Predicting The 6 NEW Hypercharges
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- Опубліковано 15 січ 2025
- tPredicting The 6 NEW Hypercharges
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Some Hypercharge Idea’s I made
Angelo : Charging Swamp
Ability : When he is in his super He will charge his attack 30% faster
-15% Damage
-20% shield
-5% speed
Barley : Final Serving
Ability : Barley’s Super will throw 10 bottles and they will all be thrown at the same time
-10% damage
-25% shield
-10% speed
Piper : Protective Landing
Ability : When piper lands it will knockback all enemies near her landing area and all her attacks with slow down enemies for 1 second for 3 seconds
-10% damage
-20% shield
-15% speed
Gale : Snowstorm!
Ability : Gale’s super will leave snow behind that slows the enemies and lasts 10 seconds
-15% damage
-15% shield
-10% speed
Frank : Heavy Hammer
Ability : His super can’t be interrupted and after using his super all his attacks won’t have a delay time for 3 seconds
-20% damage
-10% shield
-20% speed
Emz: Party Zone
Ability : Each Enemy in emz’s super will give her a 15% speed buff and reload buff
-10% damage
-20% shield
-20% speed
Please Like this took me 30 minutes🥲
This is good stuff
PIN THIS GUY ITS SO VALID
Piper hc: she lands on an enemy's face giving him the best time of his life, decreasing his hp by 50%
These would be some great ideas
@@The.EmeraldKingayo😂
There's no way Angelo is getting a hypercharge without a major nerf. He is already an S tier brawler.
Without a BUFF????
I thonk he meant nerf
I also read it buff at first 😂@@mrds4545
Also piper aswell, she is already good enough😭
It was leaked just check ray or spens newest vid
0:56 did u know that angelo can actually go over water😭
Everyone does?
@@On1_Master nah nubz forgot lol
@@YouYou-sd2hxööf lil pal
@@YouYou-sd2hx i also forget sometimes 😭😭
Wow you didn't
Barleys hyper charge for sure gonna be that some kind of damage continues over for 3 secs. 😭 like a poison
prob, im gonna max barley so i can the hypercharge pack
@@smolderedhat1 save ur resources until we know who’s gonna be broken
Piper hc: she lands on an enemy's face and gives him the best time of his life, decreasing his hp by 50%
@@ttysm729*cough cough* angelo exists.
@@The.EmeraldKing 🗣🔥💯‼️
In game files there's already strings for Lily, melodie's and L&L hyperchages, melodie instantly gain 3 notes after using her super, and Lily's super bounces around, there's no desc for L&L hyperchage.
real?
@@sandythesleepyyes
YES MY BOY L&L GONNA RECEIVE A HC SOMETIME
@@starboyyBS every brawler will
@@starboyyBSyeahhh fellow l&l mainn
Piper hypercharge: her super spawns 4 tick heads
Or she shoots the tick heads
I was thinking of a second wave of bombs that spawned a little later and a little farther away from the center
And those heads are hypercharged
she also drops popcorn while in the air
@@specificocean4176 and those have a 3-second stun
Imagine Piper hypercharge also drops bombs where she land 💀
or bombs drop along her flight. like a janet super
Piper hypercharge stons💀💀💀💀💀💀💀
@@TheUA-camscortman i like that ;)
That is actually my idea of what she will get, one of her major flaws is that she's too vulnerable when landing and people can just wait for you on the ground
Or they could make her hypercharge super be like Janet's super and pipers jump is increased and she drops bombs every couple of seconds
Other Hyper concepts:
Angelo: All water adds poison effects during Hypercharge
Piper: Gain 2 additional bombs on top of the bombs firing out slowing shrapnel
Gale: Create a giant slowing area with his Super and turn any water it touches into ice (similar to Nubbz's idea)
Barley: A Hypercharge Super will stay on the ground for 2 extra seconds and will burn enemies for the full super duration if they touch it
Frank: Frank drags his hammer on the floor and flings up the ground with no delay. Also immune to CC during Hypercharge state (No delay is a pretty common concept, but I def think it's a good one)
Emz: Idk, I ran out of ideas
Piper hc: she lands on an enemy's face giving him the best time of his life, decreasing his hp by 50%
@@The.EmeraldKing hot 🔥
Hey I thought of the same concept for Angelo ☺️
@@6stax837 Great minds think alike
Angelo's hyper charge would only work on other Angelo's and eves though unless you mean that if he's over the water he gets poison shots
3:37 I fell like a good hypercharge for her would be the bombs follow her and whenever she lands bombs would be there as well so an assassin can’t follow her or jump/stun her since they’d be blown up
9:34 for her I feel like it could be sort of like Sandy’s hypercharge where any opponents inside of her super would not be able to shoot for a second or so, or it could be where instead of opponents not being able to shoot they’d be stunned for the same amount of time, one of those two
he predicted angelos hyper..
Angelo-welcome to the swamp now follows him around.
Piper- If any opponent is in a 3 tile radius when she land she instantly jumps into another direction.
Gale- His super now deals much more damage and slows down the opponents for 3 sec.
Emz-In the area that her super is going there spawns poison clounds for 15 sec.
Frank-During his hypercharge, the windup for his regular attack also jumps forward for 2 tiles. His super windup is also greatly reduced.
Barley-His super throws out double ammount of bottles that also stack.
Are you making assumptions or it's leaked?
@@veldora2439 Im just speculating
Here are my personal thoughts:
Angelo: I think your idea is cool but since Angelo is currently an insane brawler already my idea would be pretty similar, but basically when he enters his super range his poison persists for 4-5 seconds once he leaves. It's kinda like it follows him around but he also has to backtrack so you gotta be pretty strategic with it. If this wasn't Angelo I think he would could also use a slight super range increase but it's Angelo so maybe that isn't necessary
Barley: I think it'd be funny and also kinda unique if - since he's technically shooting alcohol and not molotov cocktails - what if his super made brawlers' controls swap. So like, if you swipe left your brawler goes right, and you get the idea. I think this wouldn't be too effective against pros but it could catch people off-guard enough for maybe your teammates to kill enemies hit. I have no idea for how long this should last, I'm thinking 3 seconds but I can't try this out sooo
Piper: I have no idea lmao. Since she's a baker., maybe give her a speed boost after she uses her super. 33% is my thought
Gale: I think his super could stun enemies hit and push allies. It brings back his old starpower and arsenal and since it's a HC most people won't bother trolling with it>
Frank: My idea is for Frank's Super is this: Basically brawlers have an attack redical that shows their super aim (besides like Hank ig), I think he should have his normal super, but a slight extra attack, kinda like Fang's shoe that doesn't stun enemies but slow enemies by 33% so that he can hit them easier. Your idea of him slowing down when he uses his Super also sounds cool.
Emz: My idea is for her super to slowly grow whilst its duration. Baically it starts 5-10% smaller and slowly grows up to 30-40%.
hope you like these, i want them to not just be increases and reload n stuff so lmk what you think
My ideas:
Angelo - His ultimate is bigger and also his teammates do poison damage while in the super (like Angelo does in his super)
Barley - He throws one big puddle that deals 2x the damage of a normal one
Piper - I don't know how to explain it, but just like El Primo's mutation + further
Gale - His super creates a big tornado that sucks in anyone near it (it would look kinda like his gadget but bigger) and you almost can't escape it
Frank - He is getting a rework, but he is still probably gonna stun with his super so, I think it will just be bigger radius
Emz - Brawlers in her super deal -25% damage
what if piper would drop bombs at both her jumping and landing point, i think that'll be cool for the hypercharge idea
and of course the jumped will be delayed mid way to drop the bombs and the bombs and the landing location will have bigger radius and knockbacks so that brawlers will be wary around her hypercharge ( edited, please nubbz and brawl stars should see this)
5:36 jojo reference
YES YES YES YES .... NO NO NO NO ORA! ORA! ORA! ORA! ORA! ORA! ORA!
3:50 not him using it to kill a player like 2 seconds later😭😭
0:05 according to Rey brawl talk is on Saturday June 22
Its always at the same time
I predict Angelo’s hyper charge is going to be a really big circle
For Angelo's they could make it so that not only his shots are getting poisonous, but all of his teammate's shots. I think this would be so sick
That can be it was thinking same
Yes i was thinking about that too
So in showdown and duels it’s useless?
@@oop9751well at least it’s not a useless as pearls hypercharge in every game mode
Heist?
Piper's HC could be that she has slow falling for her super trajectory for 5 sec and she can shoot when flying even over walls but the damage is reduced.
good idea
predictiom:
Angelo: The Super will increase the charge of the aim
Barely: The Potion will cause a toxic affect
Piper: Piper will drop 3 turns of bombs
Gale: The Super will instantly silent to targets for 5 seconds
Frank: His Super can revieve himself and teammates
Emz: When enemy touches the Super, they will get silent
Emz one is broken
I find it funny how they go from somewhat okay hypercharges to silencing for 5 seconds or reviving teammates
I don't think it would make sense for Frank to revive
ok so the frnak one is a doug super
You just want these brawlers to be op dude. Emz would be way robot and same with frank because of showdown songs are you on abt with these ideas 💀
Angelo’s super could be bigger and as well as poisoning with attacks it slows people
Barley could poison with his attack
Piper could stun with her bombs
Gale could make his super bigger and break walls
Frank could pull enemies towards him with his super and stun when the players come towards him
Emz could stun everyone in her circle when she uses her super for a few seconds
Piper HC will likely give her Stat buffs after she supers, just like Edgar's does
what?! that makes no sense
@michiel4190 not the same stats obviously. Something like reload speed, projectile speed, or maybe even a slight homing effect.
And they'd probably reduce her airtime because she's in the air for a while
I was thinking for piper that wherever she lands after her jump she places *A* bomb or another 4 bombs, Pushing opponents away to keep her distance. I think this would be a good idea, but may be broken
Nubbz not predicting he just went to Reddit
Nah Frank def getting out of F-RANK with this one 😂
Nubbz you should play the game in "og" mode. Only play with launch brawlers, with gear and stuff that's the oldest possible. Think it'd be fun!
Piper could have more range and throw bombs while in the air, kind of like Janet's super
my ideas
angelo: u can throw a bigger super like lou anywhere on the map and every teammate will get the poision buff or each poision attack hit while in the poision area will decrease the super meter which has been charged.
piper: upon piper's landing the nearby enemies will get stunned for 4 sec.
frank: his super will demolish all of the enemy's ammo and super charge.
gale: after an enemy gets hit by his super ,for 10 sec the enemy's star power and gagdet will not work
emz: ammo of enemies in her super will depelete. It will take 1.5sec to depelete 1 bar of ammo.
Barley: His super will deal poision damage like willow.
this could be broken so the stats could be changed to make the hyper charge more balanced.
I hope u like mu ideas 😊.
4 second stun would be soooo broken
Angelo: Super follows him
Barley: larger super
Piper: More grenades at the end of jump
Gale: Freezes the enemy for a couple seconds
Frank: larger super (width wise)
Emz: Slowly increase the size of super
Tell me how you guys think about this
Nice, you got them all right, here are my predictions for the hyperchargers.
Angelo's super is bigger and doubles the damage of his super.
Barleys hypercharger has double the amount of his super potions thrown form 5 to 10 his super radius is bigger.
Pipers hypercharge when she uses her super and lands, it places 4 bombs down.
Gales hypercharge gales super goes a little longer and pulls enemies back 6 tiles to and when it hits an opponent, they are slowed for 2 seconds.
Franks hypercharge franks super goes a little longer and has a bigger radius, and it breaks unbreakable walls or stuns 1 second longer.
Emz hypercharge now adds a poison mechanism where every time they get hit in the super, they also take 300 extra poison damage.
Bo's hypercharge it was leaked also but hasn't come out yet. Bo's hypercharg, when Bo uses his hypercharge, the mines have a bigger radius and shoots four of them.
Note nubbz3 please see this, it took me a hour.
Edit can't seem to find the bo hypercharge leak sorry.
When Bo leak
@@SZ-ZAKUSO I will try to find the brawl talk and tell you
@@JaIenw Alr thx. I appreciate the hard work you are going to do.
@basyaylabaskoy can't really seem to find the Bo hypercharge leak but I saw it on r/bs.
@@JaIenw oh Alr still thx for looking for it.
My idea for Frank's Hypercharge would be to keep the windup on his super, but let him move freely during the windup.
This way, he still has the long windup, but he no longer has to stand still during it.
This paired with the Hypercharge speed boost will make his super almost impossible to dodge, especially when paired with his gadget that makes him immune to CC.
piper should be able to get a mini janet super kinda effect except for droppingbombs all the time, so that you can control where you fly... thought this was interesting:)
I was thinking something similar, where she does a peach parasol down over longer time than it currently is and can shoot during that time!
🗣PICK UP THE CUE-🗣
For Emz - The enemies in your super receive a 25% damage nerf
That's a good hypercharge bc imagine kit it would 1500 to him on max level that would be to op if emz got that kit would just die
Btw I hope kit doesn't get a hypercharge
i can´t wait for the frank rework
5:28 is this not describing Melodie?
Angelos hyper charge would probobly make him extra zesty which will kill every brawler from cringe😂😂😂😂🥹
Same with kit with his voice lines
@@brokenglass-ph1ycmeow meow
*m e o w*
I honestly think it would be interesting if piper's hyper allowed her to control her in air movement while supering (like Janet) while also giving her a bit more time in the air, which would also allow her to travel further. This probably isn't good enough though, so maybe there's another smaller buff to post-landing or bombs.
2:15 HES TEAMING YOU SHALL BE BANISHED TO THE 1v5 REALM😊
grrr teaming so bad omggg
My ideas: Angelo : His attack charges faster and the arrows are already poisoned. Barley: The puddles deal damage more faster. Piper: Her shots navigate and when she shots a person a bomb spawns on them and stuns them for 0,5 s (happens once per hypercharge) Gale: If his super hits someone there are two effects depending on hitting a wall and not hitting : By wall: u get silenced for 0,5 s and stunned. No wall : slowed and silenced for 0, 5 s. Frank : His super goes in all directions (basically Grom mutation) Emz: When her supers hits someone it sends a cloud of the hairspray in their direction or per second clouds appear on the edges of the circle
u cant shoot while stunned
Thanks u spoiled the video for me
@@garrettchun8776 wtf u talking about he didnt spoil anything
I hope that Frank's hypercharge will make him a better brawler🙂
He's getting reworked
Still I hope he becomes better
Here is what I am predicting/want
Emz- her super is now like her main attack where if an enemy stays in it, the damage increases but it’s toned down to like 15% of her main attack damage
Piper- becomes like a mico ult and you can move where you want because it’s easy to predict where she will land
Angelo- when in his ult zone, his main attack gains 50% charge
Gale- his ult is the width of the map or it freezes the enemy like Lou
Barley- his super leaves syrup on the brawlers and the next barley attack they get hit by gives them burning damage
Frank- super time is cut to 1/4 it’s time and he gets a big speed buff
0:59 oh yeah (satisfying)
Piper hc idea: 6 bombs instead of 4, 3 bombs drop during the duration of her super jump. She also jumps for a little longer
Did you know if you double tap this comment, it likes the comment?
Ayooo how
Yes I did know
Yes
They could make-
- it impossible to leave emzes super area so she can just kidnapp brawler
-piper pull enemies to the spot she supered from
-barley´s super slow enemies
-angelos super throwable, about the range of lue´s super
-frank smash his hamer straight into the ground making a stun circle
-gale´s super give a frostbite effect or slow enemies for a few seconds
Piper should go invisible when she supers
OR Flaming bombs in the hypercharge of piper
Angelo:swamps,everywhere:when ult used angelo will always have poison on the arrow(remember poison is nerfed and even nerf it more)
Barley:fiery drink: the ult now if it hits starts people on fire and gets 4 seconds of fire(416dps)
Piper:gift for stalkers(I did not know any name to put): piper when falls of ult throws another 4 bombs.
Gale:cold snowfall:the ult know slows enemies
Frank:rage:frank's ult know goes 50% faster and after it all attacks go 25% faster(does not stack)
Emz:internet superstar:people on emz ult will now do 10% less damage(maybe more)
I did not see the video at all maybe some are way to close to a nubbz idea
angelos hc is probably going to increase the size of super
Hypercharge ideas cause ive seen quiet a few (btw stat buffs are probably what supercell will do based on other hypercharges)
Angelo: Poison tipped
Angelo next attack retains poison effect even after leaving his hypercharged super
25% damage
5% shield
24% speed
Barley: Call of the Molotovs
Last call now sets enemies on fire
25% damage
5% shield
26% speed
Piper: Taticalbrella
Piper's super last 3 times longer and she is able to shoot midair
25% damage
5% shield
26% speed
Gale: Gale force
Gale's super creates an aera that immediately pushes back enemies if they step in it for 15 seconds
25% damage
5% shield
26% speed
Frank: Ground shaker
Franks's super creates an aera that slows and damages enemies inside for 15 seconds
5% damage
25% shield
25% speed
Emz: Toxic chrisma
Emz's super now poisons enemies
25% damage
5% shield
26% speed
Pin 📌
U predicted the hypercharge!!!
I have ideas for Hypercharges for these brawlers:
I'll go in Alphabetical order
Angelo:
Angelo is already a Top 3 brawler in the current meta so to not make the Hypercharge so broken, I'd say I'll give Angelo's super a 100% bigger radius. Yeah thats it.
Barley:
I like your idea of bringing back the old Barley super but I feel that's too simple. So I propose that Barley's Hypercharge be that he constantly throws bottles every 0.015 seconds when he activates his super during his Hypercharge Period. I find it broken but also funny.
Emz:
Out of all the brawlers on tne list, Emz is the most boring to play. So to continue that trend, I'd give her a bigger radius for her super and maybe a lingering effect where her super will linger at the area the duration finished for about 1.5 seconds dealing 360 damage per second.
Frank:
Not being able to be interrupted seems broken and boring so I propose 2 ideas.
1. Frank immediately smashes him hammer onto the grouns, stunning enemies for double the duration.
2. Frank's super now stuns in all directions but takes 1 second longer to wind up. If Frank is interrupted mid super, he will not lose his super.
Gale:
I like your idea of a Lou super as the after effect for Gale's Hypercharge. I present my idea...
When Gale uses his Hypercharged super, its traps enemies that were hit by it inside an ice statue for 5 seconds. There, they cannot do anything but watch as Gale does damage to them. However, stunned enemies take 80% less damage during this period as they are stuck in an ice statue. If for instance, Gale or his teamamtes do not attack the enmies, the statue(s) will melt over time and will free the enemies after they suffer a slow effect for 2 seconds.
Piper:
Now, I hate Piper with all my heart. I suck at Piper but my enemiee are gods at her.
But so as to not be biased, I present my idea...
When in the air, Piper drops bombs when starting to fly and when she lands. Piper will gain a damage reduction shield for 2 seconds after landing. The best part, she can attack in the air but the attacks deal 50% less damage at all ranges.
Thank you for reading..if you did read through all of it.
I STILL WAITING FOR FRANK HYPERCHRAGE AND REBORK
Rebork rebork rebork!!
rebork
honestly a good one for barely is making his super have poison damage and making it more spread out. or replace one with instantly reload super if it hits someone
Franks hypercharge was leaked 2 brawl talks ago
My idea for Barley's hypercharge is making it spill. Like it spreads overtime but overtime it does less damage but covers a wider area which is very good for area control.
I bet brawl stars will make a op hypercharge for piper or angelo
ofcourse
for gale i think that when he attack (and hit) its gonna push his enemies back
Why Angelo 😭😭
I think a fun one for piper would be that you can still shoot in the air
1 like = 1 pull up
2
3
4
The best tactic to play against kit isn’t to play rt no, it’s to run into the smoke because you HAVE NO CHANCE
There aint no way. You are my brother! I am also a Sprout main, got R29, gold 3 and all skins!!!
@@RelatableNat to same I just mastered sprout and got him rank 27
Piper Hypercharge gonna be so GOOD
🔥🔥🔥🔥🔥
edit: why in the desc does it say tPredicting typo
Some ideas for the hypercharges,
Angelo’s super follows him at the same pace he normally walks.
Barley’s super adds 4 more flaming projectiles that burn 3 ticks.
Emz’s super gets larger when an enemy is in there by like 30% and stuns them.
Frank’s super delay no longer happens and the range is 100% longer.
Gale’s super adds that snow effect for 4.5 seconds.
Piper’s super adds little projectiles that do 500 damage.
Teaming is cringe👎
@synergism6234 average kiddo thinking teaming is fun and fair:
Team you CRINGE
👇👎
Why do people team in solo when they can click duo and team all they want
@@synergism6234 who the f is snake thug
Dissolving Fumes:
What if Emz's hypercharge would decrease damage done by enemies inside her super by 30%?
(Emz's main weakness is someone getting close to her, so reducing their damage is intuitive, and this makes sense as Emz literally uses an hair spray)
WSMS EX HUSBAND IS HERE!
😭😭
Hey nuubz!
WHAT????
..
barleys hypercharge was leaked last update {the godzilla one}
ok bet lmao
Angelo: Gets his super area increased by 25%/30%
Piper:[#1 Idea] When piper uses her super to jump far away she leaves a trail of bombs (like Fang leaving some popcorn behind him) [#2 Idea] Piper bombs have a larger explosion and also stun enemies hit by them for 1 second
Gale: His super will leave a trail of snow that slows enemies by 25% (example: very fast->fast) and the trail of snow will stay there for 6 seconds
Emz:[#1 Idea] Her super range is increased by 20% [#2 Idea] every teammate in her super will get a healed(450 hp every 1 second) and enemies will get a poison effect(95 damage with 3 ticks, the longer they stay in the super the ticks will increase 3>6>9>12>15)
Frank: His super will have increased range (10%) and will slow enemies (or stun longer??)
Barley:[#1 Idea] His super will throw 2 more bottles ( 5->7) and every single bottle will deal its damage(standing between 2 splashes will deal damage at the same time (power 9 barley=1440x2)
[#2 Idea]His super will slow or poison the enemy when they stand on the puddle(poison damage=150 5 ticks)
If Nubbz sees this, please say Hi and your opinion on my ideas :))😁🔥
or just heart my comment
P.S. i didnt watch your video while i wrote this so...yea,your gale idea is better where he leaves ice like Lou because there is a starpower that slows when you hit😅
ems hyper idea:
1: For every enemy that comes into her supper, 3 seconds (idk how many seconds would be good) are added to her supper timer.
2: for every enemy that enters her supper, her supper increases by 20% (when they leave again, it becomes smaller again).
seconds
I had a stroke reading this
My ideas:
Angelo:Welcome to the Swamp has 20% more area and poisonous arrows slow enemies down for 2 seconds
Piper:Aerial bombings:Piper now drops bombs on the landing spot(easy and simple!)
Barley:Molotov cocktails:Enemies caught in Barley s Super will catch on fire and take damage overtime after the effect of the super ends(2 or 3 ticks)
Emz:Party Crasher:For every brawler inside her Super,EMZ recovers 15%of her ammo
Frank:Well he will get reworked so idk
Gale:Arctic storm:Gale s super fires 2 waves of snow at the enemies and after that they get a 20% damage reduction for the next 1.5 seconds
What if Angelo's super turned all the area near him to water
Emz: Enemies caught in her super will not be able to escape
I feel like with angelo what would be cool is that he spawns like the water tile underneath him when he uses his super or when he supers on water the whole water becomes the swamp thing,smth to do with his trait would be cool
You could block out entrances though for maps though so i feel like it wouldnt work
@@ryansadler1049 yh probably the one where he turns existing water into swamp for duration of super seems more balanced ig 👍
I think piper hypercharge should be to where her bombs also appear around whereshe will land to knock back enemies
Piper should be that when she lands, there's a large radius explosion that doesn't do damage but knocks back and slows enemies. That way, they can't wait for her to land
How do you know who is getting a hypercharge
An idea I had for emz is enemies caught in her super aren’t able to leave the super radius until the super ends
What I think
Angelo: super follows him/becomes invis in super
Barley: super is focussed on 1 big and 4 small areas which stack damage
Piper: piper slams into the ground and has more bomb damage
Gale: when his super hits a wall it would leave them frosted in place so they can’t move for 5 seconds unless they’re attacked
Frank: Frank now uses his hammer to make a all round earthquake
Emz: super is now invisible to enemy’s and also inside bushes
Something I thought of for piper is before tue bombs explode it like pulls enemy’s in mind of like Tara’s Blackhole then when she lands it knocks back anyone near her
yk it would be fun if piper does a crow super for her hiper but with the bombs
5:32 "Daryl's old roll, gone, so there's never been anything quite like it." T^T as a chuck main this hurts personally.
What i would like to see from Barley's HC is that if enemies even take one tick of damage, they will take the full damage overtime (like poison effect) even if they leave the area. It would not make him deal more damage but just guarantee that damage
Piper hypercharge idea: she is invisible when she jumps so the opponent will only see bombs and will not know where piper will land
I think a good idea for barleys hypercharge is to not only make the super last lounger but also make it a slow area so its not easy to dodge
My idea for Piper's Hypercharge would be she would be completely invisible once she uses her super and is in the air, that way the enemies won't know where she jumped off too so the super would be more effective at running away.
A REALLY fun idea for emz: the who,e map turns into her super, basically slowing everyone down and giving them the poison effect. This might be sick ngl
Here me out, for pipers hyper charge, make it where she keeps dropping bombs along her jump
I think it'd be cool if Barley hypercharged super made it heal teammates (as well as damage enemies like normal).
Piper idea: she drops more bombs while in the air. (Sorta like Janet)
Angelo...: Super zone increases attack charge speed
Frank! Super hit entire map, get rekt.
Gale: hitting allies gives them a speed boost
Emz: Reduces damage of affected enemies.
my idea for 6 hypercharges
1. angelos hypercharge is his super is bringing the posion a bit large
2. barley's hypercharge is he can throw like 8 bottles and make enemies slow
3. pipers hypercharge is that if she used the super if she drop 5 or 6 bombs
4. gale's hypercharges is he used the super is push enemies and freezes or punt snow to slow enemies
5. frank's hypercharge is make enemies slow and break the wall's
6. emz hypercharge is make enemies silent or maybe make the super huge
were ganna see when the brawl talk coming june 22
2:30 i love how this bull is just the perfect example brawler
I think it would be very cool if Angelo's hypercharge made it so his super grows in size exponentially the longer it stays on the ground! Sure, it's just a bigger super and definitely not as good as a moving super... But it actually has some depth, since you want to be in the super, you want it to be big. But an instant bigger circle is just too bland, if it grows, you can adapt to it and make better use out of it
Angelo: Vanishes all the brawlers in a zone
Piper: Deletes the map the moment the hypercharge activates
Gale: Frozens all the people in the lobby for 20 seconds each time he hit one of them
Emz: If you "get hit" by her you became Edgar
Barley: Autowin
Frank: Makes him having assassin stats but with all of his health for the rest of the match
Angelo that came 3 months ago: HYPERCHARGE
Mortis that is here since the beginning of the game: who is he?
some ideas:
piper: trail of crumbs
piper drops lots of smaller bombs as she falls, knocking enemies back
Barley: drunkenness
enemies in his super get poisoned for 3 seconds and have the Lou super sliding effect for 3 seconds
Emz: subscribe!
super radius increases for every enemy inside of it and increases slowing effect as well as damage
10:05 "That would make it redundant in solo showdown"
This is the same man that said Max's hypercharge was a great idea. I hate Max's hypercharge so much and hope they rework it
I kinda want pipers to cause a shockwave thing on landing to knock back enemies.
Others could be: angelo poison silences.
Barley slows.
Gale creates an area like lous super.
Frank is immune to everything during super windup.
Emz grants a 25% shield to allies in the radius and herself