Intro to WebXR and A-Frame Part 4: Interactions, Raycasting, Components, and Event Listeners

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 9

  • @jeffg4686
    @jeffg4686 5 місяців тому +2

    This whole field died because it came before the headsets.
    Now, there's no training on the latest and greatest.
    But, this old training is still really good regardless.

  • @RyanScottForReal
    @RyanScottForReal 3 роки тому

    Thanks for making this, excellent instruction.

  • @lovnishverma
    @lovnishverma 6 місяців тому

    Good
    Thanks From India :)

  • @abethegolfer
    @abethegolfer 3 роки тому

    Great video, really appreciate it.

  • @axs203
    @axs203 2 роки тому

    Thank you this was so helpful! I have been trying to find examples and it's not easy. If oyu have the time to make a video about keyboard input and how to alter objects I would be so grateful. I have been here for 2 days and nothing so far. Thank you for your time!

  • @bitflave
    @bitflave 3 роки тому

    Hi, how do you prevent raycaster from going through several objects? (example: I have a wall and a clickable object behind it, I do not want the object to be clickable from behind the wall).

  • @FPChris
    @FPChris 3 роки тому

    How do I assign an Oculus button (A for example) to trigger the ray?

  • @sotirisdovas142
    @sotirisdovas142 3 роки тому

    Hello there! Thanks for the video by the way.
    I have a problem. I can only perform the click event when the middle visualised cursor is on top of the box/cylinder/etc. I would like to click with my mouse regardless of this virtual cursor. How can I do this? I am working on an AR project and I want to interact with different entities with just a tap/click to specific points of the screen without trying to align the virual cursor with the augmented object.

    • @sotirisdovas142
      @sotirisdovas142 3 роки тому

      I just figured out that there is a conflict when I use the AR.js library. Do you know how could I solve this problem?