Guillaume, thanks for watching. Yeah, very much an editing error there! This was a messy one to record, as each video section was a separate piece, and the total is stitched together!
Thanks buddy, I'm at the point of deciding between twinmotion and D5. Your videos have really helped. I hope I'll be finalizing my selection within a day.
Let me know what you decide! Rright now, if you GPU can support it, i'd do D5. I've been upgrading to the latest version of TM at school for student projects, its been unstable so far....
Good video and thank you for sharing your insight. I just started using D5 render and so far so good. I wish it support the offline asset download function :)
Carambolas, Thanks for watching, and taking the time to comment. Great to hear you started using D5, its a great program, and the results are stunning! There is more tips and tricks on this channel for D5, hopefully you find something useful!
Sabelo, Thank you for the kind comment! I am not sure what is going on with the Audio... I did run it through Adobe's podcast A.I. improver, but I do not know whats going on to cause the issue!
Ok, so I did not change a setting in my editing software, resulting in Mono left audio! Thanks for letting me know, video editing is really not my thing!
D5 render take the lead for now, assets, UI/ux and speed are far superior than the others. Besides pathtracing is coming in d5 for better quality. And the team developer way faster.
Hello, thank you for your video. Hard job. I am currently using Sketchup and ENSCAPE. I am overall satisfied with Enscape, but i miss some animations effects in videos (birds flying, people moving, etc..) some weather options (snow or rain effects) and few material I am struggling to get in Enscape renderings. What will be your recommandation to get these on top of Enscape? Thank you !
Honestly, I'd look at D5 Render. Its ray tracing out of the box, and the video rendering speed is amazing. The animated assets are good, and the weather affects look good too. I have not used Enscape, as the price was a bit too much per month!
Many apologies for the delay in getting back to you! These are the best sites that I know of: Polyhaven, Quixel Megascans (Part of the Unreal Ecosystem). For the best ones, you will have to pay. iMeshh and Poliigon are the best here (In my mind). Honestly, iMeshh is worth it for the materials and models!
I know the people on the D5 team. They told me that D5 is based on the UE5 kernel, starting with version 2.3. But the ray tracing, especially global illumination, is self-developed.
I havent tried it yet, but seeing good things from Adam Zollinger on his channel. This video is focusing on the most used real-time archvis engines. Have you tried Vantage yet, any thoughts?
then, its just me..@@viarender i mean, lumion is the most expensive, has no free trial or student/educational program, has no real ray tracing technology, the whole "build mode-camera mode" thing in the UI, i mean, its really clunky imo, yet, it comes on top with you..
I really don't understand why twinmotion looks cartoonie comparing with D5's more realistic renders. But I noticed preparing the things in TM and than transfering the content to Unreal Engine, than rendering the same thing makes the render even more quality and realistic than D5. What are your thoughts on that @viarender?
@@acognitive So I have not tried the TM to Unreal workflow yet, but I probably will be soon (Technically, TM is built on the Unreal Engine 5 so its a kinda funny system), but the results do look great from what I have seen. TM does let you use the AntiAlising setting to reduce the softness/cartoon quality, it makes the render sharper. The thing thats killing me right now with TM is the lack of a diverse set of trees and shrubs/bushes! D5 prduces amazing interiors, but I am finding the exteriors almost too sharp, and the light very bright. This may get adjusted in D5 2.5, but I have no evidence for that! Right now, I'm looking at Lumion again purely for exteriors.
When i got the notifiaction of youtube. My heart made a little jump! watching now. Already know now that it will be a great video!
@viarender @19:09 an edit error i think.
Guillaume, thanks for watching. Yeah, very much an editing error there! This was a messy one to record, as each video section was a separate piece, and the total is stitched together!
The best video I could find about this subject on the entire youtube. Definitely you've got a new sub
Yor Mo, Thank you for the kind comment, I am delighted you found the content useful, and hopefully it helps with picking a software (or two)!
Thanks buddy, I'm at the point of deciding between twinmotion and D5. Your videos have really helped. I hope I'll be finalizing my selection within a day.
Let me know what you decide!
Rright now, if you GPU can support it, i'd do D5. I've been upgrading to the latest version of TM at school for student projects, its been unstable so far....
Best comparsion on YT. Thanks! Idont know english well but watched this vid with excitement
@@sergtrue8201 Thank you so much for watching. I have a newer version of this video out for 2024!
Definetely the best video about this issues on UA-cam
Thanks so much for the kind comment!
Congratulations great video dude!
Jonathan, thanks for watching and the support. I enjoyed your TM Path Tracing 8k test video. TM really fantastic at the moment.
Good video and thank you for sharing your insight. I just started using D5 render and so far so good. I wish it support the offline asset download function :)
Carambolas, Thanks for watching, and taking the time to comment. Great to hear you started using D5, its a great program, and the results are stunning! There is more tips and tricks on this channel for D5, hopefully you find something useful!
i can make money just using D5 free community. i realy thankfull to D5 team for what they make, and hope i can purcase pro version in the future
It’s really been a game changer for a lot of people!
Thanks for your thoughtful observations
Jonathan, thanks for watching and comment! I loved your video on White Card renders. I think i'll have my students do that soon!
Truly an insightful video. Thank you! one request from me is just audio. it seems to only be coming from the left side.
Sabelo, Thank you for the kind comment! I am not sure what is going on with the Audio... I did run it through Adobe's podcast A.I. improver, but I do not know whats going on to cause the issue!
Ok, so I did not change a setting in my editing software, resulting in Mono left audio! Thanks for letting me know, video editing is really not my thing!
Thank you, very useful comparison!
Thanks for watching! I'll be doing an updated, program specific version of this video soon!
D5 render take the lead for now, assets, UI/ux and speed are far superior than the others. Besides pathtracing is coming in d5 for better quality. And the team developer way faster.
john DOE, thanks for watching and commenting. D5 is fantastic, no doubt about that.
Where did you see path tracing coming soon??
@@rubenjacome8252 Ruben, can you provide a timestamp for the section of the video you are asking about? I want to make sure I have not made a mistake.
@@viarender sorry I was trying to ask to the user in the previous comment, in the meanwhile he deleted the comment
Awesome video brother. Keep up the good work
Thanks for watching and commenting!
Hello, thank you for your video. Hard job. I am currently using Sketchup and ENSCAPE. I am overall satisfied with Enscape, but i miss some animations effects in videos (birds flying, people moving, etc..) some weather options (snow or rain effects) and few material I am struggling to get in Enscape renderings. What will be your recommandation to get these on top of Enscape? Thank you !
Honestly, I'd look at D5 Render. Its ray tracing out of the box, and the video rendering speed is amazing. The animated assets are good, and the weather affects look good too. I have not used Enscape, as the price was a bit too much per month!
Great video! You have any good free texture site on your mind? Always a pain with looking around
Many apologies for the delay in getting back to you! These are the best sites that I know of: Polyhaven, Quixel Megascans (Part of the Unreal Ecosystem). For the best ones, you will have to pay. iMeshh and Poliigon are the best here (In my mind). Honestly, iMeshh is worth it for the materials and models!
Thank you for making this video
Thanks for watching and commenting! Hope it helps
I know the people on the D5 team. They told me that D5 is based on the UE5 kernel, starting with version 2.3. But the ray tracing, especially global illumination, is self-developed.
It’s very impressive!
great video
Thanks for watching. I am hoping to updatae this to the 2024 offerings for these software, and take another critical look!
@@viarender i am waiting for
Thank you for the great content
Thanks for watching and commenting!
Vantage?
I havent tried it yet, but seeing good things from Adam Zollinger on his channel. This video is focusing on the most used real-time archvis engines.
Have you tried Vantage yet, any thoughts?
why do i feel that this video is being paid by Lumion?? what.. its just me?
Haha, I wish! A paid endorsement would have better production audio and lighting!
I do really like all three software though.
then, its just me..@@viarender i mean, lumion is the most expensive, has no free trial or student/educational program, has no real ray tracing technology, the whole "build mode-camera mode" thing in the UI, i mean, its really clunky imo, yet, it comes on top with you..
D5 does appear much better and not as cartoonie as Lumion or Twinmotion...
Alex, there really is something sharp about the D5 renders, combined with the G.I. they look great. Thanks for watching and commenting!
I really don't understand why twinmotion looks cartoonie comparing with D5's more realistic renders. But I noticed preparing the things in TM and than transfering the content to Unreal Engine, than rendering the same thing makes the render even more quality and realistic than D5. What are your thoughts on that @viarender?
@@acognitive So I have not tried the TM to Unreal workflow yet, but I probably will be soon (Technically, TM is built on the Unreal Engine 5 so its a kinda funny system), but the results do look great from what I have seen. TM does let you use the AntiAlising setting to reduce the softness/cartoon quality, it makes the render sharper. The thing thats killing me right now with TM is the lack of a diverse set of trees and shrubs/bushes!
D5 prduces amazing interiors, but I am finding the exteriors almost too sharp, and the light very bright. This may get adjusted in D5 2.5, but I have no evidence for that! Right now, I'm looking at Lumion again purely for exteriors.