For this one campaign I gave up Samobriva, the one European seattlement in mainland Europe. Instead of expanding and conquering the mainland I decided to hole-up in the British isles and improved my economy by building ports, markets, shrines, you name it. I disbanded my entire military force in order to save upkeep costs on my units. My public order was maxed out so I bumped my tax rate up to very high. By turn 30 or so I was rolling in denarii. With a Ludacris amount of denarii I had in my bank I decided to do the only sensible thing and start buying seatllements around Europe. I decided to only buy island seatlements. Rhodes, Palma, crete, you name it. I made a multi-island, super economy barbarian empire. It was a blast defending seattlements all the way across the world. Best campaign to date
Lugotorix oh yeah, I forgot. I allied with Gaul right away for a quick easy alliance. Then I sold samobriva for an alliance and a fat stack of denarii with Germania. THEN I disbanded all of my armies. Since I wasn't a threat and allied with my neighboring factions they never touched me.
Lugotorix ya it really was, fighting the Greeks as a barbarian nation is extremely difficult. But running around sacking rich Greek cities with British raiders is just too much fun. The first time I did it my economy tanked and I had to rely on the money I got from sacking cities. Kinda like your German economy challenge. It all relied on the first army I made. If it died on its way to greec there was little chance of building a second army in time to take advantage of the early game chaos. I would recommend it. Tho it takes a lot of forward planning and testing before hand. Plus selling of britons European settlement to Dacia is a good way to mess up the German AI.
Britons are almost OP if you stack all the buffs right with chariot debuff, druid chant buff and head hurler debuff they can rout an early/mid tier roman army in seconds add to the fact that chariots absolutely crush cavalry and you can add a general kill to the debuff list.
Exactly. Everyone just says Germnia is better, but that's only because Germania is easy to use. Basically just point at the enemy and your units will do the rest. Britannia is just as op, but you have to be a little more strategic with them. Can't use chariots for anything more than debuffing and chasing down enemies. Druids aren't fighters (although the AI sure thinks they are). They can sort of hold their own, but they are much better as support units. Chariot archers are better as a mainline archer unit until one can get a decent supply of head hurlers going.
"Use your best troops and do a ton of micro-managing in order to defeat an average or below average roman army" Sorry, but that sounds like the opposite of OP to me
It says in the head hurlers' description that the heads are coated with quick lime that will burn the victim quite a lot with the weight of a head behind it.
I know you don't like slingers, but I've had armies with a decent portion of slingers (5 in a full stack) what have absolutely _shredded_ charging units. I set them to stand their ground, spread them wide and have them focus down units. I call them "The General's Personal Shotgun". The best peltasts in the game, Greek Heavy Peltasts, do 7 damage, have 6 javelins, and their melee stats are slightly better than the base peltast with 5/2/3 att/charge/def. While base slingers do 1/3 less damage per shot than base peltasts (4 vs. 6), they still outclass peltasts in every other way that matters: they have 60% better range (80 vs. 50), 5x more ammo (30 vs. 6), and have the same melee stats for both attack and defense in the base version of both units. Here's the breakdown: after 6 shots from any peltast what you're left with is an abysmal melee unit. Slingers can deliver ranged damage 5 times longer than peltasts and deliver far more damage: peltasts deliver, at maximum, 36 damage. Slingers deliver, at maximum, 120. This difference ramps up significantly with either Rhodian or Balaeric Slingers: attack goes to 9, charge goes to 3, ammo upgrades from stone to bullet (still blunt), range goes to 120, ammo goes to 40 (armor still sucks though). The max damage output from the best peltasts is 42; the best slingers deliver 270 at nearly 3 times the range. To me, after peasants, peltasts are the worst units in the game because after they've fired off their handful of javelins they're essentially a depleted unit of peasants. While the same can be said of slingers once they run out of ammo, it takes 5x longer to reach that point and they deliver far more damage before they do. Slingers are so much better than you rate them.
VVeremoose and use them to reinforce the line after the enemy calvary charges into the frontline. I’ve also noticed that they can easily slide through the friendly formations during a brawl
The head throwers is actually a legit thing I think the reason for why they have if a high middle attack in the game is the head were dipped in lime so it was like throwing boulders at the enemy 😅 saw it on the history channel the other day crazy
Britannia is certainly one of the most powerful factions in the game, in addition to their excellent starting position, they can perfectly fill their weaknesses very early in the game.So if you are facing pikes, the head rulers will massacre them, even head on!! If you facing Noble Calvary, the chariots go massacre'em regardless of their status.NOW Romans or rather...red ants without spears? No problem, they will be easily crushed by the britsh Chatiots. And I won't even mention their early economy , which is, in my opinion, one of the most solid in the game
Woad warriors are great for flank attacks early in the campaign, I don't like them as main battleline troops where the low defense with be a problem but they're fast and hit hard.
I think the first move in this campaign is to buy some mercenary peasants and break them up. You'll also probably want to break some units up on the isles themselves in order to grow your settlements and develop some better buildings for generating troops. After all, warbands really suck.
At the moment, I am playing a Briton campaign. I started off by building towers at the sea borders and I launched most of my army into Samarabriva. I was also able to put “very high tax rate” on all of my settlements without them even moving to “content.” After that, I raided Alesia and Condate Rendoriam in the same turn and forced Gaul to sue for peace and give me Lemonium the following turn. Right now I am at peace with Gaul and am preparing for a naval assault on Germany. Yay.
Regarding chariots: Having chariots in a stack against enemies without them, and then using Auto Resolve is somewhat bugged and the chariot-equipped stack will almost invariably win, despite being severely outnumbered. Just so you know, if you should find yourself on the receiving end of such a stack.
What makes Brittania so great is you dont really build any military buildings and their army is all about morale buffs and debuffs War Cry from Woad Warriors, Druid Chanting, Head Hurlers, Chariots all effect morale You recruit Woad Warriors, Head Hurlers and Druids from Temples, Chariots from the Armorer....there is no reason to build Barracks, Stables or an Archery Range
@@majormarketing6552 I think that Charriots are too vulnerable against Cavalry. I have lost many times generals and warlords when I charged with charriots.Istead of charging with Cavalry.
Realistically they would have light and medium cavalry and slingers (slingers in real life were far better than Rome 1 slingers). This is the roster from the mod Europa Barbaroum 2 (a total conversion mod from Medieval 2) europabarbarorum.fandom.com/wiki/Pritanoi#Komnetsamoi_.28British_Raiders.29
I see more factions on your select screen than I do on my game. I have three Roman factions, Egypt, Greece, Parthia, Selucids, Carthage, Britannia, Gaul, and Germania. I have 11 total and you have 19!
There are factions that can not be unlocked by playing the game. You have to go to game files and change them to make them playable. It's very easy, you can find lots of videos about how to do that
Lot of people think Britannia is a very powerful faction but I honestly can't agree. No faction can be op without decent cavalry, and Britannia simply have none. Pontus and Egypt have chariots too, but also good cavalty (Pontus cavalry is excellent), archers and phalanxes.
Chariots are sort of anti cavalry, with chariots you charge retreat and charge again. With Chariots you charge and just keep on charging straight through the blades on the wheel slicing everyone. Took me a while to get used to them
@Caleb Evans You are correct, in a way. However, using chariots as anti-cavalry should be used sparingly. They also shouldn’t be mained, since a warband in the early game could knock out all of your generals. However, you are right about then being anti-cavalry and using the scythes.
For this one campaign I gave up Samobriva, the one European seattlement in mainland Europe. Instead of expanding and conquering the mainland I decided to hole-up in the British isles and improved my economy by building ports, markets, shrines, you name it. I disbanded my entire military force in order to save upkeep costs on my units. My public order was maxed out so I bumped my tax rate up to very high. By turn 30 or so I was rolling in denarii. With a Ludacris amount of denarii I had in my bank I decided to do the only sensible thing and start buying seatllements around Europe. I decided to only buy island seatlements. Rhodes, Palma, crete, you name it. I made a multi-island, super economy barbarian empire. It was a blast defending seattlements all the way across the world.
Best campaign to date
That sounds like a very fun campaign to be honest
Lugotorix oh yeah, I forgot. I allied with Gaul right away for a quick easy alliance. Then I sold samobriva for an alliance and a fat stack of denarii with Germania. THEN I disbanded all of my armies.
Since I wasn't a threat and allied with my neighboring factions they never touched me.
Should definitely try this strategy on my next campaign
I have to ask: How? That's only territories, unless you include Bordesholm, Crimea, and Cyrene (the Rebel territory in N.Africa).
That sounds badass actually. Lol
How to have fun:
Abandon your territory in Northern Europe. Build a fleet and invade Greece.
Yeah that would be interesting
Lugotorix ya it really was, fighting the Greeks as a barbarian nation is extremely difficult. But running around sacking rich Greek cities with British raiders is just too much fun. The first time I did it my economy tanked and I had to rely on the money I got from sacking cities. Kinda like your German economy challenge. It all relied on the first army I made. If it died on its way to greec there was little chance of building a second army in time to take advantage of the early game chaos. I would recommend it. Tho it takes a lot of forward planning and testing before hand. Plus selling of britons European settlement to Dacia is a good way to mess up the German AI.
Britons are almost OP if you stack all the buffs right with chariot debuff, druid chant buff and head hurler debuff they can rout an early/mid tier roman army in seconds add to the fact that chariots absolutely crush cavalry and you can add a general kill to the debuff list.
Exactly. Everyone just says Germnia is better, but that's only because Germania is easy to use. Basically just point at the enemy and your units will do the rest. Britannia is just as op, but you have to be a little more strategic with them. Can't use chariots for anything more than debuffing and chasing down enemies. Druids aren't fighters (although the AI sure thinks they are). They can sort of hold their own, but they are much better as support units. Chariot archers are better as a mainline archer unit until one can get a decent supply of head hurlers going.
@@-CrimsoN- by definition if a faction's OP theyre easy to use. strategy is the entire point of the game so powerful =/= OP
"Use your best troops and do a ton of micro-managing in order to defeat an average or below average roman army"
Sorry, but that sounds like the opposite of OP to me
@@aplaguedoctor406 Works for me on hard/hard, also "ALMOST OP"
Good idea.
"Only use peasants as a last resort"
2kliksphillip would like to have a word with you...
It says in the head hurlers' description that the heads are coated with quick lime that will burn the victim quite a lot with the weight of a head behind it.
I know you don't like slingers, but I've had armies with a decent portion of slingers (5 in a full stack) what have absolutely _shredded_ charging units. I set them to stand their ground, spread them wide and have them focus down units. I call them "The General's Personal Shotgun".
The best peltasts in the game, Greek Heavy Peltasts, do 7 damage, have 6 javelins, and their melee stats are slightly better than the base peltast with 5/2/3 att/charge/def. While base slingers do 1/3 less damage per shot than base peltasts (4 vs. 6), they still outclass peltasts in every other way that matters: they have 60% better range (80 vs. 50), 5x more ammo (30 vs. 6), and have the same melee stats for both attack and defense in the base version of both units.
Here's the breakdown: after 6 shots from any peltast what you're left with is an abysmal melee unit. Slingers can deliver ranged damage 5 times longer than peltasts and deliver far more damage: peltasts deliver, at maximum, 36 damage. Slingers deliver, at maximum, 120.
This difference ramps up significantly with either Rhodian or Balaeric Slingers: attack goes to 9, charge goes to 3, ammo upgrades from stone to bullet (still blunt), range goes to 120, ammo goes to 40 (armor still sucks though). The max damage output from the best peltasts is 42; the best slingers deliver 270 at nearly 3 times the range.
To me, after peasants, peltasts are the worst units in the game because after they've fired off their handful of javelins they're essentially a depleted unit of peasants. While the same can be said of slingers once they run out of ammo, it takes 5x longer to reach that point and they deliver far more damage before they do.
Slingers are so much better than you rate them.
Don't fight your Druids. Put one or two units right behind your line and chant
VVeremoose and use them to reinforce the line after the enemy calvary charges into the frontline.
I’ve also noticed that they can easily slide through the friendly formations during a brawl
Mad Max: Woad Warrior
hey man one day i was playing rome and i found you! REALLY! you were in illyria i was expanding a bit and i fought you there!
Oh you mean Lugotorix or an online campaign?
@@firehawk8521 single player campaign lol
Load up on head hurlers and watch enemy lines instantly melt away during battle. It’s hilarious to watch.
I like 1 unit of Druids in every army...their Chanting gives a Morale Buff to your army or a Morale Debuff to the enemy army...they are worth having
The head throwers is actually a legit thing I think the reason for why they have if a high middle attack in the game is the head were dipped in lime so it was like throwing boulders at the enemy 😅 saw it on the history channel the other day crazy
And people wonder why I prefer Germans for Barbarian factions...seriously, Archers are amazing in Rome 1.
Britannia is certainly one of the most powerful factions in the game, in addition to their excellent starting position, they can perfectly fill their weaknesses very early in the game.So if you are facing pikes, the head rulers will massacre them, even head on!! If you facing Noble Calvary, the chariots go massacre'em regardless of their status.NOW Romans or rather...red ants without spears? No problem, they will be easily crushed by the britsh Chatiots. And I won't even mention their early economy , which is, in my opinion, one of the most solid in the game
Bridge battles with head hurlers are so funny
Well, I recently finished up the short campaign for this faction today and the final King of Gaul was Lugotorix.
Woad warriors are great for flank attacks early in the campaign, I don't like them as main battleline troops where the low defense with be a problem but they're fast and hit hard.
Druids have ability to chant that when activated it increase morale of all nearby units so they are more like support unit instead combat unit
I think the first move in this campaign is to buy some mercenary peasants and break them up. You'll also probably want to break some units up on the isles themselves in order to grow your settlements and develop some better buildings for generating troops. After all, warbands really suck.
This is 2022 and as I’m playing as Britannia I have a captain lugotorix lol
At the moment, I am playing a Briton campaign. I started off by building towers at the sea borders and I launched most of my army into Samarabriva. I was also able to put “very high tax rate” on all of my settlements without them even moving to “content.” After that, I raided Alesia and Condate Rendoriam in the same turn and forced Gaul to sue for peace and give me Lemonium the following turn. Right now I am at peace with Gaul and am preparing for a naval assault on Germany.
Yay.
Step 1: Put all the troops and generals you start with on the ships you start with
Step 2: Sail to Egypt and attack Memphis and Alexandria
love this guide, thank you!
Happy to help!
I never got an intro video for Britannia.
Regarding chariots: Having chariots in a stack against enemies without them, and then using Auto Resolve is somewhat bugged and the chariot-equipped stack will almost invariably win, despite being severely outnumbered. Just so you know, if you should find yourself on the receiving end of such a stack.
I found the singers quite good oddly enough they seem to kill alot more than damage stats suggest
Who fought with druid? They are moral booster unit🤦
Druids help warbands from routing but only barely. Warbands are average and when you play on very hard, any calvary charge sends them running.
What makes Brittania so great is you dont really build any military buildings and their army is all about morale buffs and debuffs
War Cry from Woad Warriors, Druid Chanting, Head Hurlers, Chariots all effect morale
You recruit Woad Warriors, Head Hurlers and Druids from Temples, Chariots from the Armorer....there is no reason to build Barracks, Stables or an Archery Range
Why do the brits have chariot archers but no regular archer.
They have head hurlers
Because bows are gay unless they are a longbow or you use them in a glorious british chariot
Probably for balance reasons.
How do you have all the faction available to use? I only have the romans, gaul and britannia
I made a video on this here: ua-cam.com/video/9e0ZEh3fP-0/v-deo.html
They don't have cavalry and archers.
But they debuff and buff like crazy. The head hurlers are great for routing units through throw or flanking charge
@@majormarketing6552 And how on Earth ,they manage to counterattack the enemy's cavalry charges?
@@majormarketing6552 I think that Charriots are too vulnerable against Cavalry. I have lost many times generals and warlords when I charged with charriots.Istead of charging with Cavalry.
Realistically they would have light and medium cavalry and slingers (slingers in real life were far better than Rome 1 slingers).
This is the roster from the mod Europa Barbaroum 2 (a total conversion mod from Medieval 2)
europabarbarorum.fandom.com/wiki/Pritanoi#Komnetsamoi_.28British_Raiders.29
@@michaelkats6196
Mercenaries
I see more factions on your select screen than I do on my game. I have three Roman factions, Egypt, Greece, Parthia, Selucids, Carthage, Britannia, Gaul, and Germania. I have 11 total and you have 19!
There are factions that can not be unlocked by playing the game. You have to go to game files and change them to make them playable. It's very easy, you can find lots of videos about how to do that
I realised how unbalanced this game is.
No archers, no cavalry and mediocre infantry? People playing the british must like pain.
Lot of people think Britannia is a very powerful faction but I honestly can't agree. No faction can be op without decent cavalry, and Britannia simply have none. Pontus and Egypt have chariots too, but also good cavalty (Pontus cavalry is excellent), archers and phalanxes.
nice one ( + 1 subscriber ) (:
Easiest campaign in the game
Chariots are sort of anti cavalry, with chariots you charge retreat and charge again. With Chariots you charge and just keep on charging straight through the blades on the wheel slicing everyone. Took me a while to get used to them
@Caleb Evans
You are correct, in a way. However, using chariots as anti-cavalry should be used sparingly. They also shouldn’t be mained, since a warband in the early game could knock out all of your generals. However, you are right about then being anti-cavalry and using the scythes.
I finish Britanian campaing in 33 years,i think i dont need guid but cool to wacth
the head hurlers are the most stupid thing I've seen LOL
Put all units in the 1 boat head east and take Germania capital. Work your way back to your original European city.
I just do cheat showmethemoney
ok so britannia is just a copy of the gauls
These guys are so bad I build light chariots and recruit every available archer mercanary just so a can shoot over a wall or hill