How To Make A Massive Open World Map In Unreal Engine 4

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  • Опубліковано 18 тра 2020
  • Hello guys in this tutorial I will teach you how to make a massive open world map using world composition. We will start out by creating a tiled landscape in world machine, and then export it to Unreal Engine 4. We will setup our own landscape material, and I will go over open world map settings such as world origin rebasing for singleplayer and multiplayer.
    Download The Project Files:
    drive.google.com/open?id=1Y2u...
    Download / Buy World Machine:
    www.world-machine.com/downloa...
    Unreal Engine 4 Landscape Technical Guide:
    docs.unrealengine.com/en-US/E...

КОМЕНТАРІ • 255

  • @normankiefer6033
    @normankiefer6033 3 роки тому +404

    How to make a tutorial without waking up grandma xD

  • @SmartPoly
    @SmartPoly  4 роки тому +39

    Hope this wasn't too long of a tutorial! Make sure you watch till the very end (20:00) as I explain some important settings to enable for open world maps in Unreal Engine as well as setting up streaming distance - so you can see mountains, islands etc. from afar.

    • @Sim-ys7cr
      @Sim-ys7cr 3 роки тому

      Hi Mr Smart Poly, can I ask you, is it possible to recreate a New F-35B Air Craft jet because nobody has ever done it before and I wish we could have a team of people to make it happen. We want something newer than GTA world.

    • @dilliedillie1296
      @dilliedillie1296 2 роки тому

      looks like tiwan

    • @godfather7339
      @godfather7339 2 роки тому +2

      @@Sim-ys7cr you need a team to make a F-35 aircraft? also, if u are asking this question, do not try to create "GTA world" , go step by step, or pay somebody people to make this for you.

    • @godfather7339
      @godfather7339 2 роки тому

      @@dilliedillie1296 u mean Taiwan, part of china?

    • @ArcaneTurbulence
      @ArcaneTurbulence 2 роки тому

      Heya poly, I'm still pretty green on this. I've encountered an issue, maybe you can shed some light on. When I use a solid landscape, everything seems to run fine.. when I import my landscape with world comp, Everything grind nearly to a halt. I can't really do anything because it becomes so framey. Any clues as to why?

  • @-ghostly-3632
    @-ghostly-3632 3 роки тому +18

    idk why everyone is complaining about my dude's voice he sound nice and calm not too loud nor too soft

    • @viperthegamer8141
      @viperthegamer8141 3 роки тому +1

      too soft for me but still watchable

    • @occupationalhazard
      @occupationalhazard 2 роки тому +1

      UA-cam sound at 100%. Computer sound up to 100%. Still quiet.

    • @godfather7339
      @godfather7339 2 роки тому

      @@occupationalhazard there is this option to increase volume above 100%, try tht?

  • @ezer7534
    @ezer7534 3 роки тому +4

    your calm voice gave me chills

  • @MrJacobCorn
    @MrJacobCorn 3 роки тому +1

    This is great, thanks very much for a very generous tutorial and set of assets, it’s really useful for trying out these two powerful software packages can work together!

  • @AtrusDesign
    @AtrusDesign 3 роки тому +4

    This is exactly what I was searching for! Thanks.

  • @kayarose7518
    @kayarose7518 3 роки тому +8

    this is insanely relaxing but also really interesting

  • @Bunta1987qwerty
    @Bunta1987qwerty 3 роки тому +6

    Just for clarification: Kill Z is the kill zone at a given z value, which you could set to kill a player after falling to a certain elevation, but it doesn’t account for X or Y position. To disable all kill zones, uncheck “enable world bounds” also under world settings.

  • @Shka_maru
    @Shka_maru 3 роки тому +21

    Great tutorial man! I am new to UE4 and World machine so this was perfect! Curious, could you go over how to use World Machine to build terrain from a map you've drawn(whether in Photoshop or pen and paper)? Could be pretty helpful for DnD Dungeon masters to build their entire world full of different continents.

    • @animeai3812
      @animeai3812 3 роки тому +1

      Yes man if you found any solution please tell me please!!!😭😭😭😭

  • @westleyleonstudios
    @westleyleonstudios 3 роки тому +168

    I know I am hard of hearing but wow this is quiet...

    • @ArnoNoxFordSteyn
      @ArnoNoxFordSteyn 3 роки тому +7

      I didn't know there was audio until I read this halfway through the Vod

    • @robotomato5736
      @robotomato5736 3 роки тому +1

      i thought it's my speaker

    • @aedanneely939
      @aedanneely939 2 роки тому

      Its quite but for me its kinda nice cause it's 2 am and I'm tired

  • @bode260
    @bode260 2 роки тому +2

    My program is different than yours..I'm in 4.27.. I don't have the same menu where "attach as mask input & invert the values to start drawing the terrain.. Is this because u have the professional version?.. Can I not draw a custom continent like this in the free version?
    Do u have or can u do an updated version.. Besides the volume issue, you're very easy to follow along for a beginner such as myself.. Thanks

  • @walidwalidos8398
    @walidwalidos8398 3 роки тому

    Beautiful, i learned a lot from your tutorial. i'll be watching you from now on .D...thanks a lot

  • @BlackCrusade1000
    @BlackCrusade1000 3 роки тому +6

    Sound level is fine.
    Appreciate the nice soft tone voice. Keep doing your thing man.

  • @MikeBarnacle
    @MikeBarnacle 3 роки тому +1

    Great video!
    Would you mind linking a full project file? Reason being is that the Environment Project on github doesn't appear to have been updated past 4.24, and I'd very much appreciate seeing how you were working with those ocean tiles in the world composition and with their layers at shorelines. Thanks for all of your videos!

  • @ptilu2195
    @ptilu2195 3 роки тому

    Super cool , thank you very much. I subscribed!!

  • @SensitivityGames
    @SensitivityGames 3 роки тому +2

    did not knew UA was able to do this this makes me wanna go and code again damm :o

  • @MeadowBrook2000
    @MeadowBrook2000 3 роки тому

    This Map Hyped me for some reason

  • @zod6594
    @zod6594 4 роки тому +61

    can u do a tutorial on making mmorpg type open world maps (like world of warcraft) where you stream levels at certain points like gateways

    • @SmartPoly
      @SmartPoly  4 роки тому +36

      Zod Im working on a tutorial series that will potentially cover this. Its a pretty cool technique that allows you to have an MMO.
      To set this up you just plan your map to have different zones (or areas). There are basic path ways the player follows into these different zones. In between the zones are trigger boxes. You pass through the box, it calls the command to join the other server that is assigned to the zone you have entered. Your player data needs to be stored in a MySql database. When they join the new server (or zone) they will load all their character data (ie. clothing, statz, inventory etc) and it will somewhat appear seamless.
      In theory is sounds simple but in practice it can be quite complex. I will have to do a bit of research myself before creating a tutorial!

    • @brandonoliver5665
      @brandonoliver5665 2 роки тому

      @@SmartPoly where can I find that tutorial?

  • @williamthomson785
    @williamthomson785 3 роки тому +22

    On my project settings I was looking for "Tile Build Options" and couldn't find the tab , is this only for the pro version?

  • @zeon3d755
    @zeon3d755 3 роки тому

    Is there anyway to lower the tiled landscape after placing them in z-axis? I placed two tiled landscape side by side, I'd like to lower one of them in its z-axis to align it with the other one.

  • @C0kePlaza
    @C0kePlaza 3 роки тому +6

    Dont know if anyone mentioned you but you could use some premade heightmaps.

  • @idirbelaid2837
    @idirbelaid2837 3 роки тому +1

    very nice, is it possible to make flying islands with World Machine ?

  • @jjgamer9960
    @jjgamer9960 3 роки тому

    this is the best tutorial ever

  • @DeathxStrike18
    @DeathxStrike18 3 роки тому +1

    How do you increase performance by making zone chunks, so not everything is loaded but only the next chunk. Example WoW maps each zone is loaded individually amd the next zone does not load until you get within render distance, this causes a low render or land disapear for a split second but still is a more optimal openworld.

  • @Silent_Chief
    @Silent_Chief 2 роки тому

    Hello , i would like know if i can use your map for commercial project ?honestly im need a very small portion of the island , im too bad with level streaming lol and i would like use a real island than multiple little forest and beach map with loading between each level ... did you do some freelance work by the way ? It would sound good if we collaborate for little work

  • @twitchingpsycho
    @twitchingpsycho 3 роки тому +1

    Probably will never be seen but I'll try.
    Any chance we can get a tutorial for a 4 player co-op in a massive open world?
    And by massive I mean past 20x20km. Basically as large as it can go. Maybe something like 100-200km or at least 50.
    Thanks for the amazing tuts!!!!!!!

  • @bitmammothOG
    @bitmammothOG 3 роки тому

    Do you know of a way to use a similar workflow with godot engine? I know this can be roughly done with generate trimesh function but looking for a nice way to generate something similar without the lic fees needed for ue :)

  • @shawnbecker1026
    @shawnbecker1026 3 роки тому

    Awesome video content i wish there was more information about this whole subject. Thank you so much for taking the time to make this video. After importing the terrain into unreal i always notice a short lag as map squares load in as the player runs around. Do you know how to resolve this sort of thing or how to start troubleshooting it?

    • @SmartPoly
      @SmartPoly  3 роки тому

      Ya, I hope to upload more and more indepth videos about this topic. What lag are you referring to? do you mean when the levels load in the distance? like the streaming distance of the tiles?

    • @shawnbecker1026
      @shawnbecker1026 3 роки тому +1

      @@SmartPoly yes when the streaming levels load in. currently i have a 64sqkm size terrain broken up into 16 tiles, although i have tried several different size terrains. The terrain is blank with only a basic material applied. As the tiles load in i get a small stutter or lag. I have seen the same sort of lags on some game dev streams but i have no idea how to troubleshoot it.

  • @rgrandles
    @rgrandles 2 роки тому

    this is a brilliant demo

  • @maloxi1472
    @maloxi1472 2 роки тому +2

    Please, could you make a tutorial on how to make world partition work with continent/country sized maps (1000km x 1000km or more) in UE5 ? This seems to be a sticking point for a lot of people on the forums.

  • @bakastep3107
    @bakastep3107 3 роки тому +3

    Every massive map tutorial "Go ahead and open up world machine, don't forget your wallet." A more accurate title: How To Make A Massive Open World Map In World Machine and Port It To Unreal Engine 4

  • @Gaelrenaultdu06
    @Gaelrenaultdu06 3 роки тому

    Hey, what pro version do you have ? Indie?

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 2 роки тому

    @Smart Poly I have a 4033x4033 island height-map from World Creator 2 do I need to split that or can the world partition grid cull that if so can you pretty please maybe do a wee video
    I'm using UE5, not having any luck with runtimeVT either. I started with the Echo Windwalker project and when I activated runtimeVT in project setting her pants and all the leather turned shinny black with no textures

  • @_SkyDancer
    @_SkyDancer Рік тому

    How about minimap for the landscapes? Can I start design the landscape and then make minimap easily or do I have to design landscape in same time with minimap to prevent issues in future? Also how to get a good qualyti texture of the map for the minimap window or widget?

  • @skeletony7515
    @skeletony7515 3 роки тому +1

    Очень круто, спасибо за урок

  • @jacobdrozdiel2493
    @jacobdrozdiel2493 2 роки тому +1

    World Machine is kind of pricy could this be done with other software like Earth sculpter, Terraforge or Terresculpter?

  • @AmishTP
    @AmishTP 2 роки тому

    can we use this tutorial for implementing in ue5?

  • @rickloterio
    @rickloterio 3 роки тому +2

    I can't find the Layout Generator menu

  • @ghostknight1865
    @ghostknight1865 4 роки тому

    Awesome, watching it now and will comment with any questions! Btw, what's your background? I have realized that eventually I'm going to have to hire a programmer with UE4 experience but most of the job sites are for artists (the ones I know of since I'm an artist, like Artstation). Where would one go to hire someone who has UE4 experience?

    • @TilW
      @TilW 3 роки тому +1

      The Unreal Slackers Discord has both a #looking-for-work and a #looking-for-talent channel, you might want to check those out.

    • @ghostknight1865
      @ghostknight1865 3 роки тому

      @@TilW Googled it, seems like an amazing resource. Thank you!

    • @chickeninabox
      @chickeninabox 3 роки тому

      You don't need a programmer, you can use the very friendly blueprints and 3d modeling apps have gotten so easy and there are free texture repositories and you just need a game designer.

    • @chickeninabox
      @chickeninabox 3 роки тому

      @@ghostknight1865 It's full of toxic people.

  • @temikoplays3120
    @temikoplays3120 3 роки тому

    I wonder if Ubisoft uses this stuff to create their own open world games due their huge size. If so, that’s pretty impressive.
    I might create one in the near future! :D
    I will keep this tutorial in mind.

  • @openroomxyz
    @openroomxyz 3 роки тому

    I am wrong or doing something like this in Unity would be much more work? It seems like Unreal engine takes care of more things that Unity does?

  • @ebonixs-tv
    @ebonixs-tv 3 роки тому +2

    Hi, is there a way for the player to end up on the opposite side of the map (let's say on the right side) if they cross the boundary line (on the left side)?

  • @IlayRamos13
    @IlayRamos13 2 роки тому +1

    hello it happens to me that the nav does not move the characters, if it is not at a certain height you know how to solve it, I would appreciate it very much.

  • @Celcius3b
    @Celcius3b 2 роки тому +2

    Hello, im brand new to World Machine, I am wondering why I dont have a bar on my UI like yours in the beginning of the video where i can do things like attach new layout as mask input, that whole section of my ui is not there. I dont have tabs or anything, please help.

    • @zetta4203
      @zetta4203 2 роки тому

      Same problem here...

  • @takeshikovacs4728
    @takeshikovacs4728 3 роки тому

    You just earned yourself a subscribe and like

  • @sasikannan9870
    @sasikannan9870 3 роки тому

    The version of world machine you are using is it basic or professional

  • @DezorianGuy
    @DezorianGuy 2 роки тому

    Any idea if this Open World Map can also be done in Gaea?

  • @NeverEverFaceTheDark
    @NeverEverFaceTheDark 3 роки тому

    I just looked and isnt exporting a tiled landscape only available in the pro edition?

  • @watus1992r
    @watus1992r 3 роки тому

    Is any way to save a large map in high resolution tiles using free version WM? I want to make 4x4km map 8x8k resolution.

  • @CDT_Delta
    @CDT_Delta 2 роки тому

    Can someone help me, I have a 750km2 map. It has to be this big because I'm recreating a real-life island. So I can't follow this tutorial, does anyone know how I should make it? Should I sculpt by hand?

  • @oscarchavez8527
    @oscarchavez8527 2 роки тому +1

    Excellent video. Now, what I want to know is how to do the same in UE5 with World Partition instead. Fill the world, and then reduce the size of the cells being streamed?. Most videos I have found so far, only use really small maps: Usually the 63x63 or less (including a guy that recommended a 3x3). So, if anyone can clear that doubt for me, I would really appreciate it.

  • @patrick-johnvillanueva-mal9480
    @patrick-johnvillanueva-mal9480 2 роки тому +1

    will you make an update on the video because the tool display on world machine is completely different from this video. I'm new on world machine and its the latest version. thanks in advance.

  • @ivandivan1881
    @ivandivan1881 2 роки тому

    Hi ,i have one asking ,if i may of course ,what bothers me is that i am wondering how can i place the entire world or at least the Pacific or the Atlantic in Ship Simulator Extremes ,there are very limited maps there in this simulator ,,,,do you know some method that can place the entire world or for example a continent in Ship Simulator Extremes ?Thank you in advance :)))Best Wishes :)))

  • @alexal7785
    @alexal7785 2 роки тому +1

    Hello , where can I find Attach new Layout as mask imput in new world machine? Pls help

  • @MarkyGramone
    @MarkyGramone 3 роки тому +2

    I'm having trouble getting a tiled landscape to work. Even when I make a small map of 4 2kx2k tiles, I'll import them in ue4, but only one of the tiles shows up in the list, and when I try to load it ue4 crashes. No idea what I'm doing wrong, lol

    • @pakoo7715
      @pakoo7715 3 роки тому

      just unload it and then u see magic

  • @kyleb3316
    @kyleb3316 3 роки тому +36

    holy crap, boost the audio up a bit mate.

    • @amrito9580
      @amrito9580 3 роки тому +1

      holy crap turn ur volume up a bit mate

    • @kyleb3316
      @kyleb3316 3 роки тому +2

      I watch almost everything with my Bose system at 100% and PC volume at 8-12%. With the Bose at 100%, the audio was barely comprehensible with the PC at 60%.
      A for effort though.

    • @amrito9580
      @amrito9580 3 роки тому +1

      offsage 70 its fine for me

    • @amrito9580
      @amrito9580 3 роки тому

      offsage 70 yeah sym

    • @real_f3rr842
      @real_f3rr842 3 роки тому +1

      @@amrito9580 why are u mad at that lmao

  • @laszlob3683
    @laszlob3683 2 роки тому

    is there a way to get it on macos or any alternatives?

  • @maddiehad
    @maddiehad 2 роки тому

    thanks man !

  • @JAMbosco
    @JAMbosco 3 роки тому

    Can we use this map for commercial purposes ?

  • @vantuz8264
    @vantuz8264 3 роки тому +1

    Hold on. I always thought that KillZ is supposed to kill players who fall down bellow set height. Does it also kills those who move too far on X and Y?

    • @Bunta1987qwerty
      @Bunta1987qwerty 3 роки тому

      You’re right. There’s also “enable world bounds” which applies to all directions. It’s also in world settings.

  • @vaughanmacegan4012
    @vaughanmacegan4012 2 роки тому

    Can I follow this tut with WM Basic? I just bought a new computer system and had to spend a fair bit of money upgrading some software such and ProTools and VSTs that no longer worked with Win10 - and as such am a little hard up for cash! I could probably spring for the Indie license if needed - will that work with your tut?

    • @vaughanmacegan4012
      @vaughanmacegan4012 2 роки тому

      There is already a problem with your tut with WM Basic - there is no group of items in a column, that appears like your screen, meaning there is no Attach New Layout as Mask Input box - so is there any way to get around this, a different option, something along the top menu, that will function the same or are the features completely crippled in WM Basic?

  • @ryansaper
    @ryansaper Рік тому +1

    I'm missing the panel for the outline step for inverting values etc.. I'm using a new build of World Machine, so maybe it's in a different place

    • @ryansaper
      @ryansaper Рік тому +1

      @@dfg-om1ms No I didn't. Switching to Gaea for now

  • @dejamu7663
    @dejamu7663 2 роки тому

    Is it possible to add a second map?
    I have created a second one and would like to combine these two, is this even possible?

  • @tyhuffman5447
    @tyhuffman5447 3 роки тому +3

    I am wondering if you would make a tutorial on importing an entire planet, Mars, heightmap into World Map and then into UE4? There's a bit written about it on the internet, it would be an extension of your current project and it would be a bit of a challenge. I wonder why we spend so much effort in making worlds when we have our own that is really well mapped, the Moon is really well mapped, and Mars is really well mapped. The upside is the landscape of Mars and the Moon are probably easier than Earth. Will you give it a go?

    • @takeshikovacs4728
      @takeshikovacs4728 3 роки тому +2

      Omg, that's an epic idea. Imagine a game where you could fight or explore those enviroments either as an RPG, MMO or maybe even a multiplayer centric title like planetside where the land has regions for battles.

    • @tyhuffman5447
      @tyhuffman5447 3 роки тому

      Here is something I found, may be a good group project of not you teaching us? svs.gsfc.nasa.gov/4720

    • @NateL1992
      @NateL1992 2 роки тому +1

      I'd actually love it if someone could do this with the Earth. I'd use it for something I'm working on right now, but later down the road. Only thing is it would need to be scaled for something the size of Godzilla to walk across instead of a person because of the nature of the game.
      Heck, if someone could recreate the different continents in the world I'd use them too if they're cool with it. Maybe someday I'll even bring them onboard with my project.

  • @NeoxEntertainment
    @NeoxEntertainment 2 роки тому +1

    Hey awesome video i am currently working on a Big level using World Composition setted up like in your Video. But for some reason after some time the sublevels started to move all over the map to strange locations this messes up the project and i need to revert those level files everytime to fix the bug.. the interesting thing is that it dont happen everytime and also the level which moves is always different. After some reasearch i found it that this is a ue4 bug ? does anyone had this problem before or knows how to fix this maybe ?

    • @gamedy2k
      @gamedy2k Рік тому

      Same problem here. Did you ever figure out a solution?

  • @lost8334
    @lost8334 2 роки тому +1

    You don't really show the steps on how to get access into the other sections of this World Machine application

  • @LuizGamingYT
    @LuizGamingYT 3 роки тому

    nice!

  • @sykozis
    @sykozis 3 роки тому +1

    yo talkin' abit quiet but vibing

  • @Ben-rz9cf
    @Ben-rz9cf 3 роки тому

    I am having a problem where a lot of the tiles are not displaying textures properly and are just the default grey, has anyone else had this problem and how do you fix it?

  • @jaxxallen3427
    @jaxxallen3427 3 роки тому +1

    WM Build 4016 'Mt Rainier': "attach new layout as mask input" not there. Layout generator isn't under the layout tab. Also managing an added new extent crashes the engine. Thus, I cannot draw my terrain or use layout generator or the shape library at all.... uh help much needed plz >.

    • @jaxxallen3427
      @jaxxallen3427 3 роки тому +1

      4016.2 build to be precise

    • @jaxxallen3427
      @jaxxallen3427 3 роки тому +1

      I played around a bit and to load the shapes under layout view, you start with to a "shapes" node in the device workview.

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter 2 роки тому

    Excellent vid

  • @Neutromex
    @Neutromex 3 роки тому

    Can i make the same with World creator?

  • @SteliosGiarimoustas
    @SteliosGiarimoustas 3 роки тому

    I think that you can make a map and increase y and x. I haven't tried it yet.

  • @tomaszw5086
    @tomaszw5086 2 роки тому

    Can you please also share the project file itself?

  • @maxximus8904
    @maxximus8904 3 роки тому +3

    If you want to make a 100x100km world in unreal the scale in worldmachine should be the same. Now your mountains are technically out of proportion.
    From an artistic and gameplay standpoint it's alright though. Don't wanna walk 30 minutes to get across a hill

    • @SmartPoly
      @SmartPoly  3 роки тому

      yep, I will be doing a followup video more focused on scale

    • @maxximus8904
      @maxximus8904 3 роки тому

      @@SmartPoly it's super hard to get right tho so still kudos to u!

  • @TheTrifel
    @TheTrifel 3 роки тому

    Hey just curious if anyone has tried to do this in the 4017 build of world machine yet ?

  • @hannibalyin8853
    @hannibalyin8853 2 роки тому

    plot twist: this guy is actually sleep walking to his table and doing a tutorial while dreaming. but nice work nonetheless

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 роки тому

    Any comments on World Machine vs World Creator? I'm going to buy eventually- and am leaning towards World Creator 2.

    • @momchilo4388
      @momchilo4388 3 роки тому

      Check out TerreSculptor it's free :D

    • @alekjwrgnwekfgn
      @alekjwrgnwekfgn 3 роки тому +1

      Momchilo absolutely! And I have it- and I think it does most of what World Creator does. Maybe I’m crazy thinking of buying World Creator still (because it is polished). Do you think TerreSculptor is just as good? (QuadSpinner Gaea isn’t there yet- for Unreal integration, and tiling.)

    • @momchilo4388
      @momchilo4388 3 роки тому

      @@alekjwrgnwekfgn I haven't had experience with World Creator and not much experience with TerreSculptor to advise on that, but if you have money to spare try both and pick the one you like most

  • @wiktorjaworski1710
    @wiktorjaworski1710 3 роки тому

    @Smart Poly why i don't have tiled build options? 4:54

    • @Drippieboi
      @Drippieboi 3 роки тому

      its just for the non free version

  • @kaiju2344
    @kaiju2344 3 роки тому +1

    Can i make bigger world ?

  • @RoeJogan
    @RoeJogan 2 роки тому +1

    For some reason I dont have the same menu for when you attach new layout to Mask input

    • @zetta4203
      @zetta4203 2 роки тому

      Exactly same problem.... Up ?

  • @Bobby-td4qr
    @Bobby-td4qr 3 роки тому

    Helpfull video

  • @fanemyron6415
    @fanemyron6415 3 роки тому

    Does this also work for unity
    My friend uses unity and wanted to know

  • @MateoUnreal
    @MateoUnreal 3 роки тому

    How can i enable the import tiled landscape option in levels. does not show on my unreal 4.24.3

    • @SmartPoly
      @SmartPoly  3 роки тому +1

      you enable world composition in world details, then open the levels window, then click on import titled landscape in the levels window

    • @MateoUnreal
      @MateoUnreal 3 роки тому

      @@SmartPoly Thank you great content by the way

  • @isaaktim9243
    @isaaktim9243 2 роки тому

    I want a flat Landscape is that possible??

  • @darkigg
    @darkigg 3 роки тому

    Can you make 1,000km open world?

  • @useruser-vv3yi
    @useruser-vv3yi 3 роки тому +1

    how do you get to that point where you draw the outline, someone please help

    • @MetalMe55iah
      @MetalMe55iah 3 роки тому

      im having the same problem the version i have seems totally different to the one in the video

    • @useruser-vv3yi
      @useruser-vv3yi 3 роки тому

      @@MetalMe55iah yeah, looks like they took it out in the new build

  • @elbashar7589
    @elbashar7589 3 роки тому

    I can't do the world map part, because you don't explain the UI, or how to open or find it.

  • @mickeybowles9743
    @mickeybowles9743 2 роки тому

    It seems the new Build 4015 ‘Mt Rainier’ Release is quite a bit different...

  • @MrStandbyer
    @MrStandbyer 3 роки тому +1

    Amazing tutorial, it really is informative! But my eardrums are ripped from the sudden explosion of ad sounds that are about 170X louder than you!

    • @Bearthedancingman
      @Bearthedancingman 3 роки тому

      I actually downloaded the video so I could turn the volume up without that issue. But I wanted to give him the view time so I'm watching....not that I can hear much. Lol.

    • @NeverEverFaceTheDark
      @NeverEverFaceTheDark 3 роки тому

      adblocker dude

    • @MrStandbyer
      @MrStandbyer 3 роки тому

      @@NeverEverFaceTheDark mobile phone dude

    • @NeverEverFaceTheDark
      @NeverEverFaceTheDark 3 роки тому

      @@MrStandbyer Firefox browser app + adblocker extension / UA-cam vanced dude

  • @username9426
    @username9426 4 місяці тому +1

    IMPORTANT: In World Machine 4 you have to tick "Flip Y orientation" in Tile settings for proper import in UE5

  • @shizuma2007
    @shizuma2007 3 роки тому

    So, I bought the indie license a week ago, and they haven't sent out the license. I've contacted them multiple times, but no response. Did they die or something?

    • @SmartPoly
      @SmartPoly  3 роки тому

      quite possibly. Maybe there is any other way of contact them? possibly their forums?

  • @c4x387
    @c4x387 3 роки тому +4

    Great tutorial but the ASMR voice is a little annoying, full volume and can barely hear you, other than that it's a great tutorial! Thx

    • @SmartPoly
      @SmartPoly  3 роки тому +2

      ya, this is one of my old videos. In my new videos I actually talk normal / have the volume up

    • @c4x387
      @c4x387 3 роки тому

      @@SmartPoly okay thanks! But seriously great tutorial! Def subscribing, I'm tryna get into video game design with UE4

  • @1799alexandre
    @1799alexandre 3 роки тому

    your video helped me a lot thank you, the only problem i fouvd was that when i open my level the landscape its not there and i have to load it again, still couldnt solve it

  • @kaymonosara
    @kaymonosara 2 роки тому

    How to make crash of clans in Unreal engine?

  • @edenbwicey7250
    @edenbwicey7250 2 роки тому

    I looked at the app, and it says not for commercial use, so that means I can't use it in a game

  • @Kookytoons
    @Kookytoons 3 роки тому

    You can get the World Machine free version to build your World but there are some size limitations. And you won't be able to build your map. :-(

  • @cms9902
    @cms9902 2 роки тому

    Audio volume control would have been useful. Adverts are very loud!

  • @atlassatori1151
    @atlassatori1151 3 роки тому +1

    u need to turn up your volume on ur mic quite a bit its difficult to hear you Thx.

  • @ramdion
    @ramdion 3 роки тому +1

    Can you turn up your voice a little bit.cuz its very low..thank you.well done