@@lucasratti it's an indirect jab and reference to streamer luck. It's very common for chat to complain in the vein of "Of course you get the card you're looking for just as you need it while I'm hard stuck at 2k mmr because of RNG". That style of comment is so common it's been memed & shortened to just "of course" as a half-ironic jab at streamer luck
So it turns out this is bugged. Look at 17:30. If you add everything up, there should be a total of eighteen EOT procs which means 72 +2/2 procs on the hunter. And he does correctly gain 144 attack, but he doesn't provide 72 health buffs to the team - it only provides 66 health buffs as you can see by Murk-Eye and the rest of the regular minions only gaining +66 health. Also the hunter itself is short six health. The non-golden Loc Prince is even more shafted missing both 14 attack and 20 health. This is because it is also missing six health buffs, but of the 66 health buffs it did get it only itself is missing seven +2/2 procs having only procced the +2/2 59 times.
i think it has something to do with the way hs handles maximum number of triggers- there used to be a hard limit of 32 triggers per permanent in play but they upped it to 60 a while back. the game might be bugging out on the users end but it sometimes overcorrects and desyncs the true value stored on the server end from whats displayed on the user end
I was doing some calculations during the video, and I can't see a pattern that makes sense When he had drakkari and 2 roars on the hunter each end of turn effect would trigger its buff 7 times, instead of 4. When he had 4 roars each EOF would get 29 buffs, which is not even close, it should be 8 Thats why when he would use the engineer battlecry without the murkeye it would get so stupid
There's definitely something weird going on, it buffs the board's health 7 times at the end of that turn too, but gains the correct amount of attack (8, which is 2 roars x 2 from drakkari x 2 stats). If I had to guess, the first Echoing Roar proc is activating the hunter once, then every subsequent proc is double proccing the hunter for some reason.
So thanks to this comment, I took a closer look and became even more confused as to what is happening with the math. Here's a quick summary of the stats before and after playing the first Efficient Engineer: Before - Prince #1 22/24; Brann 2/8; Drakkari 1/9; Prince #2 38/43; Hunter 44/14; Gillmother 26/32 After - Prince #1 50/66; Brann 2/22; Drakkari 1/23; Prince #2 62/81; Hunter 60/44; Gillmother 26/46 This results in the following gains for each unit: Prince #1 28/42; Brann 0/14; Drakkari 0/14; Prince #2 24/38; Hunter 16/30; Gillmother 0/14 Obviously, the math isn't adding up but what really boggles my mind is that the two 'Loc Princes somehow gained stats at a different rate even though they should have been identical...
it was me who suggested it in the chat, it was pure accident i got the comp in a game - just played cards i got as togwaggle and ended up with it - and it worked pretty good xD
No, because you can still only play the Echoing Roar on one of them. So if you have two Hunters, one has Echoing Roar and the other doesn't. The one without Echoing Roar doesn't +health buff at all because it's not gaining any attack. So there is no reason to have more than one Hunter.
It's a cool combo, but it's only that strong because it's bugged as hell, lol. The math ain't mathing Turn 9: Plays 1 Reverb, gets 2 roars on Hunter, procs Engineer. Should be 2 roars * 2 (Brann) * 2 (Drakkari) = 8. Brann gains 14 health -> got 14 procs somehow. Same for second Engineer. Should get 4 health end of turn, gets 7. Turn 10: Still 2 roars + drakkari, should get 4 health end of turn, gets 7 Turn 11: Get's another 2 roars on Hunter, triggers with both Engineers. Should be 4 roars * 2 (Brann) * 2 (Drakkari) * 2 engineers = 32 health to the board. Gets 116! Should be the same with Golden engineer, right? Nope! Golden engineer gives 79!? End of turn should give 4 roars * 2 (drakkari) = 8 health, but instead gives 29 health? I stopped there, but he was getting over 3x the amount of stats he should at times. Could still be strong with enough reverb drakes, but was so strong this game because there's some bug amplifying the effect by 2-3x
Wym no Brann? He got Drakkari (7:35) and Brann (9:25) earlier than Reverbdrake (9:57). When he cast Reverbdrake battlecry on Hunters of Gathereres, it got 2 echoing roar.
@@bentinata@10:30 he gets a brann reverb, for two roars, then he triggers it with brann+drakk+engineer which should be 8 procs but brann goes from 8 HP to 22. It's definitely bugged.
I wish I could just call out on turn 5 what cards I want and by the end of turn 6 I had most of them. I honestly think some streamers just live in a different plane of reality to what I do.
So it turns out this is bugged. Look at 17:30. If you add everything up, there should be a total of eighteen EOT procs which means 72 +2/2 procs on the hunter. And he does correctly gain 144 attack, but he doesn't provide 72 health buffs to the team - it only provides 66 health buffs as you can see by Murk-Eye and the rest of the regular minions only gaining +66 health. Also the hunter itself is short six health. The non-golden Loc Prince is even more shafted missing both 14 attack and 20 health. This is because it is also missing six health buffs, but of the 66 health buffs it did get it only itself is missing seven +2/2 procs having only procced the +2/2 59 times.
I kinda just realized something... If you have Mechs and Demons in you can put a Mecha-Demon on the Board, magnetize all kinds of mech on it and just attach that as a triple later lol Dont think its super busted tho xD Maybe on undead with hand? Un-taunt a module and put it on Abom?
Bobblehead did this to me as well today. Levelled to 4, 1st shop next turn had 2 drops in it... After that it was fine, except maybe on some of the spells
That was a disgusting combo.
And shout out to Zenron, showing the cards and adding comments in editing has been great
Zenron is the best
ya, I like having the new cards shown, its been great
This entire game was chat confusing the "Proc end of turn" Drake for the "Cast Echoing Roar" Drake.
People who clearly don’t even play the game making suggestions 😐
@@DevourerSated I'm also dizzy from all of the new cards and changes to minions, so I don't judge the bad suggestions too harshly.
@@andrwarriorBut if you're dizzy and confused you shouldn't give out advice as facts like chat does.
@@Givanpes wtf man, grow up!
I think they suggested cast for more scaling
Not the game malfunctioning to give him his triple, thats an ofc and a half right there.
Strimmer client
Not my brain malfunctioning to give me my sleep, that's an ofc and a half right here
Im french, i dont get it, ofc means of course ? Because if so what does an of course and half mean ?
@@lucasratti it's an indirect jab and reference to streamer luck. It's very common for chat to complain in the vein of "Of course you get the card you're looking for just as you need it while I'm hard stuck at 2k mmr because of RNG". That style of comment is so common it's been memed & shortened to just "of course" as a half-ironic jab at streamer luck
So it turns out this is bugged. Look at 17:30. If you add everything up, there should be a total of eighteen EOT procs which means 72 +2/2 procs on the hunter. And he does correctly gain 144 attack, but he doesn't provide 72 health buffs to the team - it only provides 66 health buffs as you can see by Murk-Eye and the rest of the regular minions only gaining +66 health. Also the hunter itself is short six health. The non-golden Loc Prince is even more shafted missing both 14 attack and 20 health. This is because it is also missing six health buffs, but of the 66 health buffs it did get it only itself is missing seven +2/2 procs having only procced the +2/2 59 times.
It's funny, cause it doesn't seem to be bugged consistently. Earlier procs gave more than intended, interesting that the murkeye interaction gave less
Is it a bug or is it like a positional thing changing the trigger order?
i think it has something to do with the way hs handles maximum number of triggers- there used to be a hard limit of 32 triggers per permanent in play but they upped it to 60 a while back. the game might be bugging out on the users end but it sometimes overcorrects and desyncs the true value stored on the server end from whats displayed on the user end
@@rc07570 I've just played it and it definitely procs more than it should, it's interesting to read OP saying it can also proc LESS haha
I was doing some calculations during the video, and I can't see a pattern that makes sense
When he had drakkari and 2 roars on the hunter each end of turn effect would trigger its buff 7 times, instead of 4. When he had 4 roars each EOF would get 29 buffs, which is not even close, it should be 8
Thats why when he would use the engineer battlecry without the murkeye it would get so stupid
He was lucky to get those Princes because he never saw a single one after those two.
when you buy something it lessens the pool. also someone else was playing murlocs too
The one thing I notice about better Battlegrounds players is they do NOT freeze when I would. I definitely get baited.
It’s actually quite easy: freeze = -1 gold. If you really get into that you don’t freeze as often anymore
Really apprieciate the edits mr. Editor
10:30 How does it trigger 14 times and not 8 times?
Yes thats odd, and it's not just there. Looking more closely I think that each echoing roar beyond the first procs hunter twice, definetly a bug.
There's definitely something weird going on, it buffs the board's health 7 times at the end of that turn too, but gains the correct amount of attack (8, which is 2 roars x 2 from drakkari x 2 stats). If I had to guess, the first Echoing Roar proc is activating the hunter once, then every subsequent proc is double proccing the hunter for some reason.
So thanks to this comment, I took a closer look and became even more confused as to what is happening with the math. Here's a quick summary of the stats before and after playing the first Efficient Engineer:
Before - Prince #1 22/24; Brann 2/8; Drakkari 1/9; Prince #2 38/43; Hunter 44/14; Gillmother 26/32
After - Prince #1 50/66; Brann 2/22; Drakkari 1/23; Prince #2 62/81; Hunter 60/44; Gillmother 26/46
This results in the following gains for each unit:
Prince #1 28/42; Brann 0/14; Drakkari 0/14; Prince #2 24/38; Hunter 16/30; Gillmother 0/14
Obviously, the math isn't adding up but what really boggles my mind is that the two 'Loc Princes somehow gained stats at a different rate even though they should have been identical...
it was me who suggested it in the chat, it was pure accident i got the comp in a game - just played cards i got as togwaggle and ended up with it - and it worked pretty good xD
I was wondering if Zenron could find the comment. Haha
dog was in such a good mood today, nice!
Builds like this are why I am subbed, fun fun
oh hey I saw this live. my favorite part was the guy who was very confident and wrong about the combo bugging the game.
ggs at 10:54 if you were wondering, that single turn scaling was insane
Chat discovers most broken sleep combo
Is playing the spell always the move turn 1? Or just because its a low armor hero
Low armor hero, plus there’s no need to save the spell as it’s a buff spell rather than economy spell.
Watching him pass by several echoing roars while looking for a reverber that gives echoing roar was painful
Wouldn't 2 of the gain health dragons be double ticks on the murloc?
No, because you can still only play the Echoing Roar on one of them. So if you have two Hunters, one has Echoing Roar and the other doesn't. The one without Echoing Roar doesn't +health buff at all because it's not gaining any attack.
So there is no reason to have more than one Hunter.
It's a cool combo, but it's only that strong because it's bugged as hell, lol. The math ain't mathing
Turn 9: Plays 1 Reverb, gets 2 roars on Hunter, procs Engineer. Should be 2 roars * 2 (Brann) * 2 (Drakkari) = 8. Brann gains 14 health -> got 14 procs somehow. Same for second Engineer. Should get 4 health end of turn, gets 7.
Turn 10: Still 2 roars + drakkari, should get 4 health end of turn, gets 7
Turn 11: Get's another 2 roars on Hunter, triggers with both Engineers. Should be 4 roars * 2 (Brann) * 2 (Drakkari) * 2 engineers = 32 health to the board. Gets 116! Should be the same with Golden engineer, right? Nope! Golden engineer gives 79!? End of turn should give 4 roars * 2 (drakkari) = 8 health, but instead gives 29 health?
I stopped there, but he was getting over 3x the amount of stats he should at times. Could still be strong with enough reverb drakes, but was so strong this game because there's some bug amplifying the effect by 2-3x
Hilarious combo, but if you're gonna have chat in the title then you gotta include them in the video imo
very cool comp
I had a game with 24 roars on a hunter and my board had like 2k hp
Oh no the Beter comp is spreading!
How is one echoing roar proccing like 8 times end of turn with no murkeye or brann or anything?
Wym no Brann? He got Drakkari (7:35) and Brann (9:25) earlier than Reverbdrake (9:57). When he cast Reverbdrake battlecry on Hunters of Gathereres, it got 2 echoing roar.
@@bentinata@10:30 he gets a brann reverb, for two roars, then he triggers it with brann+drakk+engineer which should be 8 procs but brann goes from 8 HP to 22. It's definitely bugged.
I've just landed this build after watching the video, it broke the game.
I wish I could just call out on turn 5 what cards I want and by the end of turn 6 I had most of them. I honestly think some streamers just live in a different plane of reality to what I do.
The math is not mathing to me
So it turns out this is bugged. Look at 17:30. If you add everything up, there should be a total of eighteen EOT procs which means 72 +2/2 procs on the hunter. And he does correctly gain 144 attack, but he doesn't provide 72 health buffs to the team - it only provides 66 health buffs as you can see by Murk-Eye and the rest of the regular minions only gaining +66 health. Also the hunter itself is short six health. The non-golden Loc Prince is even more shafted missing both 14 attack and 20 health. This is because it is also missing six health buffs, but of the 66 health buffs it did get it only itself is missing seven +2/2 procs having only procced the +2/2 59 times.
Great Video Dog. You're the best.
Holy sht THATS THUFF
Y’all bullied the sleeping thumbnail guy out of the comments? Sadge
I kinda just realized something... If you have Mechs and Demons in you can put a Mecha-Demon on the Board, magnetize all kinds of mech on it and just attach that as a triple later lol
Dont think its super busted tho xD
Maybe on undead with hand? Un-taunt a module and put it on Abom?
I love this game lol
Bobblehead did this to me as well today. Levelled to 4, 1st shop next turn had 2 drops in it... After that it was fine, except maybe on some of the spells
This has to be bugged right? It shouldn't proc so many times lol, the math doesn't add up
And who said streamer's luck is not real
What about the intro?? Lol
gn8 EU
hey
Just took some noobs to bed with me and made them mine, with this combo. Thanks chat!
How bad is this dudes adhd can’t ever stay still
Holy fuck I got agitated as fuck cause he didnt once read the card properly…
what the fuck are you talking about?
a
,
b
Blud was NOT cooking with this one ^^
now everyone in lobby would force this combo 🥲