in reality i think it fails until the amount spent is about the cost of the item so it 100% randomly lets go until you've spent 60 coins which is how much smm2 costs and yes if you get a 1up via coins you can not spend those coins that became the 1up, you reset at 0
Realistic Mario update : Actually, if you move, you can see the shellmet shaking a bit, which means that Mario can probably see a bit when moving. So now, the black screen is a little bit more transparent when moving.
Idea: If fire of any kind touches grass or a tree in the Forest theme, the fire will spread rapidly to everything in the forest. Doesn't matter if you escape, you are still gonna be charged for the damage!
Idea: As you get older, you start to lose mobility, so we’re implementing that into Mario, the more levels you play, the more his body gives up on him. Eventually, you start to no longer be able to jump, then you start walking everywhere, and eventually, you’ll just die playing a random level.
Feature: Eating a mushroom now makes you see things (which is just another way of saying you got drugged.) Bonus Feature: Eating a tall mushroom will make you die exactly 30 seconds after eating it. Happy Poisons! Good video btw
I think a fun "realistic" add would be make it so if Mario is blocked from walking off screen or from going into the castle, the level doesn't get cleared for upload. Cause Mario doesn't really win if a sping behind the flagpole bops him into lava or a pit or leaves him trapped in spikes with laughter sound effects being triggered.
That's actually a thing in Super Mario World romhacks. You can die during the few seconds between touching the goalpost and the fade to black, thus taking you back to the checkpoint. It's used in troll levels, in particular, as you can imagine!
While entering a clear pipe, you won't get traveled between different parts of the area automatically, but instead you walk through it. Be careful that walking through it too much will shatter just like glass in real life.
Goombas always fall off everything, so now we've given them a realistic brain so they never fall again! Also, if there's a stack of enemies that's taller than two blocks, the stack will collapse because the enemy at the bottom cannot sustain the whole stack's weight.
Realistic: Whenever Mario jumps out of water or exits a water section, his jumping ability is more limited because wet clothes are much heavier, also he gets a bad rash on his back because he is still wearing his wet clothes, so you have to complete the level quickly after or else Mario dies of the rash’s severity.
Now when you want to play a level, you must move Mario the entire way between the level you last played and the entrance to the new level. Also applies to Course Worlds, since going between long levels in just a second isn’t realistic
If a level ends with no obvious “exit” to go anywhere or in conditions that should kill the player, you have to either trek through the level backwards to an exit or switch characters to go anywhere else
The desert theme is now realistically sand, so when mario ground pounds, jumps and lands, or spins, he get sand in his eyes which covers your screen with it.
A few ideas and expanding versions of some other: Lava melts the ground blocks You go down to the center of the earth in a hole on every theme Nothing can float Pausing, stopping the level and things like that aren’t realistic
Spiny helmet idea: like the regular helmet, you can't see. Only difference, you can't take it off (rather you can't lose it) because other enemies will die to it. So you better hope you reach death or the end of the level. Alternate take, you just bleed your entire head (if spikes are also on the inside).
According to conservation of momentum, kicking a shell at a pipe should cause the pipe to bend slightly and the shell to return slower. Also, shells should be subject to friction as they slide along the ground.
Ideas: 1. You can't stand on clouds, because, in real life, you fall through them. 2. There is blood when you kill an enemy. 3. The Koopa car runs on gasoline and you need a license to drive. 4. Fire Mario burns himself rather than enemies. 5. Lakitus have a maximum abount of spinies. 6. Koopas are slower because turtles are slow at speed. 7. The Moon does nothing. 8. There is no timer. 9. Lakitus fall through their clouds, also you cannot enter them. 10. The Super Bell doesn't work because cats cannot climb walls and dive.
We’ve noticed that jumping on lots of enemies give you lives so we’ve made it so instead jumping on enemies just makes Mario tired. Also 1up mushrooms don’t really do anything because we all know you can’t have more than one life in real life.
Yo, the series is back! 🥳 I loved that door idea and the great fall idea. My idea would be when you grow big, your clothes rip because they don't fit you anymore adn you are then naked. 💀
realistic mario: semisolids are now completely solid, because the top you can step on normally. also tree semisolids when you jump on them you fall through and the cloud blocks you fall through too
I got an idea for the next update. When you first boot up Mario Maker 2, Mario will start pretty young. But every year, he gets older and older like on real life until the near future when Mario becomes so old that he'll pass away. Mario will act diffrently depending on which age Mario is.(e.g As a baby, Mario can only crawl)
Realistic Update: Make Mario not eat the fire flower. Instead make him smell the fire flower because no one is dumb enough to eat a flower in real life.
Some of my ideas: 1. You used to stomp on a koopa to remove it's shell in some game styles, but turtle's shells are part of their body. Now, if you try to remove it's shell, it'll either back into it's shell just like regular, or it will just die. And naturally spawned shell-less koopas now have gore coming out them, and they will die from blood loss and broken organs after 15 seconds. 2. Stomping on a Koopa Paratroopa (in super mario bros and super mario bros 3 style cuz they look like turtle-birds there) will make it get angry, angrily chirp at you, and crap all over you. This will stop after 20 seconds. 3. Every type of Koopa is a turtle! So now, the Bowser and Koopaling bossfights have the bosses do nothing other than walk around on 4 legs. 4. Any sort of winged thing will eventually run out of stamina, fly the the nearest surface, and recover their stamina before going back to what they're doing. 5. you now have to clean your Koopa car. Winged things poops on it like a bird? Thwomp gets dust on it? You run over an Ant trooper and now there's insect blood on your car? Well, too bad, gotta clean it!
Realistic Update Idea: In the original game, you can switch between characters but that's not like real life, now you can only play as one character for the whole game and when he dies, you'll never be able to play the game again! Seriously! THE FUN NEVER ENDS with this update!!!!!!
Here's an idea for hammer bros: They can't have infinite hammers (unless they have magic, but this is super realistic maker), and hammers are pretty heavy. What if they carry a bag of hammers. At first the bro's movement is really slow, but with each throw it gets faster. After about 10 throws it can't throw any more hammers but it's faster.
Idea: When using the level editor, instead of flying around and going through the walls, you have to walk to the area you want to edit. You also have to be close enough to a tile in order to put something there
In Super Little Timmy Maker 2 version 3 there are one sound effect that's a combo of all the existing sound effects, including those in SMM1. If you put it on the character it will do just like the Slider theme, constantly making sound through the whole level.
At 1:05 is actually a good idea, lol, and here is another idea, when Mario hits a question block he y 200should get a headache because he hit his head and the switches blue light increases by 500% for 2 minutes to give you a temporary headache!
God I miss SMM2, that was 4 years ago when it came out & 3 years since it got it's last actual update (& I was hoping for minor updates after 3.0, which came out on March 2, 2020) God I feel old, and I don't feel this way playing through games like Sonic 3 and Knuckles or Five Nights at Freddy's 4
lakitu should just fall through the cloud because you would fall right through a real cloud. also do this to cloud platforms and the ground in the sky theme for more realism
The hammer bro power up gives mario armour so he should tecnically be invunerable to some attacks such as wrenches hammers and he can break blocks with his head
Suggestion: you instantly die in lava levels due to the heat. And the higher up Mario is, the more frequently he has to stop to catch his breath, due to the thinner air.
Update: If An Enemy Falls In Water, It Will Splash And Make Waves Depending On Size. If It's Small, it will create a small splash and small waves If it's Big, It will create a big splash and big waves
Realistic Mario Update: In night time mode, if Mario stands around for long enough, he’ll fall asleep. Because everyone knows that we go to sleep at night time.
realistic update idea: everyone knows, that in real life we don't see the world from the side, we see it from first person so now you will see in first person too
If a pipe is a naked pipe then you go through it, the player doesn’t go anywhere and just ends up on the other side of the pipe. If the pipe is actually connected to a structure or the ground, then it actually leads you somewhere.
If you were that close to lava IRL you would get heat stroke and likely die, plus is that castle was closed off the heat would kill you quicker if the fumes didn't kill you first (the castle does look like it has windows but non of them appear to be open).
idea 1: when mario gets a fire flower, all he does is store it in his pocket. idea 2: mario can now only jump 0.5 blocks because no one can jump that high idea 3: banzi bills are too heavy so they just fall once they spawn
When your editing a level, You play as test robots that try out the level for you so your characters don't die. But it only costs $5 for 1 testing robot
You don't slide down a flagpole without friction so either make it take some time going down the flagpole or you hook up a flag, then pull the other flag down just like real life.
On themes with grass on the ground, the Fire Flower will ignite the ground. Touching the ground that is on fire will burn you to a crisp. The same happens with trees, boxes, and any wood structure.
Bumpers are actually inflatable so when you walk into the it just deforms the bumper, and if you throw something spiky at it it will pop leaving stuff on the ground
The cloud block is limited to the sky theme, since clouds being underground or underwater is unrealistic, and if you step on a cloud block, you go straight through it.
it'a true that the rising lava should get rid of much more, but I think that the ground it leaves behind should become red-hot, meaning if you touch it, you melt away from heat.
Idea: Being able to walk upside down isn't really realistic, so now Mario will fall off the ground when the world is upside down. Enemies and other objects included!
Idea: lakes are super cold in real life so if Mario jumps in the water in the forest theme he freezes and you are put in soft lock. Better yet you can’t leave the level as the menu screen is frozen in ice to.
Enemies spamming projectiles endlessly isnt realistic, so hamner bros and similar enemies should only throw once
No, They Pick Up Their Weapon After Throw Then Go Back To Position And Throw Again, Then The Loop Goes On And On Till The Enemy Is Exhausted.
Then they take some Gfuel until they get heart cancer then they take some more and they just die a few seconds later
99p❤⁰
When you run out of time you die by old age
Or they're slower because they have a bag of hammers and shit, and get faster with each throw before they can't throw anything
Realistic Mario update: claws now have a 75% chance of randomly letting go of anything that it is currently grabbing, just like a real claw machine!
Hi
But they already cut you in half?
in reality i think it fails until the amount spent is about the cost of the item so it 100% randomly lets go until you've spent 60 coins which is how much smm2 costs
and yes if you get a 1up via coins you can not spend those coins that became the 1up, you reset at 0
Realistic Mario update : Actually, if you move, you can see the shellmet shaking a bit, which means that Mario can probably see a bit when moving. So now, the black screen is a little bit more transparent when moving.
eclipsy warnings for this update, cuz it shakes a lot
@@lolliii5477 How ?
@@777omen Since the shell rapidly bobs, essentially the whole screen is flickering on and off rapidly. Hence epilepsy warning.
Idea: If fire of any kind touches grass or a tree in the Forest theme, the fire will spread rapidly to everything in the forest. Doesn't matter if you escape, you are still gonna be charged for the damage!
If you don't have enough coins to pay off the damage, you go to prison. The timer is still going down, though :)
Idea: As you get older, you start to lose mobility, so we’re implementing that into Mario, the more levels you play, the more his body gives up on him. Eventually, you start to no longer be able to jump, then you start walking everywhere, and eventually, you’ll just die playing a random level.
Or the more power ups you get the slower you become
Feature: Eating a mushroom now makes you see things (which is just another way of saying you got drugged.)
Bonus Feature:
Eating a tall mushroom will make you die exactly 30 seconds after eating it. Happy Poisons!
Good video btw
I think a fun "realistic" add would be make it so if Mario is blocked from walking off screen or from going into the castle, the level doesn't get cleared for upload. Cause Mario doesn't really win if a sping behind the flagpole bops him into lava or a pit or leaves him trapped in spikes with laughter sound effects being triggered.
That's actually a thing in Super Mario World romhacks. You can die during the few seconds between touching the goalpost and the fade to black, thus taking you back to the checkpoint. It's used in troll levels, in particular, as you can imagine!
Toes are actual frogs
😎Smart
Totally rad idea: Super Movie Maker, basically SMM2 but make it faithful to the 1993 film
Like jurassic park
While entering a clear pipe, you won't get traveled between different parts of the area automatically, but instead you walk through it. Be careful that walking through it too much will shatter just like glass in real life.
it should break already because the clear piprs are horribly low quality and cannot withstand its own weiht
Idea: Floating ground blocks will now fall down (unless supported by a semi-solid or mushroom)
Goombas always fall off everything, so now we've given them a realistic brain so they never fall again! Also, if there's a stack of enemies that's taller than two blocks, the stack will collapse because the enemy at the bottom cannot sustain the whole stack's weight.
Idea: when a pipe goes underwater, underlava, or undergrapesoda, the liquid will drain through the pipe and out the other end.
Idea for an update: We all know all the enemies in Mario are fantasy, so all enemies are replaced with people.
Same goes to toad and toadette
I technically said the same thing
Animals are also realistic,some enemies can be animals instead
Like Monty moles
Idea: The time limit should be 80 years.
lolll
When the low-timer music starts playing, you grow grey hair and move slower.
Great idea!
What about 100 years
About the Lakitu one : spinies' shells look hard, so if there would be any injuries, the worst one would've been a spike fall off.
It would probably depend on how well it can soak up the impact. If the soft body inside takes too much, that hard shell isn't doing jack.
Realistic: Whenever Mario jumps out of water or exits a water section, his jumping ability is more limited because wet clothes are much heavier, also he gets a bad rash on his back because he is still wearing his wet clothes, so you have to complete the level quickly after or else Mario dies of the rash’s severity.
Mario maker idea: Short mode. You can make levels on a vertical screen. You just flip you Switch and play.
Now when you want to play a level, you must move Mario the entire way between the level you last played and the entrance to the new level. Also applies to Course Worlds, since going between long levels in just a second isn’t realistic
If a level ends with no obvious “exit” to go anywhere or in conditions that should kill the player, you have to either trek through the level backwards to an exit or switch characters to go anywhere else
The desert theme is now realistically sand, so when mario ground pounds, jumps and lands, or spins, he get sand in his eyes which covers your screen with it.
A few ideas and expanding versions of some other:
Lava melts the ground blocks
You go down to the center of the earth in a hole on every theme
Nothing can float
Pausing, stopping the level and things like that aren’t realistic
Underground/Castle night themes will work the same as their normal versions, since they are the same.
Spiny helmet idea: like the regular helmet, you can't see. Only difference, you can't take it off (rather you can't lose it) because other enemies will die to it. So you better hope you reach death or the end of the level.
Alternate take, you just bleed your entire head (if spikes are also on the inside).
According to conservation of momentum, kicking a shell at a pipe should cause the pipe to bend slightly and the shell to return slower. Also, shells should be subject to friction as they slide along the ground.
why on earth would a massive metal pipe bend from a turtle shell bumping into it? i don't think you know what conservation of momentum means
Idea: make the wings more bigger for para enemies (paragoomba, parakoopa, parabeetle, etc.) so they can actually fly
Another Rejected Update: even more death animations
Ideas:
1. You can't stand on clouds, because, in real life, you fall through them.
2. There is blood when you kill an enemy.
3. The Koopa car runs on gasoline and you need a license to drive.
4. Fire Mario burns himself rather than enemies.
5. Lakitus have a maximum abount of spinies.
6. Koopas are slower because turtles are slow at speed.
7. The Moon does nothing.
8. There is no timer.
9. Lakitus fall through their clouds, also you cannot enter them.
10. The Super Bell doesn't work because cats cannot climb walls and dive.
Idea: because pipes are so distant to each other, there needs to be a waiting time of about 12 hours per pipe warp
Turtles are scared of humans in real life so upon seeing you the koopalings retract into their shells immediately.
We’ve noticed that jumping on lots of enemies give you lives so we’ve made it so instead jumping on enemies just makes Mario tired. Also 1up mushrooms don’t really do anything because we all know you can’t have more than one life in real life.
Love this! :3
Yo, the series is back! 🥳
I loved that door idea and the great fall idea. My idea would be when you grow big, your clothes rip because they don't fit you anymore adn you are then naked. 💀
and then you would get arestted for indecent exposure
realistic mario: semisolids are now completely solid, because the top you can step on normally.
also tree semisolids when you jump on them you fall through and the cloud blocks you fall through too
Finally, after many years of waiting, it’s finally here
Realistic feature: Eating a leaf will make Mario throw up, just like the flower!
Plus, his teeth will become dirty!
Realistic Mario update: There’s a 50-50 chance that you are you going to call on needing their toilet fixed because he’s a plumber
Realistic : The timer makes Mario slowly grow older, and when it runs out, Mario dies of old age.
I got an idea for the next update. When you first boot up Mario Maker 2, Mario will start pretty young. But every year, he gets older and older like on real life until the near future when Mario becomes so old that he'll pass away. Mario will act diffrently depending on which age Mario is.(e.g As a baby, Mario can only crawl)
Little Timmy levels about to be fire 🔥🔥🔥🔥
Idea: if you place a naked pipe down and try to go through it, You would just walk through it instead of you coming out to a new area
When Mario gets the Big shroom he will be so slow and the more he walks he become slim again
Realistic Update: Make Mario not eat the fire flower. Instead make him smell the fire flower because no one is dumb enough to eat a flower in real life.
Some of my ideas:
1. You used to stomp on a koopa to remove it's shell in some game styles, but turtle's shells are part of their body. Now, if you try to remove it's shell, it'll either back into it's shell just like regular, or it will just die. And naturally spawned shell-less koopas now have gore coming out them, and they will die from blood loss and broken organs after 15 seconds.
2. Stomping on a Koopa Paratroopa (in super mario bros and super mario bros 3 style cuz they look like turtle-birds there) will make it get angry, angrily chirp at you, and crap all over you. This will stop after 20 seconds.
3. Every type of Koopa is a turtle! So now, the Bowser and Koopaling bossfights have the bosses do nothing other than walk around on 4 legs.
4. Any sort of winged thing will eventually run out of stamina, fly the the nearest surface, and recover their stamina before going back to what they're doing.
5. you now have to clean your Koopa car. Winged things poops on it like a bird? Thwomp gets dust on it? You run over an Ant trooper and now there's insect blood on your car? Well, too bad, gotta clean it!
Insects have orange blood
A turtle is connected to its shell
Realistic Update Idea: In the original game, you can switch between characters but that's not like real life, now you can only play as one character for the whole game and when he dies, you'll never be able to play the game again! Seriously! THE FUN NEVER ENDS with this update!!!!!!
IdeaL:Monty Moles will now just pop up from the ground and go back down after a few seconds.
Here's an idea for hammer bros:
They can't have infinite hammers (unless they have magic, but this is super realistic maker), and hammers are pretty heavy. What if they carry a bag of hammers. At first the bro's movement is really slow, but with each throw it gets faster. After about 10 throws it can't throw any more hammers but it's faster.
grabbing a fire flower sets mario on fire and he immediately loses the power! *but is still on fire*
Idea: When you place a twister, it just sits there, menacingly…
Hammers that hit Mario now give him a headache instead of killing him
Idea: When using the level editor, instead of flying around and going through the walls, you have to walk to the area you want to edit. You also have to be close enough to a tile in order to put something there
In Super Little Timmy Maker 2 version 3 there are one sound effect that's a combo of all the existing sound effects, including those in SMM1. If you put it on the character it will do just like the Slider theme, constantly making sound through the whole level.
At 1:05 is actually a good idea, lol, and here is another idea, when Mario hits a question block he y 200should get a headache because he hit his head and the switches blue light increases by 500% for 2 minutes to give you a temporary headache!
I love your videos
An idea is dry bowser, he will shoot bones and ground pounds that will raise the dead, also maybe a big lazer trough his eyes ty for this thing
When Mario reaches the axe in the end of the castle levels, he has to take some time to pull out the axe on his own due to how heavy it is.
God I miss SMM2, that was 4 years ago when it came out & 3 years since it got it's last actual update (& I was hoping for minor updates after 3.0, which came out on March 2, 2020)
God I feel old, and I don't feel this way playing through games like Sonic 3 and Knuckles or Five Nights at Freddy's 4
lakitu should just fall through the cloud because you would fall right through a real cloud. also do this to cloud platforms and the ground in the sky theme for more realism
The hammer bro power up gives mario armour so he should tecnically be invunerable to some attacks such as wrenches hammers and he can break blocks with his head
Suggestion: you instantly die in lava levels due to the heat. And the higher up Mario is, the more frequently he has to stop to catch his breath, due to the thinner air.
Bowser and every enemy is now realistic like the koopa just being turtles and toads being mushrooms etc
super realistic mario maker idea: if you have dangerous things in a level you get shut down for not being safe
Also, Rotten Mushrooms should not chase Mario, because it's unrealistic for that.
What they should just do is not move and do nothing but rot around.
Update: If An Enemy Falls In Water, It Will Splash And Make Waves Depending On Size.
If It's Small, it will create a small splash and small waves
If it's Big, It will create a big splash and big waves
Realistic Mario idea: When you equip the Super Acorn, you spit it back out.
Realistic Mario Update: In night time mode, if Mario stands around for long enough, he’ll fall asleep. Because everyone knows that we go to sleep at night time.
realistic update idea: everyone knows, that in real life we don't see the world from the side, we see it from first person so now you will see in first person too
mario accelerates when falling. if dropped from space theme, he gets set on fire
Enemies don’t hurt you because they know that it is morally wrong
If a pipe is a naked pipe then you go through it, the player doesn’t go anywhere and just ends up on the other side of the pipe. If the pipe is actually connected to a structure or the ground, then it actually leads you somewhere.
When you do a goomba stack, instead the top goomba squishes all the other goombas
After fire and lava touches something it isn't cooled off immediately. Now you have to wait for blocks to cool off. Alo the heat spreads so good luck
Realistic Mario Update: When Mario gets close to lava, he begins to sweat from how hot it is.
Make it so that the gravitational pull is stronger in the cave theme since you're closer to the middle of the earth
NEW REJECTED UPDATE IDEA: NUKE THWOMP
when provoked, makes your switch explode in flames
If you were that close to lava IRL you would get heat stroke and likely die, plus is that castle was closed off the heat would kill you quicker if the fumes didn't kill you first (the castle does look like it has windows but non of them appear to be open).
Realistic update Mario can now sound like Chris Pratt
idea 1: when mario gets a fire flower, all he does is store it in his pocket.
idea 2: mario can now only jump 0.5 blocks because no one can jump that high
idea 3: banzi bills are too heavy so they just fall once they spawn
In real life you can’t see yourself in 3rd person without a mirror so now you see from Mario’s perspective
Wearing a shellmet as small mario obscures his eyes but as big mario he can see while wearing it
When your editing a level, You play as test robots that try out the level for you so your characters don't die. But it only costs $5 for 1 testing robot
You don't slide down a flagpole without friction so either make it take some time going down the flagpole or you hook up a flag, then pull the other flag down just like real life.
idea: mushrooms don't make you anymore,now they are a snack for mario
mario will slip on the ice and ice will melt in hot level themes like in real life
The icicles goes Melting Including the Desert
Realistic Idea: When you die to a Bonzai Bill, instead of dying, you get pushed by it and get crushed by a wall when it hits one.
On themes with grass on the ground, the Fire Flower will ignite the ground. Touching the ground that is on fire will burn you to a crisp. The same happens with trees, boxes, and any wood structure.
while climbing up in a vertical section, you begin to lose oxygen and get colder. thus risk of getting frozen and breathing problems the higher you go
Bumpers are actually inflatable so when you walk into the it just deforms the bumper, and if you throw something spiky at it it will pop leaving stuff on the ground
1:09 this is literally the only way I design doors anyway is connected to a semisolid for this exact reason 😆😆
The cloud block is limited to the sky theme, since clouds being underground or underwater is unrealistic, and if you step on a cloud block, you go straight through it.
what about only high up in the ground, desert, snow, and forest theme and anywhere in airship and sky
it'a true that the rising lava should get rid of much more, but I think that the ground it leaves behind should become red-hot, meaning if you touch it, you melt away from heat.
When you’re in a nighttime cave, you just fall for the ground because it’s upside down
Idea: Being able to walk upside down isn't really realistic, so now Mario will fall off the ground when the world is upside down. Enemies and other objects included!
Idea: lakes are super cold in real life so if Mario jumps in the water in the forest theme he freezes and you are put in soft lock. Better yet you can’t leave the level as the menu screen is frozen in ice to.
When the Koopa Car crashes into something, air bags will pop out
Add the ability to start the level as a different race that is randomly picked and some races will have special buffs or debuffs
Update idea: supersonic goombas. Go so fast that you can't avoid them
Idea:the closer you are to an enemy, the louder its sound will be
mario jumping from high places breaks his legs
Idea:If You See 6 Blocks With a cloud as the bottom of it, The Character Will Watch A TV Show
I have an idea, in the castle theme when you throw the axe down, anybody on the bridge falls