Pipes Add-on. Make Pipes The Simple and Easy Way in Blender

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 6

  • @benveasey7474
    @benveasey7474 Рік тому

    A good demonstration of why Blender needs to have a custom snap object. Revit has connectors specifically for pipework & Unreal Engine can use sockets to snap objects together.

    • @blendon1967
      @blendon1967  Рік тому +1

      Thank you. Although I do not use Revit or Unreal Engine but intend to study Unreal Engine in the near future

    • @benveasey7474
      @benveasey7474 Рік тому +1

      @@blendon1967 The imminent 5.2 release is supposed to allow numerical input for modelling which will make it workable. I love Blender but it's rendering times are horrible (maybe Eevee Next at the end of this year might fix it)

    • @blendon1967
      @blendon1967  Рік тому +1

      @@benveasey7474 Thanks for the info. You could always use an external render engine if you like. There are many to chose from

    • @benveasey7474
      @benveasey7474 Рік тому

      @@blendon1967 I think the USD format has staggering potential....model in Blender, blockout environments with Unreal Megascans, REnder (and fluids) in Omniverse....

    • @blendon1967
      @blendon1967  Рік тому

      @@benveasey7474 I only use Blender at the moment but thank you for the info once again. i will give it some thought. 👍