Excellent Joe! After originally playing Panzer I sold all my Full ASL gear…and still think it’s that good. I think the modularity of its rules set is inspired.
I am brand new at this game so thanks for making the videos. I think, at video time 25:10 or so, you confused clear terrain as sand and overcharged yourself for movement costs. Terrain (full color visual example) chart is the back cover of the basic rules booklet
Not trying to nit pick but these British tanks were NOT Stuart's. A10 Cruiser etc were made in Britain. The US lend-lease sent the Stuart's aka the "Honey" a bit after Operation Brevity.
I think I read somewhere that the front of the vehicle counter is the end that faces the nationality indicator. It's the end facing the top of its corresponding data card. Also, if I'm not mistaken, when you roll for AP damage after a hit and penetration, you use the data card of the firing vehicle, not the target vehicle (like at 52:44).
I know about that rule. It was meant in an ironic way. ;-) I noticed now that you fixed this by taking care about the orientation. Thanks for this playthrough… for me the best way to learn the rules.
One of these days I need to do a video showing the entire game, including infantry, artillery, air, etc. This is a relatively simple snapshot - the game has a lot more to offer than what I show here.
Excellent Joe! After originally playing Panzer I sold all my Full ASL gear…and still think it’s that good. I think the modularity of its rules set is inspired.
I definitely agree - the modularity of the rules makes this game so accessible to a wider group of players.
I am brand new at this game so thanks for making the videos.
I think, at video time 25:10 or so, you confused clear terrain as sand and overcharged yourself for movement costs. Terrain (full color visual example) chart is the back cover of the basic rules booklet
Thanks!
I think you forgot to account for the size of the British armored car (-2) which would affect your hit. A lot to keep track of in this game.
Yes, thanks - i did forget that.
Not trying to nit pick but these British tanks were NOT Stuart's. A10 Cruiser etc were made in Britain. The US lend-lease sent the Stuart's aka the "Honey" a bit after Operation Brevity.
Thanks again
I think I read somewhere that the front of the vehicle counter is the end that faces the nationality indicator. It's the end facing the top of its corresponding data card. Also, if I'm not mistaken, when you roll for AP damage after a hit and penetration, you use the data card of the firing vehicle, not the target vehicle (like at 52:44).
You are absolutely correct on both points!
Aren't there some rules for turning of vehicles?
There are - you can make one 60 degree turn per hex moved. Anything beyond that requires the expenditure of extra MPs based on the terrain.
I know about that rule. It was meant in an ironic way. ;-)
I noticed now that you fixed this by taking care about the orientation.
Thanks for this playthrough… for me the best way to learn the rules.
Game seems very static.Roll up with a few tanks.Start shooting and actually Germans have the advantage on that range.Accuracy shell penetration
One of these days I need to do a video showing the entire game, including infantry, artillery, air, etc. This is a relatively simple snapshot - the game has a lot more to offer than what I show here.