- Check out LG UltraGear’s OLED gaming monitor (45GR95QE) here: bit.ly/3OANTsR, And follow LG UltraGear for giveaways and events! geni.us/zFKKr8 - There's a lot of cool content to be found in Starfield, but how disjointedly it's all woven together and how much friction there is to access that content just got too much. I tried to enjoy this game, I really did, but this one is just not for me. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [CIPHER] - Waning Zane [BIG BOSS] - Devon B - Jonathan Ball [BOSS] - Gerardo Andrade - Michael Redmond - Peter Vrba [LEGENDARY] - BattleBladeWar
it's okay yong, i also didn't enjoy it for most of the same reasons and felt like the game felt short in captivating me early after playing 15 hours first then finishing the story and continuing a second playthrough.
The one mistake most people and reviewers do, are just having the wrong expectations with this game. Starfield was NEVER meant to have/replicate the best features and gameplay mechanics from popular space sims like No Man's Sky, Elite Dangerous, and Star Citizen. Let alone do shooter/gun mechanics like in FPS games that really did it well. I also never bought into the stuff Todd Howard was overselling pre-launch, and that helped managed my expectations and enjoy the game as it is. Bethesda did the best space game they could with the expertise that they had (or lacked). Of course, the game bugs and other quirks should be pointed out. But not the direction the game took.
Constellation is an organization whose only purpose was to wait for the player to appear out of thin air, do everything for them and become the Starborn. They are a self proclaimed explorers who couldn't bother to explore the planet they settled at, let alone leave the settled worlds. That is the pinnacle of story telling and compelling characters.
Also, there doesn't even seem to be a need for Constellation. All the star systems in reach already have been discovered and installations built on them. All the life has already been named, unless I am to assume there is an A.I. that automatically names creatures and plants the moment we scan them. It would have been interesting if the scanner would give it a number and we get to name the animal or plant.
That's the issue with every Bethesda game starting with Skyrim. You're no longer a normal person in an extraordinary world that goes on without you. You ARE the only plot device and it ends up making for an incredibly shallow experience
And the annoying money con that Barret tried to pull on me over and over. Pay his bills to clear his dead lover's name. Yeah, sure buddy. Go ask "The Wallet".
I just hate how the whole main quest is tied to joining an organization that most players won’t even like. Bethesda’s main story content usually sucks but this is on a different level.
If they just crammed all the content into 1 system they could have had massive seamlessly connected planets in a single system and it would have been so much better.
I would agree with it if they weren't using the Creation engine. It's too old and not meant for open world like that. There would still be tons of loading screens and limited map size.
@@domomonstero3077 Would still be loading screens with what? This games amount of them is extremely unacceptable. I refuse to believe if they used a better modern engine it would be fhe same. Bullshit.
Try finding out about Eclipse Phase RPG. People colonised only Solar system, but it is filled to the brim with awesome sci-fi stuff. And it shows it is possible to do awesome space things without 1000+ planets.
What bothers me more than the fractured planet maps, of which every single one is bigger than the Skyrim map, is the fractured space experience. And that one was a design decision due to the vastness of space. You just can't travel space with slower than light engines in any timeframe that is acceptable for a game. No. Not even our own solar system alone. Not even if you only have the inner solar system. Its just not possible. I personally would have advocated for some kind of "cruising speed" that lets you travel space with some "slow" version of FTL.
I once met a developer who worked on a Bethesda title before. He told me that since Bethesda's engine cannot render a map in the shape of a ball (planet) and are limited to coordinates on a flat plain only, they simply cannot make planetary maps as well as seamlessly entering planets work. This is why that all planet maps in Starfield are done in the way how the flatearthers would imagine how earth is since they literally cannot make it work like how a real planet would be.
People once (and probably do) still complain that No Man's Sky is a mile wide but an inch deep, but play this game and you'll see the true meaning behind that phrase.
My biggest problem with the game is exploration. Exploring planets feels awful because before you even start you already know there isn’t a point. You aren’t going to find anything new or unique. Just the same structures you’ve been seeing, with randomly generated “legendary” loot that looks the same. And you know there’s infinite amount of these, so you could never do them all. Space is just as bad. You don’t TRAVEL in space. Just teleport in and see what you spawned into. Teleport again, rinse repeat.
I have been thinking about fast travel in space. Privateer had this and Freelancer, and they were okay. You do a random patrol mission, with random enemies, and fast travel to clear out waypoints. With a cutscene no less. So it's not the fast travel per se, I'm not sure what it is.
Re: exploring planets being boring. Er, what are you expecting? Almost all of the stars we can see have planets; many of those are airless rocks; none so far have detectable biosignatures; most which have a "potentially habitable" rating according to astrophysicists have temperatures between like 4K and boiling lead, and pressures between less-than-Mars to it-rains-diamonds or Marianas Trench. Earthlike like you and I usee the term is rare beyond imagining.
@@CyberiusT that has nothing to do with why planets in Starfield are boring, planets in Starfield are boring because you find the same natural and man made structures on every type of planet.
My last straw: having an activity objective be almost 1k meters from Cydonia, but because you can’t ACTUALLY land your craft yourself, my ship could only land at Cydonia so I had to walk for nearly two minutes to that objective while experiencing NOTHING interesting. Number one video game development sin: wasting players’ time.
For me it was how you got your powers. Such an insultingly boring, simplistic and repetitive gameplay loop. Compare this to how you got shouts in Skyrim and you'll realise just how big a backward step Starfield is from previous Bethesda games, particularly in terms of immersion and exploration.
@@VColossalV The I would say you're either lying or haven't played Skyrim, because there's no comparison. In Skyrim you find a unique claw, often randomly via extensive exploration, then find the door puzzle the claw fits into (sometimes purely by accident through genuine exploration) then fight through a uniquely crafted dungeon, fight a draugr overlord who busts out of a coffin, find the word wall, And that's just a third of the puzzle for getting the full shout. Oh, and you need to fight and kill an actual dragon, and absorb it's soul, to charge the word up. In Starfield you fast travel to a fixed landing site, walk 800m to a cut and paste temple, do a short cut and paste gameplay loop (float through the same 5 shinies and then a big hoop) and that's it. Rinse and repeat 20 times.
Remember when in Elder scrolls Morrowind you could fuck up the storyline and the game would be like ""With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."? I liked when the decisions you made actually impact the overall gameplay. In the newer Bethesda games, you can join everyone and do anything, like being a Freestar ranger and a UC vanguard and historically they are enemies
What does it in for me is everyone being invencible, more often that not 90% of things in a screen will fight you but you can empty your ammo stock in them and still not take them from "on their knees"
I think being everything at once is better than their poorly thought out new game plus. I wouldn't want to be limited to a single faction without significant mod support making them more interesting.
you can literally kill faction leaders when u meet them the first time in fallout 4, dont know wtf is wrong with bethesda, u cant even kill some nameless npcs in the faction base in this game.
Also in Morrowind, several factions are opposed to each other so you'd need multiple playthroughs (or mods) to experience everything on one char. You can join both the Fighters Guild AND the Thieves Guild but with them in conflict eventually you have to choose a side. You can only join one of the three houses (unless using a mod) and can only join one of the 3 vampire clans (again mods most likely).
This is what concerns me the most. The people who praise the half-baked parts of Starfield are indirectly telling Bethesda that they qualify as acceptable in future game releases… It only gets worse when you think Bethesda might try to 1-up the scale of the game because of how big they tried to make Starfield
even if they couldn't have seamless landing & take-off between planets, the least they should've done was hide the loading screen between certain stages (i.e. entering a planet's atmosphere could've completely obscured the crew's vision from the heat dispersion around the ship or while the docking animation happens the boarded ship's assets are already loading).
Here we go again with people with no idea what they are talking about at all. When you understand the complexity of what a Bethesda game is doing with real time physics for hundreds of objects with terrible consumer CPUs, you'd realize that it's miraculous that Starfield runs at all. If any other studio tried that level of physics simulation on another engine, it would crash the system. Period. End of story. The loading screens are necessary because of all of the things that change. Starfield remembers the positions of individual objects when you return to an area later. Games without load screens reset their areas back to default every time and have much simpler environments without all the interactive elements.
fair but its the same system & engine we've seen from other games of theirs that's over a decade old. with new Microsoft money and the 10+ years of knowledge, they couldn't improve on the experience ? idk I don't think its crazy for most consumers to ask for from a company that's always help high expectations or broke barriers @@Kevin_2435
If only they did anything at all with that system that would make it even remotely worth the tradeoff. The amount of loading screens in this game makes it feel as if it was developed during the stone age. While previous games have also relied a lot on loading times, other games of that era did so as well and also the over world being so open and free of loading screens made it not feel like if you're just choosing levels in a ol' mario game from way back when. Also if you think the creation engine which is basically 100 years old at this point is somehow a technical marvel that, had other studios attempted something similar with their enginens, the game would brick instantly, then i think you are seriously overestimating their game engine, it's in dire need of a replacement.@@Kevin_2435
The worst thing about Starfield is I dont care about any characters....the opposite of Mass Effect- I am still mourning Thane. I agree about every complaint stated here, especially the lack of tutorials for ship building. What I feel most when I play Starfield is irritation.
I’ve gone back to Mass Effect LE since EA Play is like $1 and even with how janky and ugly ME1 is, I’m thoroughly enjoying it more. The characters are interesting and how ever memed it is, the elevator loading screens are the best way they could’ve handled that type of traversal; having characters banter in the elevator brings another level of development and insight into a characters personality that you just don’t get from straight cut loading screens like Starfield. Starfield even within the ships has very little banter, making Constellation feel like a group of strangers rather than a crew. Even for 2 of the companions own missions, they state how they don’t even want the others around their marriage / commitment ceremonies. They’re distant colleagues, not a team or friends. In a simple elevator ride, I felt Garrus’ awkwardness and sympathy for his ignorance on the situation of the quarians or the generational, inherited hatred between turians and krogans.
Couldn't agree more and the one companion you may vibe with can be killed if you don't know the game is making you choose. Andreja was complimenting my play style and matched my introverted artist character wouldn't say I was attached to her like the Mass Effect crew but she was growing on me. Then Bethesda thought they were being clever with there twist.
but isn't it the point of this game? OMG Sarah dead?! LOLOLOL surprise! she aint. the main campaign is basically telling u that you dont need to give a shit on anything. the characters doesnt matter, the story doesnt matter, ur choice doesnt matter. the faction quest is basically for you to get 200k so u can add some weapons and engines to ur ship
No Man's Sky and Outer Wilds really set the bar in regards to space travel. Being able to see a planet and flying directly to it really added to the immersion. Space travel in Starfield feels like a chore and Bethesda completely missed the mark.
Even star citizen which will never come out has literally planets covered in a giant city over dozens of thousands of kilometers and you can explore all of this universe without a single loading. Starfield feels like a PS2 game compared to other space games. Bethesda games like Fallout and TES already have a loading everytime you enter a building when the game's map is just a few kilometers, so I don't know what they were thinking when they thought it was a good idea to make a space game, they made a game about exploration but without any of the things that makes exploration fun and immersive, and I'm not even going to talk about the writing and characters. I mean you can't even call Starfield an open world, it's more a succession of mini levels with invisible walls, exactly like mass effect that came out in 2007 lol
@@artimuos903The main quest is fun not long but definitely enjoyable. The exploration and ability to find and name your own solar system is great along with intuitive item management.
Ruined my youth with Daggerfall and my early adulthood with Morrowind, sank a good amount of time into Oblivion like all character archetypes, all quests. Made ten+ stealth archers in Skyrim and played every other possible build and all major mods across all releases. Enjoyed F4 despite all the critcism, good game, played F3 a lot. All the base games were enjoyable and awesome and modding was the bonus on top. Here they don't even try, I stopped during the first set of main quests. This is like an early access student project. Plot and characters are not interesting, gunplay is kinda ok but not even as good as Fallout. Exploration is pointless.
My theory is vehicles weren't added because the engine can't handle loading the assets in fast enough. Which is probably why planets are split into sections instead of the planet loading as you walk.
Planets aren't split into sections. The landing areas you create each get their own independent seed for procedural generation and not one singular seed for the whole planet of wich you cut out a playable part of. So if you see a hill on one landing site and can't get to. it cause it's out of bounds, moving your landing marker won't make you be able to climb or even get to it at all. It probably won't even be visible in the new site due to an entirely different out of bounds terrain being generated. If you wanna know how much work it takes to make procedural planets fully walkable without loading screens, look at No Man's Sky or Star Citizen. It's a feature that takes a massive amount of work to implement but just doesn't result in a lot of worth while gameplay by itself and thus doesn't really make the game that much better. Edit: I might be wrong on this.
I'd put good money on the fact that the reason the PC minimum requirements are so high, isn't because the game is graphically advanced, but because the engine is so old and such hot garbage, that it needs a beastly set up just to brute force the game into decent FPS ranges. And I bet Bugthesda knew this, yet refused to use any other engine, and therefor cut a LOT of content out of the game because otherwise, the engine just wouldn't be able to handle it without requiring a NASA level super computer and the equivalent of a nuclear reactor's cooling system.
So the gameplay = your character being an interractive loading screen. Why can't they just use Cyberpunk's god tier loading methods~ one of the most mind blowing things about that game; everything's so instant that my impression was "Wow I'm already in the whole city? Where was the loading screen?"
@@kitsunelegend7976 the requirements are high because the PC port was made by iron galaxy and they are known for their their garbage optimization. I wouldn`t be surprised if they just throw the game in a emulator and call it a day.
@@Wolfdoggiecyberpunk really? Night city has about the same life and interactivity as a Ubisoft assassin creed game. You use to run into the same npcs every 5 seconds, there wasn’t any police and just now have it. In terms of buildings you can enter there honestly isn’t many and except for the limited amount of side activities the game is a one and done game. For a game so mind blowing they are getting rid of the red engine for unreal.
I think Fallout 4 was when Bethesda should've realized they're not able to upgrade their engine at a fast enough rate to keep up with evolving standards in game development. The fact that they keep insisting on using it is becoming embarrassing. Starfield, both as a game and as a technical showcase, does not leave me terribly optimistic about future Bethesda titles
Absolutely, the mediocrity with this game makes me almost hopeless about TES6. But, I guess I should've known based on the fact Fallout 4 was pretty weak and 76 was a falsely marketed pile of shit. I foolishly believed Todd when he was talking abut the exploration.
@@TanThighsYum arguably since Skyrim... even when I first played Skyrim, the writing was on the wall that Bugthesda will not improve from there. Skyrim was severely dumbed down from Oblivion and Morrowind. Subsequently since Fallout 3, since they tried to appeal to a bigger audience. Even as a back-then 13 year old me that had nostalgia from Morrowind and played Skyrim and enjoyed it for a lot of hours... I realized that just as I finished Skyrim, it became extremely boring and no amount of times I start as a new character, the gameplay remains the same. Skyrim only stayed relevant because of the mods. Without mods, Skyrim would have been forgotten by the release of Fallout 4. Unlike with Morrowind, I can replay it and truly have a different experience every time and have a different build. I still to this day have not gotten bored of Morrowind. Skyrim, I memorize all of the choices that you can make, and that's that I have a bad memory. It's extremely linear. Bethesda continued that trend into Fallout 4, and now I see it with Starfield. TES 6 is going to suffer the same fate. Todd Howard's Bethesda both made them and ruined them.
Another huge point is that in Fallout 4, random junk around the area was useful because it can be broken down into resources. Not so in Starfield. Random junk items are completely useless. Resources are only obtained in their purest form, and you can't break down/disassemble anything. Not weapons, mods, suits, nothing. The only reason I see this being done is to force you to build resource mining outposts or spend money on resources at vendors... Crafting as mentioned in video is split into Suits and Weapon mods, and all the useful mods are locked behind Level 3/4 in each Suit and Weapon crafting, plus additional high level science skill. And to fucking unlock the next level in each of those skills, guess what, you need to craft mods. 15 or 30 weapon or suit mods.... but you cant craft any of the barely-useful mods because they are locked behind the very levels you are trying to unlock. You have to craft random mods for random junk weapons just to fulfill the requirements of unlocking the next tier of crafting (that you also have to research first). It's so fucking obtuse, this might be the worst skill system in recent RPG, because it is so basic to the point of being an afterthought. You are also apparently the only person in the world that can craft/modify weapons, because there is NO alternatives to weapon modifications other than doing it yourself. There are no master craftsmen in this world, even though weapon modding benches are everywhere. So you HAVE to invest into crafting/modding skills. Just like you HAVE to invest into ship design because once again, you are the only ship builder in this world. Somehow this game took 1 step forward and then 3 steps back.
Your very first point was dead on for me too, among my other gripes... Fallout 4 is the hoarder's dream, you collect anything that's not nailed down and then you ACTUALLY make use of it. In Starfield I spent my first visit to NA overencumbered several times over the limit, only to then find out all that stuff is worth nothing but a small buck at whatever trader is willing to buy it... and to top it off some of those items were reused assets from F4 that actually used to have purpose! I was furious :D.
@@lardman7667 And there is just SO MUCH clutter. Like to an insane degree of interactable clutter. And its all useless save for a few that are worth some money.
When the history of Starfield development comes to light I'd bet we'll see a story that's all too familiar: The game we got was the end product of about 18 months of hard work after 6-8 years of building a much more ambitious title that just wasn't working. Starfield feels like another "Halo Infinite" to me. A pretty fun minimum viable product that was quickly stitched together out of all the salvageable parts of a failed attempt at something greater.
@@Blodhelm Anthem... Halo Infinite, Mass Effect Andromeda, Redfall, Drogon Ago Inquisition; just to list a few semi-recent skin-of-their-teeth releases. Some more successful than others.
for something this scale it was probably 2-3 years of hard work, but the main issue is basically what you stated, The scope of this project is insane so how could you possibly deliver on that? In my opinion if they wanted to do multiple planets they should have done like 12 planets in a single system that you could fly between if you spent like 5-20 mins real time in your space ship, That would help reduce the reliance on quick travel and the lessen the feeling of the content being spread so thin, as well as help people feel the connectiveness of the "world" which people love about TES and Fallout.
the stupidest thing i ve ever seen... already today we have every single road on planet earth mapped and the entire planet covered hundreds of times by satellite images and GPS even in dog collars... but hey, in 2300 there isn't a shi t of a map, not of the planets, but at least of the cities... ridiculous and embarrassing
It's to make you spend as much time in the game as possible. It stretches 10 hours gameplay to 20 hours. Not just the maps, the lack of vehicles, the cut scenes and so on. Making you walk to pick up objects. Then walk back because there are no radios. It's all deliberate to stretch out a very thin game to make it look bigger.
This is what I've been worried since Starfield was revealed How the space exploration going to work with Bethesda immersive open world. Turn out, space exploration is almost non existing. They basically split all Point of Interest into small pieces and put it in hundred of different planet across galaxy, and the rest of planet filled with random generated of empty landscape It's better if they put all Point of Interest into one planet, scrap that Space Exploration thingy, make the exploration between Point of Interest more seamless and instead of flying in space, you flying in the air within atmosphere of the planet.
I don’t feel all that smug about it, [heh!] but I called it too! I had a list of predictions for elements that would make Starfield a bad game. Loading screens between space and planets, stations and asteroids was one of them. One thing I missed though was the lack of vehicles on planetary surfaces. I mean, you have horses in Skyrim. I thought they would have vehicles but the physics would be so janky you’d end up flipping up into the air to 30,000 feet if you hit a small rock….
I was hoping for planets with mutiple cities and you would see people walking/driving between them like in Skyrim, just on lots of planets. Instead it basically gets rid of the open world and tosses 3 cities on different planets with everything else being random gen. Weird it took so long.
My favorite studio of all time was bethesda. Learning to mod with their games has been one of the most rewarding gaming experiences of my life. I was really looking forward to this game, to the point where I made a whole new rig (spent over 3k) to be ready to get the most I could out of it. Fact is I played it for a week and realized it's flawed on a fundamental level and haven't touched it since. Feels bad man.
Had a similar experience, half of my drive to upgrade my rig over the last year was because Starfield and other games like Darktide. Yet almost all of them are pretty but shallow goyslop games. Shit wrapped in pyrite foil.
@@convergence1point you see, i'd agree with you on this but throwing in an anti-Semitic term(goyslop) in there doesn't do you good, little channer. keep your revolting ideology out of public view at least.
Their UI designer should take a class on how to conceal loading screens. If even space indie devs who made Elite Dangerous or No Man's Sky can hide loading, so should they. A few suggestions: -Maps should be diegetic. Take a page from fallout. You need to look at the ship screen to select navigation points and you can just walk away at will. No opening up menus. -Use elevators or autodoors waiting time while loading. Mass effect did it a decade ago. -Allow atmospheric flight transition. Sure it's not "NASApunk" to allow rockets to fly in planets but at least let the players see outside their windows during landing/takeoff. Allow them to walk around talking to companions or craft stuff while you are waiting for your ship to reach off atmosphere in universe. -Use freaking crevices like Sony movie games for crying out loud. They used them for a whole console generation for a reason. Will these changes remove loading screens? No. But they would help way better in improving immersion.
They do use the airlock doors as seamless loading screens once in a blue moon... Which has me scratching my head as to why its not done consistently thoughout the game.
Even Fallout 4 used the elevator rides to hide loading screens. I was hoping they would use that to "fake" landings. You'd "go" through the atmosphere and at least have the illusion of a semi-seamless landing.
I just simply thought the planets were going to be fully generated themselves, not just landing sites. It doesn't seem like a strong exploration system for the long-term. With such an outdoors setting in all of the other Bethesda games, it has become very important for me to be able to attach myself to geographical locations. For example, I love Falkreath in Skyrim, and that's all I really play at this point. It's even an inspiration for a game of my own someday. The Starfield planets should have been able to have static, non-changing geography in some way, neighboring other geographical sites. It would have made this game feel at home for me.
The Planet Exploration is F. stupid and broken at a fundamental design level! No matter where you land, you will always find something. Especially in caves are always chests for you to open. As if every planet and every caves was already visited by some space hobo. Just to drop their trash inside. It makes no sense what so ever.... You will also constantly find outposts where the "colonists" or miners sleep in open transport containers, with bunk beds or sleeping bags on the ground. ON ZERO AIR/ATMOSPHERE PLANETS!!! That means, they live there in their spacesuits. Never taking it off. Oh wait, they do take them off. Every time they want to drink from the open milk bottle or snacked on sandwitch that is lying around, in an zero air zone.... you can't make this $h!t up, only bugthesda can!! Failout 4 already had the problem with sealed preWar containers holding Pipeguns which made no sense what so ever. But Clownfield kills it completely!
@@j.c.denton2060 What? that's not how it works. Once a map has been generated it is saved in your save file and if you go back it will be exactly as you left it. And I know this anyway bc I actually played the fucking game unlike everyone shitting on something they actually have no experience with. You go to some hundredth planet, pick some random LZ, build up a base, kill some creatures too close by. And whenever you go back even the dead bodies will still be there. It's not exactly what we wanted but Starfield has some pretty crazy stuff and cool af locations in it. Lot's of hidden secret bases and even space stations you can find if you fly your ship around and don't hit that star map button and just fast travel all the time. You have to use your scanner to find stuff and look around for yourself. dog fighting some random ships and taking it over and selling the ship for a ton of credits never gets old either. This is precisely why most people who enjoy Starfield say you got to keep playing the game, you learn how mechanics work better and start discovering a bunch of hidden shit.
@@AIIEYESONME I paid $70 for the Xbox version. It sucks and it's painful to play through. I can't even make it better with mods. AI generated stuff sucks and the animals/pirates are so boring to fight. Even so, why would you wanna go back to the same spot on a planet that has the same 5 randomly generated scannable points you've seen 300 times already?
Crazy to look back at how excited you've been for this game for YEARS even back when it was just a rumor. The videos and reactions you made leading up to this release, makes it so wild at how disappointing it is. I mean you were CONVINCED this game would be a landmark title. And now, you can't even bother finishing it. What an insane swing of expectation versus disappointment.
I really enjoyed some of it, but the loading screens and repetetiveness fatigued me... overall i rate it 6.5/10 The creation kit needs to get here so us modders can take it to 10 Your review is fair and spot on
It's a series of wet spots on the floor of separate rooms. The only thing that's distinct about these wet spots is you have to sometimes travel to another room to see them.
It's actually a collection of 16 fl oz cups that you are allowed to stick your finger in but can only travel between by first putting on a blindfold. Modern Bethesda games in a nutshell, meanwhile shroud praises the game on twitch as the next Bethesda game you'll buy on 20 different consoles. Pure stupidity.
As I play Starfield in how I think it was intended (jumping from planet to planet, system to system, looking for new encounters, resources, etc.) I realize now that there are a lot of unique handcrafted and unique encounters and dungeons scattered all over the place. The problem is by god, the jumps and in-system travel is so dang dull. And like, I've played space sims. I don't want travel between systems and terrestrial bodies to take minutes at a time. Then I recalled a game that by all rights, actually did a really good job in making you feel like traveling through the stars, without actually traveling through the stars. That's right. I fired up Mass Effect Andromeda, and by god. Andromeda's Heleus map and Starfield's starmap both functionally do the same thing, but boy do they feel different. I swear if Bethesda just changed the presentation of fast travel, it'd make all the difference.
@wraithflaire1639 Here's the issue. You are correct but this is also a video game. If the world you create is dead what's the point of being in it? If I want to go to another planet am I going to spend 15 minutes holding W and going in a straight line? Why bother? It's not like there's going to be literally anything in between.
@@ecrulis6954 I love the immersion it adds to my explorer roleplay but even I occasionally get tired of emptiness here's what you do mitigate that. You increase your lung capacity, hope to get The personal atmosphere power and use amps. You can cut that 15 minutes down to 7. Also you need to remember You don't need to go to every single location on the map only the ones required by your objective. If you do feel the need to go every single location remember to check your map to see if an already discover location is closer to an undiscovered location compared to where you currently at.
I stopped playing once I realised that I just wasn’t having that much fun at any given moment. Every quest I was on I was basically just waiting for it to be over, it’s just kind of boring. It’s a shame because I dug the ship building and RPG systems
Yep, Bethesda didn't bring enough new or exciting ideas, things, quests, etc... the fact the exploration is boring and unrewarding because of loading screens and empty planets surely doesn't help.
I’m someone that spends an extensive amount of time building and crafting in both fo4 and Skyrim. It’s one of my favorite features. That being said, I was pretty unimpressed with starfields outposts and crafting for most of the reasons you said. I rarely progress all the way through main stories as I tend to loose my interest, but starfield has been particularly hard to get through. After getting Sam and Cora aboard my ship I ditched the main quest to explore only to find mostly empty planets. I look forward to what misdeed will eventually do but I really don’t see myself playing it anywhere near as much as I’ve played previous Bethesda games unless some really cool mods come out.
The people who got early copies got paid. There's no way they all had the best time ever with barely any bugs and didn't mind the constant loading or bland exploration or terrible menus. The vast majority didn't even mention most of that stuff. It was people I trust when they review too. They always point out the bad no matter how big the game is or if they get a review copy. It worked too. Once people saw every early reviewer give it great scores, besides like 2 which gave it good scores, it solidified that this game was good. Once everybody else got their hands on the game, a large chunk of them couldn't make themselves say it has problems. So many people act like this game is game of the year and an easy 9 to 10 out of 10. It's mid as it gets and ign had the closest score out of everybody. Luke Stephens did a good job too of pointing out the bad. The only conclusion I have for the rest is they got paid.
Yeah there is no other way a game with this many flaws receive so much praise, recommendation and even perfect scores from early reviewers. also the hype and how it affects human brain is playing a role here. in my own experience most people can not think independently. they just fallow the hype and trend.
@@CyberDustCapsuleda game being less broken than previous game is not a good reason to play a game imo. I stopped buying games on day 1 and wait for a sale and when the game is complete with all the updates and may be free dlc. Game's these days are not finished anymore gamers should learn this before spending money. I never played a Bethesda game because of the bugs. If you still buying games from flawed companies than the blame is on you. Companies like this will never change thanks to consumers like you. UA-camrs are not being payed for what i know. But they are manipulated by getting free games before release. It gives youtubers to release exclusive content. They want to have early acces so they will behave like companies want them to so they can get special treatment.
Exactly, remember when the same happened with cyberpunk? tons of trustworthy reviewers claimed the fake gameplay trailer we got was the real game, that they played and it's real. lmao
agreed 200%. I kept on going back to Starfield trying to understand if it was me, if I was missing something, or if there's something wrong with it. But I ended up deciding it's not for me, and it's sad as I really was waiting for this game. And as I watched the review, I could not but find exactly the same issues I experienced, especially when compared to a title like cyberpunk 2077 or even the WItcher 3. Gaps in the immersion, bad inventory and progression and mostly forgettable story and world. Starfield looks like a 10 years old game with updated graphics and physics, but the main concepts and mechanics are old. Sad.
I like to explore...but my exploring just leads me to going into a poi that i just did 10 mins before..this is a major issue not enough people are talking about. Having 10 poi with 1000 planets literally makes no sense at all.
A lot of people like to defend the game by stating "Starfield is realistic because real space is very empty and boring" but that's just dumb. Like, are we really justifying bad games by saying the features makes sense in real life? No, video games are entertainment for a reason. There's nothing stopping AAA companies from making a cool game other than their own incompetence or the crowd that makes excuses for them.
I cant stand when people try to defend a video games flaws with realism. If the realism isn't done in a way to enhance the game that notion becomes redundant and hurts the experience. This is why i can't play Rdr2 because the gameplay while being realistic just isn't fun
@@christopherlewis6915funny you say that. People I also see comments saying there is not enough empty planets. And comments saying that planets are too empty. So in the end. Its just an opinion bro
I actually prefer Fallout 4's dynamic dialogue camera. If you were having a conversation with multiple people when they switch perspectives it looks like the character is talking at the person they're talking to rather than always looking like they're talking at a camera like this game does, and if you didn't like where a conversation was going you could always walk away mid conversation at any point.
I prefer the dialog camera from 4 as well. I feel they couldve implemented it, even with a silent protagonist. Making the character feel alive without sacrificing roleplay.
Must be tiring to hear about this game all the time, but BG3 does this well too and characters even have different dialogue and reactions to you walking away mid conversation
this game really shows all the problems in previous bethesda games, just without the exploration and fun rpg elements it really takes you out and shows how bad the rest is.
i dont know what's wrong with the art direction, if it's todd's call or microsoft's. i feel like the game is much more "family friendly" than fallout 4
@@Lutasiren Definetly, I think the one thng that bothers me is that all the companions that matter, are just carbon copies, they all like and hate the same majour decisions. No the cop hates you breaking the law, but another might be fine with it if it's important. I'm not sure, they delayed the game 2 years, 1 year from first official release, 2 years from when bethesda planned to, so wondering what they changed. Someone suggested it was mostly to get it to work on xbox.
This makes me think it’s all bare and bones on purpose just for mods to fill in everything. Making me think they are relying on the mods to add on instead of enhancing the game.
100%. If people weren't quite sure about it before this game definitely proves it. I mean I get it since mods pretty much are the only thing keeping their previous games relevant despite it flaws.
I mean the fans are just gonna keep buying their unfinished products. So they have no reason to give them a solid game. They can make a game half the effort, and get money from their fans. I'm almost envious that I get to scam people like that, without letting them feel like they're getting scammed.
That point you made about how there's nothing to do in space itself is one of the reasons I ended up getting No Man's Sky after its tons of updates to populate it. You can't go a thousand KM without running into something going on in NMS. Hell, on one quest I ended up getting distracted on the way and rebuilding a sentinel-infested village on a desert planet. The only thing here I'm seeing that NMS lacks is ship customization, and let's face it: at the rate the NMS team is going, it's probably a titled update away. The problem with modern Bethesda, or at least one of them, is how focused they are in making a large world convenient to travel in. Issue is, there's definitely such a thing as too convenient, to the point where you're just popping from map point to map point, and it's a pitfall Bethesda's been falling more and more into with each game. Really sad that space, the very namesake of Starfield, is largely reduced to a series of menus because of this. There's more actual space exploration in the Starfield screensaver.
I actually stopped playing NMS because I couldnt stand not being able to walk for 5 minutes without having something shoved in front of me. Starfield just feels MUCH more natural, and realistic than NMS.
It's not fair comparing no man's sky to starfield. Look at how many years it took for no man's sky to become somewhat good. Although starfield is mediocre. It has a somewhat solid foundation. And on top of that they are completely different games. The only thing they have in common is the space theme.
@@direct2397 Starfield started development in 2015 while No Man's Sky did in 2011 Starfield has had over 500 developers work on it. Hello Games, the company that created No Man's Sky, hit 50 employees this year. So yes, it did have more time, but with less than 10% of the people working on it.
I ended up getting stuck in a space station. After delivering cargo to Trident Luxury Lines Staryard, I went to leave after accepting the quest to collect a certain element in bulk, but every time I tried to warp to a new planet, travel to a hub city or even board my ship, the screen would fade to black and I'd end up in the exact same place - right next to the airlock, with VASCO and Sam looking at me, dumbfounded. 100 hours in and stuck in purgatory.
A side note, one bit of gameplay functionality I had no idea was a thing was the ability to toggle thrusters on your ship with RB, basically turning off the braking and main engines and allows you to maneuver in every direction while maintaining momentum. This actually changes up the way you approach ship combat to reflect the fact that you’re hurdling in zero G. I just thought it was funny that the game’s flight tutorial made no mention of this. I actually love Starfield in spite of its flaws, but I also have like 140 hrs in and spent who knows how much of that tinkering with the ship builder. There are some pretty fantastic quests in this game, but I agree that much of it is held back by the patchwork quilt method of exploration. I think this is due in large part to the engine. I didn’t expect Elite Dangerous or Star Citizen levels of space sim, but a more cohesive transition from planetside to orbit and to another star system could have used a more more appealing method of getting there.
I'm a bit of a collector type. One of the things I have really enjoyed in other Betheday games is finding unique items. I'll go through a dungeon just to find a pot with a cool backstory and high value to it. In particular, I was a sucker for Dwemer ruin parts just because owning them was technically illegal and they looked cool. I was hoping we would explore and find like.... Alien ruins with cool stuff inside. But everything felt same-same. Even looting got boring. Its probably just another lame weapon or resource I already have a shit ton of to the point I'm running out of space for things. I just stopped looting altogether because there was nothing fun to find. The locations were boring. The enemies were boring. The loot was boring. I was never getting surprised.
the Aethernum... gawd Dwemer quest dungeons in Skyrim were amazing and now you got me wanting to wake my Khajiiti rogue in her home and go exploring Skyrim again :p
One of the problems I have with Starfield is that there seem to be lessons Bethesda learned in their previous games that didn't get implemented here. Also I'm pretty sure the Chameleon effect making your character model permanently disappear was a bug that got fixed in Fallout 4... Somehow I've had it happen to me several times?
Clearly they didn't learn those lessons. They even went back to their Skyrim menu, which was the worse inventory menu of any game I've ever played and they know players hated it. SkyUI is a requirement for Skyrim, not sure Starfield is worth modding.
I already had a feeling months ago that No Man’s Sky’s loop of exploring a “limitless” amount of planets was not nearly as fun as anyone made it out to me. When Todd make the number of planets a large selling point rather any one planet’s amount of unique activities, I knew where this was going. Adding the Bethesda formula wasn’t necessarily going to fix that, but hey, maybe it’ll be worth it as it gets cheaper and more mods.
I get that a lot of NMS planet exploration is samey and boring for some, but at least you CAN go around the whole planet on foot, on ATV or just get in your ship and seamlessly take off and fly around the planet.
Stopped after a couple days. Trying to explore is boring as hell. Here's the summary of my experience: I have done nothing but teleport bread for 3 days.
I quit starfield when I finally had the cash to build a ship, traveled to Neon and found the vendor not there, bugged out. I traveled to Deimos and found the vendor bugged out as well. That was the last straw for me.
It’s very unexpected for me to say I’ve enjoyed phantom liberty a chunk more than starfield. I have no drive to explore any planets in starfield. The main quest is so far very uninteresting (it’s currently just: fly to this planet and find this artefact, fly to that planet and find that artefact, over and over again). Most of the side quests have been way more engaging. I just don’t think procedural generation belongs in a massively story driven rpg. 99% of the planets are baron wastelands with nothing happening on them
Why is that unexpected?? Cyberpunk is a masterpiece.. Truly the best developers of our generation... Larian is up there too .. Hopefully they just don't release any more games early
so tired of those four good ass companions. in fallout 4 companions are from different backgrounds and different factions. bethesda is like, sorry we truely fcked up there, we should design 4 good people from the same place who would be angry at the same time everytime u do something bad.
Barren wasteland would have been fine in Fallout 4 world. Ironically, it was stuffed to the brim with stuff to do. You couldn't take two paces without tripping over molerats. I miss Frontier ship combat. Fly anywhere, land anywhere, admittedly not much there on planets, but it took piloting skill to land. Braben gave you an entire solar system in one load (the battles were chunked with a max of four enemies appearing at one time, the rest in a pop up queue)
'I don't know how this feature hasn't been included yet.' That is core to a lot of Betheada's problems imo. It took them over a month after release to include an fov slider. (A modder did it in like 10 days.) And they didn't innovate at all on their existing systems like stealth, base building, UI, or companion functionality to name a few. They managed to make space traversal boring too. It's all fast travelling between small cells. The 'in orbit' cell around a planet only really has one point of interest in it and ends up being like a small intermediate room between other cells. Making space feel vast and interesting can be done, Empyrion Galactic Survival has similar space travel mechanics to Starfield but does them better. It's hard to explain but there is some problem in Starfield with the disparity between planet surface vs space exploration. The feeling of scale would be improved if the mechanics of space exploration was atleast similar to the on-foot exploration in my opinion ...
There are quality of life failings that are frustrating too. The game follows the trend of not giving the player easy access to information. Outpost building is finicky, I can't see how many units per hour of a resource something is producing or requiring for production. I can't easily see who I have an active bounty with. I can't view my affinity with companions. I need a mod to tell me at a glance which inventory I have contraband in. I need a mod to tell me value to mass ratios and to vastly improve the ui experience. And they made some weird decision with time scales, which makes sense logically but is strange mechanically. 1 local hour on some planets is like 90 UT hours. I think bases on such planets have different production rates of resources too. It's not intuitive at all except for quickly cheesing vendor credit restocks on planets like Venus.
Starfield is amazingly good at getting in the way of Starfield. The.... end rewards for a lot of the plotline quests is "And now you get to do radiants that are trash." Can write a rather long essay on how piss poor the majority of the mechanics are of starfield but others have done that before.
I feel like Starfield is the best proof that bigger isn't always better when it comes to the Bethesda formula. Even though the explorable worlds get bigger, there is only so much content that can be lovingly handcrafted and distributed throughout it. I remember playing Oblivion and falling in love with the exploration so much that I just had to see other Elder Scrolls games! But then I played Morrowind and it... kinda made the Oblivion experience retroactively disappointing? I was absolutely in awe of every little thing, every dungeon run, every city and weird shroom tower I visited, and even though the map was significantly smaller, it felt far richer in terms of unique sights to see, enemies to encounter, dungeons to explore and lore to absorb. It was then that I realised that my first love, Oblivion... was actually less than the devs were capable of delivering; its potential hadn't been fully realised. Skyrim was an improvement in terms of gameplay, but even so, the exploration continued to deteriorate. Memorable places and genuine moments of finding something exceptional were few and far between, and those that were the most interesting were mostly so because they were designed around specific quests, holding your hand so that you couldn't possibly miss out on the best the level designers had to offer. I think that when you have a limited amount of high-quality content your developers are physically capable of producing, increasing the size of the map doesn't multiply the experience - it just distributes it over a larger area. And if the area is so large that most of it has to be procedurally generated or copypasted filler, something even worse happens: The quality content doesn't only get distributed, it gets diluted - its environment averaging out the experience so that everything exceptional and memorable dissolves in the overwhelming midness around it.
Bethesda has been trying to recreate the magic of Oblivion since that game released and just haven’t been able to do so, in my opinion. Skyrim is inarguably an excellent and repeatable title, and Fallout 4 is a lot of fun for me personally, but they nailed it so well with Oblivion that everything else they have made since then just seems to be trying to recreate that perfect mix of game design and curiosity, but have not been able to replicate.
Bethesda games give you the chance to sail across an ocean and explore what you want...unless you want depth, because the ocean is 1,000 miles wide, and an inch deep.
I agree. This is why I've come to hate open world space games. There's just no way it could be made interesting on all planets, heck it's a massive undertaking to make just one planet quite interesting. Even open world games with massive maps are only a patch of land in one world, how did people think a universe with 1000 planets will have interesting things on most of them. Bethesda could have taken all the cities in Starfield, put them all on one planet, and it would still have been a desolate planet!
The most glaring issue in my eyes is, they took the fundamental problem of all open world games (one Licthenstein's worth of content smeared over a Russia's worth of gamespace) and blew it up to the size of a galaxy. Bethesda can't even populate a single major city (Boston) with enough unique assets and threats to make it believable - taking that bland copy-pasta and thinking it won't be shallow and glaring at any larger scale was just ludicrous. Oh yeah, for ALL the Galaxy, there's ONE "evil" mercenary group, ONE major pirate affiliation, ALL other "misc" hostiles can be painted with ONE label, and there's ONE demented space cult flying around. That might fly if Starfield ditched the "star" part and just took place around New Atlantis, but it would still feel repetitive and lackluster. On a galactic scale, it borders on parody.
Ya it became pretty tedious to upgrade the crafting weapon attachments perk after a while. Especially when you gotta invest a good amount of skill points in it, then craft a bunch of random attachments to upgrade it. THEN you gotta put skill points in the "special projects" to fully unlock the ability to craft every weapon attachment. But once you finally unlock the "special projects", you can craft some pretty interesting attachments. I have a coachman thats basically a grenade launcher now lol
@10:50 when making my comment. The emptyness of the procedurealy generated plants was my biggest concern. When they said 1000 planets my first thought was, ok how about start with 30 then go from there. This was the lesson no mans sky SHOULD have taught people. Who really wants to explore 20 planets in depth let alone 1000. Thats insane. I have things to do
totally agree with the navigation.. Thing that annoyed me most was going through 4 loading screens and two fast travels to get to a dude that gave me a single line of dialogue telling me to go search this other planet.... a request that could've been done over an email/radio, rarely does it feel like any of the quest givers needed to be an in person face to face meet up. It comes across as padding. I feel like it wouldve been better had there been a big quest line per planet.. so the large longer storylines keep you in one place before you move onto the next planet/slash solar system. I quickly found that the less time spent in the ship/in space made the game better because aside from dog fighting there isn't anything of interest to do. Space is essentially a lobby rather than something to look forward flying through.
Starfield would have better off with 4 or five planets with different biomes and factions. As mid as Mass Effect Andromeda was I wasn't bored travelling from place to place. Starfield just makes me want to update my mods and play Fallout 4 again.
That's exactly what I did and I'm so glad I did lol! FallUI, SavrenX textures, Start Me Up Redux, NAC X, Extended Dialogue Interface, so many fantastic mods that make the game feel so fresh!
I highly recommend staying away from Sim Settlements 2 though bc it's a compatibility nightmare (same with Scrap Everything for breaking Precombines). I recommend Vanilla Extensions with Workshop Rearranged for settlements. Also recommend PRP combined with Ultra Interior Lighting and Ultra Exterior Lighting with the update files for both of them to work with it for fantastic lighting and great performance
Yup. Andromeda was definitely not as good as Mass Effect 1-3. But I still enjoyed it, and beat it. I lost interest in Starfield after about 6 hours, and enjoyed none of that 6 hours. Everything about it was painfully uninteresting, dated, and tedious. I found myself wanting to start a new game in Skyrim while playing Starfield. Skyrim. A 12 year old game I've absolutely played to death.
I was also dissapointed by the fact that loot was just non existant. Xenomorph quest line was one of the first I finished. The space suit I got from it replaced the mantis one and there was never a single piece that was an upgrade. My weapons were the same, got them early and there was no upgrade for 80% of the playtime until the very end. And I managed to endure for over 100 hours
I got a suit with 200 damage resistance and nothing else ever came close. The suit was ugly AF and I eventually set the settings to Very Easy to slog through the rest of the "main story" in a space suit that wasn't one of the fugliest things I've ever worn in a game.
Bethesda games are all about exploration, and Starfield has no exploration... Starfield is the first Anti-Bethesda game Bethesda has made, how did you screw this up Todd?
When it was stated that there'd be a 1000 planets with only about 100 with things to do on them, I knew it was going to be waaay to big of a game, I would've been happy with 50 planets and 10 inhabited I was met with people telling me"ThATS WHAT THE MOD COMMUNITY IS FOR, BETHESDA GAVE MODDERS A PLAYGROUND" I like modding don't get me wrong, but what if i want to play the game vanilla? If I'm paying 70$ for a game, I want a complete experience, not waiting for modders to fill the world with content Bethesda should have done on a smaller scale.
@@roydm143 Agreed. I would argue that since the introduction of fast travel in Oblivion it has been in decline. Morrowind had fast travel, but you had to traverse physically to reach a fast travel point before you could fast travel. CDPR games also do this, and I think that is the correct way of handling fast travel. That being said, if an open world is designed correctly then you shouldn't need fast travel to begin with because exploring the world in an intelligent way that is fun and engaging should be the point...
It's far easier to list the good items, which are still flawed: - Ship building, seeing something you built from the outside and in, and seeing it outside a location you might be in (space station) - Faction stories (Vanguard, Crimson Fleet, Ryujin, Freestar) - Entangled mission I think that's it.
When IGN’s review of Starfield came out, everyone was upset including me. However as I played more and more of it, I have noticed it’s flaws that are hard to turn a blind eye to. What made Bethesda games so special to me was the exploration and you can just walk across the whole map finding caves and quests along the way. But in Starfield, it’s just an empty barren field with little exploration. I usually find caves and enemy outposts but they are pretty much unrewarding to explore imo.
I find it really funny people get angry at reviews for games they haven't even played. When I saw the 7 from ign and gamespot back to back I went hmm okay, this game seems somewhat good, I'll wait and get it on gamepass in 5 days and see for myself instead of yelling this score isn't accurate before I've even started downloading the game Edit: just so you know, I do agree with igns score now that I've played the game for a while
yeah, Elder scrolls is my favourite franchise from bethesda because it allowed you to explore every inch of the map and also I love the lore, even Morrowind feels enormous to explore, and starfield just doesn't feel like that.
I think 7/10 was a very generous score, 6/10 seems more realistic. However, I don't see why people get angry over reviews, it's literally just somebody's opinion
That's the problem. People go into the release of this game with other motives such as dunking on Playstation or touting game of the gen, so when reality hits it hits hard and they can't except it, people really need to learn to just enjoy what they enjoy instead of rubbing it in people's faces
I was telling some one that Starfield feels like being in a cool house but every room is separated by a hallway and you have to close the door every time you go into a different room. It gets unnecessarily tedious and clucky at times.
I'm surprised people were even excited for starfield considering what happened with Fallout 76. Nobody has learned anything about not trusting Bethesda.
I'm 100% waiting at least a month for honest reviews of TESVI. I don't trust Bethesda anymore after this and until last month they were my favorite game publisher/company. I also don't trust a lot of the reviewers I have relied on for years to give me accurate information.
One major issue I dislike with Starfield is that a lot of the perks should've not been perks and be apart of the game by default, examples come from perks that gate keep you from researching more gear modification or the ability to buy and use ship class B and C. The other is how the perk system is implemented; doing the challenges tied to each perk doesn't automatically upgrade them to the next tier like the Elder Scrolls games before Skyrim, instead they just unlock the next tier for you to burn another Perk Point into. The way they have it would've been fine if the challenges were a separate thing that just granted you more Perk Points to spend on your Perks but as far as I can tell, only level ups grant you Perk Points, one per level. As for the other issues I've had with the game, they were already mentioned in the video.
As someone who did thoroughly enjoy Starfield and has over 100 hours in it...Every single thing you talked about is absolutely completely on point. The loading screens are endless which is definitely a drain after a very short time and with exploration being one of my favorite thing in past games...It was uniquely pointless in Starfield. I was so excited to explore planets and see what I could find only to be quickly disappointed that it was just going to be the same copy paste "'Abandoned" building with pirates in it at every location, that looked the same with nothing unique about it. It would have been nice if they could have at least done one or two of the "main" planets with a lot more effort and detail when it comes to exploration....Skyrim, Fallout 4, FNV, I easily put hundreds of hours into each of those almost entirely on exploration alone. The main story was incredibly boring and uninteresting, that being said one of the missions near the end was absolutely one of my favorite missions in an RPG ever so that definitely gives it some more points than it would otherwise have.
1000 planets and the game would change none of they removed 950 of those. This game is the epitome of wide and an ocean deep as a puddle. The ships are simply elevators to take you between instanced dungeons. There is nothing you can really do aboard your ship, space combat is dull and rarely happens and it doesn’t act as a hub as you’d think. Exploration is not incentivized and is more punishing than rewarding. Land, Walk 15 minutes to a single structure, cave, etc to be rewarded with the same thing you’ve seen on a dozen other planets, at best waste a few digipicks on a safe with trash loot and return to your ship with resources you have no incentive to use.
I think objectively the game might have the most content of any BGS game, BUT the way the content is spread out via procedural generation and separated by fast travel detracts from the ability to enjoy that amount of content. Menu-based travel just doesn’t compare to wandering the wilderness of Skyrim or, heck, even fallout 4.
I think a lot of people have the barrier to fun based on how the game chooses to kick off, unlike with Skyrim and oblivion or fallout 3 the game gives you a very lacklustre intro. It lacked action and drama, there was no emphasis of survival or the idea of danger. If they started the game on a Argos mining ship being attacked by Crimson and crash landing into a planet that would have really been a great 30 seconds. Have you tunnel through a cave to escape the pirates and then discover the first artefact. Have it so the artefact has protections to keep the holder safe. Then have a firefight with the pirates, have Lin contact Barrett about the artefact and have him flank the pirates ending the battle. Give Barrett the chance to at least show how dangerous he was made out to be, go after the pirates on the base and then to New Atlantis. At least that will keep you hooked. Even Fallout 4 didn’t break the cardinal rule of game intros, they presented the danger and made an on the rails intro at least engaging.
I use to love Bethesda games. I use to say, "i just want them to release skyrim again but a new map" but the formula has its flaws and the fact i need mods to fix all my issues is another problem that people ignore sometimes.
I put in probably a thousand hours into Fallout 4. After a while... I noticed that it had one good thing going for it... exploration. I put in thousands of hours into Skyrim. After a while... I noticed that it had one good thing going for it... exploration. Once I've explored everything, there isn't a reason to play those two games again... The quests are meh (at best), the NPCs are bland, and the world building contradicts itself and/or is illogical (this is especially true for Fallout 4). I only played a few dozen hours of Fallout 76... and it's only redeeming quality was... exploration... but it was just a worse version of Fallout 4. I expected Starfield to be closer to Fallout 76 than to Fallout 4... and from the reviews I watched I was correct. Bugsthesda just doesn't know how to write stories or characters anymore.
@@aralornwolf3140 same, fallout 4 survival difficulty is a great experience, and skyrim legendary difficulty survival mode ban alch smit ench is also amazing. besides the exploring, these two games' replayability also comes from the builds potential, which starfield also lacks
They have that already, it's called enderal. I personally cannot go back and play Skyrim. I've got about 1,000 in it and it just bores me to tears now.
Spoilers ahead, you've been warned. For me, the part where i quit Starfield was after i'd done the Vanguard, Freestar Ranger, Ryujin and Crimson Fleet quests and had decided to do the main campaign. I reach the point where it's revealed what the McGuffin you're searching for is, and what it does. At that point, when the main plot had been revealed to be Multiversal Nihilism, about how nothing matters because eh, there's always another universe to go to, my response was "Damn, that's crazy. Maybe there's an alternate version of me that'll complete this awful story. Goo'bye! Nightcity calls!" and then i just went and played a much better RPG. It's WILD that Starfield released in the same year as Cyberpunk 2.0 AND Baldur's Gate 3, two RPGs that completely blow its mediocre gameplay, story and infinite number of Ai generated planets out of the water.
You're lucky because, I skipped the side quests and went straight to the main story. Nothing but fetch quests and then when I found out what is all about. Was so disappointing, I just played around in the ship builder to cope. Didnt even finish making the ship I wanted, like whats the point. Havent been in the game since. Worst part is I had no expectations with this game. But I still ended up being disappointed.
I'm surprised you completed the Ryujin quests, they're so boring and uninspired. The best part about that quest ironically was to pick up coffee and blast the whiney employee who got fired lol.
@@TheRedRaven_ Most of the Ryujin quests kept me engaged and most of my initial game play was in Neon. I blindly thought the other fractions were going to be as good but it sort of went down hill for me from there. Especially the Free Star quests good job fallowing map markers your a great tracker. Oh wow you survived the red mile almost no one ever does. Really a hand full of alien beasts were supposed to be a challenge? Still the main quest is by far the worst quest and the made it a never ending one.
Boom, this is the real kind of review I wanted. A couple weeks after the Rose tinted glasses were removed and we actually start listing and noticing the things that bothered us about the games flaws in story and gameplay. Either way I heard what I needed to hear and am just gonna go back to Cyberpunk 2.0.
Personally I think starfield has launched in a better state than cyberpunk did, and is just as if not more likely to see major improvements down the road with mod support and the 5 years of content support they've announced. If the game isn't to your taste now then I wouldn't write it off completely
@@Dorgpoop my thing is that current Cyberpunk is already great without mods and downright insane fun with mods, while you're right Cyberpunks launch was downright terrible I will give credit where credit is due because CD really made a comeback for the game instead ditching it and moving on to another project. Starfield on the other just lacks that luster to keep me invested for it or even consider a $70 game and just expecting the fans to mod it into a better game.
I couldn't continue playing more than 20 hours before I ended up dropping it entirely in favor of other games. I feel like they didn't have a good grasp of the scope that worked well with the style they're used to working with. It struggled with being incredibly boring pretty quick and I tried to force myself to find something enjoyable to grasp on but I couldn't find it(Yes I even went into side quests). I do hope enough people bought and actually enjoyed it at least. I think this game is really hanging on what types of mods people/groups decide to work on and share. Could fix exploration with more key points of interest and custom lore or races.
The thing which infuriates me the most about the game is how many game systems are locked behind that god awful skill tree. I spent the whole game with only 3 crew in my massive 5-deck ship because having any more would have required dumping enormous amounts of points into the social skill tree. I couldn't put the best mods into weapons until after the final quest. It was all very annoying.
So you just allocated your skills incorrectly? It’s a very rewarding progression system that actually doesn’t take too much, only 4 points into a skill to unlock the next tier. Usually being done by maxing out a single skill. Had to scrap my first character completely because I realized most combat traits just weren’t worth it. Social,tech, and ship perks are key
@@detomeki7664 I allocated my points 'incorrectly'? The point is there shouldn't be a single 'correct' path. The problem is exactly what you're describing, a lot skills are pointless and you have to dump into skills you wouldn't otherwise bother with to get to decent ones. I went pretty light on the combat skills anyway - by the time I finished the game I had maxed out ship building, some weapon/space suit mod skills, persuasion etc but still had nowhere enough to build a good ship, mod weapons, and have more than three crew. It's a bad system which locks too much stuff in the late game and forces you to miss out on at least some key systems. Don't be so defensive over it, Tod's not going to shag you.
i feel like Bethesda saw No Man's Sky announced in 2013, released in 2016 & its updates since then...& unfortunately learned the wrong lessons 😞 (while NMS continued to improve upon its admitted failures--for free--over that same time). it's an interesting comparison to witness which is entirely fair! (esp if you know what happens at the center of NMS's universe!)
there are space exploring in no man's sky and romance in seeing more and more players as u getting close to the center. in this garbage space exploring = loading screen. grav drive blah blah blah armillary blah blah blah
one of my biggest issues with the game is that the sniper rifles, among other weapons are locked behind higher levels. I didnt find a dedicated sniper (hard target/mag sniper) until I was 50 hours in.
i've had many iterations of the "old earth hunting rifle" since like lvl 20 but they all were basically lvl 20 weapons. 130 damage at best from a sniper rifle is almost pointless. Took me untill like the 100th hour to get a 600 something damage mag sniper
Ship weapons as well. Level 60 for 250 MeV obliterator turrets! Why can't I just rip one off an Ecliptic Claymore I accidentally boarded? They can keep the rest of their ship, I just wanted one turret!
What would make "travelling" to other plannets more intesresting is to flesh out open space content. For example, while travelling, a pirate could "interdict" your warp and pull you out of lightspeed travel. You could also remove fast travel altogether and actually have a travel time between planets so you could encounter NPCs or random ships in space. Because the only time I've really encountered these random stuff in space is if I happened to be looking at my phone after fast travelling and have been sitting there for more than 20s, enough time for an NPC to spawn and try to "contact" me.
I think the reason why Bethesda is lazy with the features, is because of modders ... it really baffles me how much the community is expecting others, and even Bethesda, expecting people to put in hours upon hours of free labor just to keep a game that is mildly entertaining, entertaining, modding is also very time consuming, from looking for the mods to installing to making sure it's compatible, plus is a security vulnerability, a good game should not need 100+ mods to be fun, and it;s fine if it does, I just don't like how much is expected of people to put on the hours, especially if it's coming from Bethesda, Bethesda should not EVEN consider modders unless is for paying them, otherwise, what Bethesda gives is what they should be focused on, not the future of the game in the hands of the community. That is borderline exploitation.
Not even sure the game with worth modder's time. So much needs work and the game already runs like trash, people are going to need a ridiculous PC just to run a modded starfield that in the end will likely still end up being mediocre. Waste of time for all involved.
The game is also going to roll out a bazillion updates, as confirmed by Bethesda, which will force modders to constantly update their mods especially if they’re reliant on SFSE (which will be the majority of them lol) I’m calling it now. The limitations and constant updates will mess with the modding community massively.
That’s not it. The senior staff at Bethesda have a design philosophy that basically boils down to “remove anything you can’t guarantee will be seen”. Detailed stories with deep background lore? Nah, nobody is going to take the time to read all that. Engaging side content with lots of extras? Nah, people could miss it and then it was wasted effort to design it. Their entire philosophy is to streamline until everyone who plays is guaranteed the same experience. The fundamental flaw with Bethesda games is that the people running the ship are trying to make RPG’s with a design philosophy that makes bland corridor shooters.
Something like vehicle is probably one of things that they purposefully avoid to just not take a risk because of the complexity of it (traffic). Thats a shame, because a hundreds old civilization that dont have active traffic just feels bizzare. Starfield cities are just consist of people standing/walking around. Rather than invest on outpost system, i hope they prioritized other things that could make cities more alive.
They didn't want to add vehicles because if people traveled at 5x the speed on planet surfaces, people would keep on reaching the map boundaries most likely, and they wanted to avoid that, I understand why they did it, but it feels terrible for the player traveling between points of interest when they are super far apart. And the outposts, I made 2 small ones, saw that there wasn't really anything worth from interacting with them, so I just ignored them for the rest of the game, same with the shipbuilding, just like yong I spent more time understanding how to build them and whatnot, but after seeing how you are gated by unlocking parts I gave up on it. Shortly after I got the mantis ship, then I stole a big ass pirate ship that carried me through all NG until I got to NG+
@@TheShitpostExperienceThis game totally feels like plenty of things are conveniently the way it is so that Bethesda could avoid risky engineering challenges. I also at first tried to seriously build an outpost by picking the industrialist skills, but the more i played, the more i it was apparent that money didn't even feel like a problem, plus i keep found decent enough weapons that already made my games feel breezy. in the end i gave up the whole outpost shenanigans and just focus on battle skill to accelerate my progress on the story.
It's like an EA game, where you pay full price for the base 60% of a game ($70), then they offer an expansion with another 20% of the game ($40), and finally a third 20% in the 2nd expansion ($40). Then there are the paid mods, cosmetic cash shop, etc. So now we only have that (60%) where are the aliens races you can get ships and weapons from? You would think a sci-fi game would have more aliens...
I'll buy it, eventually. Maybe. There really isn't any $70 game that is worth the price. Especially since it seems like they're all just trying the price raise to see if it sticks as the standard. I'd need a sale and a nice community overhaul because the base game doesn't do it for me.
After close to 200 hours (honestly don’t know how I got that many) the main problem for me personally is how open Starfield is with how little is actually in it. I think what’s ruining it a lot would but the procedurally generated maps as I do not care to look in the same “abandoned science outpost” or “deserted military base” I’d have given anything to have each one of this interesting planets to have a dedicated map so the game would have focus on what it wants to be.
Yes, a well designed somewhat liner style open world is what works best in gaming, forget all this lego style procedurally generated crap, when I see that a game has that I am turned off it immediatly.
I thinks it’s time to face the fact that Bethesda’s heyday has passed. They’re stuck in the past and can’t innovate. Their template is incredibly archaic. I think this game needed another couple of years in development, but Xbox needed this game out now. Elder Scrolls can spend another decade in development and not many people will care. Cudos to the developers that this game wasn’t a complete mess with all the pressure on them, but it’s clear a lot corners were cut to make this game work.
Listen it's not THAT BAD, I'd call this game inoffensive at best and deeply flawed at worst, it really is a 7/10, it's the uncanny Valley where it's not bad enough to make fun of constantly (there's some points, but it's not often enough) and it's not good enough to genuinely be fun 100% of the time
Starfield has some enjoyable moments that quickly become outweighed by the bad. -Constellation is a group of boy scouts. If the dialogue wasn't bad enough (and it is) if you so much as say or do the wrong thing, everyone hates you. -Lockpicking is mind numbingly boring and time consuming for little reward. -Main missions are baffling in regards to design. "Entangled" had me running in circles with no map teleporting 20+ times to push buttons. Unearthed was another maze like non adventure. -Loading screens...loading screens....and more loading screens. -Did I say the dialogue was bad? Because it ranges from some of the worst "choices" I've seen in a game to pretentious NPCs dialogue trying to impress. -Anything other than ballistic weapons obviously didn't get enough attention -Exploring planets to run 800 meters to a temple with NOTHING to do but shoot 2-3 aliens and repeat over and over...Who thought this was a good idea? -I haven't even mentioned bugs. Permanent bad weather. Loading a game where my character just kept dying to invisible burns? Characters vibrating out of existence. Starfield is a jack of all trades and master of none. You'll find enjoyable things to do, boring things you can't skip. The game easily needed another 1-2 years of development but considering they outsourced it to 27 different studios around the world (No, that's not an exaggeration) No wonder it's disjointed.
I feel as if all of the tedium of the game could have _maybe_ been subverted some if Bethesda actually put more heart into the characters and dialogue, but they continue to learn absolutely nothing from people's complaints of their previous games and dig their heels in to this dumb focus on black & white choices; Instead of a game loop that's bland but kept up with rich characters that keep you invested, you now have a game that's boring as hell with bland squeaky-clean companions that softly force you into only one of two paths in this galaxy exploring role-playing game...
The outcome of the ECS Constant was unsatisfying. Why can't you side with Constant and assassinate the corpos? Or mount a legal challenge, if they had a legal claim. You have to let the corporation win, one way or another. Or split the planet into a resort zone and a Constant zone, in the event of a contested claim. But Constant was first, by two centuries
I too took issue with the powers, I didn't even find a use for the gravity one. Sense Star Stuff is the only one I use, it's a must for stealth builds and for surveying planets both, being able to see all living organics in range even through solid objects or tall grass that blocks your hand scanner.
Really? Personal Atmosphere was useless for you? Or Void Form, since you like stealth? Or Phased time? There are tons of great powers. Some are more “useful” then others, but some are also crazy fun.
It doesn't help that you have go through two screens just save and it would help alot with a mini map and be able to put a marker on your map on a spot you wanna explore. They really dropped the ball in this game, it feels like they wanted to rush this out the door and they will patch it over years. They has been evidence found that they are planning add a currency to either use in the game or when they add in the creation club which we all know will be stuff to actually fix the game then the fun stuff
I really like the game but I agree with many points. Specially the blandness of the temples to get the new power. They should have done this like Metroid Prime, where each power up was attainable after exploring a new world and a final boss fight to get that new power up. Could have even done mini bosses for the power ups and big boss for the artifact pieces
If you search youtube, the majority of the reviews are saying the same things he is, even the more positive ones...for weeks now. Is this the first review you watched?
I haven't bought Starfield yet and will likely wait a few years, so having a few spoilers in a review is fine since I will have forgotten them by the time I finally give this game a try. It's been interesting to see how reviews have developed for both Starfield and Baldur's Gate 3. Both games were very well received at the beginning, but as people have had time to dig into these games, problems have become evident. While Baldur's Gate 3 has its share of bugs and other issues, primarily in the late game, it seems like Starfield is coming off worse in the comparison. Judging from other people's reviews and comments, it looks to me like Starfield has significant structural problems, while Baldur's Gate 3 is solid at its core and could simply use more polish in some places. Starfield has been referred to as Fallout or Skyrim in space, but maybe a more accurate description is Daggerfall in space. Daggerfall has a few well designed, well crafted areas, but outside of these, it is a massive, procedurally generated world that is very empty and very repetitive. If Starfield is indeed like this, then it is rather disappointing. It might have been better if Morrowind had been the model - smaller in scale but far richer in handcrafted detail. The advantage that Starfield might have over Daggerfall is the likelihood of a large modding community growing around the game. Give it a few years, and modders will fill in a lot of the empty spaces, potentially making exploration rewarding. I have to give Bethesda credit for taking a risk and trying something new, even if the final product turned out to be a bit rough. Too many large video game companies are thoroughly risk averse these days. However, in the back of my mind, I keep thinking that I would rather have had a new entry in the Fallout or Elder Scrolls series. An expansive space game might have been too much of a stretch for Bethesda's experience and abilities. The story isn't over yet. Bethesda games evolve over time as expansions are released and modders go to work. Even if it is currently a flawed game with some good ideas and systems, it might be a lot better in a few years.
I'm enjoying Starfield, but your criticisms are well founded. One thing I found which helps with inventory management is the use of a mod called StarUI. It's the only mod I have installed and it helps on the inventory management front quite a lot.
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- There's a lot of cool content to be found in Starfield, but how disjointedly it's all woven together and how much friction there is to access that content just got too much. I tried to enjoy this game, I really did, but this one is just not for me.
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I love the game, but sadly the issues of the UI design to some of the tedious efforts you have to put up with does suck
I am the same way too much loading screens even compared to older Bethesda titles like fallout 4.
it's okay yong, i also didn't enjoy it for most of the same reasons and felt like the game felt short in captivating me early after playing 15 hours first then finishing the story and continuing a second playthrough.
This one hurt, I keep talking about the game when I am not playing it, but then I go back to playing and yeah... too much delay between the systems.
The one mistake most people and reviewers do, are just having the wrong expectations with this game. Starfield was NEVER meant to have/replicate the best features and gameplay mechanics from popular space sims like No Man's Sky, Elite Dangerous, and Star Citizen. Let alone do shooter/gun mechanics like in FPS games that really did it well. I also never bought into the stuff Todd Howard was overselling pre-launch, and that helped managed my expectations and enjoy the game as it is. Bethesda did the best space game they could with the expertise that they had (or lacked). Of course, the game bugs and other quirks should be pointed out. But not the direction the game took.
Constellation is an organization whose only purpose was to wait for the player to appear out of thin air, do everything for them and become the Starborn. They are a self proclaimed explorers who couldn't bother to explore the planet they settled at, let alone leave the settled worlds. That is the pinnacle of story telling and compelling characters.
Game of the generation
Also, there doesn't even seem to be a need for Constellation.
All the star systems in reach already have been discovered and installations built on them. All the life has already been named, unless I am to assume there is an A.I. that automatically names creatures and plants the moment we scan them. It would have been interesting if the scanner would give it a number and we get to name the animal or plant.
That's the issue with every Bethesda game starting with Skyrim. You're no longer a normal person in an extraordinary world that goes on without you. You ARE the only plot device and it ends up making for an incredibly shallow experience
And the annoying money con that Barret tried to pull on me over and over. Pay his bills to clear his dead lover's name. Yeah, sure buddy. Go ask "The Wallet".
I just hate how the whole main quest is tied to joining an organization that most players won’t even like. Bethesda’s main story content usually sucks but this is on a different level.
If they just crammed all the content into 1 system they could have had massive seamlessly connected planets in a single system and it would have been so much better.
Would require more work/effort, and wouldn't sell like the idea of unlimited planets did. People are stupid, especially video game consumers.
I would agree with it if they weren't using the Creation engine. It's too old and not meant for open world like that. There would still be tons of loading screens and limited map size.
@@domomonstero3077 Would still be loading screens with what? This games amount of them is extremely unacceptable. I refuse to believe if they used a better modern engine it would be fhe same. Bullshit.
Try finding out about Eclipse Phase RPG. People colonised only Solar system, but it is filled to the brim with awesome sci-fi stuff. And it shows it is possible to do awesome space things without 1000+ planets.
What bothers me more than the fractured planet maps, of which every single one is bigger than the Skyrim map, is the fractured space experience.
And that one was a design decision due to the vastness of space. You just can't travel space with slower than light engines in any timeframe that is acceptable for a game.
No. Not even our own solar system alone. Not even if you only have the inner solar system. Its just not possible.
I personally would have advocated for some kind of "cruising speed" that lets you travel space with some "slow" version of FTL.
I once met a developer who worked on a Bethesda title before. He told me that since Bethesda's engine cannot render a map in the shape of a ball (planet) and are limited to coordinates on a flat plain only, they simply cannot make planetary maps as well as seamlessly entering planets work. This is why that all planet maps in Starfield are done in the way how the flatearthers would imagine how earth is since they literally cannot make it work like how a real planet would be.
Wow
Couldn't they overhaul the engine or something they got programmers for that don't they?
Starfield is soo focused on being BIG that it completely lacks on everything else. Quantity over Quality
@@seamusogil9229you’re basically ignoring the point OP made with what you said, doesn’t matter how big NMS is, it’s 10x as shallow as starfield
Actually I think in terms of quests they did a really good job at making them high quantity + high quality.
Its so big bad that it feels tiny due to the lack of connectivity
People once (and probably do) still complain that No Man's Sky is a mile wide but an inch deep, but play this game and you'll see the true meaning behind that phrase.
like making tea with a single teabag in a swimming pool.
My biggest problem with the game is exploration. Exploring planets feels awful because before you even start you already know there isn’t a point. You aren’t going to find anything new or unique. Just the same structures you’ve been seeing, with randomly generated “legendary” loot that looks the same. And you know there’s infinite amount of these, so you could never do them all. Space is just as bad. You don’t TRAVEL in space. Just teleport in and see what you spawned into. Teleport again, rinse repeat.
There are real unique legendarys though
I have been thinking about fast travel in space.
Privateer had this and Freelancer, and they were okay.
You do a random patrol mission, with random enemies,
and fast travel to clear out waypoints. With a cutscene no less.
So it's not the fast travel per se, I'm not sure what it is.
Legendary what? weapons and armor, none of that is found through random exploration. @@MisterCOM
Re: exploring planets being boring.
Er, what are you expecting? Almost all of the stars we can see have planets; many of those are airless rocks; none so far have detectable biosignatures; most which have a "potentially habitable" rating according to astrophysicists have temperatures between like 4K and boiling lead, and pressures between less-than-Mars to it-rains-diamonds or Marianas Trench. Earthlike like you and I usee the term is rare beyond imagining.
@@CyberiusT that has nothing to do with why planets in Starfield are boring, planets in Starfield are boring because you find the same natural and man made structures on every type of planet.
My last straw: having an activity objective be almost 1k meters from Cydonia, but because you can’t ACTUALLY land your craft yourself, my ship could only land at Cydonia so I had to walk for nearly two minutes to that objective while experiencing NOTHING interesting. Number one video game development sin: wasting players’ time.
For me it was how you got your powers. Such an insultingly boring, simplistic and repetitive gameplay loop. Compare this to how you got shouts in Skyrim and you'll realise just how big a backward step Starfield is from previous Bethesda games, particularly in terms of immersion and exploration.
@@paulw5039the powers have nothing to do with the immersion or exploration.
@@VColossalV They sure don't. They could have (as they did in Skyrim) but they didn't.
@@paulw5039 I wouldn't say they're much different.
@@VColossalV The I would say you're either lying or haven't played Skyrim, because there's no comparison. In Skyrim you find a unique claw, often randomly via extensive exploration, then find the door puzzle the claw fits into (sometimes purely by accident through genuine exploration) then fight through a uniquely crafted dungeon, fight a draugr overlord who busts out of a coffin, find the word wall, And that's just a third of the puzzle for getting the full shout. Oh, and you need to fight and kill an actual dragon, and absorb it's soul, to charge the word up.
In Starfield you fast travel to a fixed landing site, walk 800m to a cut and paste temple, do a short cut and paste gameplay loop (float through the same 5 shinies and then a big hoop) and that's it. Rinse and repeat 20 times.
Remember when in Elder scrolls Morrowind you could fuck up the storyline and the game would be like ""With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."? I liked when the decisions you made actually impact the overall gameplay. In the newer Bethesda games, you can join everyone and do anything, like being a Freestar ranger and a UC vanguard and historically they are enemies
What does it in for me is everyone being invencible, more often that not 90% of things in a screen will fight you but you can empty your ammo stock in them and still not take them from "on their knees"
I think being everything at once is better than their poorly thought out new game plus. I wouldn't want to be limited to a single faction without significant mod support making them more interesting.
you can thank casual gamers for that. people complain about everything bethesda does, and they always address the least important first.
you can literally kill faction leaders when u meet them the first time in fallout 4, dont know wtf is wrong with bethesda, u cant even kill some nameless npcs in the faction base in this game.
Also in Morrowind, several factions are opposed to each other so you'd need multiple playthroughs (or mods) to experience everything on one char. You can join both the Fighters Guild AND the Thieves Guild but with them in conflict eventually you have to choose a side. You can only join one of the three houses (unless using a mod) and can only join one of the 3 vampire clans (again mods most likely).
If this is a “brand-new”experience by Bethesda don’t expect anything groundbreaking for the next Elder Scrolls (A vast empty map of Tamriel)
tbh TES have abundant lore, just need will from bethesta.
@@Entropic_Meat_Machine dont get your hopes up
I feel like I should feel bad for everyone who is still excited for ES6 - but they should know by now that it's going to be ass.
@@banishedbr Yeah. Good luck with that second part.
This is what concerns me the most. The people who praise the half-baked parts of Starfield are indirectly telling Bethesda that they qualify as acceptable in future game releases…
It only gets worse when you think Bethesda might try to 1-up the scale of the game because of how big they tried to make Starfield
The amount of loading screens is unacceptable. Many games have solved this issue with so much less resources.
2008 Spore did it better. No loading screens, just take your ship and land of take off the planet smoothly
even if they couldn't have seamless landing & take-off between planets, the least they should've done was hide the loading screen between certain stages (i.e. entering a planet's atmosphere could've completely obscured the crew's vision from the heat dispersion around the ship or while the docking animation happens the boarded ship's assets are already loading).
Here we go again with people with no idea what they are talking about at all. When you understand the complexity of what a Bethesda game is doing with real time physics for hundreds of objects with terrible consumer CPUs, you'd realize that it's miraculous that Starfield runs at all. If any other studio tried that level of physics simulation on another engine, it would crash the system. Period. End of story. The loading screens are necessary because of all of the things that change. Starfield remembers the positions of individual objects when you return to an area later. Games without load screens reset their areas back to default every time and have much simpler environments without all the interactive elements.
fair but its the same system & engine we've seen from other games of theirs that's over a decade old. with new Microsoft money and the 10+ years of knowledge, they couldn't improve on the experience ? idk I don't think its crazy for most consumers to ask for from a company that's always help high expectations or broke barriers @@Kevin_2435
If only they did anything at all with that system that would make it even remotely worth the tradeoff. The amount of loading screens in this game makes it feel as if it was developed during the stone age. While previous games have also relied a lot on loading times, other games of that era did so as well and also the over world being so open and free of loading screens made it not feel like if you're just choosing levels in a ol' mario game from way back when. Also if you think the creation engine which is basically 100 years old at this point is somehow a technical marvel that, had other studios attempted something similar with their enginens, the game would brick instantly, then i think you are seriously overestimating their game engine, it's in dire need of a replacement.@@Kevin_2435
The worst thing about Starfield is I dont care about any characters....the opposite of Mass Effect- I am still mourning Thane. I agree about every complaint stated here, especially the lack of tutorials for ship building. What I feel most when I play Starfield is irritation.
I’ve gone back to Mass Effect LE since EA Play is like $1 and even with how janky and ugly ME1 is, I’m thoroughly enjoying it more.
The characters are interesting and how ever memed it is, the elevator loading screens are the best way they could’ve handled that type of traversal; having characters banter in the elevator brings another level of development and insight into a characters personality that you just don’t get from straight cut loading screens like Starfield.
Starfield even within the ships has very little banter, making Constellation feel like a group of strangers rather than a crew. Even for 2 of the companions own missions, they state how they don’t even want the others around their marriage / commitment ceremonies. They’re distant colleagues, not a team or friends. In a simple elevator ride, I felt Garrus’ awkwardness and sympathy for his ignorance on the situation of the quarians or the generational, inherited hatred between turians and krogans.
Agrees, Mass Effect is gold.
Couldn't agree more and the one companion you may vibe with can be killed if you don't know the game is making you choose. Andreja was complimenting my play style and matched my introverted artist character wouldn't say I was attached to her like the Mass Effect crew but she was growing on me. Then Bethesda thought they were being clever with there twist.
I feel you on Thane. RIP 🥹
but isn't it the point of this game? OMG Sarah dead?! LOLOLOL surprise! she aint. the main campaign is basically telling u that you dont need to give a shit on anything. the characters doesnt matter, the story doesnt matter, ur choice doesnt matter. the faction quest is basically for you to get 200k so u can add some weapons and engines to ur ship
No Man's Sky and Outer Wilds really set the bar in regards to space travel. Being able to see a planet and flying directly to it really added to the immersion. Space travel in Starfield feels like a chore and Bethesda completely missed the mark.
Even star citizen which will never come out has literally planets covered in a giant city over dozens of thousands of kilometers and you can explore all of this universe without a single loading. Starfield feels like a PS2 game compared to other space games. Bethesda games like Fallout and TES already have a loading everytime you enter a building when the game's map is just a few kilometers, so I don't know what they were thinking when they thought it was a good idea to make a space game, they made a game about exploration but without any of the things that makes exploration fun and immersive, and I'm not even going to talk about the writing and characters. I mean you can't even call Starfield an open world, it's more a succession of mini levels with invisible walls, exactly like mass effect that came out in 2007 lol
So does No man sky has any story or just exploration.
@@artimuos903it has a main story and a few side quests.
I also liked that Outer Wilds had inertia. It’s a small detail, but it makes the world feel more convincing.
@@artimuos903The main quest is fun not long but definitely enjoyable. The exploration and ability to find and name your own solar system is great along with intuitive item management.
Ruined my youth with Daggerfall and my early adulthood with Morrowind, sank a good amount of time into Oblivion like all character archetypes, all quests.
Made ten+ stealth archers in Skyrim and played every other possible build and all major mods across all releases. Enjoyed F4 despite all the critcism, good game, played F3 a lot.
All the base games were enjoyable and awesome and modding was the bonus on top.
Here they don't even try, I stopped during the first set of main quests. This is like an early access student project. Plot and characters are not interesting, gunplay is kinda ok but not even as good as Fallout. Exploration is pointless.
My theory is vehicles weren't added because the engine can't handle loading the assets in fast enough. Which is probably why planets are split into sections instead of the planet loading as you walk.
Planets aren't split into sections. The landing areas you create each get their own independent seed for procedural generation and not one singular seed for the whole planet of wich you cut out a playable part of. So if you see a hill on one landing site and can't get to. it cause it's out of bounds, moving your landing marker won't make you be able to climb or even get to it at all. It probably won't even be visible in the new site due to an entirely different out of bounds terrain being generated.
If you wanna know how much work it takes to make procedural planets fully walkable without loading screens, look at No Man's Sky or Star Citizen. It's a feature that takes a massive amount of work to implement but just doesn't result in a lot of worth while gameplay by itself and thus doesn't really make the game that much better.
Edit: I might be wrong on this.
I'd put good money on the fact that the reason the PC minimum requirements are so high, isn't because the game is graphically advanced, but because the engine is so old and such hot garbage, that it needs a beastly set up just to brute force the game into decent FPS ranges.
And I bet Bugthesda knew this, yet refused to use any other engine, and therefor cut a LOT of content out of the game because otherwise, the engine just wouldn't be able to handle it without requiring a NASA level super computer and the equivalent of a nuclear reactor's cooling system.
So the gameplay = your character being an interractive loading screen. Why can't they just use Cyberpunk's god tier loading methods~ one of the most mind blowing things about that game; everything's so instant that my impression was "Wow I'm already in the whole city? Where was the loading screen?"
@@kitsunelegend7976 the requirements are high because the PC port was made by iron galaxy and they are known for their their garbage optimization. I wouldn`t be surprised if they just throw the game in a emulator and call it a day.
@@Wolfdoggiecyberpunk really?
Night city has about the same life and interactivity as a Ubisoft assassin creed game.
You use to run into the same npcs every 5 seconds, there wasn’t any police and just now have it.
In terms of buildings you can enter there honestly isn’t many and except for the limited amount of side activities the game is a one and done game.
For a game so mind blowing they are getting rid of the red engine for unreal.
I think Fallout 4 was when Bethesda should've realized they're not able to upgrade their engine at a fast enough rate to keep up with evolving standards in game development. The fact that they keep insisting on using it is becoming embarrassing. Starfield, both as a game and as a technical showcase, does not leave me terribly optimistic about future Bethesda titles
Aren't they still using their engine for ES6?
@@jodinsanunfortunately 😭😭😭
Absolutely, the mediocrity with this game makes me almost hopeless about TES6. But, I guess I should've known based on the fact Fallout 4 was pretty weak and 76 was a falsely marketed pile of shit. I foolishly believed Todd when he was talking abut the exploration.
@@jodinsan Yep, ES6 is already confirmed Creation Engine 2. Same as starfield.
@@TanThighsYum arguably since Skyrim... even when I first played Skyrim, the writing was on the wall that Bugthesda will not improve from there. Skyrim was severely dumbed down from Oblivion and Morrowind. Subsequently since Fallout 3, since they tried to appeal to a bigger audience. Even as a back-then 13 year old me that had nostalgia from Morrowind and played Skyrim and enjoyed it for a lot of hours... I realized that just as I finished Skyrim, it became extremely boring and no amount of times I start as a new character, the gameplay remains the same. Skyrim only stayed relevant because of the mods. Without mods, Skyrim would have been forgotten by the release of Fallout 4. Unlike with Morrowind, I can replay it and truly have a different experience every time and have a different build. I still to this day have not gotten bored of Morrowind. Skyrim, I memorize all of the choices that you can make, and that's that I have a bad memory. It's extremely linear. Bethesda continued that trend into Fallout 4, and now I see it with Starfield. TES 6 is going to suffer the same fate.
Todd Howard's Bethesda both made them and ruined them.
As soon as Todd mentioned 1000 planets - I knew this game would be 7 out of 10 at the very best
Exactly. As big as an ocean and as deep as a puddle
10/10 with mods though.
@@VColossalVwait until paid mods become a thing then you'll wonder if it's worth it
@@VColossalVI’d rate mods completely separate from the game specially when you are a console player
Honestly should have focused on a single solar system. Let us explore our own system. Would have been interesting and maybe less load screens.
Another huge point is that in Fallout 4, random junk around the area was useful because it can be broken down into resources. Not so in Starfield. Random junk items are completely useless. Resources are only obtained in their purest form, and you can't break down/disassemble anything. Not weapons, mods, suits, nothing. The only reason I see this being done is to force you to build resource mining outposts or spend money on resources at vendors... Crafting as mentioned in video is split into Suits and Weapon mods, and all the useful mods are locked behind Level 3/4 in each Suit and Weapon crafting, plus additional high level science skill. And to fucking unlock the next level in each of those skills, guess what, you need to craft mods. 15 or 30 weapon or suit mods.... but you cant craft any of the barely-useful mods because they are locked behind the very levels you are trying to unlock. You have to craft random mods for random junk weapons just to fulfill the requirements of unlocking the next tier of crafting (that you also have to research first). It's so fucking obtuse, this might be the worst skill system in recent RPG, because it is so basic to the point of being an afterthought. You are also apparently the only person in the world that can craft/modify weapons, because there is NO alternatives to weapon modifications other than doing it yourself. There are no master craftsmen in this world, even though weapon modding benches are everywhere. So you HAVE to invest into crafting/modding skills. Just like you HAVE to invest into ship design because once again, you are the only ship builder in this world.
Somehow this game took 1 step forward and then 3 steps back.
We recycle and repurpose stuff now I can't imagine a future especially in space that wouldn't be mandatory for resource management.
Your very first point was dead on for me too, among my other gripes... Fallout 4 is the hoarder's dream, you collect anything that's not nailed down and then you ACTUALLY make use of it. In Starfield I spent my first visit to NA overencumbered several times over the limit, only to then find out all that stuff is worth nothing but a small buck at whatever trader is willing to buy it... and to top it off some of those items were reused assets from F4 that actually used to have purpose! I was furious :D.
@@lardman7667 And there is just SO MUCH clutter. Like to an insane degree of interactable clutter. And its all useless save for a few that are worth some money.
Gotta give fallout 4 credit
Well said!
When the history of Starfield development comes to light I'd bet we'll see a story that's all too familiar:
The game we got was the end product of about 18 months of hard work after 6-8 years of building a much more ambitious title that just wasn't working.
Starfield feels like another "Halo Infinite" to me. A pretty fun minimum viable product that was quickly stitched together out of all the salvageable parts of a failed attempt at something greater.
Seems very plausible
Getting some Anthem vibes.
Not surprise if it's true😂
@@Blodhelm Anthem... Halo Infinite, Mass Effect Andromeda, Redfall, Drogon Ago Inquisition; just to list a few semi-recent skin-of-their-teeth releases. Some more successful than others.
for something this scale it was probably 2-3 years of hard work, but the main issue is basically what you stated, The scope of this project is insane so how could you possibly deliver on that?
In my opinion if they wanted to do multiple planets they should have done like 12 planets in a single system that you could fly between if you spent like 5-20 mins real time in your space ship, That would help reduce the reliance on quick travel and the lessen the feeling of the content being spread so thin, as well as help people feel the connectiveness of the "world" which people love about TES and Fallout.
The lack of city maps is either the craziest oversight ever or the most malicious design decision
the stupidest thing i ve ever seen... already today we have every single road on planet earth mapped and the entire planet covered hundreds of times by satellite images and GPS even in dog collars... but hey, in 2300 there isn't a shi t of a map, not of the planets, but at least of the cities... ridiculous and embarrassing
I think it's to make it so the player doesn't realize how empty the game really is.
Both
@@maiwei 🎯
It's to make you spend as much time in the game as possible. It stretches 10 hours gameplay to 20 hours. Not just the maps, the lack of vehicles, the cut scenes and so on. Making you walk to pick up objects. Then walk back because there are no radios. It's all deliberate to stretch out a very thin game to make it look bigger.
This is what I've been worried since Starfield was revealed
How the space exploration going to work with Bethesda immersive open world.
Turn out, space exploration is almost non existing.
They basically split all Point of Interest into small pieces and put it in hundred of different planet across galaxy, and the rest of planet filled with random generated of empty landscape
It's better if they put all Point of Interest into one planet, scrap that Space Exploration thingy, make the exploration between Point of Interest more seamless and instead of flying in space, you flying in the air within atmosphere of the planet.
I don’t feel all that smug about it, [heh!] but I called it too! I had a list of predictions for elements that would make Starfield a bad game. Loading screens between space and planets, stations and asteroids was one of them.
One thing I missed though was the lack of vehicles on planetary surfaces. I mean, you have horses in Skyrim. I thought they would have vehicles but the physics would be so janky you’d end up flipping up into the air to 30,000 feet if you hit a small rock….
I was hoping for planets with mutiple cities and you would see people walking/driving between them like in Skyrim, just on lots of planets.
Instead it basically gets rid of the open world and tosses 3 cities on different planets with everything else being random gen.
Weird it took so long.
You have not played this game
@JaegerGaustuhhh previous games had more fast travel. What u on about?
@@TheMartuksxxxx cope
@@daizenmarcurio your comment makes no sense in context
@@TheMartuksxxxxthe thing is you could still travel between places without it
My favorite studio of all time was bethesda. Learning to mod with their games has been one of the most rewarding gaming experiences of my life. I was really looking forward to this game, to the point where I made a whole new rig (spent over 3k) to be ready to get the most I could out of it. Fact is I played it for a week and realized it's flawed on a fundamental level and haven't touched it since. Feels bad man.
On the bright side, at least you have a good rig for other games.
Had a similar experience, half of my drive to upgrade my rig over the last year was because Starfield and other games like Darktide. Yet almost all of them are pretty but shallow goyslop games. Shit wrapped in pyrite foil.
Yeah... I got about 25 hours into the game and then lost interest. Went back to playing modded Fallout 4, which is amazing btw.
@@convergence1point you see, i'd agree with you on this but throwing in an anti-Semitic term(goyslop) in there doesn't do you good, little channer. keep your revolting ideology out of public view at least.
@@gatowololo5629 of course, but after like a THOUSAND or two hours and many years I think it might be time to move on.
Starfield is a masterpiece if you are looking for a loading screen simulator
😂 so true
design to waste your time so you would pay a subscription.
Just buy persona 5 royal instead, it offers 150 hours of actual fun.
Cybertrash 2076 is a masterpiece if you're looking to get scammed by CDPR.
Ok pony
Damn bro go easy on em
Their UI designer should take a class on how to conceal loading screens. If even space indie devs who made Elite Dangerous or No Man's Sky can hide loading, so should they.
A few suggestions:
-Maps should be diegetic. Take a page from fallout. You need to look at the ship screen to select navigation points and you can just walk away at will. No opening up menus.
-Use elevators or autodoors waiting time while loading. Mass effect did it a decade ago.
-Allow atmospheric flight transition. Sure it's not "NASApunk" to allow rockets to fly in planets but at least let the players see outside their windows during landing/takeoff. Allow them to walk around talking to companions or craft stuff while you are waiting for your ship to reach off atmosphere in universe.
-Use freaking crevices like Sony movie games for crying out loud. They used them for a whole console generation for a reason.
Will these changes remove loading screens? No. But they would help way better in improving immersion.
They do use the airlock doors as seamless loading screens once in a blue moon... Which has me scratching my head as to why its not done consistently thoughout the game.
"lol no" -Bethesda
Even Fallout 4 used the elevator rides to hide loading screens. I was hoping they would use that to "fake" landings. You'd "go" through the atmosphere and at least have the illusion of a semi-seamless landing.
I just simply thought the planets were going to be fully generated themselves, not just landing sites. It doesn't seem like a strong exploration system for the long-term. With such an outdoors setting in all of the other Bethesda games, it has become very important for me to be able to attach myself to geographical locations. For example, I love Falkreath in Skyrim, and that's all I really play at this point. It's even an inspiration for a game of my own someday. The Starfield planets should have been able to have static, non-changing geography in some way, neighboring other geographical sites. It would have made this game feel at home for me.
You'll basically never be able to visit the same place twice other than places which are prefabricated for quests.
@@I_am_a_cat_especially bc the ship exploration and travel mechanic sucks ass
The Planet Exploration is F. stupid and broken at a fundamental design level! No matter where you land, you will always find something. Especially in caves are always chests for you to open. As if every planet and every caves was already visited by some space hobo. Just to drop their trash inside. It makes no sense what so ever....
You will also constantly find outposts where the "colonists" or miners sleep in open transport containers, with bunk beds or sleeping bags on the ground. ON ZERO AIR/ATMOSPHERE PLANETS!!!
That means, they live there in their spacesuits. Never taking it off. Oh wait, they do take them off. Every time they want to drink from the open milk bottle or snacked on sandwitch that is lying around, in an zero air zone.... you can't make this $h!t up, only bugthesda can!!
Failout 4 already had the problem with sealed preWar containers holding Pipeguns which made no sense what so ever. But Clownfield kills it completely!
@@j.c.denton2060 What? that's not how it works. Once a map has been generated it is saved in your save file and if you go back it will be exactly as you left it.
And I know this anyway bc I actually played the fucking game unlike everyone shitting on something they actually have no experience with. You go to some hundredth planet, pick some random LZ, build up a base, kill some creatures too close by. And whenever you go back even the dead bodies will still be there.
It's not exactly what we wanted but Starfield has some pretty crazy stuff and cool af locations in it. Lot's of hidden secret bases and even space stations you can find if you fly your ship around and don't hit that star map button and just fast travel all the time. You have to use your scanner to find stuff and look around for yourself. dog fighting some random ships and taking it over and selling the ship for a ton of credits never gets old either.
This is precisely why most people who enjoy Starfield say you got to keep playing the game, you learn how mechanics work better and start discovering a bunch of hidden shit.
@@AIIEYESONME I paid $70 for the Xbox version. It sucks and it's painful to play through. I can't even make it better with mods. AI generated stuff sucks and the animals/pirates are so boring to fight. Even so, why would you wanna go back to the same spot on a planet that has the same 5 randomly generated scannable points you've seen 300 times already?
You made it longer than I did, I only got about 10 hours in. Agreed on all counts. Nothing about this one grabbed me.
Crazy to look back at how excited you've been for this game for YEARS even back when it was just a rumor. The videos and reactions you made leading up to this release, makes it so wild at how disappointing it is. I mean you were CONVINCED this game would be a landmark title. And now, you can't even bother finishing it. What an insane swing of expectation versus disappointment.
@@robertsmith20022it didn’t flop tho. Y’all just eat up ppls opinions
@@Fumble469game is a flop they aren't telling the whole truth. A game that is on gamepass doesn't make money.
Basically a description of a modern Bethesda game.
I think I have better expectation for ES6 because it’s easier to build one continuous world and they are familiar with that
@Fumble469 I hope you're right, but They need to abandon Series S, and I think the creation engine reached its limits. It can't compete with UE5.
I really enjoyed some of it, but the loading screens and repetetiveness fatigued me... overall i rate it 6.5/10 The creation kit needs to get here so us modders can take it to 10
Your review is fair and spot on
Exactly my thoughts
You will never be able to take this to a 10, fallout 4 is still trash to, skyrim was already a 10, a buggy one but still a 10
People call it wide as a an ocean and deep as a puddle, but it's actually just a collection of puddles spread out in an otherwise inaccessible ocean.
It's a series of wet spots on the floor of separate rooms. The only thing that's distinct about these wet spots is you have to sometimes travel to another room to see them.
It's actually a collection of 16 fl oz cups that you are allowed to stick your finger in but can only travel between by first putting on a blindfold. Modern Bethesda games in a nutshell, meanwhile shroud praises the game on twitch as the next Bethesda game you'll buy on 20 different consoles. Pure stupidity.
I hear the next DLC is going to add even more varied loading screens. Should change the game completely.
Will they come with minigames?
@ShinHakumen yeah you have to do QuickTime events to get your loading bar full before the loading bar
It just works.
@@ShinHakumenThe minigame is Skyrim.
so do we have to pay for different loading screens nowadays?
As I play Starfield in how I think it was intended (jumping from planet to planet, system to system, looking for new encounters, resources, etc.) I realize now that there are a lot of unique handcrafted and unique encounters and dungeons scattered all over the place. The problem is by god, the jumps and in-system travel is so dang dull. And like, I've played space sims. I don't want travel between systems and terrestrial bodies to take minutes at a time.
Then I recalled a game that by all rights, actually did a really good job in making you feel like traveling through the stars, without actually traveling through the stars. That's right. I fired up Mass Effect Andromeda, and by god. Andromeda's Heleus map and Starfield's starmap both functionally do the same thing, but boy do they feel different. I swear if Bethesda just changed the presentation of fast travel, it'd make all the difference.
I think all the Mass Effects are much better space RPGs than Starfield, sadly.
There is no hand crafted dungeons and experience
There are... you just have to look for them.
The irony of Starfield is in making their "biggest" world yet they've also made their most lifeless world yet.
Which is true of space which I found immersive while playing Starfield.
Butter scraped over too much bread.
@wraithflaire1639 Here's the issue. You are correct but this is also a video game. If the world you create is dead what's the point of being in it? If I want to go to another planet am I going to spend 15 minutes holding W and going in a straight line? Why bother? It's not like there's going to be literally anything in between.
@@wraithflaire1639if you were looking for immersive then just go play no mans sky, 100 times more immersive and cheaper then starfield.
@@ecrulis6954 I love the immersion it adds to my explorer roleplay but even I occasionally get tired of emptiness here's what you do mitigate that. You increase your lung capacity, hope to get The personal atmosphere power and use amps. You can cut that 15 minutes down to 7. Also you need to remember You don't need to go to every single location on the map only the ones required by your objective. If you do feel the need to go every single location remember to check your map to see if an already discover location is closer to an undiscovered location compared to where you currently at.
I stopped playing once I realised that I just wasn’t having that much fun at any given moment. Every quest I was on I was basically just waiting for it to be over, it’s just kind of boring. It’s a shame because I dug the ship building and RPG systems
Yep, Bethesda didn't bring enough new or exciting ideas, things, quests, etc... the fact the exploration is boring and unrewarding because of loading screens and empty planets surely doesn't help.
💯
I’m someone that spends an extensive amount of time building and crafting in both fo4 and Skyrim. It’s one of my favorite features. That being said, I was pretty unimpressed with starfields outposts and crafting for most of the reasons you said. I rarely progress all the way through main stories as I tend to loose my interest, but starfield has been particularly hard to get through. After getting Sam and Cora aboard my ship I ditched the main quest to explore only to find mostly empty planets. I look forward to what misdeed will eventually do but I really don’t see myself playing it anywhere near as much as I’ve played previous Bethesda games unless some really cool mods come out.
As long as those misdeeds don't involve killing anyone with a name. Since all the named NPCs are "essential".
Where are your stream videos of the game? I don't see any.
The people who got early copies got paid. There's no way they all had the best time ever with barely any bugs and didn't mind the constant loading or bland exploration or terrible menus. The vast majority didn't even mention most of that stuff. It was people I trust when they review too. They always point out the bad no matter how big the game is or if they get a review copy. It worked too. Once people saw every early reviewer give it great scores, besides like 2 which gave it good scores, it solidified that this game was good. Once everybody else got their hands on the game, a large chunk of them couldn't make themselves say it has problems. So many people act like this game is game of the year and an easy 9 to 10 out of 10. It's mid as it gets and ign had the closest score out of everybody. Luke Stephens did a good job too of pointing out the bad. The only conclusion I have for the rest is they got paid.
Yeah there is no other way a game with this many flaws receive so much praise, recommendation and even perfect scores from early reviewers. also the hype and how it affects human brain is playing a role here. in my own experience most people can not think independently. they just fallow the hype and trend.
@@CyberDustCapsuledI'd love to be as innocently nieve as you are.
@@CyberDustCapsuleda game being less broken than previous game is not a good reason to play a game imo. I stopped buying games on day 1 and wait for a sale and when the game is complete with all the updates and may be free dlc. Game's these days are not finished anymore gamers should learn this before spending money. I never played a Bethesda game because of the bugs. If you still buying games from flawed companies than the blame is on you. Companies like this will never change thanks to consumers like you. UA-camrs are not being payed for what i know. But they are manipulated by getting free games before release. It gives youtubers to release exclusive content. They want to have early acces so they will behave like companies want them to so they can get special treatment.
Exactly, remember when the same happened with cyberpunk? tons of trustworthy reviewers claimed the fake gameplay trailer we got was the real game, that they played and it's real. lmao
agreed 200%. I kept on going back to Starfield trying to understand if it was me, if I was missing something, or if there's something wrong with it. But I ended up deciding it's not for me, and it's sad as I really was waiting for this game. And as I watched the review, I could not but find exactly the same issues I experienced, especially when compared to a title like cyberpunk 2077 or even the WItcher 3. Gaps in the immersion, bad inventory and progression and mostly forgettable story and world. Starfield looks like a 10 years old game with updated graphics and physics, but the main concepts and mechanics are old. Sad.
I like to explore...but my exploring just leads me to going into a poi that i just did 10 mins before..this is a major issue not enough people are talking about. Having 10 poi with 1000 planets literally makes no sense at all.
A lot of people like to defend the game by stating "Starfield is realistic because real space is very empty and boring" but that's just dumb. Like, are we really justifying bad games by saying the features makes sense in real life? No, video games are entertainment for a reason. There's nothing stopping AAA companies from making a cool game other than their own incompetence or the crowd that makes excuses for them.
I cant stand when people try to defend a video games flaws with realism. If the realism isn't done in a way to enhance the game that notion becomes redundant and hurts the experience. This is why i can't play Rdr2 because the gameplay while being realistic just isn't fun
If I wanted realism I'd put on a documentary
Except the fact that’s what they were going for they wanted a more real depiction of space and they stated that many times before release
@@christopherlewis6915funny you say that. People I also see comments saying there is not enough empty planets. And comments saying that planets are too empty. So in the end. Its just an opinion bro
@@christopherlewis6915Red dead is fun with friends or mods basically
I actually prefer Fallout 4's dynamic dialogue camera. If you were having a conversation with multiple people when they switch perspectives it looks like the character is talking at the person they're talking to rather than always looking like they're talking at a camera like this game does, and if you didn't like where a conversation was going you could always walk away mid conversation at any point.
I prefer the dialog camera from 4 as well. I feel they couldve implemented it, even with a silent protagonist. Making the character feel alive without sacrificing roleplay.
It's pretty ridiculous how the camera points at you even when a character is talking to a companion.
Must be tiring to hear about this game all the time, but BG3 does this well too and characters even have different dialogue and reactions to you walking away mid conversation
this game really shows all the problems in previous bethesda games, just without the exploration and fun rpg elements it really takes you out and shows how bad the rest is.
i dont know what's wrong with the art direction, if it's todd's call or microsoft's. i feel like the game is much more "family friendly" than fallout 4
@@Lutasiren Definetly, I think the one thng that bothers me is that all the companions that matter, are just carbon copies, they all like and hate the same majour decisions. No the cop hates you breaking the law, but another might be fine with it if it's important.
I'm not sure, they delayed the game 2 years, 1 year from first official release, 2 years from when bethesda planned to, so wondering what they changed. Someone suggested it was mostly to get it to work on xbox.
This makes me think it’s all bare and bones on purpose just for mods to fill in everything. Making me think they are relying on the mods to add on instead of enhancing the game.
100%. If people weren't quite sure about it before this game definitely proves it. I mean I get it since mods pretty much are the only thing keeping their previous games relevant despite it flaws.
@@angryhermit4291ahh, yesss, Starfield Anniversary Edition, looking forward to it!
/s
I mean the fans are just gonna keep buying their unfinished products. So they have no reason to give them a solid game. They can make a game half the effort, and get money from their fans. I'm almost envious that I get to scam people like that, without letting them feel like they're getting scammed.
I'm already running about fifteen mods. I usually wait a while before using mods, but they just made the game so much better.
I'm further along in the video now, and wow, I can't believe they're expecting modders to create the entire map and minimap systems, jfc 👀👀
That point you made about how there's nothing to do in space itself is one of the reasons I ended up getting No Man's Sky after its tons of updates to populate it. You can't go a thousand KM without running into something going on in NMS. Hell, on one quest I ended up getting distracted on the way and rebuilding a sentinel-infested village on a desert planet. The only thing here I'm seeing that NMS lacks is ship customization, and let's face it: at the rate the NMS team is going, it's probably a titled update away.
The problem with modern Bethesda, or at least one of them, is how focused they are in making a large world convenient to travel in. Issue is, there's definitely such a thing as too convenient, to the point where you're just popping from map point to map point, and it's a pitfall Bethesda's been falling more and more into with each game. Really sad that space, the very namesake of Starfield, is largely reduced to a series of menus because of this. There's more actual space exploration in the Starfield screensaver.
I actually stopped playing NMS because I couldnt stand not being able to walk for 5 minutes without having something shoved in front of me. Starfield just feels MUCH more natural, and realistic than NMS.
It definitely has less in it, I'll give you that.@@skyless_moon
I haven't messed with the options but it seems a lot of NMS encounters are tweakable.
It's not fair comparing no man's sky to starfield. Look at how many years it took for no man's sky to become somewhat good. Although starfield is mediocre. It has a somewhat solid foundation. And on top of that they are completely different games. The only thing they have in common is the space theme.
@@direct2397
Starfield started development in 2015 while No Man's Sky did in 2011
Starfield has had over 500 developers work on it.
Hello Games, the company that created No Man's Sky, hit 50 employees this year.
So yes, it did have more time, but with less than 10% of the people working on it.
What's the alternative? With Bethesda games you just have to accept the flaws because it's necessary for the rest.
I ended up getting stuck in a space station. After delivering cargo to Trident Luxury Lines Staryard, I went to leave after accepting the quest to collect a certain element in bulk, but every time I tried to warp to a new planet, travel to a hub city or even board my ship, the screen would fade to black and I'd end up in the exact same place - right next to the airlock, with VASCO and Sam looking at me, dumbfounded. 100 hours in and stuck in purgatory.
Sounds like an episode from Star Trek.
@@Rebel_Reign1with a little bit of the twilight zone
well it's not a bethesda game without a game breaking bug at some point . or pointS
@@thotprovoking2489 "tried to warp to a new planet, travel to a hub city or even board my ship"
i think it's important to read everything.
I got glitch where I warped and got stuck in a gas giant.
BG3 has more rich content in act 1 then Starfield has in its entire game.
Mass Effect 1 had more content like just on the citadel than all of Starfield lol
A side note, one bit of gameplay functionality I had no idea was a thing was the ability to toggle thrusters on your ship with RB, basically turning off the braking and main engines and allows you to maneuver in every direction while maintaining momentum. This actually changes up the way you approach ship combat to reflect the fact that you’re hurdling in zero G. I just thought it was funny that the game’s flight tutorial made no mention of this.
I actually love Starfield in spite of its flaws, but I also have like 140 hrs in and spent who knows how much of that tinkering with the ship builder. There are some pretty fantastic quests in this game, but I agree that much of it is held back by the patchwork quilt method of exploration. I think this is due in large part to the engine. I didn’t expect Elite Dangerous or Star Citizen levels of space sim, but a more cohesive transition from planetside to orbit and to another star system could have used a more more appealing method of getting there.
I've spent more time watching starfield reviews than playing the game.
Keep them coming!
LOL
FACTS 🎯🎯
Your not really missing anything and the ending is overall boring and dull
Same 😂. I could care less about purchasing this over hyped dog shit game. There’s other great single player games to play
Watching starfield discourse unfold has been interesting
I'm a bit of a collector type. One of the things I have really enjoyed in other Betheday games is finding unique items. I'll go through a dungeon just to find a pot with a cool backstory and high value to it. In particular, I was a sucker for Dwemer ruin parts just because owning them was technically illegal and they looked cool. I was hoping we would explore and find like.... Alien ruins with cool stuff inside. But everything felt same-same. Even looting got boring. Its probably just another lame weapon or resource I already have a shit ton of to the point I'm running out of space for things. I just stopped looting altogether because there was nothing fun to find. The locations were boring. The enemies were boring. The loot was boring. I was never getting surprised.
the Aethernum... gawd Dwemer quest dungeons in Skyrim were amazing and now you got me wanting to wake my Khajiiti rogue in her home and go exploring Skyrim again :p
@@claudijatzandrapova3347 ....im redownloading skyrim lol
I bought this game for $70, returned it, got Baldur's gate 3 for $60 instead. Got a much more amazing game and saved $10!
One of the problems I have with Starfield is that there seem to be lessons Bethesda learned in their previous games that didn't get implemented here. Also I'm pretty sure the Chameleon effect making your character model permanently disappear was a bug that got fixed in Fallout 4... Somehow I've had it happen to me several times?
Clearly they didn't learn those lessons. They even went back to their Skyrim menu, which was the worse inventory menu of any game I've ever played and they know players hated it. SkyUI is a requirement for Skyrim, not sure Starfield is worth modding.
nope, missing head sometimes right?
I already had a feeling months ago that No Man’s Sky’s loop of exploring a “limitless” amount of planets was not nearly as fun as anyone made it out to me. When Todd make the number of planets a large selling point rather any one planet’s amount of unique activities, I knew where this was going. Adding the Bethesda formula wasn’t necessarily going to fix that, but hey, maybe it’ll be worth it as it gets cheaper and more mods.
No Man's Sky is a beloved game.
I get that a lot of NMS planet exploration is samey and boring for some, but at least you CAN go around the whole planet on foot, on ATV or just get in your ship and seamlessly take off and fly around the planet.
Stopped after a couple days. Trying to explore is boring as hell.
Here's the summary of my experience:
I have done nothing but teleport bread for 3 days.
I quit starfield when I finally had the cash to build a ship, traveled to Neon and found the vendor not there, bugged out.
I traveled to Deimos and found the vendor bugged out as well.
That was the last straw for me.
It’s very unexpected for me to say I’ve enjoyed phantom liberty a chunk more than starfield. I have no drive to explore any planets in starfield. The main quest is so far very uninteresting (it’s currently just: fly to this planet and find this artefact, fly to that planet and find that artefact, over and over again). Most of the side quests have been way more engaging. I just don’t think procedural generation belongs in a massively story driven rpg. 99% of the planets are baron wastelands with nothing happening on them
Why is that unexpected?? Cyberpunk is a masterpiece.. Truly the best developers of our generation... Larian is up there too .. Hopefully they just don't release any more games early
Did someone say CHUNKS™?!?(Now with sauce)
😂😂 “ unexpected “ I swear these money hunger game devs will continue to rack in money with bozo’s like you
so tired of those four good ass companions. in fallout 4 companions are from different backgrounds and different factions. bethesda is like, sorry we truely fcked up there, we should design 4 good people from the same place who would be angry at the same time everytime u do something bad.
Barren wasteland would have been fine in Fallout 4 world.
Ironically, it was stuffed to the brim with stuff to do.
You couldn't take two paces without tripping over molerats.
I miss Frontier ship combat. Fly anywhere, land anywhere,
admittedly not much there on planets, but it took piloting skill to land.
Braben gave you an entire solar system in one load (the battles were chunked
with a max of four enemies appearing at one time, the rest in a pop up queue)
'I don't know how this feature hasn't been included yet.' That is core to a lot of Betheada's problems imo. It took them over a month after release to include an fov slider. (A modder did it in like 10 days.)
And they didn't innovate at all on their existing systems like stealth, base building, UI, or companion functionality to name a few.
They managed to make space traversal boring too. It's all fast travelling between small cells. The 'in orbit' cell around a planet only really has one point of interest in it and ends up being like a small intermediate room between other cells. Making space feel vast and interesting can be done, Empyrion Galactic Survival has similar space travel mechanics to Starfield but does them better.
It's hard to explain but there is some problem in Starfield with the disparity between planet surface vs space exploration. The feeling of scale would be improved if the mechanics of space exploration was atleast similar to the on-foot exploration in my opinion ...
There are quality of life failings that are frustrating too. The game follows the trend of not giving the player easy access to information. Outpost building is finicky, I can't see how many units per hour of a resource something is producing or requiring for production. I can't easily see who I have an active bounty with. I can't view my affinity with companions. I need a mod to tell me at a glance which inventory I have contraband in. I need a mod to tell me value to mass ratios and to vastly improve the ui experience.
And they made some weird decision with time scales, which makes sense logically but is strange mechanically. 1 local hour on some planets is like 90 UT hours. I think bases on such planets have different production rates of resources too. It's not intuitive at all except for quickly cheesing vendor credit restocks on planets like Venus.
Starfield is amazingly good at getting in the way of Starfield. The.... end rewards for a lot of the plotline quests is "And now you get to do radiants that are trash." Can write a rather long essay on how piss poor the majority of the mechanics are of starfield but others have done that before.
I feel like Starfield is the best proof that bigger isn't always better when it comes to the Bethesda formula.
Even though the explorable worlds get bigger, there is only so much content that can be lovingly handcrafted and distributed throughout it. I remember playing Oblivion and falling in love with the exploration so much that I just had to see other Elder Scrolls games! But then I played Morrowind and it... kinda made the Oblivion experience retroactively disappointing? I was absolutely in awe of every little thing, every dungeon run, every city and weird shroom tower I visited, and even though the map was significantly smaller, it felt far richer in terms of unique sights to see, enemies to encounter, dungeons to explore and lore to absorb. It was then that I realised that my first love, Oblivion... was actually less than the devs were capable of delivering; its potential hadn't been fully realised.
Skyrim was an improvement in terms of gameplay, but even so, the exploration continued to deteriorate. Memorable places and genuine moments of finding something exceptional were few and far between, and those that were the most interesting were mostly so because they were designed around specific quests, holding your hand so that you couldn't possibly miss out on the best the level designers had to offer.
I think that when you have a limited amount of high-quality content your developers are physically capable of producing, increasing the size of the map doesn't multiply the experience - it just distributes it over a larger area. And if the area is so large that most of it has to be procedurally generated or copypasted filler, something even worse happens:
The quality content doesn't only get distributed, it gets diluted - its environment averaging out the experience so that everything exceptional and memorable dissolves in the overwhelming midness around it.
Bethesda has been trying to recreate the magic of Oblivion since that game released and just haven’t been able to do so, in my opinion. Skyrim is inarguably an excellent and repeatable title, and Fallout 4 is a lot of fun for me personally, but they nailed it so well with Oblivion that everything else they have made since then just seems to be trying to recreate that perfect mix of game design and curiosity, but have not been able to replicate.
Bethesda games give you the chance to sail across an ocean and explore what you want...unless you want depth, because the ocean is 1,000 miles wide, and an inch deep.
Relatable
I agree. This is why I've come to hate open world space games. There's just no way it could be made interesting on all planets, heck it's a massive undertaking to make just one planet quite interesting. Even open world games with massive maps are only a patch of land in one world, how did people think a universe with 1000 planets will have interesting things on most of them. Bethesda could have taken all the cities in Starfield, put them all on one planet, and it would still have been a desolate planet!
The most glaring issue in my eyes is, they took the fundamental problem of all open world games (one Licthenstein's worth of content smeared over a Russia's worth of gamespace) and blew it up to the size of a galaxy.
Bethesda can't even populate a single major city (Boston) with enough unique assets and threats to make it believable - taking that bland copy-pasta and thinking it won't be shallow and glaring at any larger scale was just ludicrous. Oh yeah, for ALL the Galaxy, there's ONE "evil" mercenary group, ONE major pirate affiliation, ALL other "misc" hostiles can be painted with ONE label, and there's ONE demented space cult flying around.
That might fly if Starfield ditched the "star" part and just took place around New Atlantis, but it would still feel repetitive and lackluster. On a galactic scale, it borders on parody.
Ya it became pretty tedious to upgrade the crafting weapon attachments perk after a while. Especially when you gotta invest a good amount of skill points in it, then craft a bunch of random attachments to upgrade it. THEN you gotta put skill points in the "special projects" to fully unlock the ability to craft every weapon attachment. But once you finally unlock the "special projects", you can craft some pretty interesting attachments. I have a coachman thats basically a grenade launcher now lol
@10:50 when making my comment. The emptyness of the procedurealy generated plants was my biggest concern. When they said 1000 planets my first thought was, ok how about start with 30 then go from there. This was the lesson no mans sky SHOULD have taught people. Who really wants to explore 20 planets in depth let alone 1000. Thats insane. I have things to do
Hey, if any game managed to get fo4 level of detail on the scale of NMS, no one would ever stop playing that game.
totally agree with the navigation.. Thing that annoyed me most was going through 4 loading screens and two fast travels to get to a dude that gave me a single line of dialogue telling me to go search this other planet.... a request that could've been done over an email/radio, rarely does it feel like any of the quest givers needed to be an in person face to face meet up. It comes across as padding.
I feel like it wouldve been better had there been a big quest line per planet.. so the large longer storylines keep you in one place before you move onto the next planet/slash solar system.
I quickly found that the less time spent in the ship/in space made the game better because aside from dog fighting there isn't anything of interest to do. Space is essentially a lobby rather than something to look forward flying through.
Starfield would have better off with 4 or five planets with different biomes and factions. As mid as Mass Effect Andromeda was I wasn't bored travelling from place to place. Starfield just makes me want to update my mods and play Fallout 4 again.
Exactly well said. Mass effect andromeda blows this out the water
Honestly that’s what I’ve been thinking as I started playing this.
That's exactly what I did and I'm so glad I did lol! FallUI, SavrenX textures, Start Me Up Redux, NAC X, Extended Dialogue Interface, so many fantastic mods that make the game feel so fresh!
I highly recommend staying away from Sim Settlements 2 though bc it's a compatibility nightmare (same with Scrap Everything for breaking Precombines). I recommend Vanilla Extensions with Workshop Rearranged for settlements.
Also recommend PRP combined with Ultra Interior Lighting and Ultra Exterior Lighting with the update files for both of them to work with it for fantastic lighting and great performance
Yup. Andromeda was definitely not as good as Mass Effect 1-3. But I still enjoyed it, and beat it.
I lost interest in Starfield after about 6 hours, and enjoyed none of that 6 hours. Everything about it was painfully uninteresting, dated, and tedious. I found myself wanting to start a new game in Skyrim while playing Starfield. Skyrim. A 12 year old game I've absolutely played to death.
I was also dissapointed by the fact that loot was just non existant. Xenomorph quest line was one of the first I finished. The space suit I got from it replaced the mantis one and there was never a single piece that was an upgrade. My weapons were the same, got them early and there was no upgrade for 80% of the playtime until the very end. And I managed to endure for over 100 hours
I got a suit with 200 damage resistance and nothing else ever came close. The suit was ugly AF and I eventually set the settings to Very Easy to slog through the rest of the "main story" in a space suit that wasn't one of the fugliest things I've ever worn in a game.
Where are the bionic enhancements, exoskeleton suits, genetic modification? The future seems lacking in Starfield.
@@arkeshn729You wanted cyberpunk from a NASA punk game. You set yourself up for disappointment.
Bethesda games are all about exploration, and Starfield has no exploration... Starfield is the first Anti-Bethesda game Bethesda has made, how did you screw this up Todd?
Same
What dont like walking hundreds and hundreds of KM to go to waypoints?
Spend HOURS bunting down the last fuana to get the 100% completion?
Exploration has been in decline in bethesta games at least since oblivion. This is just another step in the same direction they are moving years ago.
When it was stated that there'd be a 1000 planets with only about 100 with things to do on them, I knew it was going to be waaay to big of a game, I would've been happy with 50 planets and 10 inhabited I was met with people telling me"ThATS WHAT THE MOD COMMUNITY IS FOR, BETHESDA GAVE MODDERS A PLAYGROUND"
I like modding don't get me wrong, but what if i want to play the game vanilla? If I'm paying 70$ for a game, I want a complete experience, not waiting for modders to fill the world with content Bethesda should have done on a smaller scale.
@@roydm143 Agreed. I would argue that since the introduction of fast travel in Oblivion it has been in decline. Morrowind had fast travel, but you had to traverse physically to reach a fast travel point before you could fast travel. CDPR games also do this, and I think that is the correct way of handling fast travel. That being said, if an open world is designed correctly then you shouldn't need fast travel to begin with because exploring the world in an intelligent way that is fun and engaging should be the point...
It's far easier to list the good items, which are still flawed:
- Ship building, seeing something you built from the outside and in, and seeing it outside a location you might be in (space station)
- Faction stories (Vanguard, Crimson Fleet, Ryujin, Freestar)
- Entangled mission
I think that's it.
Hre's the thing I need to grind the levels to get the skills for ship building, that is alongside the actually useful skills and grind the money.
Shipbuilding is a nightmare on controller.
When IGN’s review of Starfield came out, everyone was upset including me. However as I played more and more of it, I have noticed it’s flaws that are hard to turn a blind eye to. What made Bethesda games so special to me was the exploration and you can just walk across the whole map finding caves and quests along the way. But in Starfield, it’s just an empty barren field with little exploration. I usually find caves and enemy outposts but they are pretty much unrewarding to explore imo.
I find it really funny people get angry at reviews for games they haven't even played. When I saw the 7 from ign and gamespot back to back I went hmm okay, this game seems somewhat good, I'll wait and get it on gamepass in 5 days and see for myself instead of yelling this score isn't accurate before I've even started downloading the game
Edit: just so you know, I do agree with igns score now that I've played the game for a while
So maybe don't let your feelings get the better of you play the damn thing and you'll realize how mediocre this game is which you did.
yeah, Elder scrolls is my favourite franchise from bethesda because it allowed you to explore every inch of the map and also I love the lore, even Morrowind feels enormous to explore, and starfield just doesn't feel like that.
I think 7/10 was a very generous score, 6/10 seems more realistic. However, I don't see why people get angry over reviews, it's literally just somebody's opinion
That's the problem. People go into the release of this game with other motives such as dunking on Playstation or touting game of the gen, so when reality hits it hits hard and they can't except it, people really need to learn to just enjoy what they enjoy instead of rubbing it in people's faces
I was telling some one that Starfield feels like being in a cool house but every room is separated by a hallway and you have to close the door every time you go into a different room. It gets unnecessarily tedious and clucky at times.
ffs, just tell them starfield is a space game without space.
yeah, really clunky,
personally, I put that down to the dated Creation Engine.
You are not supposed to notice the back end game systems
More like being in an average carbon copy house in a cul de sac
I'm surprised people were even excited for starfield considering what happened with Fallout 76. Nobody has learned anything about not trusting Bethesda.
I'm 100% waiting at least a month for honest reviews of TESVI. I don't trust Bethesda anymore after this and until last month they were my favorite game publisher/company. I also don't trust a lot of the reviewers I have relied on for years to give me accurate information.
One major issue I dislike with Starfield is that a lot of the perks should've not been perks and be apart of the game by default, examples come from perks that gate keep you from researching more gear modification or the ability to buy and use ship class B and C.
The other is how the perk system is implemented; doing the challenges tied to each perk doesn't automatically upgrade them to the next tier like the Elder Scrolls games before Skyrim, instead they just unlock the next tier for you to burn another Perk Point into.
The way they have it would've been fine if the challenges were a separate thing that just granted you more Perk Points to spend on your Perks but as far as I can tell, only level ups grant you Perk Points, one per level.
As for the other issues I've had with the game, they were already mentioned in the video.
As someone who did thoroughly enjoy Starfield and has over 100 hours in it...Every single thing you talked about is absolutely completely on point. The loading screens are endless which is definitely a drain after a very short time and with exploration being one of my favorite thing in past games...It was uniquely pointless in Starfield. I was so excited to explore planets and see what I could find only to be quickly disappointed that it was just going to be the same copy paste "'Abandoned" building with pirates in it at every location, that looked the same with nothing unique about it. It would have been nice if they could have at least done one or two of the "main" planets with a lot more effort and detail when it comes to exploration....Skyrim, Fallout 4, FNV, I easily put hundreds of hours into each of those almost entirely on exploration alone. The main story was incredibly boring and uninteresting, that being said one of the missions near the end was absolutely one of my favorite missions in an RPG ever so that definitely gives it some more points than it would otherwise have.
1000 planets and the game would change none of they removed 950 of those. This game is the epitome of wide and an ocean deep as a puddle. The ships are simply elevators to take you between instanced dungeons. There is nothing you can really do aboard your ship, space combat is dull and rarely happens and it doesn’t act as a hub as you’d think. Exploration is not incentivized and is more punishing than rewarding. Land, Walk 15 minutes to a single structure, cave, etc to be rewarded with the same thing you’ve seen on a dozen other planets, at best waste a few digipicks on a safe with trash loot and return to your ship with resources you have no incentive to use.
This game is a: wait until it’s $30 on Steam sale candidate. It’s too expansive to justify a buy.
Yep. And by then, the starfield videos will be "best mods for starfield" not "why starfield sucks"
Why would you spend more than $20, esp with no dlc 😂
I think objectively the game might have the most content of any BGS game, BUT the way the content is spread out via procedural generation and separated by fast travel detracts from the ability to enjoy that amount of content. Menu-based travel just doesn’t compare to wandering the wilderness of Skyrim or, heck, even fallout 4.
I think a lot of people have the barrier to fun based on how the game chooses to kick off, unlike with Skyrim and oblivion or fallout 3 the game gives you a very lacklustre intro. It lacked action and drama, there was no emphasis of survival or the idea of danger. If they started the game on a Argos mining ship being attacked by Crimson and crash landing into a planet that would have really been a great 30 seconds. Have you tunnel through a cave to escape the pirates and then discover the first artefact. Have it so the artefact has protections to keep the holder safe. Then have a firefight with the pirates, have Lin contact Barrett about the artefact and have him flank the pirates ending the battle. Give Barrett the chance to at least show how dangerous he was made out to be, go after the pirates on the base and then to New Atlantis. At least that will keep you hooked. Even Fallout 4 didn’t break the cardinal rule of game intros, they presented the danger and made an on the rails intro at least engaging.
I use to love Bethesda games. I use to say, "i just want them to release skyrim again but a new map" but the formula has its flaws and the fact i need mods to fix all my issues is another problem that people ignore sometimes.
I put in probably a thousand hours into Fallout 4. After a while... I noticed that it had one good thing going for it... exploration. I put in thousands of hours into Skyrim. After a while... I noticed that it had one good thing going for it... exploration. Once I've explored everything, there isn't a reason to play those two games again... The quests are meh (at best), the NPCs are bland, and the world building contradicts itself and/or is illogical (this is especially true for Fallout 4). I only played a few dozen hours of Fallout 76... and it's only redeeming quality was... exploration... but it was just a worse version of Fallout 4.
I expected Starfield to be closer to Fallout 76 than to Fallout 4... and from the reviews I watched I was correct. Bugsthesda just doesn't know how to write stories or characters anymore.
Just forget it or play ESO which has so much lore.
@@aralornwolf3140 same, fallout 4 survival difficulty is a great experience, and skyrim legendary difficulty survival mode ban alch smit ench is also amazing. besides the exploring, these two games' replayability also comes from the builds potential, which starfield also lacks
They have that already, it's called enderal. I personally cannot go back and play Skyrim. I've got about 1,000 in it and it just bores me to tears now.
Spoilers ahead, you've been warned. For me, the part where i quit Starfield was after i'd done the Vanguard, Freestar Ranger, Ryujin and Crimson Fleet quests and had decided to do the main campaign. I reach the point where it's revealed what the McGuffin you're searching for is, and what it does. At that point, when the main plot had been revealed to be Multiversal Nihilism, about how nothing matters because eh, there's always another universe to go to, my response was "Damn, that's crazy. Maybe there's an alternate version of me that'll complete this awful story. Goo'bye! Nightcity calls!" and then i just went and played a much better RPG.
It's WILD that Starfield released in the same year as Cyberpunk 2.0 AND Baldur's Gate 3, two RPGs that completely blow its mediocre gameplay, story and infinite number of Ai generated planets out of the water.
You're lucky because, I skipped the side quests and went straight to the main story. Nothing but fetch quests and then when I found out what is all about. Was so disappointing, I just played around in the ship builder to cope. Didnt even finish making the ship I wanted, like whats the point. Havent been in the game since.
Worst part is I had no expectations with this game. But I still ended up being disappointed.
I'm surprised you completed the Ryujin quests, they're so boring and uninspired. The best part about that quest ironically was to pick up coffee and blast the whiney employee who got fired lol.
@@TheRedRaven_ Most of the Ryujin quests kept me engaged and most of my initial game play was in Neon. I blindly thought the other fractions were going to be as good but it sort of went down hill for me from there. Especially the Free Star quests good job fallowing map markers your a great tracker. Oh wow you survived the red mile almost no one ever does. Really a hand full of alien beasts were supposed to be a challenge? Still the main quest is by far the worst quest and the made it a never ending one.
@@Legacyartist All quest lines have their ups and downs but Ryujin one is a constant sneak/fetch fest for some corporate A-holes.
@@TheRedRaven_ That's what I loved about it. There was a point in the questline where it became overly tedious but I had a lot of fun.
Show of hands: Larian Studios makes ES6.
Boom, this is the real kind of review I wanted. A couple weeks after the Rose tinted glasses were removed and we actually start listing and noticing the things that bothered us about the games flaws in story and gameplay. Either way I heard what I needed to hear and am just gonna go back to Cyberpunk 2.0.
Dude, I went from 170 hours in Starfield, straight into Night City 2.0. Holy crap.. do I need to say more?
Enjoy your return to Night City, choom!
Personally I think starfield has launched in a better state than cyberpunk did, and is just as if not more likely to see major improvements down the road with mod support and the 5 years of content support they've announced. If the game isn't to your taste now then I wouldn't write it off completely
@@Dorgpoop my thing is that current Cyberpunk is already great without mods and downright insane fun with mods, while you're right Cyberpunks launch was downright terrible I will give credit where credit is due because CD really made a comeback for the game instead ditching it and moving on to another project. Starfield on the other just lacks that luster to keep me invested for it or even consider a $70 game and just expecting the fans to mod it into a better game.
Good choice, playing now and the skill system was completely reworked with armor coming from cyberware now primarily.
I couldn't continue playing more than 20 hours before I ended up dropping it entirely in favor of other games. I feel like they didn't have a good grasp of the scope that worked well with the style they're used to working with. It struggled with being incredibly boring pretty quick and I tried to force myself to find something enjoyable to grasp on but I couldn't find it(Yes I even went into side quests). I do hope enough people bought and actually enjoyed it at least. I think this game is really hanging on what types of mods people/groups decide to work on and share. Could fix exploration with more key points of interest and custom lore or races.
The thing which infuriates me the most about the game is how many game systems are locked behind that god awful skill tree.
I spent the whole game with only 3 crew in my massive 5-deck ship because having any more would have required dumping enormous amounts of points into the social skill tree. I couldn't put the best mods into weapons until after the final quest. It was all very annoying.
Oh and late game on the Series S it crashes every 20 minutes
So you just allocated your skills incorrectly? It’s a very rewarding progression system that actually doesn’t take too much, only 4 points into a skill to unlock the next tier. Usually being done by maxing out a single skill. Had to scrap my first character completely because I realized most combat traits just weren’t worth it. Social,tech, and ship perks are key
@@detomeki7664 I allocated my points 'incorrectly'? The point is there shouldn't be a single 'correct' path. The problem is exactly what you're describing, a lot skills are pointless and you have to dump into skills you wouldn't otherwise bother with to get to decent ones. I went pretty light on the combat skills anyway - by the time I finished the game I had maxed out ship building, some weapon/space suit mod skills, persuasion etc but still had nowhere enough to build a good ship, mod weapons, and have more than three crew.
It's a bad system which locks too much stuff in the late game and forces you to miss out on at least some key systems. Don't be so defensive over it, Tod's not going to shag you.
@@MrPilkmansame on the X
@@detomeki7664no idiot he allocated points where he wanted to and didn't want to waste them on filler abilities like half of every skill tree.
i feel like Bethesda saw No Man's Sky announced in 2013, released in 2016 & its updates since then...& unfortunately learned the wrong lessons 😞 (while NMS continued to improve upon its admitted failures--for free--over that same time). it's an interesting comparison to witness which is entirely fair! (esp if you know what happens at the center of NMS's universe!)
there are space exploring in no man's sky and romance in seeing more and more players as u getting close to the center. in this garbage space exploring = loading screen. grav drive blah blah blah armillary blah blah blah
one of my biggest issues with the game is that the sniper rifles, among other weapons are locked behind higher levels. I didnt find a dedicated sniper (hard target/mag sniper) until I was 50 hours in.
i've had many iterations of the "old earth hunting rifle" since like lvl 20 but they all were basically lvl 20 weapons. 130 damage at best from a sniper rifle is almost pointless. Took me untill like the 100th hour to get a 600 something damage mag sniper
Ship weapons as well.
Level 60 for 250 MeV obliterator turrets!
Why can't I just rip one off an Ecliptic Claymore I accidentally boarded?
They can keep the rest of their ship, I just wanted one turret!
What would make "travelling" to other plannets more intesresting is to flesh out open space content. For example, while travelling, a pirate could "interdict" your warp and pull you out of lightspeed travel. You could also remove fast travel altogether and actually have a travel time between planets so you could encounter NPCs or random ships in space. Because the only time I've really encountered these random stuff in space is if I happened to be looking at my phone after fast travelling and have been sitting there for more than 20s, enough time for an NPC to spawn and try to "contact" me.
I think the reason why Bethesda is lazy with the features, is because of modders ... it really baffles me how much the community is expecting others, and even Bethesda, expecting people to put in hours upon hours of free labor just to keep a game that is mildly entertaining, entertaining, modding is also very time consuming, from looking for the mods to installing to making sure it's compatible, plus is a security vulnerability, a good game should not need 100+ mods to be fun, and it;s fine if it does, I just don't like how much is expected of people to put on the hours, especially if it's coming from Bethesda, Bethesda should not EVEN consider modders unless is for paying them, otherwise, what Bethesda gives is what they should be focused on, not the future of the game in the hands of the community.
That is borderline exploitation.
Not even sure the game with worth modder's time. So much needs work and the game already runs like trash, people are going to need a ridiculous PC just to run a modded starfield that in the end will likely still end up being mediocre. Waste of time for all involved.
@@giglioflex agree, no matter how many mods I added to Skyrim, I just could not get over its goofy dialogue, and the dialogue is even worse here.
Even before the game out, I kept seeing people say how revolutionary the game will be because of the mods. That was my red flag to not even play
The game is also going to roll out a bazillion updates, as confirmed by Bethesda, which will force modders to constantly update their mods especially if they’re reliant on SFSE (which will be the majority of them lol)
I’m calling it now. The limitations and constant updates will mess with the modding community massively.
That’s not it. The senior staff at Bethesda have a design philosophy that basically boils down to “remove anything you can’t guarantee will be seen”. Detailed stories with deep background lore? Nah, nobody is going to take the time to read all that. Engaging side content with lots of extras? Nah, people could miss it and then it was wasted effort to design it. Their entire philosophy is to streamline until everyone who plays is guaranteed the same experience. The fundamental flaw with Bethesda games is that the people running the ship are trying to make RPG’s with a design philosophy that makes bland corridor shooters.
Something like vehicle is probably one of things that they purposefully avoid to just not take a risk because of the complexity of it (traffic). Thats a shame, because a hundreds old civilization that dont have active traffic just feels bizzare. Starfield cities are just consist of people standing/walking around.
Rather than invest on outpost system, i hope they prioritized other things that could make cities more alive.
They didn't want to add vehicles because if people traveled at 5x the speed on planet surfaces, people would keep on reaching the map boundaries most likely, and they wanted to avoid that, I understand why they did it, but it feels terrible for the player traveling between points of interest when they are super far apart.
And the outposts, I made 2 small ones, saw that there wasn't really anything worth from interacting with them, so I just ignored them for the rest of the game, same with the shipbuilding, just like yong I spent more time understanding how to build them and whatnot, but after seeing how you are gated by unlocking parts I gave up on it. Shortly after I got the mantis ship, then I stole a big ass pirate ship that carried me through all NG until I got to NG+
@@TheShitpostExperienceThis game totally feels like plenty of things are conveniently the way it is so that Bethesda could avoid risky engineering challenges.
I also at first tried to seriously build an outpost by picking the industrialist skills, but the more i played, the more i it was apparent that money didn't even feel like a problem, plus i keep found decent enough weapons that already made my games feel breezy. in the end i gave up the whole outpost shenanigans and just focus on battle skill to accelerate my progress on the story.
It's like an EA game, where you pay full price for the base 60% of a game ($70), then they offer an expansion with another 20% of the game ($40), and finally a third 20% in the 2nd expansion ($40). Then there are the paid mods, cosmetic cash shop, etc. So now we only have that (60%) where are the aliens races you can get ships and weapons from? You would think a sci-fi game would have more aliens...
I'll buy it, eventually. Maybe.
There really isn't any $70 game that is worth the price. Especially since it seems like they're all just trying the price raise to see if it sticks as the standard.
I'd need a sale and a nice community overhaul because the base game doesn't do it for me.
After close to 200 hours (honestly don’t know how I got that many) the main problem for me personally is how open Starfield is with how little is actually in it. I think what’s ruining it a lot would but the procedurally generated maps as I do not care to look in the same “abandoned science outpost” or “deserted military base” I’d have given anything to have each one of this interesting planets to have a dedicated map so the game would have focus on what it wants to be.
200 hours is a lot, but not much considering 100 of those hours were fast traveling and on menus.
Bro 200?? How do you have time for a job
After 1 trillion hours, Starfield cheated on me with my wife
Yes, a well designed somewhat liner style open world is what works best in gaming, forget all this lego style procedurally generated crap, when I see that a game has that I am turned off it immediatly.
I thinks it’s time to face the fact that Bethesda’s heyday has passed. They’re stuck in the past and can’t innovate. Their template is incredibly archaic. I think this game needed another couple of years in development, but Xbox needed this game out now. Elder Scrolls can spend another decade in development and not many people will care. Cudos to the developers that this game wasn’t a complete mess with all the pressure on them, but it’s clear a lot corners were cut to make this game work.
The game is like watching paint dry.
Listen it's not THAT BAD, I'd call this game inoffensive at best and deeply flawed at worst, it really is a 7/10, it's the uncanny Valley where it's not bad enough to make fun of constantly (there's some points, but it's not often enough) and it's not good enough to genuinely be fun 100% of the time
I wouldn’t go that far. Sure it doesn’t wow me. But it’s still just ok
@@rewpertcone8243That sounds more like a 5/10 type of game. Abysmally average.
Starfield has some enjoyable moments that quickly become outweighed by the bad.
-Constellation is a group of boy scouts. If the dialogue wasn't bad enough (and it is) if you so much as say or do the wrong thing, everyone hates you.
-Lockpicking is mind numbingly boring and time consuming for little reward.
-Main missions are baffling in regards to design. "Entangled" had me running in circles with no map teleporting 20+ times to push buttons. Unearthed was another maze like non adventure.
-Loading screens...loading screens....and more loading screens.
-Did I say the dialogue was bad? Because it ranges from some of the worst "choices" I've seen in a game to pretentious NPCs dialogue trying to impress.
-Anything other than ballistic weapons obviously didn't get enough attention
-Exploring planets to run 800 meters to a temple with NOTHING to do but shoot 2-3 aliens and repeat over and over...Who thought this was a good idea?
-I haven't even mentioned bugs. Permanent bad weather. Loading a game where my character just kept dying to invisible burns? Characters vibrating out of existence.
Starfield is a jack of all trades and master of none. You'll find enjoyable things to do, boring things you can't skip. The game easily needed another 1-2 years of development but considering they outsourced it to 27 different studios around the world (No, that's not an exaggeration) No wonder it's disjointed.
lol the game needs a space. not some stars background with a ball in the center everytime u take off
I feel as if all of the tedium of the game could have _maybe_ been subverted some if Bethesda actually put more heart into the characters and dialogue, but they continue to learn absolutely nothing from people's complaints of their previous games and dig their heels in to this dumb focus on black & white choices; Instead of a game loop that's bland but kept up with rich characters that keep you invested, you now have a game that's boring as hell with bland squeaky-clean companions that softly force you into only one of two paths in this galaxy exploring role-playing game...
The outcome of the ECS Constant was unsatisfying.
Why can't you side with Constant and assassinate the corpos?
Or mount a legal challenge, if they had a legal claim.
You have to let the corporation win, one way or another.
Or split the planet into a resort zone and a Constant zone,
in the event of a contested claim. But Constant was first, by two centuries
1:45 "I found weapons impactful"
Shows a dozen headshots doing chip damage
I too took issue with the powers, I didn't even find a use for the gravity one. Sense Star Stuff is the only one I use, it's a must for stealth builds and for surveying planets both, being able to see all living organics in range even through solid objects or tall grass that blocks your hand scanner.
u clearly never try surveying lv4 + boost pack training lv4. in most planets u can basically hover in dash speed
Really? Personal Atmosphere was useless for you? Or Void Form, since you like stealth? Or Phased time? There are tons of great powers. Some are more “useful” then others, but some are also crazy fun.
Skyrims shouts but in another form are indeed not fun. And getting them is just made more tedious.
My biggest complaint is selecting the quests and sidequests, missions, etc. It's so annoying. Why can't I pick the missions and quests ON THE MAP?!
Could only manage 30 hours since early access before I gave up with this game. Everything you say is so true and I totally agree with it.
It doesn't help that you have go through two screens just save and it would help alot with a mini map and be able to put a marker on your map on a spot you wanna explore. They really dropped the ball in this game, it feels like they wanted to rush this out the door and they will patch it over years. They has been evidence found that they are planning add a currency to either use in the game or when they add in the creation club which we all know will be stuff to actually fix the game then the fun stuff
I tried Starfield at my cousins and I lost interest because I couldn’t stop thinking of Baldur’s Gate 3 and Phantom Liberty for some reason.
These games plus AC6 have consumed my entire life
I really like the game but I agree with many points. Specially the blandness of the temples to get the new power. They should have done this like Metroid Prime, where each power up was attainable after exploring a new world and a final boss fight to get that new power up. Could have even done mini bosses for the power ups and big boss for the artifact pieces
I’m so glad you spoke your mind on such a big channel with such a big game but you’re letting people know the truth.
more like ppl tuning in to see how he shits on the game
If you search youtube, the majority of the reviews are saying the same things he is, even the more positive ones...for weeks now. Is this the first review you watched?
I haven't bought Starfield yet and will likely wait a few years, so having a few spoilers in a review is fine since I will have forgotten them by the time I finally give this game a try. It's been interesting to see how reviews have developed for both Starfield and Baldur's Gate 3. Both games were very well received at the beginning, but as people have had time to dig into these games, problems have become evident. While Baldur's Gate 3 has its share of bugs and other issues, primarily in the late game, it seems like Starfield is coming off worse in the comparison. Judging from other people's reviews and comments, it looks to me like Starfield has significant structural problems, while Baldur's Gate 3 is solid at its core and could simply use more polish in some places. Starfield has been referred to as Fallout or Skyrim in space, but maybe a more accurate description is Daggerfall in space. Daggerfall has a few well designed, well crafted areas, but outside of these, it is a massive, procedurally generated world that is very empty and very repetitive. If Starfield is indeed like this, then it is rather disappointing. It might have been better if Morrowind had been the model - smaller in scale but far richer in handcrafted detail. The advantage that Starfield might have over Daggerfall is the likelihood of a large modding community growing around the game. Give it a few years, and modders will fill in a lot of the empty spaces, potentially making exploration rewarding.
I have to give Bethesda credit for taking a risk and trying something new, even if the final product turned out to be a bit rough. Too many large video game companies are thoroughly risk averse these days. However, in the back of my mind, I keep thinking that I would rather have had a new entry in the Fallout or Elder Scrolls series. An expansive space game might have been too much of a stretch for Bethesda's experience and abilities. The story isn't over yet. Bethesda games evolve over time as expansions are released and modders go to work. Even if it is currently a flawed game with some good ideas and systems, it might be a lot better in a few years.
I mostly agree with your comment. But this is not a risky game at all. The only risk is the new IP
I'm really hard-core about spoilers but honestly all the stories were so unimpressive and boring you won't be missing much man.
I'm enjoying Starfield, but your criticisms are well founded. One thing I found which helps with inventory management is the use of a mod called StarUI. It's the only mod I have installed and it helps on the inventory management front quite a lot.
I feel like Bethesda is waiting for the community to fix the game for them
They ALWAYS do.
Yea like they do with most of their games. But this one feels different, it seems like Bathesda has really lost their touch tbh
They left several planets empty just to let people do the work for them