I like Co-DMing as it let's me work with someone else on the story. We have a party of 6 people, and one of them wanted to help write the story, and I suggested this to him as a way to try DMing. So far it's gone really well and we work together to write areas and plot points.
My hubby and I are planning on co-DMing a homebrew campaign where the players end up on an island with four doors. Each one has a different world (hubby has two, I have two). It's nice to see how that would work.
I can remember Narrating for my Storyteller in LARP Vampire years ago. Running for 30 players took one Storyteller, three Narrators and a strict time table. It was a lot of work, but incredibly fun. Thanks Satine. Again. Always.
"Trust that people will make the right decision" Me: Okay... You open the door and before you a clergyman- Party: We stab him. Me: But he's a clergyman! Party: Oh... We stab him gently.
Back in '82 I oversaw a D&D tournament sponsored by our local book store in which we had six tables with six players each all in one massive funhouse dungeon (as was the style at the time, onions tied to our belts and all) -- I was the coordinating DM, traveling from table to table to see what the positions of each party were, letting the DMs know when other groups were nearby or when they'd activated specific wandering monsters and so forth, helping to run party-vs-party battles... lots of fun, lots of work.
I'll find a good closeup of her and ask on /r/MakeupAddiction. I would not be the least bit surprised if some of the users can spot the brand just from a pic. At the very least they'll know perfect or near perfect dupes.
First co-DMed in a campaign where I was playing (and just couldn't bear not being DM, I have issues) The DM thought it would be fun to go to Ravenloft but knew I was heavily immersed in that setting, so asked if I wanted to run the Ravenloft arc, it was a lot of fun. In my most recent campaign one of my long term (15 years or so) players had recently started DMing a group of new players, and wanted a bit of practice, so I appointed him Assistant DM and had him run combat with the words, "try not to kill everyone, good luck" :P
I work at a middle school and I sponsor a DND type club. It's just me being the GM and I have anywhere from 10-15 everyday. Controlling middle schoolers is hard enough, but then also trying to DM and keep track of everything is difficult. I don't like stopping them from doing stuff either so sometimes they will split into like four different groups and all be doing different things. Having a extra GM would be very helpful for me at least.
Is the audio quality drop from 15:07 an editing error or was it recorded this way? Interesting episode, though. I didn't really think about co-DMing before, but it seems like a good idea for bigger parties.
my first DnD experience was with 2 DM's. We were a group of 6-8 players from the age of 13-15. We had a lot of fun! I was playing a Dwarf Fighter back then, but I was very young and one of the DM's had this idea that the strength of a dwarf came from the beard, I wsn't a very strong dwarf xD I also had like 5 Charisma The character was a trainwreck, but had a lot of Stamina.
From my experience, that will hardly ever work at the table, especially if both of your GMs tend to improv. But even if you don't and have to take decisions that influence certain NPCs or the setting itself, you must tell everything to your co-GM so he could (potentially) handle those changes in a way that doesn't break the illusion.
A scary atmosphere requires three things: Actual fear inducing subjects, lighter moments to break up the fear, and a willing audience. Scary things is the easy part. Your players tossing in a joke here and there is good for the overall mood; you can't go all scary all the time. People aren't built for that. Even in real life eventually enough fear leads to boredom or anger. Distractions are fine in short bursts; a wisecrack, a friendly conversation with an NPC, a mundane festival. But if your players are actively making light of the world or it's people on a regular basis then they probably don't want a scary game. A player who wants to be scared, who wants to be in a scary world, will put forth the effort to roleplay as such. However, I find that if even one player is going all in on the fear roleplay, then the other players tend to take it more seriously. So the best advice for keeping a scary atmosphere if you (The DM) want to do a scary game is: Get someone who is willing to be super into the campaign/adventure. If they are playing along then the others will be more inclined to do so.
DM: A number of villagers have been kidnapped and are going to be sacrificed by a tribe of goblins. Me: Cool let's go track the goblins and save the villagers. Rest of party: Ok, but let's sack this deserted village first, and loot these mysterious corpses. Me: And then can we go save the villagers? Party: I mean...but we're still looting and reading up on lore about this rock monument.
Yeah, something about this rubs me the wrong way, especially the outro - it seems that they set up a world in which the PCs aren't necessarily the main characters, but more the guards below the Actual Characters, which is fine for some... I suppose I just have different preferences when it comes to RPGs.
The main characters' only involvement in the final battle was them literally trying to get themselves killed, and even then, an NPC swooped in and took their last chance to escape the railroad.
You know, they didn't really talk at all about the struggles that might occur during GM co-op. You know how too many cooks in the kitchen might come to be an issue.
I am in no way new to D&D but I retired from GMing back in the late 90s and have not rolled the dice since then. I keep hearing this term used over and over. I have an inclination but it's still kinda vague. I appreciate any help. Thanks much!!!
I am completely new to D&D but, as far as my understanding, meta-gaming is the use of information obtained out-of-character in game. For example using Kyr as a character and Jim as the player, the party enters a cave an unbeknowst to Kyr the sorc next to him gets gagged and tangled in the webs of a ghost-walk spider which renders anyone in its webs invisible. Jim decides to slash at the place the sorc just was, because he knows (because the GM explained to the other player what happened) that's where he is tangled up but Kyr has no possible way of knowing that making the action completely random and out-of-character. Or another example, Jim accidently saw the GM's notes on the hidden weakness of a golem that the party meets and thus makes Kyr inspect a random brick on a wall which he knows is fake and hides the control gem behind. Kyr shouldn't and has no way of knowing this and makes the encounter kind of useless. I hope that helps/makes sense/is correct
Hi, I think what's happening here is that, because of how close bruce and satine are sat, bruce is concentrating on looking at a single point on satine's face, if he didn't, his eyes would naturally dart between looking at her left eye, then right, then back again and so on, it's what humans naturally do when close up, but looks weird in close-up, so presenters and performers are told to pick an eye and stick to it, which can also look a little weird/intense/like people are about to kiss, the less used to doing this that a person is the more likely that it seems unnatural, because it is :)
Mat Mercer is an amazing performer and it was entertaining to watch, but I felt many of his tips barely scratched the surface. Satine digs deeper and gave more complex ones. Obviously she can't keep talking about the same stuff than Mercer so she has to explore less common themes like co-GMing. Can't just have four episodes on encounter building, can we? I like where this is going anyway.
I like Co-DMing as it let's me work with someone else on the story. We have a party of 6 people, and one of them wanted to help write the story, and I suggested this to him as a way to try DMing. So far it's gone really well and we work together to write areas and plot points.
Always split the party.
Makes 'em weaker. *evil grin*
My hubby and I are planning on co-DMing a homebrew campaign where the players end up on an island with four doors. Each one has a different world (hubby has two, I have two). It's nice to see how that would work.
I can remember Narrating for my Storyteller in LARP Vampire years ago.
Running for 30 players took one Storyteller, three Narrators and a strict time table.
It was a lot of work, but incredibly fun.
Thanks Satine. Again. Always.
"Trust that people will make the right decision"
Me: Okay... You open the door and before you a clergyman-
Party: We stab him.
Me: But he's a clergyman!
Party: Oh... We stab him gently.
The whole party. In unison.^^
Back in '82 I oversaw a D&D tournament sponsored by our local book store in which we had six tables with six players each all in one massive funhouse dungeon (as was the style at the time, onions tied to our belts and all) -- I was the coordinating DM, traveling from table to table to see what the positions of each party were, letting the DMs know when other groups were nearby or when they'd activated specific wandering monsters and so forth, helping to run party-vs-party battles... lots of fun, lots of work.
Satine, please, we need you on Critical Role.
Yeaaaaaahh.... no
Satine has such insane eyelashes that they cast a shadow.
I KNOW ! THEY'RE AMAZING ! I want to know what brand they are
Asked in the last video and got really generalized answers lol. I WANT BRAND NAMES!! lol
I'll find a good closeup of her and ask on /r/MakeupAddiction. I would not be the least bit surprised if some of the users can spot the brand just from a pic. At the very least they'll know perfect or near perfect dupes.
not all heroes wear capes.... some wear designer eyeliner ... LOL
:D I just get them in packs of 4 from Tar'ge'. But I also use 3 kinds of eyeliner. Liquid, pencil and powder. :D thanks for asking!
Finally someone who talks about consequences.
I want you see the play out of that start up. That sounded really good and they played off each other really well.
First co-DMed in a campaign where I was playing (and just couldn't bear not being DM, I have issues) The DM thought it would be fun to go to Ravenloft but knew I was heavily immersed in that setting, so asked if I wanted to run the Ravenloft arc, it was a lot of fun. In my most recent campaign one of my long term (15 years or so) players had recently started DMing a group of new players, and wanted a bit of practice, so I appointed him Assistant DM and had him run combat with the words, "try not to kill everyone, good luck" :P
I work at a middle school and I sponsor a DND type club. It's just me being the GM and I have anywhere from 10-15 everyday. Controlling middle schoolers is hard enough, but then also trying to DM and keep track of everything is difficult. I don't like stopping them from doing stuff either so sometimes they will split into like four different groups and all be doing different things. Having a extra GM would be very helpful for me at least.
Is the audio quality drop from 15:07 an editing error or was it recorded this way?
Interesting episode, though. I didn't really think about co-DMing before, but it seems like a good idea for bigger parties.
I bet they lost a the main microphone and had to use the in camera audio.
Judging from audio quality and reverb from the room I would say that, is EXACTLY what happened
my first DnD experience was with 2 DM's.
We were a group of 6-8 players from the age of 13-15.
We had a lot of fun!
I was playing a Dwarf Fighter back then, but I was very young and one of the DM's had this idea that the strength of a dwarf came from the beard, I wsn't a very strong dwarf xD I also had like 5 Charisma
The character was a trainwreck, but had a lot of Stamina.
How about a session on Large Scale Battles
I think this subject could use more ink for the picture, yeah.
American Knight ?
From my experience, that will hardly ever work at the table, especially if both of your GMs tend to improv. But even if you don't and have to take decisions that influence certain NPCs or the setting itself, you must tell everything to your co-GM so he could (potentially) handle those changes in a way that doesn't break the illusion.
I tried to run a co-op campaign but it ended up being difficult and eventually the other guy joined the party as a PC
I can't imagine doing something like this, WOW.
I really expected "Come with me if you want to live!" :D
Question. What's a good way to keep a scary atmosphere? I usually have trouble keeping fear up without players breaking it or getting distracted.
A scary atmosphere requires three things: Actual fear inducing subjects, lighter moments to break up the fear, and a willing audience.
Scary things is the easy part. Your players tossing in a joke here and there is good for the overall mood; you can't go all scary all the time. People aren't built for that. Even in real life eventually enough fear leads to boredom or anger. Distractions are fine in short bursts; a wisecrack, a friendly conversation with an NPC, a mundane festival. But if your players are actively making light of the world or it's people on a regular basis then they probably don't want a scary game. A player who wants to be scared, who wants to be in a scary world, will put forth the effort to roleplay as such. However, I find that if even one player is going all in on the fear roleplay, then the other players tend to take it more seriously.
So the best advice for keeping a scary atmosphere if you (The DM) want to do a scary game is: Get someone who is willing to be super into the campaign/adventure. If they are playing along then the others will be more inclined to do so.
CONSEQUENCES! Yes.
#AskSatine What is your opinion on Play by Post style games, such as those you can find at a site like Giant in the Playground?
11:52-14:23 dude on the right creepily staring at Satine gives me the willies. He just creepily smiles and nods while his brother is talking.
DM: A number of villagers have been kidnapped and are going to be sacrificed by a tribe of goblins.
Me: Cool let's go track the goblins and save the villagers.
Rest of party: Ok, but let's sack this deserted village first, and loot these mysterious corpses.
Me: And then can we go save the villagers?
Party: I mean...but we're still looting and reading up on lore about this rock monument.
Yeah, something about this rubs me the wrong way, especially the outro - it seems that they set up a world in which the PCs aren't necessarily the main characters, but more the guards below the Actual Characters, which is fine for some... I suppose I just have different preferences when it comes to RPGs.
The main characters' only involvement in the final battle was them literally trying to get themselves killed, and even then, an NPC swooped in and took their last chance to escape the railroad.
You know, they didn't really talk at all about the struggles that might occur during GM co-op. You know how too many cooks in the kitchen might come to be an issue.
How was the king able to do that , now Im freakin Hooked :D
Are you not doing anymore tip shows?
Hi Satine! I GM a large group of people using the site Roll 20. Any advice for us GMs that use these D&D sites?
Mmm, dat audio quality drop at the end haha
o
That guy in the dark coat sorta looks like Philip Seymour Hoffman
Is there a place to read the rules system they use in Storm somewhere? I'd love to be able to speed things up at my table a bit.
josh pressler you can ask them on Twitter
10:30 we have an alike style
was the battle royal she talked about the game that dodger walked a mile in heels to get to
francisco gonzalez yes
For some reason, I watch this more than Matt's.
does Matt still have his GM tips show? I thought Satine superseded him.
me too
what the heck happened to the audio? Did you start to record it in a cardboard box?
the regular mike may have broken and they had to use the one on the camera or something
@Satine
can you explain how exaclty they homeruled their game to make it fit for 8-20 people? Ty
Kevin Heimbach you can ask them on Twitter!
What exactly is meta gaming?
I am in no way new to D&D but I retired from GMing back in the late 90s and have not rolled the dice since then. I keep hearing this term used over and over. I have an inclination but it's still kinda vague. I appreciate any help. Thanks much!!!
I am completely new to D&D but, as far as my understanding, meta-gaming is the use of information obtained out-of-character in game. For example using Kyr as a character and Jim as the player, the party enters a cave an unbeknowst to Kyr the sorc next to him gets gagged and tangled in the webs of a ghost-walk spider which renders anyone in its webs invisible. Jim decides to slash at the place the sorc just was, because he knows (because the GM explained to the other player what happened) that's where he is tangled up but Kyr has no possible way of knowing that making the action completely random and out-of-character. Or another example, Jim accidently saw the GM's notes on the hidden weakness of a golem that the party meets and thus makes Kyr inspect a random brick on a wall which he knows is fake and hides the control gem behind. Kyr shouldn't and has no way of knowing this and makes the encounter kind of useless. I hope that helps/makes sense/is correct
It appears im early.
the one guy never looks at the other guy talking just stares at Sabine... it's kind of creepy
I thought I was the only one who thought he was a creeper. Thank you.
Hi, I think what's happening here is that, because of how close bruce and satine are sat, bruce is concentrating on looking at a single point on satine's face, if he didn't, his eyes would naturally dart between looking at her left eye, then right, then back again and so on, it's what humans naturally do when close up, but looks weird in close-up, so presenters and performers are told to pick an eye and stick to it, which can also look a little weird/intense/like people are about to kiss, the less used to doing this that a person is the more likely that it seems unnatural, because it is :)
i understand that... okay.. but when that person isn't talking you shouldn't be staring at them.. you look at whomever is talking. Just is creepy
Ya they're two of my closest friends, for many years. It's just camera and blocking.
Was just about to comment that. With that weird ass rapey half-smile the whole time.
it sounds like shes saying two gay masters
I miss Matthew Mercer
Mat Mercer is an amazing performer and it was entertaining to watch, but I felt many of his tips barely scratched the surface. Satine digs deeper and gave more complex ones. Obviously she can't keep talking about the same stuff than Mercer so she has to explore less common themes like co-GMing. Can't just have four episodes on encounter building, can we? I like where this is going anyway.
so early
i sit just me or did she say gay master
This is stupid. If you're considering running a giant game just don't.
hey satine! to follow this vein, what about shared worlds between dms?
Baylith katan woah! I'll have to think about this one a bit