Am I the only one who thinks that webcam placement is in a really bad spot? It's seems so distracting and covering a lot of where the action is taking place...
Thank you for the content, but could you consider repositioning the camera window? It's dead center in the middle of the action and is super obstructive for ppl trying to watch the match and pick up pointers, sorry!
I love how a projectile base character can deal almost a full health bar worth of damage while also being the smallest and most mobile. ... For real, I love how insane this game is. I need to learn Peacock (tho I hate spamming her x _x)
@@thecountercounter9127 nah, on the other hand every characters have ways to deal with her zoning, same level players would have more troubles against a band than a peacock IMO.
Mind you here she's in a 2 team which boosts her a little and her combo damage on those characters was heavily dependent on meter (usually 3 bars). If you look at the frame data most of her buttons are complete ass which makes her a sitting duck when without an assist and/or cornered. I think Squigly has the smallest hitbox. Of course if she gets in she can do some stuff but every other character does more than she can at that range.
i wish i could actually play peacock lol i just cannot spam the bombs properly my finger just goes A and i actually slide onto the enemy and proceed to get combo'ed to death. it's sad.
wiki.mizuumi.net/w/Skullgirls Mizuumi wiki is the most detailed and complete wiki, it has everything you need to know. The in-game tutorials are very good primer. discord.gg/skullgirls is the main Discord link and where you’ll find people to play with. All you really need to play is a character, a combo, and preferably a simple reset
if it's a true combo, IPS will kick in eventually and the attacker has to burst bait or end their combo if it's a reset (intentional drop), the defender has to guess and perform the correct defensive option to get out of the situation and possibly retaliate. otherwise combo scaling resets, the IPS bar may drain a bit, and the attacker starts a new combo
Now this is the quality peacock content I signed up for
I love how George started to vibe while everyone else was fighting 3:11
"just minding my own business, continue kickin butt why dont'cha?"
I’m glad I’m seeing Skullgirls get some love
Fun to watch but looks scary to play lol
Don't worry it's fun to play there's so much cool things you can do in this game my guy
fighting games in general
4:34 This is why i main peacock
🗿?
@@cronqvist5763 That brutal combo, Peacock barely got hit at all while the Cerabella went from full HP to no HP in only like 15 seconds or so.
@@OddsShroom tbf Swift had the damage boost using only 2 fighters that round
13:42 I sometimes wonder if fighting game players are even human
I bet they have 3 hands o each side and 6 fingers for each hand
As a fighting game player [good on keyboard, surprisingly] this is a factual statement
Watching this. Expert level ranged. Play and just seeing hearing this game again is just great
6:25 scribble cat!
I like how he taunted in the middle of the combo at 5:54
My question is how? There was like, one frame of the taunt animation on screen
@@graysonwells21 honestly, not sure how but it was most likely just a disrespect quick input while he was in hitstun
@@stormedrain man, these pro players are on a whole different level…
4:02 just watch
25:13 dekillsage got done dirty. Look at his face. The face of a very frustrated man.
Extremely smart use of Peacock's sole defensive option, MP Bang!
Minette off in the background, I'm still sad she lost out in the DLC roster vote.
that green cerebella is actually extremely good.
Skullgirls, the game where combos legit never end. 😆
they end very quickly, people just reset 😊
This is by far one of the weirdest fighters I've seen. Kinda reminds me of cuphead a little.
Peacock was made to imitate those old rubber hose style toons.
I was talking about the game as a whole. I never knew it existed until today.
@@tntxgoodin try it out. it's only 10 bucks on steam and the community is pretty open to new players
@@Ninja-The-Red-Shinobi I'm definitely thinking about it. I'm not that great at fighting games, but hopefully, this'll be a turning point.
@@tntxgoodin I heard it goes on sale a lot so maybe even less then that it is pretty fun I think you'll like it
16:14
Personally if I'm against a really peacock I'd just cry in the corner while she taunts you, fricking zoning dude ugh
Am I the only one who thinks that webcam placement is in a really bad spot? It's seems so distracting and covering a lot of where the action is taking place...
They look crazy while fighting-
8:15 TJ is a god
0:51 nice doge
MoAr skullgirls hell yeah. I’m going to actually need to learn this game
These sets were so sick
til: this man's favorite stage is lil wayne's mouth
Jesus christ your Double is so unbelievably awesome to watch. Keep it up dekillsage!
NOW I KNOW IM NOT THE ONLY ONE WHO PLAYS SKULLGIRLSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Thank you for the content, but could you consider repositioning the camera window? It's dead center in the middle of the action and is super obstructive for ppl trying to watch the match and pick up pointers, sorry!
2:37 *Dat Reflect!*
**angry cartoon noises**
24:54 wait till the end
I love how a projectile base character can deal almost a full health bar worth of damage while also being the smallest and most mobile.
... For real, I love how insane this game is. I need to learn Peacock (tho I hate spamming her x _x)
That sounds like a disaster of a balancing issue
the counter counter to be fair all the characters are capable of fucking up health bars with support.
@@thecountercounter9127 nah, on the other hand every characters have ways to deal with her zoning, same level players would have more troubles against a band than a peacock IMO.
Mind you here she's in a 2 team which boosts her a little and her combo damage on those characters was heavily dependent on meter (usually 3 bars). If you look at the frame data most of her buttons are complete ass which makes her a sitting duck when without an assist and/or cornered. I think Squigly has the smallest hitbox.
Of course if she gets in she can do some stuff but every other character does more than she can at that range.
@@thecountercounter9127 no, not really. this game is amazingly well balanced
i wish i could actually play peacock lol
i just cannot spam the bombs properly my finger just goes A and i actually slide onto the enemy and proceed to get combo'ed to death. it's sad.
Lol. Your portrait looks like the preview when skipping through a video. I kept try to move my cursor off the screen or defocus it.
i came to see good a good fight and that's what i got,
Still mad about assist call lockout on teleport not affecting Lock'n'Load.
It does affect lock n' load though
I'm shit at fighting games and can't tell if peacock ToD 'ed off each touch
So basically if u get combo’d upon twice you lose?
I'm not gonna deny SFD's skill with Peacock, but I kind of felt they were better with Cerebella
Peacock ❤
22:17 holy shit
the godlike flex
The speed of the game is much faster too the the gameplay I’m used to on Switch.
is there a learning resource for this game? always wanted to get into it, am on pc
@@Gorabora thank you!
Even the game itself counts with a great guide
wiki.mizuumi.net/w/Skullgirls Mizuumi wiki is the most detailed and complete wiki, it has everything you need to know. The in-game tutorials are very good primer. discord.gg/skullgirls is the main Discord link and where you’ll find people to play with. All you really need to play is a character, a combo, and preferably a simple reset
The game has a pretty robust tutorial built in
28:15 what the hell! Peacock used his shotgun twice in the air in one second.
I like how a add popped up right on 29:21
Skulls girls: I sleep
Combo hell: *Real shit*
What
How do you get out of one of those extra long combos
if it's a true combo, IPS will kick in eventually and the attacker has to burst bait or end their combo
if it's a reset (intentional drop), the defender has to guess and perform the correct defensive option to get out of the situation and possibly retaliate. otherwise combo scaling resets, the IPS bar may drain a bit, and the attacker starts a new combo
More SG content please!
HOLY FKING SHIT, IS THAT HOW NORMAL COMPETITIVE PLAYERS IN SKULLGIRLS PLAY LIKE?!
(Beautiful tho...)
No they're kinda more like in the veteran side of things now
wtf am i watchimg