@@pyrosish yeah for sure on the monster side, but most monsters or monstrous cav/infantry with Great weapons have bonus vs. large and armor piercing, from Plague ogres to Rhinox like you said. I was referring to regular infantry. I did forget about Giant Slayers though, my list was short
You are correct Milkandcookies, all daemonic units like undead units can now have the rise again type mechanic, lower base chance as undead, but higher ceiling depending on corruption
I'm guessing the Dubois the Prescient upgrade is just a xp boost for the experience you obtain whenever you kill a lord in battle, so you get +50% of the experience you would usually get for killing a lord in battle and your other lords get +5% of that experience (vs the usual 0 EP they would usually get for that)
Beating up Gor Rok? You’re forgetting one thing…. Most broken hero maybe only Ariel is on a level field as nuke daddy kroak and that’s more cause she gives insane campaign buffs. Gor rok is one of my favorite campaigns I’ve played it many of times nothing will change here minor speed bump 🤪
All Khorne units have 40% magic resist give or take. So with the more elite units they will take at least two Tier 2 Deliverances rather than the usual 1. This army is pretty much a hard counter to Gor-rok.
Skullreapers didn't have weapon variants on tabletop. They had a variety of weapons for the models, but in terms of rules they all functioned the same way.
Honestly After getting a Huge flying Skarbrand how could anyone find that Little guy more cool at This Point lol. Ill look forward to wipe these boring Khornates from my campaign with Alberic the Generic. Well im excited for the Units though. Campaign seems boring, doesnt seem like a Challenge at all.
I'm a little worried about Wrathmongers' power on release. CA has slowly removed splash attacks from just about every non-character/monstrous unit over time because they just didn't have the weapon strength to make it worthwhile. And while stats can definitely vary from what we see here given how long ago the build was from, 64 weapon strength isn't that impressive for such a high-tier, low model-count unit with that kind of battlefield role. I mean the Skullreapers have the same WS and they're two tiers lower! Then again, Doomseekers have 55 WS (+15 BvI), so maybe they'll be fine. I'll reserve judgement, but my gut feeling after this video is that they won't quite be up-to-snuff outside of getting hyper-buffed by one of the new dlc lords.
@@milkandcookiesTW Really hoping for more end times units in the future, say what you want about the End Times' story, but their units like Glottkin, the Mortarchs, and what we've seen from the Wrath Mongers are kick ass and can always be tweaked with GW's oversight and by CA.
Edit: yep, actually there are freezeframes @28:11 and @28:13 that show the teleportation does indeed cost champion essence. At least in this months-old build. I wonder if the cost scales with distance? Original comment: I am currently assuming that the teleport will cost champion essence, not skulls. Because I think they will want you to have something to spend champion essence on even once the cloak is fully upgraded. I could be wrong though. But it would definitely good for the essence to have a use - or a few uses - after the cloak is fully upgraded.
That demon reforging mechanic is also going to serious help out Ku’Gath in his early war of attrition against Ghorst. That is always a desperate and expensive slog!
Seems like they’ve made the skullreapers very similar to the Norscan berserkers. Should be pretty great in that case - berserkers remain useful throughout a whole campaign. Nothing blends chaff like they do! Very apt for Khorne to have an equivalent.
My only gripe atm is the reuse of the marauder a animations for the Skullreapers and Wrathmongers, but other than that I’m very impressed by everything I’ve seen. Very exited to get this dlc! Definitely gonna be my first play through!
Its not about bullying Alberic. It's about marketing quickly adopting to the "there is no rivalry or story" criticism. They try to estabilish something like that.
It looks interesting but I am still concerned with the usual DLC power creep. Some of those stats and abilities were crazy strong. Markus and Alberic both have really old and creaky mechanics and it might not be much fun playing as them in the future.
Your right, The Wordless Edict is really freaking good. Beats having to take a turn or two in order to replenish losses from recent fights EDIT: Also if Skulltaker can actually steal up to half of the defeated lord's grand total of XP (if that is what is implied) then......... incoming nerfs because that is extremely strong even for Single Player
Agreed about the Khornegors with axes! The axes look a little too stubby… if they lengthen them to be like a halfway between their current length and a propa halberd length, I think that would be better.
at 27:00, what I think its trying to say is skulltaker would get 50% of the experience the defeated lord has towards their next level or like you said it might be 50% of the experience that lord would get from losing the battle, I hope they end up clarifying that though because it's a bit of a headscratcher (pardon the pun). Overall though I'm really digging his cloak, and the new Khorne changes, can't wait to peep into the orcs and ogres.
I think what the dubois the prescient upgrade where you get 50% of the defeated lords xp might be half of the xp they gained from that battle. I could be wrong but That seems like the most reasonable way i see it working.
never played Khorne.. cause i dont like the fact that the khorne mechanics force you to expand expand fight fight nonstop.. i get the lore reasons etc, that makes sense. but for my playstyle where i like to take things a bit slow.. build up.. turtle.. expand.. build up.. turtle.. expand etc.. if you play Khorne you are punished for doing that. So never really played Khorne :(
Skulltaker starting army is nuts..especially for immortal map cause alot lords start with half as much. Having tier 4 demon cav, gorillas, and exalted bloodletter makes it scary. Might because your kinda suurounded by enemies, gor rok, other lizard subfactions, cathay and Markus north you kinda have zero allies. Unless its changed the captial of that region is owned by Tzeentch, and they usually don't like you either. Only the hordes of skaven in the south could potentially ally with u..mostly against the lizards
about the +50%, its worded in a confusing way. probably means that, of the 100% of the experience you would gain form defeating a lord, instead, youd get 150% of it
imo, +50% experience gain could be that defeated lord's earned experience from that current battle, surely enemy lord would kill some units and earn experience during the battle
everyone seems to compare the khorngors to halberd units because they have anti-large, despite the fact that this unit has crap melee defence and no charge reflection. I would argue they are more akin to dwarven slayers: (reltively) fast hard hitting anti-large axe-wielders.
It’s got me thinking of reinstalling I’ll be honest. Khorne was always my favourite but I played skaebrand out to death ahha this guy looks absolutely amazing and the units look really fun. The slaughter brute is gonna be a menace 😎😊
Khul'tyran being a generic red regular crusher sucks. I hope its a place holder and he gets somthing unique even if its just a recolor come on..... Named units should not blend in or be the same.
@ Yes. Or two different writers came up with the same cool-sounding name and nobody realised, or somebody got confused and about what name was what, or somebody thought it would be cool for Skulltaker to be bound into the sword, but later they were like “wait, that means we can’t sell him as a separate model”. Lots of ways to get to this silly outcome 😂
Do you think they will add to the game (with patches) marauders, khorne warriors, chosen with great weapon, because in trailer were marauders with great weapon?
I mean, it's Khorne. Ranged units are a no-go, magic isn't viable, and monsters are rare. That's how it is in lore and on tabletop, and so that's how Games Workshop wanted CA to handle the roster in-game.
What's weird in the first trailer the guy he killed was without a helmet, so was it really Alberic or a stand in? I know Alberic is just kinda..... a generic leader given legendary lord status. But I know he wears a helmet.
1. I hate that khorne finally have it's great weapon infantry...and it's anti-large FFS. 2. What's the point of Skull Reapers being an umpteenth dual weapon anti-infantry unit when I already have access to Marauders, Chaos Warriors, Chosen, Bloodletters, Exalted Blood Letters, Wrathmongers, etc. as already overly proficient infantry blenders?????
man, I am kind of disappointed about the Cape Mechanic. Hope i just don't know enough about it. Also, Skarbrand's starting army from Realms of Chaos was even better. 2 Bloodcrushers bro, insanity.
yeah for sure on the monster side, but most monsters or monstrous cav/infantry with Great weapons have bonus vs. large and armor piercing, from Plague ogres to Rhinox and Bull centaurs like you said. I was referring to regular infantry. it sounds like Giant Slayers were the main foot troop that falls into that category that i couldnt remember
This DLC will be the same like Thrones of Decay? As pay I mean, to purchase individual Lords not all of them as package. From Omens of Destruction I'm interested especially in Khorne, not so much about Greenskins and not at all about Ogres
different rules for monstrous units, there are lots of monsters that function like that (plague ogres, mournfang cav, rhinox and such). i cant think of any regular infantry like that though
Because that’s what they decided to do. Azazel is a daemon but they put him in Warriors of Chaos. It fit the DLC plans they had. And Tamurkhan is a mortal but in the Nurgle faction. Hopefully there is a mod that can allow you to play Valkia in the Khorne faction. That would be very fun.
@@Nirvanic89 all good! It is a bit confusing, and originally they said they might split characters along mortal/demon lines. But they’ve decided to go a bit more freeform.
@@Nirvanic89 I believe none of the Slaanesh, Nurgle, Khorne and Tzeentch factions get access to Harold Hammerstorm. Only the Warriors of Chaos characters get Harold Hammerstorm. Presumably he was a character in the Warriors of Chaos army list on the tabletop game. Also, even though Harold’s armour is red, he is not actually associated with Khorne (common misconception). He is a Chaos Undivided character.
What happens when you're max level as well, does that +50% of the experience of the defeated Lord go to waste? It kinda sounds like it unfortunately, I hate talents like that :(
Scyla not having Armor piercing would make him into an unusable garbage tier character Also, I wish they would stop shitting anti infantry on every single Khorne unit, Anti-Large is so incredibly much more valuable
The only unit with great axes that has BvL that comes to my mind are slayers with great axes. But they are slayers and even dual wielding slayers have BvL, so it's confusing. This is so weird.. Beastmen even have a Bestigor RoR, the Khorrok's Manrippers, that is a dedicated halberd anti large unit. If they want the Khorngors to be anti large, why not just take the model/animation of these halberd Bestigors? This seems so out of place.
Yea monstrous, but not infantry. Maneaters with great weapons are in the infantry category officially. But they are large units themselves. It is just very unlike the TWWH design for small sized infantry great weapon units to be anti large. That's what spears or halberds are for.
@@greensmiet6996 yeah, completely agree - apart from Giant Slayers I think these are the only infantry with anti-large great axes. That said, Indy said ‘units’, not ‘infantry’ :)
For slayers, I’ve always interpreted their anti-large as coming from their fearlessness and drive to throw themselves against the greatest threat possible, rather than the weapon they are wielding. For other troops, I interpret the anti-large as coming from the weapon - or from the unit’s own size combined with a two-handed weapon.
Would have been nice for all of these demonic updates to have the demon units to get a little bit of a visual update. Always felt they looked underwhelming and not “magical” enough in the battles. Overall I’ve want them to have some visual effect to the battle maps. You’re fighting a demonic hoard on a bright sunny day in a grassy field.. doesn’t scream immersion to me.
For the experience thing: if you kill a lord, you get x amount of xp. If you have that active you get 50% more than normal. So if normal is 1000. You get 1500 instead
Indy going on a whole discussion about Khorngors being the only greataxe unit with BvLarge, meanwhile Giant Slayers furiously writing down grudges
And a bunch of monstrous units - minotaurs, renders, maneaters, ogre cav!😊
I was thinking the same thing.. slayers, giant slayers, Minotaurs, all sorts of anti large units with axes
Also plague ogres with great weapons lol
@ yeah great point!
@@pyrosish yeah for sure on the monster side, but most monsters or monstrous cav/infantry with Great weapons have bonus vs. large and armor piercing, from Plague ogres to Rhinox like you said. I was referring to regular infantry. I did forget about Giant Slayers though, my list was short
Are we sure Skulltaker isn't a Slaaneshi demon? He's doing freaky things with those skulls 😳
"ZAMN!"
-Skulltaker when SKULLS
Epidemius and some Nurglings and Horrors also display their weirdly long tongue often, so it's never been an exclusively Slaaneshi trait.
Getting skull from a girl or a guy (I guess) doesn't make you a Demon per se.😂
Any demon can be a slaaneshi demon if they did their job a little bit too enthusiastically.
If his deafeat trait isn't called 'Skull Taken' I will be disappointed.
"Skull Dropper" has my vote
Skull f****d
something like "Well He's Not Having Yours" wouldn't go amiss either
“Skullfaker”
I was thinking of something like 'Head on Straight,' but that works too.
Don't forget Skulltaker also starts near the Jade Dragon. Absolutely chest to chest down in the isthmus of Lustria
The Rumble in the Jungle!
The Lustria Thunderdome!
You are correct Milkandcookies, all daemonic units like undead units can now have the rise again type mechanic, lower base chance as undead, but higher ceiling depending on corruption
Ate like an ogre yesterday, no better way to sweat it out like a little bloodletting!! Great video Indie!
26:45 our boy straight goes from level six to level twenty seven
I'm guessing the Dubois the Prescient upgrade is just a xp boost for the experience you obtain whenever you kill a lord in battle, so you get +50% of the experience you would usually get for killing a lord in battle and your other lords get +5% of that experience (vs the usual 0 EP they would usually get for that)
Indy bro I’ve legitimately missed your warhammer content. Your commentary and energy is just so fun to watch. Hope your doing well G
Beating up Gor Rok? You’re forgetting one thing….
Most broken hero maybe only Ariel is on a level field as nuke daddy kroak and that’s more cause she gives insane campaign buffs. Gor rok is one of my favorite campaigns I’ve played it many of times nothing will change here minor speed bump 🤪
All Khorne units have 40% magic resist give or take. So with the more elite units they will take at least two Tier 2 Deliverances rather than the usual 1. This army is pretty much a hard counter to Gor-rok.
Albric dying for a second time is just perfect.
"People die when they are killed!"
Love the Shirou quote and Fate reference there sir! :D
0:08 A missive from Golfgag :
Weeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaak
What are you talking about?
@dakromis food and ogres and thanksgiving
Hello Indypride from milkandcookiesTW you are by far my most favorite TW youtuber and quite up there overall. Good solid content
thank you mate much appreciated
Jesus what an insane starting army
wait til lil bro meets SKARBRAND no one beating my goat
From what I've seen Skarbrand will still be stronger
Madlad doing it again! Posting the summary before the premier is even over 😂
No-name of the Hoarfrost, honestly that's kind of a cool name in itself. Like some dark souls boss or something.
Its basically a Poleaxe for the Khorngors. Very neat.
I think I’d like it to be a little longer. Like the axe of the giant slayers and dragon slayers maybe.
Giant slayers are also anti-large armor piercing great axe infantry
I want to give a shout out to CA and the director of this video they released, they had some great shots in there.
Thanks for covering all this! Great video! Definitely going to be my first campaign! ❤
Skullreapers didn't have weapon variants on tabletop. They had a variety of weapons for the models, but in terms of rules they all functioned the same way.
Keep the videos up mate! Looking forward to more juicy Warhammer Indy.
Honestly After getting a Huge flying Skarbrand how could anyone find that Little guy more cool at This Point lol. Ill look forward to wipe these boring Khornates from my campaign with Alberic the Generic.
Well im excited for the Units though.
Campaign seems boring, doesnt seem like a Challenge at all.
I'm a little worried about Wrathmongers' power on release. CA has slowly removed splash attacks from just about every non-character/monstrous unit over time because they just didn't have the weapon strength to make it worthwhile. And while stats can definitely vary from what we see here given how long ago the build was from, 64 weapon strength isn't that impressive for such a high-tier, low model-count unit with that kind of battlefield role. I mean the Skullreapers have the same WS and they're two tiers lower! Then again, Doomseekers have 55 WS (+15 BvI), so maybe they'll be fine. I'll reserve judgement, but my gut feeling after this video is that they won't quite be up-to-snuff outside of getting hyper-buffed by one of the new dlc lords.
lol the ai meeting you out in the field in sieges??? Lololololol
Now with this lord and the Khornish Wizard hunting best boy, you’d be a nightmare!
Minotaurs of Khorne and Bull Centaurs great weapons have great axes and are bonus vs large
yeah was talking about regular infantry units. lots of monsters and monstrous cav/infantry have bonus vs. large/ap
@@milkandcookiesTW Gotcha no worries! Damn excited for Skulltakers campaign!
@@kirbythewizard101 he looks quite fun! rly digging the End Times units especially
@@milkandcookiesTW Really hoping for more end times units in the future, say what you want about the End Times' story, but their units like Glottkin, the Mortarchs, and what we've seen from the Wrath Mongers are kick ass and can always be tweaked with GW's oversight and by CA.
Grandma Annie NOO!
hes proly geting bonus xp that defeated lord collets later in game after his respawn.
Was really hoping the Khornegors would be aggressive, anti-large infantry like slayers. Can’t wait to use them!
Edit: yep, actually there are freezeframes @28:11 and @28:13 that show the teleportation does indeed cost champion essence. At least in this months-old build. I wonder if the cost scales with distance?
Original comment:
I am currently assuming that the teleport will cost champion essence, not skulls. Because I think they will want you to have something to spend champion essence on even once the cloak is fully upgraded.
I could be wrong though. But it would definitely good for the essence to have a use - or a few uses - after the cloak is fully upgraded.
Hope next dlc will part slaanesh i and we dont have to wait a year for it
The way they've been going it will be July or Aug.
That demon reforging mechanic is also going to serious help out Ku’Gath in his early war of attrition against Ghorst. That is always a desperate and expensive slog!
The Khorne DLC is helping Slaanesh? I feel like the rage from the Brass Citadel is tangible here.
Seems like they’ve made the skullreapers very similar to the Norscan berserkers. Should be pretty great in that case - berserkers remain useful throughout a whole campaign. Nothing blends chaff like they do! Very apt for Khorne to have an equivalent.
SkullFREAKER 💀
My only gripe atm is the reuse of the marauder a animations for the Skullreapers and Wrathmongers, but other than that I’m very impressed by everything I’ve seen. Very exited to get this dlc! Definitely gonna be my first play through!
Wrathmongers at least will definitely have unique animations.
So I think the experience of defeated lord skill is that you gain 50% of the experience the lord acquired in that battle on top of your own.
Its not about bullying Alberic. It's about marketing quickly adopting to the "there is no rivalry or story" criticism. They try to estabilish something like that.
11:35 Clearly the Skaven have infiltrated the Bretonian leadership. That's a classic Skaven move right there.
It looks interesting but I am still concerned with the usual DLC power creep. Some of those stats and abilities were crazy strong. Markus and Alberic both have really old and creaky mechanics and it might not be much fun playing as them in the future.
Your right, The Wordless Edict is really freaking good. Beats having to take a turn or two in order to replenish losses from recent fights
EDIT: Also if Skulltaker can actually steal up to half of the defeated lord's grand total of XP (if that is what is implied) then......... incoming nerfs because that is extremely strong even for Single Player
Agreed about the Khornegors with axes! The axes look a little too stubby… if they lengthen them to be like a halfway between their current length and a propa halberd length, I think that would be better.
I think it would have been a cool mechanic if Skulltaker was able to permanently kill legendary lords, maybe after defeating them a couple times.
at 27:00, what I think its trying to say is skulltaker would get 50% of the experience the defeated lord has towards their next level or like you said it might be 50% of the experience that lord would get from losing the battle, I hope they end up clarifying that though because it's a bit of a headscratcher (pardon the pun). Overall though I'm really digging his cloak, and the new Khorne changes, can't wait to peep into the orcs and ogres.
There's a minotaur unit that has bonus vs large and wields a great weapon/great axe, of course its not an infantry unit but it is a great weapon unit
11:36 Chivalry is one hell of a system.
I think what the dubois the prescient upgrade where you get 50% of the defeated lords xp might be half of the xp they gained from that battle. I could be wrong but That seems like the most reasonable way i see it working.
never played Khorne.. cause i dont like the fact that the khorne mechanics force you to expand expand fight fight nonstop.. i get the lore reasons etc, that makes sense. but for my playstyle where i like to take things a bit slow.. build up.. turtle.. expand.. build up.. turtle.. expand etc.. if you play Khorne you are punished for doing that. So never really played Khorne :(
You mean your Slaughterbrute will always be unbreakable. My lords have been killed and routed in Campaign before.
Skulltaker starting army is nuts..especially for immortal map cause alot lords start with half as much. Having tier 4 demon cav, gorillas, and exalted bloodletter makes it scary.
Might because your kinda suurounded by enemies, gor rok, other lizard subfactions, cathay and Markus north you kinda have zero allies. Unless its changed the captial of that region is owned by Tzeentch, and they usually don't like you either.
Only the hordes of skaven in the south could potentially ally with u..mostly against the lizards
about the +50%, its worded in a confusing way. probably means that, of the 100% of the experience you would gain form defeating a lord, instead, youd get 150% of it
I guess when I’m playing Gor-Rok now I need to make sure I push harder for cav and dinos
imo, +50% experience gain could be that defeated lord's earned experience from that current battle, surely enemy lord would kill some units and earn experience during the battle
I expected the Wrathmongers to be a 16 model size unit, like Khornate Aspiring Champions.
This is making me wish Queek got a Head Collection
everyone seems to compare the khorngors to halberd units because they have anti-large, despite the fact that this unit has crap melee defence and no charge reflection. I would argue they are more akin to dwarven slayers: (reltively) fast hard hitting anti-large axe-wielders.
its a fair comparison. they are meant to be aggressive and counter charge large units without being charged themselves for sure
Slaanesh worshipper commentary is killing me😂
It’s got me thinking of reinstalling I’ll be honest. Khorne was always my favourite but I played skaebrand out to death ahha this guy looks absolutely amazing and the units look really fun. The slaughter brute is gonna be a menace 😎😊
Khorne already has warrior unit with dual axes! We don't need more small axes. We need bigger axes!
Is the passive icon 3rd from the left for Khorngors the unbreakable passive you are referring to or do we know what that is?
Khul'tyran being a generic red regular crusher sucks. I hope its a place holder and he gets somthing unique even if its just a recolor come on..... Named units should not blend in or be the same.
Ok did everybody miss the screenshot at 3.55 into the video with the French empire troops? What was that about?
Can’t wait two more weeks!!!
Just looking on steam do u buy each lord individually or do you buy the dlc and get all 3? I hope it’s the latter
Both will be options just like thrones of decay, i guess once it comes out the bundle option will be available
Both are possible. You can buy them separately or all together (probably at a discount in the bundle)
Wait isn't U'zhul bound to archaeon's sword?
That is a different daemon, confusingly with the same name.
So yes, you are correct. But it’s not *this* U’zhul 😅
@liamcullen3035 Oh I see, GW ran out of names
@ Yes. Or two different writers came up with the same cool-sounding name and nobody realised, or somebody got confused and about what name was what, or somebody thought it would be cool for Skulltaker to be bound into the sword, but later they were like “wait, that means we can’t sell him as a separate model”. Lots of ways to get to this silly outcome 😂
Skulltaker is gonna get bombarded with invitations from daemonette baddies who want him at their parties !! 😂
Soooo correct me if I’m wrong don’t the great weapon Minotaurs have two handed axes bonus to large?
yeah im just talking about regular foot infantry. plenty of monsters/monstrous cav/monstrous infantry with Great Weapons have bonus vs. large and AP
Do you think they will add to the game (with patches) marauders, khorne warriors, chosen with great weapon, because in trailer were marauders with great weapon?
Speaking of overlap... How many infantry units does Khorne have now?
I mean, it's Khorne. Ranged units are a no-go, magic isn't viable, and monsters are rare. That's how it is in lore and on tabletop, and so that's how Games Workshop wanted CA to handle the roster in-game.
Nurgle plague ogres with great weapons have bonus vs large
Also..can't wait for the rule 34 videos of Skulltaker to start getting made. Hot tongue action..
What's weird in the first trailer the guy he killed was without a helmet, so was it really Alberic or a stand in? I know Alberic is just kinda..... a generic leader given legendary lord status. But I know he wears a helmet.
Minotaur great weapons have BvL greataxes too!
would have been nice if the skullreapers got greatswords but were still anti infantry
1. I hate that khorne finally have it's great weapon infantry...and it's anti-large FFS.
2. What's the point of Skull Reapers being an umpteenth dual weapon anti-infantry unit when I already have access to Marauders, Chaos Warriors, Chosen, Bloodletters, Exalted Blood Letters, Wrathmongers, etc. as already overly proficient infantry blenders?????
The skull system makes me sad for Tini Wini
Ok, first campaign after release will be Alberic now.For the Lady!
man, I am kind of disappointed about the Cape Mechanic. Hope i just don't know enough about it.
Also, Skarbrand's starting army from Realms of Chaos was even better. 2 Bloodcrushers bro, insanity.
Who's that third lord at the beginning of the video?
Thanks for the video
Cool stuff!
Still hate the WH3 map though...
Who is that third Legendary Lord next to Skulltaker? Is he from a mod?
arbaal the undefeated, he is the free lord coming in this update
"is she stupid" theres a reason they sent her out LMFAO
19:45 Bull centaur renders with great weapons are anti large, aren't they?
yeah for sure on the monster side, but most monsters or monstrous cav/infantry with Great weapons have bonus vs. large and armor piercing, from Plague ogres to Rhinox and Bull centaurs like you said. I was referring to regular infantry. it sounds like Giant Slayers were the main foot troop that falls into that category that i couldnt remember
will this be a bundle like the other dlcs or one by one
both, you can pick and choose if you only like one faction. or you can get them all together
This DLC will be the same like Thrones of Decay? As pay I mean, to purchase individual Lords not all of them as package. From Omens of Destruction I'm interested especially in Khorne, not so much about Greenskins and not at all about Ogres
I think it’s been a while but don’t the Minotaur hero’s for beastmen have anti large great axes?
different rules for monstrous units, there are lots of monsters that function like that (plague ogres, mournfang cav, rhinox and such). i cant think of any regular infantry like that though
@ true enough
I really hope Skulltaker gets strong enough to actually beat some of the stronger legendary lords. Otherwise his campaign would be a bit anticlimatic.
20:50 *IT'S CALLED A POLEAXE!!!!*
Maybe I am missing it, but I can’t see a bonus vs large on the Khornegor stat card.
It's the person symbol next to their weapon strength.
Pause at 19:58 and you can see it! It’s beside the ‘32’ weapon strength
@ thanks. It’s been a while since I played. I thought it was written at the top of the statcard. 😁
@ yeah it usually is in both places, so it’s weird that it’s only in one place here!
@ thanks man. Makes me feel less silly
So why is a mortal like arbaal put in khorne faction but valkia isnt.????
Because that’s what they decided to do. Azazel is a daemon but they put him in Warriors of Chaos. It fit the DLC plans they had. And Tamurkhan is a mortal but in the Nurgle faction.
Hopefully there is a mod that can allow you to play Valkia in the Khorne faction. That would be very fun.
@liamcullen3035 yea I didn't know if there was somthing specific about the lore I didn't know or what. Thank you
@@Nirvanic89 all good! It is a bit confusing, and originally they said they might split characters along mortal/demon lines. But they’ve decided to go a bit more freeform.
@@liamcullen3035 1 more thing.. why doesn't skarbrand get access to Harold hammerstorm
@@Nirvanic89 I believe none of the Slaanesh, Nurgle, Khorne and Tzeentch factions get access to Harold Hammerstorm. Only the Warriors of Chaos characters get Harold Hammerstorm. Presumably he was a character in the Warriors of Chaos army list on the tabletop game.
Also, even though Harold’s armour is red, he is not actually associated with Khorne (common misconception). He is a Chaos Undivided character.
What happens when you're max level as well, does that +50% of the experience of the defeated Lord go to waste? It kinda sounds like it unfortunately, I hate talents like that :(
Scyla not having Armor piercing would make him into an unusable garbage tier character
Also, I wish they would stop shitting anti infantry on every single Khorne unit, Anti-Large is so incredibly much more valuable
The only unit with great axes that has BvL that comes to my mind are slayers with great axes. But they are slayers and even dual wielding slayers have BvL, so it's confusing. This is so weird.. Beastmen even have a Bestigor RoR, the Khorrok's Manrippers, that is a dedicated halberd anti large unit. If they want the Khorngors to be anti large, why not just take the model/animation of these halberd Bestigors? This seems so out of place.
There are a bunch of monstrous greatweapon units with anti-large
Yea monstrous, but not infantry. Maneaters with great weapons are in the infantry category officially. But they are large units themselves. It is just very unlike the TWWH design for small sized infantry great weapon units to be anti large. That's what spears or halberds are for.
@@greensmiet6996 yeah, completely agree - apart from Giant Slayers I think these are the only infantry with anti-large great axes. That said, Indy said ‘units’, not ‘infantry’ :)
It's not the end of the world. Was just weird to see this design choice
For slayers, I’ve always interpreted their anti-large as coming from their fearlessness and drive to throw themselves against the greatest threat possible, rather than the weapon they are wielding. For other troops, I interpret the anti-large as coming from the weapon - or from the unit’s own size combined with a two-handed weapon.
who's that 3rd khorne lord?
Would have been nice for all of these demonic updates to have the demon units to get a little bit of a visual update. Always felt they looked underwhelming and not “magical” enough in the battles. Overall I’ve want them to have some visual effect to the battle maps. You’re fighting a demonic hoard on a bright sunny day in a grassy field.. doesn’t scream immersion to me.
For the experience thing: if you kill a lord, you get x amount of xp.
If you have that active you get 50% more than normal. So if normal is 1000. You get 1500 instead
I read it as the defeated lord, if he survives (Legendary Lord), whenever he gains experience afterwards, it'll go to skulltaker
@@daniellogan4122I agree