonthenewt1400 for instance, in Ascent A, You can make a L shaped wall. Sova dart or Fade's orb from behind the wall, smoke accordingly and easily take site.

    • @newtonthenewt1400
      @newtonthenewt1400 2 роки тому

      @@BorrowedMemories I don't think you understood my question. Why is it so important to have it make a sharp 90 degree turn rather than just make a gradual 90 degree turn like it already does?

  • @KisraFPS
    @KisraFPS 2 роки тому +4

    Great content good sir, love the frequent uploads

  • @bonzwah1
    @bonzwah1 2 роки тому +2

    After seeing how fast lane works for neon, I'm convinced that pheonix just needs a wall length increase and the ability to go through walls. the ability to curve the walls would create some very unique utility that could give him unique value. His kit actually is very fun and works in a fun way most of the time. its really only his wall that feels tough to use.

  • @jasonx2539
    @jasonx2539 2 роки тому +1

    give phoenix flashes that blind for the whole round :)

  • @GiRR007
    @GiRR007 2 роки тому +1

    the flashers need 3 flashes each that last at minimum 2 seconds

  • @TheWilliamSnfrd
    @TheWilliamSnfrd 2 роки тому +2

    this hasn't even touched Fade who just came out with deafen and decay abilities as an initiator and she honestly seems pretty duelist like, compared to Phoenix for sure. I'm definitely alright going a couple acts without agents and getting the roles more sorted out, Cypher and chamber balanced, duelists leveled out etc. so we don't have an overwatch situation where new agents become the hotfixes for the meta and old agents get left behind.

  • @vegets01
    @vegets01 2 роки тому +1

    Think a very simple way to make them a lot stronger without drastically changing anything would be making it so the Flash duelist can't flash themselves like Reyna can't.

  • @divijchawla4735
    @divijchawla4735 2 роки тому +19

    5:08 I think even after his rework, with time ppl will obviously pick him in pro play but he still needs just a lil bit of number changes like the delay beteen yoru clone being shot and it flashing should be decreased as now u can just dodge it but yoru clone means that if someone shot it u shld be able to peek and kill thay person and also his unult time is a bit too much they shld change it down from 1.2 to 0.9 or 0.8, just these small number cna make his ult from being a sova drone to an actual self sufficient duelist ult like if u spot a player alone u shld be able to kill him but now with the 1.2 secs unult time u just cant

    • @DualityofLife
      @DualityofLife 2 роки тому +4

      you can dodge it, thats why people push behind it. What needs to be changed is his ult. right now people have been calling it drone just cause its only use is to basically be a sova drone …scouting. Make it 6 points and make the pullout time faster so you dont need to animation cancel.

    • @Stakxed
      @Stakxed 2 роки тому

      @@DualityofLife definitely not 6 points if they are buffing it. Info is pretty crucial especially entrying and making his ult faster makes it even more of a menace (compared to other 6 orb ults that gives info like cypher which is pretty bad already). Its like a pheonix ult, a cypher ult and omens ult combined but toned down. I think 7 is already good but make his ult exit faster

    • @DualityofLife
      @DualityofLife 2 роки тому

      @@Stakxed of course info is crucial, but look at the old one. The old one had a faster exit time AND was 6 points, and was after cypher and maybe omen ult the worst ult in the game by far. This would not make the ult broken at all, it just removes an info ult from a duelist. Thats just not what a duelist is supposed to be, the ult should be self-sufficient, and the current ult doesnt do that at all, which makes him more of an initiator than a duelist.

    • @Stakxed
      @Stakxed 2 роки тому +2

      @@DualityofLife I see your point but i personally think he just needs to exit his ult faster. Hes more like a lurker duelist than an entry ngl

    • @cntom8233
      @cntom8233 2 роки тому

      @@Stakxed even with the discrepancies in their kits, no duelist is made to lurk. Yoru has enough tools to entry, specially his ult. The intention of buffing yoru's ult is so that he can find the enemy and disrupt them with abilities while in it. I think that kind of makes him an initiator, but he still accomplishes the duelist role of pushing up and trying to make space in his own way. It's a design I can respect, subjectively cooler than the past one-trick-shorty-play. It still is self-sufficient with correct util to fool them as you exit, you need at least one other util tho which makes the ult weaker.

  • @jackoboys
    @jackoboys 2 роки тому +4

    More related to sentinels, Cypher should have better lockdown/anchor abilities. I really don't understand why Riot themselves said that they liked that Viper was a Controller/Sentinel Hybrid, it just isn't good for the game. Role overlap is a problem that people don't talk about enough.

    • @Marvellousdeath115
      @Marvellousdeath115 2 роки тому +1

      And the elephant in the room: Chamber being a sentinel duelist hybrid, whose kit is literally better than Jett especially post nerf for awping, and the best traps in the game lmao...

    • @musiclove94r
      @musiclove94r 2 роки тому

      I think its quite clear that Riot dont like Cypher, my main agent, as seen in many trailers. Sobz...

    • @DualityofLife
      @DualityofLife 2 роки тому

      role overlap is good for the game, if you have agents that are all exactly one class, at a certain point all agents will do a similar job, then its a who does it the best right now, since agents arent fully unique. What youre saying basically is that anything that isnt fully how the game is supposed to be played, shouldnt be in the game.

    • @tarambukis-c2q
      @tarambukis-c2q 2 роки тому

      @@DualityofLife no

    • @jcgocrazy
      @jcgocrazy 2 роки тому

      @@Marvellousdeath115 he is a sentinel though lmfao. Just because he can play off angles doesn’t make him a duelist