Tailspin Devlog 09 - New Ship and Refactoring

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 28

  • @mirox6271
    @mirox6271 Рік тому +4

    Always nice to see the progress

  • @Animegal9215
    @Animegal9215 Рік тому +2

    I agree with the other commenter, the ship interior is giving 90s Star Trek vibes and I'm here for it! Great to see you've made such progress!

    • @alanlawrey
      @alanlawrey  Рік тому

      Thanks! I’d love to be able to make something that really gives good Star Trek vibes overall. Got to keep looking at the production of those shows.

  • @MedicMainDave
    @MedicMainDave Рік тому +2

    I recently found your channel, I really like your game and you got me hooked now! It reminds me a lot of Space Engineers, I hope development is doing good for you, excited for what the next episode brings!

    • @alanlawrey
      @alanlawrey  Рік тому

      Thank you! Development is indeed slowly progressing.

    • @MedicMainDave
      @MedicMainDave Рік тому

      @@alanlawrey yeah I know how it is sometimes, doing gamedev myself haha

    • @alanlawrey
      @alanlawrey  Рік тому

      What are you making? Do you have anything posted?

  • @denycrafty6498
    @denycrafty6498 Рік тому +1

    I just got this recommended and it looks so cool!

  • @whoshotdk
    @whoshotdk Рік тому +3

    I'm getting some DS9 vibes from those corridors, and that's not a bad thing at all!

    • @alanlawrey
      @alanlawrey  Рік тому +2

      Thanks! Star Trek is a big inspiration and DS9 is great!

  • @nathan5694
    @nathan5694 Рік тому +3

    Keep at, I know it can be a slog to make a building space game (tried it), but youve got something cool here. And your devlogs for it are really good.

    • @alanlawrey
      @alanlawrey  Рік тому

      Thanks! Yea I've given myself a lot of work to do. I'm going to keep going.

    • @alanlawrey
      @alanlawrey  Рік тому

      Did you ever show off your space game somewhere?

  • @paulytheking7365
    @paulytheking7365 Рік тому +2

    This looks fun! If you ever need any music for the project, I would be happy to make some.

    • @alanlawrey
      @alanlawrey  Рік тому

      Thanks! I’ve been meaning to start thinking about the audio design of the game but there’s always so much to do.

  • @Venzael
    @Venzael Рік тому +1

    5:01 it's got a lot of space inside of it AND OUTSIDE OF IT! badumtish

    • @alanlawrey
      @alanlawrey  Рік тому

      There's so much space outside of it! The system for handling large scenes here allows a couple more light years than I really need.

  • @erykbryk8996
    @erykbryk8996 Рік тому +1

    the auto-generated captions say “Taylor Swift dead vlog” and my lousy ass nearly spit my drink out reading it

    • @erykbryk8996
      @erykbryk8996 Рік тому

      great progress though, keep it up 👌🏼

    • @alanlawrey
      @alanlawrey  Рік тому

      Haha that’s pretty funny! I have been meaning to check out tweaking the captions to improve them. Thanks for the encouragement!

  • @AlexStuffss
    @AlexStuffss Рік тому +1

    Looking really good!
    Wonder if it's worth making the engine power indicators a bit bigger? They seemed a little small on the right

    • @alanlawrey
      @alanlawrey  Рік тому

      Thanks! For sure, those are just there for debugging and having some in world indication that things are working. The end goal is to have some sort of panel that shows the component along with information about it.

  • @DitherDream
    @DitherDream Рік тому +3

    It made my day to see you're still working on this! Looks like you've gotten a lot of cool internal progress done, and the giant new ship looks great! Are you planning on having NPC crews at some point? The old ship felt maybe manageable solo, but this one is huge!

    • @alanlawrey
      @alanlawrey  Рік тому +1

      Thanks I'm glad to hear that! Yea NPC crews are definitely something I'd like to have and I'm hoping with the fact that the interiors of the ships are stationary that I should be able to make use of the existing NavMesh code to help with moving them around those spaces relatively easily too. I keep wanting to make big ships but I don't want them to feel empty, obviously this one does right now and might for a while but I've been planning out different features and trying to make sure that the 'biggest' ship should support most of them.

    • @DitherDream
      @DitherDream Рік тому

      Yeah, Navmesh stuff should make that a bit more manageable, you've set yourself up well there, at least as far as I can tell. And I understand the temptations of scale lol, it seems so easy at first when you can just multiply the size of an object! But making it fun, interesting and maybe even alive-feeling is a whole other challenge.

    • @alanlawrey
      @alanlawrey  Рік тому +1

      @@DitherDream Yea, scale definitely invites more content. As much as I want to be more inspired by Star Trek ships, they're nearly all huge and most of the theoretical interior space isn't shown except in blueprint books.

    • @DitherDream
      @DitherDream Рік тому

      @@alanlawrey Yeah as game devs making explorable spaces we suddenly find ourselves unable to cut corners the multi-million dollar productions can. Thankfully we don't need to be *quite* that big to get that feeling. :)