omg, that tool is awesome! also for newbie racer pilots like me -- just to learn better lines\curves. thanx for the great instructions, SFPV. looking forward to getting an updated VC. PS_ other ideas - please, we need some maps in COMBAT mode with moving targets just to practice AIM skills (the current COMBAT practice feature Is cool but we have only 6 targets here and some of them are to slow and big even for my low shooting skills lol) I did one custom map with moving targets by myself but bullets don't collide with those targets and it is hard to figure out when u hit the target (also will be cool to have the counter which shows when u hit the object\target with a bullet)
@@SFPV thanx SFPV! I've already post question about the bullet collisions at official Velocidrone server (in the COMBAT channel, for sure). I just type it here too because of yours callout to bring other ideas, huh. Regarding FB -- no matter what I have readonly account there so can ask there too. Did you mean an official Velocidrone group at FB, right?
A comment you make at 9:20 makes me think that a colour grading on speed could be useful too. Like green fastest, down to red. But that would make it hard to differentiate between lines I guess.
I love that idea of practicing a specific element until you get a better line on it then stringing it all together, something I can improve a lot I think!
Awesome video! Great to see you both explain it and use it like a champ!
This feature is AWESOME.
Thanks for a nice demo of this feature Colby. It looks like a lot of fun!
can;t wait to play around with that
Game changer!
omg, that tool is awesome! also for newbie racer pilots like me -- just to learn better lines\curves. thanx for the great instructions, SFPV. looking forward to getting an updated VC.
PS_ other ideas - please, we need some maps in COMBAT mode with moving targets just to practice AIM skills (the current COMBAT practice feature Is cool but we have only 6 targets here and some of them are to slow and big even for my low shooting skills lol) I did one custom map with moving targets by myself but bullets don't collide with those targets and it is hard to figure out when u hit the target (also will be cool to have the counter which shows when u hit the object\target with a bullet)
I will pass this along! You should post in the fb community if you have a fb. If not I totally get it 😂
@@SFPV thanx SFPV! I've already post question about the bullet collisions at official Velocidrone server (in the COMBAT channel, for sure). I just type it here too because of yours callout to bring other ideas, huh. Regarding FB -- no matter what I have readonly account there so can ask there too. Did you mean an official Velocidrone group at FB, right?
A comment you make at 9:20 makes me think that a colour grading on speed could be useful too. Like green fastest, down to red. But that would make it hard to differentiate between lines I guess.
I asked about that already 😂 great point. Not possible currently but I’m sure ash will figure it out.
how do u do the line review thing that would be amazing
I love that idea of practicing a specific element until you get a better line on it then stringing it all together, something I can improve a lot I think!
Why are these colors changing? Why not just one color per drone?
To indicate lap progression
When will it be released?
Very very soon!
could the color indicate speed? maybe a color gradient? just a idea
We talked about that for sure. Not possible with current line tool.