a little detail they left out, is that Skill Heal doesn't affect passives which provide a heal effect. so it was correct to write "Active Skill Heal", since even passives are Skills
I will say for tanks you would want endurance over evasion in most builds because you want to use your HP pool to deal damage on reflecting damage to them. if they cant hit you the reflect feature is moot.
Hey Freshy, solid video! Where did you get the sources of the formulas? Data mining multiple tests or is it "official" somewhere? Also, 2 questions: For Defense, I suppose it lowers the base damage on a %, meaning the enemy attack formula will have its multipliers on a lower number, as an example, if I crit (max base damage) with 400 base damage, if I have 2500 defense, it will lower the based damage by 50%, meaning the enemy multipliers will be on 200 instead of 400? As for CC Resistance, that's where I'm even more puzzled, does it work like Hit and Evasion? Which is a chance to resist and if you have more cc chance than resistance I always hit? (as long as it passes the initial skill chance of, for example, 80%)
You basically read maxroll article lol. And don't say "Never" when referring to chance since diminishing returns make it almost impossible to reach 100% ev, end, etc.
Hey, Thank you for all that videos. its very helpfull. but here is one thing i dont understand to 100 %. So does Attackspeed reduce the casting animation of Skills or is it just autoattack based?
does flamewrought bindings belt with collision resist trait on dps worth? will i able to resist or evade prone condition with that 1 item only? and thanks for guides you have been uploading
I have a question, if I have 300 stun resistance and the opponent has 500 stun chance, do I have any effect such as a shortening of the hour duration or is it like with Evasion that I necessarily have more resistance than the opponent must have for me to have any effect?
yes you will have chance to resist the stun, and also if u have high evasion a chance to dodge the stun completely. it doesnt have any reduction if u get stunned
@@FRESHY_GG OK, I'm asking because I already play with a lot of collisions resistance and therefore don't get as much stun resi into the build. So it makes sense to only have 300-400 stunresi. So there is still a chance to resist the stun, even if the opponent has more stun chance. So am I seeing it correctly, yes? With evasion, for example, it's no use if you only have a little evasion.
Bro why can’t I hit any mobs level 4 in the first open world dungeon it’s says miss miss miss for basically every attack, any idea what’s going on ? I have like 380 hit chance, I’m level 34 fully blue armour gear score 1615
Very well explained but this game has too many stats. I have a wow background and find this game on the line too much to keep up with. As a DPS staff/bow what stars should i focus on for trait?
Written version - metabattle.com/tl/Hidden_Stats_Guide
a little detail they left out, is that Skill Heal doesn't affect passives which provide a heal effect. so it was correct to write "Active Skill Heal", since even passives are Skills
I will say for tanks you would want endurance over evasion in most builds because you want to use your HP pool to deal damage on reflecting damage to them. if they cant hit you the reflect feature is moot.
As a proud member of Eli's team. This was a good video :)
The more info videos I watch on the game, the more upset I am that they delayed release
watch the videos 1 week before release. problem solved 🤣
Hey Freshy, solid video! Where did you get the sources of the formulas? Data mining multiple tests or is it "official" somewhere?
Also, 2 questions:
For Defense, I suppose it lowers the base damage on a %, meaning the enemy attack formula will have its multipliers on a lower number, as an example, if I crit (max base damage) with 400 base damage, if I have 2500 defense, it will lower the based damage by 50%, meaning the enemy multipliers will be on 200 instead of 400?
As for CC Resistance, that's where I'm even more puzzled, does it work like Hit and Evasion? Which is a chance to resist and if you have more cc chance than resistance I always hit? (as long as it passes the initial skill chance of, for example, 80%)
Amazing breakdown! thank you!
You basically read maxroll article lol.
And don't say "Never" when referring to chance since diminishing returns make it almost impossible to reach 100% ev, end, etc.
Or they wrote it based of my video. jk, i got perm from eli to use it
Should I build evasion or endurance for staff longbow
both are good options, evasion is good now, endurance will be better later in T2
Hey, Thank you for all that videos. its very helpfull. but here is one thing i dont understand to 100 %. So does Attackspeed reduce the casting animation of Skills or is it just autoattack based?
casting skills and auto attack
attack speed really reduce casting time skill??
@@holylight2037 yes xd its op
does flamewrought bindings belt with collision resist trait on dps worth? will i able to resist or evade prone condition with that 1 item only? and thanks for guides you have been uploading
not that much, ud need to stack it on some other gear or traits
@@FRESHY_GGhow much collision resistance does one need to avoid prone, I have 800 collision resistance and still get proned always
I have a question, if I have 300 stun resistance and the opponent has 500 stun chance, do I have any effect such as a shortening of the hour duration or is it like with Evasion that I necessarily have more resistance than the opponent must have for me to have any effect?
yes you will have chance to resist the stun, and also if u have high evasion a chance to dodge the stun completely. it doesnt have any reduction if u get stunned
@@FRESHY_GG
OK, I'm asking because I already play with a lot of collisions resistance and therefore don't get as much stun resi into the build. So it makes sense to only have 300-400 stunresi. So there is still a chance to resist the stun, even if the opponent has more stun chance. So am I seeing it correctly, yes? With evasion, for example, it's no use if you only have a little evasion.
staff have evasion too on high fokus spezilation and cross bow a pasive
@@chrisbaddabum true, but dagger is the ultimate evasion offhand that boosts it even further.
@@FRESHY_GG true
Only staff and xbox have melee evasion though@@FRESHY_GG
This guy is awesome!
Does debuff duration lower how long ur stunned/slept for?
No
Freshyyy, bow/dagger updated guide please :D
@@SnowCookiez its coming. Ncsoft changes skills every week with balance patches so i dont want to put out missinformation
Buff duration doesn't help buffs on you from other players. That is dependent on their buff duration%.
was that recently changed or was it always like this? I wasn't aware it works like that. Thanks for letting me know
@@FRESHY_GG not sure. It was in one of the parch notes, so maybe it was bugged at some point
@@pinie111 ye, few things have been bugged for a long time. Good to know
So I watch this video and now I’m lost 😂…. Please simplify this for me…
For a cross bow/dagger build I need to stack what traits ? I’m sorry lol
@@vampwarrior evasion if u have dagger as offhand
i already built my healer (staff/wand) evasion. currently have 1500 melee and 1000+ range. is this good for now or just switch to endurance?
can go endurance in T2
how do you get that amount of stats points?? I am stuck with 49 stat points at level 50
gear
Bro why can’t I hit any mobs level 4 in the first open world dungeon it’s says miss miss miss for basically every attack, any idea what’s going on ? I have like 380 hit chance, I’m level 34 fully blue armour gear score 1615
Thes are higher lvl then u, meaning u gonna miss a lot
Very well explained but this game has too many stats. I have a wow background and find this game on the line too much to keep up with. As a DPS staff/bow what stars should i focus on for trait?
Not simple answer in comment best to go on maxroll and find a guide there. All traits will be listed
How you get so much stat point I only have like 49??
with gear
@@FRESHY_GG ah okay
I saw that mid game weapons will cost to craft 1.5\2.5k USD if you buying them with real money ...yah that's dumb.
@@QueenAkA where did u see that?
@@FRESHY_GG
Kooncoon Korea
@@QueenAkA thats probably new weapons that just released. It wont be that crazy on release
You can just not buy them with real money.
@@trahanddarkeyes5329 whales got to whale
i cant trust those numbers.... you can miss an enemy even tho his evasion is far lower then my hit... meaning the chance is not 0%...
Been tested extensively
what about off hand double damage
??
Make a video on pve stats we need please. Daddy UwU . We need you
I have builds on my other videos u can check which stats i use
@@FRESHY_GG I want to know PVE Hit Chance break point/min stat