Nice video, mate! Keep going with ur content! So I’ve some questions about the ratios of sky spells (Jamming Waves and Eagle Booster), why do u keep it on your build?
For Jamming Waves, there are enough people playing backrow decks, or decks with key backrow interruptions, in MD that I felt including it wasn't detrimental. Additionally, the non-target monster pop is often very helpful. For Eagle Booster, there are a few reasons. In the end phase with Multirole, it is often necessary to have a quick play spell to activate if Multirole was the last spell you activated for the turn. In such situation, Shark Cannon, Widow Anchor, and Linkage may have already been used, leaving Eagle Booster as the only quick play option. The card also is good for playing through interruptions. The real main point for Eagle Booster is that while it isn't unrealistic to clear the boards of Tearlaments, Dragon Link, Branded, and other similar decks, it is unrealistic to expect to survive their next turn. Against Branded specifically, it is often pointless to try to clear all their bodies. When Eagle Booster is added to this situation, it puts them in a spot where they are unable to ever kill on their next turn and you can save resources like Widow Anchors specifically for your next turn to push for game instead of attempting to interrupt all their plays.
Those games were very clean! Do you stream occasionaly on Twitch or somewhere else playing this game? Striker is a deck that, for me, seems to have no skill cap, and as a mediocre pilot myself I'd like to learn both by watching and playing
I don't stream, unfortunately. I don't play a lot outside of doing dailies after rushing Master 1 at the start of the month, which is when I record games to upload. I agree that the deck not really having any limits on what it can do is what makes it the most enjoyable.
It really depends on the matchup. I often side out backrow wipes for Cosmic because of Anti-Spell or being sent first, HAMP/Herald if I don't need it, low impact hand traps if Nibiru/Droll are better, and Talent/Thrust if I think they won't get much value.
Going second with Sky Striker is better in my opinion. The cards like Kaiser Colosseum that strengthen going first are useless going second. I'd rather choose to go second or have my opponents send me second 99% of the time and have all my cards serve their intended purpose than deal with the coin flip, especially in a best of 1 setting. Cards I would be running in either version like Afterburners and Thrust lose much of their value when going first and passing on Shizuku and targeted negates is not powerful.
The first game LOL.. You give him emotional damage 😂
omg that borger for game play was insane
I can feel the rage coming off that Vanquish Soul player
Absolutely galaxy brain on the first match. Borgar for game?? Big fucking brain
2:14 Revealing both Ash and Maxx c would make me want to surrender too LOL
Great video. Gonna learn a lot watching your gameplay.
Revealing Maxx C and Ash to activate stolen Heavy Borger effect... gahdam.
People crap on sky strikers but it still holds up
i'm very anxious for 25season video, ur videos teach me a lot such a good content (^-^)
Nice video, mate! Keep going with ur content! So I’ve some questions about the ratios of sky spells (Jamming Waves and Eagle Booster), why do u keep it on your build?
For Jamming Waves, there are enough people playing backrow decks, or decks with key backrow interruptions, in MD that I felt including it wasn't detrimental. Additionally, the non-target monster pop is often very helpful.
For Eagle Booster, there are a few reasons. In the end phase with Multirole, it is often necessary to have a quick play spell to activate if Multirole was the last spell you activated for the turn. In such situation, Shark Cannon, Widow Anchor, and Linkage may have already been used, leaving Eagle Booster as the only quick play option. The card also is good for playing through interruptions.
The real main point for Eagle Booster is that while it isn't unrealistic to clear the boards of Tearlaments, Dragon Link, Branded, and other similar decks, it is unrealistic to expect to survive their next turn. Against Branded specifically, it is often pointless to try to clear all their bodies. When Eagle Booster is added to this situation, it puts them in a spot where they are unable to ever kill on their next turn and you can save resources like Widow Anchors specifically for your next turn to push for game instead of attempting to interrupt all their plays.
@@auctaway thanks for the explanations
@@auctawaywow, have never thought of that use of eagle booster. Outstanding move.
Sure thing rng at times. However, I never thought I'd see the day firewall was bested by strikers. You played the fuck out of this deck
Those games were very clean! Do you stream occasionaly on Twitch or somewhere else playing this game? Striker is a deck that, for me, seems to have no skill cap, and as a mediocre pilot myself I'd like to learn both by watching and playing
I don't stream, unfortunately. I don't play a lot outside of doing dailies after rushing Master 1 at the start of the month, which is when I record games to upload. I agree that the deck not really having any limits on what it can do is what makes it the most enjoyable.
What would you main deck instead of the 3x Maxx C if you could not run them/tcg banlist etc?
Another Lightning Storm, then Droplet/Nibiru/Droll/Veiler/Ghost Ogre depending on what the meta is
what card in your decklist you generally remove for add side deck cards?
It really depends on the matchup. I often side out backrow wipes for Cosmic because of Anti-Spell or being sent first, HAMP/Herald if I don't need it, low impact hand traps if Nibiru/Droll are better, and Talent/Thrust if I think they won't get much value.
i understand, thanks
Nice!
HAHA Im that one play runick!
You were a powerful opponent, close game!
How come firewall dragon couldn’t attack?
It was targeted by Kaina's effect on my previous turn
Why you always start from 2nd turn? I thought SS is first turn deck
Going second with Sky Striker is better in my opinion. The cards like Kaiser Colosseum that strengthen going first are useless going second. I'd rather choose to go second or have my opponents send me second 99% of the time and have all my cards serve their intended purpose than deal with the coin flip, especially in a best of 1 setting. Cards I would be running in either version like Afterburners and Thrust lose much of their value when going first and passing on Shizuku and targeted negates is not powerful.
SS best deck