I get your feeling on special stages. But I’m finding it strange that you like the speed element so much. To me it’s a bias because of what the series became. I see sonic 1 as a puzzle platformer, the acceleration is there to be a bit challenging but you still have good enough control in the air to make any jump work, it’s especially seen in the water stages where the engine is slowed down, you can have a really good grasp of sonic’s trajectory. I had B.O.B. also on genesis which was a Megaman-esque game, the controls were way, way worse than of sonic 1. I’ll still agree that there was weird design choices.
Labyrinth Zone seems so hated, but I thought it was one of the better zones. You're right, the water control is good, though I do take issue with the acceleration there still.
@@LaserTrapProductions Also, because you didn’t touch on that, I think the music are really solid all around except maybe the special stages, I particularly liked Spring yard and Labyrinth Zone.
The they/themeralds caught me off guard thats a banger right there
chili dawgs
I get your feeling on special stages. But I’m finding it strange that you like the speed element so much. To me it’s a bias because of what the series became. I see sonic 1 as a puzzle platformer, the acceleration is there to be a bit challenging but you still have good enough control in the air to make any jump work, it’s especially seen in the water stages where the engine is slowed down, you can have a really good grasp of sonic’s trajectory. I had B.O.B. also on genesis which was a Megaman-esque game, the controls were way, way worse than of sonic 1.
I’ll still agree that there was weird design choices.
Labyrinth Zone seems so hated, but I thought it was one of the better zones. You're right, the water control is good, though I do take issue with the acceleration there still.
@@LaserTrapProductions Also, because you didn’t touch on that, I think the music are really solid all around except maybe the special stages, I particularly liked Spring yard and Labyrinth Zone.