Bruh I accidentally made this video like 5 seconds before the patch and then left the country for two weeks lol. I went back on the new patch to confirm and all of these combos still work.
Very sad about rainwater lol. Its not completely doomed for axl, Rensen doing more damage actually makes rounds end so much faster when its going your way. even tho I liked the charge and have to relearn all my muscle memory :(. Im working on a new guide for s4, should be out in next couple days
you can turn on a setting in training mode for random counterhits, that helps. But what i do is always do the motion input for if you get a counterhit but only hit the attack button if it is a counter
Bruh I accidentally made this video like 5 seconds before the patch and then left the country for two weeks lol. I went back on the new patch to confirm and all of these combos still work.
Cant wait to see the new sauce then 💪🇬🇧
Accidentally cooked is wild.
@@guyvermcepicsauce3685⬆️⬇️↘️➡️⭕️⛏️🔥
We need more axl guides like this, he has so little resources online compared to other characters
you dropped this 👑
Damn I'm realizing how much free damage I'm giving up every time I hit rensen, nice video
holy shit that last combo was flashy, was also pretty funny seeing someone else come up with the exact same corner swap input for input
They call him the Bomber. An explosive of sorts?!
Back when Rainwater was still good😔
Thoughts on the update?
Very sad about rainwater lol. Its not completely doomed for axl, Rensen doing more damage actually makes rounds end so much faster when its going your way. even tho I liked the charge and have to relearn all my muscle memory :(. Im working on a new guide for s4, should be out in next couple days
Bro im really new to the game dont to think you can make something like this but with the names of the moves in sequence just to make it a bit easier
Dont bother half of these combos dont work anymore
Are the combos at the end even viable or they just for the sauce
the 2s timestop is the only one thats kinda viable but no those are just for style
How do i react to counter hit
you can turn on a setting in training mode for random counterhits, that helps. But what i do is always do the motion input for if you get a counterhit but only hit the attack button if it is a counter