I've been using Variable definitions for the last few months, and it's basically responsible for most of the features I've added in that time. It's so easy to change things in the room editor now
You need to follow this up by showing how to make use of these variable definitions in the room editor. They make things safe and easy and code-free for designers. Very important feature.
Can you initially create an array of global. #macros? something like: #macro global.STATUS_MESSAGES = array_create(STATUS_MESSAGES_ENUM.length,noone); and then populate each of the macros?
Is the zombie game going to be top-down or platformer. I was working on a zombie game a bit, but my main issue (as in most) is working with the pathfinding. (With topdown) I use the built in pathfinding (which works) but I tend to have minor bugs happen like objects getting stuck in the walls when following you. Anyways good advice, good to see you are making some yt vids again. Perhaps include multiplayer for the zombie game? Your old tutorial on multiplayer is older, I managed to make it work but there were a lot of challenges.
Good to get another tutorial out! Stay tuned for another IRL video explaining my 3 month coding binge.
ua-cam.com/video/yc-_ZpTOjBk/v-deo.html you can make it again??????????????
I've been using Variable definitions for the last few months, and it's basically responsible for most of the features I've added in that time. It's so easy to change things in the room editor now
You need to follow this up by showing how to make use of these variable definitions in the room editor. They make things safe and easy and code-free for designers. Very important feature.
Great idea, thanks for the suggestion
Glad to see you back
I miss the old Macro file in 1.4, but this is pretty dope! Definitely using it.
Can you initially create an array of global. #macros?
something like:
#macro global.STATUS_MESSAGES = array_create(STATUS_MESSAGES_ENUM.length,noone);
and then populate each of the macros?
Did the zombie game tutorial ever come out?
Is the zombie game going to be top-down or platformer. I was working on a zombie game a bit, but my main issue (as in most) is working with the pathfinding. (With topdown) I use the built in pathfinding (which works) but I tend to have minor bugs happen like objects getting stuck in the walls when following you.
Anyways good advice, good to see you are making some yt vids again. Perhaps include multiplayer for the zombie game? Your old tutorial on multiplayer is older, I managed to make it work but there were a lot of challenges.
Thanks! :)
so if I make a variable in the variable definitions tab, I can still use it in the step event?
I still don’t see a use for macros I just use enums
you can add function and script calls into the macro too, not just a number.