Houdini - Basic audio generation in CHOPs

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 9

  • @MattBell
    @MattBell 2 роки тому +1

    Would love to see the video you mentioned with driving audio based on physics collisions and such

    • @Aguiraz
      @Aguiraz 2 роки тому +1

      exactly, that would be awesome. I am struggling to find a way to generate impact sound based on vellum grain collisions

  • @antoniocottone2961
    @antoniocottone2961 10 місяців тому +1

    Hi Fabricio! I really love your research works. Thank you for sharing!
    I had a question: Is there a way to transpose an animated spline directly to an audio waveform?
    Thanks!

    • @fabricio_chamon
      @fabricio_chamon  9 місяців тому

      Hi, thanks! You mean like a simple waveform visualizer? yes it is totally possible.
      This visualizer would be just a slice running along the full waveform as the audio is played. you can create a flat line in sop and use its point indices to query chanel samples from chops. There is a small conversion you need to do: time to chop samples (considering your channel sample rate), so your sop line middle point stays exactly the current time sample being played and first/last points corresponds to the waveform slice you want to display.
      But it is super easy overall, I have a hip example somewhere in my pc. Will try and make a tutorial for it soon!

    • @fabricio_chamon
      @fabricio_chamon  9 місяців тому

      you might also like the first half of this video: ua-cam.com/video/cPCFy6iZyOs/v-deo.html

  • @dissonantprotean5495
    @dissonantprotean5495 Рік тому

    Thanks so much for making this video, there are almost no other ones available on the topic

  •  2 роки тому

    Great, thanks Fabricio!

  • @MattBell
    @MattBell 2 роки тому

    Really great, man. Thanks

  • @aki_gong6271
    @aki_gong6271 2 роки тому

    Looking forward to watch more content like this ;) muito brigado!