This whole field died because it came before the headsets. Now, there's no training on the latest and greatest. But, this old training is still really good regardless.
Thank you this was so helpful! I have been trying to find examples and it's not easy. If oyu have the time to make a video about keyboard input and how to alter objects I would be so grateful. I have been here for 2 days and nothing so far. Thank you for your time!
Hi, how do you prevent raycaster from going through several objects? (example: I have a wall and a clickable object behind it, I do not want the object to be clickable from behind the wall).
Hello there! Thanks for the video by the way. I have a problem. I can only perform the click event when the middle visualised cursor is on top of the box/cylinder/etc. I would like to click with my mouse regardless of this virtual cursor. How can I do this? I am working on an AR project and I want to interact with different entities with just a tap/click to specific points of the screen without trying to align the virual cursor with the augmented object.
This whole field died because it came before the headsets.
Now, there's no training on the latest and greatest.
But, this old training is still really good regardless.
Thanks for making this, excellent instruction.
Good
Thanks From India :)
Great video, really appreciate it.
Thank you this was so helpful! I have been trying to find examples and it's not easy. If oyu have the time to make a video about keyboard input and how to alter objects I would be so grateful. I have been here for 2 days and nothing so far. Thank you for your time!
Hi, how do you prevent raycaster from going through several objects? (example: I have a wall and a clickable object behind it, I do not want the object to be clickable from behind the wall).
How do I assign an Oculus button (A for example) to trigger the ray?
Hello there! Thanks for the video by the way.
I have a problem. I can only perform the click event when the middle visualised cursor is on top of the box/cylinder/etc. I would like to click with my mouse regardless of this virtual cursor. How can I do this? I am working on an AR project and I want to interact with different entities with just a tap/click to specific points of the screen without trying to align the virual cursor with the augmented object.
I just figured out that there is a conflict when I use the AR.js library. Do you know how could I solve this problem?