Star Rail Got Nerfed in Version 1.6

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  • Опубліковано 25 чер 2024
  • Version 1.6 of Honkai Star Rail lowered the difficulty of the game's story. Let's see how much easier they've made things by fighting Belobog bosses Svarog and Cocolia once more with only Trailblazer.
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КОМЕНТАРІ • 426

  • @whisper3856
    @whisper3856 5 місяців тому +781

    I wouldn’t have thought that a few levels would make a significant difference

    • @uyeah1234
      @uyeah1234 5 місяців тому +92

      Enemies get a bonus damage reduction for each level above your characters. Less damage reduction plus lower defense stat and a lower hp stat 5 times over is massive differnce.

    • @Oliverph0enix
      @Oliverph0enix 5 місяців тому +20

      Have you ever played an rpg game before

    • @chaosinfernoid9008
      @chaosinfernoid9008 5 місяців тому +21

      Basically it scales up exponentially. A Level 1000 Mob that doesnt do any damage would straight up be unkillable.

    • @grigoryp.7366
      @grigoryp.7366 5 місяців тому +21

      ​@@Oliverph0enix what do you mean if he played rpgs before? You're saying that like it's supposed to be a staple in the genre, yet not every rpg has drastic scaling, in a lot of rpgs having only measly 3 levels of difference would result in very minor stat changes and have no effect, especially in the lower part of the level range. Have YOU played rpg games before?

    • @Conqueror-of-Demons
      @Conqueror-of-Demons 5 місяців тому +8

      Every MoC stage enemy has level difference of 2.5 and you can see just how stronger they get with each stage.

  • @darkhydra4262
    @darkhydra4262 5 місяців тому +884

    Tbh I think the level lowering is to help new players get to the new premiere content just a little faster, cant say I blame them because when new stuff drops a lot of new players are gonna rush to the content to open up events and see all the cool new stuff.

    • @Blazeingash
      @Blazeingash 5 місяців тому +63

      Yeah I agree this is to make sure new problem don't leave because some old boss was too hard

    • @xy1xy
      @xy1xy 5 місяців тому +62

      Plus, new players have other much harder gamemods to worry about.

    • @xinshi3090
      @xinshi3090 5 місяців тому +4

      But it’s still gonna take 1 month or two to finish up everything grinding the latest stuff

    • @snow7956
      @snow7956 5 місяців тому +8

      As someone who played since Seeles first Banner and who started playing such gacha games with honkai star rail i somehow managed to play through it without any issue despite not knowing what the hell i was doing.. i don't really think the game needed the level lowering? Or was i just extremely luck to only struggle with kafka?
      Edit: i wanted to add that my characters had at level 80 about 1400 ATK and basically no CRIT..

    • @darkhydra4262
      @darkhydra4262 5 місяців тому +28

      @@snow7956 its more so you wanna expediate old content for beginning players so they can reach the new shiny stuff on the recent advertisements.

  • @mewstone8442
    @mewstone8442 5 місяців тому +218

    The endgame is getting more and more difficult so the devs making the early main story easier is so nice of them

  • @uyeah1234
    @uyeah1234 5 місяців тому +396

    I do not mind this change at all. In fact I see nothing but improvements for newer accounts. Trailblaze levels gates so much content, making it easier to accses that content is nice quality of life. If you are stuck on a trailblaze fight people often waste resin farming lower level domains with worse drop rates. They're farming low tier gear to beat current content that just makes the gear they just farmed instantly irrelvant. Farming higher tier domain that are already easy like xp, credit domains is a massive boost. If one gets stuck in a trailblaze boss they're forced to farm lower tier xp domains which massivly slows down progression.

    • @angeldiaz762
      @angeldiaz762 5 місяців тому +4

      And that's why the way the game is designed, to try to like constantly remind you to raise it, is objectively bad. But it is that way by design, to try to encourage F2Pers to adopt P2W. IIRC I didn't even beat the first world level in Genshin or the second. It was some lightning cube boss or whatever ?

    • @rekoii_chad
      @rekoii_chad 5 місяців тому +39

      @@angeldiaz762 skill issues

    • @hibitterness5990
      @hibitterness5990 5 місяців тому +12

      Agreed. I got into this game more interested in the story than the gameplay. While I have grown to enjoy the gameplay/grind, I joined after the end of the Xianzhou main arc and thus the grind was much more bearable knowing that, after that arc, I would have time to build up my characters. If the story fights weren't doable as a casual F2P then I and many others would probably have bailed. And even if they downgraded the difficulty, the people like me who rushed to the end of the story without properly kitted characters are still going to suffer when the next part releases...but by the time a player reaches the end of the Xianzhou they're probably already invested and it won't be as much of an obstacle. So making the early parts easier is not a bad thing to introduce new players, especially since the company isn't trying to attract peak gamers but as many people who will spend money as possible.

    • @angeldiaz762
      @angeldiaz762 5 місяців тому +3

      @@hibitterness5990 Yea don't waste your Stellar Jades on the green/permanent banner, use them with the new banners when you can. I got Jingliu and Ruan Mei as a F2Per, but I really want Imbibitor Lunae and didn't get him. I am constantly paranoid that the team that I have is like three months or so away from being powercrept but idk

    • @onetrickponysona2613
      @onetrickponysona2613 5 місяців тому

      ​@@angeldiaz762they also made genshin ascension easier

  • @blanc1720
    @blanc1720 5 місяців тому +197

    i dont mind it. i had alot of trouble with svarog and deer first time. i know some new players also having trouble with them

    • @daddyjhin3258
      @daddyjhin3258 5 місяців тому +39

      That deer got almost my entire squad wiped, so my Preservation Trailblazer and Natasha had to tickle him until he dropped dead 💀

    • @boyishdude1234
      @boyishdude1234 5 місяців тому

      Svarog was cake for me. I had no issues with him.

    • @taylorgarrett793
      @taylorgarrett793 5 місяців тому +8

      yea espically as since its a gatcha game, ya might have to sepnd a lot to get good characters to be able to defeat certian bosses
      which can be off putting to a lot of people

    • @BingQilin
      @BingQilin 5 місяців тому +4

      THOSE DAMN PEACH TREES

    • @Sarackosmo
      @Sarackosmo 5 місяців тому +3

      That's the point...

  • @cakeman4527
    @cakeman4527 5 місяців тому +28

    the game has more than enough endgame content tbh story mode becoming a bit easier for new players to catch up faster is fine imo

    • @GiorgosAigio96
      @GiorgosAigio96 5 місяців тому +1

      agreed. the story shouldnt be considered a part of the endgame or treatted as such.
      We just got a new endgame mode and they will definitely add more.

  • @deadbay5199
    @deadbay5199 5 місяців тому +35

    I’m kind of expecting this to happen much more for the future. They probably want to keep the scaling difficulty increase ramping up for the next areas of Star Rail. There’s no way to do that while giving the players a challenge currently without either increasing the level cap, or nerfing the enemies.
    I see this happening in at the final 2.X patch, as well as any further version updates.

    • @1_b0t18
      @1_b0t18 5 місяців тому +9

      Not to mention if they kept the same scaling as before then new players would find themselves far behind the mainstream. Lowering the difficulty and allowing new players to catch up faster definitely allows for more new f2ps to be able to enjoy the game

  • @freshlymemed5680
    @freshlymemed5680 5 місяців тому +212

    I don't really see the issue. Making story content, especially early story content, easier so newer players can catch up to new content seems fine to me. Penacony is right around the corner and the Luofu has a ton of mats new chars want. Letting new players get to these places earlier is good, and it doesn't really stop them from ignoring the games mechanics, proper team building and optimization is still needed by the time midgame to endgame rolls around.
    I doubt Hoyo will nerf story content for other games nor will new content be affected, this is more of a QoL change for new players so they can catch up faster. Also I don't think Genshin has ever nerfed past regions when a new region came out.
    Edit: Also endgame content is still pretty hard so really there's no harm in making beginner areas well, more beginner friendly.

    • @Isomeria450
      @Isomeria450 5 місяців тому +21

      I think so too. 2.0 is right behind the corner so helping newer players to catch up is a good idea since "New characters = New materials in New worlds".

    • @migo1559
      @migo1559 5 місяців тому +7

      Don't forget that the character mats will be made accesible before reaching that point in the game, they said that in an earlier stream. Not sure if it has already been added or not

    • @ifakeifake7612
      @ifakeifake7612 5 місяців тому +2

      "Hard" ☠️

    • @jellatina9654
      @jellatina9654 5 місяців тому

      ​@@migo1559it's already added, got a friend playing catch-up and could do it

    • @jyashin
      @jyashin 5 місяців тому

      Genshin did nerf the Tartaglia fight. The original version was uber difficult (especially when you don't have good characters) and he was significantly toned down around when Kazuha came out.

  • @evapunk333
    @evapunk333 5 місяців тому +127

    I'm kinda ok with this because it got rather annoying if I didn't have enough time to farm super well for my characters I couldn't even finish the trailblazer missions to get caught up to the story.

    • @abaddon2040
      @abaddon2040 5 місяців тому +2

      You didn't have to farm to clear the story, till kafka bossfight you can go literally without relics, only some level up

    • @evapunk333
      @evapunk333 5 місяців тому +5

      @@abaddon2040 Yeah well I tried and didn't get very far...so..🤷‍♂️

    • @boyishdude1234
      @boyishdude1234 5 місяців тому +1

      ​@@abaddon2040 And if you do use Relics, Level Ups and Traces as intended it completely breaks the game pre-Kafka because, provided you have the resources, it makes the game too easy (and not having them makes it way too tedious), which is bad game design.

    • @abaddon2040
      @abaddon2040 5 місяців тому +2

      @@boyishdude1234 not really, doing that is like leveling your party in the early area until lv 100 in a classic turn based rpg, you can do it but the story is made to be played without farming (till kafka intended at least)

    • @boyishdude1234
      @boyishdude1234 5 місяців тому

      @@abaddon2040 But I'm not really farming. I haven't even unlocked the ability to grind Relics yet. The majority of the resources I have, including Relics, were obtained from either chests or vendors, and any "farmed" materials to level them and other things up is incidental as a result of me doing my dailies every day. If I'm breaking the game by simply playing it the way it's intended to be played, there's something wrong. You shouldn't have to ride such a thin line between not being strong enough and being too strong during the main campaign of an RPG. That's a sign of bad balancing. Also, no, it's not comparable to reaching Level 100 in the tutorial in other RPGs. Clearly you've never tried doing something like that, because that takes FOREVER to accomplish, and if you do accomplish it you get far more substantial rewards for doing so compared to Star Rail's early game "grinding", unless of course it's a poorly designed game (couch cough Kingdom Hearts 1 and 2 cough cough).
      Besides, it's also bad design to make Level Ups, Traces and Relics largely optional and then all of a sudden make them required for Kafka. That's a broken skill chain on the flow channel that randomly forces the player to grind for no reason when those things weren't necessary up to that point. That isn't fair. Either make the player interact with Level Ups, Traces and Relics consistently throughout the whole game as part of the game challenge, or don't. You can't have it both ways, and the latter is intrinsically bad design for an RPG of any kind anyway, including Action RPGs, because it means that the RPG elements are pointless filler that detract from the core experience instead of adding something of value to it (n other words, it adds pointless busywork that the game could do better without).

  • @prollyso-yeon211
    @prollyso-yeon211 5 місяців тому +15

    This is a completely positive change, especially when considering the amount of content that will be added to the future and how scaling for that needs to be considered too. Theres plenty of challenging endgame content, the story was never meant to be such. Even before the nerf it was quite easy. To the vast majority of players (likely on autoplay) not doing a 1 character run, this change is near inconsequential and helps speed up the sometimes poorly paced story.

  • @thepuglover888
    @thepuglover888 5 місяців тому +66

    So glad you can continue the Trailblazer only journey!

  • @Livtha
    @Livtha 5 місяців тому +135

    I was worried about going to a higher trailblaze level because of the events(I'm assuming this affects events). Currently TL63 and my characters aren't built enough yet and I have a little bit of trouble with events that require certain number of cycles to get rewards. I think it's a good change though I don't inow why they didn't just give us the option to lower our TL World Level so, people that liked the current difficulty in events and story could keep it.

    • @Jaded1916
      @Jaded1916 5 місяців тому +29

      Yeah, I wish they did what genshin does with World Levels. If you find everything too difficult rn, you can drop it down a level.

    • @matthewkim4342
      @matthewkim4342 5 місяців тому +1

      yea.

    • @Phantom_Zone
      @Phantom_Zone 5 місяців тому +4

      It makes playing Events annoying.
      I thought like Genshin I can lower the level. Using the support character I wanted to farm while lowering the level of my world.
      But then I realized there is no such thing. And I am stuck at 67 with Characters that nowhere near strong enough.
      And I do not have time to put in the game apart from playing the mission and events once a week.

    • @Lusc1nt
      @Lusc1nt 5 місяців тому +3

      ​​​@@Phantom_Zoneyou can farm lvl up materials and relics tho, it takes no more than 15 minutes every day

    • @Phantom_Zone
      @Phantom_Zone 5 місяців тому +6

      @@Lusc1nt buddy I sunk 2k resin and didn't got a single speed boot. And before you say 'Well you have self modeling resin'. I already used the ones I have.
      The new ones need either BP which I don't have time for and Events, which I can't complete.
      It's an extremely slow process for me. I can probably fix this in like 1 month of playing religiously.
      But no. I don't have the time.

  • @yen-pal-7107
    @yen-pal-7107 5 місяців тому +8

    I see this as a win
    All bosses(starting from Svarog up to Phantylia) they took me two to six attempts just to get too the next story content (it was hell pain with school) and now atleast new players who are still early into the game wont have to go through troubles like I had

  • @zacharylandrum4789
    @zacharylandrum4789 5 місяців тому +64

    I don't see how this is a problem. It just makes the game more accessible for those of us who do not have time to grind for hours to optimize character builds.

    • @siliconhawk9293
      @siliconhawk9293 5 місяців тому +5

      so true, i couldn't progress the topaz quest mission because i kept dying had to farm 2 weeks just to play the damn story. i dont farm on star rail at all. i only play for TB story

    • @Sarackosmo
      @Sarackosmo 5 місяців тому +7

      How can you not manage to do this if you got a healer...

    • @Oldzcule
      @Oldzcule 5 місяців тому

      you cant even grind hours for character opimization because of TB power. the people who are too stupid to beat the bosses just push any buttons and have no gameknowledge. if you build the chars properly, traces, char and weapon level, some decent relics, most of the game is cakewalk.

    • @KytuzuMastema
      @KytuzuMastema 5 місяців тому +1

      Belobog stuff was indeed challenging, I never ignored those high rish high reward chests. I used to lose for little mistakes until I did it underleveled. Xianzhou onward with Luocha, it was mostly a breeze.

    • @MusicLoverInTheSky
      @MusicLoverInTheSky 5 місяців тому

      ​@@siliconhawk9293As a super casual player who plays both Genshin and Star Rail, I'm telling you right now, if you only care about the story and don't really wanna farm anything, don't get to a high TL. Otherwise the game will make you quit.

  • @Shallot3745
    @Shallot3745 5 місяців тому +12

    I don't know if I shulde be glad or disipointed

  • @Mrflipflops_w
    @Mrflipflops_w 4 місяці тому +1

    I have to respect you on this challenge series, i am a little late tho but it‘s mind boggling that you got so far, without the game nerfing the bosses

  • @SailorMusicCat
    @SailorMusicCat 5 місяців тому +18

    tbh I see this as a good change. Like how they’ve nerfed some bosses in Genshin it’s a catch up mechanism for new accounts. It says they’re considering the long term effort of gaining new players who are trying to get to the new content without having to farm as much. (Seriously I had to farm for and build characters I’d completely sidelined for a few bosses in the trailblaze missions) does it suck for those who prefer a bigger challenge? Yeah but at the same time they made MOC harder from what I’ve read on hoyolab. So it’s a balancing act. It works for me.

    • @SailorMusicCat
      @SailorMusicCat 5 місяців тому +1

      I suppose I should also mention I’m one of those not a day one players. Roomie didn’t register she had room on the computer till early 1.3(when she was swayed by IL coming out to let me see if we could find anything to delete/move to external hard drive) and I didn’t get a phone I could play it on until 1.5. Feels like the fact my experience is as a late addition player is probably relevant to my experience.

  • @selena08354
    @selena08354 5 місяців тому +5

    This change makes me happy, I can't even tell you how long it took me to complete the main quests because of the hard bosses, I had a full team but I didn't know how to build them properly so I died over and over until I just got lucky I guess. Great change

  • @astsophia
    @astsophia 5 місяців тому +68

    Tbh is a good change, my friend basically dropped the game because she didn't want to farm to complete the mission, and wanted to farm later. Hsr is still a good and challenging game in the right content, and I don't doubt you will face some difficulties even with the nerfs

    • @Glast04
      @Glast04 5 місяців тому +1

      Exactly. A fight that was challenging doesn’t suddenly become a breeze because of these changes lol.

    • @Void_Everfrost
      @Void_Everfrost 5 місяців тому +2

      ​@@Glast04a 25% dmg reduction is a massive change. just so you know even the strongest blessing of destruction 3s when enhanced only give you 15% dmg reduction. this is 25% to all enemy for basically free

    • @aperson3787
      @aperson3787 5 місяців тому

      @@Void_Everfrost wrong, there is a destruction blessing that, when enhanced, gives a 36% damage reduce at fighting spirit cap. This, along with the 3* blessing, gives a 51% damage reduction, which can easily remove like all damage if you have like fire trailblazer. Even Claras ult with that brings you to like ~81% damage reduction, insanely op

    • @Void_Everfrost
      @Void_Everfrost 5 місяців тому

      @@aperson3787 we are talking the video and the video is about how main storyline got a masisve nerf on all mobs.
      you can use blessing in trailblazer quest?
      BONUS: also total reduction is actually around 125% if you have the following conditions
      abundance 2s:at full hp reduce 36% dmg pair with shield to sustain full hp
      preservation 1s (enhanced): shielded character take 16% less (24% if enhanced)
      2s destruction blessing: 0.8% per stack 45 stack max when enhanced around 36% when got hit countless time to even reach 45 lol
      3s destruction(enhanced): share dmg equally among character (take 15% less if enhanced)
      2s propagation: reduce dmg taken by 8% per 1 skill point consumption, last 1 turn so a little bad though
      fu xuan matrix of prescience: reduce 12% dmg taken for allies
      total: 36+24+36+15+8+12= 131% dmg reduction. however the condition for full hp 36% might die out before you reach 36% of 45 fighting spirit stack so in reality just keep dreaming of immortality it won't happen i tried especially in conundrum 6+

    • @aperson3787
      @aperson3787 5 місяців тому

      @@Void_Everfrost you brought up blessings before me, I just thought I needed to remind you that that wasnt the strongest destruction blessing, i am yet to even try Cocolia after the patch, I have only done the new boss and it still slaps. without the 25% damage reduction I would get killed everytime lol

  • @welachutmelexcel
    @welachutmelexcel 5 місяців тому +3

    It’s funny how it’s come full circle and blade’s light cone is once again here, ready to be used for the challenge.

  • @ILoveChicken2021
    @ILoveChicken2021 5 місяців тому

    thank you for the information Moosashi!

  • @beans1697
    @beans1697 5 місяців тому +1

    Huh had no idea about this, thanks for the info !

  • @mrswhiddleberry
    @mrswhiddleberry 5 місяців тому +78

    kind of takes out the feeling of satisfaction you get from fighting the same boss over and over until you finally win but also helps new players catch up easier so ig its not all bad. I'll always have the memories of getting demolished by svarog 4 times before finally winning😔

    • @h2o848
      @h2o848 5 місяців тому +15

      i love doing content that's definitely at a higher level than i am, but i'd much rather it be kept to SU and echoes of war (swarm boss 6 is impossible without DHIL/Jingliu) than in the main story

    • @Oldzcule
      @Oldzcule 5 місяців тому

      @@h2o848 small hint. remembrance path with march and dissosiation cards(dont know correct english name) it becomes easy and you freeze the enemies till next christmas

    • @StellaTheBoymoder
      @StellaTheBoymoder 5 місяців тому +2

      @@h2o848 I literally just did the new swarm with Yanqing and March solo sustain, what are you actually talking about it being impossible without Dan and JL?

    • @SyrFlora
      @SyrFlora 5 місяців тому +1

      ​​​@@StellaTheBoymoderit make sense bro not all peep tackle game mechanic inside out. Like freezing enemy after they take action in a turn to make their extra action wasted.
      Not many people know this. Even prioritise stat like def or hp for , debuffer (nihility) , (harmony) support char. They practically contribute less than 20% dps even if u build as dps. Compared to the dedicated dps unit.. wut i want to say survivability is the priority, if the goal is to clear mission, weekly grindy content. I can see Swarm 6 is still hard for some casual people. Especially those that just got into equilibrium 6. Still farming relic etc.

    • @StellaTheBoymoder
      @StellaTheBoymoder 5 місяців тому +6

      @@SyrFlora If someone reaches the level to do swarm 6 and still don't know basic game mechanics they have no other to blame other than themselves. It's not like HSR is a skill heavy game either, everything you need to know is taught by the game while playing and the really advanced stuff is only needed for some extreme challenges like 4* only MoC 12 or SU.

  • @Zoeila
    @Zoeila 5 місяців тому +3

    I think this a good thing because sometimes some could upgrade equilibrium level and be woefully unprepared especially at 60 and 65. I myself have been hesitant to upgrade to e6 till I complete Ruan Mei story

    • @Phantom_Zone
      @Phantom_Zone 5 місяців тому +2

      I stopped playing after Ruan Mei's story.
      Deadass took me 15 minutes as I slowly chip away that fuckers health.

  • @cdlp6793
    @cdlp6793 5 місяців тому +5

    Wait, you can use food during battle?

  • @rpk321
    @rpk321 5 місяців тому +1

    This game actually have endgames, and you don't lock the story behind difficulties gate.
    Just because you can do it doesn't mean the vast majority can do it.

  • @chardors.....
    @chardors..... 5 місяців тому +46

    It's so weird that they did this because idk abt others but when I was doing all these bosses i never had any sort of struggles with them with my dps dan heng

    • @erdeni2349
      @erdeni2349 5 місяців тому +15

      some people just dont want to spend time to think about optimization and just play the story on auto-mode

    • @boyishdude1234
      @boyishdude1234 5 місяців тому +2

      The issue with the bosses isn't that they're hard, it's that they aren't hard at all. They're tedious and mostly just waste your time with pseudo-challenges that barely require any thought or skill to deal with. If they aren't going to design the bosses to provide players with meaningful and engaging challenges like in a proper JRPG, it's better to just make them easier so that way they're not as time-consuming.

    • @gyanaranjansenapati1548
      @gyanaranjansenapati1548 5 місяців тому +10

      ​@@erdeni2349well they are pretty dumb then

    • @ryouskye
      @ryouskye 5 місяців тому +3

      I first had to actually figure out investment for the kafka fight, but phantylia was pretty hard so I'm sure they nerfed her story version

    • @Jaded1916
      @Jaded1916 5 місяців тому

      It's not dumb to be a story player. That's why many games have difficulty sliders and "easy/Very Easy" difficulties exist. Some people get home from work or school etc and wanna chill and relax with a nice game story. Not spend 3 hours farming relics and stuff for a character or two only to still lose boss fight.​@@gyanaranjansenapati1548

  • @Dell96kill
    @Dell96kill 5 місяців тому +1

    I started playing only this month and I don't know if this happened which is good for new players to beat easily

  • @IlLust101
    @IlLust101 3 місяці тому +2

    All I remember was I failed to defeat cocolia 5 times before but now I managed to defeat her in one try I was wondering if they nerfed or buffed something

  • @danysiegh9746
    @danysiegh9746 5 місяців тому +3

    Dang Void Ranger is still the toughest Enemy

  • @angeldiaz762
    @angeldiaz762 5 місяців тому +4

    I think the reason they nerfed these enemies is to make it easier for newer players to progress.

  • @ZagTheRaccoon
    @ZagTheRaccoon 5 місяців тому +1

    Oh that cocolia nerf happening too late for you is heartbreaking

  • @FugiYo
    @FugiYo 5 місяців тому

    I mean these are bosses from the first planet. I'd assume it's to accommodate for the upcoming planets which and is to make it so level distribution amongst the enemies and bosses aren't all over the place.

  • @ekthepro
    @ekthepro 5 місяців тому +1

    I love the nerf cause i hate needing to farm for characters when i just want to experience the story

  • @maestrosyrex
    @maestrosyrex 5 місяців тому +2

    Hoyoverse watched Moosashi and decided to help out the series

  • @RealJayNice
    @RealJayNice 5 місяців тому

    i will not be surprised if Tectone and other Honkai star rail content creators do a reaction to your video.

  • @LinRinku
    @LinRinku 5 місяців тому

    So that explains why I saw so many posts about certain bosses like Svarog being a road block for players while I one shotted them (not without trouble though, which is fine). So as a new player tuning in to this game (like a little less than 2 weeks atm) because of the upcoming free 5 star character, trying to play catch up, I appreciate this change. As much as the feeling of victory after your hard work is nice, I also like not having to redo fights over and over just to progress story. It can be sprinkled in, but there are other game modes you can put that difficulty in.
    I'm not sure if the same can or should be applied to side stories though, like the ones with Argenti or Ruan Mei's bug (I had to fight these at least 5 times each before I finally got through them). Maybe I'd like if the event locked ones weren't as difficult? Then again, it seems like events in this game don't go away as fast as Genshin Impact, and it also keeps the event and some of the rewards past the set duration.
    I do suppose a choice for difficulty like some are mentioning would be a good thing, though. Maybe something like Final Fantasy 14, where if you fail a solo duty and are about to enter it again, there's an option to lessen the difficulty or keep trying again with the harder setting.

  • @MrSocrates_
    @MrSocrates_ 5 місяців тому +1

    I really can't imagine how fast one rush the story quest so it becomes actually difficult for them. I don't remember getting KO'd a single time during my playthrough, and I only used relics from treasure drops.

    • @Silent_Depths
      @Silent_Depths 5 місяців тому +6

      It has a lot to do with what characters you've gotten as well. I had incredibly difficult time completing Belabog's mission where you fight Topaz and her goons. I just didn't have any team at rank 67 who could deal with the instant death strike attacks. The whole team would just die no matter how well built they were with lv.15 relics.

    • @Lusc1nt
      @Lusc1nt 5 місяців тому

      ​​@@Silent_Depthsbuilt Trailblazer and any healer will (slowly) get the job done in that difficult fight you're talking about 😅

    • @Silent_Depths
      @Silent_Depths 5 місяців тому +1

      @@Lusc1nt Probably so, but my Trailblazer was level 20 at the time. Also the only healer I had built was Natasha so the only way I finally managed the fight was by building Bailu (took a week) and giving her the tankiest gear possible so she could revive one random member of the party before dying herself. :D

  • @glam4663
    @glam4663 5 місяців тому

    It kinda makes sense, as new planets unlock over time

  • @Laserstormelpies
    @Laserstormelpies 5 місяців тому +2

    That's so interesting, I can't even find other content creators talking about this. Is there any information on if and how this affects the final Equilibrium? Because I am currently sitting at Trailblaze Level 65 and have already maxed out EXP to go all the way to 70 (the end) but I don't want to raise my EQ Level, since the world already felt tough as is, with 0 really well built characters, but 10 endgame ready characters on my account (lv 80, lc 80, traces max), since relics just never wanted to drop right (I have Jingliu since her release and >crafted< an Ice DMG Sphere for her last week, after trying to get one with the 4 weekly SU tokens every week since I got her, including the "double bonus" event drops).
    Would love to know if I can raise the EQ without having trouble in the game in the future, as someone who just wants to vibe with team comps of character that I like, with them having max level, max lightcone, max traces but only somehow working relics.

    • @anristellariza9036
      @anristellariza9036 5 місяців тому

      If your characters have bad relics...I'm sorry but none of them are end-game ready.
      Personally I only have 3 Characters at Max Trace, and my average cone level is 60. Yet I have never struggled with anything story-related (Even brought along a level 60 Ruan Mei to Starcrusher purely because I just got her).
      I'd say you're focusing on the wrong thing. Traces at average should be left at around 6-8 (And that's for all characters you plan to bring to stuff like Con12 GnG, Diff V Swarm, Pure Fiction and MoC8+), since after that starts to give diminishing rewards. Max Traces should only really be reserved for the characters you REALLY REALLY like. They're too expensive, even if we ignore levelling Basic Attacks. Levels are worth it, though, so no issues there.
      Aside from that, Relics. That's really all you need. With half-decent relics built, even level 60 characters can be useful in MoC10+ (My Pela doesn't even have A6 Trace unlocked, but has seen multiple MoC10 clears). You don't even need that many well built sets. Just focus on 2 DPS characters. Having properly built characters is the easiest way to relax and vibe through content, and would frankly unlock some of the game's most fun modes for when you do have time for a longer session of vibing.

    • @Laserstormelpies
      @Laserstormelpies 5 місяців тому

      @@anristellariza9036 2 dps characters sounds about right. And those 10 characters already are ones that I like. A nihilty character of every type cause I enjoy watching DoTs deal dmg in combat, and then I have both kafka and jingliu for which I actually went on trace material pause for a bit to get relics for. They have the ones they should wear, but 0 of these relics are really satisfying. I see moosashis trailblazer only challenge and hear him he frustrated over relic drops, and I totally get it. In genshin it took me like 2-3 days and not more than 10 fragile resin to get a navia that can go to 250k damage and has all that she need, while in Star Rail, which I've 100% explored and interacted with ever since it's launch still has to drop it's first good relic for me.
      I understand... It won't happen any time sooner when I focus more on traces than relics, but I'm probably just gonna slowly finish all characters I own with lv 80, lc 80, max traces, before I get depressed over relic rng. And I guess I will just keep it at trailblaze level 65, although I still would love to know if the final equilibrium is also easier now.
      As you are talking about vibing with the game, i guess I can already do that now too. I'm not combat focused and stuff like MoC stage 7-8 is enough for me, swarm disaster and the new mode I've both not touched a lot yet. I claimed half of both of their rewards, but that doesn't require going into the harder content.

    • @Laserstormelpies
      @Laserstormelpies 5 місяців тому

      One thing I forgot to mention, I love the trace system compared to genshin talents, and maxing traces is like a matter of a week per character, which can't be said for genshin characters, and the crowns being such a limited resource is just sad too. Maxing traces of characters feels like it at least shows some level of survivability with them, and it's permanent on them.

  • @BMXrecords
    @BMXrecords 5 місяців тому +2

    Im actually happy with this, because when i completed the trailblaze ascendance quest, the game was so difficult as to almost make me quit. Not everyone that plays these games are hardcore soulslike players. Some people have much more fun when they can make reasonable progress with reasonable time sink. I'm guessing that the vast majority of honkai players are casuals like I am.

    • @MusicLoverInTheSky
      @MusicLoverInTheSky 5 місяців тому +2

      THIS. I saw a comment here like "But this takes away the satisfaction of beating a boss after having to try like 5 times" and bruh, that's neither fun nor satisfying, that's frustrating and annoying af. If every major fight was like that, I'd quit the game. 😂 I don't get these masochistics.

  • @Sinfol
    @Sinfol 5 місяців тому +1

    as a casual I see this as an absolute win

  • @junin3738
    @junin3738 5 місяців тому +3

    Thats good for me lol I forgot how to login in the game since 1.1 update lol

  • @Rasperin
    @Rasperin 5 місяців тому

    Huh I do wonder if this is all of 1.x content (including stuff released in 1.5/6). Honestly the story content for argenti and the new boss felt difficult on my No Pull account but thinking back I didn't have to food up or retry. I attributed it to my characters having matured (built gear with much more optimal substats, talents leveled, more characters built so I can choose on type characters). But this could explain a lot.

  • @Meatdeposity
    @Meatdeposity 5 місяців тому

    Actually learning that the difficulty got lowered it's nice to me, i don't know how i managed to make my world level up more that all my characters level and current dropped because i literally can't clean a single mission, nor the story, nor the events or the side missions.

  • @irisblink
    @irisblink 5 місяців тому

    i remember when i first started playing, i was stuck for weeks on the elite enemy/boss outside the orphanage (rivet town), svarog and the ebon deer. so glad they nerfed the story enemies for new players

  • @outsiderd
    @outsiderd 5 місяців тому

    It's a matter of prospective. You are upset, but many people are happy to see that their complains have been heard.

  • @DioBrando-xo7zd
    @DioBrando-xo7zd 5 місяців тому +1

    I still wait when they make abyss floor 12 lil bit easier or give 1 more minute to clear, cuz its simply impossible with 15-20 fps and 150+ ping

  • @mist-ry
    @mist-ry 5 місяців тому +2

    Thank god now I finally might be able to beat ruan meis stupid boss

  • @jbaks
    @jbaks 5 місяців тому +4

    I think they should just give maybe one trial character in the boss stage of trailblaze missions, as that would help combat weakness breaks and so on.
    For example, I personally am a Seele main with a lvl 80 Seele and Blade, and literally have no more dps' built, and so I'm forced to wait for Dr Ratio to drop because I just cant beat the starcrusher swarm king in the trailblazer continuance mission and there's no chance Im building Herta or Welt and wasting my resin that I need to spend on Calyxs as the drop rates are so low. Giving players one trial character who's related to the story or who is useful (ie Jingliu or Dan Heng IL for this particular fight) is such an easy fix, and I am genuinely in stumped at how Mihoyo didn't think that this content was too hard for a trailblaze mission behing which events like the fairly new critter one are locked behind.

    • @Laserstormelpies
      @Laserstormelpies 5 місяців тому +5

      Thats an interesting idea. From the story it would even make sense that if maybe lets say you fail your first attempt, you can then select Dr. Ratio, whos around watching you anyways, to join your party setup as Trial

    • @anristellariza9036
      @anristellariza9036 5 місяців тому

      Why are you farming calyxes that much anyway
      9 and 10 are almost always a waste of materials.

    • @jbaks
      @jbaks 5 місяців тому

      @@anristellariza9036 Just to get 6 purple talent thingys it takes like 120 resin. Drop rates are extremely low and way too expensive when farming calyx’s even just to get to lvl 8 let alone 9 and ten. Plus I can’t even unlock ascension passives for my Ruan mei cuz I can’t unlock the echo of war locked behind this quest

  • @nao947
    @nao947 5 місяців тому

    I've been wondering with my friend who just play hsr sometime ago clear the boss easily while me and my other friend struggled with it until we almost giving up so I had to play 2 sustain hahaha

  • @shareen_ben
    @shareen_ben 5 місяців тому +1

    I don't see anything wrong here. Just great changes for players who just want to play casually

  • @jiyudesuu
    @jiyudesuu 2 місяці тому

    I wish hoyo will soon add the difficulty level option to choose before entering story boss fight like in hi3.

  • @spaceusagid00dles
    @spaceusagid00dles 5 місяців тому +2

    I feel like I'm the one person happy for these kind of Nerfs, I've been wanting to genuinely enjoy Star Rail but all the bosses feel too OP. I'm still stuck on the Deer boss in the Loufu..

  • @izumi_shimizu
    @izumi_shimizu 5 місяців тому

    Stop i used to struggle so much with svarog and cocolia 😭😭

  • @prismatic_glow7982
    @prismatic_glow7982 5 місяців тому

    sucks a bit for tb only but as somebody who struggles a ton with story fights every patch I'm really happy about this. still mad at that stupid bug in the new quest that I was stuck on for agesssss

  • @aperson3787
    @aperson3787 5 місяців тому

    when is next blazer-dono ep?

  • @shahbazsiddiqui3853
    @shahbazsiddiqui3853 4 місяці тому +1

    I wonder what will going to happen to Zenless Zone Zero 😂

  • @b.w.s3165
    @b.w.s3165 5 місяців тому +1

    Honestly?
    Good.
    Fucking good.
    Even at minmaxed builds, battles in this game have been snowballing into spongy chores (not actually difficult but just taking forever) with every new main story update since phantylia. At least Genshin's "make enemies spongier with every new zone despite max level characters not getting any stronger" snowball stopped for the most part at Inazuma, so hope Star Rail does more of this.

  • @brightxd636
    @brightxd636 5 місяців тому

    Blazer-dono: "Reach the end of the story in your own way".

  • @fremmie_
    @fremmie_ 5 місяців тому

    I played the whole thing the literal DAY before the nerf ☠️

  • @Qxin3582
    @Qxin3582 5 місяців тому +1

    Somehow i feel happy about this

  • @cozyakira
    @cozyakira 5 місяців тому +7

    with the amount of people i see on reddit complaining that they cant beat the phantylia fight or ruan mei's swam fight, then i guess this is necessary

  • @strawberry_2.0
    @strawberry_2.0 5 місяців тому +1

    Honestly I don’t see an issue with it, I have a different account that is a few levels down from where I am on my main.
    And I got blade on that account and while I did use the early access feature to get some of his mats, I think this direction for the game is good, especially for newer players, who are trying to play keep up.
    Plus, we still have simulated universe, swarm disaster and Gold & Gears as endgame content

    • @ColheitaDosGmaes
      @ColheitaDosGmaes 5 місяців тому

      moc and pure fiction

    • @strawberry_2.0
      @strawberry_2.0 5 місяців тому +1

      @@ColheitaDosGmaes those 2 as well I completely forgot the exist. I don’t play me moc

  • @user89389
    @user89389 5 місяців тому

    Oh haha I literally finished the story content a couple days prior to this. I was lucky enough to get Bailu on my first 10 pull on the beginner banner, so I never struggled with anything. Some fights were slow, but I rarely lost characters. I think Svarog was the toughest, because the hand one-shot my Bailu. Unlucky (had it been anyone else, Bailu would've revived them), but it was fine still.
    However, I can see it being a bit more... difficult to players without healing. Or those who just in general struggle with games like this more. I'm in full support of letting players progress a bit faster, it's not a good feeling when you start to play and have to see all the events you're missing out on because you don't have X, Y and Z unlocked. Helping people progress through it a bit faster is going to be good. :)

  • @aidan5071
    @aidan5071 5 місяців тому +1

    FINALLY I BEAT THAT DEER, I HAD TO GO TO EQUILIBRIEM 5 BEFORE I BEAT THAT [Darn] DEER!

  • @Minecarftable
    @Minecarftable 5 місяців тому

    This is good news, all that matters is more endgame difficulty. When it was too easy I quit since I can just auto the hardest content

  • @niyo146
    @niyo146 5 місяців тому +1

    New players: oh this game is somewhat easy, I like it
    New players on SU gold and gears: welp...

  • @redex3933
    @redex3933 5 місяців тому

    This definitely has to do smtg about the ruan mei swarm boss lmao. Would've expect a nerf for the swarm boss but never expected that all of the boss would be nerfed, it's no wonder the streamer I was watching earlier wasn't having a hard time with the swarm boss despite having no element to break the boss's shield/weakness.

  • @kurumilover880
    @kurumilover880 5 місяців тому

    What a shame, but to be honest itd still go that you defeat cocolia before this nerf, ur hardwork will not be forgotten

  • @bitvanbite
    @bitvanbite 5 місяців тому

    Good stuff

  • @equestenebris4055
    @equestenebris4055 5 місяців тому

    Bruh I had been doing a trailblazer only and I couldn’t actually get past svarog so I spent 2 months grinding for the fall of an aeon light cone. Now it can just be beat with a 4* light cone really makes me feel like I wasted my time.

  • @drpaimon2369
    @drpaimon2369 5 місяців тому +1

    I don't mind the nerfing. As someone who doesn't have a lot of time, and plays mainly for the story, some of the latest story bosses have been so annoying. I like a challenge, but this was just frustrating. For SU or Swarm I understand high difficulty, but for story content, it should be a little easier for players who don't want to farm and just progress story.

  • @futureplays6060
    @futureplays6060 5 місяців тому

    they add outfits for trailblazer and more cards

  • @eviltuqueque8800
    @eviltuqueque8800 5 місяців тому

    wait, u can use food during battles now?

  • @NoobArtist007
    @NoobArtist007 5 місяців тому

    I didn't noticed that

  • @larrywoolfolk8224
    @larrywoolfolk8224 5 місяців тому

    Considering how much misinformation runs around the community, especially the superstition of "dont farm relics until X level," the nerf was needed when the game got really popular. People underestimate the level of strategy in this game.

  • @Lynemn
    @Lynemn 5 місяців тому +1

    This change was probably implemented to make the bug boss more bearable in the Trailblazer mission. Seriously, that boss is absolutely stupid on max difficulty, even for players who have well-built Jingliu or DanIL teams (which is the minority of them and always will be). The booboss was hard enough without Kafka or DanIL, no need to make every weekly boss considerably more difficult than the one before.

  • @Khaer.1569
    @Khaer.1569 5 місяців тому

    bro would not defeat the abundance deer without this nerf

  • @puwi8168
    @puwi8168 5 місяців тому

    Well its fine changes on the early game in exchange of some moderate to difficult endgame.

  • @trinine3103
    @trinine3103 5 місяців тому

    I remember spending a whole night just leveling up my characters and losing my mind trying to do the equilibrium fights to be able to continue the story. Im glad they nerfed it, as for a new player like me this made me quite frustrated. Though in hindsight it is also the most fun part to be challenged greatly (except for that deer in xianzhou luofu).

  • @aide1434
    @aide1434 5 місяців тому +2

    They focusing all the hard content on end-game now ong

  • @ytsora1999
    @ytsora1999 5 місяців тому +1

    With the addition of the new swamp, extra MoC floors, and Pure Fiction, this is indeed a reasonable nerf since they properly want new player to get used to the game early on with a controllable pacing since these newly added end game content are actually challenging and need good investment on at least 8 characters which can take a lot of time + resources.
    Imagine the grind for gears + character with the high difficulty, it just make the game become unfun to play tbh

  • @welachutmelexcel
    @welachutmelexcel 5 місяців тому

    I feel kinda sad. I only managed to past belobog before the update dropped on my two character only account, and having to live with way easier enemies up to the final xianzhou kinda feels like a missed challenge. Not complaining though, would be able to progress more

  • @TheHeartlessSpirit_.
    @TheHeartlessSpirit_. Місяць тому

    I believe this is a good change. I legit quit the game for a while multiple times because I for the love of me could not beat bosses. And at the time, I just wanted to do the story, so I only wanted to farm later.
    Especially since they are earlier bosses, it’s very likely players will not have built characters.
    If people rly want the hard version of the bosses, they can just do the echo.

  • @wolfsign9168
    @wolfsign9168 5 місяців тому

    yeah this honestly makes sense from a business standpoint, people coming back means you want high player retention and if they get stuck somewhere right before the update they may get frustrated and not continue playing.
    I also think its generally a nonissue since the game isnt hard without intentional challenges such as yours until endgame.

  • @vozzy06
    @vozzy06 5 місяців тому

    So you are telling me that Story (insert boss name) almost beating my a** is the nerfed one?

  • @jaidenpapilio923
    @jaidenpapilio923 5 місяців тому

    I waited until level 60 (whatever the last important milestone is, because that's when the most difficult/rewarding tier of relic farming is unlocked) to start grinding relics and lemme tell you, even with max bis light cone and max levels my seele, welt, and blade + lvl 70 supports could not do some of those character/story/event missions. Folks do not do what I did. Level those fucking relics before making all the bosses lvl 80 T.T but maybe with this change it'll be different for those who are going to do what I did with this update

  • @tooth2887
    @tooth2887 5 місяців тому

    WAIT WE CAN FOOD HEAL DURING BATTLE NOW??? shit I'm gonna have to start cooking again 😭😭😭

  • @perfectgamerkitty4717
    @perfectgamerkitty4717 5 місяців тому

    Wait this doesn't affect Argenti's boss fight does it? I can't get though him no matter how much I try.
    Great video, Moosashi! Thanks for making my birthday better ❤

    • @jadbayram496
      @jadbayram496 5 місяців тому

      Nope Argenti is still difficult to get through
      As a f2p I can't finish the recent trailblaze mission because my setup is too weak and the boss is annoying i can't even make it to dr ratio( I have only lvl60 fire tb, lvl60 e1 bailu, lvl60 e0 topaz, lvl60 e0 sw, lvl60 e0 welt and mediocre 4 stars the highest being at e3 and weak light cones)

    • @perfectgamerkitty4717
      @perfectgamerkitty4717 5 місяців тому

      @@jadbayram496 Oh no 😿
      I'm scared I won't ever be able to defeat him lol
      But we can do this!
      ...sometime in the future probably.

  • @McDonaldSeele.
    @McDonaldSeele. 5 місяців тому

    THEY NERFED IT????? I DIED IN THE RUAN MEI QUEST THING FIGHTING THE BOSS 20 TIMES

  • @eduardoalexanderdeleonmora7995
    @eduardoalexanderdeleonmora7995 5 місяців тому +4

    Its a measure for new players. On launch we had plenty of time to do the content and also only a few characters to spend our resources, new players will have more content to tackle and characters to try and waste resources, you can expect probably in the future for even bigger nerfs and also nerfs in trailblazing levels to access the quests.

  • @mozzapple
    @mozzapple 5 місяців тому +5

    Considering both myself and my friend have been struggling immensely on recent bosses (they've been trying to get past the deer for over a month now) I love this change.
    Also, why would you not want it to be easier? I know a content creator probably has enough money to buy their way out of a problem, but for a lot of f2p players, getting stuck on a story boss basically means you're softlocked until you finally get enough characters to beat it. I was lucky enough to get both Luocha and Gepard early, but someone who is stuck with March and Natasha is going to have a WAY tougher time.
    Plus this change doesn't affect endgame content at all. Nothing changes for endgame players. Nothing really changes for whales.

  • @_named.v3xx_
    @_named.v3xx_ 5 місяців тому

    OHH SO THATS WHY I COULD BEAT THAT ABUNDANCE BOSS IN THE LOUFU (I can't spell)

  • @jpsz847
    @jpsz847 5 місяців тому

    I think they're also factoring in the Penacony content since the new content should be more or less more "difficult". Also they're not increasing the max level cap of players. I bit of adjustment is fine

  • @Luna-fn2nv
    @Luna-fn2nv 5 місяців тому +1

    Really wish there was a difficulty slider, kinda like genshins world level reduction but better

  • @Netsuki
    @Netsuki 5 місяців тому

    Now I wish they lowered the Inazuma Archon Quest to 25 AR max in Genshin Impact, so I can finally do stuff there. Including World Quests and other important Inazuma systems (like domains, offering), because as for now only Inazuma has such elevated requirements for everything. You can literally do everything in Sumeru or Fontaine with no AR requirements (not to mention, You can actually go there at any time).

    • @MusicLoverInTheSky
      @MusicLoverInTheSky 5 місяців тому

      But that's because the other nations are in the same land while Inazuma is far away (and locked behind a perpetual thunderstorm due to story).
      Plus, if you're at 25 AR, at some point you'll need to ascend to finish Liyue's story and that'll allow you to go to Inazuma.

  • @damien9683
    @damien9683 5 місяців тому

    As someone who can auto all the bosses, I wasn't paying attention to the change.
    I'm sure it helps with people getting that start playing the game late get caught up, and that is a good thing. (The longer you stay on the internet, the sooner they're gonna see a TINGYUN meme before they reach THAT in the story...)

  • @jackinuzuki2890
    @jackinuzuki2890 5 місяців тому

    Good for the new players, im stuck on AR 70, and haven't finished SU swarm yet :') I NEED THOSE STELLAR JADES FOR A STUPID LIGHT CONE!!

    • @jackinuzuki2890
      @jackinuzuki2890 5 місяців тому

      It has been months ples expand it to ar 80 xd

  • @flehstiffer
    @flehstiffer 5 місяців тому

    It's cool that now Trialblazer can beat Cocolia