I think it's worth keeping in mind the fact that, for the Amiga, many arcade ports were outsourced to very small development teams who had next to no time or resources, whereas the SNES versions were done by the arcade manufacturers. As for other games like Shadow of the Beast, they were designed around the Amiga's hardware, so any ports were bound to be inferior.
It is for the very reasons you just stated that I don't really see what is learned from comparing ports. It would make more sense to compare a game that was built from the ground up for each system and is an example of the best the system had to offer in a particular genre. Ports are almost always inferior. Having said that, the best version of Shadow of the Beast I've ever played is on the Turbo Grafx CD (PC Engine CD). The soundtrack is absolutely amazing.
Plus, you can't map a 4 button controller to a single fire button controller with ease. This means a lot of the ports make a lot of compromises to even make it work; like "Up IS jump"
Amiga released in mid 1985 (like the japanese Master System), Super Famicom released august 1991... 6 years later !!!! This is a longer gap that the one between N64 ans SNES... Even the gap between SNES and Playstation is shorter... Yet absolutely no one would seriously compare games on the SNES with PS ones...That is almost never taken in consideration when comparing games on Amiga and others hardware, although it should in fact really demonstrate how advanced the Amiga hardware was at the time it was released.
@@RMoocher november 1990 in japan indeed. Still this is still a big gap between both machines. Amiga release date is closer to the original Famicom than to the Super Famicom (exactly 2 years, july 1983 for the Famicom, july 1985 for the Amiga).
@@RMoocher and according to you five years in tech world is a negligible time??? Wtf!!! Plus, and here is the fun part, there are many instances when the Amiga wins, even in this video 😅😂😂🤣🤣🤣
Shadow of the beast looks and sounds amazing on the amiga, street fighter 2 looks and sounds utterly awful on the amiga. Shadow of the beast looks and sounds utterly awful on the snes, street fighter 2 looks and sounds amazing on the snes.
As mentioned a lot of these ports were done by other, small developers, but they also had to map this to a controller that only had a single fire button (with the exception of the CD32). This means games like Street Fighter (4:12) have to make a lot of compromises.
What I find is always annoying is that without any additional circuits or chips the Amiga handled 3 buttons. There were several 2 buttons sticks that were available, but few games bothered to implement it even when it would have been an obvious improvement. The CD32 controller uses an active circuit which expands this to 7 buttons and this works on all Amiga models. I believe the real reason for the 1 button stick on the Amiga was people being cheap and buying the cheapest, flashest looking sticks (and the Atari CX40) but again this could have been avoided if Commodore had released a 3 button back when they were doing the good games packs and having the games coded to use them.
@@daishi5571 From what is said, is that initially the purpose of the amiga computer was to be an all-in-one, design, creativity, productivity and gaming. Later, or at least in Europe, the main use was for gaming, and Commodore had a hard time accepting it, this led to incomprehensible decisions such as keeping a single button or not producing first party games. The CD-32 showed interest but it was too late.
@@MrJorgalan Well the Amiga was designed by Jay Miner (many others were involved but initial conception and graphics chip were done by him) who had also worked on the Atari 8-bit systems which, was a company born of games but moved into computers. He quit Atari when they wouldn't work on a 16-bit replacement. When he came to work on what became the Amiga he was told they wanted a console (they knew his background) but said he would only do it if he could also build it as a computer. He only built the computer in the end, not the console. I read once "what makes a great games system, also makes a great computer" this is probably not an exact quote and I don't remember where I saw it. But If you think about it the idea does standup! Games are stressful to the system with screen updates, memory shifting, IO interactions which is basically everything that productivity software may need, but it's more immediate for games so the system has to be able to handle all these things robustly.
Really depends on the games, some were better on the Amiga, others were on the Snes, it really depended on who did the porting process on the given game, I suspect that many of these games could have been better on both platforms with more care and attention like games that were designed for the Amiga tend to look, sound and play better than the Snes but games that were designed for consoles like the Snes usually looks and sounded like pants on the Amiga but it's clear that both platforms could do better on a lot of these games.
It´s really sad to see how many companies just used the amiga as an "entry machine" to grab some bucks and as soon as they could they simply jumped the ship to the greener pastures of Pc´s or consoles. Virtually all the ports were bad and the few who are actually good are better than the SNES version. It´s sad to see how such a great machine was only used for a fast buck without any quality standards or care to make quality titles, but it´s even sadder to see that those companies who milked the amiga are still alive thanks to it and to the low quality titles they did. Team 17 being the best example, without Worms I don´t know how they could´ve survived for so many years with only that game which was created on the amiga. But that was the way to create games for the Amiga, let´s make a cheap port even though it could be a million times better to grab some fast cash.....and the worst thing is that it did work.
Except Team17 did quality work on the Amiga and not cheap cash-ins. I mean look at the alien breed games, project x, superfrog and of course worms. Each a gem on its own
@@jimkrom Team 17 games are nice but they are not really top quality work, Superfrog was playable yes and had a smooth scroll, but the game design was awful, there were maybe 7 different kind of enemies in the entire game, the levels were plain empty, there was nothing to do but to walk until you found the exit, we could only wish that the game had the design or gameplay of the worst Mario game, Project X looked nice and that´s it, it was a design nightmare, almost impossible to finish, Blood money had better gfx, music and gameplay than Project X. And finally Alien Breen was just a gauntlet clone with nice gfx and once again awful gameplay, and crazy difficulty, the only one who was really good was Tower Assault, that one was really good and had a lot of great features, the first AB games were nothing really special, saying that Team 17 games were gems is more the result of not having quality titles on the amiga, so we had to hang to whatever we could. When you are hungry even a piece of bread tastes like meat.
@@hunter141072 you could not be more wrong. Superfrog had lots and lots of different enemies (I'd say about 25 to 30 of them) the levels were anything but empty, with lots of enemies, traps and secrets to be found, it played nice and sounded nice. The alien breed games were all very good (and not because we didn't have good games on the Amiga because we had plent of them, I can memtion rainbow islands, pang, monkey island, turrican, lotus, to name a few) and so was project x. Now if you were one of those that deemed a game crap because you could not finish it, that is a different story, but I had finished all of them with the exception of tower assault. And I am talking about the nial versio s not the easier SE versions. Also you elaborately avoided talking about worms. Was that crappy too according to you??? Was speris legacy bad too? How about assassin? F17 challenge? ATR? They were a great studio and THAT is why they are still around.
@@jimkrom First I finished almost all of them including the ones you didn´t like Tower Assault...... 30 enemies?? dude... you really have good memories of that game don´t you? I can literally tell you that the whole first world had 3 ENEMIES I can even call them: a blue ball, a porcupine and a bee.....that´s it... oh yeah and a running monkey that walked left and right in a space so short that you had to be an idiot to get killed by it, I literally finish the game on my first try, and don´t make me talk about the "final fight" with the witch I´ve never seen such a stupid boss battle were the boss only floats waiting for your hits and flies towards you after getting 30 hits from your green ball, it´s amazing that she manages to do so before dying. Yes we had great games and Team 17 were not the best ones, as you said Pang for example was a millions times better than super frog, Mr Nutz was a master piece too, a million times better game than superfrog with better levels, great scaling and rotation effects with it´s end of level bosses which were huge, yeah I said bosses not just a stupid witch with a retarded attack. finally...I avoided talking about worms?? did you read my post?? that´s the FIRST thing I mentioned about them!!! "without Worms I don´t know how they could´ve survived for so many years" and THAT¨S the reason they are still here!!! because they´ve milked that same cow so many times that I can´t even remember all the Worms games they have produced so far!!! but do you remember what happened when after years and years of only selling the same game they decided to make a new game, do you remember what they did?? something called Leisure Suit Larry Box Office Bust!!! yeah!!! one of the worst games ever was what they did to prove that they weren´t a one trick Pony. And yes Worms is a great game, that´s why they should make a statue of Andy Davidson (the real creator of Worms) because without it they would´ve disappeared shortly after the Amiga era ended, but lucky for them they had the worms cow to milky yearly.
Buen video, no pensé que alguien se tomaría la dedicación de hacerlo, es una rivalidad que pocos mencionan, recuerdo que tenía la Amiga 500 y luego la 1200 y mi hermano comprado el SNES y era la rivalidad de quién tenía mejores juegos, obviamente Amiga siempre perdía. Lo que me sorprende es que en las características técnicas Amiga era superior a SNES así y todo los programadores se las ingeniaban para sacar toda la potencialidad del SNES, tal vez por el hecho que eran cartuchos y podían hacer un mejor rendimiento en las gráficas, lo que más siempre me llamaba la atención eran los excelentes parallax scrollings en los juegos del SNES lo cual le daba un mejor condimento arcade, el cual era difícil de encontrar o rara vez en Amiga.
yo llevo mucho tiempo pensando en esa idea, y me doy cuenta que en aquella epoca se nos informaba “mal” sobre las caracteristicas técnicas, haciendo mencion a la velocidad de cpu, colores en pantalla y poco más para comparar sistemas, cuando la realidad es que influian mucho mas caracteristicas que no se explicaban de los chips de video (cuantos sprites podia mover, cuantos scrolls parallax, con qué velocidad…) al final las consolas eran maquinas diseñadas para mover graficos de juegos, y los ordenadores eran diseñados para propositos generales. Y aun asi el amiga se destacaba del resto de ordenadores de la epoca en videojuegos, precisamente porque inicialmente el hardware iba a ser para una consola, y no un ordenador (de ahi que tenga coprocesador blitter y algunas virgerias mas que no tenian los pcs de la epoca)
The snes was built for games, the Amiga wasn’t. The snes had 128hardware sprite, the Amiga less than 20. Finally snes games tended to be made by dedicated teams with big budgets, the Amiga got games built by a handful of people,if you’re lucky. I owned both and used my Amiga for things other than games
Seeing as the difference in age of the machines is roughly that of a full generation the capabilities of the machines are very similar. SNES usually had better arcade conversions (although the majority of Amiga arcade conversions are much lower quality than they could/should be), but the Amiga's original games probably have the edge (when comparing the best of both systems).
well there's an age gap and you can't really compare, as you told already, but to be fair, Amiga only has the edge when it comes to 3D and sprite scalling. The best looking 2D Amiga original games didn't come close to the likes of Donkey Kong Country 2, Gundam Wing Endless Duel, SF Alpha 2, Yoshi's Island, Tales of Phantasia... they are all late releases and except DKC2 make use of support chips, but true is those games look somewhere between 16 and 32 bit gen when it comes to graphics, above even the better looking 2D Amiga games like Agony, Lionheart, Flashback, Ruff 'n' Tumble...
The snes would blow the amiga away if you are comparing the best of both. Star fox for example, the amiga couldn't produce a game like that convincingly
I remember making it a rule of thumb to avoid arcade conversion to the Amiga because it felt like a cash grab with little effort going into the porting process, games that were designed for the Amiga were a lot better overall. If we are talking in raw hardware performance, the Snes is better but as a kid, I had both the Amiga and the Snes and prefer the Amiga because it had so many different styles of games and being a full-blown computer helped because I could do so much more with it, games were close enough in quality to not really matter, especially as games tend to be much cheaper to buy on the Amiga being as they were on floppy disk.
SNES ram data is incorrect, while it has a pool of 128KB of work ram accessible to the CPU, it's S-PPU (graphics chip) has a separate 64KB pool and the sound chip/DSP has a further 64KB. so the system has 256KB in RAM available in 3 different pools.
When people compare Amiga with consoles they only show freaking arcade games that were something consoles were made for. And what about more sophisticated stuff Amiga was famous for like strategy games, point-and-click adventures, RPG's and crossover games? Of course Amiga had tons of great arcade/skill/platform games and the best ones were exclusives or those which appeared first on that machine. Amiga users had more things to do with their machine than console owners. Also they could play hundreds of freeware games available on compilation disks copy & share them with others. The Amiga scene was huge with tons of awesome stuff including demos, digital fanzines, music disks, pixel graphics, animations... I also can't understand why people like Shadow of the Beast so much. Graphics and music are good for the Amiga, but the gameplay is like some lame ass Castlevania with countless amount of enemies. Ruff N' Tumble, Yo Joe, Traps N' Treasures, The Lost Vikings, Fire & Ice, Benefactor, Bubba N' Stix, Turrican, Zool... were far more interesting games than all SotB games. Multiple layers of parallax and super soundtrack don't make a game.
Pinball Fantasies sounds, looks and plays best on Amiga. Looks and sounds like Atari Jaguar version except for the Jaguar having alot more colors. One of the most amazing soundtracks in gaming history and best pinball game of that time. Glad it made to snes too, even if its the lesser version. The best Pinball game on Snes is Jaki Crush. Snes has always been great for its exclusives.
Estás realizando una comparativa de dos maquinas con mucho tiempo de diferencia en su salida al mercado, antiguamente 1 año de diferncía ya era mucho. Commodore Amiga 500, 1987. Super Nintendo 1990, aunque llega a Europa en el 92. Yo tenía el Amiga 1000 y era una maravilla en el 85.
Seems that the games on the Amiga have a higher resolution and therefore look a tad sharper. On a sidenote: the two versions shown for Aladdin are in fact different. The one for the SNES is developed by Capcom while the Amiga version is a multiplatform version (but most popular on Megadrive) and is developed by Virgin. A minor case of comparing apples to oranges.
Yeah, Amiga had higher resolution than consoles at the time. The problem was the teams assigned to create Amiga ports of popular games were mostly incompetent for the job and Amiga users were often disappointed with stripped down ports even if Amiga was capable of running perfect ports of all the games made back then. I don't know why games like The Lost Vikings or The Addams Family had backgrounds removed. Amiga could easily display parallax or animated backgrounds even on a A500 with 1MB RAM.
@@mattx5499 except for the fact that neither of the companies whose games you mentioned were cheap on converting games to the Amiga. Ocean for example that did the Addams family game, also did snowbros, toki, pang, operation wolf, cabal, liquid kids, rainbow islands... To name a few, so if something was not brought over, like backgrounds, it was for a reason.
El problema con el Commodore Amiga son los juegos japoneses. En Europa se hacian buenos juegos pero la mayor parte de mejores juegos provienen de compañías japonesas. Hoy día cuando se ven rankings de mejores juegos de la historia, o juegos más reconocidos vemos muchos más japoneses en las listas que europeos. Por ello, el catálogo de juegos de la Snes era bastante superior al del Commodore Amiga. Quitando juegos como Another World, Pinball Dreams, Sim City, Popolous, Dune 2, Civilization, Lemmings, Speedball 2, Lotus, Alien Breed, Flashback, Worms, Sensible Soccer, Kick off, Shadow of the Beast, Prince of Persia, Pinball Dreams y Fantasies, las aventuras gráficas tipo Monkey Island, y algún juego más que me pueda olvidar ahora mismo, pocos juegos de Commodore Amiga salen en las listas. Además, estas compañías no hacian la versión sobre amiga, sino que era realizado el Port por terceras, lo cual en la mayoría de casos el resultado era desastroso.
Street fighter 2 killed off my Amiga. I loved the Arcade. The Amiga version was horrendous, just like Final Fight, another game I loved from the arcades. By pure chance my mother had told me to meet her at a clothes store and next door to it was a toy store. I had stayed away from consoles up until then, but when the guy in the store asked me if I liked sf2? I said yeah, he puts the game into the machine.......and that was that. The day my Amiga was dead to me.
On forums, I read a lot of people dropped their A500's in favour of getting a SNES or mega drive to play SF 2 or MK in around 92-94. That when you moved on? Many others moved away from Amiga to 486 IBM compatible PCs around the same time too. The game Doom also played a part there.
I stayed with the Amiga until the year 2000. I didn't think that dropping the Amiga purely because of *one* game was worth it. The Amiga *could* do SF2 but put into the hands of US Gold was not a good start.
The SNES is significantly smoother at most things and had the more capable control method, but Nintendo had six years to come up with hardware built to support the kind of features pioneered on 16-bit computer and arcade machines.
Flashback, Shadow of the Beast, Pinball Dreams, Sensible Soccer (SWOS 96-97 was even better) were all better on the Amiga and showed what the Amiga could do when in the hands of programmers who knew what they were doing. SotB, PD, and SS were all Amiga led developments so design used the Amiga well to begin with. If the Amiga had an enforceable "Seal of Quality" I believe the quality of games on the Amiga could/would have been much higher.
No sé qué pasa con el colorido de SNES que se ve desastroso. Ya no sé si los vídeos están mal cogidos o sencillamente eran las paletas de colores a los que estaban acostumbrados sus usuarios. En comparación con mega Drive también suelo preferir la mega Drive, con excepciones claro. Es cierto que el pinball dreams se ve mucho mejor en amiga. Hay que recordar que muchos de sus juegos se hacían con un presupuesto demasiado pequeño y eso destrozaba el juego, un buen ejemplo es el street figter. El otro es el final fight que debería haber sido mejor, Capcom no hizo esos juegos ni por asomo, solamente cedió la licencia
Por otro lado, todas las versiones que dices que son mejores en Amiga es muy sencillo, salieron primero para el sistema Amiga y luego se adaptaron a Super Nintendo, esa es la sencilla diferencia, todo lo que tuvo éxito en Commodore se adapto a otros sistemas, al igual pasa con todos los juegos de lucha, no estaba preparado para ese tipo de gráficos.
Just now learning about the Amiga. I always assumed it had graphics worse than the NES, but the graphics are better even than SNES, and the music is just insane good. It really mystifies me how they were put out of business.
@adjustableisland8806 The story of what happened to the Amiga is a big one, but most people who have followed it agree it was mostly mismanagement at Commodore. What it really boils down to is they bought the Amiga (while it was in development from an independent company) while they had money problems. Marketing really didn't know what the system really was capable of and/or didn't care. it was starved of development budget once it was released and most projects were cancelled. Commodore bet against themselves by making PC's (that were making a loss for Commodore) while shifting resources around from Amiga to give money to the PC to keep that department alive (BTW the Amiga never had a loss) towards the end they closed C64 production while it was still making money, then panicked every bank and investor by just closing the PC side without selling it off to at least recoup some of the losses (This was done to try and hide how badly the PC side was going for Commodore) It's just is so inept. There are other factors like it's one company vs thousands of PC manufacturers most of which also went bankrupt. Magazines which were highly influential at the time, were filled with hundreds of adverts from hundreds of companies espousing how great their PC was while making huge losses (they were trying to just outlast the competition) . And some of it is because of the end users, they had a great system so why spend more of there hard earned money to buy and upgrade the system so they looked to magazines and what do they see? PC's screaming from so many of them about how great they are, while Commodore was mostly silent (and lost in the noise) Commodore marketing at it's finest (Yes sarcasm). When I say Commodore in regard to the Amiga I mean most of the entire company, but there were some parts like Commodore UK that were at least trying and mostly successful (within the means they were allowed). Something that needs to be said is that without Commodore I doubt we would have ever seen the Amiga (And I'm grateful it was released). The market was saturated in systems that no one wanted and they disappeared far sooner than the Amiga. The Original Amiga company didn't have anyway to produce the Amiga so that was out, and the only company that had any real interest was Atari that was making a million dollar a day loss (at that time owned by Warner Bros so they had deep pockets but they were trying to get rid of Atari also) but all they wanted was the chipset for a system but even that was cancelled before it was ready.
Finally someone with sense. We need another Commodore mindset for today to give opportunity and revive the computer and NOT have anything to do with MS or Apple or Google. Make it unique and special and RAM on top of ROM so you can turn it on and off which it will boot up instant in BASIC or whatever language this new computer uses. Then you can run or program something.
2 big differences. SNES. Game machine: Amiga: FULL computer with lots of software (Not just games though there were lots of those too ) The Amiga was a very useful work horse and do it at home hobby things. Hell without the Amiga lots of the hobby things we have today wouldn't have happened at least electronically as most programmers and developers worked on it at one point. A lot were old then like 2/3rds of Loadstar people were at or past retirement back when it was all new.
there is a problem with the display used. the Amiga versions are showed in normal screen size, and the snes display is wrong (it's only 256x224!) it should not be squashed and full screen !
Nice video. There are different reasons to explain each game result. For example, Street Fighter in Amiga was not developed,not ported, by campcom but another company. Same happened with Final Fight. Both machines are great. Amiga,s heart is a Motorola 68000 just like Mega Drive so speaking about colors you will have always a bigger palette in Snes although I never liked the excesive bright its games always show. Amiga is three or four years older and not only for playing, using diskettes instead cartridges, situation that affects to loading and timming so I think it is admirable Amiga could stand in a face to face with Sega and Nintendo. Compare Mario Paint with Amiga Deluxe Paint!😉
"excesive bright" You mean normal haha. Amiga games, especially for 500, chose colors that were closer in range when they had limited colors per area, like dual plane mode. It gave it that washed out look. You only think snes is bright because it's normal, but honestly the game consoles were bright and the snes often touted as having the more software palette look
@@rickleverton7949 Actually I played on both and yeah I did get the impression that the Snes looked a bit too bright, another thing I didn't like about the Snes is sounds on it sounded low quality a lot of the times, muffled and really compressed which is crazy considering the Snes had a better sound chip then the Amiga but overall the Amiga sounded nicer on a lot of games.
@@paul1979uk2000 Don't know about the Amiga but the SNES uses samples, Comines with tiny memory size they would have crushed their quality which is what you describe.
@@rickleverton7949 he is right, the SNES has extremely bright color displayed, look for example the shadow of the beast game here. It gives of a dreary atmosphere on the Amiga, whereas it looks like a freaking children's book on the SNES. And it is not a matter of smaller palette as the A1200 had better color capabilities than the SNES. It was anything BUT normal the SNES. Same as the crazy ass reverb on the sound department.
Final Fight was actually very good on the Amiga 500. I had that game and was immersed by its engrossing 2D level designs, the murky streets and big sprites of the thugs was a treat. I had never seen or played it on the arcades though. Street Fighter 2 on the Amiga was a farce however, that I will agree on.
Faltan muchísimos ejemplos para ver algo más objetivo, como el Jim Power, Populous, Lemmings, Lost Vikings, Chuck Rock, Another World, Cannon Fodder, Civilization, Prince of Persia, Soccer Kid, UN Squadron, Sim City, SWIV, Zool... pero siempre se agradece una comparativa con imágenes del juego en movimiento. En general creo que casi siempre es mejor el juego para la plataforma original para la que fue diseñada, y los ports son peores, como con el Lion King siendo mejor en SNES, pero hay algunas excepciones. Los ports de arcade no se me ocurre ninguno que no sea mejor en SNES.
Hacer un video Amiga Vs Snes, tiene su tela, como dices los ports para el ordenador de Commodore, no suelen estar a la altura; y es que el Amiga, a pesar de contar con un excelente hard, tiene el “premio” a la máquina más desaprovechada de la historia en cuestión de juegos, no haciéndole para nada justicia. Aún así, había pensado incluir en un próximo video, además de más comparativas como las de este video, diferentes juegos que muestren el máximo poder de ambas plataformas. Por ejemplo, el Street Fighter Alpha2 de Super Nintendo, con el chip S-DD1 en acción, VS el Elfmania de Amiga 500, mostraría hasta dónde son capaces de llegar estas máquinas, y a más de uno le cambiaría la opinión sobre la potencia real de un Amiga 500 con 1 mb de ram y tecnología del año 1985 ;)
@@darkzunion Depende de que ports y de que empresa este a cargo de la conversión eh, si están los de US. Gold olvídate xd Amiga está plagada de gloriosas conversiones de recreativa: Pang, Ghost'n Goblins,Newzealand Story, Rodland,Toki,Joe & Mac,Tortugas Ninja, Shadow Dancer, Golden Axe, Mega Twins...etc
Snes is superior to me, but the Amiga was let down by poor conversions. Would of loved to have seen the likes of Technosoft work on the Amiga tech back then.
La versión de Amiga de Aladdin es muy superior que la de Snes,ya que se basa en la versión de Megadrive,a todas luces mejor juego en todos los aspectos.Capcom no supo superar el gran trabajo que realizó Virgin,Disney y pos supuesto su programador,el famoso David Perry,autor de grandes juegos como por ejemplo Savage y Dan Dare 3 para los ordenadores de 8 bits o Earthworm Jim,también para Snes/Megadrive,entre otros.
@@javaykirk2688 oh and you need a new pair of ears. And no it is not a better game on the SNES. It is the megadrive port of Aladdin on the Amiga and it was generally accepted as the better fame back in the day. In fact the SNES version received a lot of negativity back in the day for not being the Megadrive version on ported. But I guess megadrive (and the Amiga in this case) did what Nintendon't.
@@javaykirk2688 yeah I could hear were it demolished the Amiga on this video, ohhh wait... It didn't. I do likethe farting sounds when he jumps on the enemies. I had a dog that was suck abdy did the same sound but it came with a smell too.
@@javaykirk2688 oh i didn't realise you are one of thise that want a game that is no challenge at all. You need a game that holds your hand and won't let you die. Cool. That makes for worse games in my book. Also closer to the movie? Yeah, no. It is a far more boring game and that is all I need to give it a thumbs down. If I want to sleep I can play that instead of counting sheep. And no olatform wise it is not better. It lacks fluidity with all the choppiness when ttou swing by things.
Aunque solo sea por el memorable tema que suena en la Intro(que deja en ridículo al de la recreativa) merece la pena jugar al Final Fight de Amiga. SNES es un maquinon con chips específicos para gráficos y chip de sonido Sony(obra de Ken Kuraragi) pero tiene el talón de Aquiles en su modesta CPU, en ese punto Amiga con su Motorola 68000 a 7 Mhz la supera. En sonido andan parejas. Todo depende de muchos factores, Street Fighter II me hizo comprar una SNES y el de Amiga me hizo llorar, en cambio juegos concebidos para Amiga cómo los Pinball Dreams, James Pond II, Another World, saga Sensible Soccer, Wolfchild...etc son mejores en el ordenador de Commodore que en sus homónimos de Snes. Luego hay juegos que ya sea por poderosos chips de apoyo incluidos en los cartuchos (Yoshi's Island o Street Fighter Alpha 2) o por el mero potencial de Snes y un gran equipo detrás(Donkey Kong Country 2) creo que no hubieran sido posibles en Amiga.
Come on dude... I am a big Amiga lover and I love the system as a whole, it could do a lot, but compared to the SNES it was just ... not great.... I mean great you found the AGA version of Lion King to be great, probably low framerate? I have no idea, never played it (even though I had an Amiga 1200) .... but yea... I don't think we need to go into what system was better... SNES definitely had better games unfortunately... There might have been some exceptions, but it was the end of the the Amiga life... PC was catching up, consoles were catching up and let's be honest, no developers put in effort to make good Amiga games... I think that last part really played a big role...
Conozco ambas plataformas. El Amiga 500 (que todavía conservo) EMHO solía tener notables mejores gráficos y colorido (EMHO se nota en casi todos los juegos que se han mostrado en esta comparativa). Si el juego no demandaba mucha potencia de cálculo la fluidez era tan buena como la SNES. SNES por lo general mostraba gráficos menos detallados y con colorido algo más pobre, pero manejaba mayor velocidad y fluidez en juegos más complejos (aunque generalmente con esos gráficos "menos finos" que ayudaba en parte a darle ese plus). El problema principal del Amiga fue que inicialmente se pensó como un ordenador multifunción y no se puso mucho énfasis en explotar su potencial como consola. A parte, creo recordar era más complejo de programar por su arquitectura. Personalmente, creo que el Amiga no se explotó tan bien como la SNES; otro tema muy diferente hubiera sido que los mejores programadores se hubieran implicado como con la SNES. Me gustaría haber visto ambas plataformas al máximo de sus posibilidades con mismos juegos a a igualdad de calidad gráfica. En cuanto al sonido, el Amiga destacaba como lo mejor de la época, y no sólo por la calidad de los samplers y su chip de audio, sino que pocas veces se escuchaba el sonido distorsionado como en otras consolas sí ocurría.
en ciertos aspecto turbografx no es inferior al amiga como se podría pensar, tiene un scroll por hardware , además 482 colores en pantalla, y 64 sprites, aunque con menos resolución y no tiene esos canales de sonido digitalizado, pero tenía habiles desarrolladores japoneses y compañias como capcom , konami,hudson,etc detrás , así que sf2 salio con la calidad que un sistema puede esperar, sin embargo la versión de amiga es simplemente atroz.
I had both version of street fighter and the Amiga version was horrible compared to Snes. As first the disk-swapping before every fight.(up to 3 minutes before the Play screen appeared) And well u had only one Button. The controls was a pure mess and u mostly did not what u wanted. I played it on many systems . Arcade was the best followed by SNES and Genesis. (Genesis with 6 Button controller)
Horrible, la comparación no tiene en cuenta sustanciales aspectos, el primero ( y se termina de hablar) es que cuando se lanzó el Amiga en 1985, Nintendo lo más avanzado que tenía era el family, no existe. El 65c816 que utiliza el SNES no es otra cosa que la versión 16 bits del 6502, un desarrollo de Commodore. Commodore y Amiga forever
99% of Amiga 68000 or better based arcade conversions were done by greedy clueless idiots, 99% of SNES or Megadrive games were done by experts. There are Amiga games the Megadrive/SNES can not do, they just don't happen to be licensed arcade conversions ;)
There are 3 versions (4 if you include the TNC AGA version) of SFII for the Amiga, Street Fighter II - Super Street fighter II Turbo (AGA) - Super Street Fighter II - The New Challengers (this is available in OCS and AGA). SF II Turbo (AGA and only AGA) is by far the best looking (even better than the SNES) with nice presentation and big bold colourful sprites, it was great.....in the still shots in the magazines!!! but then you start to play the game and it all fell apart, the characters while looking good static were missing many frames of animation and this makes it the best looking worst version. The original SF II is the blandest looking of the 3 but playbility is better than Turbo (which was not hard). SSF II TNC (OCS) is a mixed bag it's better looking than SF II but nowhere near as nice as Turbo, however they were able to get the official lookup tables so the gameplay is much closer to the SNES and the animation is the best as well even if the screen size had been reduced and as an added bonus they did an AGA version which was HDD installable, it improved the graphics, screen size back to full and the glory of the CD32 7 button gamepad by my mind it's the only SF II on the Amiga. While SSF II TNC on the AGA Amiga is the best version it's still not as good as the SNES but it was decent.
Amiga games ported from arcade like SF2 runs bad bc lack of programmers skills all job was diredted to CPU, amiga is custom chips based computer that requies knowledge of architecture. SF2 on Amiga AGA version needs 32bit super pipelined 68040 CPU to run smooth its eqivalent of 486 its crazy how bad port it is.
Sensible soccer? Micro machines? And super r type is unbalanced as fuck. Yeah overall it’s leagues ahead but I wish snk had done a better job on samurai showdown and fatal fury. They’re screwed on the snes
Do you really think that Amiga was superior on performance vs SNES???? I only gotta one thing to say....Donkey kong country 1-3. Let me see how Amiga pulls those games... BTW, I owned Amiga, SNES and Megadrive back in the day :) The only thing Amiga excells over consoles, is the adventure games and simulators.
LOL Your comment is the joke. Put your top 50 Amiga games up against the top 50 SNES games and SNES would utterly blow it out of the water. What the hell does Amiga have that even comes close to the utter genius of stuff like Super Mario World, Yoshi's Island, Super Metroid, A Link to the Past, Smash TV, Donkey Kong Country 1/2/3, Star Fox, Street Fighter II/Turbo, Super Mario Kart, F-Zero, Super Ghouls 'n Ghosts, UN Squadron, Super Aleste, Super Castlevania, Knights of the Round, Contra III, Super Punch-Out!!, Mega Man X, Super Bomberman 2, Top Gear 2, R-Type 3, Final Fantasy VI, Zombies Ate my Neighbors, Super Mario All Stars, Turtles in Time, Sunset Riders, Chrono-Trigger, Earthbound, etc? Don't make me laugh.
@@MichalBergseth-AmitopiaTV That may be true or not, but it's not like European games were where it was at back in the 16-bit days. I mean, I sincerely doubt, for example, that the majority of gamers would rather play games like Gods and Turrican over the likes of Contra III and Gunstar Heroes. If that's what you meant?
@@inceptional I love Snes but Amiga games library is wonderful too: Sensible Soccer, Sensible world of Soccer, Goal!, Another World, Shadow of the beast ,Golden Axe, Ghost'n Goblins, Toki, Newzealand Story,Pang,Rick Dangerous 2 Wolfchild,Jim Power,Chuck Rock 2,Joe & Mac, Pinball Dreams,James Pond 2,Turrican,Turrican 2,Project X,Apydia, Agony, Wizkid,Mega Twins,Caos Engine,Parasol Stars, Prince of Persia,Flashback, Rodland,Monkey Island saga,Sleep Walker,Superfrog,Fire & Ice,Risky Woods...etc Not bad...
@@Dremayer2000 I'm sure there are indeed plenty of relatively great games on the Amiga, but, again, I don't think the majority of Amiga games genuinely approach the quality of the SNES library when talking about genuinely amazing games like this: Super Mario World, Yoshi's Island, Super Metroid, A Link to the Past, Smash TV, Donkey Kong Country 1/2/3, Star Fox, Street Fighter II/Turbo/Super/Alpha 2, Super Mario Kart, F-Zero, Mortal Kombat 2, Super Ghouls' n Ghosts, UN Squadron, Super Aleste, Super Castlevania, Knights of the Round, NBA Jam, Contra III, Super Punch-Out !!, Mega Man X, Super Bomberman 2, Top Gear 2, R-Type 3, Final Fantasy VI, Gundam Wing: Endless Duel, Zombies Ate my Neighbors, Super Mario All Stars, Turtles in Time, Sunset Riders, Chrono-Trigger, Earthbound, etc. Seriously, go find pretty much any Top 100 Games of All Time list and let's see how many Amiga games are on there vs SNES games on the same list.... So, the Amiga is great and all, but that initial comment in the first post where the dude said "SNES is such a joke compared to Amiga" is the bit that's just kinda pathetic and biased to the point of absurdity. Because, and I can promise you this, 99.9% of people you ask will pick the SNES over the Amiga in terms of which system they'd rather play with all of its games right now, and that was true then and is even more true now.
This is a bad Idea and Often a Bad comparison because SNES got Direct Ports for games like these. Amiga got ports from the Ultra Pathetic US GOLD... its almost as if someone was trying to sabotage Every Amiga Arcade Port. BUT Even the New Version of Final Fight coming soon for Amiga does not compare.....they are still doing it wrong and not using Amiga's Abilities not even remotely
SNES kicks the amiga in the butt, 95% of the time. Sadly, its not because Amiga was a bad hardware, but rather because Snes was safe from pirated games, so better devs chose snes or megadrive instead.. Amiga is such a wasted computer, It is very rare to find a game thats actually console quality.
Considering the Amiga was released six years before the SNES, it doesn't kick this machine anywhere. On the contrary the very fact that the Amiga could compete with the SNES and sometime outperfom it just prove that the Amiga hardware was very advanced at the time it was released.
@@matieucastel835 In what areas did the Amiga hardware outperform the SNES ? Maybe for 3d polygon rendering but for 2d games the SNES had better custom hardware.
@@SerBallister the Amiga is capable to do better rotations than the SNES. Those were the words of the programmer who did Brian the Lion on Amiga OCS and AGA. And he also added the rotation system is buggy on the snes.
It seemed pretty clear to me then and seems just as clear to me now that the SNES was the better gaming system, probably because it was entirely dedicated to gaming, and in most cases just looked and ran and played better than the Amiga.
You got a completely wrong appreciation. The 1200 was at almost the same level as the SNES, the problem was not the machine. But the developers, a lot of small companies started programming on the amiga but they didn´t applied the same quality that they did with the SNES, the few times that they did games were at the same quality than any SNES game. Just looking at sprites sheets or tiles from games of SNES and if you compare them with the ones of the amiga version you can see what an awful job they did when those sprites and tiles when they were ported, they didn´t retouched anything just grabbed them, lowered colours and call it a day (SFII is the best example) so no.... it wasn´t superior for being "dedicated to gaming" it was superior because their programmers actually cared about quality.
@@hunter141072 I'm not saying the underlying Amiga hardware wasn't more powerful, but the idea that the SNES is a "joke compared to the Amiga" is the bit that's utterly laughable, because ultimately it's all the games and the overall experience and feel of playing the games that defines how great a system was, and in this regard the SNES library at its best just beats the SNES--as virtually every single Top 100 Games of All Time list will attest to.
@@inceptional Yes you are right, the library of the SNES could kick amiga´s a$$ any day in a second. But the problem was that the SNes had titles that really looked as professional games, while in the Amiga most of it´s library looked "amateurish". And I already talked about that. Most companies if not all the big ones in Europe started with the Amiga, it was an "entry market" as soon as they had success they simply leaved to the big consoles and PC market. Can´t say I blame them for looking for more money, but definitely it shows how they only used the Amiga because they could develop for it at a cheap price and then if they suceded they could go and do something bigger in the other markets. Team 17 is the best example. Their games are not really that special, they were good but if you look at them fair and square they are pretty lame, Super Frog for example was a funny game with a smooth scrolling, but it´d never beat any of the Super Mario games, not in a lifetime. However as the Amiga market was always small any title that was half good could make money, that´s what those companies were looking for, a fast buck and then leave as soon as possible to greener pastures, just like they all did. So yeah, you are right the SNES has better games, but it was more because their users really asked for quality and companies had to deliver.....while in the amiga.. well, we accepted any crumbs they could throw at us, even though the machine was as good or maybe better than the SNES from a technical point of view. That´s why must of the games are not as good as they should, they were created for a fast buck.
Sonido regulero? jajajaja, sobre todo cuando los demás ordenadores solo hacían piiiiiiiiiiiiiii piiiiiiiiiii, menos el Atarí, que tenía peor sonido que Amiga, pero no estaba mal. Que tuviera solo 4 canales de sonido a 22khz y supere a la Super Nintendo con muuuucho, era por el chip de sonido Paula, que era muy caro para el momento.
El Amiga ya no podía con la SNES en la mayoria de los juegos es eternamente superior SNES, sobretodo en el Street Fighter, la versión de Amiga es infumable, una total y colosal basura,(El de Pc era incluso peor) eso si, el Aladdin es mejor en Amiga.
The only thing the Amiga had over the SNES was that it's pixels looked sharper on a proper monitor, whereas the SNES was at the mercy of composite input on CRT tv's. Other than that the SNES kills it 90% of the time. Shadow of the beast looks better ob the Amiga but that game was developed for the Amiga and ported to the SNES much later. The SNES also has MUCH better sound. The Amiga had an awful sound chip for the time, when compared to the 16 bit consoles.
we cant really compare a console to a personal computer. amiga was not just a gaming machine to use game cartridges like the snes. you could program , use all kind of software and upgrade the amiga like we do with a pc. if we talk about the possibilities between those 2 machines , the amiga wins. you could do your own music with an amiga. also remember that the amiga 500 came out 3 years before the snes.
e b no, I completely agree. Its not really an apples to apples comparison. The Amiga was a beast in it’s day but for a dedicated gaming machine, the SNES was better. And so it should have been, it came out 3 years later.
The Amiga has decent sound quality, close to SNES quality, except that it has less audio channels. The mega drive has shit sound quality from it's sound chip, for sure! Also, the A500 was 1985 technology, SNES 1990 tech. Five year gap.
Most uneducated comment of the day award! The Amiga had THE best sound chip for its generation, yes the SNES had a good soundchip but it came out 5 years later! I think are mistaking the Amiga for the Atari ST!
CastleFamilyThe when I said the Amiga had awful sound for the time I did mean by the time it was competing with the SNES. I’m 39 years old so I do remember when the Amiga was new and yes it was great back then but in terms of gaming, which is what we’re talking about here, the Amiga could not compete with the SNES.
I think it's worth keeping in mind the fact that, for the Amiga, many arcade ports were outsourced to very small development teams who had next to no time or resources, whereas the SNES versions were done by the arcade manufacturers. As for other games like Shadow of the Beast, they were designed around the Amiga's hardware, so any ports were bound to be inferior.
It is for the very reasons you just stated that I don't really see what is learned from comparing ports. It would make more sense to compare a game that was built from the ground up for each system and is an example of the best the system had to offer in a particular genre. Ports are almost always inferior. Having said that, the best version of Shadow of the Beast I've ever played is on the Turbo Grafx CD (PC Engine CD). The soundtrack is absolutely amazing.
Plus, you can't map a 4 button controller to a single fire button controller with ease. This means a lot of the ports make a lot of compromises to even make it work; like "Up IS jump"
And don't forget the amiga 500 is literally hardware from 5 years before the SNES came out.
Exactly plus lots (Strider for example) were awful direct ports of Atari ST code with literally zero use of the better Amiga hardware.
Amiga released in mid 1985 (like the japanese Master System), Super Famicom released august 1991... 6 years later !!!! This is a longer gap that the one between N64 ans SNES... Even the gap between SNES and Playstation is shorter... Yet absolutely no one would seriously compare games on the SNES with PS ones...That is almost never taken in consideration when comparing games on Amiga and others hardware, although it should in fact really demonstrate how advanced the Amiga hardware was at the time it was released.
Amiga 1200 release date; October 1992.
@@sonicboove4865 yeah but this game works on any Amiga with 512kb. Not A1200 specific at all.
Super Famicom was 1990, five years later after Amiga 1000.
@@RMoocher november 1990 in japan indeed. Still this is still a big gap between both machines. Amiga release date is closer to the original Famicom than to the Super Famicom (exactly 2 years, july 1983 for the Famicom, july 1985 for the Amiga).
@@RMoocher and according to you five years in tech world is a negligible time??? Wtf!!! Plus, and here is the fun part, there are many instances when the Amiga wins, even in this video 😅😂😂🤣🤣🤣
Shadow of the best, Sensible soccer and Pinball Dreams Amiga win !! Final fight et street fighter 2 Snes win !
And Flashback goes for Amiga too, it runs more smoothly and looks crispier.
@Prometheus 2019 the very better ports of streets fighter was on Saturn
amiga Us Gold games conversion 😭😭😭
Shadow of the beast looks and sounds amazing on the amiga, street fighter 2 looks and sounds utterly awful on the amiga. Shadow of the beast looks and sounds utterly awful on the snes, street fighter 2 looks and sounds amazing on the snes.
I think they Nerfed Street Fighter.
@@TVperson1 nerfed is an understatement. They fucked it up is what they did!
As mentioned a lot of these ports were done by other, small developers, but they also had to map this to a controller that only had a single fire button (with the exception of the CD32). This means games like Street Fighter (4:12) have to make a lot of compromises.
What I find is always annoying is that without any additional circuits or chips the Amiga handled 3 buttons. There were several 2 buttons sticks that were available, but few games bothered to implement it even when it would have been an obvious improvement. The CD32 controller uses an active circuit which expands this to 7 buttons and this works on all Amiga models. I believe the real reason for the 1 button stick on the Amiga was people being cheap and buying the cheapest, flashest looking sticks (and the Atari CX40) but again this could have been avoided if Commodore had released a 3 button back when they were doing the good games packs and having the games coded to use them.
@@daishi5571 From what is said, is that initially the purpose of the amiga computer was to be an all-in-one, design, creativity, productivity and gaming. Later, or at least in Europe, the main use was for gaming, and Commodore had a hard time accepting it, this led to incomprehensible decisions such as keeping a single button or not producing first party games. The CD-32 showed interest but it was too late.
@@MrJorgalan Well the Amiga was designed by Jay Miner (many others were involved but initial conception and graphics chip were done by him) who had also worked on the Atari 8-bit systems which, was a company born of games but moved into computers. He quit Atari when they wouldn't work on a 16-bit replacement. When he came to work on what became the Amiga he was told they wanted a console (they knew his background) but said he would only do it if he could also build it as a computer. He only built the computer in the end, not the console.
I read once "what makes a great games system, also makes a great computer" this is probably not an exact quote and I don't remember where I saw it. But If you think about it the idea does standup! Games are stressful to the system with screen updates, memory shifting, IO interactions which is basically everything that productivity software may need, but it's more immediate for games so the system has to be able to handle all these things robustly.
On MY Amiga Version of Street Fighter II there was speech also. Why is this missing in this comparison?
Probably a different version of the game, several were released but only one was actually good and this is not it.
Really depends on the games, some were better on the Amiga, others were on the Snes, it really depended on who did the porting process on the given game, I suspect that many of these games could have been better on both platforms with more care and attention like games that were designed for the Amiga tend to look, sound and play better than the Snes but games that were designed for consoles like the Snes usually looks and sounded like pants on the Amiga but it's clear that both platforms could do better on a lot of these games.
Think it was amazing that the Amiga could keep up with most of these, certainly in the ones designed more around the Amiga architecture.
AMIGA WINNER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It was twice as expensive and not as good on the games front.
SKID ROW FAIRLIGHT SUBWAY CODE KILLERS PARANOIMIA PARANOIS TARKUS TEAM usw. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WIR SIND DEUTSCH !!!!!!!!!!!!!!!!!!!!!!
W IR S IND DE U T SC H !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! deutschnational.
@Joel Berry The Amiga was more than capable, it was however let down by terrible ports, shoddy programming and of.course the floppy diskettes.
@Joel Berry 3D games is where the Amiga was extremely limited and the hardware just couldn't compete. I try to enjoy ALL machines and not just a few.
It´s really sad to see how many companies just used the amiga as an "entry machine" to grab some bucks and as soon as they could they simply jumped the ship to the greener pastures of Pc´s or consoles. Virtually all the ports were bad and the few who are actually good are better than the SNES version. It´s sad to see how such a great machine was only used for a fast buck without any quality standards or care to make quality titles, but it´s even sadder to see that those companies who milked the amiga are still alive thanks to it and to the low quality titles they did. Team 17 being the best example, without Worms I don´t know how they could´ve survived for so many years with only that game which was created on the amiga.
But that was the way to create games for the Amiga, let´s make a cheap port even though it could be a million times better to grab some fast cash.....and the worst thing is that it did work.
...and it works to this day. Release a lazy port and call it good.
Except Team17 did quality work on the Amiga and not cheap cash-ins. I mean look at the alien breed games, project x, superfrog and of course worms. Each a gem on its own
@@jimkrom Team 17 games are nice but they are not really top quality work, Superfrog was playable yes and had a smooth scroll, but the game design was awful, there were maybe 7 different kind of enemies in the entire game, the levels were plain empty, there was nothing to do but to walk until you found the exit, we could only wish that the game had the design or gameplay of the worst Mario game,
Project X looked nice and that´s it, it was a design nightmare, almost impossible to finish, Blood money had better gfx, music and gameplay than Project X.
And finally Alien Breen was just a gauntlet clone with nice gfx and once again awful gameplay, and crazy difficulty, the only one who was really good was Tower Assault, that one was really good and had a lot of great features, the first AB games were nothing really special, saying that Team 17 games were gems is more the result of not having quality titles on the amiga, so we had to hang to whatever we could. When you are hungry even a piece of bread tastes like meat.
@@hunter141072 you could not be more wrong. Superfrog had lots and lots of different enemies (I'd say about 25 to 30 of them) the levels were anything but empty, with lots of enemies, traps and secrets to be found, it played nice and sounded nice. The alien breed games were all very good (and not because we didn't have good games on the Amiga because we had plent of them, I can memtion rainbow islands, pang, monkey island, turrican, lotus, to name a few) and so was project x. Now if you were one of those that deemed a game crap because you could not finish it, that is a different story, but I had finished all of them with the exception of tower assault. And I am talking about the nial versio s not the easier SE versions. Also you elaborately avoided talking about worms. Was that crappy too according to you??? Was speris legacy bad too? How about assassin? F17 challenge? ATR? They were a great studio and THAT is why they are still around.
@@jimkrom First I finished almost all of them including the ones you didn´t like Tower Assault...... 30 enemies?? dude... you really have good memories of that game don´t you? I can literally tell you that the whole first world had 3 ENEMIES I can even call them: a blue ball, a porcupine and a bee.....that´s it... oh yeah and a running monkey that walked left and right in a space so short that you had to be an idiot to get killed by it, I literally finish the game on my first try, and don´t make me talk about the "final fight" with the witch I´ve never seen such a stupid boss battle were the boss only floats waiting for your hits and flies towards you after getting 30 hits from your green ball, it´s amazing that she manages to do so before dying.
Yes we had great games and Team 17 were not the best ones, as you said Pang for example was a millions times better than super frog, Mr Nutz was a master piece too, a million times better game than superfrog with better levels, great scaling and rotation effects with it´s end of level bosses which were huge, yeah I said bosses not just a stupid witch with a retarded attack.
finally...I avoided talking about worms?? did you read my post?? that´s the FIRST thing I mentioned about them!!! "without Worms I don´t know how they could´ve survived for so many years" and THAT¨S the reason they are still here!!! because they´ve milked that same cow so many times that I can´t even remember all the Worms games they have produced so far!!! but do you remember what happened when after years and years of only selling the same game they decided to make a new game, do you remember what they did?? something called Leisure Suit Larry Box Office Bust!!! yeah!!! one of the worst games ever was what they did to prove that they weren´t a one trick Pony. And yes Worms is a great game, that´s why they should make a statue of Andy Davidson (the real creator of Worms) because without it they would´ve disappeared shortly after the Amiga era ended, but lucky for them they had the worms cow to milky yearly.
disculpa pero discrepo con el pinball dreams es totalmente superior el de amiga muy buen video un pulgar arriba saludos
Buen video, no pensé que alguien se tomaría la dedicación de hacerlo, es una rivalidad que pocos mencionan, recuerdo que tenía la Amiga 500 y luego la 1200 y mi hermano comprado el SNES y era la rivalidad de quién tenía mejores juegos, obviamente Amiga siempre perdía. Lo que me sorprende es que en las características técnicas Amiga era superior a SNES así y todo los programadores se las ingeniaban para sacar toda la potencialidad del SNES, tal vez por el hecho que eran cartuchos y podían hacer un mejor rendimiento en las gráficas, lo que más siempre me llamaba la atención eran los excelentes parallax scrollings en los juegos del SNES lo cual le daba un mejor condimento arcade, el cual era difícil de encontrar o rara vez en Amiga.
yo llevo mucho tiempo pensando en esa idea, y me doy cuenta que en aquella epoca se nos informaba “mal” sobre las caracteristicas técnicas, haciendo mencion a la velocidad de cpu, colores en pantalla y poco más para comparar sistemas, cuando la realidad es que influian mucho mas caracteristicas que no se explicaban de los chips de video (cuantos sprites podia mover, cuantos scrolls parallax, con qué velocidad…) al final las consolas eran maquinas diseñadas para mover graficos de juegos, y los ordenadores eran diseñados para propositos generales.
Y aun asi el amiga se destacaba del resto de ordenadores de la epoca en videojuegos, precisamente porque inicialmente el hardware iba a ser para una consola, y no un ordenador (de ahi que tenga coprocesador blitter y algunas virgerias mas que no tenian los pcs de la epoca)
Teniendo en cuenta la época en la que salió Amiga es increíble que se pueda hacer una comparación.
Eso nunca lo dicen en estas videos.
7:00 what is the name of this game. I googled flashback and cant find anything
The snes was built for games, the Amiga wasn’t. The snes had 128hardware sprite, the Amiga less than 20. Finally snes games tended to be made by dedicated teams with big budgets, the Amiga got games built by a handful of people,if you’re lucky. I owned both and used my Amiga for things other than games
Seeing as the difference in age of the machines is roughly that of a full generation the capabilities of the machines are very similar.
SNES usually had better arcade conversions (although the majority of Amiga arcade conversions are much lower quality than they could/should be), but the Amiga's original games probably have the edge (when comparing the best of both systems).
well there's an age gap and you can't really compare, as you told already, but to be fair, Amiga only has the edge when it comes to 3D and sprite scalling. The best looking 2D Amiga original games didn't come close to the likes of Donkey Kong Country 2, Gundam Wing Endless Duel, SF Alpha 2, Yoshi's Island, Tales of Phantasia... they are all late releases and except DKC2 make use of support chips, but true is those games look somewhere between 16 and 32 bit gen when it comes to graphics, above even the better looking 2D Amiga games like Agony, Lionheart, Flashback, Ruff 'n' Tumble...
The snes would blow the amiga away if you are comparing the best of both.
Star fox for example, the amiga couldn't produce a game like that convincingly
@@paulstevens9409 Star Fox use extra chips, it doesn't count
I remember making it a rule of thumb to avoid arcade conversion to the Amiga because it felt like a cash grab with little effort going into the porting process, games that were designed for the Amiga were a lot better overall.
If we are talking in raw hardware performance, the Snes is better but as a kid, I had both the Amiga and the Snes and prefer the Amiga because it had so many different styles of games and being a full-blown computer helped because I could do so much more with it, games were close enough in quality to not really matter, especially as games tend to be much cheaper to buy on the Amiga being as they were on floppy disk.
@@paul1979uk2000 yeah the varity of games on the amiga was impressive plus many of the games could be installed on a harddrive
You should add a Mario Paint / Deluxe Paint 3 / Brilliance comparison also. 😁
SNES ram data is incorrect, while it has a pool of 128KB of work ram accessible to the CPU, it's S-PPU (graphics chip) has a separate 64KB pool and the sound chip/DSP has a further 64KB. so the system has 256KB in RAM available in 3 different pools.
When people compare Amiga with consoles they only show freaking arcade games that were something consoles were made for. And what about more sophisticated stuff Amiga was famous for like strategy games, point-and-click adventures, RPG's and crossover games? Of course Amiga had tons of great arcade/skill/platform games and the best ones were exclusives or those which appeared first on that machine. Amiga users had more things to do with their machine than console owners. Also they could play hundreds of freeware games available on compilation disks copy & share them with others. The Amiga scene was huge with tons of awesome stuff including demos, digital fanzines, music disks, pixel graphics, animations... I also can't understand why people like Shadow of the Beast so much. Graphics and music are good for the Amiga, but the gameplay is like some lame ass Castlevania with countless amount of enemies. Ruff N' Tumble, Yo Joe, Traps N' Treasures, The Lost Vikings, Fire & Ice, Benefactor, Bubba N' Stix, Turrican, Zool... were far more interesting games than all SotB games. Multiple layers of parallax and super soundtrack don't make a game.
Pinball Fantasies sounds, looks and plays best on Amiga.
Looks and sounds like Atari Jaguar version except for the Jaguar having alot more colors.
One of the most amazing soundtracks in gaming history and best pinball game of that time. Glad it made to snes too, even if its the lesser version.
The best Pinball game on Snes is Jaki Crush. Snes has always been great for its exclusives.
Estás realizando una comparativa de dos maquinas con mucho tiempo de diferencia en su salida al mercado, antiguamente 1 año de diferncía ya era mucho. Commodore Amiga 500, 1987. Super Nintendo 1990, aunque llega a Europa en el 92. Yo tenía el Amiga 1000 y era una maravilla en el 85.
Seems that the games on the Amiga have a higher resolution and therefore look a tad sharper.
On a sidenote: the two versions shown for Aladdin are in fact different. The one for the SNES is developed by Capcom while the Amiga version is a multiplatform version (but most popular on Megadrive) and is developed by Virgin. A minor case of comparing apples to oranges.
Yeah, Amiga had higher resolution than consoles at the time. The problem was the teams assigned to create Amiga ports of popular games were mostly incompetent for the job and Amiga users were often disappointed with stripped down ports even if Amiga was capable of running perfect ports of all the games made back then. I don't know why games like The Lost Vikings or The Addams Family had backgrounds removed. Amiga could easily display parallax or animated backgrounds even on a A500 with 1MB RAM.
@@mattx5499 except for the fact that neither of the companies whose games you mentioned were cheap on converting games to the Amiga. Ocean for example that did the Addams family game, also did snowbros, toki, pang, operation wolf, cabal, liquid kids, rainbow islands... To name a few, so if something was not brought over, like backgrounds, it was for a reason.
El problema con el Commodore Amiga son los juegos japoneses. En Europa se hacian buenos juegos pero la mayor parte de mejores juegos provienen de compañías japonesas.
Hoy día cuando se ven rankings de mejores juegos de la historia, o juegos más reconocidos vemos muchos más japoneses en las listas que europeos. Por ello, el catálogo de juegos de la Snes era bastante superior al del Commodore Amiga.
Quitando juegos como Another World, Pinball Dreams, Sim City, Popolous, Dune 2, Civilization, Lemmings, Speedball 2, Lotus, Alien Breed, Flashback, Worms, Sensible Soccer, Kick off, Shadow of the Beast, Prince of Persia, Pinball Dreams y Fantasies, las aventuras gráficas tipo Monkey Island, y algún juego más que me pueda olvidar ahora mismo, pocos juegos de Commodore Amiga salen en las listas.
Además, estas compañías no hacian la versión sobre amiga, sino que era realizado el Port por terceras, lo cual en la mayoría de casos el resultado era desastroso.
Street fighter 2 killed off my Amiga. I loved the Arcade. The Amiga version was horrendous, just like Final Fight, another game I loved from the arcades. By pure chance my mother had told me to meet her at a clothes store and next door to it was a toy store. I had stayed away from consoles up until then, but when the guy in the store asked me if I liked sf2? I said yeah, he puts the game into the machine.......and that was that. The day my Amiga was dead to me.
On forums, I read a lot of people dropped their A500's in favour of getting a SNES or mega drive to play SF 2 or MK in around 92-94. That when you moved on? Many others moved away from Amiga to 486 IBM compatible PCs around the same time too. The game Doom also played a part there.
I stayed with the Amiga until the year 2000. I didn't think that dropping the Amiga purely because of *one* game was worth it.
The Amiga *could* do SF2 but put into the hands of US Gold was not a good start.
Yeah but sensible soccer? I just couldn’t live with the shitty SNES version
The SNES is significantly smoother at most things and had the more capable control method, but Nintendo had six years to come up with hardware built to support the kind of features pioneered on 16-bit computer and arcade machines.
the SNES was really weak compared to the arcade machines.
@@dlfrsilver its chips were somewhere half between what an Amiga could do and what an arcade machine could. The Amiga only had it beat on resolution.
@@dyscotopia and rotations.... The amiga did them better, those of the snes were buggy.
Flashback, Shadow of the Beast, Pinball Dreams, Sensible Soccer (SWOS 96-97 was even better) were all better on the Amiga and showed what the Amiga could do when in the hands of programmers who knew what they were doing. SotB, PD, and SS were all Amiga led developments so design used the Amiga well to begin with. If the Amiga had an enforceable "Seal of Quality" I believe the quality of games on the Amiga could/would have been much higher.
No sé qué pasa con el colorido de SNES que se ve desastroso. Ya no sé si los vídeos están mal cogidos o sencillamente eran las paletas de colores a los que estaban acostumbrados sus usuarios. En comparación con mega Drive también suelo preferir la mega Drive, con excepciones claro. Es cierto que el pinball dreams se ve mucho mejor en amiga. Hay que recordar que muchos de sus juegos se hacían con un presupuesto demasiado pequeño y eso destrozaba el juego, un buen ejemplo es el street figter. El otro es el final fight que debería haber sido mejor, Capcom no hizo esos juegos ni por asomo, solamente cedió la licencia
Por otro lado, todas las versiones que dices que son mejores en Amiga es muy sencillo, salieron primero para el sistema Amiga y luego se adaptaron a Super Nintendo, esa es la sencilla diferencia, todo lo que tuvo éxito en Commodore se adapto a otros sistemas, al igual pasa con todos los juegos de lucha, no estaba preparado para ese tipo de gráficos.
Just now learning about the Amiga. I always assumed it had graphics worse than the NES, but the graphics are better even than SNES, and the music is just insane good. It really mystifies me how they were put out of business.
@adjustableisland8806 The story of what happened to the Amiga is a big one, but most people who have followed it agree it was mostly mismanagement at Commodore. What it really boils down to is they bought the Amiga (while it was in development from an independent company) while they had money problems. Marketing really didn't know what the system really was capable of and/or didn't care. it was starved of development budget once it was released and most projects were cancelled. Commodore bet against themselves by making PC's (that were making a loss for Commodore) while shifting resources around from Amiga to give money to the PC to keep that department alive (BTW the Amiga never had a loss) towards the end they closed C64 production while it was still making money, then panicked every bank and investor by just closing the PC side without selling it off to at least recoup some of the losses (This was done to try and hide how badly the PC side was going for Commodore) It's just is so inept. There are other factors like it's one company vs thousands of PC manufacturers most of which also went bankrupt. Magazines which were highly influential at the time, were filled with hundreds of adverts from hundreds of companies espousing how great their PC was while making huge losses (they were trying to just outlast the competition) . And some of it is because of the end users, they had a great system so why spend more of there hard earned money to buy and upgrade the system so they looked to magazines and what do they see? PC's screaming from so many of them about how great they are, while Commodore was mostly silent (and lost in the noise) Commodore marketing at it's finest (Yes sarcasm). When I say Commodore in regard to the Amiga I mean most of the entire company, but there were some parts like Commodore UK that were at least trying and mostly successful (within the means they were allowed).
Something that needs to be said is that without Commodore I doubt we would have ever seen the Amiga (And I'm grateful it was released). The market was saturated in systems that no one wanted and they disappeared far sooner than the Amiga. The Original Amiga company didn't have anyway to produce the Amiga so that was out, and the only company that had any real interest was Atari that was making a million dollar a day loss (at that time owned by Warner Bros so they had deep pockets but they were trying to get rid of Atari also) but all they wanted was the chipset for a system but even that was cancelled before it was ready.
Have you used emulators or real hardware?
If you used real hardware how did you record the videos?
Real Hardware.
Captured with video card
we should not compare a personal computer to a console.
Finally someone with sense. We need another Commodore mindset for today to give opportunity and revive the computer and NOT have anything to do with MS or Apple or Google. Make it unique and special and RAM on top of ROM so you can turn it on and off which it will boot up instant in BASIC or whatever language this new computer uses. Then you can run or program something.
2 big differences. SNES. Game machine: Amiga: FULL computer with lots of software (Not just games though there were lots of those too ) The Amiga was a very useful work horse and do it at home hobby things. Hell without the Amiga lots of the hobby things we have today wouldn't have happened at least electronically as most programmers and developers worked on it at one point. A lot were old then like 2/3rds of Loadstar people were at or past retirement back when it was all new.
Is that using AGA Sprites or BOBs ? ChipMem is going to be real tight on a A1200 for the BOB method. Great job though!
Probably not as most games were designed for the A500 not 1200.
there is a problem with the display used. the Amiga versions are showed in normal screen size, and the snes display is wrong (it's only 256x224!) it should not be squashed and full screen !
Nice video. There are different reasons to explain each game result. For example, Street Fighter in Amiga was not developed,not ported, by campcom but another company. Same happened with Final Fight. Both machines are great. Amiga,s heart is a Motorola 68000 just like Mega Drive so speaking about colors you will have always a bigger palette in Snes although I never liked the excesive bright its games always show. Amiga is three or four years older and not only for playing, using diskettes instead cartridges, situation that affects to loading and timming so I think it is admirable Amiga could stand in a face to face with Sega and Nintendo. Compare Mario Paint with Amiga Deluxe Paint!😉
"excesive bright" You mean normal haha. Amiga games, especially for 500, chose colors that were closer in range when they had limited colors per area, like dual plane mode. It gave it that washed out look. You only think snes is bright because it's normal, but honestly the game consoles were bright and the snes often touted as having the more software palette look
@@rickleverton7949 Actually I played on both and yeah I did get the impression that the Snes looked a bit too bright, another thing I didn't like about the Snes is sounds on it sounded low quality a lot of the times, muffled and really compressed which is crazy considering the Snes had a better sound chip then the Amiga but overall the Amiga sounded nicer on a lot of games.
@@paul1979uk2000 Don't know about the Amiga but the SNES uses samples, Comines with tiny memory size they would have crushed their quality which is what you describe.
@@rickleverton7949 he is right, the SNES has extremely bright color displayed, look for example the shadow of the beast game here. It gives of a dreary atmosphere on the Amiga, whereas it looks like a freaking children's book on the SNES. And it is not a matter of smaller palette as the A1200 had better color capabilities than the SNES. It was anything BUT normal the SNES. Same as the crazy ass reverb on the sound department.
Final Fight was actually very good on the Amiga 500. I had that game and was immersed by its engrossing 2D level designs, the murky streets and big sprites of the thugs was a treat. I had never seen or played it on the arcades though. Street Fighter 2 on the Amiga was a farce however, that I will agree on.
Some of the Amiga ports are basically the Ataris ST version but on amiga. = not utilising the hardware
Amiga win, (1987 vs 1991)
I'd post a comment to dispute this, but the comment is on an Amiga, I have to swap the disk out 40 times, to get the comment to load.
Actually, it's '85 vs '91
@@SomeOrangeCat lol get a hard drive then
the amiga was an amazing machine
@@si4632 Hard drives we're very pricey back then, so the average Amiga owner was looking at a lot of loading.
Espera, que? Amiga 1200 tiene una paleta de 16,5 *millones* de colores? no tenia ni idea
Before I watch this I already know the answer to which would I buy..
Faltan muchísimos ejemplos para ver algo más objetivo, como el Jim Power, Populous, Lemmings, Lost Vikings, Chuck Rock, Another World, Cannon Fodder, Civilization, Prince of Persia, Soccer Kid, UN Squadron, Sim City, SWIV, Zool... pero siempre se agradece una comparativa con imágenes del juego en movimiento. En general creo que casi siempre es mejor el juego para la plataforma original para la que fue diseñada, y los ports son peores, como con el Lion King siendo mejor en SNES, pero hay algunas excepciones. Los ports de arcade no se me ocurre ninguno que no sea mejor en SNES.
Hacer un video Amiga Vs Snes, tiene su tela, como dices los ports para el ordenador de Commodore, no suelen estar a la altura; y es que el Amiga, a pesar de contar con un excelente hard, tiene el “premio” a la máquina más desaprovechada de la historia en cuestión de juegos, no haciéndole para nada justicia.
Aún así, había pensado incluir en un próximo video, además de más comparativas como las de este video, diferentes juegos que muestren el máximo poder de ambas plataformas.
Por ejemplo, el Street Fighter Alpha2 de Super Nintendo, con el chip S-DD1 en acción, VS el Elfmania de Amiga 500, mostraría hasta dónde son capaces de llegar estas máquinas, y a más de uno le cambiaría la opinión sobre la potencia real de un Amiga 500 con 1 mb de ram y tecnología del año 1985 ;)
@@darkzunion
Depende de que ports y de que empresa este a cargo de la conversión eh, si están los de US. Gold olvídate xd
Amiga está plagada de gloriosas conversiones de recreativa:
Pang, Ghost'n Goblins,Newzealand Story, Rodland,Toki,Joe & Mac,Tortugas Ninja, Shadow Dancer, Golden Axe, Mega Twins...etc
Snes is superior to me, but the Amiga was let down by poor conversions. Would of loved to have seen the likes of Technosoft work on the Amiga tech back then.
Amiga is much better than the SNES. Even the Genesis was better than the SNES (better CPU, better audio, better resolution, better scrolling)
The Amiga was trash compared to the snes.
Genesis is NOT better than the SNES, SNES has 256 colors, Genesis has 64
La versión de Amiga de Aladdin es muy superior que la de Snes,ya que se basa en la versión de Megadrive,a todas luces mejor juego en todos los aspectos.Capcom no supo superar el gran trabajo que realizó Virgin,Disney y pos supuesto su programador,el famoso David Perry,autor de grandes juegos como por ejemplo Savage y Dan Dare 3 para los ordenadores de 8 bits o Earthworm Jim,también para Snes/Megadrive,entre otros.
I'd say snes is better due much smoother, less laggy gameplay. Oh, and it sounds better too.
@@javaykirk2688 oh and you need a new pair of ears. And no it is not a better game on the SNES. It is the megadrive port of Aladdin on the Amiga and it was generally accepted as the better fame back in the day. In fact the SNES version received a lot of negativity back in the day for not being the Megadrive version on ported. But I guess megadrive (and the Amiga in this case) did what Nintendon't.
@@jimkrom snes sound demolishes the Amiga audio. Also snes is closer to the movie and has easier difficulty. Plus, platform-wise it's wayyy better.
@@javaykirk2688 yeah I could hear were it demolished the Amiga on this video, ohhh wait... It didn't. I do likethe farting sounds when he jumps on the enemies. I had a dog that was suck abdy did the same sound but it came with a smell too.
@@javaykirk2688 oh i didn't realise you are one of thise that want a game that is no challenge at all. You need a game that holds your hand and won't let you die. Cool. That makes for worse games in my book. Also closer to the movie? Yeah, no. It is a far more boring game and that is all I need to give it a thumbs down. If I want to sleep I can play that instead of counting sheep. And no olatform wise it is not better. It lacks fluidity with all the choppiness when ttou swing by things.
My little brother had SNES I had amiga the SNES while good was like a toy compared to amiga
Amiga was the toy, not the snes.
That's just silly talk. Snes produced far better games
Same here, little brother with SNES, I with A500 and A1200, SNES always destroyed Amiga, face it.
Amiga gana de goleada en Sensible Soccer, Flashback, Aladdin(el mismo que megadrive) Lo mismo que Super Nintendo gana con Final fight y Street fighter
Aunque solo sea por el memorable tema que suena en la Intro(que deja en ridículo al de la recreativa) merece la pena jugar al Final Fight de Amiga.
SNES es un maquinon con chips específicos para gráficos y chip de sonido Sony(obra de Ken Kuraragi) pero tiene el talón de Aquiles en su modesta CPU, en ese punto Amiga con su Motorola 68000 a 7 Mhz la supera. En sonido andan parejas.
Todo depende de muchos factores, Street Fighter II me hizo comprar una SNES y el de Amiga me hizo llorar, en cambio juegos concebidos para Amiga cómo los Pinball Dreams, James Pond II, Another World, saga Sensible Soccer, Wolfchild...etc son mejores en el ordenador de Commodore que en sus homónimos de Snes.
Luego hay juegos que ya sea por poderosos chips de apoyo incluidos en los cartuchos (Yoshi's Island o Street Fighter Alpha 2) o por el mero potencial de Snes y un gran equipo detrás(Donkey Kong Country 2) creo que no hubieran sido posibles en Amiga.
Come on dude... I am a big Amiga lover and I love the system as a whole, it could do a lot, but compared to the SNES it was just ... not great.... I mean great you found the AGA version of Lion King to be great, probably low framerate? I have no idea, never played it (even though I had an Amiga 1200) .... but yea... I don't think we need to go into what system was better... SNES definitely had better games unfortunately... There might have been some exceptions, but it was the end of the the Amiga life... PC was catching up, consoles were catching up and let's be honest, no developers put in effort to make good Amiga games... I think that last part really played a big role...
Amiga blew away the Snes and the Genesis. The Amiga had UK tech which was years beyond the Snes.
i own both. Amiga 500 plays better arcade games, specially those were originally programmed from 0 in Amiga.
Conozco ambas plataformas.
El Amiga 500 (que todavía conservo) EMHO solía tener notables mejores gráficos y colorido (EMHO se nota en casi todos los juegos que se han mostrado en esta comparativa). Si el juego no demandaba mucha potencia de cálculo la fluidez era tan buena como la SNES. SNES por lo general mostraba gráficos menos detallados y con colorido algo más pobre, pero manejaba mayor velocidad y fluidez en juegos más complejos (aunque generalmente con esos gráficos "menos finos" que ayudaba en parte a darle ese plus).
El problema principal del Amiga fue que inicialmente se pensó como un ordenador multifunción y no se puso mucho énfasis en explotar su potencial como consola. A parte, creo recordar era más complejo de programar por su arquitectura. Personalmente, creo que el Amiga no se explotó tan bien como la SNES; otro tema muy diferente hubiera sido que los mejores programadores se hubieran implicado como con la SNES. Me gustaría haber visto ambas plataformas al máximo de sus posibilidades con mismos juegos a a igualdad de calidad gráfica.
En cuanto al sonido, el Amiga destacaba como lo mejor de la época, y no sólo por la calidad de los samplers y su chip de audio, sino que pocas veces se escuchaba el sonido distorsionado como en otras consolas sí ocurría.
Y yo dueño en mi infnacia de un A500 me pregunto..... ¿Qué demonios hicieron con SF2? incluso utilizando los telemach 200 era injugable en Amiga.
No le metieron pasta. Hasta la version de turbografx es superior
@@kaiten76 La de Tubografx es bastante decente, ojalá la de Amiga hubiera sido parecida a esa.
@@jipi7 es muy decente, y su version de sf2 más aún, pero sobre el papel era una maquina muy inferior al amiga
en ciertos aspecto turbografx no es inferior al amiga como se podría pensar, tiene un scroll por hardware , además 482 colores en pantalla, y 64 sprites, aunque con menos resolución y no tiene esos canales de sonido digitalizado, pero tenía habiles desarrolladores japoneses y compañias como capcom , konami,hudson,etc detrás , así que sf2 salio con la calidad que un sistema puede esperar, sin embargo la versión de amiga es simplemente atroz.
I had both version of street fighter and the Amiga version was horrible compared to Snes.
As first the disk-swapping before every fight.(up to 3 minutes before the Play screen appeared)
And well u had only one Button. The controls was a pure mess and u mostly did not what u wanted.
I played it on many systems . Arcade was the best followed by SNES and Genesis. (Genesis with 6 Button controller)
final fight sega 32x best version ever
best version never released, check your facts xD
Yo tuve las 2 y Snes fue un paso adelante ,y logico x tiempo.
Sin embargo la SNES tiene menor resolución que el Amiga.
1987 vs November 1990........ ....
Snes is a super machine 👍
Horrible, la comparación no tiene en cuenta sustanciales aspectos, el primero ( y se termina de hablar) es que cuando se lanzó el Amiga en 1985, Nintendo lo más avanzado que tenía era el family, no existe. El 65c816 que utiliza el SNES no es otra cosa que la versión 16 bits del 6502, un desarrollo de Commodore. Commodore y Amiga forever
Hola DarkZunion,a mi me gusta más la versión de Amiga del Rey Leon
99% of Amiga 68000 or better based arcade conversions were done by greedy clueless idiots, 99% of SNES or Megadrive games were done by experts. There are Amiga games the Megadrive/SNES can not do, they just don't happen to be licensed arcade conversions ;)
i missed lemmings 2
There are 3 versions (4 if you include the TNC AGA version) of SFII for the Amiga, Street Fighter II - Super Street fighter II Turbo (AGA) - Super Street Fighter II - The New Challengers (this is available in OCS and AGA). SF II Turbo (AGA and only AGA) is by far the best looking (even better than the SNES) with nice presentation and big bold colourful sprites, it was great.....in the still shots in the magazines!!! but then you start to play the game and it all fell apart, the characters while looking good static were missing many frames of animation and this makes it the best looking worst version. The original SF II is the blandest looking of the 3 but playbility is better than Turbo (which was not hard). SSF II TNC (OCS) is a mixed bag it's better looking than SF II but nowhere near as nice as Turbo, however they were able to get the official lookup tables so the gameplay is much closer to the SNES and the animation is the best as well even if the screen size had been reduced and as an added bonus they did an AGA version which was HDD installable, it improved the graphics, screen size back to full and the glory of the CD32 7 button gamepad by my mind it's the only SF II on the Amiga. While SSF II TNC on the AGA Amiga is the best version it's still not as good as the SNES but it was decent.
Comparas papas con camotes
Amiga games ported from arcade like SF2 runs bad bc lack of programmers skills all job was diredted to CPU, amiga is custom chips based computer that requies knowledge of architecture. SF2 on Amiga AGA version needs 32bit super pipelined 68040 CPU to run smooth its eqivalent of 486 its crazy how bad port it is.
glad i chose the superior choice. (snes).
I had both. First amiga 500, later snes.
Sensible soccer? Micro machines? And super r type is unbalanced as fuck. Yeah overall it’s leagues ahead but I wish snk had done a better job on samurai showdown and fatal fury. They’re screwed on the snes
This is terribly biased towards N. I used google translate
Do you really think that Amiga was superior on performance vs SNES????
I only gotta one thing to say....Donkey kong country 1-3.
Let me see how Amiga pulls those games...
BTW, I owned Amiga, SNES and Megadrive back in the day :)
The only thing Amiga excells over consoles, is the adventure games and simulators.
SNES is such a joke compared to Amiga
LOL
Your comment is the joke.
Put your top 50 Amiga games up against the top 50 SNES games and SNES would utterly blow it out of the water.
What the hell does Amiga have that even comes close to the utter genius of stuff like Super Mario World, Yoshi's Island, Super Metroid, A Link to the Past, Smash TV, Donkey Kong Country 1/2/3, Star Fox, Street Fighter II/Turbo, Super Mario Kart, F-Zero, Super Ghouls 'n Ghosts, UN Squadron, Super Aleste, Super Castlevania, Knights of the Round, Contra III, Super Punch-Out!!, Mega Man X, Super Bomberman 2, Top Gear 2, R-Type 3, Final Fantasy VI, Zombies Ate my Neighbors, Super Mario All Stars, Turtles in Time, Sunset Riders, Chrono-Trigger, Earthbound, etc?
Don't make me laugh.
@@inceptional when it comes to european games Amiga wins. SNES was nice, but Amiga was way better than anyone knew at that time.
@@MichalBergseth-AmitopiaTV That may be true or not, but it's not like European games were where it was at back in the 16-bit days. I mean, I sincerely doubt, for example, that the majority of gamers would rather play games like Gods and Turrican over the likes of Contra III and Gunstar Heroes. If that's what you meant?
@@inceptional
I love Snes but Amiga games library is wonderful too:
Sensible Soccer, Sensible world of Soccer, Goal!, Another World, Shadow of the beast ,Golden Axe, Ghost'n Goblins, Toki, Newzealand Story,Pang,Rick Dangerous 2 Wolfchild,Jim Power,Chuck Rock 2,Joe & Mac, Pinball Dreams,James Pond 2,Turrican,Turrican 2,Project X,Apydia, Agony, Wizkid,Mega Twins,Caos Engine,Parasol Stars, Prince of Persia,Flashback, Rodland,Monkey Island saga,Sleep Walker,Superfrog,Fire & Ice,Risky Woods...etc
Not bad...
@@Dremayer2000 I'm sure there are indeed plenty of relatively great games on the Amiga, but, again, I don't think the majority of Amiga games genuinely approach the quality of the SNES library when talking about genuinely amazing games like this: Super Mario World, Yoshi's Island, Super Metroid, A Link to the Past, Smash TV, Donkey Kong Country 1/2/3, Star Fox, Street Fighter II/Turbo/Super/Alpha 2, Super Mario Kart, F-Zero, Mortal Kombat 2, Super Ghouls' n Ghosts, UN Squadron, Super Aleste, Super Castlevania, Knights of the Round, NBA Jam, Contra III, Super Punch-Out !!, Mega Man X, Super Bomberman 2, Top Gear 2, R-Type 3, Final Fantasy VI, Gundam Wing: Endless Duel, Zombies Ate my Neighbors, Super Mario All Stars, Turtles in Time, Sunset Riders, Chrono-Trigger, Earthbound, etc.
Seriously, go find pretty much any Top 100 Games of All Time list and let's see how many Amiga games are on there vs SNES games on the same list....
So, the Amiga is great and all, but that initial comment in the first post where the dude said "SNES is such a joke compared to Amiga" is the bit that's just kinda pathetic and biased to the point of absurdity. Because, and I can promise you this, 99.9% of people you ask will pick the SNES over the Amiga in terms of which system they'd rather play with all of its games right now, and that was true then and is even more true now.
This is a bad Idea and Often a Bad comparison because SNES got Direct Ports for games like these. Amiga got ports from the Ultra Pathetic US GOLD... its almost as if someone was trying to sabotage Every Amiga Arcade Port. BUT Even the New Version of Final Fight coming soon for Amiga does not compare.....they are still doing it wrong and not using Amiga's Abilities not even remotely
SNES kicks the amiga in the butt, 95% of the time. Sadly, its not because Amiga was a bad hardware, but rather because Snes was safe from pirated games, so better devs chose snes or megadrive instead.. Amiga is such a wasted computer, It is very rare to find a game thats actually console quality.
Considering the Amiga was released six years before the SNES, it doesn't kick this machine anywhere. On the contrary the very fact that the Amiga could compete with the SNES and sometime outperfom it just prove that the Amiga hardware was very advanced at the time it was released.
The SNES is absolutely crushed by the Playstation, released not 6 but 3 years later. Yet you wouldn't say that the SNES is a wasted machine no ?
@@matieucastel835 In what areas did the Amiga hardware outperform the SNES ? Maybe for 3d polygon rendering but for 2d games the SNES had better custom hardware.
Both Amiga and Genesis are better than the SNES in almost everything despite being released years before
@@SerBallister the Amiga is capable to do better rotations than the SNES. Those were the words of the programmer who did Brian the Lion on Amiga OCS and AGA. And he also added the rotation system is buggy on the snes.
It seemed pretty clear to me then and seems just as clear to me now that the SNES was the better gaming system, probably because it was entirely dedicated to gaming, and in most cases just looked and ran and played better than the Amiga.
You got a completely wrong appreciation. The 1200 was at almost the same level as the SNES, the problem was not the machine. But the developers, a lot of small companies started programming on the amiga but they didn´t applied the same quality that they did with the SNES, the few times that they did games were at the same quality than any SNES game. Just looking at sprites sheets or tiles from games of SNES and if you compare them with the ones of the amiga version you can see what an awful job they did when those sprites and tiles when they were ported, they didn´t retouched anything just grabbed them, lowered colours and call it a day (SFII is the best example) so no.... it wasn´t superior for being "dedicated to gaming" it was superior because their programmers actually cared about quality.
@@hunter141072 I'm not saying the underlying Amiga hardware wasn't more powerful, but the idea that the SNES is a "joke compared to the Amiga" is the bit that's utterly laughable, because ultimately it's all the games and the overall experience and feel of playing the games that defines how great a system was, and in this regard the SNES library at its best just beats the SNES--as virtually every single Top 100 Games of All Time list will attest to.
@@inceptional Yes you are right, the library of the SNES could kick amiga´s a$$ any day in a second. But the problem was that the SNes had titles that really looked as professional games, while in the Amiga most of it´s library looked "amateurish". And I already talked about that. Most companies if not all the big ones in Europe started with the Amiga, it was an "entry market" as soon as they had success they simply leaved to the big consoles and PC market. Can´t say I blame them for looking for more money, but definitely it shows how they only used the Amiga because they could develop for it at a cheap price and then if they suceded they could go and do something bigger in the other markets. Team 17 is the best example. Their games are not really that special, they were good but if you look at them fair and square they are pretty lame, Super Frog for example was a funny game with a smooth scrolling, but it´d never beat any of the Super Mario games, not in a lifetime.
However as the Amiga market was always small any title that was half good could make money, that´s what those companies were looking for, a fast buck and then leave as soon as possible to greener pastures, just like they all did.
So yeah, you are right the SNES has better games, but it was more because their users really asked for quality and companies had to deliver.....while in the amiga.. well, we accepted any crumbs they could throw at us, even though the machine was as good or maybe better than the SNES from a technical point of view. That´s why must of the games are not as good as they should, they were created for a fast buck.
Aspect ratio fail.
Mejor sonido en amiga ni de coña, pocos canales de sonido y sonido regulero
Sonido regulero? jajajaja, sobre todo cuando los demás ordenadores solo hacían piiiiiiiiiiiiiii piiiiiiiiiii, menos el Atarí, que tenía peor sonido que Amiga, pero no estaba mal. Que tuviera solo 4 canales de sonido a 22khz y supere a la Super Nintendo con muuuucho, era por el chip de sonido Paula, que era muy caro para el momento.
Tu musica arruina to video
Next time English
Pobre amiga, que feo el sf2
Súper Nintendo fue muy superior a amiga500 sin ninguna duda
El Amiga ya no podía con la SNES en la mayoria de los juegos es eternamente superior SNES, sobretodo en el Street Fighter, la versión de Amiga es infumable, una total y colosal basura,(El de Pc era incluso peor) eso si, el Aladdin es mejor en Amiga.
Amiga version is crap
lol
The only thing the Amiga had over the SNES was that it's pixels looked sharper on a proper monitor, whereas the SNES was at the mercy of composite input on CRT tv's. Other than that the SNES kills it 90% of the time. Shadow of the beast looks better ob the Amiga but that game was developed for the Amiga and ported to the SNES much later. The SNES also has MUCH better sound. The Amiga had an awful sound chip for the time, when compared to the 16 bit consoles.
we cant really compare a console to a personal computer. amiga was not just a gaming machine to use game cartridges like the snes. you could program , use all kind of software and upgrade the amiga like we do with a pc. if we talk about the possibilities between those 2 machines , the amiga wins. you could do your own music with an amiga. also remember that the amiga 500 came out 3 years before the snes.
e b no, I completely agree. Its not really an apples to apples comparison. The Amiga was a beast in it’s day but for a dedicated gaming machine, the SNES was better. And so it should have been, it came out 3 years later.
The Amiga has decent sound quality, close to SNES quality, except that it has less audio channels. The mega drive has shit sound quality from it's sound chip, for sure! Also, the A500 was 1985 technology, SNES 1990 tech. Five year gap.
Most uneducated comment of the day award! The Amiga had THE best sound chip for its generation, yes the SNES had a good soundchip but it came out 5 years later! I think are mistaking the Amiga for the Atari ST!
CastleFamilyThe when I said the Amiga had awful sound for the time I did mean by the time it was competing with the SNES. I’m 39 years old so I do remember when the Amiga was new and yes it was great back then but in terms of gaming, which is what we’re talking about here, the Amiga could not compete with the SNES.
super nintendo easily won.