Also, here is a strategy for all of these rooms fangames! So you just need to hide in the room behind the last room. So if you are at A-204 and an entity spawns, you should run back 1 room. Also, if you are in the last room, another strat is to open the door to the next room and then hide in the room your in now. For example, if your at A-204, open the door to A-205 and hide in A-204. But to avoid the entitys, its better to know how they work so you know how to survive them.
Guide to the entities (No happyman since you already know it) A-1: Appears in the door, then goes to the behind rooms, its the static and gray guy C-1: A-1 But rainbow, different design, gives you less time to hide, more damage and faster AC-1/A-15: Gives you a lot of time to hide, and teleports to you until you hide if you are near it, it also damages a lot faster than A-1 And C-1 A-25: It is the green entity, not the checking locker one, its really slow, and it has a chance to rebound once, and it spawns with a beep sound C-25: A-25 But pink, faster and it says *IIIIIIIIIIIIIII WISHHHHHHHHHHHHHH, TOOOOOOOOOO BEEEEEEEEEEE FREEEEEEEEEEEEEEEEEEEEEEE AGAINNNNNNNNNNNNNNNNNNNNN* And it rebounds 3 Times or 2.5 Times, Also its spawn is A-25's beep but faster and distorted i think A-45: A-25 But a lot faster, spawns with a bang sound and doesnt rebound C-45: A-45 But faster and has high pitched sounds A-60: Just goes to the current door then despawns C-60: Goes to the current room then stays in the middle of it and some seconds it despawns A-75: Its the pink smiley face, it spawns with a loud bang noise, and it spawns 50 Rooms away from you i think, it also aim scripts you if you leave your spot if this entity is there A-105: It is the green locker checking entity you got, you can also hide in previous rooms to survive it C-105: Since this entity was removed i will just create my own mechanic for it: A-105 But faster, high pitched sounds and checks lockers faster and you can survive on previous rooms A-120: Its the yellow cyclops entity you found, it summons any entity, even if it is above your door number, it also used to check lockers before, and had an old design A-150: Goes to the middle of the room, then summons a lot of clones That one bouncy and orange A-150 Clone: Just bounces around the room That one loud and purple A-150 Clone: Just does a really loud sound each 5 Seconds Tell me the other clones idk these A-185: A-183 From IR Ripoff, spawns in the front then some seconds it checks blue lockers, then goes back to spawn, rebounds back to current room and despawns, and places a radio that plays the song that his sound was inspired A-200: Appears in the front, then slowy goes to A-000 And can see anyone in tables and jumpscare him A-220: The entity is removed so no A-225: For an unknown reason this entity is back, but it just rebounds a few times A-240: Has 2 Clones which goes to the current room, the cyan one and the blue one, the clones do the same mechanic A-250: Does a really cool song, then some seconds later summons a few clones A-250 Clones: Just goes to behind rooms A-275: Goes to the current room and rebounds A LOT Of times, a lot more than A-225 A-300: Checks tables i guess F-300: A-300 But the fatest entity in game, checks tables then rebounds 2 Times i think, each rebound it checks tables and you can use previous rooms to survive it *B Section:* Sadman: Happyman but sad, and has a short lifetime B-5: Has a glitchy aura, and isnt hostile BB-5: B-5 But he is a baby or tiny and his sounds are high pitched B-15: Breaks all lockers in the current room (I Think) B-25: A-25 But faster, also it gets faster the more you progess, or each second, and rebounds 3 Times, each rebound it stops for a second B-40: Spawns in a TV And says *LET ME OUT, PLEASE I BEG YOU PLEASE LET ME OUT* Then summons itself from the TV, And checks every locker in the current room, after that it goes back to the TV And despawns B-55: Appears in the front of the door with a E-200 From IR Despawn, then goes to the behind rooms, if you arent hiding it aimscripts you then rebounds back B-60: A-60 But doesnt instantly spawn when reaching the current room, instead stays in the room for a few seconds B-140: Goes to the current room, then splits itself into 2 Clones that i will explain in the next edit of this B-170: Checks lockers of the current room really fast, not faster than G-159, Then despawns B-200: Works like G-235, But despawns if everyone is hiding, and despawns instantly if everyone is hiding before it spawns, and it is really quiet B-270: Pretty much G-250 B-300: I Didnt thought this existed, but i think he works like A-300 *G Section:* Angryman: Happyman but angry B-3: B-15 But flips tables G-26: spawns in the front with a mario 64 Chime, then a few seconds goes all the way to G-0, And aim scripts you if you arent hiding G-55: Does a distorted A-200 Wind and makes the screen dark as a warning, then checks all lockers and despawns CG-55: G-55 But appears in the front, makes the current room FULLY Dark, checks all lockers in there then despawns, but its dark aura seems to be removed now, due to him being impossible to see him with the aura G-60: Why are there so many A-60 Types aaaaaa, A-60 But faster i guess G-88: Summons clones from a color, he can summon clone colors: Blue/Purple/Pink and yellow Blue/Purple/Pink G-88: Goes to behind rooms in a very fast speed, rebounds 2 Times then despawns Yellow G-88: It does the same as the pink G-88, But slower G-122: Also summons clones, and tells you to hide in a table FA-122: Checks for lockers in the main or previous rooms, then checks all of then and says "OOOOOOOOOOWAAAAAAAAAAAH" GW-122: Its appearence might be based from A-120 From IR It wanders around the room then despawns, and says "Hi, I am GW and I wander around, aaaaeeeee" GB-122: Just spawns infront of the door, then some seconds later goes all the way to G-000, And it deals damage to any player not hiding or in its path, and says "I AM SUCH A FUNNY LAD EEEEEEYAAAAA" BG-122: Does the same as GB-122, But it despawns after reaching G-000 And has a chance of rushing to the current room and despawning after touching a closed door, and says "My name is BG and I am the best" MS-122: FA-122, But instead checks random lockers in the current room, and says "am so happy for myself and so should you" JE-122: The last G-122 Clone for now, Its GW-122 But after 10 Seconds gets high pitched and shakes before exploding with a glass breaking sound, and says "I Am so cool that i will explode in mill/mere seconds!" G-159: Gives you a pixelated green 5 Second countdown, then tells you to not hide on tables or lockers, because he checks then REALLY Fast, for example: If it says to not hide in tables and you hide in a table you get jumpscared G-200: Just dont move G-222: Rebounds and summons clones i guess G-235: Chases you if you are near it, it gets faster the more it chases you G-250: Rebounds a lot, and after reaching the current room separates itself in 3 Faces *Now the happyman variants:* Glee: He takes over 5 Minutes to despawn and he is really helpful if you are in rooms above A-250, It warns you if entities like A-185 Or A-45 Is coming Bigman: Sucks all lockers in the current room, and its helpful for A-105 Tiny/Small man: Does litteraly nothing, something smashed that thing Joyous man: Happyman but does some cool music Scaredman: Happyman but there is an action that you can kick it Tallman: Calls you a shortie or short guy, and you get slower, and sad faces appear in your screen Nerdman: Grabs you, and you need to answer a math question in the chat to leave *Other entities i forgot:* A-140: Removed because it was too fast and rebounds too much, and A-185 Probably replaced it And there it is, took me a lot of time but it was worth it 03/07/2023 Edits: -Added some of the G-88 Clones -Expanded G-55, G-88 And G-122's guide -Made the guides not a joke, and serious -Added G-122 Clones -Finished G-250's guide -Removed fanmade entities in my mind because its too boring -Changed ALL The guides for the B Section (Also made B-200 And B-270's guide) -Added the 2 More happyman variants -Expanded A-225 And A-275's guide and made they correct -Added the new B Section entity B-300, And added B-140 Back -Added the new A-200 And A-185 Mechanic
All the new entities he encountered this video! (Not counting A-75 or A-105) A-120: Yellow crudely drawn cyclops, spawns in the middle of the room through a portal and stays stationary before letting out a loud screech and turning into particles, spawning a random entity, it cannot harm you but it's quite loud so it's better to hide A-150: Aqua, creepy face, acts like a normal rusher until it reaches the current room, where it will spawn a lot of minions, it is quite slow and makes helicopter noises, it also creates no screenshake at all (not talking about the minions because they don't do a lot) A-185: Blue pixelated face, emmits the "Om Nom Nom" song from the guy who created the raining tacos song, it will come from the front and will check all blue locker at the latest room, it will rebound once before despawning and makes very little screenshake, somewhat fast A-200: White smiling scribble, spawns behind the latest door and gives some seconds for you to hide, it is fast and makes a bang noise followed by wind, it will move towards A-0 at a moderate speed, it also "checks" tables on it's way C-25: A-25's C variant, it is a pink and much creepier version of A-25, while still somewhat quiet it is a lot louder than A-25 and can be detected from quite far away because of it's distorted talking sounds , it rebounds more and it is faster. C-45: A-45's C variant, it is purple and has a thinner mouth, other than that there's not too much to explain, it emmits A-45's sound but higher pitched and it's faster (No A-275 because A-120 spawned it)
@SenPrista i will tell you about the entities that you have encountered. happyman is the red smiley face, as you know, but it is actually somewhat of a threat as it can block of the sounds of incoming entities, so you'll have to rely on screenshake if it's near A-1 is that static smiley face guy, he doesnt kill you but he does damage you C-1 is the C variant of A-1, he is rainbow and deals more damage to you CB-1 is the CB variant of A-1, he is orange and is the only variant you need to hide from, as he teleports to you while damaging you rapidly until you hide or die A-25 is the green guy, not the locker checking guy, he moves slowly and rebounds 1.5 times and spawns with a beep sound. C-25 is the C variant of A-25, he is pink and speaks in that disturbing voice, and he is slightly faster & rebounds more A-45 is the orange guy that is loud, he spawns with a loud thud sound, and then rushes to the latest room & despawns C-45 is the C variant of A-45, he is purple and moves way faster, and spawns with a more distorted thud sound A-60 is red and slightly faster than A-45, has no spawn cue, and has a static noise, when near he has a more distorted static, when he gets to the main room he stays there for a few seconds and then opens the next door when it despawns C-60 is the C variant of A-60, it is green, much quieter, and much faster, when it gets to the main room it will go into the center of the room, before sinking into the ground like X-60 from ir A-75 is that pink scribbly face that killed you, it spawns with a loud metal door slam sound, and spawns about 10 rooms behind you, it will rush to the main room before rebounding back, if you get out of your hiding spot early it'll come back until you hide again A-105 is that green guy that checks lockers, he spawns with a little jingle and the screen turning green, it'll check ALL grey lockers in the main room, it'll not check blue lockers, and it rebounds twice A-120 is the yellow scribbly face that came out from the ground, it will NOT kill you, but it can block out the sounds of incoming entities, and it will spawn in ANY entity in the A-section, including entities that are at later rooms A-150 is the green helicopter guy, he spawns several rooms back and rushes to the main room, when it gets to the main room it will spawn in it's clones, the clones will NOT check anything A-185 is a blue pixelated guy, similar to A-183 from ir, except it comes from the front and checks all blue lockers in the main room, and then go to the lobby, and then rebounds back, despawning A-200 comes from the front, it'll rush to the lobby slowly, if you hide in tables then you'll die, since it can see you under tables unlike other entities, and if you get out of your hiding spot while it is rushing, it will come back towards you like A-75, when it despawns it has a wind blowing sound. A-225 is that dark blue face, it rushes to the current room and rebounds multiple times, and is very quiet and slightly fast (you haven't encountered A-250 but you reached past it's room anyways) A-250 appears in the middle of the current room, it is harmless, but after a while it will spawn in clones that act similar to A-1, they will rapidly damage you until you hide or die. A-275 was that extremely fast entity you saw, it produces a static noise and rushes rapidly, it can rebound multiple times before it despawns i'll tell you the rest of the entities AFTER you encounter them btw you cant get the B and G section badges if you use checkpoints
Fun fact: There has been 5 new happyman variants that are added. The best one is Glee. It's a purple little goober and tells you when stuff is coming And then there's shortman. He was stepped on, rest in peace The most annoying is Bigman, he moves around slowly then eats all lockers, this can be really annoying for some entitys. Scaredman is just scared, you can kick him.. Finally, theres Joyfulman, he just plays funny music and chills.
Rooms low detailed B Section Guide: Sadman: Sadman acts extremely similar to Happyman, but sad. The reason why he’s sad is because you didn’t friend him. He has a way shorter lifetime. Do not care about sad man variants don’t. B-1: B-1 is basically A-1 but harder, he drops green acid on the floor. He also does more damage then A-1 and I mean it, *ALOT MORE DAMAGE* he almost instakill's the player. This entity used to be removed due to 1-A's old name being *CB-1,* making people think that *CB-1* is a *B-1* varient, so uhh yea, they happily readded B-1 when *CB-1's* name got changed to *1-A.* B-5: B-5 appears in the current room, he will wander around the current room. He will get mad when a player gets near you, he will then rush towards the player that made B-5 mad. Then will deal around 21 damage, he will disappear with a *"errrr"* sound. B-15: B-15 has a chance to appear immediately when a player opens a door, he will then break random lockers, even in the previous rooms. He will disappear after like, 4 seconds after he finished breaking lockers, he breaks lockers by going sideways. B-25: B-25 appears with a similar beep to A-25, he gains speed each room B-25 goes through. Each time he reaches the main room or the lobby, he reset's speed. He rebounds at least 3 times. B-40: B-40 appears inside a TV, he will say to help him get out, but he is a big liar. He will come out the TV by his self and will check all lockers in the main room. if you are in a bad situation with B-40, you can open the next door and hide in a previous room hiding spot, his also works with the following: *A-105, A-185,* B-40 will return to his TV after checking all lockers. B-60: B-60 appears at B-000, then will have 2 faces on top of each-other. He is A-60 but with 2 faces and will linger in the current room for like 2 seconds before sinking into the ground to disappear. B-85: You know that eye at pt 3? That entity was named B-55, he got renamed to *B-85,* he rushes through the rooms, he has aim script to! But if B-85 is targeting a player, he is way faster they his normal speed, because he is usually slow, he has an appearing sound and a disappearing sound. B-100: B-100 appears from the front. When B-100 appears, it will change the label to the next room to "Prohibited", "Redacted", "Unknown", "Unauthorized", or "Deauthorized". During this time, you will be unable to proceed to the next room. After a few seconds, B-100 will break the door down and arrive in the main room and stop in the main room, killing any players that are unhidden in the main room. He will spit out blood puddles from its eyes, these blood puddles may 1 shot you, he will then rush back to the Lobby of section B *(B-000.)* After B-100 reaches B-000, he will disappear. B-120: B-120 appears to be a grinning face with splattered, almost paint like eyes, highlighted for its boldness. The face also contorts and waves throughout it's lifetime. Some of G-55 EEK! sprites are similar to B-120 appearance. Version 2 Version 1 B-120 face appears in every B-Section room, although barely visible. These faces simply serve as appearing-points for B-120 to emerge from should it appear. If B-120 does appear, the instance of its face in the previous room will turn solid and play a noise to alert B-120 presence. B-120 will then emerge from this face and immediately approach anybody currently hiding. At this point, B-120 then will check the players hiding spots, but rather than killing the players, B-120 will force the players out of their hiding spots. If a player attempts to immediately hide again, B-120 will return to the player's hiding spot and force them out of it again. If a few seconds pass without anyone currently hiding, B-120 will return to the face it emerged from and disappear. The face will then become transparent again. While B-120 itself is harmless and serves more as an annoyance or distraction, it can be a huge threat when paired with other entities, such as B-85 it sees you.. or B-244 he is such a goofy lil fella. B-140: B-140 will appear at B-0, he will then start rushing to the current room. After B-140 hits the middle of the current room, after 1 second, he will split into 2 entities, which are: MOB-1 and MOB-2. They are lockers and tables glowing from 5 rooms behind, MOB-1 and MOB-2 will check those hiding spots that are glowing green. If you don’t have enough time to hide in a non-opened hiding spot, run back and use the time for B-140 to split into MOB-1 and MOB-2, they do not aim script, they will not be able to catch up due to checking the hiding spots, that will waste their time and they are rather slow. B-170: B-170 immediately starts rushing when appeared, after B-170 reaches the current room, he will start checking lockers. He checks lockers faster then A-105, he will then rush to the lobby immediately when done checking lockers. He doesn’t rebound another time. B-200: B-200 exhibits a glitchy and distorted melting appearance that appears to be crying blood and smiling. On occasion, B-200 will appear to split its face into fragments of itself, whilst appearing to glitch out. It slightly resembles an emoticon depicting a winking face, except crying blood and glitching out, giving B-200 a creepy, unsettling appearance. At any given moment past the door B-200 in the B-Section, B-200 has the possibility to appear. If it does, B-200 will emerge from two to three rooms behind the current room without any warning. It will then begin approaching any player that is within its range, while emitting its quiet ambience that can only be heard closely. Any players that touch B-200 during this time will be killed instantly. It will speed up overtime if any player refuses to hide during this time, eventually catching up to them and killing them. If all players hide during B-200 presence, it will stop its lethality, shrink, and stop moving, eventually disappearing once invisible. Since B-200 is extremely quiet by nature, you may need to turn up your volume to be able to hear it. You may need to stay near a hiding spot just in case you are thrown off-guard by B-200 sudden appearance. In the event that entities attack while B-200 is, follow any steps necessary to survive whatever entities may be active, including B-200 itself. If you’re a few rooms behind past the door B-200, make sure to pause in the center of the room for a few seconds, as B-200 only appears in the doorway of what room it appears in. You may need to react quickly once B-200 makes its sudden appearance, but it will at least ensure that you don't die unfairly to the entity. If a loud entity is obstructing the sounds of B-200, you may want to hide or look behind you every once in a while to counter any unexpected appearances performed by B-200. B-244: B-244 will appear at B-000, he will then rush to the current room. After that, he will split into B-244's Mouth and B-244's Eye. During this time, B-244's eye will rush from the front at slow speeds once the main entity splits, its goal being headed towards the beginning of the B-Section. Its mechanic is very similar to A-200, only rushing towards players if they are in the open, and being able to kill players that are hidden under tables. When B-244 disconnects, the eye will have a two second delay before moving and detecting players under tables. Its two second delay before moving will eliminate all players hiding in the current room. Like B-85, if the eye detects a player in the open, it will begin to move much faster in an attempt to kill them and catch them off-guard. Whenever B-244 splits, its mouth will start checking every locker in the current room at a speed very similar to B-40. Any players found by B-244 mouth will be killed instantly, either in a locker or in close proximity. And yes B-244's eye has an amount of time to rush back-wards. B-270: wiki
B section : Sadman : Happyman but has a faster dialog. B-5/CB-5 : hes like sadman, does nothing. B-25 : Acts like A-25 but gets faster every room spawn cue is a short beep. B-40 : just like A-150 from interminable rooms but spawns in a TV. B-55 : he has a spawn cue like E-200 from interminable rooms, spawns from the front. B-60 : no spawn cue, like C-60 but slower. B-140 : When B-140 is in the current room he will be 2 seperate clones. One of them checks lockers one of them checks small tables. B-170 : Like A-105, but checks lockers faster. B-200 : Spawns in the front of the room. Has a aimscript like A-200 and A-75. He will get faster but when he spawns in the first place. Hes extremely slow. B-270 : FASTEST ENTITY EVER IN EXISTENCE, REBOUNDS ALOT. Oh hey a new update! A-60 rework : now hes louder WAY louder and acts like C-60 A-75 rework : He got a despawn sound effect not sure what it is. CV-300 : One of them checks tables one jumps on the walls till it dissapear the other one is similar to A-1 A-200 big rework : Now he has a spawn cue. Its a bang. When he spawns he will check all tables in previous room. He got a new look at targets when ur not hiding. Although if u get targetted when ur in a table u wont die. G section next vid
I like the fact that you are not scared of anything and you do the most possible to make videos and that makes my a day a lot better or just for short I like your videos
Hi, here's a full guide of all entities here, read all of this first before playing Rooms: Low Detailed again! Rooms: Low Detailed updates: Flashlights animation when running changes A-75 new design Future updates: Add T-section (at G-399) Add T-section badge Add new T-section entities (T-10, T-25 and T-45,...) ... All entities ability: Most entities are simple and easy to avoid, you can avoid them by simply hiding on a hiding spot. (Table, locker, blue locker) As of progressing, you may encounter special version of entities; the C variants, C variants are just entities, but with more powers, C variants are example: C-25, or C-1,... Explained that C variants are only buffed versions of the normal entities. However, some entities check hiding spots, example: A-105 or A-185 or G-55 or CG-55 or CV-300 so It's recommended to read all of the entities in this comment to know strategies and how to avoid them. Happy man, Sad man and Angry man are entities that don't harm the players directly, but instead makes a loud sound. (It can block entity sounds that are quiet, but there's some that is loud like A-45, so you don't need to worry too much). Same for B-5 but it's not as loud as the others. The full guide: A-0 (Happyman): harmless til you entered A-25 or up so you still need to hide from him A-1 (annoyer of laughter): he will dealing 5 damage if you didn't hide C-1 (annoyer of laughter 2): same as A-1 but 2 time faster and dealing 10 damage if you not hide AC-1/CB-1 (annoyer of laughter 3): he is the same speed as C-1 but dealing 5 dpt (damage per tick) if you didn't hide until you DIE A-25: rebound 1.5 time and he kills you if you didn't hide C-25: basically A-25 but a little faster, also he rebound 2.5 times A-45: same as Rush from Doors (if you remember the game) but faster C-45: same as A-45 but a little faster + high pitchs sound A-60 (multi-monster) [REDESIGNED]: you know what he do C-60: basiclly A-60 but faster and sometime, he kills you even if you hiding (most likely under the table) A-75 (redesign): doesn't have a screenshake + rebound 2 times [WARNING: A-75 is very quiet so you have to listen carefully to hear him] A-105: rebounds 2 times and checking DARK lockers in the LATEST room A-120: he is the summoners, he can only spawn 1 entities each time he spawn What A-120 spawns: A-275 A-1 (annoyer of laughter) A-60 (multi-monster) A-105 A-185 A-300 A-150: kills you if you didn't hide and spawning minions but they're harmless and not all of them are completely harmless A-150's minion: SA-150 (YXX): wander around the room til he despawn ROT-150 (XZY): moves randomly aramound the room til he loses speed and despawn PXI-150 (ZZZ): explode 5-10 times trying to exploded you SRG-150 (XYZ): same as A-200 GCH-150 (YXZ): fling himself around the room trying to squish you to death THI-150 (ZYZ): wander around the room and scream, makes your ears screaming in agomy CYK-150 (YYY): boing on the current room C-150 (ZXY): rebound 1-2 times TLP-150 (ZXZ): teleport to the current room and repeat it multiple times A-185: checking blue locker and rebound 0.5-2 times (if there are blue lockers) A-200 (a very happy scribble) [REDESIGNED] you know what he do and he checks tables even in the previous room A-225: very quiet and rebound 0.5 times A-250: harmless but spawn clones to attack you A-250's clone: All the clone looks like A-250 but darker red and as same as each other, dealing 15 damage if you not hide A-275: can be spawned by A-120 (even if you're not in A-275) and rebounds 2.5 times A-300: spawn minions and kills player if they're not hiding CV-300: there are 2 types of CV-300, they are the same but not for the mechanic 1st type: checks tables 2nd type: damage player if they go near him B-section entities (blue locker don't exist there): B-0 (sadman): same as Happyman but sad B-5: harmless until B-25 so you still need to hide away from him BB-5/CB-5: at the spawn and doing nothing but sleeps sometimes B-15: breaks locker on it's side and gone very quickly B-25: same as A-25 but pretty fast and rebounds randomly from 1 to 5 B-40: spawns from the TV, saying "LET ME GO, PLEASE, I BEG YOU PLEASE, LET ME OUT, LET ME OUT, LET ME OUT, LET ME OUT" and checks lockers in the latest room, then go back to the TV and despawn B-55 (the unknown whisper): same as A-200 but slower [his spawn sound is based on E-200 from Interminable Rooms] B-60 (2nd multi-monster): same as A-60 but faster and louder B-120: B-40 but checks table (spawns on the wall at first but useless) B-140: kills you if you didn't hide, splits into 2 entities and the 1st one being the locker checker with the 2nd one being the table checker (he checks both table and long table), if you see the hiding spots are glowing purple, hide in a hiding spot that was not glowing! B-170: same as A-105 a LOT worse, he checks locker with a very fast speed and rebound 1 time B-200: every players including you are strongly advised to immediately hide once they are alerted of B-200's existence, as the entity can go faster as stated in its behavior, therefore it cannot be outrun. The faster players are hidden, the sooner it despawns. It is also advised players turn up their volume to hear B-200, in order to not be killed unexpectedly B-270: he rebounds 3-6 times and his speed is very fast so if you hear him, find a nearest hidng spot real fast! B-300: he will rush to the current room, slowly spawning multiple minions. Once B-300 reaches the current room, it will become friendly for a few seconds, bust down the door, and then become unfriendly and despawn B-300's minions: BB-300: he will aim to a random place when spawned, and then will make a green explosion that will deal 30-60 damage. G-section entities (normal tables don't exist here): G-0 (Angryman): same as Happyman but as loud as he could and very angry G-3: breaks some random tables all rooms, then despawns and also he doesn't kill you though G-26 (the sinner/the horror memories): same as A-200 but slow and comes back faster than lightspeed when you get out of your hiding spot when G-26 didn't despawn G-55 (the awkward scribble): rebound only 1 times and checks locker in the latest rooms CG-55: same as G-55 but faster and doesn't rebound G-60 (the 3rd multi monster): same as A-60 but rebound once, once G-60 get to the latest room, he fake despawns, then he comes back and rush to G-000, then despawns for real (hey, when G-60 fake despawns you still see the screenshake so you can tell if he is despawns or not) G-88: same as A-200 but spawning clones, the clones are the different color of him, if you see a neon red line on the next door, hide! G-122: kills player if they not hide, spawns minions that are VERY loud (recomended to lower your volumn and low graphic cuz the minions are VERY bright) G-122's minion: FA-122: checks locker in every rooms GW-122: move randomly around the room and there are multiple of him GB-122: dealing damage if the player is not out of his sight BG-122: rushing through room to tbe latest room, upon contacting the door, all of the clone despawns MS-122: checks random lockers on current room then despawn G-159: start a countdown from 5 to 0, then it saids "DON'T HIDE IN LOCKER" or "DON'T HIDE IN TABLES" or "HIDE IN LOCKER" or "HIDE IN TABLES", it's random and you have to do what it saids or DIED Fact: if G-122 and G-159 spawns at the same time, then wait til G-122 goes away, backtrack to the previous room and HIDE! G-200: stand still if he spawn, then he will rush to G-000 then despawn, if you move or touch him then you will died G-222: rebound 4 time and spawn clone that only kills when players not hide G-222's minions: SPI-222: move around in a random direction MAR-222: jump in a random direction TE-222: same as MAR-222 G-235: chasing you when you're too close to him and G-235 will increases speed the longer the chase was (his chase is VERY unfair) [NOTE: hiding in any hiding spot won't work if G-235 started chasing you] G-250: rebounds 4 times and stop a few seconds, then despawns G-300: spawns minions on your screen, click them to get rid of them YG-300: dodge your attack OG-300: slow but you have to click him multiple times to get rid of him BG-300: fast and can teleport to somewhere on your screen RG-300: slow and click on him to get rid of him GG-300: slow but he can bounce as usually T-section entities: T-10: A-45 but slower T-25: A-25 but rebounds more and faster T-45: ? Happyman variants: Glee (an only unrecognized happyman variants and was not an actual happyman variants): warn us about an entity is coming when an entity spawns, took him 6 mins to despawn (the only happyman variant to despawn more than 5 mins by fading away) Tallman: bullying players by calling them short, which makes player have a sadness-effect which makes the players to be slowing down (we can only get about 1 sadness-effect every time tallman spawns, there is a rare chance that tallman gives you more than 1 sadness-effect and if you have 5 stack of sadness-effect then you'll died), tallman is a little rare + took him 30 second to despawn (by fading away) {Fun fact: Tallman was created by zvardinRB, the creater of Interminable Rooms} Scaredman: doing nothing and despawn (you can kick him too), took him 10-20 second to despawns by fading away Shortman: he died and he is doing nothing, took him 15 second to despawns by fading away Joyfulman: as annoying as hell and took him 30 sec to despawn Bigman: eats up all dark lockers in his mouth and took him around 10 second to despawn Nerdman: you have to answer his math question or he wont release you with his hand, no matter how many times you go close to him, he will still grab you anyways and took him 30 second or a single minute for him to despawn Outro: so yeah, that was my full guide, this took me an HOUR to make so i hope it helps you out, bye
A detailed guide to rooms low detailed a-section. A-1 and C-1: Spawns in the current room, he doesn’t instakill so you don’t have to hide, but take medicine in case. A-1 is white C-1 is gay. CB-1: This one’s different, if you stay out long enough it will teleport to you and damage you nonstop, so hide. He is orange. A-25 and C-25: Green(a) and pink(c), they are very slow but rebound 1 n’ a half times. Be wary of that BEEP noise. A-45 and C-45: Rusher entities, they spawn with a bang sound. A-variant is orange and C-variant is purple. C has higher sound pitch. A-60 and C-60: If you are a rooms veteran, you know what A-60 does. A-60 rushes and is red. C-60 stays in the current room a bit then noclips and is green. A-75: This one is a step up from the others, it is a bit quiet and rebounds. Things to know is that it has AIM script and can kill you if not fully hidden. Luckily, the door slams as a way to say A-75 is coming. He looks like an uglier version of A-200. A-105: If the screen flashes green, then A-105 is here. It’s probably best to stick to normal flashlight, as it helps and doesn’t have batteries! Anyway, A-105 checks only regular lockers and rebounds twice, he is also green. It’s best to hide in the previous room if you hear him. A-120: Yellow dude that’s there spawning entities. It can spawn entities higher up where you are, so be careful! He is also friendly. A-150: Cyan boi who rushes to the current room and spawns SO many minions (about 9 or 10 but idc)! Hide in the previous room if you don’t wanna see the chaos. Minions names and mechanics won’t be mentioned, because then this article will be too long. A-185: The pixel blue boi who also checks blue lockers but doesn’t rebound. Yeah! A-200: Like A-60, if ya know ya know. Do wait for the respawn signal though! A-225: Blue boi that rebounds 3 half times and is quiet, so be careful! A-250: Red boi that summons fire music, and fire minions. A-250 won’t kill you, but the minions can pack a punch. A-275: Funni yellow guy that is like A-225, but with extra steps. He is super loud though, so that’s good A-300: Goes to the current room and summons two guys, FO-300 which checks tables, and A-325(I think that’s his name) which hasn’t been documented much yet but he does rebound. Happyman: Funni red boi that is very friendly. He is solid though, so be careful where he goes! That’s all I can find on the A-sections pool of entities that I can find. Good luck on B-section and G-section!
Here's every A section monster in RLD Happyman: Makes noise and wanders in rooms. Tallman: Get near him and he will damage you by bullying you. Joyfulman: Like happy man, but quieter, and jumps. Bigman: After idling, he will eat a random locker in the room. Glee: You can make him follow you, and he will warn you about his friends. (A-45, A-60, A-75, A-105, A-185, and A-225) Shortman: Will idle, doing nothing. Stepping on him makes noises. Scaredman: You can kick him around, but he will soon despawn. Nerdman: He will grab you if you get too close, and you need to answer a math question to go free. A-1: Will idle at the start of the room, and soon go to door 0, damaging you when close. C-1: A-1, but faster in speed and damage, and does LESS damage. 1-A: Gives you plenty of time to hide, before go to door 0. He will use aimscript on someone who isn't hiding, and do 1 - 5 damage every millisecond. SN-1: Will orbit the room in a circular clockwise motion for 8 minutes, doing MAJOR damage if you get close to it. JB-1: Will jump around the room, doing high damage to you if you get close. A-25: Will go from door 0, to the current door, repeat, and despawn when he goes back to the door. He will kill you if you aren't hiding. C-25: Like A-25, but only spawned by A-120 VERY rarely, and faster. A-45: Will start roaring, going to your room faster then A/C-25, and will break the door down, and despawn. He will kill you if not hiding. C-45: Like A-45, but has a REALLY RARLEY spawned by A-120, and is much faster. A-60: Is a monster you need to listen for, and will idle in the room when there, and then break the door down, then despawn after a few seconds. C-60: Like A-60, but EXTREMELY rare to spawn itself, or from A-120, and is basicly silent until it is at your room, and is MUCH faster. A-75: Will bang when spawned, and will rebound from a few rooms behind you, to your door and back. Get out early, and it will use aimscript, and go to you, killing you. A-105: Will flash your screen green when it spawns, and will rush to your room silently with high screenshake, check all the lockers, go back, repeat, and despawn if he finds you, he will kill you. A-120: He will rarely spawn, and come out of a portal, before beeping again soon after, spawning a random A section monster. (A-25 to A-300) A-150: He will rush to your room, stay there, spawn some of it's clones, and go into the floor. Clones are listed below - SA-150: He will wander the room, basicly doing nothing at all until it despawns. - PXI-150: He will wander the room, basicly doing nothing at all, until exploding and despawning. - SRG-150: He will spawn, go a few rooms back, and despawn. -GCH-150: He will fling himself RAPIDLY around the room, before despawning after 15 seconds. -THI-150: He will scream EXTREMELY loudly around the room, despawning eventually. -CYK-150: He will bounce around the room, and despawn. -TPL-150: He will teleport around the room, and despawn. -Glingo: He will eat plants around the room, and despawn. A-185: He has 2 ways of attacking. - 1 - 2 players: He will quietly rush to your rooms REALLY fast, and checker all blue lockers in the room. He will then repeat this, before dropping a radio and despawning. - 3+ Players: He will take over a player, and that player needs to eat someone to live, and they will die if they run out of time. You can get rid of the effect if you are infected with vitamins. A-200: He will spawn in one room ahead of you, and slowly go 15 to 30 rooms back. DON'T hide under a table, as it can see you and will go to you and kill you. It also has aimscript, but it's low range. A-225: He will target a single player, and stalk them. To get rid of it, hide, look at it for a while, or die. It is the only 3D model, so you know it's there. A-250: He will idle in the room for a few seconds, and it is recommended to hide. Not because it kills you, but from the OMGs it spawns. OMG: It comes from A-250, and will go 3 rooms back before exploding. Does damage if you get too close. A-275: It will spawn, go to the current room, getting faster EVERY door. When it gets to the door, it will shoot a few orbs which do lots of damage, even when hiding, and start going back and forth rooms every time. Eventually, it will run into the door and despawn. A-300: It will go RREEEAAALLLYYY fast to your current room, slowly dissapear, and DON'T hide under a table. It will then spawn it's clones, CV-300. He would spawn 8, rarely 9. CV-300: There are 4 varients 1: Will act like A-1, and go back a few rooms before despawning. 2: Will check tables in the room, and despawn. 3: Will bounce around the room until despawns. 4: Will act like all combined except the first. Order is 2, then 4. It looks more molten then the rest.
A-25:first entity that jumpscares you A-45:breaks door upon the room your in A-60: stays in the room for 7-8 seconds A-75: musical and rebounds 2-3 times A-105:checks all grey lockers in the room A-120:spawn a lot of entities upon spawning A-150:spawns a lot of minions A-185: is very fast A-200: opposite of A-185 Finish
The scribble yellow dude is a-120 he can spawn every entity from the a section soo if you see him or hear him spawn hide in the previous room. Now for the happyman variants there are: Scaredman: he is purple and scared, you can kick him lol. Gleeman: he is blue despawns after 5 minutes he thinks he is better than happyman also he warns you of upcoming entities. Bigman: he is green and will eat every locker of the room he spawned. The yellow happyman ( i forgor his name): he is basicly happyman but yellow and last longer. Tallman: the tall orange happyman and talks how he is tall and you are short.
there’s new happymen, shortman: just lays ded, bigman: eats lockers, glee: tell you what enttiy is coming mad stays for 5 mins, joyman: sits there and is happy, forgot if there’s anymore lol.
that lil yellow scribble lad that comes from a portal in the middle of the room and explodes is called A-120, its a summoner entity, thats yellow static entity you saw thatw as leaving apperitions of itself was A-275, and yes A-120 can spawn entites higher than its room number, so that must have happened also, that screamin entity was THI-150, their a varient of A-150 (the heleccopter) that has a somewhat common chance to be summoned by A-150 during their clone chaos also A-75 killed you, shame
The guy who sounds like a Helicopter is A-150 he has clones called SA-150 THI-150 and also I forgot the other names on his clones so don't blame me and also he doesn't check lockers, blue lockers, and tables
The yellow loud thing you saw is A-120, he is harmless but spawns entities The green locker checker is A-105, he checks gray lockers in the current room, you can avoid him but hiding under a table, hiding in a blue locker or by hiding anywhere in the previous rook, he comes back once
the pink, scribbly entity you died to is A-75, he has an aim script similar to entities A-200, A-332 and E-144 from the rooms fangame known as interminable rooms, if you hear his spawn sound, hide immediately and keep hiding until you no longer hear him.
btw theres new happymans variants: Bigman: basically his hungry and eat lockers Joyfulman: singing, saying u are best, saying yall are best and bla bla bla Gleeman: MONST USEFUL HAPPYMAN HE WARNS U IF ENTITY COME but sometimes he don't Shortman: he's died and pretty nothing much Scaredman: A happyman that is baby and scared cause u can kick him. that's all
A-150 is a entity where it spawns his clones and yes its a lot of them and sometimes plays a alarm This entity is like a-278 but it spawns at A-0 to the current room It sound is like a helicopter Imagine if there was a game on roblox like the billy rp but with different voices
A-120 = Spawn entitys The yellow dude spawns sound like random. and that Mint/Almost cyan guy is A-150 (Helicopter guy) He cause alot of chaos. And minmons are PXI-150 (Will explode you) ROT-150 I guess its only rots THI-150 The annoying screammer/The scream to death SRG-150 Spawn clones of them But long a bit cooldown TLP-150 Teleport i guess CYK-150 Jumps you to dead HAP-150/DI K-150 Removed Glingo Removed SA-150 Wandering around M-150/C-150/A-150 Variant 1 Removed The yellow fast rebounder guy is A-275 And blue smiling rebound mhhhhmh sound dude was A-225
How did you find A-275 on room 177? (A-275 is that yellow entity that sounds like A-10 from Interminable Rooms (also you're pronouncing interminable wrong))
hey,whenevr you must to b section,dont die or dont hide in table,when you reach a room A-300,Meaning that cv-300 can check the tables and kills you,so dont die,have a great day sir
If you're having trouble with the game then I can help you with the game so if you don't want to help you can just say you don't have to alright take care senprista have a good day and your content is amazing 🤩
Thats cyan is A-185 hes super rare and check loker and hes pixel juts like A-183 in interminable rooms and A-185 hes singing nom nom nom and hes pixel oke now you know hes name and color and mechanic and thats electrical sound or yellow with origin face of scary face or funny in roblox and hes have blood eye same As A-185 but that yellow is fast i mean elecrtic man sound and hes name A-275 and thats yellow one is hamlrees and can spawn entity like A-275 and all and hes have one eye like this x) but thats hes old version and hes name A-120
Hope everyone enjoys this video. Also, 5k subscriber special coming soon!
@@LionManLuke.early reply lol
There's a really cool fangame called "rooms & doors".
It's a seriously high quality rooms fangame and it would be cool if you played it
Hi
You are one of my favs
yayayayayayayayayayayay a
Also, here is a strategy for all of these rooms fangames!
So you just need to hide in the room behind the last room.
So if you are at A-204 and an entity spawns, you should run back 1 room.
Also, if you are in the last room, another strat is to open the door to the next room and then hide in the room your in now.
For example, if your at A-204, open the door to A-205 and hide in A-204.
But to avoid the entitys, its better to know how they work so you know how to survive them.
True
Trueee w comment it made me better at RLD
7:36 that thing was A-150 he is a clone chaos. Dont worry, the clones dont check hiding spots.
7:35 a-150 and his gobbers clones
I hate the EAS alarm gobber clone
Yellow dude is friendly he just spawns an entity he is called A-120
Yes but he spawns any entity
@@Real-f9y yeah
Even A-120 Look Like A-300 From interminable rooms
@@pnchannel8918 POV:a thai who belives in everything
@@Real-f9y me
Guide to the entities (No happyman since you already know it)
A-1: Appears in the door, then goes to the behind rooms, its the static and gray guy
C-1: A-1 But rainbow, different design, gives you less time to hide, more damage and faster
AC-1/A-15: Gives you a lot of time to hide, and teleports to you until you hide if you are near it, it also damages a lot faster than A-1 And C-1
A-25: It is the green entity, not the checking locker one, its really slow, and it has a chance to rebound once, and it spawns with a beep sound
C-25: A-25 But pink, faster and it says *IIIIIIIIIIIIIII WISHHHHHHHHHHHHHH, TOOOOOOOOOO BEEEEEEEEEEE FREEEEEEEEEEEEEEEEEEEEEEE AGAINNNNNNNNNNNNNNNNNNNNN* And it rebounds 3 Times or 2.5 Times, Also its spawn is A-25's beep but faster and distorted i think
A-45: A-25 But a lot faster, spawns with a bang sound and doesnt rebound
C-45: A-45 But faster and has high pitched sounds
A-60: Just goes to the current door then despawns
C-60: Goes to the current room then stays in the middle of it and some seconds it despawns
A-75: Its the pink smiley face, it spawns with a loud bang noise, and it spawns 50 Rooms away from you i think, it also aim scripts you if you leave your spot if this entity is there
A-105: It is the green locker checking entity you got, you can also hide in previous rooms to survive it
C-105: Since this entity was removed i will just create my own mechanic for it: A-105 But faster, high pitched sounds and checks lockers faster and you can survive on previous rooms
A-120: Its the yellow cyclops entity you found, it summons any entity, even if it is above your door number, it also used to check lockers before, and had an old design
A-150: Goes to the middle of the room, then summons a lot of clones
That one bouncy and orange A-150 Clone: Just bounces around the room
That one loud and purple A-150 Clone: Just does a really loud sound each 5 Seconds
Tell me the other clones idk these
A-185: A-183 From IR Ripoff, spawns in the front then some seconds it checks blue lockers, then goes back to spawn, rebounds back to current room and despawns, and places a radio that plays the song that his sound was inspired
A-200: Appears in the front, then slowy goes to A-000 And can see anyone in tables and jumpscare him
A-220: The entity is removed so no
A-225: For an unknown reason this entity is back, but it just rebounds a few times
A-240: Has 2 Clones which goes to the current room, the cyan one and the blue one, the clones do the same mechanic
A-250: Does a really cool song, then some seconds later summons a few clones
A-250 Clones: Just goes to behind rooms
A-275: Goes to the current room and rebounds A LOT Of times, a lot more than A-225
A-300: Checks tables i guess
F-300: A-300 But the fatest entity in game, checks tables then rebounds 2 Times i think, each rebound it checks tables and you can use previous rooms to survive it
*B Section:*
Sadman: Happyman but sad, and has a short lifetime
B-5: Has a glitchy aura, and isnt hostile
BB-5: B-5 But he is a baby or tiny and his sounds are high pitched
B-15: Breaks all lockers in the current room (I Think)
B-25: A-25 But faster, also it gets faster the more you progess, or each second, and rebounds 3 Times, each rebound it stops for a second
B-40: Spawns in a TV And says *LET ME OUT, PLEASE I BEG YOU PLEASE LET ME OUT* Then summons itself from the TV, And checks every locker in the current room, after that it goes back to the TV And despawns
B-55: Appears in the front of the door with a E-200 From IR Despawn, then goes to the behind rooms, if you arent hiding it aimscripts you then rebounds back
B-60: A-60 But doesnt instantly spawn when reaching the current room, instead stays in the room for a few seconds
B-140: Goes to the current room, then splits itself into 2 Clones that i will explain in the next edit of this
B-170: Checks lockers of the current room really fast, not faster than G-159, Then despawns
B-200: Works like G-235, But despawns if everyone is hiding, and despawns instantly if everyone is hiding before it spawns, and it is really quiet
B-270: Pretty much G-250
B-300: I Didnt thought this existed, but i think he works like A-300
*G Section:*
Angryman: Happyman but angry
B-3: B-15 But flips tables
G-26: spawns in the front with a mario 64 Chime, then a few seconds goes all the way to G-0, And aim scripts you if you arent hiding
G-55: Does a distorted A-200 Wind and makes the screen dark as a warning, then checks all lockers and despawns
CG-55: G-55 But appears in the front, makes the current room FULLY Dark, checks all lockers in there then despawns, but its dark aura seems to be removed now, due to him being impossible to see him with the aura
G-60: Why are there so many A-60 Types aaaaaa, A-60 But faster i guess
G-88: Summons clones from a color, he can summon clone colors: Blue/Purple/Pink and yellow
Blue/Purple/Pink G-88: Goes to behind rooms in a very fast speed, rebounds 2 Times then despawns
Yellow G-88: It does the same as the pink G-88, But slower
G-122: Also summons clones, and tells you to hide in a table
FA-122: Checks for lockers in the main or previous rooms, then checks all of then and says "OOOOOOOOOOWAAAAAAAAAAAH"
GW-122: Its appearence might be based from A-120 From IR
It wanders around the room then despawns, and says "Hi, I am GW and I wander around, aaaaeeeee"
GB-122: Just spawns infront of the door, then some seconds later goes all the way to G-000, And it deals damage to any player not hiding or in its path, and says "I AM SUCH A FUNNY LAD EEEEEEYAAAAA"
BG-122: Does the same as GB-122, But it despawns after reaching G-000 And has a chance of rushing to the current room and despawning after touching a closed door, and says "My name is BG and I am the best"
MS-122: FA-122, But instead checks random lockers in the current room, and says "am so happy for myself and so should you"
JE-122: The last G-122 Clone for now, Its GW-122 But after 10 Seconds gets high pitched and shakes before exploding with a glass breaking sound, and says "I Am so cool that i will explode in mill/mere seconds!"
G-159: Gives you a pixelated green 5 Second countdown, then tells you to not hide on tables or lockers, because he checks then REALLY Fast, for example: If it says to not hide in tables and you hide in a table you get jumpscared
G-200: Just dont move
G-222: Rebounds and summons clones i guess
G-235: Chases you if you are near it, it gets faster the more it chases you
G-250: Rebounds a lot, and after reaching the current room separates itself in 3 Faces
*Now the happyman variants:*
Glee: He takes over 5 Minutes to despawn and he is really helpful if you are in rooms above A-250, It warns you if entities like A-185 Or A-45 Is coming
Bigman: Sucks all lockers in the current room, and its helpful for A-105
Tiny/Small man: Does litteraly nothing, something smashed that thing
Joyous man: Happyman but does some cool music
Scaredman: Happyman but there is an action that you can kick it
Tallman: Calls you a shortie or short guy, and you get slower, and sad faces appear in your screen
Nerdman: Grabs you, and you need to answer a math question in the chat to leave
*Other entities i forgot:*
A-140: Removed because it was too fast and rebounds too much, and A-185 Probably replaced it
And there it is, took me a lot of time but it was worth it
03/07/2023 Edits:
-Added some of the G-88 Clones
-Expanded G-55, G-88 And G-122's guide
-Made the guides not a joke, and serious
-Added G-122 Clones
-Finished G-250's guide
-Removed fanmade entities in my mind because its too boring
-Changed ALL The guides for the B Section (Also made B-200
And B-270's guide)
-Added the 2 More happyman variants
-Expanded A-225 And A-275's guide and made they correct
-Added the new B Section entity B-300, And added B-140 Back
-Added the new A-200 And A-185 Mechanic
cb-1 not ac-1
also i dont think a-225 is removed but a-240 is
FO-300 and NOT F-300
G-3 not B-3
B-55 spawns from front
All the new entities he encountered this video! (Not counting A-75 or A-105)
A-120: Yellow crudely drawn cyclops, spawns in the middle of the room through a portal and stays stationary before letting out a loud screech and turning into particles, spawning a random entity, it cannot harm you but it's quite loud so it's better to hide
A-150: Aqua, creepy face, acts like a normal rusher until it reaches the current room, where it will spawn a lot of minions, it is quite slow and makes helicopter noises, it also creates no screenshake at all (not talking about the minions because they don't do a lot)
A-185: Blue pixelated face, emmits the "Om Nom Nom" song from the guy who created the raining tacos song, it will come from the front and will check all blue locker at the latest room, it will rebound once before despawning and makes very little screenshake, somewhat fast
A-200: White smiling scribble, spawns behind the latest door and gives some seconds for you to hide, it is fast and makes a bang noise followed by wind, it will move towards A-0 at a moderate speed, it also "checks" tables on it's way
C-25: A-25's C variant, it is a pink and much creepier version of A-25, while still somewhat quiet it is a lot louder than A-25 and can be detected from quite far away because of it's distorted talking sounds , it rebounds more and it is faster.
C-45: A-45's C variant, it is purple and has a thinner mouth, other than that there's not too much to explain, it emmits A-45's sound but higher pitched and it's faster
(No A-275 because A-120 spawned it)
Im longer than you >:)
@@PlanetEarth790 Wdym
My guide is longer than you
@@PlanetEarth790 Good for you 👍👍
@@saulpro-bq1yv yup
@SenPrista i will tell you about the entities that you have encountered.
happyman is the red smiley face, as you know, but it is actually somewhat of a threat as it can block of the sounds of incoming entities, so you'll have to rely on screenshake if it's near
A-1 is that static smiley face guy, he doesnt kill you but he does damage you
C-1 is the C variant of A-1, he is rainbow and deals more damage to you
CB-1 is the CB variant of A-1, he is orange and is the only variant you need to hide from, as he teleports to you while damaging you rapidly until you hide or die
A-25 is the green guy, not the locker checking guy, he moves slowly and rebounds 1.5 times and spawns with a beep sound.
C-25 is the C variant of A-25, he is pink and speaks in that disturbing voice, and he is slightly faster & rebounds more
A-45 is the orange guy that is loud, he spawns with a loud thud sound, and then rushes to the latest room & despawns
C-45 is the C variant of A-45, he is purple and moves way faster, and spawns with a more distorted thud sound
A-60 is red and slightly faster than A-45, has no spawn cue, and has a static noise, when near he has a more distorted static, when he gets to the main room he stays there for a few seconds and then opens the next door when it despawns
C-60 is the C variant of A-60, it is green, much quieter, and much faster, when it gets to the main room it will go into the center of the room, before sinking into the ground like X-60 from ir
A-75 is that pink scribbly face that killed you, it spawns with a loud metal door slam sound, and spawns about 10 rooms behind you, it will rush to the main room before rebounding back, if you get out of your hiding spot early it'll come back until you hide again
A-105 is that green guy that checks lockers, he spawns with a little jingle and the screen turning green, it'll check ALL grey lockers in the main room, it'll not check blue lockers, and it rebounds twice
A-120 is the yellow scribbly face that came out from the ground, it will NOT kill you, but it can block out the sounds of incoming entities, and it will spawn in ANY entity in the A-section, including entities that are at later rooms
A-150 is the green helicopter guy, he spawns several rooms back and rushes to the main room, when it gets to the main room it will spawn in it's clones, the clones will NOT check anything
A-185 is a blue pixelated guy, similar to A-183 from ir, except it comes from the front and checks all blue lockers in the main room, and then go to the lobby, and then rebounds back, despawning
A-200 comes from the front, it'll rush to the lobby slowly, if you hide in tables then you'll die, since it can see you under tables unlike other entities, and if you get out of your hiding spot while it is rushing, it will come back towards you like A-75, when it despawns it has a wind blowing sound.
A-225 is that dark blue face, it rushes to the current room and rebounds multiple times, and is very quiet and slightly fast
(you haven't encountered A-250 but you reached past it's room anyways) A-250 appears in the middle of the current room, it is harmless, but after a while it will spawn in clones that act similar to A-1, they will rapidly damage you until you hide or die.
A-275 was that extremely fast entity you saw, it produces a static noise and rushes rapidly, it can rebound multiple times before it despawns
i'll tell you the rest of the entities AFTER you encounter them
btw you cant get the B and G section badges if you use checkpoints
Fun fact 2: the green entity (a105) checks gray lockers not blue lockers. Fun fact 3: there are more entities in the a section than in the b section
Fun fact: There has been 5 new happyman variants that are added.
The best one is Glee. It's a purple little goober and tells you when stuff is coming
And then there's shortman. He was stepped on, rest in peace
The most annoying is Bigman, he moves around slowly then eats all lockers, this can be really annoying for some entitys.
Scaredman is just scared, you can kick him..
Finally, theres Joyfulman, he just plays funny music and chills.
12:07 (hard to see btw) That pixel guy is A-185. He spawns in rooms AHEAD of you and checks blue lockers. After that it places a raido.
congratulations Sen! you reached 5000 subscribers, you deserve that and much more
Rooms low detailed B Section Guide:
Sadman: Sadman acts extremely similar to Happyman, but sad. The reason why he’s sad is because you didn’t friend him. He has a way shorter lifetime.
Do not care about sad man variants don’t.
B-1: B-1 is basically A-1 but harder, he drops green acid on the floor. He also does more damage then A-1 and I mean it, *ALOT MORE DAMAGE* he almost instakill's the player. This entity used to be removed due to 1-A's old name being *CB-1,* making people think that *CB-1* is a *B-1* varient, so uhh yea, they happily readded B-1 when *CB-1's* name got changed to *1-A.*
B-5: B-5 appears in the current room, he will wander around the current room. He will get mad when a player gets near you, he will then rush towards the player that made B-5 mad. Then will deal around 21 damage, he will disappear with a *"errrr"* sound.
B-15: B-15 has a chance to appear immediately when a player opens a door, he will then break random lockers, even in the previous rooms. He will disappear after like, 4 seconds after he finished breaking lockers, he breaks lockers by going sideways.
B-25: B-25 appears with a similar beep to A-25, he gains speed each room B-25 goes through. Each time he reaches the main room or the lobby, he reset's speed. He rebounds at least 3 times.
B-40: B-40 appears inside a TV, he will say to help him get out, but he is a big liar. He will come out the TV by his self and will check all lockers in the main room. if you are in a bad situation with B-40, you can open the next door and hide in a previous room hiding spot, his also works with the following: *A-105, A-185,* B-40 will return to his TV after checking all lockers.
B-60: B-60 appears at B-000, then will have 2 faces on top of each-other. He is A-60 but with 2 faces and will linger in the current room for like 2 seconds before sinking into the ground to disappear.
B-85: You know that eye at pt 3? That entity was named B-55, he got renamed to *B-85,* he rushes through the rooms, he has aim script to! But if B-85 is targeting a player, he is way faster they his normal speed, because he is usually slow, he has an appearing sound and a disappearing sound.
B-100: B-100 appears from the front. When B-100 appears, it will change the label to the next room to "Prohibited", "Redacted", "Unknown", "Unauthorized", or "Deauthorized". During this time, you will be unable to proceed to the next room. After a few seconds, B-100 will break the door down and arrive in the main room and stop in the main room, killing any players that are unhidden in the main room. He will spit out blood puddles from its eyes, these blood puddles may 1 shot you, he will then rush back to the Lobby of section B *(B-000.)* After B-100 reaches B-000, he will disappear.
B-120: B-120 appears to be a grinning face with splattered, almost paint like eyes, highlighted for its boldness. The face also contorts and waves throughout it's lifetime.
Some of G-55 EEK! sprites are similar to B-120 appearance.
Version 2
Version 1
B-120 face appears in every B-Section room, although barely visible. These faces simply serve as appearing-points for B-120 to emerge from should it appear. If B-120 does appear, the instance of its face in the previous room will turn solid and play a noise to alert B-120 presence. B-120 will then emerge from this face and immediately approach anybody currently hiding. At this point, B-120 then will check the players hiding spots, but rather than killing the players, B-120 will force the players out of their hiding spots. If a player attempts to immediately hide again, B-120 will return to the player's hiding spot and force them out of it again. If a few seconds pass without anyone currently hiding, B-120 will return to the face it emerged from and disappear. The face will then become transparent again.
While B-120 itself is harmless and serves more as an annoyance or distraction, it can be a huge threat when paired with other entities, such as B-85 it sees you.. or B-244 he is such a goofy lil fella.
B-140: B-140 will appear at B-0, he will then start rushing to the current room. After B-140 hits the middle of the current room, after 1 second, he will split into 2 entities, which are: MOB-1 and MOB-2. They are lockers and tables glowing from 5 rooms behind, MOB-1 and MOB-2 will check those hiding spots that are glowing green. If you don’t have enough time to hide in a non-opened hiding spot, run back and use the time for B-140 to split into MOB-1 and MOB-2, they do not aim script, they will not be able to catch up due to checking the hiding spots, that will waste their time and they are rather slow.
B-170: B-170 immediately starts rushing when appeared, after B-170 reaches the current room, he will start checking lockers. He checks lockers faster then A-105, he will then rush to the lobby immediately when done checking lockers. He doesn’t rebound another time.
B-200: B-200 exhibits a glitchy and distorted melting appearance that appears to be crying blood and smiling. On occasion, B-200 will appear to split its face into fragments of itself, whilst appearing to glitch out. It slightly resembles an emoticon depicting a winking face, except crying blood and glitching out, giving B-200 a creepy, unsettling appearance. At any given moment past the door B-200 in the B-Section, B-200 has the possibility to appear. If it does, B-200 will emerge from two to three rooms behind the current room without any warning. It will then begin approaching any player that is within its range, while emitting its quiet ambience that can only be heard closely. Any players that touch B-200 during this time will be killed instantly. It will speed up overtime if any player refuses to hide during this time, eventually catching up to them and killing them. If all players hide during B-200 presence, it will stop its lethality, shrink, and stop moving, eventually disappearing once invisible. Since B-200 is extremely quiet by nature, you may need to turn up your volume to be able to hear it.
You may need to stay near a hiding spot just in case you are thrown off-guard by B-200 sudden appearance.
In the event that entities attack while B-200 is, follow any steps necessary to survive whatever entities may be active, including B-200 itself.
If you’re a few rooms behind past the door B-200, make sure to pause in the center of the room for a few seconds, as B-200 only appears in the doorway of what room it appears in.
You may need to react quickly once B-200 makes its sudden appearance, but it will at least ensure that you don't die unfairly to the entity.
If a loud entity is obstructing the sounds of B-200, you may want to hide or look behind you every once in a while to counter any unexpected appearances performed by B-200.
B-244: B-244 will appear at B-000, he will then rush to the current room. After that, he will split into B-244's Mouth and B-244's Eye. During this time, B-244's eye will rush from the front at slow speeds once the main entity splits, its goal being headed towards the beginning of the B-Section. Its mechanic is very similar to A-200, only rushing towards players if they are in the open, and being able to kill players that are hidden under tables. When B-244 disconnects, the eye will have a two second delay before moving and detecting players under tables. Its two second delay before moving will eliminate all players hiding in the current room. Like B-85, if the eye detects a player in the open, it will begin to move much faster in an attempt to kill them and catch them off-guard. Whenever B-244 splits, its mouth will start checking every locker in the current room at a speed very similar to B-40. Any players found by B-244 mouth will be killed instantly, either in a locker or in close proximity. And yes B-244's eye has an amount of time to rush back-wards.
B-270: wiki
10:38 “you mine!” ahhh happyman
What's the music of 6:02? I need the name
I know your pain when that happens.
Happended to me alot: 7:35
That green guy that checks lockers is called A-105 u can hide under the table or a blue locker
4:50 c-25 saids sorry, maybe apologizing you for scaring u
No,c-25 says I wish to be free again
4:48 that pink thing is C-25
B section :
Sadman : Happyman but has a faster dialog.
B-5/CB-5 : hes like sadman, does nothing.
B-25 : Acts like A-25 but gets faster every room spawn cue is a short beep.
B-40 : just like A-150 from interminable rooms but spawns in a TV.
B-55 : he has a spawn cue like E-200 from interminable rooms, spawns from the front.
B-60 : no spawn cue, like C-60 but slower.
B-140 : When B-140 is in the current room he will be 2 seperate clones. One of them checks lockers one of them checks small tables.
B-170 : Like A-105, but checks lockers faster.
B-200 : Spawns in the front of the room. Has a aimscript like A-200 and A-75. He will get faster but when he spawns in the first place. Hes extremely slow.
B-270 : FASTEST ENTITY EVER IN EXISTENCE, REBOUNDS ALOT.
Oh hey a new update!
A-60 rework : now hes louder WAY louder and acts like C-60
A-75 rework : He got a despawn sound effect not sure what it is.
CV-300 : One of them checks tables one jumps on the walls till it dissapear the other one is similar to A-1
A-200 big rework : Now he has a spawn cue. Its a bang. When he spawns he will check all tables in previous room. He got a new look at targets when ur not hiding. Although if u get targetted when ur in a table u wont die.
G section next vid
This B-5 variant is not named CB-5 is BB-5
Updated the tutorial. Updates : A-60 rework A-75 rework A-200 rework B-200 added back CV-300
Hey, just wanted to let you know that I LOVE your content! You're a really entertaining man. Keep it up!
@@Cereallooo scary
6:04 that yellow cyclops is A-120 he is a summoner
6:52 This was A-105’s spawn sound. His spawn sound is back to A-200’s despawn sound. Fun fact: A-200 is the air that you breathe
10:41 that pink scribble you died to is A-75. He has aimscript. (basicly he chases you if u arent hiding.)
I like the fact that you are not scared of anything and you do the most possible to make videos and that makes my a day a lot better or just for short I like your videos
that thing was coming fast was ”summmoner” he picks radnom colors then he spawns in
every single video this guy makes is still a masterpiece
@@Cereall why are you here lol
@@Cereall ok so why’d you reply?
@@Cereall 🤨
@@Cereall this isn’t your comment section
.-.
Hi, here's a full guide of all entities here, read all of this first before playing Rooms: Low Detailed again!
Rooms: Low Detailed updates:
Flashlights animation when running changes
A-75 new design
Future updates:
Add T-section (at G-399)
Add T-section badge
Add new T-section entities (T-10, T-25 and T-45,...)
...
All entities ability:
Most entities are simple and easy to avoid, you can avoid them by simply hiding on a hiding spot. (Table, locker, blue locker)
As of progressing, you may encounter special version of entities; the C variants, C variants are just entities, but with more powers, C variants are example: C-25, or C-1,... Explained that C variants are only buffed versions of the normal entities.
However, some entities check hiding spots, example: A-105 or A-185 or G-55 or CG-55 or CV-300 so It's recommended to read all of the entities in this comment to know strategies and how to avoid them.
Happy man, Sad man and Angry man are entities that don't harm the players directly, but instead makes a loud sound. (It can block entity sounds that are quiet, but there's some that is loud like A-45, so you don't need to worry too much). Same for B-5 but it's not as loud as the others.
The full guide:
A-0 (Happyman): harmless til you entered A-25 or up so you still need to hide from him
A-1 (annoyer of laughter): he will dealing 5 damage if you didn't hide
C-1 (annoyer of laughter 2): same as A-1 but 2 time faster and dealing 10 damage if you not hide
AC-1/CB-1 (annoyer of laughter 3): he is the same speed as C-1 but dealing 5 dpt (damage per tick) if you didn't hide until you DIE
A-25: rebound 1.5 time and he kills you if you didn't hide
C-25: basically A-25 but a little faster, also he rebound 2.5 times
A-45: same as Rush from Doors (if you remember the game) but faster
C-45: same as A-45 but a little faster + high pitchs sound
A-60 (multi-monster) [REDESIGNED]: you know what he do
C-60: basiclly A-60 but faster and sometime, he kills you even if you hiding (most likely under the table)
A-75 (redesign): doesn't have a screenshake + rebound 2 times [WARNING: A-75 is very quiet so you have to listen carefully to hear him]
A-105: rebounds 2 times and checking DARK lockers in the LATEST room
A-120: he is the summoners, he can only spawn 1 entities each time he spawn
What A-120 spawns:
A-275
A-1 (annoyer of laughter)
A-60 (multi-monster)
A-105
A-185
A-300
A-150: kills you if you didn't hide and spawning minions but they're harmless and not all of them are completely harmless
A-150's minion:
SA-150 (YXX): wander around the room til he despawn
ROT-150 (XZY): moves randomly aramound the room til he loses speed and despawn
PXI-150 (ZZZ): explode 5-10 times trying to exploded you
SRG-150 (XYZ): same as A-200
GCH-150 (YXZ): fling himself around the room trying to squish you to death
THI-150 (ZYZ): wander around the room and scream, makes your ears screaming in agomy
CYK-150 (YYY): boing on the current room
C-150 (ZXY): rebound 1-2 times
TLP-150 (ZXZ): teleport to the current room and repeat it multiple times
A-185: checking blue locker and rebound 0.5-2 times (if there are blue lockers)
A-200 (a very happy scribble) [REDESIGNED] you know what he do and he checks tables even in the previous room
A-225: very quiet and rebound 0.5 times
A-250: harmless but spawn clones to attack you
A-250's clone:
All the clone looks like A-250 but darker red and as same as each other, dealing 15 damage if you not hide
A-275: can be spawned by A-120 (even if you're not in A-275) and rebounds 2.5 times
A-300: spawn minions and kills player if they're not hiding
CV-300: there are 2 types of CV-300, they are the same but not for the mechanic
1st type: checks tables
2nd type: damage player if they go near him
B-section entities (blue locker don't exist there):
B-0 (sadman): same as Happyman but sad
B-5: harmless until B-25 so you still need to hide away from him
BB-5/CB-5: at the spawn and doing nothing but sleeps sometimes
B-15: breaks locker on it's side and gone very quickly
B-25: same as A-25 but pretty fast and rebounds randomly from 1 to 5
B-40: spawns from the TV, saying "LET ME GO, PLEASE, I BEG YOU PLEASE, LET ME OUT, LET ME OUT, LET ME OUT, LET ME OUT" and checks lockers in the latest room, then go back to the TV and despawn
B-55 (the unknown whisper): same as A-200 but slower [his spawn sound is based on E-200 from Interminable Rooms]
B-60 (2nd multi-monster): same as A-60 but faster and louder
B-120: B-40 but checks table (spawns on the wall at first but useless)
B-140: kills you if you didn't hide, splits into 2 entities and the 1st one being the locker checker with the 2nd one being the table checker (he checks both table and long table), if you see the hiding spots are glowing purple, hide in a hiding spot that was not glowing!
B-170: same as A-105 a LOT worse, he checks locker with a very fast speed and rebound 1 time
B-200: every players including you are strongly advised to immediately hide once they are alerted of B-200's existence, as the entity can go faster as stated in its behavior, therefore it cannot be outrun. The faster players are hidden, the sooner it despawns.
It is also advised players turn up their volume to hear B-200, in order to not be killed unexpectedly
B-270: he rebounds 3-6 times and his speed is very fast so if you hear him, find a nearest hidng spot real fast!
B-300: he will rush to the current room, slowly spawning multiple minions. Once B-300 reaches the current room, it will become friendly for a few seconds, bust down the door, and then become unfriendly and despawn
B-300's minions:
BB-300: he will aim to a random place when spawned, and then will make a green explosion that will deal 30-60 damage.
G-section entities (normal tables don't exist here):
G-0 (Angryman): same as Happyman but as loud as he could and very angry
G-3: breaks some random tables all rooms, then despawns and also he doesn't kill you though
G-26 (the sinner/the horror memories): same as A-200 but slow and comes back faster than lightspeed when you get out of your hiding spot when G-26 didn't despawn
G-55 (the awkward scribble): rebound only 1 times and checks locker in the latest rooms
CG-55: same as G-55 but faster and doesn't rebound
G-60 (the 3rd multi monster): same as A-60 but rebound once, once G-60 get to the latest room, he fake despawns, then he comes back and rush to G-000, then despawns for real (hey, when G-60 fake despawns you still see the screenshake so you can tell if he is despawns or not)
G-88: same as A-200 but spawning clones, the clones are the different color of him, if you see a neon red line on the next door, hide!
G-122: kills player if they not hide, spawns minions that are VERY loud (recomended to lower your volumn and low graphic cuz the minions are VERY bright)
G-122's minion:
FA-122: checks locker in every rooms
GW-122: move randomly around the room and there are multiple of him
GB-122: dealing damage if the player is not out of his sight
BG-122: rushing through room to tbe latest room, upon contacting the door, all of the clone despawns
MS-122: checks random lockers on current room then despawn
G-159: start a countdown from 5 to 0, then it saids "DON'T HIDE IN LOCKER" or "DON'T HIDE IN TABLES" or "HIDE IN LOCKER" or "HIDE IN TABLES", it's random and you have to do what it saids or DIED
Fact: if G-122 and G-159 spawns at the same time, then wait til G-122 goes away, backtrack to the previous room and HIDE!
G-200: stand still if he spawn, then he will rush to G-000 then despawn, if you move or touch him then you will died
G-222: rebound 4 time and spawn clone that only kills when players not hide
G-222's minions:
SPI-222: move around in a random direction
MAR-222: jump in a random direction
TE-222: same as MAR-222
G-235: chasing you when you're too close to him and G-235 will increases speed the longer the chase was (his chase is VERY unfair)
[NOTE: hiding in any hiding spot won't work if G-235 started chasing you]
G-250: rebounds 4 times and stop a few seconds, then despawns
G-300: spawns minions on your screen, click them to get rid of them
YG-300: dodge your attack
OG-300: slow but you have to click him multiple times to get rid of him
BG-300: fast and can teleport to somewhere on your screen
RG-300: slow and click on him to get rid of him
GG-300: slow but he can bounce as usually
T-section entities:
T-10: A-45 but slower
T-25: A-25 but rebounds more and faster
T-45: ?
Happyman variants:
Glee (an only unrecognized happyman variants and was not an actual happyman variants): warn us about an entity is coming when an entity spawns, took him 6 mins to despawn (the only happyman variant to despawn more than 5 mins by fading away)
Tallman: bullying players by calling them short, which makes player have a sadness-effect which makes the players to be slowing down (we can only get about 1 sadness-effect every time tallman spawns, there is a rare chance that tallman gives you more than 1 sadness-effect and if you have 5 stack of sadness-effect then you'll died), tallman is a little rare + took him 30 second to despawn (by fading away)
{Fun fact: Tallman was created by zvardinRB, the creater of Interminable Rooms}
Scaredman: doing nothing and despawn (you can kick him too), took him 10-20 second to despawns by fading away
Shortman: he died and he is doing nothing, took him 15 second to despawns by fading away
Joyfulman: as annoying as hell and took him 30 sec to despawn
Bigman: eats up all dark lockers in his mouth and took him around 10 second to despawn
Nerdman: you have to answer his math question or he wont release you with his hand, no matter how many times you go close to him, he will still grab you anyways and took him 30 second or a single minute for him to despawn
Outro: so yeah, that was my full guide, this took me an HOUR to make so i hope it helps you out, bye
Wow i didn't expect to be this long, am i on the world record?
B-200 was back but new mechanic
B-140 is also back
BB-5 was also deleted
You forget B-300 T-10 T-25 T-45
Hey check again my full guide again dude, i change it now and it's even longer now
oh my god that is an entire essay
@@eyesfromledoorgame what essay?
C Variants are a new type of entities in the game such as C-60, It looks like A-105 But behaves like A-60.
I Like it that I Got featured!
Ive gotten to b section by teleporting, because if u spam A-200 and G-1 theres a chance you can get the B section badge by the help of a new friend :)
A detailed guide to rooms low detailed a-section.
A-1 and C-1: Spawns in the current room, he doesn’t instakill so you don’t have to hide, but take medicine in case. A-1 is white C-1 is gay.
CB-1: This one’s different, if you stay out long enough it will teleport to you and damage you nonstop, so hide. He is orange.
A-25 and C-25: Green(a) and pink(c), they are very slow but rebound 1 n’ a half times. Be wary of that BEEP noise.
A-45 and C-45: Rusher entities, they spawn with a bang sound. A-variant is orange and C-variant is purple. C has higher sound pitch.
A-60 and C-60: If you are a rooms veteran, you know what A-60 does. A-60 rushes and is red. C-60 stays in the current room a bit then noclips and is green.
A-75: This one is a step up from the others, it is a bit quiet and rebounds. Things to know is that it has AIM script and can kill you if not fully hidden. Luckily, the door slams as a way to say A-75 is coming. He looks like an uglier version of A-200.
A-105: If the screen flashes green, then A-105 is here. It’s probably best to stick to normal flashlight, as it helps and doesn’t have batteries! Anyway, A-105 checks only regular lockers and rebounds twice, he is also green. It’s best to hide in the previous room if you hear him.
A-120: Yellow dude that’s there spawning entities. It can spawn entities higher up where you are, so be careful! He is also friendly.
A-150: Cyan boi who rushes to the current room and spawns SO many minions (about 9 or 10 but idc)! Hide in the previous room if you don’t wanna see the chaos. Minions names and mechanics won’t be mentioned, because then this article will be too long.
A-185: The pixel blue boi who also checks blue lockers but doesn’t rebound. Yeah!
A-200: Like A-60, if ya know ya know. Do wait for the respawn signal though!
A-225: Blue boi that rebounds 3 half times and is quiet, so be careful!
A-250: Red boi that summons fire music, and fire minions. A-250 won’t kill you, but the minions can pack a punch.
A-275: Funni yellow guy that is like A-225, but with extra steps. He is super loud though, so that’s good
A-300: Goes to the current room and summons two guys, FO-300 which checks tables, and A-325(I think that’s his name) which hasn’t been documented much yet but he does rebound.
Happyman: Funni red boi that is very friendly. He is solid though, so be careful where he goes!
That’s all I can find on the A-sections pool of entities that I can find. Good luck on B-section and G-section!
13:10 that a-150 to survive you must hide he sound like helicopter blade spinning
Here's every A section monster in RLD
Happyman: Makes noise and wanders in rooms.
Tallman: Get near him and he will damage you by bullying you.
Joyfulman: Like happy man, but quieter, and jumps.
Bigman: After idling, he will eat a random locker in the room.
Glee: You can make him follow you, and he will warn you about his friends. (A-45, A-60, A-75, A-105, A-185, and A-225)
Shortman: Will idle, doing nothing. Stepping on him makes noises.
Scaredman: You can kick him around, but he will soon despawn.
Nerdman: He will grab you if you get too close, and you need to answer a math question to go free.
A-1: Will idle at the start of the room, and soon go to door 0, damaging you when close.
C-1: A-1, but faster in speed and damage, and does LESS damage.
1-A: Gives you plenty of time to hide, before go to door 0. He will use aimscript on someone who isn't hiding, and do 1 - 5 damage every millisecond.
SN-1: Will orbit the room in a circular clockwise motion for 8 minutes, doing MAJOR damage if you get close to it.
JB-1: Will jump around the room, doing high damage to you if you get close.
A-25: Will go from door 0, to the current door, repeat, and despawn when he goes back to the door. He will kill you if you aren't hiding.
C-25: Like A-25, but only spawned by A-120 VERY rarely, and faster.
A-45: Will start roaring, going to your room faster then A/C-25, and will break the door down, and despawn. He will kill you if not hiding.
C-45: Like A-45, but has a REALLY RARLEY spawned by A-120, and is much faster.
A-60: Is a monster you need to listen for, and will idle in the room when there, and then break the door down, then despawn after a few seconds.
C-60: Like A-60, but EXTREMELY rare to spawn itself, or from A-120, and is basicly silent until it is at your room, and is MUCH faster.
A-75: Will bang when spawned, and will rebound from a few rooms behind you, to your door and back. Get out early, and it will use aimscript, and go to you, killing you.
A-105: Will flash your screen green when it spawns, and will rush to your room silently with high screenshake, check all the lockers, go back, repeat, and despawn if he finds you, he will kill you.
A-120: He will rarely spawn, and come out of a portal, before beeping again soon after, spawning a random A section monster. (A-25 to A-300)
A-150: He will rush to your room, stay there, spawn some of it's clones, and go into the floor. Clones are listed below
- SA-150: He will wander the room, basicly doing nothing at all until it despawns.
- PXI-150: He will wander the room, basicly doing nothing at all, until exploding and despawning.
- SRG-150: He will spawn, go a few rooms back, and despawn.
-GCH-150: He will fling himself RAPIDLY around the room, before despawning after 15 seconds.
-THI-150: He will scream EXTREMELY loudly around the room, despawning eventually.
-CYK-150: He will bounce around the room, and despawn.
-TPL-150: He will teleport around the room, and despawn.
-Glingo: He will eat plants around the room, and despawn.
A-185: He has 2 ways of attacking.
- 1 - 2 players: He will quietly rush to your rooms REALLY fast, and checker all blue lockers in the room. He will then repeat this, before dropping a radio and despawning.
- 3+ Players: He will take over a player, and that player needs to eat someone to live, and they will die if they run out of time. You can get rid of the effect if you are infected with vitamins.
A-200: He will spawn in one room ahead of you, and slowly go 15 to 30 rooms back. DON'T hide under a table, as it can see you and will go to you and kill you. It also has aimscript, but it's low range.
A-225: He will target a single player, and stalk them. To get rid of it, hide, look at it for a while, or die. It is the only 3D model, so you know it's there.
A-250: He will idle in the room for a few seconds, and it is recommended to hide. Not because it kills you, but from the OMGs it spawns.
OMG: It comes from A-250, and will go 3 rooms back before exploding. Does damage if you get too close.
A-275: It will spawn, go to the current room, getting faster EVERY door. When it gets to the door, it will shoot a few orbs which do lots of damage, even when hiding, and start going back and forth rooms every time. Eventually, it will run into the door and despawn.
A-300: It will go RREEEAAALLLYYY fast to your current room, slowly dissapear, and DON'T hide under a table. It will then spawn it's clones, CV-300. He would spawn 8, rarely 9.
CV-300: There are 4 varients
1: Will act like A-1, and go back a few rooms before despawning.
2: Will check tables in the room, and despawn.
3: Will bounce around the room until despawns.
4: Will act like all combined except the first. Order is 2, then 4. It looks more molten then the rest.
A-25:first entity that jumpscares you
A-45:breaks door upon the room your in
A-60: stays in the room for 7-8 seconds
A-75: musical and rebounds 2-3 times
A-105:checks all grey lockers in the room
A-120:spawn a lot of entities upon spawning
A-150:spawns a lot of minions
A-185: is very fast
A-200: opposite of A-185
Finish
The scribble yellow dude is a-120 he can spawn every entity from the a section soo if you see him or hear him spawn hide in the previous room.
Now for the happyman variants there are:
Scaredman: he is purple and scared, you can kick him lol.
Gleeman: he is blue despawns after 5 minutes he thinks he is better than happyman also he warns you of upcoming entities.
Bigman: he is green and will eat every locker of the room he spawned.
The yellow happyman ( i forgor his name): he is basicly happyman but yellow and last longer.
Tallman: the tall orange happyman and talks how he is tall and you are short.
14:45 the green guy you died to is A-105. He was the one checking the gray lockers
10:07 that fast yellow guy is A-275. He gains speed every second and acts like ambush from doors.
there’s new happymen, shortman: just lays ded, bigman: eats lockers, glee: tell you what enttiy is coming mad stays for 5 mins, joyman: sits there and is happy, forgot if there’s anymore lol.
Yeah new variants also the game updates faster now
Tall man and scared man and nerd man too
that lil yellow scribble lad that comes from a portal in the middle of the room and explodes is called A-120, its a summoner entity, thats yellow static entity you saw thatw as leaving apperitions of itself was A-275, and yes A-120 can spawn entites higher than its room number, so that must have happened
also, that screamin entity was THI-150, their a varient of A-150 (the heleccopter) that has a somewhat common chance to be summoned by A-150 during their clone chaos
also A-75 killed you, shame
The guy who sounds like a Helicopter is A-150 he has clones called SA-150 THI-150 and also I forgot the other names on his clones so don't blame me and also he doesn't check lockers, blue lockers, and tables
2:22 I ACTUALLY HEARD A-45'S CLOSE AMBIENCE :D
A-1 is the laughing gray guy, he only damages you, as well as the rainbow one, but the orange one follows you until you're dead or you hide.
7:35 beginning of A-150 chaos
9:00 end of chaos
10:12 A-275 like A-332(I'm not sure how many laps he rebounded but probably 2-6.
Pink guy is called c-25 just like A-25 but faster
Don't worry man i understand you, i also didn't knew which entity what was doing when i played first time lol.
Everyone what is that scereaming entity at 8:38. Pls reply me
Glinko
The yellow loud thing you saw is A-120, he is harmless but spawns entities
The green locker checker is A-105, he checks gray lockers in the current room, you can avoid him but hiding under a table, hiding in a blue locker or by hiding anywhere in the previous rook, he comes back once
rook?
@@VeryDumiroom
@@VeryDumiyo
@@alexh_12relax
Also hint the locker checker one is called a 105 he checks only grey lockers so you should hide in a table or blue locker
10:56 what the hell are these 2 new A-150 minions💀(not THI-150 and CYK-150)
B section : B-3 B-15 B-35 B-60
Green dude that spawned in 3:23 is C-60
Purple dude that spawned in 3:45 is C-25
the pink, scribbly entity you died to is A-75, he has an aim script similar to entities A-200, A-332 and E-144 from the rooms fangame known as interminable rooms, if you hear his spawn sound, hide immediately and keep hiding until you no longer hear him.
11:56 that white scribble you saw is A-200 (everyone should know this).
why is C-60 so common to him?
The loud yellow guy is me lol
A-120 or joyfulman?
10:55 you got a clear view of A-150 and his clones.
Damn
btw theres new happymans variants:
Bigman: basically his hungry and eat lockers
Joyfulman: singing, saying u are best, saying yall are best and bla bla bla
Gleeman: MONST USEFUL HAPPYMAN HE WARNS U IF ENTITY COME but sometimes he don't
Shortman: he's died and pretty nothing much
Scaredman: A happyman that is baby and scared cause u can kick him.
that's all
A-150 is a entity where it spawns his clones and yes its a lot of them and sometimes plays a alarm
This entity is like a-278 but it spawns at A-0 to the current room
It sound is like a helicopter
Imagine if there was a game on roblox like the billy rp but with different voices
why senprista's scream is funny, also im great to see that just my comment made the 2 vids about R:LD
11:56 that’s one of the rarest entities in the game, congratulations
13:52 and again….
What are the chances?
@@azmanshahrulnizam4947 Ive played this game for probably 12+ hours and have gotten him only once, and it was yesterday.
@@azmanshahrulnizam4947I know it’s late reply but wiki says extremely rare
That’s A-200 bro
Love your content brother! 😃
You couldn't see it, but when you encountered A-105 (locker searcher) the first time, you entered a blue locker.
3:22 that a-105 it only searched grey locker only not blue one you hide in the blue locker
Cyan dude is called A-150 he basically spawns clones
That helicopter lad just spawns a lot of minions THI-150 is the loud one they also check grey lockers
you seeing happy man variants (not friends, especially the orange one) will be chaotic
One of the Pink ones that u found is C25 it is just A25 but rebounds more
Easy hint: A-120 that yellow guy who spawns at the front door actually he only spawns entities
A-120 = Spawn entitys The yellow dude spawns sound like random. and that Mint/Almost cyan guy is A-150 (Helicopter guy) He cause alot of chaos. And minmons are PXI-150 (Will explode you) ROT-150 I guess its only rots THI-150 The annoying screammer/The scream to death SRG-150 Spawn clones of them But long a bit cooldown TLP-150 Teleport i guess CYK-150 Jumps you to dead HAP-150/DI K-150 Removed Glingo Removed SA-150 Wandering around M-150/C-150/A-150 Variant 1 Removed The yellow fast rebounder guy is A-275 And blue smiling rebound mhhhhmh sound dude was A-225
How did you find A-275 on room 177? (A-275 is that yellow entity that sounds like A-10 from Interminable Rooms (also you're pronouncing interminable wrong))
A 150 is just spawns minions to kill the player they check tables sometimes lockers
I think The reason why He hid when happyman spawned cuz He cant Hear any entity cuz happyman is loud
you can survive a-1 without hiding, it just foing some damage if you near him, so just stay away from him
and happyman is just an distraction so you wont hear other entities coming
10:52 wasssup prista
Happyman is extremely loud,pay attention to other entities
in the vid the second entity you got that green one was C-60 and i super rare
BRO WHY IS FUNNY FOR ME 2:17
Man that’s sad that happy man got him killed🥺🥺 10:41
you can shine your flashlight on happy man to make him go away faster :D
There's also a ton more happy man variants
Bro got C-60 that early
The green guy is A-105, an reversed name of A-150.
It checks lockers
If you are playing any other rooms games I recommend Rooms & Doors or Rooms:Fixed Remastered
The pink one is C-25 rebounds 2.5 times
XD 0:23
A-150 respawn
There’s new happyman variants so look out for them…
That Green Locker Checker Is A-105
That White Entity Is From The Original Game, The Entity A-200
And Also That Blue Locker Checker Is A-185
And That Purple Entity That Jumpscared You Before Is A-75
And More Entities.
The Entity That Spawns Much More Entities Than 1 Is A-150
hey,whenevr you must to b section,dont die or dont hide in table,when you reach a room A-300,Meaning that cv-300 can check the tables and kills you,so dont die,have a great day sir
happyman was just trying to put you back into the locker, how darw you
What is darw? L COMMENT
@ L comment? that doesnt makes sense
its Dare, its a typo, not dawr
maybe you are the L reply
Tip: A-1, C-1 and CB-1 don’t instantly kill you, A-1 is the grey static, C-1 is the rainbow static and CB-1 is the orange static
Gotta hide for Cb-1!
If you're having trouble with the game then I can help you with the game so if you don't want to help you can just say you don't have to alright take care senprista have a good day and your content is amazing 🤩
Pink guy is c-25 looks similar to a-25 but he is faster he comes back only once
That angry entity that is not friendly is A-45
If your gonna play rooms i suggest playing Rooms But Doors.
asthon probably didn't really update it that much anymore, if he didn't update then it's probably the lack of ideas
A-105 he is green like A-25 A-105 checks the grey lockers rebounds two times
The Entity that is green and checks lockers only checks grey lockers
Thats cyan is A-185 hes super rare and check loker and hes pixel juts like A-183 in interminable rooms and A-185 hes singing nom nom nom and hes pixel oke now you know hes name and color and mechanic and thats electrical sound or yellow with origin face of scary face or funny in roblox and hes have blood eye same As A-185 but that yellow is fast i mean elecrtic man sound and hes name A-275 and thats yellow one is hamlrees and can spawn entity like A-275 and all and hes have one eye like this x) but thats hes old version and hes name A-120
I can still here THI-150 [screaming dude] even if it’s turned down
dear Senprista
try rooms & doors.
the end.
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