Been informed that underwater drifting seemingly *does not* work like inward drifting - Eldog [who informed me] describes it like this: *Underwater physics act as if your kart has infinite traction- normally, you slide in the direction of your momentum when you start drifting, which is why the common advice in this game and kart is to start drifting very early compared to mario kart. Underwater, this does not happen, you immediately start drifting in a fixed turning circle upon drifting without momentum being taken into account, or at least being taken into account very little.*
It's not exactly the same, but it's the quickest way to explain how it works for the most part in the fewest amount of words, for anyone that's played Mario Kart Wii before.
As of watching this video, I have only played the tutorial and first grand prix, and it was very frustrating tbh. I was saying things like "why am I getting knocked around just by bumping into someone" and "why does fast falling make me go so slow afterwards?" For as long as the official tutorial is, there is a LOT it does not explain, so this is a massive blessing and I'll be sure to rewatch it to learn the game as I keep playing.
Worth noting that the default control display popup in the HUD shows up as a 3D Saturn controller if your controller has an analog stick, I'm liking this vid so far all the same
very nice video that i definitely plan on Weaponizing to send to my friends who i wanna get into this game. this video even taught me a few things i don't know, which is always nice
look mom! there i am! in all seriousness, this video was very helpful. there's a lot of stuff the tutorial doesn't cover in it, along with plenty of info i didn't know about!
A small correction on item roulette speed, the speed of the item roulette is based only on how many item boxes you have already picked up during a race. So even if you're in lap 3 in first place, if its your first item that race, the item roulette will be slow.
Honestly wished the 30/60min tutorial couldve taught this kinda stuff, yeah stuff like rings and and tricking is cool but it would have been a little bit convenient if they taught things like sliptiding (and wavedashing) and using rings to keep momentum while drifting. Great videos regardless!
You don't know what a GARBAGE game is if you think RR is one lol if anything it asks more of the player than a regular kart game (which tends to be close to nothing)
@@bloomallcaps Most of my frustration is how the difficulty is high in not a challenging yet rewarding way, but rather a bullshit way that costs you the race if you're even slightly unlucky. I personally love the manual item roulette and ring jackpot mechanic but none of it matters if I'm sent all the way to last place if i'm hit by a single item.
@@garulouie I never understand when people say this, even in Vicious mode I can get hit by a couple of items and even if I get sent back a few places, I can still recover, at least in singleplayer, and even when I do struggle it never feels like it ISN'T my fault. Maybe consider playing on Relaxed mode if you haven't already?
Been informed that underwater drifting seemingly *does not* work like inward drifting - Eldog [who informed me] describes it like this:
*Underwater physics act as if your kart has infinite traction- normally, you slide in the direction of your momentum when you start drifting, which is why the common advice in this game and kart is to start drifting very early compared to mario kart. Underwater, this does not happen, you immediately start drifting in a fixed turning circle upon drifting without momentum being taken into account, or at least being taken into account very little.*
It's not exactly the same, but it's the quickest way to explain how it works for the most part in the fewest amount of words, for anyone that's played Mario Kart Wii before.
That explains why I can take any corner while underwater. It just turns with no warning.
I just imagine underwater driving as using an inside drifting bike in mario kart and it's worked for me so far
I love how you subtly made Sonic the punching bag for these examples lol
hell yeah, i approve
fuck sonic, all my homies hate sonic
As of watching this video, I have only played the tutorial and first grand prix, and it was very frustrating tbh. I was saying things like "why am I getting knocked around just by bumping into someone" and "why does fast falling make me go so slow afterwards?" For as long as the official tutorial is, there is a LOT it does not explain, so this is a massive blessing and I'll be sure to rewatch it to learn the game as I keep playing.
Worth noting that the default control display popup in the HUD shows up as a 3D Saturn controller if your controller has an analog stick, I'm liking this vid so far all the same
this 14 minute youtube video is somehow a better tutorial for ring racers than its actual 30 minute long tutorial
thats why there’s an official manual now
its on the ring racers website
Been playing rr since release and still had no idea about null drifting 😩. Very helpful video bro 👍
very nice video that i definitely plan on Weaponizing to send to my friends who i wanna get into this game. this video even taught me a few things i don't know, which is always nice
Learned a few new things from this that i had no idea of! Thanks!
I like the Ring Racers tutorial and think it does its job perfectly fine but this video is WAY better.
Very good guide, really highlights key information that's best to keep in mind for those aiming to improve in the game
Excellent work!
look mom! there i am!
in all seriousness, this video was very helpful. there's a lot of stuff the tutorial doesn't cover in it, along with plenty of info i didn't know about!
there is an official manual now
its on the ring racers website
Now this game's easier to understand.
5:29 Kinda strange that sonic doesn't even have hurt sprites unlike in the original SRB2Kart...
Anyways, Awesome tutorial!
Great video!
You don't know how i fucking needed that thx bro you earned a new sub
A small correction on item roulette speed, the speed of the item roulette is based only on how many item boxes you have already picked up during a race.
So even if you're in lap 3 in first place, if its your first item that race, the item roulette will be slow.
I'll have to verify and revise that thru the YT subtitles, thanks for the info 😊
tbh you should've been on the team for the tutorial. though in my ideal world, it would've been broken down and paced through the campaign
sick
Niceeee
i swear the title said pingas racers bro
Honestly wished the 30/60min tutorial couldve taught this kinda stuff, yeah stuff like rings and and tricking is cool but it would have been a little bit convenient if they taught things like sliptiding (and wavedashing) and using rings to keep momentum while drifting. Great videos regardless!
A shame that not even a really good tutorial like this would be able to save such a garbage game. I wish the community wasn't disgustingly elitist.
You don't know what a GARBAGE game is if you think RR is one lol if anything it asks more of the player than a regular kart game (which tends to be close to nothing)
@@bloomallcaps Most of my frustration is how the difficulty is high in not a challenging yet rewarding way, but rather a bullshit way that costs you the race if you're even slightly unlucky. I personally love the manual item roulette and ring jackpot mechanic but none of it matters if I'm sent all the way to last place if i'm hit by a single item.
@@garulouie I never understand when people say this, even in Vicious mode I can get hit by a couple of items and even if I get sent back a few places, I can still recover, at least in singleplayer, and even when I do struggle it never feels like it ISN'T my fault. Maybe consider playing on Relaxed mode if you haven't already?
@@Pyrodiac Recovering feels like a chore in this game. Even when I burn through rings it's way too difficult to catch back up.
THANK YOU FOR FINALLY SAYING WHAT IVE BEEN THINKING