Jin borrowing Lars's moves actually makes sense. At the end of T7, they're both in this new "good guys" team. It's only natural to assume that he trained with Lars (as canonically, Lars defeated him at the end of T6), so Lars taught him some of his tricks.
Another Tekken content creator actually pointed out that Jin uses moves that mirror closer to Jinpachi. Such as his new string ender from b3 And that new wall crush/heat engager. Which I think is a pretty neat detail EDIT: I typed not for some reason lol
That was my first thought as well... Poor Hotdog Truck The fact that she still selling Hotdogs even when Kazuya is taking over the world, but a Hotdog 🌭 during your lunch break wouldn't hurt right?
Jin adding some Lars-esque moves into his arsenal is cool, I feel it gives a sense of time passing and progression with their relationship as allies and…uncle/nephew?
I feel like it's Jun, but if they're reserving her as the last trailer, then Lars most likely will come next since he's the only other character part of the main story.
They say Jin has Kyokushin as a base but a lot of his moves are super mobile and evasive which is a lot closer to shotokan point fighting karate applied to a full contact context. Kyokushin looks more like muay thai except instead of a few powerful strikes its more about consistent forward pressure and eating up space so you can keep pressuring and forcing your opponent on the defensive.
that is not the case. Lydias Moves looks more like Shotokan instead of Jins. Jin has a lot of low kicks like d/b+4 or the 3,1,4 string. In Shotokan karate, you don't have low kicks.
@@stylebender6691 Lydia's don't look like shotokan though, they ARE. Also, look at pop fighters like Lyoto Machida who do have a shotokan base used in full contact, they look a lot like Jin's with the sudden forward and diagonal blitzes.
those moves that looks 'super mobile' can be seen in Kyokushin's Kata (forms). Kyokushin practioners won't fight exactly like in Kata not because they can't, but 'cause they follow the rules of the competitions. An example is being able to punch or throw elbows to the head. If they could, fighting wouldn't be that close range as it is.
Jin having Lars-like move is rather adorable. hope that it (and their relationship) will be elaborated in the actual story and not just be some vague implication
It's not pulling from Lars, but devil Jin. It's almost the same animation as Samsara (DJ U4) but with a claw instead of a kick. DJ has had this move since T6.
Man, that hot dog vendor's going to become a meme. I like that Jin seems to have his Omen mechanic back from Tag 2. I wonder if the glowing "third eye" is a visual indicator of you having access to "true Mishma" type moves, kind of like Claudio's glowing arm when he's in Starburst. As for who I want, personally, if I can get Kazumi or a long hair Josie, Bamco can take my fucking money.
Since Jin has got a few Lars like moves maybe they'll give Lars some Mishima or Kazama moves like a parry or an electric. On a side note I feel Jin has become open minded and mature allowing other fighting styles (and philosophies) to influence him . He can now see the objective value of other styles even ones made by people he hates. Using Mishima style moves and the devil gene to strengthen his kit. The self loathing, matter of fact extremist who forsake a fighting style and feels the need to coldly shutdown the optimism of his opponents is gone.
my guess is that his heat mode is gonna give jin some mishima moves, like the OTGF and the devil jin laser scraper (the one that combo'd into heat smash)
Great work as usual by That Blasted Salami! Top notch production. We are lucky in the Tekken community to have TBS. Edit: Bring back the old intro where someone had their voice raised saying “That Blasted Salami!”
I've been recently convinced to try and get into tekken by a roommate's girlfriend who's a longtime player, and the knowledge that there's a nearby monthly that hosts T7. Been really enjoying it, and mostly hoping 8 has Raven or Master Raven (or another new character with the same broad moveset) so I don't have to learn a totally new character in the move over, but curious to tey Kazuya if that doesn't happen and no one else jumps out at me
I liked the kazuya trailer more in terms of aesthetics. But with every trailer we get more info on how the game will play and my hype for T8 isnt wavering in the slightest 😁
2:08 Just want to voice my agreement here Especially since watching your *excellent* Tekken Archetypes video when that dropped, it really became clear to me just how homogenized and samey the T7 roster got late into its life. I personally struggled to find "the character" for me, and the cast lacking that strong sense of individuality kinda exacerbated my character crisis. Through your breakdown here, I realized that I am not giving the Tekken team enough credit; they really are trying their darndest to give this new Tekken game a heavy seasoning of good-ass fighting game design I _continue_ to eagerly anticipate your 70 minute breakdown of the 35 minute Tekken heat system presentation (lol) Cheers Arya!
Jins moves have become more exciting ... i am super excited .. TEKKEN 8 makes me proud that I chose to invest my time in tekken series.. playing tekken is good way to relax ..
I fell in love with Jin in Tekken 5 for his karate moves. But with all this DJ and Lars mixed in, I fear more and more that I am going to play a different character in Tekken 8.
Okay was this A breakdown or a meme Video I couldn't Tell 😂😂 Great work as always Would love to see this Funny side of yours more often in These videos Love ♥️
8:37 This looked like Jin gets his Omen stance back and seemed more of like DVJ's original moves (like 2,2,1 or TGF). I really love his old stance way back from TTT1 as it gave me more creativity on what to use in specific situations.
I like the contrast between Jin and Kazuya here. Both of them have embraced the devil gene but on the opposite directions. Kazuya is letting himself become the devil and slowly losing his humanity, hence he can transform into Devil Kazuya. On the other hand, Jin has mastered the devil gene without losing his humanity. So he can tap into Devil Jin's power without the need to transform.
I seem to be one of the few that really likes Jin's finisher. It looks... In control opposed to Kazuya's violent and over the top and reckless attack. It fits them both perfectly. Also that screw claw/kick move Jin has isn't Lars. It's Devil Jin's u+4 (Somsara or something.)
Looking closely af Jin's TGF animation, it looks exactly like Tekken Devil Within's when used by regular Jin. Amazing that they're tributing not only TTT and T4, but Devil Within as well.
Someone needs to clear all the doubts regarding heat system as eventho they made it quite clear enough tho sometimes confusing, its pretty much understandable. And yet many people are still confused and think its still some sort of 2D bar system. There's just 2 ways to activate heat: 1. Heat burst: Instant activation, does'nt combo on normal hit, gives u 1 heat energy for doing 1 heat specific action. Primarily used as combo tool for bound and extending combos with the acquired heat energy. 2. Heat engager: Attacks that puts u in heat, doesn't give a combo, and not ideal combo tools either. Gives 2 heat energies instead of 1 bcos its not a combo tool, u have access to 2 heat specific actions u can use in the nuetral. Primarily punishers and this is the defensive capabilities of heat system because a correct punishment with a heat engager might give u frame advantages and pressure in the opponent's face while having 2 heat energies if they open themselves to get punished. Once u r in heat u have 2 heat specific actions 1. Heat Dash: Cancels for certain moves only when u r already in heat so that u can spend 1 heat energy to cancel certain moves and pickup opponents for a combo if it connects. Heat dash cancellable moves may have changed properties when in heat that allows u to combo afterwards. 2. Heat smash: Rage drive type attacks only available durinf heat and completely uses heat if used, so after a Heat engager on hit, its better to use a Heat dash and then a heat smash so as to not waste one of the heat energy.
When Jin gets a glowing red eye, he gets access to his old omen stuff. The hellsweep after his SS2 (which gives him the glowing eye) is likely and "omen" hellsweep. My guess is that he still has his traditional llrk.
I have never played any other fighting games besides tekken(since tekken 4) but holly shit I d be lying if I say the KoF franchise is one I admire from afar and Rock HOWARD is by far one of the most cool characters, I hope they have him in tekken 8 would be extremely fun
Jin looks great and seems to have strong moveset identity for sure. I do hope some of the bloat is being reduced. And yeah it's weird how Kaz has easily the most elaborate super so far. I just wanna see Dragunov, man. His return seems likely given his popularity, but you never know.
I know people are not a big fan of Lei, he is not played much, and people hate fighting him, but I'm still praying this man make a return. I wonder if he will be a Robo Cop, or if he would be a drunken old master in Tekken 8. anyways, Cheers.
Just because Tekken has elements of humor and unrealistic fantasy doesn't necessarily mean it can't have nuance, the series had nuance in it's story and character development all the way until Tekken 6 (yes even Tekken 5, with all of the weird, sudden and jarring changes that it made still had a semblance of nuance left peppered around within the Tekken universe), this trailer gives me hope that they are at least TRYING to salvage all the damage that was done to the Tekken lore in 6 and 7.
@@ThatBlastedSalami "Tekken 4 especially was a highpoint when it came to this so I hope the character's motivations are properly explored." While I agree that Tekken 4 was the highpoint when it came to characters motivation in the Tekken series , it's really not anything worth praising in the grand scheme of things. For instance, most of Tekken 4's prolouges have the problem of "Tell, but DON'T Show", meaning we don't get to see Paul's regression from his glory days, or Laws depression after failing his restaurant business which he worked really hard to get started. It's all explained to us through a few minute narration. It's even worse for the endings, since those range from at best five minutes, and at WORST about ONE minute, which isn't much story to tell... Yeah, Tekken 4 had a decent story for it's time, but that's not saying much when most fighting games at the time, BARELY did anything with it's story, if at all ( Street Fighter, and Virtua Fighter). And T4's story is laughable when compared to games in other genres that came out either around the same time as T4 or EVEN before it, with these games telling rich narratives with complex themes and TONS of character development like MGS 1-2 ,and Final Fantasy 9. And it gets even worse for other Tekken games for some of these characters, For example, up into this point in the Tekken series with 7, Kazuya is STILL a one dimensional villain who will kill anyone who is an obstacle to achieve his goal of world domination , just see Kazuya's Tekken 5 ending where he kills his own grandfather, and laughs like an absolute madman after doing it.That's it, that's his ENTIRE character, riveting stuff... It gets even worse with side characters, who either regress ( like Paul becoming an absolute moron who has a goofy catch phrase of being the "toughest in the unniverse") or being a character that never develops at all ( Bryan is still a one- dimensional villain who like to destroy things because he can) . It's dumb. And I know someone going to criticize me for comparing T4 to games in other genres including an RPG, but I don't like that fighting game community will hail Tekken 4 as the standard for fighting game story telling as if it rivals the best in other genres when it clearly doesn't, nor is it the best in its own genre, since both developers NRS, and Arc System Works, have both told more engaging narratives with TONS of character development in their fighting games in recent years. I'm not angry just offering my two cents on the matter, since no one never seems to bring this up. Finally, I really like the direction T8 is going in, since it seems to be going in a more anime direction, with Jin dong cart wheels, and hit sparks flying everywhere with every attack, it seems like Jin really took a page from Lars here, and I'm all for it, some people will criticize this for not being realistic, but do I REALLY need to reminding that this is the same series, where you can play as a bear, a boxing kangaroo, a gigantic robot, a cyborg, and a FREAKING magical piece of wood that comes to life? Do I really NEED TO REMIND YOU that the main focus is on super natural beings known as devils? In regards to game play, I was never the biggest fan of the game play, which is not surprising to me, since despite many FGC content creators trying to define what objectively makes a good fighting game, the reality is that the answer to that question is going to change depending on WHO you ask, EVEN among pro players. For instance, they are are pro players that only like fighting games that are primarily footsie based, so games like Street Fighter and KOF are games that they are most likely going to love and hate airdashers like BBCF, GGXRD, and MBTL. Personally, I prefer airdashers over purely footsie based ones, since the extra movement gives you more ways to approach the opponent during offense and neutral, but I'm aware it's an opinion that definitely isn't shared by everyone. Though this fact isn't surprising to me, since fighting games are still art and art IS subjective, and what is good or bad is going to VARY from person to person. And one of the things I value in the fighting game is unique characters that set them selves apart from each other, whether that be in terms of movement speed, defense, and ESPECIALLY game plan and unique system mechanics ONLY available to that character. It's one of the main reasons that I didn't like DragonBallFighterZ, since when that game launched the game felt very homongenized, and in that way didn't feel like an Arc System works Title at all, especially when you compare DBFZ to Arc System Work's earlier titles like GGXRD and BBCF where the characters were JUST AS complicated as the universal system mechanics themselves. And it's not just a problem I have with Arc either, since even more newer titles from other developers suffer from this issue I have with Homogenization, with games like the new Melty Blood, and even Tekken 7 suffering from this exact same problem ( infamous FGC Content creator Aris himself ADMITS that Tekken 7 is homongenized). Currently, games like BBCF, GGXRD, and SC6 are my favorite fighting games since all three have what I'm looking for, with BBCF being my number one, since that currently is the most unique fighting game currently out on the market IMO. I say all of this because if your love for the game is not there your chances of wining are MUCH lower, and those people will always be behind the curve of those who ACTUALLY enjoy the game. (High prize pool or not). So as someone who doesn't particularly care for footsie based fighting games in the first place ( like KOF, Street Fighter, DNF DUEL, GBFVS) the recent million dollar announcement for SF 6 doesn't do much for me in terms of motivating me to play the game. The only positive I see is that other fighting game developers may feel the need to have prize pools, to match their competitors to help keep interest in their games for casuals outside a particular community. That being said, I'm happy for Street Fighter fans and footsie based fans though. Overall, the idea of giving new characters, some individuality with the heat mechanic will hopefully make T8 more interesting for me, will see. I think part of the reason I enjoy watching videos like these despite my lack of interest in the game play is the sure production Tekken content creators put into their work, with Blasted Salami in particular being the best at it by far. Seriously, the amount of editing on display in some of these videos is INSANE, and I can only imagine how long it was to write the script on some of these videos. Keep up the good work.
Arya's wishlist has been checked off it seems. I remember sometime during Tekken 7 him mentioning that in Tekken 8, Jin & Devil Jin to be fused into one. Your prayers got answered. I'm surprised as to you being the Tekken person who first mentioned Jin's new moves to be inspired from Lars. No wonder Lars in the TGA trailer encourages, "You can do this Jin Kazama!" It does make sense from story point of view because Lars is true blue Mishima who hasn't shown signs of corruption. Sweden truly is far from Japan I guess. I've always thought it weird as to why Jin isn't able to unlock the Omen stance in Tag 2 when he has Lars as his partner, for Heihachi's blood flows through his veins, unlike the adopted Zaibatsu heir, Lee Chaolan. I've been watching reaction & breakdown videos, & I saw Aris's too & he said something very interesting that didn't cross my mind. Now that there are lots of hit sparks & funky movesets, he said that they must be using assets from Tekken X Street Fighter, & the theory does make sense. Akuma dropped in Tekken 7, Fahkumram & Katarina were Sagat & Chun-Li respectively. Harada-San had already cemented his job in Namco during the 90s when he smashed sales records & eventually he became the Tekken guy. This time too, he sensed the market & was wise to go for Tekken 7 instead of the crossover. Remember how in Street Fighter X Tekken, it was Capcom's imagination of Tekken characters with Street Fighter mechanics. They nailed the characteristics of the Tekken characters very well. So well that 'cough cough' a significant number of Tekken 7 characters have their rage arts inspired from their SFXT counterparts. Heihachi's & Kuma's goofiness, Yoshimitsu's & Raven's ninjutsu, Jack's roboticism, Bryan's thrill for combat; Capcom did a fantastic job, even though some characters like Steve & Lei needed a few touchups but overall, the SFXT incarnations were great. What's important to note here that Capcom got 3D characters working in 2 dimensions with meters & it worked. Now, coming to Tekken X Street Fighter, Ryu & company needed to adapt themselves into 3D world. And since we've seen how Bandai Namco did a spectacular job of that with Akuma & Geese in Tekken 7; so much so that they broke the game. They were playing Tekken as well as 2D meter game in Tekken 7. Namco must have thought of a universal meter system for Street Fighter characters in Tekken X Street Fighter. And THAT must be the heat system in Tekken 8! 3D fighters have always been about universal system mechanics & the universal heat system looks like the answer to 2D's meter. I even read someone saying how SoulCalibur VI's meter system was a testing ground for Tekken 8's meter system. All-in-all, the TGA trailer was the only disappointing one for me. With these weekly trailers, I'm hyped. And get going Arya! You're doing a fantastic job !!!
@That Blasted Salami I know that Jin Kazama that he has a lot of potential couple of references with his Special *EX* “Moveset” ability that 6:08 1st: Benimaru Nikaido from SNK’s: King Of Fighters Handou Sandan Geri with His new defense attack reacting to go into offense & Sqaure Enix’s Final Fantasy: Sephiroth which is the One-Winged Angel allusion to Jin Kazama mixture of combination to use his Devil Form and his original classic Kazama and Mishima Fighting-style back as Fusion mode + the reaction itself to as well but I’m still excited 😆 what they’ll bring for surprise Character Gameplay Trailer announcements leading up towards to the Tekken 8 Released I’m hoping it’ll be April 2024 release that’s where I will be suggesting to at it. TK8 I’m still sure positive they’ll have Guest Characters like: Rock Howard From SNK King Of Fighters, Dante From Capcom’s Devil May Cry ❤️🔥💙, Baiken From ARC System’s Guilty Gear ⚙️ / Ryu Hayabusa From Koei Temco’s Ninja Gaiden / Ryu From Capcom’s Street Fighter and Final Addition Fighter: Senran Kagura 💙 Guest Character Wild Card pick “Yumi Or Homura” to be honest with I would definitely pick Asuka (Marvelous Senran Kagura) as a Guest Character In Tekken 8 DLC Season Expansion Pass eventually joining the next Latest game’s roster for later in the Future Planned to TK8 DLC Season Pass.
This Jin trailer looked great, some of his design elements have similarities to Fatal Fury/KOF's Rock Howard and the heat combos look exciting. Can't wait to see Lars in upcoming trailers.
0:28 I'll try to point this out real quick without getting into a full-blown rant. But now we see Jin getting a stance mixup after a 2,4. Tekken 7 was very much the game where I realized that a lot more characters rely on stance mixups. It was always increasing in small doses from T5 to T6 to Tag2 to T7 and now on the cusp of T8, I've now noticed how prevalent this is going to be. Keeping in mind that the name of the game has switched from Tekken to Aggressive, I see this as an interesting balance opportunity to make players rely more on forcing putting your opponent in tricky situations by getting into your mixup stance or activating Heat instead of a more slower-paced, "Death By 1000 Cuts" or "Death by Long Winded Combo" approach. Again, remaining cautiously optimistic here. I just hope they don't tone down the movement or execution too much to make it still rewarding to learm the finer details instead of just unga-bunga facerolling your way to victory.
Another sweet analysis video. A thing that I didn't see talked enough, is that eye glowing cd. I think it's a stance you can access from specific moves. In the trailer Jin does his traditional CD 1, but later from the eye glowing cd he does the omen tgf. So I wonder if Jin will still have his hell sweep from regular CD 🤔
some tekken fans are making a mistake of saying this is a larz thing. Jin fighting style here is a combo of the mishima fighting style, kazama fighting style, tekken 6 and7 and the devil jin fighting style.
8:30 to be fair he actually already had access to Heihachi moves in the Tag games through his Omen stance which was accessed through his Power stance lol. The new thunder god fist animation he has is so sick though like it looks like there's so much power behind it
TMM mentioned this but this possible heat smash at 6:30 is a tribute to Tekken 4 Jin's unblockable Laser Scraper, followed by Devil Jin's Lightning Uppercut and U4. Interesting observation imo
i dont think devil jin will be removed entirely, but might be dlc this time around instead of a base character. simply put jins t3 fighting style being wanted is the whole reason dvj exists, and the way the character is justified in the roster is because hes treated as a what if version of the character of jin losing himself to the devils power at certain points in the story. from t3 to 6 his costume never changed because its assuming he lost control ever since t3, and thats how ive always seen it. hence why they never made a devil jin version of jin with his suit or something. or why his t5 outfit was an alternate instead of the main one. little things like that. in t7 they finally went and said this is jin specifically losing control after being captured by raven and such. that was a long tangent but its to say that, dvj will always have a place as a what if character, and they can always enhance the dark side of the character, so while jin has a few dvj moves, they can go even further with dvj and make him a way more crazy mishima like they did with kazuya, but even more unhinged some people mentioned doing something like sfv did with Kage/ evil ryu and make it a manifestation of the devil gene like it was its own entity. so theres plenty of directions they could take it.
i said this in some other dude's video already but, wouldn't it be funny to hear all the 2D haters sigh of relief that Geese and akuma won't be in tekken 8, only for harada to put Rock howard in the game LMAO
f4 combo definitely still look only on CH. You can see a few frames where Kazuya started an attack. Also the woman doesn't seem to horrified that two of the biggest war criminals in the world are slamming each other against her stand. Also also GIVE LEI CHAOBLA!
6:40 The reason why game's effects are so flashy is this. Harada never saw the actual gameplay without sunglasses, therefore this doesn't affect him. 🤣
Yes but Jin uses the same word "chikara" to describe both in this context. What he says in Japanese: Tekken 7: Chikara koso subete ちからこそすべて「力こそ全て」 Tekken 8: Chikara dakega subete janai ちからだけがすべてじゃない「力だけが全てじゃない」 Are literal opposites.
I played Jin when he switched from Mishima style to traditional style, and I think will still play him with this new anime karate style. All I need to see now is if he still has parry. Harada, pls.
Jin borrowing Lars's moves actually makes sense. At the end of T7, they're both in this new "good guys" team. It's only natural to assume that he trained with Lars (as canonically, Lars defeated him at the end of T6), so Lars taught him some of his tricks.
Jin had to speak to Uncle Lars.
"ayo man i need new shit"
"Ok slap my feet"
Their conversation probably
i thinck its just a devil jin move noting to do with lars but yea the omen move def from hei
@My balls hurt
"Uncle, I've mastered Kyokushin karate and Kazama-style karate"
"Neph, that's shit. 720 air spins is what true masters strive for"
@@jblue88hoodgamer54Cousin
He turned his devil into an Angel
His devil form already takes form more of a fallen angel compared to kazuya or kazumi
Another Tekken content creator actually pointed out that Jin uses moves that mirror closer to Jinpachi.
Such as his new string ender from b3
And that new wall crush/heat engager. Which I think is a pretty neat detail
EDIT: I typed not for some reason lol
Ah that makes sense, since Jinpachi also fits into the "actually nice Mishima unwillingly possessed by a demon" category.
@@ThatBlastedSalami Jinpachi flashback in Tekken 8 pls 🤞🤞
@@ThatBlastedSalami JINpachi Mishima
@@Lexicon865 I think it's explained somewhere that Jun named Jin after his great grandfather, I think ?
@@chipslight738 I remember reading/hearing this somewhere years ago as well
That was my first thought as well...
Poor Hotdog Truck
The fact that she still selling Hotdogs even when Kazuya is taking over the world, but a Hotdog 🌭 during your lunch break wouldn't hurt right?
Jin adding some Lars-esque moves into his arsenal is cool, I feel it gives a sense of time passing and progression with their relationship as allies and…uncle/nephew?
So hyped for this game man. I hope the next trailer is Jun or Lars.
I feel like it's Jun, but if they're reserving her as the last trailer, then Lars most likely will come next since he's the only other character part of the main story.
Most likely Jun will be last
im so fucking hyped to see Lars hoping hes got even crazier anime movies and Yoshimitsu lookin sick.
Give Lars Noctis's air combos to return full circle in the anime arc.
@@BroNapartay That would be great and while they're at it just make a whole Lars anime
@@BroNapartay bro thatd be insannnnneeee
(8:46)
I feel honored to have a written response from you put into video form. Good show!
They say Jin has Kyokushin as a base but a lot of his moves are super mobile and evasive which is a lot closer to shotokan point fighting karate applied to a full contact context.
Kyokushin looks more like muay thai except instead of a few powerful strikes its more about consistent forward pressure and eating up space so you can keep pressuring and forcing your opponent on the defensive.
Kyokushin practitioners can be as mobile as they want
that is not the case. Lydias Moves looks more like Shotokan instead of Jins. Jin has a lot of low kicks like d/b+4 or the 3,1,4 string. In Shotokan karate, you don't have low kicks.
@@stylebender6691 Lydia's don't look like shotokan though, they ARE. Also, look at pop fighters like Lyoto Machida who do have a shotokan base used in full contact, they look a lot like Jin's with the sudden forward and diagonal blitzes.
those moves that looks 'super mobile' can be seen in Kyokushin's Kata (forms). Kyokushin practioners won't fight exactly like in Kata not because they can't, but 'cause they follow the rules of the competitions.
An example is being able to punch or throw elbows to the head. If they could, fighting wouldn't be that close range as it is.
@@juhel5531 no it's not. Lyoto just looks like Shotokan adapted to MMA. His style is called Machida-Ryu. GSP is a great example of Kyokushin in MMA.
Jin having Lars-like move is rather adorable. hope that it (and their relationship) will be elaborated in the actual story and not just be some vague implication
It's not pulling from Lars, but devil Jin. It's almost the same animation as Samsara (DJ U4) but with a claw instead of a kick. DJ has had this move since T6.
“DevilJinZuya LarsZama” is the perfect summary of the trailer lol.
I love the little detail of his eyes glowing red when he wave dashes
6:37 same here 😎😓
Can't wait for Bryan 😍💪🏼
Man, that hot dog vendor's going to become a meme.
I like that Jin seems to have his Omen mechanic back from Tag 2. I wonder if the glowing "third eye" is a visual indicator of you having access to "true Mishma" type moves, kind of like Claudio's glowing arm when he's in Starburst. As for who I want, personally, if I can get Kazumi or a long hair Josie, Bamco can take my fucking money.
0:02 I would've ordered a blasted salami 🤤
Since Jin has got a few Lars like moves maybe they'll give Lars some Mishima or Kazama moves like a parry or an electric.
On a side note I feel Jin has become open minded and mature allowing other fighting styles (and philosophies) to influence him . He can now see the objective value of other styles even ones made by people he hates. Using Mishima style moves and the devil gene to strengthen his kit.
The self loathing, matter of fact extremist who forsake a fighting style and feels the need to coldly shutdown the optimism of his opponents is gone.
You mean the worst character in the game? (Lars)
@@strayzzfaxz6740 self loathing is not good.
@@agentc7020 I'm just trying to help everyone realize the truth
@@ObliqueVisualsNz HAHAHAH😐 I may hate Lars but I love the character and he's already been confirmed anyways
@@ObliqueVisualsNz he's literally I the gameplay mechanics video.
my guess is that his heat mode is gonna give jin some mishima moves, like the OTGF and the devil jin laser scraper (the one that combo'd into heat smash)
Yep definitely seems like Heat unlocks his inner Mishima.
Great work as usual by That Blasted Salami! Top notch production. We are lucky in the Tekken community to have TBS.
Edit: Bring back the old intro where someone had their voice raised saying “That Blasted Salami!”
Cheers! That "someone" would be Wolverine 😅
I've been recently convinced to try and get into tekken by a roommate's girlfriend who's a longtime player, and the knowledge that there's a nearby monthly that hosts T7. Been really enjoying it, and mostly hoping 8 has Raven or Master Raven (or another new character with the same broad moveset) so I don't have to learn a totally new character in the move over, but curious to tey Kazuya if that doesn't happen and no one else jumps out at me
I liked the kazuya trailer more in terms of aesthetics. But with every trailer we get more info on how the game will play and my hype for T8 isnt wavering in the slightest 😁
2:08 Just want to voice my agreement here
Especially since watching your *excellent* Tekken Archetypes video when that dropped, it really became clear to me just how homogenized and samey the T7 roster got late into its life. I personally struggled to find "the character" for me, and the cast lacking that strong sense of individuality kinda exacerbated my character crisis.
Through your breakdown here, I realized that I am not giving the Tekken team enough credit; they really are trying their darndest to give this new Tekken game a heavy seasoning of good-ass fighting game design
I _continue_ to eagerly anticipate your 70 minute breakdown of the 35 minute Tekken heat system presentation (lol)
Cheers Arya!
Is that devil wing-assisted backflip kick takes inspiration from Jun''s move Housenka (u/f+4,3)?
That Jin's version is an EPIC Move!
Love the third strike stuff! Keep it cooking!
More to come!
The salami analysis every week would be refreshing
As always highly quality vid
Very Based Intro
Been waiting for this.
Third strike overviews are fantastic!
My hero with all the flash lights and fire crackers
I thoroughly enjoy your analysis videos! Keep up the good work!
Thank you very much! Have an excellent day.
Jins moves have become more exciting ... i am super excited .. TEKKEN 8 makes me proud that I chose to invest my time in tekken series.. playing tekken is good way to relax ..
I fell in love with Jin in Tekken 5 for his karate moves. But with all this DJ and Lars mixed in, I fear more and more that I am going to play a different character in Tekken 8.
As a Devil Jin player, I'm on the opposite side of the spectrum and will probably have to jump to the Jin ship haha
Is that Rungo's theme from Battle Arena Toshinden that I hear in the background ? Now that's a man of culture
Nice catch!
@@ThatBlastedSalami Thanks! This game and Tekken 2 were my first PS1 games. The soundtrack was amazing!
Okay was this A breakdown or a meme Video I couldn't Tell 😂😂
Great work as always
Would love to see this Funny side of yours more often in These videos
Love ♥️
Bit of both :)
Cheers!
Can't wait for Asuka to be in heat
Really waiting for a Bryan trailer. Can't wait to see what they do with him in this version
Best breakdown I've seen. Awesome job guys.
8:37 This looked like Jin gets his Omen stance back and seemed more of like DVJ's original moves (like 2,2,1 or TGF). I really love his old stance way back from TTT1 as it gave me more creativity on what to use in specific situations.
Big fan of these videos 💜
If jin plays like this then I am curious about the lars trailer
fr, anime knob about to travel to a new dimension hopefully
My guy left the Mishima mindset, he back to the Kazama grindset now
Kind of wish he specifically said "Power isn't everything", but I'll take it. Character development!
Jin's new RA maybe lacks a bit of impact but all his other moves definitely dont, which is the important part (imo)
I like the contrast between Jin and Kazuya here. Both of them have embraced the devil gene but on the opposite directions. Kazuya is letting himself become the devil and slowly losing his humanity, hence he can transform into Devil Kazuya. On the other hand, Jin has mastered the devil gene without losing his humanity. So he can tap into Devil Jin's power without the need to transform.
We've already seen this in star wars and any other father/son feud.
I seem to be one of the few that really likes Jin's finisher. It looks... In control opposed to Kazuya's violent and over the top and reckless attack. It fits them both perfectly.
Also that screw claw/kick move Jin has isn't Lars. It's Devil Jin's u+4 (Somsara or something.)
Looking closely af Jin's TGF animation, it looks exactly like Tekken Devil Within's when used by regular Jin. Amazing that they're tributing not only TTT and T4, but Devil Within as well.
I was kind of hoping he had more Devil Within moves.
@@cubanorasta94 Hope they include more of these as the game develops.
@@MaverickHunterVile Me too man.
Someone needs to clear all the doubts regarding heat system as eventho they made it quite clear enough tho sometimes confusing, its pretty much understandable. And yet many people are still confused and think its still some sort of 2D bar system.
There's just 2 ways to activate heat:
1. Heat burst:
Instant activation, does'nt combo on normal hit, gives u 1 heat energy for doing 1 heat specific action.
Primarily used as combo tool for bound and extending combos with the acquired heat energy.
2. Heat engager:
Attacks that puts u in heat, doesn't give a combo, and not ideal combo tools either. Gives 2 heat energies instead of 1 bcos its not a combo tool, u have access to 2 heat specific actions u can use in the nuetral.
Primarily punishers and this is the defensive capabilities of heat system because a correct punishment with a heat engager might give u frame advantages and pressure in the opponent's face while having 2 heat energies if they open themselves to get punished.
Once u r in heat u have 2 heat specific actions
1. Heat Dash:
Cancels for certain moves only when u r already in heat so that u can spend 1 heat energy to cancel certain moves and pickup opponents for a combo if it connects.
Heat dash cancellable moves may have changed properties when in heat that allows u to combo afterwards.
2. Heat smash:
Rage drive type attacks only available durinf heat and completely uses heat if used, so after a Heat engager on hit, its better to use a Heat dash and then a heat smash so as to not waste one of the heat energy.
When Jin gets a glowing red eye, he gets access to his old omen stuff. The hellsweep after his SS2 (which gives him the glowing eye) is likely and "omen" hellsweep. My guess is that he still has his traditional llrk.
I have never played any other fighting games besides tekken(since tekken 4) but holly shit I d be lying if I say the KoF franchise is one I admire from afar and Rock HOWARD is by far one of the most cool characters, I hope they have him in tekken 8 would be extremely fun
Jin looks great and seems to have strong moveset identity for sure. I do hope some of the bloat is being reduced. And yeah it's weird how Kaz has easily the most elaborate super so far.
I just wanna see Dragunov, man. His return seems likely given his popularity, but you never know.
I know people are not a big fan of Lei, he is not played much, and people hate fighting him, but I'm still praying this man make a return. I wonder if he will be a Robo Cop, or if he would be a drunken old master in Tekken 8. anyways, Cheers.
Poor guy
Hoping we see King or Lars next.
Jun should be next focus on the Mashima family
That heat string that ends with a lighning bolt is 100% his Heat Smash, you can even see his Heat end for a few frames after it
The backflip looks a lot like Diablo Jim's U4. Damn. I'm gonna miss that hot topic look and bad posture. But hey great buff for regular Jim
damn that hotdog truck is durable AF.
The D1 extension is actually devil Kazuya's ff2 from ttt1
Velvet room theme is a surprise to be sure but a welcome one
I also noted his quote in starting and surprised
I love this series !
Just because Tekken has elements of humor and unrealistic fantasy doesn't necessarily mean it can't have nuance, the series had nuance in it's story and character development all the way until Tekken 6 (yes even Tekken 5, with all of the weird, sudden and jarring changes that it made still had a semblance of nuance left peppered around within the Tekken universe), this trailer gives me hope that they are at least TRYING to salvage all the damage that was done to the Tekken lore in 6 and 7.
True, Tekken 4 especially was a highpoint when it came to this so I hope the character's motivations are properly explored.
@@ThatBlastedSalami "Tekken 4 especially was a highpoint when it came to this so I hope the character's motivations are properly explored."
While I agree that Tekken 4 was the highpoint when it came to characters motivation in the Tekken series , it's really not anything worth praising in the grand scheme of things. For instance, most of Tekken 4's prolouges have the problem of "Tell, but DON'T Show", meaning we don't get to see Paul's regression from his glory days, or Laws depression after failing his restaurant business which he worked really hard to get started. It's all explained to us through a few minute narration. It's even worse for the endings, since those range from at best five minutes, and at WORST about ONE minute, which isn't much story to tell... Yeah, Tekken 4 had a decent story for it's time, but that's not saying much when most fighting games at the time, BARELY did anything with it's story, if at all ( Street Fighter, and Virtua Fighter). And T4's story is laughable when compared to games in other genres that came out either around the same time as T4 or EVEN before it, with these games telling rich narratives with complex themes and TONS of character development like MGS 1-2 ,and Final Fantasy 9.
And it gets even worse for other Tekken games for some of these characters, For example, up into this point in the Tekken series with 7, Kazuya is STILL a one dimensional villain who will kill anyone who is an obstacle to achieve his goal of world domination , just see Kazuya's Tekken 5 ending where he kills his own grandfather, and laughs like an absolute madman after doing it.That's it, that's his ENTIRE character, riveting stuff... It gets even worse with side characters, who either regress ( like Paul becoming an absolute moron who has a goofy catch phrase of being the "toughest in the unniverse") or being a character that never develops at all ( Bryan is still a one- dimensional villain who like to destroy things because he can) . It's dumb. And I know someone going to criticize me for comparing T4 to games in other genres including an RPG, but I don't like that fighting game community will hail Tekken 4 as the standard for fighting game story telling as if it rivals the best in other genres when it clearly doesn't, nor is it the best in its own genre, since both developers NRS, and Arc System Works, have both told more engaging narratives with TONS of character development in their fighting games in recent years. I'm not angry just offering my two cents on the matter, since no one never seems to bring this up.
Finally, I really like the direction T8 is going in, since it seems to be going in a more anime direction, with Jin dong cart wheels, and hit sparks flying everywhere with every attack, it seems like Jin really took a page from Lars here, and I'm all for it, some people will criticize this for not being realistic, but do I REALLY need to reminding that this is the same series, where you can play as a bear, a boxing kangaroo, a gigantic robot, a cyborg, and a FREAKING magical piece of wood that comes to life? Do I really NEED TO REMIND YOU that the main focus is on super natural beings known as devils?
In regards to game play, I was never the biggest fan of the game play, which is not surprising to me, since despite many FGC content creators trying to define what objectively makes a good fighting game, the reality is that the answer to that question is going to change depending on WHO you ask, EVEN among pro players. For instance, they are are pro players that only like fighting games that are primarily footsie based, so games like Street Fighter and KOF are games that they are most likely going to love and hate airdashers like BBCF, GGXRD, and MBTL. Personally, I prefer airdashers over purely footsie based ones, since the extra movement gives you more ways to approach the opponent during offense and neutral, but I'm aware it's an opinion that definitely isn't shared by everyone. Though this fact isn't surprising to me, since fighting games are still art and art IS subjective, and what is good or bad is going to VARY from person to person.
And one of the things I value in the fighting game is unique characters that set them selves apart from each other, whether that be in terms of movement speed, defense, and ESPECIALLY game plan and unique system mechanics ONLY available to that character. It's one of the main reasons that I didn't like DragonBallFighterZ, since when that game launched the game felt very homongenized, and in that way didn't feel like an Arc System works Title at all, especially when you compare DBFZ to Arc System Work's earlier titles like GGXRD and BBCF where the characters were JUST AS complicated as the universal system mechanics themselves. And it's not just a problem I have with Arc either, since even more newer titles from other developers suffer from this issue I have with Homogenization, with games like the new Melty Blood, and even Tekken 7 suffering from this exact same problem ( infamous FGC Content creator Aris himself ADMITS that Tekken 7 is homongenized). Currently, games like BBCF, GGXRD, and SC6 are my favorite fighting games since all three have what I'm looking for, with BBCF being my number one, since that currently is the most unique fighting game currently out on the market IMO.
I say all of this because if your love for the game is not there your chances of wining are MUCH lower, and those people will always be behind the curve of those who ACTUALLY enjoy the game. (High prize pool or not). So as someone who doesn't particularly care for footsie based fighting games in the first place ( like KOF, Street Fighter, DNF DUEL, GBFVS) the recent million dollar announcement for SF 6 doesn't do much for me in terms of motivating me to play the game. The only positive I see is that other fighting game developers may feel the need to have prize pools, to match their competitors to help keep interest in their games for casuals outside a particular community. That being said, I'm happy for Street Fighter fans and footsie based fans though. Overall, the idea of giving new characters, some individuality with the heat mechanic will hopefully make T8 more interesting for me, will see.
I think part of the reason I enjoy watching videos like these despite my lack of interest in the game play is the sure production Tekken content creators put into their work, with Blasted Salami in particular being the best at it by far. Seriously, the amount of editing on display in some of these videos is INSANE, and I can only imagine how long it was to write the script on some of these videos. Keep up the good work.
@@lapis3965 what the actual fuck
forward 4 is definitely CH. You can see Kazuya in the inital frames for an attack.
You can clearly see which moves are taken from “the devil within” as on start up there is that devilish redness before he executes them
Arya's wishlist has been checked off it seems. I remember sometime during Tekken 7 him mentioning that in Tekken 8, Jin & Devil Jin to be fused into one. Your prayers got answered.
I'm surprised as to you being the Tekken person who first mentioned Jin's new moves to be inspired from Lars. No wonder Lars in the TGA trailer encourages, "You can do this Jin Kazama!" It does make sense from story point of view because Lars is true blue Mishima who hasn't shown signs of corruption. Sweden truly is far from Japan I guess. I've always thought it weird as to why Jin isn't able to unlock the Omen stance in Tag 2 when he has Lars as his partner, for Heihachi's blood flows through his veins, unlike the adopted Zaibatsu heir, Lee Chaolan.
I've been watching reaction & breakdown videos, & I saw Aris's too & he said something very interesting that didn't cross my mind. Now that there are lots of hit sparks & funky movesets, he said that they must be using assets from Tekken X Street Fighter, & the theory does make sense. Akuma dropped in Tekken 7, Fahkumram & Katarina were Sagat & Chun-Li respectively. Harada-San had already cemented his job in Namco during the 90s when he smashed sales records & eventually he became the Tekken guy. This time too, he sensed the market & was wise to go for Tekken 7 instead of the crossover. Remember how in Street Fighter X Tekken, it was Capcom's imagination of Tekken characters with Street Fighter mechanics. They nailed the characteristics of the Tekken characters very well. So well that 'cough cough' a significant number of Tekken 7 characters have their rage arts inspired from their SFXT counterparts. Heihachi's & Kuma's goofiness, Yoshimitsu's & Raven's ninjutsu, Jack's roboticism, Bryan's thrill for combat; Capcom did a fantastic job, even though some characters like Steve & Lei needed a few touchups but overall, the SFXT incarnations were great. What's important to note here that Capcom got 3D characters working in 2 dimensions with meters & it worked.
Now, coming to Tekken X Street Fighter, Ryu & company needed to adapt themselves into 3D world. And since we've seen how Bandai Namco did a spectacular job of that with Akuma & Geese in Tekken 7; so much so that they broke the game. They were playing Tekken as well as 2D meter game in Tekken 7. Namco must have thought of a universal meter system for Street Fighter characters in Tekken X Street Fighter. And THAT must be the heat system in Tekken 8! 3D fighters have always been about universal system mechanics & the universal heat system looks like the answer to 2D's meter. I even read someone saying how SoulCalibur VI's meter system was a testing ground for Tekken 8's meter system. All-in-all, the TGA trailer was the only disappointing one for me. With these weekly trailers, I'm hyped. And get going Arya! You're doing a fantastic job !!!
Thank you for the kind words!
@That Blasted Salami I know that Jin Kazama that he has a lot of potential couple of references with his Special *EX* “Moveset” ability that 6:08 1st: Benimaru Nikaido from SNK’s: King Of Fighters Handou Sandan Geri with His new defense attack reacting to go into offense & Sqaure Enix’s Final Fantasy: Sephiroth which is the One-Winged Angel allusion to Jin Kazama mixture of combination to use his Devil Form and his original classic Kazama and Mishima Fighting-style back as Fusion mode + the reaction itself to as well but I’m still excited 😆 what they’ll bring for surprise Character Gameplay Trailer announcements leading up towards to the Tekken 8 Released I’m hoping it’ll be April 2024 release that’s where I will be suggesting to at it.
TK8 I’m still sure positive they’ll have Guest Characters like: Rock Howard From SNK King Of Fighters, Dante From Capcom’s Devil May Cry
❤️🔥💙, Baiken From ARC System’s Guilty Gear ⚙️ / Ryu Hayabusa From Koei Temco’s Ninja Gaiden / Ryu From Capcom’s Street Fighter and Final Addition Fighter: Senran Kagura 💙 Guest Character Wild Card pick “Yumi Or Homura” to be honest with I would definitely pick Asuka (Marvelous Senran Kagura) as a Guest Character In Tekken 8 DLC Season Expansion Pass eventually joining the next Latest game’s roster for later in the Future Planned to TK8 DLC Season Pass.
This Jin trailer looked great, some of his design elements have similarities to Fatal Fury/KOF's Rock Howard and the heat combos look exciting. Can't wait to see Lars in upcoming trailers.
0:28
I'll try to point this out real quick without getting into a full-blown rant.
But now we see Jin getting a stance mixup after a 2,4.
Tekken 7 was very much the game where I realized that a lot more characters rely on stance mixups.
It was always increasing in small doses from T5 to T6 to Tag2 to T7 and now on the cusp of T8, I've now noticed how prevalent this is going to be.
Keeping in mind that the name of the game has switched from Tekken to Aggressive, I see this as an interesting balance opportunity to make players rely more on forcing putting your opponent in tricky situations by getting into your mixup stance or activating Heat instead of a more slower-paced, "Death By 1000 Cuts" or "Death by Long Winded Combo" approach.
Again, remaining cautiously optimistic here.
I just hope they don't tone down the movement or execution too much to make it still rewarding to learm the finer details instead of just unga-bunga facerolling your way to victory.
Great analysis as always! The stance is called Zenshin though, not Zenjitsu
True! I made a mistake there
Another sweet analysis video. A thing that I didn't see talked enough, is that eye glowing cd. I think it's a stance you can access from specific moves. In the trailer Jin does his traditional CD 1, but later from the eye glowing cd he does the omen tgf. So I wonder if Jin will still have his hell sweep from regular CD 🤔
some tekken fans are making a mistake of saying this is a larz thing. Jin fighting style here is a combo of the mishima fighting style, kazama fighting style, tekken 6 and7 and the devil jin fighting style.
He’s gonna be fun
8:30 to be fair he actually already had access to Heihachi moves in the Tag games through his Omen stance which was accessed through his Power stance lol. The new thunder god fist animation he has is so sick though like it looks like there's so much power behind it
Jin looks really fun so far lol
I kinda wish I could see a new Byron trailer. He's such a staple of the franchise
TMM mentioned this but this possible heat smash at 6:30 is a tribute to Tekken 4 Jin's unblockable Laser Scraper, followed by Devil Jin's Lightning Uppercut and U4. Interesting observation imo
Ok so... who's trailer's next?
My guess is:
1. Lars
2. Paul
3. King
Great video, hope namco checks it out too.
i dont think devil jin will be removed entirely, but might be dlc this time around instead of a base character.
simply put jins t3 fighting style being wanted is the whole reason dvj exists, and the way the character is justified in the roster is because hes treated as a what if version of the character
of jin losing himself to the devils power at certain points in the story.
from t3 to 6 his costume never changed because its assuming he lost control ever since t3, and thats how ive always seen it.
hence why they never made a devil jin version of jin with his suit or something.
or why his t5 outfit was an alternate instead of the main one.
little things like that.
in t7 they finally went and said this is jin specifically losing control after being captured by raven and such.
that was a long tangent but its to say that, dvj will always have a place as a what if character, and they can always enhance the dark side of the character, so while jin has a few dvj moves, they can go even further with dvj and make him a way more crazy mishima like they did with kazuya, but even more unhinged
some people mentioned doing something like sfv did with Kage/ evil ryu and make it a manifestation of the devil gene like it was its own entity.
so theres plenty of directions they could take it.
Jin FTW
Yes
Tekken 7 is almost 10 year from the day it was in Beta in arcades in japan
i said this in some other dude's video already but, wouldn't it be funny to hear all the 2D haters sigh of relief that Geese and akuma won't be in tekken 8, only for harada to put Rock howard in the game LMAO
Jin's forward kick was a counter hit. If you look closely at Kazauya, he was about to attack right as Jin was kicking.
Having not Devil Jin is such a lox for the series
Looks pretty good, I mean, Jin's still Jin so no problem! Probably the most complete version of Jin to date gameplay wise! Now just give me Feng! :)
I think that jab string into flip actually resembles DJ's u+4 as opposed to a lars move, except obviously done with a hand instead of a foot
f4 combo definitely still look only on CH. You can see a few frames where Kazuya started an attack.
Also the woman doesn't seem to horrified that two of the biggest war criminals in the world are slamming each other against her stand.
Also also GIVE LEI CHAOBLA!
To Contrast Kazuya, Jin needs a New Form, Angel Jin.
The "bloat" will be the paid DLC characters.
i see that hot dog stand guy becoming a meme
I love u videos
We definitely need Devil Jin in this game. A new kind of mishima with crazier new moves .
6:40
The reason why game's effects are so flashy is this. Harada never saw the actual gameplay without sunglasses, therefore this doesn't affect him. 🤣
Lady in the hotdog stand should be holding on or something. lol
6:40 time for a late night T8 sess
arya watching the fury videos? great breakdown nonetheless
Power and strength have differences so saying strength isn't everything is not the opposite of power is everything.
Power is power - cerci lannister
Yes but Jin uses the same word "chikara" to describe both in this context. What he says in Japanese:
Tekken 7: Chikara koso subete
ちからこそすべて「力こそ全て」
Tekken 8: Chikara dakega subete janai
ちからだけがすべてじゃない「力だけが全てじゃない」
Are literal opposites.
I played Jin when he switched from Mishima style to traditional style, and I think will still play him with this new anime karate style. All I need to see now is if he still has parry. Harada, pls.
Thats not the power crush at the wall its new heat mechanics built in feature activates if opponent retaliate like the king they shown us in trailer.
I didnt noticed before but i think kazuya got a new animation for his F+3
He uses it when jin does his D+1 power crush , it looks different