I think you undervalue the power of shoot the moon with the steel queens. When you sold it for super nova, you had lvl 17 high card. Just 3 queens and 2 of them being steel gives you 117 mult which you could do easily at that point. And each extra queen after that would make it worth significantly more
On each card, Steel triggers before Shoot the Moon. The effects would happen as, Queen +13 (naked), Steel x1.5, Queen +13, and then finally Steel x1.5 and Queen +13 (on the last card). If your High Card is leveled enough for the Steel to be relevant, then it would be relevant regardless of Shoot the Moon intervening. I think you underestimate the difficulty in drawing Queens and /holding/ Queens. If you don't draw enough Queens, or don't draw the right Queens (possibly Steel), then you just lose on the spot or at least end up wasting your first few hands. Even if you do draw enough Queens right away, you don't get to play or discard 5 cards at a time. Ditching the Shoot the Moon (for Supernova specifically) means you can more aggressively discard for Gold Cards, Blue Seals, other Steel Cards, and Glass Cards. Obviously, Shoot the Moon gets better with access to more deckbuilding resources, but sometimes you just don't get those, as we saw in the second run. Remember you don't need to score the most possible points, you just need to score /enough/ points to win. Supernova is the much safer pick. And that safety is what allows you to grind out more value (which turns into your power) in the long run.
@@drspectredI love that comment so much. Other content creators react cocky when they are "falsely" criticised. You take this as an opportunity to give even more insight into the decision and explain it in detail so everyone can learn from it. Also the wording is so respectful. (The original comment is as respectful as yours, just "wrong"). It's one of the reasons why I keep coming back to your videos. Always so much to learn.
negative square is a pretty strong start - I have come to appreciate square a bit more after a few runs. tho for Rental Square, I think your reasoning is a bit off: you are also paying with your hand as well, so it's not just $3 for 16 chips, it's $7. it can still be worth it as an insurance against bad RNG, but the price is steep. and yeah I agree that Shoot the Moon takes a bit too much to keep it in the long run. it's fine early game like Mystic Summit, but I never hold onto it for long (except for one run where I got an early Strength, and having a Blue Gold Queen to jumpstart the run did not hurt).
When you're playing High Card or Pair, you're likely playing a lot of Hands anyway. Or you're sand-bagging your Hands on purpose to dig for Gold Cards and Blue Seals anyway. You are already spending the Hands; Square Joker just gives you a benefit for the Hands you're already spending.
@drspectred it is a bit of a paradox, as earlier on you don't have anything to dig for, so you are just growing it normally (which is the same as Bus/Green/Nova, so it's fine, but 4 Chips can often be a bit weaker than 1 Mult). but later on, if you are spending hands to dig for Gold Cards/Blue Seals, only getting to throw away 4 cards is unoptimal, and Blue Seal is so strong that it can do Square's job and then some. Though once the meta changes, I'm hoping this will be less of a problem.
Not every run is going to get a Blue Seal, in which case you would be happy to have gotten and to have leveled the Square Joker. Suppose you already have the Blue Seal. Suppose you're already getting an abundance of Planet Cards. Do you still open Celestial Packs? If a Mercury Card shows up in the shop, do you ever not take it? It's generally worth it, so the same is true about a Rental Square Joker. Money for Chips, same deal. Except another benefit of investing in the Square is you're more insulated against bosses which disrupt your ability to play Pairs.
Thank you so much for this amazing video! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
I think you undervalue the power of shoot the moon with the steel queens. When you sold it for super nova, you had lvl 17 high card. Just 3 queens and 2 of them being steel gives you 117 mult which you could do easily at that point. And each extra queen after that would make it worth significantly more
On each card, Steel triggers before Shoot the Moon. The effects would happen as, Queen +13 (naked), Steel x1.5, Queen +13, and then finally Steel x1.5 and Queen +13 (on the last card). If your High Card is leveled enough for the Steel to be relevant, then it would be relevant regardless of Shoot the Moon intervening.
I think you underestimate the difficulty in drawing Queens and /holding/ Queens. If you don't draw enough Queens, or don't draw the right Queens (possibly Steel), then you just lose on the spot or at least end up wasting your first few hands. Even if you do draw enough Queens right away, you don't get to play or discard 5 cards at a time. Ditching the Shoot the Moon (for Supernova specifically) means you can more aggressively discard for Gold Cards, Blue Seals, other Steel Cards, and Glass Cards.
Obviously, Shoot the Moon gets better with access to more deckbuilding resources, but sometimes you just don't get those, as we saw in the second run. Remember you don't need to score the most possible points, you just need to score /enough/ points to win. Supernova is the much safer pick. And that safety is what allows you to grind out more value (which turns into your power) in the long run.
@@drspectredI love that comment so much. Other content creators react cocky when they are "falsely" criticised. You take this as an opportunity to give even more insight into the decision and explain it in detail so everyone can learn from it. Also the wording is so respectful. (The original comment is as respectful as yours, just "wrong"). It's one of the reasons why I keep coming back to your videos. Always so much to learn.
@@drspectred This is considering you can move around the steal queens in your hand before you play the hand right?
The interactions between Rebate, Square Joker, Shoot the Moon and Reserved Parking really show off the great game design here
1:37 “can’t win in one hand”
2:12 draws straight flush
2:24 decides not to play it
(of course, there’s mail-in rebate)
WHOOOAA-OH! GONNA PLAY TWO PAIR!!!
this guy is a legend. Love your videos so much, I'm passing through stakes with ease, your tips are amazing
Why did you sell the negative square? What was the harm in just keeping it
It was a Rental. Don't spend money you don't need to spend.
Was there a reason you didnt take the Burglar at the end pf the first ante for the extra hands that round?
Likely because of the rebate. The potential money from discards is worth more than the extra hands
@@bmcgov doh!!!!
negative square is a pretty strong start - I have come to appreciate square a bit more after a few runs. tho for Rental Square, I think your reasoning is a bit off: you are also paying with your hand as well, so it's not just $3 for 16 chips, it's $7. it can still be worth it as an insurance against bad RNG, but the price is steep.
and yeah I agree that Shoot the Moon takes a bit too much to keep it in the long run. it's fine early game like Mystic Summit, but I never hold onto it for long (except for one run where I got an early Strength, and having a Blue Gold Queen to jumpstart the run did not hurt).
When you're playing High Card or Pair, you're likely playing a lot of Hands anyway. Or you're sand-bagging your Hands on purpose to dig for Gold Cards and Blue Seals anyway. You are already spending the Hands; Square Joker just gives you a benefit for the Hands you're already spending.
@drspectred it is a bit of a paradox, as earlier on you don't have anything to dig for, so you are just growing it normally (which is the same as Bus/Green/Nova, so it's fine, but 4 Chips can often be a bit weaker than 1 Mult). but later on, if you are spending hands to dig for Gold Cards/Blue Seals, only getting to throw away 4 cards is unoptimal, and Blue Seal is so strong that it can do Square's job and then some. Though once the meta changes, I'm hoping this will be less of a problem.
Not every run is going to get a Blue Seal, in which case you would be happy to have gotten and to have leveled the Square Joker.
Suppose you already have the Blue Seal. Suppose you're already getting an abundance of Planet Cards. Do you still open Celestial Packs? If a Mercury Card shows up in the shop, do you ever not take it? It's generally worth it, so the same is true about a Rental Square Joker. Money for Chips, same deal. Except another benefit of investing in the Square is you're more insulated against bosses which disrupt your ability to play Pairs.
@drspectred yeah, you're right. thank you for the lecture.
Impeccable timing, just as I was about to finish my daily chores in real life.
13:55 She's a killer queen!
Pairs feel like home
you scare me with all these eternal value jokers
eternal gift card was so scary lol
👋😃
This shit got nominated for GOTY??? Wtf???? Can someone enlighten me???
Silent hill 2 got robbed man
Thank you so much for this amazing video! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?