I use Celestial Dawn in my Sen Triplets deck. It Gives me the ability to use my color advantage to cast spells out of my opponents hand. It also just gives me the ability to cast anything for any color, it’s a simple enchantment to fix all mana.
I'm new to paper magic coming from Magic Arena and knowing little about historical cards, your video are an absolute treat and I really appreciate them. Keep it up man.
A red leaning Atla Palani deck would love Chaos Moon. Extra mana to play big red creatures on your turn and she can manipulate permanent counts by making eggs. The -1/-1 downside is now an upside when it kills her eggs
Cauldron Haze is a really good political tool as well, as you can selectively save opposing creatures as well (Which is good when you want your boardwipe to go off). As for Chaos Moon, you want to run it in a Treasure based deck as you can often manipulate the permanent count in your favour when you need it.
My friend plays Chain of Smog in his discard deck, But I rarely copy it, because most of the time he benefits from players discarding more cards. It's better for combo oriented synergies like magecraft.
Chaos Moon is legit in your red artifact storm decks. Flash in your artifacts during your upkeep to get what you (or your opponents upkeep to screw with them :) And you only really count once, then you just gotta keep up. When the other players know you can just manipulate it, they won't count lol
yea, i was thinking that too. that ruling feels weird to me though (originally felt this from blood moon). suppose there was a permanent that said "all creatures are kobolds". that wouldn't remove the abilities from creatures or make them 0/1's. why do cards like blood moon remove abilities when it's not stated? and does the change ability affect the card name or the card subtype? if the subtype, the card shouldn't lose abilities. if the name is changed, as an example, it'd be strange for a card to say "Target creature becomes Raging Goblin until end of turn."
@@Radild1 This effect doesn’t affect names or supertypes. It won’t turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won’t be named “Mountain.” They become mountains that aren't named mountain. And as to your point of not all kobolds are 0/1 and what not there is a much deeper ruling as to what a land being a mountain is as opposed to a creature being a Kobold. Kobolds might have features they're designed around but none are intrinsic such as the ones that mountains, forets, islands, swamps, and plains have. "This card's name is Mountain. Basic is its supertype, land is its card type, and Mountain is its subtype. A deck may contain any number of basic land cards with the same name. You may play this card during a main phase of your turn while the stack is empty and you have priority. You may not play this card if it is not your turn or if you do not have any land plays remaining. while on the battlefield, this card is a basic Mountain permanent. Because it has the subtype Mountain, this permanent has the intrinsic mana ability "T: Add R." This ability can be activated any time you have priority or are prompted to pay mana, but only red Mountain is on the battlefield. To activate it, pay its cost, T. (The T symbol denotes tapping a permanent by rotating it 90 degrees. it is then tapped, and it cannot be tapped again until it is untapped.) Once the cost is paid, you add one red mana , which may then be spend immediately or left unspent for later use. As each phrase or step of a turn ends, you lose any remaining unspent mana." Blood Moon applies that to all nonbasics.
@@Zelphiez Right, but having the mountain subtype is an additive effect. There are nonbasic mountains that still have abilities. Similar to what you said about kobolds, being a mountain is not intrinsically having no other abilities. Example: Dwarven Mine. I just feel cards like Celestial Dawn or Blood Moon could be errata'ed to better convey the ruling.
Celestial Dawn seems amazing in a Sen Triplets deck because it allows you to use your plains to cast anything an opponent controls without mana problems
Centaur Omenreader is a must have in any Sachi, Daughter of Seshiro deck. It’s a shaman so sachi can make it tap for 2 green and then it’s tapped so your creatures cost 2 less. Netting 4 mana on one tap is pretty dang good!
I used to run a 5 color deck in the days before true fetchlands (they were land type specific), when dual lands were rarely available (painlands were it), and colored mana rocks were few and far between (Fellwar Stone and the Power 9). It relied on a convoluted mana filtering process involving a not small amount of artifacts and creatures (nearly 1/3 of the deck devoted to mana fixing). Celestial Dawn was the best card in Mirage!
Chaos moon seems like it could be great if you have some self-sacrificing permanents, like treasures or goblins, to control the odd or even count. If you don't care if your mountains are making colorless because you are doing red artifacts, even better. Forsaken Monument makes you double mana on either outcome.
Celestial dawn is for any deck allowing you to play X spells but are not allowed to spend any mana to cast. A prime example is Sen Triplets Chain of smog goes infinite with professor onyx targeting yourself
Cauldron Haze is great with etb decks and can be used as a save my board card against board wipes. if you have an undying theme you can use it to get one free reanimation and to reset them. If undying had triggered persist pulls it back out. If it hasn't then persist or undying pulls it out. The two counters cancel out allowing for the next death to trigger undying.
Even if someone doesn't have cards in you can still target them with Chain of Smog, if you wanted you could just copy infinitely by targeting yourself. Useful for magecraft triggers.
In a Syr Konrad deck, Syr Konrad + Gravecrawler + any other zombie + Carnival of Souls + sac outlet is a win con (infinite if not for life) if played right! You have to be careful though for obvious reasons, in black that shouldn't be too hard to achieve. Thanks for the recommend Demo, love the series dude.
I vaguely remember Celestial Dawn being used in decks that tried to "cheat" in effects that required off-colours, back when the ruling was that all permanents could produce only mana of your colour identity or colourless (so if you stole a mountain while playing a mono-blue deck, it would give colourless mana instead of red).
Chain of Smog can be used to target yourself endlessly (the card targets "target player" not "target player that still has cards in their hand"), so is an insta-win combo w/ Professor Onyx or Ral, Storm Conduit.
Weird fact I looked into once: Apparently Celestial Dawn makes all cards in your sideboard white -- as they are "owned" by you but not in play -- though this would only matter (1) in a format that allows "cards you own outside the game" effects to do something, and (2) when you're specifically trying to get a white card from outside the game. Not sure how Celestial Dawn and Painter's Servant interact in that capacity; if I play Painter's Servant and choose blue with Celestial Dawn in play, are all cards I own outside the game white, blue, or both?
Before the rules change to generating mana out of your commander’s color identity, Celestial Dawn was a staple in my Zedru deck. It ultimately locked out any nonwhite opponent. How it worked pre rules change was any mana you made that wasn’t in your color’s commander identity, the mana generated was changed to generic (colorless at the time) as a state based action. So my non-white opponent had only plains, which they only generated colorless mana, and even if they had mana rocks to make other colored mana, it was also turned to colorless because of Celestial Dawn. I love/hate that rules change because my Zedru Hatebear deck was one of my favorite decks and now it’s not viable at all :(
Celestial Dawn helps you get around the mana restrictions for casting your opponents spells, good for Sen Triplet decks or other such effects where you want to be casting spells out of your opponents hands or library but need the right mana color.
Celestial dawn is good for color fixing if you don't run artifacts. The last line really hoses mana rocks. Otherwise this is another chromatic lantern or dryad of illysian grove. And yes rocks that tap for any color are still fine. Because white mana can be spent as anything your mana rock works for any color as long as you tap it for white.
Celestial Dawn: Simply any 4 or 5 Color deck, or Decks with Rubor activation costs, like Sisay, Weatherlight Captain or Golos. It is much easier to activate them multiple times per turn, if you had to use only "white mana".
Carnival of souls may also fit in a Tetzimoc deck; once you have him in hand, every creature that enters you can reveal and put a prey counter on them. Also good for a Syr Konrad deck, especially if he has life link, for every 2 creatures that enter you can mill everyone and if you hit at least one creature each time you come out ahead. Also a vilis the blood broker deck if you really want to chew through your life, but I would just run exchange life cards in that deck. I think there is also some sort of combo you might be able to pull out with Geth, Lord of the Vault (Strangely looping a creature or artifact from someone else's graveyard). Lastly a Regna and Krav deck it seems superb in that deck.
Back before they changed how other colours of mana worked in commander, I had a friend who played Celestial Dawn in his Zedru deck to lock people out of all coloured mana.
Ghave, Guru of Spores + Carnival of Souls + Soul sisters + Cathars' Crusade. You make infinite power infinite creatures. Both the other parts are good outside of this card and with it combo. Cathar does make it so you can add more power at instant speed at the cost of that health.
Carnival of Souls is great, I like that Horizon Stone exists so you can make it all colourless mana for later. You can get a World Champ version of Carpet of flowers for cheap :P
I use chaos moon in my devils deck, it works great because the downside will mean that i can sling some damage around, and if i use blood moon with it then other people will want double red mana over colourless mana
Honestly best selection yet mate. Though I already use many of these most of what you showed are absolute sleeper powerhouses. I mean I remember getting a free carpet of flowers way back now look at it
If you have a bunch of 1/1s, something with a death trigger, and Cauldron Haze, wouldn't that be an infinite combo? Or would the persist ability not apply to them after they've been to the graveyard because they're technically counted as new creatures?
Hey Demo new to the channel I've just binged this playlist, great stuff! I'd love to see your take on The mimeoplasm deck. Lost of fun tech you have mentioned in BUG for graveyard shenanigans.
Awesome vid. Any chance you might include Bounty of the Luxa in a video? I've loved it since it came out but I've never known why. Just always felt cool to me.
Celestial Dawn is pretty high up on the list of "cards that you can cripple an opponent by donating it to them", just under the ones that make a player lose the game.
I played chaos moon once... it was a huge pain to keep track of the number of permanents in play, and the player right before me made sure that I got no benefit from it. I took it out of the deck right after that.
Cera Sanctuary is great for temur but more Animar, Soul of Elements style decks. Also if you want card draw run spells unless your a control deck. Phyrexian arena and this both suffer from "Time" being the leading issue.
Cemetary Puca is Perplexing Chimera but cheaper in dimir. One swaps spells the other is a clone but you always get the best things. You just have to watch out for exile removal since Puca doesn't like that.
Abolish, dark prophecy, nature's will All super underrated along side caravan vigil I run all of them in my anafenza the foremost deck all of which over perform consistently I'd really like to see more people play these as well as hot soup which is in my buddies zurgo helmsmasher deck and I can't tell you how many times I've regretted telling him about it.
@@tbonifiedable and so is laboratory maniac and any spell they use to draw the last card in their deck or doomsday + thassa's oracle my point is that just because something is sorcery speed or easily stopped doesn't mean that people aren't going to try to do it if it's consistent like that red flash creature that copies a spell when it enters and twin flame
Chain of smog jumped in price with strixhaven because it goes infinite with magecraft. You target yourself a million times and murder everyone with professor Onyx
I thought that I was the only one with a Sachi deck. It was one of the first EDH decks that I ever made, and I still keep and update it with each new set. Omenreader is a must for this deck.
Chain of Smog does kill thr board with Professor Onyx or Witherbloom Apprentice. So there is that. Also, Carpet of Flowers is pretty much a green staple in cEDH. Free mana every time there is even an Island in play from your opponents? Oh goodness…!!
I use Celestial Dawn in my Sen Triplets deck. It Gives me the ability to use my color advantage to cast spells out of my opponents hand. It also just gives me the ability to cast anything for any color, it’s a simple enchantment to fix all mana.
Hmm, i like the way you think
Can also use chromatic lantern for redundancy.
I'm new to paper magic coming from Magic Arena and knowing little about historical cards, your video are an absolute treat and I really appreciate them. Keep it up man.
Happy birthday Davvel, you are doing good work transporting those souls and giving me that mana
A red leaning Atla Palani deck would love Chaos Moon. Extra mana to play big red creatures on your turn and she can manipulate permanent counts by making eggs. The -1/-1 downside is now an upside when it kills her eggs
damn, there you go. perfect fit.
Cauldron Haze is a really good political tool as well, as you can selectively save opposing creatures as well (Which is good when you want your boardwipe to go off).
As for Chaos Moon, you want to run it in a Treasure based deck as you can often manipulate the permanent count in your favour when you need it.
My friend plays Chain of Smog in his discard deck, But I rarely copy it, because most of the time he benefits from players discarding more cards. It's better for combo oriented synergies like magecraft.
My buddy runs Carnival of Souls with Authority of the Consuls in his Zur deck. It's pretty wild.
Sounds interesting for an Elenda deck.
I run carnival in athreos shadowborn apostles
Centaur Omenreader fits perfectly in monogreen dinos and vehicles.
Centaur is an honorary dinosaur.
Chaos Moon is legit in your red artifact storm decks. Flash in your artifacts during your upkeep to get what you (or your opponents upkeep to screw with them :) And you only really count once, then you just gotta keep up. When the other players know you can just manipulate it, they won't count lol
Sadly Emeria doesn’t work with Celestial Dawn. Dawn is worded exactly like blood moon.
yea, i was thinking that too. that ruling feels weird to me though (originally felt this from blood moon). suppose there was a permanent that said "all creatures are kobolds". that wouldn't remove the abilities from creatures or make them 0/1's. why do cards like blood moon remove abilities when it's not stated? and does the change ability affect the card name or the card subtype? if the subtype, the card shouldn't lose abilities. if the name is changed, as an example, it'd be strange for a card to say "Target creature becomes Raging Goblin until end of turn."
@@Radild1 Urborg and Yavimaya show us the inverse of this effect. The lacking of “in addition” makes it a sort of ‘clean slate’ effect.
@@Radild1 This effect doesn’t affect names or supertypes. It won’t turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won’t be named “Mountain.”
They become mountains that aren't named mountain.
And as to your point of not all kobolds are 0/1 and what not there is a much deeper ruling as to what a land being a mountain is as opposed to a creature being a Kobold. Kobolds might have features they're designed around but none are intrinsic such as the ones that mountains, forets, islands, swamps, and plains have.
"This card's name is Mountain. Basic is its supertype, land is its card type, and Mountain is its subtype. A deck may contain any number of basic land cards with the same name. You may play this card during a main phase of your turn while the stack is empty and you have priority. You may not play this card if it is not your turn or if you do not have any land plays remaining. while on the battlefield, this card is a basic Mountain permanent. Because it has the subtype Mountain, this permanent has the intrinsic mana ability "T: Add R." This ability can be activated any time you have priority or are prompted to pay mana, but only red Mountain is on the battlefield. To activate it, pay its cost, T. (The T symbol denotes tapping a permanent by rotating it 90 degrees. it is then tapped, and it cannot be tapped again until it is untapped.) Once the cost is paid, you add one red mana , which may then be spend immediately or left unspent for later use. As each phrase or step of a turn ends, you lose any remaining unspent mana."
Blood Moon applies that to all nonbasics.
@@Zelphiez Right, but having the mountain subtype is an additive effect. There are nonbasic mountains that still have abilities. Similar to what you said about kobolds, being a mountain is not intrinsically having no other abilities. Example: Dwarven Mine.
I just feel cards like Celestial Dawn or Blood Moon could be errata'ed to better convey the ruling.
Blood moon for yourself but you get rainbow mana! Bounce lands and the like also enter untapped!
Celestial Dawn seems amazing in a Sen Triplets deck because it allows you to use your plains to cast anything an opponent controls without mana problems
Centaur Omenreader is a must have in any Sachi, Daughter of Seshiro deck. It’s a shaman so sachi can make it tap for 2 green and then it’s tapped so your creatures cost 2 less. Netting 4 mana on one tap is pretty dang good!
Helps make my Sachi deck ramp like crazy!
Man! this channel has been a god send for my brews.
Love vibing to your intro music, great video as always
I used to run a 5 color deck in the days before true fetchlands (they were land type specific), when dual lands were rarely available (painlands were it), and colored mana rocks were few and far between (Fellwar Stone and the Power 9). It relied on a convoluted mana filtering process involving a not small amount of artifacts and creatures (nearly 1/3 of the deck devoted to mana fixing). Celestial Dawn was the best card in Mirage!
Chaos moon seems like it could be great if you have some self-sacrificing permanents, like treasures or goblins, to control the odd or even count. If you don't care if your mountains are making colorless because you are doing red artifacts, even better. Forsaken Monument makes you double mana on either outcome.
for chaos moon just count the cards once then keep track of all the cards going in and out with a calculator or something
Celestial Dawn is fun in Golos, being able to tap any lands to activate abilities saves time and throws caution in the wind to cast your spells.
Celestial dawn is for any deck allowing you to play X spells but are not allowed to spend any mana to cast.
A prime example is Sen Triplets
Chain of smog goes infinite with professor onyx targeting yourself
Another great list man, chaos moon and the centaur are really nice picks! Keep up the good work!
Cauldron Haze is great with etb decks and can be used as a save my board card against board wipes. if you have an undying theme you can use it to get one free reanimation and to reset them. If undying had triggered persist pulls it back out. If it hasn't then persist or undying pulls it out. The two counters cancel out allowing for the next death to trigger undying.
Chaos moon works great with a sac outlet as well. Use it in my goblins deck with barrage of expendables
Even if someone doesn't have cards in you can still target them with Chain of Smog, if you wanted you could just copy infinitely by targeting yourself. Useful for magecraft triggers.
good looks on Carnival of Souls, haven't seen that one before. seems super playable in a lot of lists that generate tokens.
In a Syr Konrad deck, Syr Konrad + Gravecrawler + any other zombie + Carnival of Souls + sac outlet is a win con (infinite if not for life) if played right! You have to be careful though for obvious reasons, in black that shouldn't be too hard to achieve.
Thanks for the recommend Demo, love the series dude.
I vaguely remember Celestial Dawn being used in decks that tried to "cheat" in effects that required off-colours, back when the ruling was that all permanents could produce only mana of your colour identity or colourless (so if you stole a mountain while playing a mono-blue deck, it would give colourless mana instead of red).
Chain of Smog can be used to target yourself endlessly (the card targets "target player" not "target player that still has cards in their hand"), so is an insta-win combo w/ Professor Onyx or Ral, Storm Conduit.
Weird fact I looked into once: Apparently Celestial Dawn makes all cards in your sideboard white -- as they are "owned" by you but not in play -- though this would only matter (1) in a format that allows "cards you own outside the game" effects to do something, and (2) when you're specifically trying to get a white card from outside the game. Not sure how Celestial Dawn and Painter's Servant interact in that capacity; if I play Painter's Servant and choose blue with Celestial Dawn in play, are all cards I own outside the game white, blue, or both?
It has one in-game effect that I can think of: turns off Glittering Wish
Before the rules change to generating mana out of your commander’s color identity, Celestial Dawn was a staple in my Zedru deck. It ultimately locked out any nonwhite opponent. How it worked pre rules change was any mana you made that wasn’t in your color’s commander identity, the mana generated was changed to generic (colorless at the time) as a state based action. So my non-white opponent had only plains, which they only generated colorless mana, and even if they had mana rocks to make other colored mana, it was also turned to colorless because of Celestial Dawn. I love/hate that rules change because my Zedru Hatebear deck was one of my favorite decks and now it’s not viable at all :(
Celestial Dawn helps you get around the mana restrictions for casting your opponents spells, good for Sen Triplet decks or other such effects where you want to be casting spells out of your opponents hands or library but need the right mana color.
Celestial dawn is good for color fixing if you don't run artifacts. The last line really hoses mana rocks. Otherwise this is another chromatic lantern or dryad of illysian grove. And yes rocks that tap for any color are still fine. Because white mana can be spent as anything your mana rock works for any color as long as you tap it for white.
Celestial Dawn: Simply any 4 or 5 Color deck, or Decks with Rubor activation costs, like Sisay, Weatherlight Captain or Golos. It is much easier to activate them multiple times per turn, if you had to use only "white mana".
Carnival of souls may also fit in a Tetzimoc deck; once you have him in hand, every creature that enters you can reveal and put a prey counter on them. Also good for a Syr Konrad deck, especially if he has life link, for every 2 creatures that enter you can mill everyone and if you hit at least one creature each time you come out ahead. Also a vilis the blood broker deck if you really want to chew through your life, but I would just run exchange life cards in that deck. I think there is also some sort of combo you might be able to pull out with Geth, Lord of the Vault (Strangely looping a creature or artifact from someone else's graveyard). Lastly a Regna and Krav deck it seems superb in that deck.
Back before they changed how other colours of mana worked in commander, I had a friend who played Celestial Dawn in his Zedru deck to lock people out of all coloured mana.
I'd put Celestial Dawn in with the sin triplets for casting opponents spells
Chain of smog is stormspell, target yourself,then target yourself, etc. Used as finishcombo in many decks.
well it doesn't work with storm. cause you're only actually casting it once. works with magecraft though.
The Ur-Dragon Changling tribal deck is a ton of fun! btw
Ghave, Guru of Spores + Carnival of Souls + Soul sisters + Cathars' Crusade. You make infinite power infinite creatures. Both the other parts are good outside of this card and with it combo. Cathar does make it so you can add more power at instant speed at the cost of that health.
With Carnival of Souls and any Soul's Attendant type of effect always stack your triggers so that you gain the life before losing any.
Omenreader also works well with springleaf drum, tradewind rider, nullmage shepherd and similar.
Carnival of Souls is great, I like that Horizon Stone exists so you can make it all colourless mana for later.
You can get a World Champ version of Carpet of flowers for cheap :P
If you do a treasure theme with chaos moon you can just sac a treasure whenever you keep it where you want it
I use chaos moon in my devils deck, it works great because the downside will mean that i can sling some damage around, and if i use blood moon with it then other people will want double red mana over colourless mana
Chaos moon in a treasure based deck maybe? Sac a treasure if you need to in order to manipulate the permanent count.
Phasing is an interesting mechanic with Chaos Moon since phased out permanents won't be considered in play.
Carnival of Souls would be pretty wild in a Nadier // Miara mono-black elves deck.
Honestly best selection yet mate. Though I already use many of these most of what you showed are absolute sleeper powerhouses. I mean I remember getting a free carpet of flowers way back now look at it
If you have a bunch of 1/1s, something with a death trigger, and Cauldron Haze, wouldn't that be an infinite combo? Or would the persist ability not apply to them after they've been to the graveyard because they're technically counted as new creatures?
I suggest using carnival of souls in a Vilis deck where you can sync the black mana and olso use the life loss effect as card draw
Hey Demo new to the channel I've just binged this playlist, great stuff! I'd love to see your take on The mimeoplasm deck. Lost of fun tech you have mentioned in BUG for graveyard shenanigans.
This is a really great series. I always pick a card or two 👍
Chain of Smog is a two-card wincon with Witherbloom Apprentice. Just keep targeting yourself infinitely and drain your opponents out.
Chaos moon is in my osgir deck. I keep it odd with artifact sacrifice effects.
Good idea
Chain of smog is a game ender with witherbloom apprentice out. Both are going in my dina deck when i build her
Awesome vid. Any chance you might include Bounty of the Luxa in a video? I've loved it since it came out but I've never known why. Just always felt cool to me.
Celestial Dawn is pretty high up on the list of "cards that you can cripple an opponent by donating it to them", just under the ones that make a player lose the game.
Archelos?
Oh! You mean the Commander of "Tap-Untap-Vehicles-Inspired-Landfall" shenanigans?
. . .
Yeah, I have one like that, and I like it very much~
I use Celestial Dawn on multiple color decks that does not have green for Mana fixing.
Carnivals of Souls could also be good in a donation type of deck, Blim comes to mind.
Cateran Summons… never thought I would hear Cateran mentioned out loud again..
Carnival of Souls, otherwise known as the card with one of the best flavor texts in the entire game.
I played chaos moon once... it was a huge pain to keep track of the number of permanents in play, and the player right before me made sure that I got no benefit from it. I took it out of the deck right after that.
Celestial Dawn works really well in a Sen Triplets deck
I have to put chaos moon in my mono red etalli deck, I just have to.
I run Centuar Omenreader in my Sachi deck, it’s definitely a great card there
Carnival of Souls is always a good time with my buddy Grenzo, Dungeon Warden.
The guy just goes ape shit every turn.
Cera Sanctuary is great for temur but more Animar, Soul of Elements style decks. Also if you want card draw run spells unless your a control deck. Phyrexian arena and this both suffer from "Time" being the leading issue.
Carpet of Flowers is one of my favorite one drops!
I use Celestial Dawn in my zedruu deck because it can fix my Mana when I need it and I can just give it to an opponent to create some chaos
Cemetary Puca is Perplexing Chimera but cheaper in dimir. One swaps spells the other is a clone but you always get the best things. You just have to watch out for exile removal since Puca doesn't like that.
I use Celestial Daw in my human deck it’s three colors so making everything just white is great
I think I would use Chaos Moon in a dekc with good Treasure producing ability, like new Magda. It is easy to sac them out.
Chaos moon seems good in a red/ izzet artifact deck
A Soul Warden with Carnival of Souls and Darien creates an infinite loop without a sac outlet.
6:23 Snoop dog real quiet after this rhyme
Wait carpet of flowers triggers twice each turn? For both of your main phases?
only if you haven't used it yet this turn.
Chaos moon plus treasures? Plus blood moon?
Gonna pick up Centaur Omenreader for my kodama/sakashima cascade
I run Carnival of Souls in my Sidisi politics. Kruphix or Mana Upwelling makes all of that mana stay throughout my turns
Chaos moon?
Free sacrfice outlet with token strategy
If it's odd you sacrifice one token
If not you don't
And sometimes you are screwed
All the sudden I want to build a whole freaking deck around carnival of souls….
Happy Birthday Davvol
Also, Professor Onyx and Chain Smog is a instawin
Abolish, dark prophecy, nature's will All super underrated along side caravan vigil I run all of them in my anafenza the foremost deck all of which over perform consistently I'd really like to see more people play these as well as hot soup which is in my buddies zurgo helmsmasher deck and I can't tell you how many times I've regretted telling him about it.
Use puppet strings with centaur omenreader. Protect your creature as you don't attack with it and get the benefits of cheaper creature spells.
just added cateran summons to yuriko, because of the unblockable changeling =)
Cateran Summons + Conspiracy also works
I'm surprised that you didn't mention the infinite combo with the chain of smog
It’s sorcery speed and easily stopped
@@tbonifiedable and so is laboratory maniac and any spell they use to draw the last card in their deck or doomsday + thassa's oracle my point is that just because something is sorcery speed or easily stopped doesn't mean that people aren't going to try to do it if it's consistent like that red flash creature that copies a spell when it enters and twin flame
Chain of smog + Professor Onyx
And if you cast Chain of Smog targeting yourself? 😁
Hey Carnival of souls is the perfect card for the Acererak commander deck I want to make
Chain of smog jumped in price with strixhaven because it goes infinite with magecraft. You target yourself a million times and murder everyone with professor Onyx
Celestial Dawn goes in my Sen triplets deck so I can cast all the opponents stuff
Centaur Omenreader is a power house in my Sachi, Daughter of Seshiro deck.
I thought that I was the only one with a Sachi deck. It was one of the first EDH decks that I ever made, and I still keep and update it with each new set. Omenreader is a must for this deck.
Celestial dawn goes good with Sen Triplets.
Celestial dawn an emeria shepherd as well as emeri, the sky ruin.
Carnival of Souls seems good in syr konrad bc his ability is only 2 mana and it deals damage to opponents
Chain of Smog jumped to 15 BECAUSE of magecraft (there is an infinite combo to just win). Before that it was a buck or so.
Chain of Smog does kill thr board with Professor Onyx or Witherbloom Apprentice. So there is that.
Also, Carpet of Flowers is pretty much a green staple in cEDH. Free mana every time there is even an Island in play from your opponents? Oh goodness…!!
Celestial dawn is just a great mana fixing card, I run it in my 5 color
The reason Chain of Smog is $15 is because of the new Liliana, Professor Onyx.