I saw at least 3 bugs which we dont even have in LIVE. Sound issue, relocating issue... Still issues with double hangars, even if they said 3 times it whould be fixed, flying through planets, still changing tracked missions after a jump, power management bugs.....
The mission payout split along with everyone having to be on the same rep is CIG saying they don't want team play while also selling ships with the promise of team play. What a bunch of idiots. The lack of leadership, planning, coordination and execution are laughable. The amazing potential is being destroyed by terrible decisions. They have some talented people there, they just aren't at the top.
Or you could like.. hear me out, pay your crew out of your own pocket after getting paid. As for rep I guess ppl will have to like play the game instead of doubling rep by sharing solo missions with the homies..
In current 4.0 there is this bug that if you kill the bounty ship too far away from where it first spawns (something ridiculous small like 10 km or so) then the kill does not register. Has that changed?
OK FOXY.. If you jump to a mission marker.. it will head to the sun!! You have to jump to that planet or moon FIRST, before you can jump to mission marker.
Yes! I just figured this out last night after the 6th time my ship tried to jump to the sun. I’d add that even if jump to the planet first, you need to have LOS to the mission marker, otherwise it’s straight to the sun again. It’s kind of like jumping to a station; you may need to jump to an OM or two first to get on the right side of the planet.
Doors, elevators, clipping, etc, seems to remain broken. I'd say CIG's credibility is on the line if they wont or can't fix these years old bugs but implement death of a spaceman in 1.0 as a waste of CPU clock ticks.
Thanks for the video! This is promising. It would be nice to see some testing of hauling and salvage missions, just to see if they are working as well.
In 4.0.0, ArcCorp bounties were paying less than other Stanton locations. So they fixed the bug of ArcCorp paying less than the normal amount, but simultaneously reduced the normal amount.
Foxy can you please test if the distance you can scan for cargo on a ship has been increased with the stealth changes or if it is now not possible to get close enough without being detected. Currently in 4.0 this distance is 2km, not sure if that changes with the scan penetration
02:40 this basically explains my friends 4.0 SC experience. waste hours to get on server with working trams and elevators, pick first contract and QT into the planet. Difference is, he didnt survive. See him in SC in another year.
ive played 4.0 for like 60 hours at least and didnt qt into the planet once. if someone quits because of one issue they should NOT be playing a game in alpha
then your friend throws tantrums and you might want to get new friends. flying into the planet is a known bug and EASLY avoided. like super easy to avoid
another thing with the Gladiator i wish the pilot could control the turret on top as well. would quickly switch it to my daily driver for bounty missions.
I think the rep sharing limit is spot on, or else people would just accept from party invites and not actually have to go do the mission. This stops leaching and forces everyone to "give it a go". If it limits you because of org ops, then you need to work on your character to catch up to your ORG friends..... this also stops people making ALTS and having them just sit at a station gaining rep and UEC for nothing.
7:38 "use keyboard and mouse to ajust power" - there are still keybinds for max/min power. I use max weapons, max shields, max engines. Maxing does take power from other components sometimes unpredictably but it is anyway better than mousecklicking MFDs during the fight.
I have played all day long several different days since 4.0 came out and have yet to encounter a bunch of the bugs you show in your video. I am only getting the typical one's everyone else seems to be.
If sharing missions no longer works for those who have insufficient rep, I wonder if people will be permanently fscked if their rep drops below base level now - prior to this, if you bugged out and lost rep near the start of your grind it was possible to go into... negative? rep... and could not get the intro missions anymore unless someone shared one with you. It sounds like this may prevent that workaround now... and I doubt they fixed the root issue that caused people to go into... negative rep. CIG is very cart before the horse on many things.
Why did it say reduced pay-out for bounties if they've increased them lmaoo, wish they'd specify these things in the patch notes (Which missions have had payment reduced and by how much) wouldn't really be that much more effort in my opinion.
As far as there are no changes in Bounty Hunting missions content I see no reason to grind this rep again. I did it several times already - it is quite monotonous activity without any interesting progress till the end. Besides with current prices for S9 torps I think doing VHRTs for money is a mental torture. To gun down like 50 C2 and Starfarers - what can be more boring.
I agree. You are not paid by cig and continue to test all this mess where a new update creates new bugs. Just tell what is working and what's not. Show some images like you do and give your impression about the update. C you.
Not being able to accept a mission unless you are at the right rep is very limiting for org activities.
I wish they would say something about it
Nice to see the usual 'we fixed something' combined with bringing back old bugs yet again.
damn this patch is still rough .... new bugs with every build. Its sad.
I saw at least 3 bugs which we dont even have in LIVE. Sound issue, relocating issue...
Still issues with double hangars, even if they said 3 times it whould be fixed, flying through planets, still changing tracked missions after a jump, power management bugs.....
New Bugs and the good old previous patch fixed Bugs returning... sad to watch. Stopped playing for the moment. Maybe 4.02 or .03 will be more stable.
@@665Jan83 I like your optimism but I think we all know that nothing will change.
@@Synax_2NICE the flying through planet bug is old, but the fact that he didnt blow up is new which is a welcome change
@@GTOOtt nothing ever happens
The usal shit. Time to pull the plug on this projekt and admit that i have misinvested a lot of money.
Thank you for the video. Its a shame the pvp bounty hunting mission markers arent working. Appreciate the updates keep them coming! o7
Thanks a lot for taking your time to show us all the patches in that detail!
Capt_Sanchez, that's me! lol, thanks for my 15 seconds of glory!😎
Congrats! 😂
CIG are really a bunch of well intentioned clowns, man. The amount of core stuff that just randomly breaks is incredible.
The mission payout split along with everyone having to be on the same rep is CIG saying they don't want team play while also selling ships with the promise of team play. What a bunch of idiots. The lack of leadership, planning, coordination and execution are laughable. The amazing potential is being destroyed by terrible decisions. They have some talented people there, they just aren't at the top.
Or you could like.. hear me out, pay your crew out of your own pocket after getting paid. As for rep I guess ppl will have to like play the game instead of doubling rep by sharing solo missions with the homies..
Love seeing missions complete. Thanks Cap!
In current 4.0 there is this bug that if you kill the bounty ship too far away from where it first spawns (something ridiculous small like 10 km or so) then the kill does not register. Has that changed?
Pfff. If in ptu ships are now quantum thru planets ( something Ive never seen) it only means its not the time to come back play.
Clicked the vid for the GLADIATOR thumbnail. Watch the video. I see GLADIATOR, I immediately press like. A man of culture.
OK FOXY.. If you jump to a mission marker.. it will head to the sun!! You have to jump to that planet or moon FIRST, before you can jump to mission marker.
Yes! I just figured this out last night after the 6th time my ship tried to jump to the sun.
I’d add that even if jump to the planet first, you need to have LOS to the mission marker, otherwise it’s straight to the sun again.
It’s kind of like jumping to a station; you may need to jump to an OM or two first to get on the right side of the planet.
Doors, elevators, clipping, etc, seems to remain broken. I'd say CIG's credibility is on the line if they wont or can't fix these years old bugs but implement death of a spaceman in 1.0 as a waste of CPU clock ticks.
Great Narrating your actions. Well done!
You should get paid by CIG for testing so extensively
I helped kickstart this game in 2012. Good to see the games nearly playable. I should be retired by the time they polish alpha 1
a lot of bugs indeed fixed. And old ones revived.
Thanks for the video! This is promising. It would be nice to see some testing of hauling and salvage missions, just to see if they are working as well.
Wow, this is more broken than the preview. They have a long way to go
In 4.0.0, ArcCorp bounties were paying less than other Stanton locations. So they fixed the bug of ArcCorp paying less than the normal amount, but simultaneously reduced the normal amount.
I cant believe Quantum Travel is still broken xD
The last bunker I was sent to had over 60 guys in it, nice to see some progress on the npc multiplication bug.
You should see the outside of Ruin Station. It's insane. I jump in, and there's about 50-60 ship. Framerate tanks to 10FPS from 100.
Thank you so much for your excellent content
Foxy can you please test if the distance you can scan for cargo on a ship has been increased with the stealth changes or if it is now not possible to get close enough without being detected.
Currently in 4.0 this distance is 2km, not sure if that changes with the scan penetration
Repositioning while QT is really major lol
Aaand the reset tracking bug is still there? OMFG.....
it seems like 4.01 ptu is worse than it was a week ago...
@14:30 Correction: every mission except the Pro Tem mission worked. No mission marker for that one.
02:40 this basically explains my friends 4.0 SC experience. waste hours to get on server with working trams and elevators, pick first contract and QT into the planet.
Difference is, he didnt survive.
See him in SC in another year.
ive played 4.0 for like 60 hours at least and didnt qt into the planet once. if someone quits because of one issue they should NOT be playing a game in alpha
@@mndeg well he has the same opinion, but i wanted to play with him
then your friend throws tantrums and you might want to get new friends. flying into the planet is a known bug and EASLY avoided. like super easy to avoid
i was waiting for this vid
another thing with the Gladiator i wish the pilot could control the turret on top as well. would quickly switch it to my daily driver for bounty missions.
I think the rep sharing limit is spot on, or else people would just accept from party invites and not actually have to go do the mission. This stops leaching and forces everyone to "give it a go". If it limits you because of org ops, then you need to work on your character to catch up to your ORG friends..... this also stops people making ALTS and having them just sit at a station gaining rep and UEC for nothing.
What a mess. The patch notes don't seem to mean anything.
great video, good work
New patch testing lets GOOOOO
These fixes are getting wild, the devs need to offer you a QC job.
Regarding power management - you can unequip coolers, they don't do anything in 4.0.
Foxy, can you test PDC’s? Patch bots said you no longer have to leave the pilot seat to get them to fire at hostiles…
anyone know anything about miles ekart?
7:38 "use keyboard and mouse to ajust power" - there are still keybinds for max/min power. I use max weapons, max shields, max engines. Maxing does take power from other components sometimes unpredictably but it is anyway better than mousecklicking MFDs during the fight.
what powerplant u re using in order to be able to full everything on the F7C lol?
If we call these dupe bugs, will CIG actually prioritize the fixing of these game killing issues?
I have played all day long several different days since 4.0 came out and have yet to encounter a bunch of the bugs you show in your video. I am only getting the typical one's everyone else seems to be.
Do you get a crime stat if your PDC’s some how take out a turret or friendly at a bunker? Not sure how you would test this.
We traded the mission incoming sound with the effect category....lol
If sharing missions no longer works for those who have insufficient rep, I wonder if people will be permanently fscked if their rep drops below base level now - prior to this, if you bugged out and lost rep near the start of your grind it was possible to go into... negative? rep... and could not get the intro missions anymore unless someone shared one with you. It sounds like this may prevent that workaround now... and I doubt they fixed the root issue that caused people to go into... negative rep. CIG is very cart before the horse on many things.
This far in the game is basically at stage 0 of where it needs to be
I hope they fix player bounties, its the only thing that i dont get bored of 😢
I think its okay that the rewards are higher, lost a wing with a Rhino on it in my F7CMKII and the cost was 100k 😮
Looks to me like the pay has been buffed.
Wow this just gets worse and worse
Hm... does ArcCorp pay less? My missions in Crusader space over the weekend, on live_preview:
VLRT: 17250
LRT: 23250
MRT: 29250
HRT: 42000
Why did it say reduced pay-out for bounties if they've increased them lmaoo, wish they'd specify these things in the patch notes (Which missions have had payment reduced and by how much) wouldn't really be that much more effort in my opinion.
This patch cycle has been faith crushingly bad
no boosting alt accounts then or friends? :P
Bugs bugs bugs bugs fun bugs bugs bugs bugs 😂
Why are they worried about mission payouts???
So many other serious issues, and they're focusing on this?
I don't understand
At this rate its going to be a year of bug fixes
As far as there are no changes in Bounty Hunting missions content I see no reason to grind this rep again. I did it several times already - it is quite monotonous activity without any interesting progress till the end. Besides with current prices for S9 torps I think doing VHRTs for money is a mental torture. To gun down like 50 C2 and Starfarers - what can be more boring.
4.0.1 PTU cycle proves that movement does not equal progress
nooooooo just lemme share missions
o7
honestly dude just say it how it is its broke games a pos.
I agree. You are not paid by cig and continue to test all this mess where a new update creates new bugs.
Just tell what is working and what's not. Show some images like you do and give your impression about the update. C you.