Great video sir 👍 I got opencv 4.1.0 working on my unity project, thanks for sharing such great information. Although I did not need to restart my unity editor (2018.3.2f1) for my updated plugin to take effect for some reason.
If you switch the render api to OpenGl for example for both editor and smartphones from player settings unity code will send the webcamtexture pointer depending on the api u specified. When the plugin event get issued at end of frame u could create a function and call it inside OnRenderEvent to get the image buffer from the texture pointer using some opengl api functions like glGetTexImage, and of-course it will be different for Vulcan and Metal but probably there is a way for each one...
Hi Matthew, thinks for this awsome video. I have a question about the ios plugin in the cloak repo. At Cloak/Assets/Plugins/iOS/, I see a PluginAppController.mm file, which is not found in the other 2 plugin folders. Can you give help to give a short explantion what is that for and is it necessary for the ios plugin? Thanks again for this great work.
yess hopefully there will be more if I can get this damn thing working better lol. I havn't used ML agents directly but I played with Barracuda to see if it would run other models and it doesn't seem to as of yet. Thats actually what let me to this project because I want a good way to run object detection and what not since tensorflowsharp support was removed from ML Agents.
its amazing project I am new to the channel but am impressed with all the work you have been doing it beyond what I thought was possible for one person to do. I want to do a foot tracking application for my e-commerce AR App where the user can try on different shoes on the app using AR.
Great Work Sir , I wanted to know how can i recognize the missing parts of an image ( from numbers 1-9 in a grid , which no. is missing , and then augmenting that no. on the grid ) ?
On Android Build i have an Issue Unable to find macPlugin. Any idea? DllNotFoundException: Unable to load DLL 'macPlugin': The specified module could not be found.
There is a bool in nativelibadapter if you set that to false it will do red, for any other colors you have to make a new threshold in the source code. Check out the tutorial I followed for an explanation on how it works.
Yeah it does if you have a galaxy device you may need to uncheck multithreaded rendering
4 роки тому
Hi Matthew, your project is very interesting. I have been working in AR with Unity for a couple of years. Have you reviewed ARToolkit 5 for ideas? I remember that years ago they were using a project quite similar to your Cloak: github.com/artoolkit/artoolkit5
@@abudriaz9678 do it and let me know how it goes! you may have to uncheck multithreaded rendering in build settings. I actually have a galaxy S7 too but I never tested on that, probably should lol.
@@MatthewHallberg it worked on my s7 skull one is working very well but the cloak one is not working well like its working in your video great job btw man :)
Pushing the boundaries and sending us back the reports! You're doing great work dude! Thanks!!
Thanks man!! Glad to help.
Happy to see you posting a new video again. I do really appreciate your channel.
Thanks that means a lot!
Nice to see your publishing again... Tutorials on UA-cam!!
Great Matt, this is what I’ve been waiting for. It would be great to see it merged with AR Foundation.
Ahh thanks hopefully very soon
your videos are always gives boostup to our thinking, always waiting for new videos.
Great video sir 👍
I got opencv 4.1.0 working on my unity project, thanks for sharing such great information. Although I did not need to restart my unity editor (2018.3.2f1) for my updated plugin to take effect for some reason.
would you mind sharing it? i just need to get the stream from unity to open pose via open cv
If you switch the render api to OpenGl for example for both editor and smartphones from player settings unity code will send the webcamtexture pointer depending on the api u specified.
When the plugin event get issued at end of frame u could create a function and call it inside OnRenderEvent to get the image buffer from the texture pointer using some opengl api functions like glGetTexImage, and of-course it will be different for Vulcan and Metal but probably there is a way for each one...
Yours videos are always lit
Thank you man!
Yeay first comment. Opencv in Unity thats doubt!
Haha thanks!!
Hi Matthew, thinks for this awsome video.
I have a question about the ios plugin in the cloak repo.
At Cloak/Assets/Plugins/iOS/, I see a PluginAppController.mm file, which is not found in the other 2 plugin folders.
Can you give help to give a short explantion what is that for and is it necessary for the ios plugin?
Thanks again for this great work.
Great video keep on posting
Brooooo!! Thank you so much for this!
Matt 😂. I had a feeling your next video was gonna be about vision. Glad I was right. Btw have you tinkered with ML Agents ?
yess hopefully there will be more if I can get this damn thing working better lol. I havn't used ML agents directly but I played with Barracuda to see if it would run other models and it doesn't seem to as of yet. Thats actually what let me to this project because I want a good way to run object detection and what not since tensorflowsharp support was removed from ML Agents.
fancy Queen!
Good job, thanks for the video
Graeat Matt. Sorry I have problem in #include "Cannot find"
its amazing project
I am new to the channel but am impressed with all the work you have been doing it beyond what I thought was possible for one person to do. I want to do a foot tracking application for my e-commerce AR App where the user can try on different shoes on the app using AR.
great work
Great Work Sir , I wanted to know how can i recognize the missing parts of an image ( from numbers 1-9 in a grid , which no. is missing , and then augmenting that no. on the grid ) ?
On Android Build i have an Issue Unable to find macPlugin. Any idea?
DllNotFoundException: Unable to load DLL 'macPlugin': The specified module could not be found.
Matt please do for windows. I used the dlib format way. But i think we can go futher. OpenCV is a need for unity
that's genius! keep going
Thanks so much!
Please please do it for the windows too.. I'm not rich enough to buy mack :(
very nice, I've tried put open cv into unity about 1.5 years ago, and it worrks somehow on windows, not on mobile, it's hard :)
OHWOW Thats Awesome!!XD
Thanks!
can you pls make a video on how to add a 3D object to the real world using machine learning
😍
😇
Really helpful tutorial, but I tried it for my Windows machine and it didn't work. How do I do it?
ohh its easy. Just put an ad for your windows computer on craigslist, and then follow the instructions on my github to go buy mac book pro.
@@MatthewHallberg Oh ok, are you sure I don't need to just turn it off & on again on Windows? I feel like that could really fix it.
No in this case you have to just turn it off and then throw it out the window.
@@MatthewHallberg Alright, I'll give that a shot and see how I go, thanks!
Is there a way to install opencv in unity (the .dll files) and make it readDnnModule
read the darknet module from my assets?
are you still doing iron man unity voice thingy?
Be the one takes down the the greedy guy who sell an open source in the sset store
Bro please do a unity starter tutorial
Thanks for the tutorial, are you able to help me fix an error in my xcode project?
chaff91 yeah sure I’m supposed to work today but screw it.
@@MatthewHallberg Phew, thanks mate. Life saver!
@@chaffey91 hahah anytime I love xcode errors.
Can I get complete project of this in unity?
Yeah the link to it is in the description
there's also EmguCV.
Edit: And OpenCVSharp.
So i looked into emgu and I think it ultimately costs money to use but yeah I was also trying to avoid using a wrapper for performance.
@@MatthewHallberg after long research finally, I built facial recognition project using emgucv for free...!!
Arvind aru that’s amazing! Is performance ok?
@@MatthewHallberg yeah ..!! Using eigen face recognition technique... It's working very well....
That’s so awesome I gotta try that!
Does this plugin still run? It seems mac plugin is broken.
gotto find root of the opencv code and then turn them into c#
easy job right?
can it use it also in face tracking ?
Will it work for UWP Apps?
How can I use a different color cloth?
There is a bool in nativelibadapter if you set that to false it will do red, for any other colors you have to make a new threshold in the source code. Check out the tutorial I followed for an explanation on how it works.
Can we do this for windows?
7:56 wtffff xD
also, there are aforge(dot)net
I probably should have looked into that one more
its pretty much dead and mostly unportable to other devices because of the system.drawing dependencies
its amazing project
would you let me know does it work on android
Yeah it does if you have a galaxy device you may need to uncheck multithreaded rendering
Hi Matthew, your project is very interesting. I have been working in AR with Unity for a couple of years. Have you reviewed ARToolkit 5 for ideas? I remember that years ago they were using a project quite similar to your Cloak: github.com/artoolkit/artoolkit5
Second
So close! Thanks for being here early!
Haha iam going to try this on android phone but unforunately i have samsung galaxy s7 😐
@@abudriaz9678 do it and let me know how it goes! you may have to uncheck multithreaded rendering in build settings. I actually have a galaxy S7 too but I never tested on that, probably should lol.
@@MatthewHallberg i will hahaha you should also man :D
@@MatthewHallberg it worked on my s7 skull one is working very well but the cloak one is not working well like its working in your video great job btw man :)