WOTB | INCOMPETENCE ON MAPS!
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- Опубліковано 20 гру 2024
- In today's video ill be playing in World of Tanks Blitz and talking about how infuriating it is to see players not know where to drive!
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I have seen many games won by people going town when the other went bridge
Yeah, New Bay isn't one side map
That's just incompetent playing, the park side of new bay is a death trap. you get stuck in there while the bridge side has the high ground. definitely a one sided map.
@@_WalterW , nah new bay is definitely a map where u can work the town
In city there are two bases so u can just cap and wait for them to come and lose high ground and if they don't come u just win bcs u have more bases
There's more than just going one side to winning and losing, but going the correct direction makes a huge difference.
If you are in a lower tiered medium compared to the enemy, outnumbered, or you are in a no armor medium that cannot brawl then what good does going med and getting slaughtered by the enemy do?
If you go up the bridge on a big tank with poor depression you are just an HP pinata for the enemy.
In my experience the best place to go is wherever your team is going. If everyone goes the same way you tend to win. Splitting up never helps.
No in some maps it's good for meds and lights to go one way to go another dead rail is a perfect example
@@jonsmith6867 It isn't if all the Heavies of the enemy show up there and yours don't come. You will lose.
most of the times the lights think they r something and run straight into the arms of the enemy at full speed.....almost never works out well@@jonsmith6867
I disagree with your opinion about new bay. As a heavy that doesn't have significant gun depression I would push through the town. What can I do at the bridge? In order to be able to aim at the enemy I have to expose myself so much I will be dead in seconds. Also you literally have no cover except the other side of the bridge on the steep road. The only chance to win up there is higher number of teammates, but because of the narrow road it has it's pretty difficult to use it effective especially when there's a td with non-turnable turret trying to positioning and blocking the whole way. Under the bridge also can't work, because it's open. On the other hand if I go through the town I will be able to flank the enemy.
Yes it's high ground but it's only useable if the whole enemy team went to the town otherwise it's more useless than the town, because in the town at least you can have some cover if it happens you have to fight there.
Another note, sitting at spawn the entire game doesn't help your team. (Unless you are constantly hitting and firing at the enemy team in a TD).
The amount of times I've seen my entire team not leave thier spawn, and just sit in the back is insane. I have never seen any team fo this, and get a victory. Spawn has the worst cover compared to the middle or any other part of the map, and you can't relocate or fall back. So you're just a sitting duck, and everyone can outspot you as they already know your exact position.
There's a struggle between how game teach players where to go and how experience teach players where to go. Nowadays I wait until team choose side except if I am on a speedy light. Never trust your team.
I agree with your tips Droodles but I feel like writing a script for each map is not the right way to go. These battles will always be subjective and will always require on the go thinking. That’s also what makes these games interesting and dynamic. If everyone just uses the same strategy it quickly becomes boring. I see where you are coming from but at the end of the day and as they say “no plan survives contact with the enemy”
The people who say "I see where you're coming from" don't see where they're coming from.
Lets agree to disagree.
@@arthur.vdv1425 Yes.
he just doesn't know lol@@Miller_Davus
Map knowledge should be in your muscle memories ever since you played the game and comes to tier X unless it is a brand new maps. If it is a new map arrived. Get into the place where you think your tank will advantage you the most. Mediums and Lights are very good spotter so get into a High ground wouldn’t be a bad idea to spot enemies below. HTs are brawlers mostly especially Germans. You should go to area where it mostly covered and doesn’t cause too much on a line of sight for enemy scouts and TDs. TDs you suppose to either support either MTs or HTs, make sure look at your gun caliber and rate of fire before choose your path. If you did the most alpha in entire TDs in your team, I recommend to go with Heavies as it slower pasted and any high damage friendly HTs will appreciate at. If you are a fast and decent reload TDs, you can go with mediums, as you can shift around anyways. This is why Skorpion and 130PM are so powerful as they fast and able to move around with either sides. Every map have its own Meta Spot, where your team usually went there.
New bay it depends really, if you don’t have proper mediums, Bridge is a horrible position. If Heavies are mostly german, Bridge is a shit place to take over. Why? Well, German Heavies doesn’t like open area they prefer close area where people get as close as possible. That’s how German Heavy Tanks work in World Of Tanks, and even Blitz as they still use PC as its core reguardless. I seen quite a lot of people lose to a Bridge fight, not because they not rushing or no team going there, BUT they went the wrong way as most of their team are German Heavies that cannot fight in the bridge. The area on the bridge is very uncomfortable.Bridge in New Bay is only good, at Hulldown Vehicles, if your team have more Hulldown Heavies, then it is a fantastic idea to push Bridge. It’s very 50/50 in New Bay. Sometimes the Park is a better path to use.
Also Supremacy, cap is fine but PLEASE not as a Heavy Tank. You are slow, fat, easy to spotted and big. I am stronglynot recomnend to use Heavy to Cap in Supremacy… you should be the armor in your team let the MTs and LTs cap the point they are more faster and much harder to spot. And they also fast which able to get into cover really quickly
Sharap
Bro wrote a whole textbook chapter
facts,finally someone explained new bay properly.
Not everyone in the mm has an iq of 50. Be grateful they know how to move bro. Plus E-100td grille brawler is meta
@@markbautista1631 well this Grillie idea aged a bit well isn’t it?
Sometimes you have no choice but to follow them as well since every single person on your team decides to go one flank. It's either die a certain death going alone or easily flank because the enemy team also had the same thought process.
A good game punishes the effective but primitive tactics which lead to boring gameplay - like everybody moving together in one tight formation. In WOT I think they have artillery. I believe that does the trick because they will be all inside the blast radius. In WOTB the tight formation at least should be spotted (they could explain it with satellite reconnaissance or something).
Thank you so much for this tips & strategy. I played only 3 weeks in this game and I learned a lot from this channel on what to do with the specific tier or type in the map
Rule 1: follow droodles suggestions
Rule 2: if most teammates going the other side, follow
"I disagree with your opinion about new bay. As a heavy that doesn't have significant gun depression I would push through the town. What can I do at the bridge?" A comment from most players who don't understand this game, My Response: the smallest gun depression values for a heavy in T10 are 6 degrees and I have worked the Bridge many times with IS-4's and IS-7's the top of the bridge is literally flat, In fact I have replays on this channel of me using the Obj 263 sitting at 4 degrees of gun depression working on the Bridge. If you ask any experianced player in the game "65%" the bridge is where to go....I cannot explain how irritating it is to see excuses to why you should push town. As my role model for WOT PC content Chems says "Simply get good" If you disagree with this you are simply stating you do not know how to play this game and would rather make excuses than learn
I hate the stupid bridge on that one map...
Supremacy, changes what you must do sometimes.... in town you got to get C if the enemy is going for B...
I've lost too many games on points because we didn't get the bases... some games we led 5-2 or 6-1 in tanks.. but still lost on points because team said "fk points".
If it is encounter.. I can see maybe Bridge or even under it to flank somehow..
1:41 My whole team pushed bridge. We lose because the other team pushed town. How do you explain that?
Because they stayed together, probably captured 2 base. And some of your teammates start to yolo, so it also depends on skill
😁😁😁 how can this be possible?? 😂😂😂
I find it much easier to win when all tanks move together to heavy side . 75% win when all together
Lor: Some english guy try to explain why he play bad in more than 10 minutes.
The reason why we typically go to the bridge instead of the park is because the bridge has the higher ground. In doing so, it's easier to pen tanks below you, and easier to deflect shells shot upwards toward you. You always want to take the higher ground in matches.
good advice
Pov: your a tank with good turret armor and gun depression: :)
This video is entirely subjective. Imagine criticising others whom are likely little kids.
"I've seen people with 40k or 50k battles going to wrong side". Even much earlier it just becomes boring doing same things (using same tactics) over and over again. Sometimes... I like trying something new - usually it doesn't work though and that's the game limitations I think, when creativity meets boundaries.
So true I hate when lights and mediums push heavy side because 9 times out of 10 we get flanked and lose and I hate when lights do not go spot for the heavys and tds and people wonder why people rage
I always try to start the game with suggesting the best way to go, but if the team goes the other way I go along. Better to go the wrong way than to go alone in this game.
And the team needs to keep pushing to avoid being flanked bcs its one way game
If the heavies just want to sit bcs the enemy have big guns waiting even they're less in number, Then it's done. Their mt/lts will flank, and ur whole team became sitting duck bcs of 2 front game
When I'm on New Bay and playing LT/MT i don't go to the usual route on bridge as team is so random you always found yourself alone on that bridge like on the video so I usually go to the near the encounter cap of the map to that crossroads so that I can have options when these scenario happens
1. If my team and enemy all gone bridge then i can go with them from sector 5 and support them from either side of the inclined ridge their creating a crossfire and have an escape route if needed
2. if my team does not go bridge and the enemy does then I have an open escape route so i won't bleed that much and If i timed it right i can go to sector 5 and provide spotting
3. If my team goes bridge and the enemy does not I can sit there and provide an ambush/spotting point for the team
4. if my heavies does not go bridge I can just sit there and depending on what the enemy heavies will do options 1 and 3 and create a supportive crossfire.
Granted I can't win all of those but at least I win most on New Bay when team does not go bridge
(17k battles in Asia server on 56% WR with no Smashers and Annihilators and not a low tier spammer)
Holding Two bases, B and C, in town, with hulldown tanks, can be a winning strategy.
I hear them just like you are talking to me. That's how I know I'm not crazy, I don't have any voices in my head. Just the ones outside my head that talk to me. I hear voices in head, but Iearned that everyone hears at least 1 voice inside their head,
Yeah, usually taking the side of the map with 2 bases is usually better than a side with, wait, I need to think, i mean do some calculations, ya, calculations. OK, yes that's what they said on the wotb forums, I mean, uhh, my, uhhh, calculations said, yes, that is what my calculations have told me in my ear, this one right hear, this is where the voice tells me my calculations, not X
If you are playing supremacy in new bay with 2 super heavys on your team like a maus and e100 you should absolutely go bc and not bridge.
@@MommasBoy-ul8nj of coarse, taking the side bridge half has everything to do with super heavies and absolutely nothing to do with light and medium tanks taking the far side. Absolutely nothing. Zero. Zip. Zilch. Zothing. Zot a single little eancy teancy weancy tiny iota of a smidgen. Super heavies are how you know if you can take that side of the map. Super heavies=everything /meds, lights=nothing yep 111%true, every unique that sees this will agree, without any doubt, whatsoever
@@MommasBoy-ul8nj I mistook what you said, my bad. Your not wrong, or right. You need to see the rest of the team
yet I still got an ace tanker by pushing town in black goldville with a heavy :)
Hi Droodles, love your videos! WG should considering balancing games by winrate and not by current tank types. I have been checking winrates after battle lately, they are usually hugely unbalanced and cause most of my 7-0 losses. Recent example, my team averaged 45%, and I am 55%, red team averaged 59%, with two over 62%. There is no way in hell we could have won this battle. Maybe worth doing a video on this?
Just for clarification - in your experience, a disparity in numbers (e.g., green has X heavies and red has X+1, or green has Y mediums and red has Y-1) doesn’t impact direction on a given map? I was in a battle yesterday on Dead Rail with even numbers of heavies, but red had a 2:1 advantage on meds, and we had a 2:1 on TDs. Had I gone C, I would have been killed by two meds. Instead, I went A to support heavies (in a WZ-122) and asked backline TDs to guard flank. Killed two heavies and turned the fight in our favor - in the end, only me and our TDs survived. Why would C have been a better play in that particular battle?
Literally exactly what happen yesterday to me when my heavy completely ignored us pushing the other way, and once we all died, they start to camp back and doesn’t push in to support us at all, complete bs
It depends on the tank youre driving, some heavies are more like mediums than heavies, some mediums are more like heavies, some like lights.
I suggest WG change their matchmaker. Players who average less than 4th class should not play with others who average 3rd class and higher
We cannot presume the enemy will play ‘properly’ so meds only meet meds. Hence i spot asap in meds/lights and decide if i can push subject to greens with me. Yes, having the reds flank with no green supporting there can be a loss. Hence im always aware of flank and calling my greens to take note where we have no support there.
Droodles, have you noticed that heavy tanks on mines push towards the cap more frequently? I've noticed in past few weeks, the heavies on either team would go through base cap. I'm pretty sure 90% of the time my whole team would push hill before.
I've noticed the same thing. It's infuriating. Sometimes it works out fine, but usually not.
Yeah. It's been happening for a few months now. Also heavies are pushing town on port bay and Middleburg all the time. When they aren't spawn sniping that it
That's because people noticed that you can destroy the hill bots who follow yt videos rigidly and win a game without capturing the hill. Adapt to overcome....
I prefer that, it's much more fun that everyone fighting over the hill... it also makes the rush for the hill so much more rewarding for the team that ends up controlling it
@@mh1793 It may be more fun, but strategically, everyone should push hill. It would render the enemies who pushed cap useless unless they flanked all the way around into enemy spawn, and the meds that rushed up can just look down and farm them. Almost any tank can just drop down in response to enemies down below. Not only that, but the tds would be able to shoot you without consquence. You wouldnt be able to spot them. While there are some areas of the map WG intended for certain tanks to push, there are spots on the map that give the advantage. Mines, Middleburg and Port Bay are probably the best examples of this.
Rly interesting vid Droodles! Could you do a video explaining shell normalization and ammo in general ? Keep up the good work!
I only have 1500 battles but i know to positioning
I switched from td to meds because they are flexible especially in end game situations
This is a great subject to do a video on. I’m like some other commenters, bridge on New Bay can be a tough get in certain situations (I know you didn’t want to hear it). But map awareness for one and even more so - MOST MAPS YOU STAY TOGETHER NO MATTER THE PROPER DIRECTION!! You should do a video on playing together and focus fire. Dead Rail & Castilla may be maps to split, as long as you split with the proper support. It’s a numbers game at the end.
Look people should go for high ground, it's a great strategic boon however there are 2 different game styles and what style of match you are in is what you need to base your direction of travel on. Doodles is a good player but he is better off playing domination and avoiding supremacy. Reason why? Take this video for instance. Insisting that everyone always push for high ground. That works in domination where you don't have bases located in the lowlands but when you play supremacy it's a little diffrent. Black goldvill is a good example. In domination push th a high ground gain control of it and you can work your way down from there clearing the rest of the reds. Chances of the enemy team getting the 100 count on you before you get the control on the high ground and start working your way back to the base or at least close enough to place a shot on whoever is in the base area and give your team time to.get there is really miniscule. Now on supremacy on the other hand you got a different story that will unfold. Start things off your meds and lights should push the higher ground. Maybe 1 to 2 hvys working the mid strip along the road and the rest of the hvys need to move to c asap. Hvys cap c and b. The enemy caps a and are now trying to roll down hill. However they have taken a lot of rounds capping a and what's left of your team is about at if not full health. With c capped your hvys would push around to flank or straight up the middle to b because the fastest route is a straight line. Even if the skill level of the enemy is way above your teams, with the health your team would have over the enemy at that point you should be able to hold b long enough to get the points needed to win. Especially when you note that you are gaining the points at a rate that is double what the reds counter is raising by. Once your 150 points up its pretty hard to lose supremacy unless the reds cap all bases or everyone on your team dies. So if you find yourself to be one whom disagrees with me and thinks doodles has the 100% meta then go into your game selection(ya know the spot where you cam chose between regular and ratings battles) and uncheck/be sure the box is unchecked that says supremacy next to it.. when I watch videos that doodles puts out and I hear him starting to throw one of his hissy fits and begin a rant I stop watching the video for educational purposes because when that happens the content I was hoping to get has turned to pure entertainment purposes only. This video from the jump was a rant so I'll be taking none of it to the battlefield with me. I did find some great stuff in the comments however that I can take.
*edit* in place of domination which I'm not sure where or what game I was thinking of when I pulled that one out please place encounter. As domination is not a battle in wot/wotb and encounter is
Droodles needs to realize not every tank is meant for hull down and that going into town and side scraping is more effective for winning(for example t34 vs vk168p)
Hey Droodles, I love these map videos, keep them coming! The trouble with a lot of players, myself included, is that when you start out you just follow the crowd, naively assuming everyone on your team is more experienced than you! Not always the case.
Always follow lead. They know where to go (at tier x). Not the crowd, since i'm doin that too. And now i always taking command every start of the battle to go where. As long as u know how to read team composition.
@@somecatperson2596 Yeah, I was thinking of Droodles heavy to town on black goldville example. When in a heavy I have always followed other heavies to town. But yeah in general, I tend to follow the lead on other maps. Yolo'ed enough times to realise there is strength in numbers :-)
@@johnblack9499 basicly as a heavy. Once helping mt/lt side, u're giving armor to the team. While if go to the otherside/heavy side and find no one there, it just makes u as a heavies wasting so much time not into the battle and once u go around, it's too late. Ur meds already gone outnumbered. Heavies r slow afterall, well except for 50b, play it as flanker is a good choice tho🤣
Droodles, where is the series where you teach us the general strat for each class per map? I am on the low 2000's battles and still learning. Your vids help me a lot when choosing which tank's to grind based on my play style.
I wish more people would see this video, APAC players really like to go city
My server is APAC so i know how it feels , 80% of my battle on new bay my heavy just go to town and ignoring me and my team, but after the enemy is spotted at bridge they quickly go helping , but yeah sometimes they just go to town , doing nothing and get outnumbered by 7 player after destroying my team on the bridge , that is why new bay is my least favorite map in this game :(
@@gravedigger7510 my lastest port bay game wasnt like that lol im in apac btw
i just chat "i spot,bridge" then 3-4 tanks comes with me,sometimes the whole team too
I have my own calculation how to go which side. Simply if the team consist many heavies and 1 med/light, means go with heavies or bring 1 fast td to help u in med side to fast flank. And other way around. Less ht(1 or 2) means go with meds to med side, and if consist many tds, like 3 of em it depend on the map, can be 50/50 but always a defensive game and holding ground till the tds r gone b4 pushing
I'm a 60% player with almost 25k battles and disagree about New Bay.
That's a miss for me, but I generally agree about Deadrail and Black Goldville.
🤷🏻♂️
I totally agree with you
So true. But the problem is to many players are CLUELESS about strategy. Also, WG provides ZERO help in this area. No arrows pointing, no explanation of what’s right and best. It’s a free for all. I don’t know how many times I push the right way, and my team abandons me, goes the wrong way, or camp’s hard. Some people are forced to not do what’s necessary and are forced to change direction going with the team hoping to make it through another bad decision. WG encourages advancement without knowledge. That’s my drum I beat on. That’s WG’s fault and it causes immense frustration for the die hards and competent.
I TOTALLY agree with you, Droodles. Map control is imperative to winning. Too many players at all tiers are clueless on map control and properly navigating the map. What also gets me is a player not looking at the mini-map and noticing a tank to his immediate left or right. I'll never understand that. To be successful, you have to have map control and use the mini-map. It's really not rocket science. Both facets are fundamental to the game.
@@_thegoodplayer_5206 I agree. It really depends on your teammates and how good they are. As Droodles stated, the bridge is best because you have map control and you can spot really well. Too many players are completely impatient and insist on trying to end the game in 2 minutes. That leads to a quick death. I prefer to be patient and choose my targets from the bridge. After all, it's a seven minute game; not two. Of course, as you've stated, getting B/C can be advantageous as well. It really all comes down to how good your teammates are. I know, that's obvious! LOL I'm sure your teams have won going all bridge or going all park, as have mine. You make an excellent point.
@@_thegoodplayer_5206 No, a good team will flank around a team that has stuck themselves in the town and annihilate them in a crossfire. Also the bridge has a lot of cover just use hull-down tactics.
I dont agree the bridge is always the way to go. - Dead rail is different - hill is light meds and heavies go left. - I think on New Bay it is best to go with your team. And, even though you dont agree with the side they go, I think you should go with them to support, even if it works out bad. - You should be flexible in that way.
Exactly, droodles has no clue what he's talking about
It's always best to go with your team, but the bridge is the best way to go simply because it's the higher ground. Higher ground is always easier to defend and attack from
Bridge is good bcs of the map control, but less covered area and movement, if u're tall big chunk of tank like germans. Well its gonna end bad
@@redblankie1219 ok, not disagreeing there, but in supremacy the advantage is the park due to the proximity of c cap and b cap. You can guard the bridge until you lose if the other team caps c and b. Just saying. Bridge isnt a guaranteed win.
@@tommyd6621 obviously the bridge isn't a guaranteed win but the bridge is a better choice either way, plus you're acting like everyone plays supremacy
The amount of times this crap happens is just mindblowing, worst part... *IT STILL HAPPENS*
I don't play t10 much, however 90% of games my team go park on new bay, so I suppose it works be the same in t10. I don't ever do well in park as there are so many flanking lines of fire you always get caught.
But
I don't do well on bridge as it requires really good tank control around all the close objects.
I do best on new bay anywhere but those two locations
I regularly spotted while all enemies are on the other side of the hill, so I started to give up on understanding how this damn game works.
11k battles and still learning. Now I know better on two maps.
I think you are expecting too much out of people when this is a game they play on the toilet.
That's the biggest problem. Just because you can play a match in 7 minutes doesn't mean it's equal to an angry birds , or brawlstars which don't require to much thinking while this game does. It has complex physics for the armor, for shooting, for moving, for fighting as a team therefore it requires much more knowledge, practice and skill than a simple 'play on toilet' game.
@@devidszabo6680 I don't disagree with what you say - although there will always be a large contingent of players that do not take it seriously and will make suboptimal plays at every turn. If you expect different, you are going to have a bad time.
For goldville,I push town because I normally get like 3k or 4k.While when I push medium side,I get obilirated
I always come back to this video when the monkeys I'm paired up with go the wrong way.
I wish you explained why we should always go a certain side on a certain map, instead of calling us stupid for not doing it.
Tbh i have never had any success going up the bridge on new bay. The game ends very quickly when i try
@@_thegoodplayer_5206 and that is why i love going to the park area
My 2 cents as I play vast majority of my games solo. Career 64%, IGN: BlazingLegend. I agree with the sentiment that there are important locations on maps where Meds and Heavy needs to go to contest, optimal locations even. Sadly a lot the time the team just doesn't do that, medium blitz down the middle on dead rail for example instead of contesting the hill. I've adopted to the philosophy of just giving up those positions, it would put the team at a severe disadvantage and probably result in a loss. Very frustrating but you take what you can get, if noone bothered to take the important position then I generally just leave that position as its not sensible for me to be able to hold by myself.
So many times I’ve driven up that bridge and was the only one.
Tbh I didn't know that going town on new bay was a bad idea. I mostly play meds and lights so I usually go bridge but with heavys I do town. I suppose you learn something new every day. Thanks droodles
It makes me so mad when teams go town in Black Goldville. Nothing good ever comes of that.
frankly I have to disagree with the port bay take. Unless you have both hull down tanks, AND gun depression, AND tanks to cover you, you're going to most likley get shot from either the front, the side, where you can't see like over near base B OR their meds or lights or whoever goes to B will simply flank you. I wish it was a simple map where you could do the same thing every time but because of the amount of places you can get shot from across the ap it just isn't black and white in my opinion. It also doesn't help ofc when your team is 45%ers and it's pretty much only you who understands machanics like depression, view range... etc.
This is why I go with my team to give them the support.
Also you guys are arguing with someone who has taken entire tier 10 teams... and although there are other circumstances with positioning and skill level this is good mainplay info.
As a very fresh returning player (80 battles currently), do you have any videos more in depth about where to be in each map or a series on this based on each map please?
Also please don't forget that even though someone may have played 20-50k games try not to get too annoyed if they play badly in a particular game as some people just play a game or the game for fun and maybe get bored of running to the same spots after so many games over so many years. i get its frustrating when you're FTW. Great video bud very useful as I'm basically a new player again.
If you do have a series or video more in depth about positioning can you link it to me please?
Nice vid, i really need these types of vids bc i have little map knowledge
Actually Droodles I’m a big fan but just because you say something that you believe is your opinion does not make it a fact lol I find that TD supported by Light and Medium going up the bridge is great but the heavies should choose paths based on the evolving battle situation if I’m a heavy I tend to travel mid map or try to hull down but traveling mid map allows you to change paths easily and give assistance to both flanks I agree with Arthur as well there is no script that says a battle will flow the same way every time you should come into each battle with a blank slate until you determine the skill of the enemy team the strengths and weaknesses of the tanks against you and where the idiots will go to set up shop lol just remember one thing stats are nice battle count is nice but if you are no longer having fun playing then something is wrong because it is after all still just a game so don’t stress to hard over what other crazy people do as long as your blowing shit up and having a good time doing it that is what matters stats only matter to a certain extent ^!^
Droodles, great video as always! Please go back to your other opening with the TD firing at the mountain…so cool!
I dont agree that you have to go in your ‘supposed’ side. I think it is more beneficial to try and help out/stick together as a team. However almost every game is different (and thats why we play) or people with 30k games want to do something different and experiment.
Yea I agree. We are given a full map. No side is our set or right way to go.
I generally base it on how I feel and what the other team has.
Until you get flanked and wiped out.
A s shole don’t experiment just delete fool or I will tune you up with a ball batting kapche
Please do a guide to show which way to push on every map? I know we are supposed to know it but I just started recently and I would like to help my team…
I just follow wargamings advice like the on on New York where it says that heavies should push the park while the light and mediums go to the bridge
In encounter mode the players think differently since there's only one base cap and it's near heavy's spawn they go there to put pressure on your team forcing players on your team to make impatient or dumb ideas like rushing but you don't have the hit points. I'm not against this but I play differently in those two modes
absolutely!!!! in supremacy I just move to cover, let my camo reset and wait for a tank to move towards a base and it's feeding time
Hang on a minute. Your fine with calling out players for being bad at a game but not fine with calling out 2 57 heavies trolling and intentionally throwing a battle? I'm a little confused
He said he didn't think it was good but he liked tbe damage he got out it.
@@joavisr5011 but he didn't reveal their names. How many player profiles did he click on to bring up their profiles and show their stats in this video?
Seen a lot of games where tanks go to different sides of where we think they are supposed to be and worked amazingly. To say a medium or heavy tanks must go there is wrong. Each game must be decided on the merits of what is unfolding.
Dude how do you get a 21.7 Seconds Reload mine is 23 with everything on it that lowers the Recoil?
Oh its 1 year ago and the clip is 2secs sry lmao
Droodles, if you read this, can you ask wotb devs how mirage and lost temple are doing and when they will be back in the game?
i miss lost temple
Lol. Welcome to new culture - " I don't want to do normal, I want to be different!" To be honest, there are times that one may try to capitalize on shifting forces "unexpectedly " to make a win occur. Whether it plays out like that or not, TBD
Love the video on the best way to play each map. Would like to see a follow up about positioning to try and carry when your team insists on going to the wrong side. Where should I position if my whole team goes to the park in newbay? or town on blackgold??
Narcissistic behavior says there's only 1 way.
When ur on the bridge u control 0 flags.
I feel your pain droodles.
Also I see almost no heavies ever go bridge.
not my lastest port bay battle
For those who don't know why droodles always takes the high ground it's because it's a known fact in warfare that's been understood for thousands of year's.. It's always easier to fight down hill then up hill.
On middleberg I think its better to go town with maus or other slow heavies , the time you reach hill battle would be over xd.
for example : right side of the map or right side when start at the game.
many confuse those 2 and go wrong sidetime to time lol
Yesterday I got into a MINES game with my team only 2 slow medium and enemy has 2 medium prove to and stb1 and a light tank Sheridan they all got the hill and it’s over for us
Shout out to your friendly VK for managing to get 1hp of damage and 0 kills
The e100 and is7 I can understand them because heavies on both sides have a habit of going the town those 2 heavies went there to farm dmg bit we're y Lucky as hell
Question for the map black gold ville if your entire team or just heavies go town does that mean in a heavy I should go town as well? Or go the other way droodles said to go. Sorta new only 2k battles so pls answer
Bruh
Theses things happens a lot more on supremacy than in encounter battles
I wish wargaming include this video in wotb as a Watch it for reward.
In black goldville i dealt 5000+ dmg pushing on town because, i was able to kill the heavy who went to town too and then i was able to get the enemies from behind because they were too busy fighting my teammates in the front,and i was able to HE some of them(not saying it's a good idea to push alone in town)
Yo Droodles would be cool if you could make a vid on game mechanics like AP vs heat, shell normalisation etc.
What good does it do when my team, even myself dont have a good hulldown tanks which are needed to win fights at the bridge in new bay
Win or lose in the game totally depends on the luck and which team gets more paid tanks. Forget about the skill. Even the talker showed his butt directly to the enemy team several times, he did not dead earlier, only because of luck.
Sooooo..... Will you make a video on where to push for rest of the maps?
What about when your whole team goes in different directions? You can only go with one and usually the enemy has the brains to go to the good spots with at least 3 tanks. This seems to happen to me more than you'd think, so does someone have tips?
I feel new bay is really based on lineups and not just who goes bridge side
I have a great strategy for Counter the bridge tactic
What to do if opposing team has more meds and lights and you are a med yourself?
Question regarding your advise on deadrail: what should i do when they got more enemy meds and i clearly cant win that side of the map. Still go there?
I don't know if it's correct way or not but what I do in a med if my other meds abandon the med side in dead rail, I try to at least spot the enemies or sit in the td position behind the med side to at least stall the enemies and annoy them from there
@@carized8852 thanks. I will try it
Thank you for making this video
Great video but the thing you fail to consider is that the average IQ of most players is that of a rotting turnip.
So what do you do if you have no gun depression on new bay?
I do not agree, There is no good strategy then adapt on you and the enemy team, and that is different every battle
oh hell yeah im with you Droodles
I'm sensing hints or salt in the air. Bad day buddy?
id be mad too if i did really well while the rest did sub 500 damage and afks. its annoying as hell
should i still not be pushing town in a superheavy?