This reminds me of the (non-consecutive) 50 year war I had against one goddamn elf. He started as leaf-lover #70, or some shit. He came with wooden gear, we shot him though the lower back with some bolts, he fled, just dwarven things. I would find out later, through legends, that he took that 100% personally. He spent the next 5 years training. While my armies lagnuished and old vets were replaced with well-equipped, but untested soldiers, he rose the ranks. While I crafted an intricately beautiful fort, he got to legendary in all his skills. He led a devastating raid against my fortress, only being stopped in the deep chokepoints, by my retired ex-commander, who broke the elf's shield, snapped his spear, and mangled his knee, though it cost the commander his life. The elf retreated again, but this time, he got a little darker. Fucker became a vampire. Corrupted the elven leadership, and began a war on all dwarven kind. I started a new fortress, 5 years later, and my previous fortress was the last bastion of dwarven kind on the continent, holding the mountain pass that guarded smaller forts. 5 years of occasional but grueling elven raids on my smaller fort, and the great mountain home fell, and elvish vampires became a massive threat. Axes and swords were the only usable weapons, as bleeding is the only effective way to kill a vampire. 2 years later, head honcho himself showed up. Again, his forces pushed us to the brink, and again, a single dwarf made the difference. Deep in the fort, there was a single neglected storeroom, with a bunch of unused bedrooms. It was unfinished, so was only accesible by a 1-wide hallway. My fortress emptied into that last place, and my last 5 soldiers filled that hall. Each of them, to the last, went down swinging, but the very last came face-to-face with the arch-coward. The dwarf was barely adept with his sword, and it got knocked from his hands. The elf was almost toying with him, crushing his eye with a backhand, stabbing him in the stomach, but what he didn't know was that the dwarf was a hauler, and his strength was legendary. It took one critical, lucky kick to crush that elf's ribcage in. He fled. He returned to his homeland, and one of his underlings had grown terrified of his own mortality, surrounded by vampires. The elf became that man's apprentice for just enough time to learn what he needed to. It's been 15 years since. Fortresses have risen and fallen, adventurers have come and gone (only one ever laid eyes on the ancient bastard, who hid away in the palace of the corrupted elven capital. He died fighting 5 legendary vampires.) The continent has bent its will to destroying the existential threat at its center. Dwarves, and Goblins, Men, and the non-corrupted Elven nation haven't put aside their differences, but all focus their combined might to pushing back the unending hordes. And I cannot, for the life of me, find a single speck of adamantine.
@@JustDontDie Honestly, it's usually luck. Sometimes worlds just tell boring stories. Gotta say tho, you can make some broken shit if you try hard. Imagine your elite military squad, except they were weremammoths, and wererhinoceroses. That was some of the desperate shit I had to do to even try and match an army of vampires and an undending wave of undead. Needless to say tho, I kept Extinction Squad far away from the fort proper. Couldn't send them to do anything without risking them wiping out a nearbye allied settlement, but every once in a while they'd all go berserk, we'd lock up the fort, and they'd clear our biome.
@@JustDontDieless than you'd think. Miners use their Mining skill in combat with a pick axe. Pick axes are also good weapons because they can penetrate higher tier metals.
One of my favorite moments in DF was this miner that basically beat back 3 reptile cave people when they had cornered her and some other civilians down in the caverns. I made a monument of her killing the named crocodile people. Her defense wasn't 100% successful, but she did kill all of them herself with her mining pick like a true hero of the working class lol.
As others have mentioned; people wielding picks use mining as their weapons skill. Picks are also very good at piercing straight through armor. The damage calculation means its sort of a unholy combo of spear, warhammer, and axe. It's for this reason that I organize all of my miners as a militia, and have them training in shifts through the year. If I get a raid and have all my normal military out, or if I don't have a proper military, they act as very effective soldiers. Especially since mining levels so fast.
@@SebastiansSebastian-fc4pjthey're literally just in cups with flags on them. A person or a flag existing isn't pushing it on anyone. Also, sorry to break it to you, but homosexuality is not a human-exclusive thing. Oh yeah, and some animals can change their sex on command. Basically... everything you're saying is dumb and you should find something meaningful to do with your time.
Elephants are good war animals, but poor for raising an army because they take 10 years to grow up. Not sure if any spawned in your caverns, but jabberers are almost as big as an elephant, and mature in just 1 year.
@@JustDontDieElephants also have a token that makes them go much slower. So they're best at Base defense, Rhinos are also good if you're in the area for them. Human civs will also sometimes have Grizzly Bears for sell so you can easily get dozens of War animals.
Dunno why but the mist generator escapade just killed me. Thats such a good summary of the game. Dwarf: Oh nice we have mist generators, I am so happy. Also Dwarf: drowning in the "not mist generator"
your dwarves failed because of an archangel guarding an underworld spire. you will either need 170~ dwarves to kill it, or you will need 50~ dwarves with war elephants. good luck.
Yeahh, I feel like I got a little unlucky there. I didn't notice it until near the end of editing when I went back to make the intro, but that fortress originally had 4k goblins in it when I started. I think they opened up the spire and a demon killed nearly everyone, because it only had 10 people when I first went to raid it a couple years in.
Quick tip marks-dwarves can kill flame beasts and flame demons with no problems because they don’t have to physically assault it. Also if I remember right the only way to get rid of the arch demons that lead goblin civilizations is only accessible in adventure mode and involves finding a slab and killing it’s angel protectors
Firebreathing is a ranged attack so I'm not sure you would have seen much difference unless you got lucky or they were made of a material like smoke which disintegrates in a single hit from anything. Otherwise you'd hit them with a few bolts then they'd immolate everyone who shot at them. Marksdwarves are very tedious in the steam release of DF at the moment. Particularly in larger forts. Ranged squads will often bug out and refuse to add bolts to their equipment. I suspect it has something to do with removing player control over the type of ammunition assigned to squads. Deleting and remaking the squad after creating a stockpile of ammunition in their barracks can sometimes fix it, but not always, and it can break again anytime they update their equipment. Remaking a squad is also very tedious. You need to remember their names and find them in the list of all the dwarves in your fortress to reassign them all the proper equipment which takes a few minutes each time and gets old fast. They'll also strip wherever they're standing so they can put on a fresh set of equipment from the stockpile and since when you reassign a squad all of their items become available they often try to add equipment that someone else is still holding which can cause them to refuse to wear that item even after it's added to the stockpiles. God forbid you require them to put on armor in the right order during this whole operation. Even if you get them to equip themselves properly once they can sometimes refuse to pick up ammo again after their quiver is empty. Crossbows don't scale particularly well either. A wooden crossbow has exactly the same damage and accuracy as a steel crossbow of the same quality unless you're bashing someone with it. Bolts don't matter much either. Combat in DF uses a momentum based system and crossbows apply a constant momentum to a projectile unless the bolt is so light that it would exceed a certain maximum velocity. As a result all metal bolts have exactly the same momentum and because the contact area is only 5 units the material properties have almost no impact on penetration depth. Copper bolts are functionally identical to steel. As a consequence crossbows are pretty much as good on day 1 as they're ever going to be. A dwarf who is training at the archery range also isn't learning other essential combat skills like dodging, shield using, or armor wearing and if you assign them a barracks and an archery range to train in they'll spend all their time swinging their crossbow around like a hammer and never train archery. Marksdwarves in general love to run into melee even though the crossbow is a terrible melee weapon. When bashing someone with a crossbow the blunt damage is spread over an area about 100x larger than a warhammer. As a result crossbow strikes will fail to penetrate nearly all armor regardless of material and can often fail to penetrate clothing. This hits them incredible hard on raids since combat is simulated as a bunch of 1v1s. There are other smaller issues involved as well. Like dealing with the mess of individual hauling jobs collecting bolts can create, dwarves shooting each other during training, or the fact that masterwork bolts leaving the map will give the smith who made them the lost masterwork unhappy thought. I'm not saying marksdwarves have no place. Situationally they can be useful and if they were easier to train up I'd probably say it's a good idea to keep a squad around. There are so many issues with them right now though that unless you have some hunters who have already gotten a lot of experience in the skill for free it's just not worth the headache.
It's possible to deal with goblin leader demons by demanding the surrender of the goblin settlement, or by bringing large war animals, since size is a major factor in off-screen battles. Source - I purge my world of goblin filth with an army of grizzle bears.
I tried a lot of times to make them work off screen, but they just refused to carry around bolts a lot of the time. I don't think I'm doing something wrong, but it seems like a huge chore to make them reload after they went off to raze.
@@JustDontDieKrug is good... Actually does he do his own drawings or is it his team? Does he have a team? I don't think I ever heard him talk about that part...
@@remipoujoulat7759 I'm not super familiar, but I thought I remember him saying something to the effect of there being someone else helping him, but I could very easily be wrong.
Finally finished the video. Wow, there was just so much death. The cost of war really started to hit home at the end after your veterans started to die off, and the new conscripts died in droves. Making constant warfare sustainable is a big challenge. You have to be constantly training new recruits up to high skill in order to ensure they survive. You seem to have gotten your armaments industry working pretty well though, you just need dwarves worthy of the weapons they wield. As they say: "Any dwarf may wield an axe, but it takes a true warrior to make it sing it's melee melody"
Very true. I felt like I was falling too behind, so I had to go send them off to raid, but my strategy of 'they'll train during raids' didn't actually train them up enough. Too much slaughtering civilians (They deserved it we aren't warmongers 100%) and not enough actual fights.
@@JustDontDie Yeah, you had a really tight timetable. I'm honestly impressed you were able to achieve as much as you did! Raiding will train up some skills that are hard to raise via training like Tactician, but I don't know how it compares to sparring for weapons and combat skills. For efficient training, people have experimented with training in numerous small squads which seem to be more efficient at getting the dwarves sparring and can get dwarves to high skill levels surprisingly fast. Skill demonstrations done within eyesight of uninvolved dwarves also seem to "leak" knowledge to them, so civilians hanging around at a meeting hall directly next to a guild or barracks can learn some of the skills being taught.
I really *really* love this form of Dwarf Fortress content. No one else has managed to capture my attention quite like you have. I hope you keep up this kind of video, I want more!
For militarist runs I bring 7 drill masters. Max concentration and organization skills and they'll be great squad leaders as they will start training sessions more often
I think I should have brought at least a couple more. Rigoth the smith and Zan the mayor were both useful, but the rest were ehh. My logic was that a good economy managed by only a few people would help make a biger army, but I definitely needed better training programs.
The meta gaming mechanic for raiding depends on the raiding commander's skills: Tactician and Leadership. I think you can grind that early on, gaining same amount of xp per deployment. Steel armor is enough vs neighbor civs (humans, elves, and goblins)
While not as indepth as the ancient tale of Boat-murdered, this was a great storyline of the rise and downfall of a great Dwarven settlement. High was its accomplishments, and low was it falls, but through it all, the Dwarves showed their might. Glory to Brass-stranger
imagine adventuring as a normal adventurer down this fortress. The tales to be created from it; the artifacts to find and the knowledge to be held... One can only dream.
I love the short time you gave yourself for such a big task. I would love to see you attempt this again with a different constraint. You build an epic Moria worthy fortress on adamantine depths. Give yourself time to clear and clean up the demons. Make the dwarves dominate the evils from the depths and build an epic fortress on the bones of evil. With mist generators and the likes in that deep fortress. It would be cool to see an epic, stable fortress build in the depths
Played this game since like 2018. Still trying to figure out a good way to keep a normal base in check. This is a monumental achievement to see you attempt!
you couldn't kill the brass devil because you kept sending guys with swords and adamantine weaponry. Brass devils are made of brass, which is hard to cut. Adamantine is remarkably light, which makes it easy to wield but unfortunately ineffective against armour. steel hammers, maces and pickaxes will work better but unfortunately thanks to dwarves dueling the thing rather than just swarming it, this will still take a long time.
I love the nuance of the different metals in this game. Unlike other games, which are just different tears of metal, this actually has nuance and proper uses- there's no one "best" metal for every single situation.
@@justseffstuff3308Realistically Adamantine is the best of the best for everything with the sole exception of blunt weapons. Steel trumps iron and bronze which are about equal. Copper should only be used for maces and Warhammer, and is only adequate armor against wildlife.
43:58 She has a wig for her wig, a brain for her heart *She'll kick you apart* *SHE'LL KICK YOU APART* She'll save children but not the goblin children She'll save children but not the goblin children
If I try to make a mist generator, there's a 50/50 shot it kills people and has to be shut off like a dangerous water park. It's happened like 3 times at this point...
I always watch whenever you post. You actually got me back into DF because of stories like this. I’m going to have to do my own play through on an exceptionally evil world. The only good biome that spawned is on a small, isolated island.
I have no idea why this genuinely intrigued me, I was committed to seeing the struggle of this fortress and the occasional insanity that was being done by the leader of the Dwarfs that brought the entire world into a war they didn't even know they were apart of.
I got fed up with a fort the other day and stopped playing because after like 6 years the production of dead dwarves outpaced the production of coffins. At one point they just started killing each other for no discernible reason. I need to learn how to slow population growth and bunker better.
Miners have allways been the glass cannons, one of my fortresses had a fire breathing dragon attack on the surface, it burned to death one dog, then as it came to a corner of a building it met a dwarven miner at close range, and the miner drove her pick into the dragon's brain. RIP in the stomachs of the dwarves ancient firedrake. I'm surprised you did not revisit the marksdwarves and set up marksdwarves firing through arrow slits as a way to kill the web spitters.
It looked so possible in years 4 through 6, but after that, all of my saves were named stuff like "IDK seems doomed" "Probably not making it year 7" and stuff like that...
"Mafel misses both the thrill of battle and the comfort of familiar faces. He decides to sit in his room and eat food while not really caring about anything in the world anymore. Thats... n-not quite ideal for a king." I have never felt more called out in my life...
Thank you for this! I always love some dwarf fortress, I have not played in a while but this video convinced me I need to pick it back up. I am more amazed these days by the programming of it all, and I sometimes muse how I would go about building something to this scale, though I probably never will.
One of the best things about this game is how out of control it can go and be completely out of your hands. When making all of this you think you are a god when instead you become nothing more than a hapless observer.
Wow, you have some impressive fun DF videos here :) I really enjoyed these videos. I hope you make the time to make more of them. I have played DF for several years, but never learned the tricky complicated part of it. I mostly play in warm weather with calm/wilderness surrounding. I also hate having 200 dwarfs :D So, thanks for the fun, and me and my DF friend we hope for more videos from you :)
Idea for a challenge: The no-grief fortress. Rules: You can't bury or memorialize your dwarves. Hope you like ghosts! Also, anyone whose state of happiness reaches red is executed, preferrably in spectacular fashion.
A quick trick you might wanna incorporate - there are certain skills that are "moodable," like weaponsmithing, and others that aren't, like planters. When a mood strikes, it picks the highest moodable skill of a dwarf and sets them to creating an artefact in that discipline. If it has no moodable skill, I believe it picks randomly among the stone/wood/bonecrafting skills. What you can do is train all your dwarves that are going to be working at non-moodable skills, like your planters and soldiers and so-forth, in whatever skills you actually want artefacts in. Weapon and armoursmithing are the obvious ones, but blacksmithing, and to a lesser degree, masonry and carpentry are good too for artefact tier furniture.
@@JustDontDie All they'd need is Dabbling in a skill, as long as it's the highest moodable skill. You can get that by making a dwarf make a single item. I tend to get make them make a couple extra pieces just in case they take forever and a day to strike a mood, so that skill rust doesn't obliterate that dabbling level immediately. There's a list on the wiki of moodable skills, but a rule of thumb I go by is "does it make an item that can have quality levels?" That excludes things like tanners and planters, who make qualityless items.
I keep re watching your DF videos because you have such a great aptitude for story telling. The mix of great plot ideas mixed with fantastic narration and a keen key on what to bring up and high light and introduce for a light laugh. Like the militia captain being happy about making friends, to accepting death - to then being annoyed over getting a little wet in the rain. I really hope you put out some more DF content. I would check out whatever else you were putting out for our entertainment - but I really think you are like a kruggsmash but with your own niche. ... if that makes sense. I hope that came off properly, meant as a compliment. I await your next project. I hope its DF!! lol. what ever it is, keep up the great work, you are very entertaining.
It's really cool that 1 demon was Gecko Demon was more powerful than 2000 goblins. Says a lot about this game. I actually feel a lot of resentment towards that Gecko Demon
I probably would have gone for the elves first or at the same time as the goblins. The Humans are the only meaningful threat on the world map so they have to be last. Maybe see if I could smelt down all the goblin's metal crap to reuse and refine. And, of course, decorate all of everything, especially your armor, with goblin and elf bone. Would love to see another attempt.
The humans are the scariest in a fair fight, but the humans were pretty weak. I didn't show it, but their biggest threat was a fortress of like 200, while the goblins started with a fortress of 5k, a fortress of 750, and a fortress of 4000 (That became the 10 with the devil. I think they unleashed a devil that murdered all of them). I wanted to just fight the goblins for training first, but it clearly didn't work because they all declared war and I made some mistakes. I might make another attempt down the line, but I'd want to wait for a few other ideas and at least a bit of time.
I once tried to take down one of the goblin pits where a demon was located. I had 4 squads of fully staffed legendary soldiers. 2 squads of legendary miners with masterful steel picks and shields and masterful adamantine armor, 2 squads of legendary marksdwarfs with masterful steel crossbows, bolts, shields and armor. They never could defeat the demon. I don't think it's possible unless you go in adventure mode and do it yourself. My squads had killed every single goblin in the whole map but that demon didn't even get a scratch on him.
I've had some other comments telling me it's possible, but very rare. They have to get the equivalent of a few lucky dodges then a very very lucky critical strike on the enemies' vulnerable point. At one point, a jade colossi came to attack another fort of mine and my iron weapons did nothing to it 99% of the time, but it did acquire minor injuries in the literal months it spent destroying everything because it couldn't do much damage either. My understanding is that those minor injuries could add up, or they could manage a critical roll on something more important than fingers and feet.
@@JustDontDieagainst colossus made of some kind of ore or stone steel picks are awesome they'll break it down in seconds. Any other weapon is basically useless ...maybe some sort of silver maul, hammer or the like, crushing damage with a very dense weapon ? Never tried it but it would make sense. But a bolt or an edged weapon will be basically useless as you experienced. But against a real demon specially one that has webbing or toxic spit well ..... And often you see that only the demon is left in the goblin pit but in reality there can be hundred or thousands more animals too like beak dogs and the like that will shield the demon. The demon is the only sentient being left is what you're seeing not the real number of entities that can fight your dwarfs.
this video is a pretty good video. now I know what dwarf fortress is, and this video told me that better than those boring tutorials now I want to get dwarf fortress
Be me Urist Smellcheese, novice cheesemaker. Finally arrive at that new Fortress. They give you nice steel armour and weapons. Safety first, right? Wait, what do you mean off to the war? Go and raze many a goblin village. It was inevitable.
This reminded me of a similar game called Craft the World. Now I know what it was inspired by. This game seemed to always exist and constantly come up, but this is the first time I saw actual gameplay
Brass monsters are always a terror to fight, I've only ever had real success with heavy maces or hammers and unexpectedly terrifying master miners. Or lifelong accountants back in the day.
"Rusted metal" is actually one of a series of divine metals that are comparable to adamantine, only heavier; heavy enough that they can reasonably be used for blunt weapons, though blades are still better
I've never played this game but after watching this i clicked on your channel hoping to see 50 more dwarf fortress vids just like it I'm trynna binge your content if you could magically get on that it'd be great thanks 👍
To make your forces even more lethal, give War Dogs a go. Buy copious amounts of dogs and keep training them until they become WD's, then you can assign a dog to each soldier. You can also have them roaming around the front of your entrance and they will actively defend the area against anything. If you suddenly get a dogsplosion and find yourself with a thousand dogs, well....eat them XD
I usually change the starting animals I get and give myself a breeding pair of dogs / cats and geese, cats for vermin and geese for eggs, you should also be able to request animals specifically from traders rather than hoping they automatically have them.@@JustDontDie
Man it sucks to loose best soldiers to forgotten beast and devil's. There is one tip I can give you. You could have used glass floors to determine the location of the pockets which can have angel's, devil's, artifact's , water, magma, fire balls, and 2x2 pocket which leads down to spoiler zone. Once determine you could have easily carved around the pocket to access resources. It is the safest way to mine in that area and prevent spoiler zone.
Yeaaah, I was doing the polish/engraving trick for that, but I did it in corners when I shouldn't have. It was only while editing that I realized why they were getting out and not trapped like the fire-breathing one initially was.
You may see poetry in seeing a genocidal empire of vapor and steel dying under the weight of its ambitions... and the thousands of squeeshy goblins that will eventually kick all their butts.
This reminds me of the (non-consecutive) 50 year war I had against one goddamn elf. He started as leaf-lover #70, or some shit. He came with wooden gear, we shot him though the lower back with some bolts, he fled, just dwarven things. I would find out later, through legends, that he took that 100% personally. He spent the next 5 years training. While my armies lagnuished and old vets were replaced with well-equipped, but untested soldiers, he rose the ranks. While I crafted an intricately beautiful fort, he got to legendary in all his skills.
He led a devastating raid against my fortress, only being stopped in the deep chokepoints, by my retired ex-commander, who broke the elf's shield, snapped his spear, and mangled his knee, though it cost the commander his life.
The elf retreated again, but this time, he got a little darker. Fucker became a vampire. Corrupted the elven leadership, and began a war on all dwarven kind. I started a new fortress, 5 years later, and my previous fortress was the last bastion of dwarven kind on the continent, holding the mountain pass that guarded smaller forts.
5 years of occasional but grueling elven raids on my smaller fort, and the great mountain home fell, and elvish vampires became a massive threat. Axes and swords were the only usable weapons, as bleeding is the only effective way to kill a vampire.
2 years later, head honcho himself showed up. Again, his forces pushed us to the brink, and again, a single dwarf made the difference. Deep in the fort, there was a single neglected storeroom, with a bunch of unused bedrooms. It was unfinished, so was only accesible by a 1-wide hallway. My fortress emptied into that last place, and my last 5 soldiers filled that hall. Each of them, to the last, went down swinging, but the very last came face-to-face with the arch-coward. The dwarf was barely adept with his sword, and it got knocked from his hands. The elf was almost toying with him, crushing his eye with a backhand, stabbing him in the stomach, but what he didn't know was that the dwarf was a hauler, and his strength was legendary. It took one critical, lucky kick to crush that elf's ribcage in. He fled.
He returned to his homeland, and one of his underlings had grown terrified of his own mortality, surrounded by vampires. The elf became that man's apprentice for just enough time to learn what he needed to.
It's been 15 years since. Fortresses have risen and fallen, adventurers have come and gone (only one ever laid eyes on the ancient bastard, who hid away in the palace of the corrupted elven capital. He died fighting 5 legendary vampires.) The continent has bent its will to destroying the existential threat at its center. Dwarves, and Goblins, Men, and the non-corrupted Elven nation haven't put aside their differences, but all focus their combined might to pushing back the unending hordes.
And I cannot, for the life of me, find a single speck of adamantine.
Damnnnn, that's an amazing story. Makes me wish I played my forts out longer than I do, just for the chance for this stuff to happen.
@@JustDontDie Honestly, it's usually luck. Sometimes worlds just tell boring stories. Gotta say tho, you can make some broken shit if you try hard.
Imagine your elite military squad, except they were weremammoths, and wererhinoceroses. That was some of the desperate shit I had to do to even try and match an army of vampires and an undending wave of undead.
Needless to say tho, I kept Extinction Squad far away from the fort proper. Couldn't send them to do anything without risking them wiping out a nearbye allied settlement, but every once in a while they'd all go berserk, we'd lock up the fort, and they'd clear our biome.
I need this guy to write me a story @@benjaminhartsock3281
It feels like one of those movies where series find a way to make villain to come back with occasional plot-protected hero to finish the bad guy.
That's amazing... I mean not for you but... The narrative is pretty cool
“A single miner with a pick did better than 5 steel clad soldiers” dwarf fortress in one sentence
RNG be wild in this game
@@JustDontDieless than you'd think. Miners use their Mining skill in combat with a pick axe. Pick axes are also good weapons because they can penetrate higher tier metals.
One of my favorite moments in DF was this miner that basically beat back 3 reptile cave people when they had cornered her and some other civilians down in the caverns.
I made a monument of her killing the named crocodile people. Her defense wasn't 100% successful, but she did kill all of them herself with her mining pick like a true hero of the working class lol.
Pickaxes really are good weapons if you can’t carry the triple threat of warhammer, spear, and axe.
As others have mentioned; people wielding picks use mining as their weapons skill. Picks are also very good at piercing straight through armor. The damage calculation means its sort of a unholy combo of spear, warhammer, and axe.
It's for this reason that I organize all of my miners as a militia, and have them training in shifts through the year. If I get a raid and have all my normal military out, or if I don't have a proper military, they act as very effective soldiers. Especially since mining levels so fast.
The mayor loved three things: Conquest, mining, and catapult parts. Sounds like a proper dwarf to me.
Indubitably, a true dawi
Oh now this is going to be good
I see you are a man of culture....
Indubitably
Yeah, good stuff.
It was indeed very good
@@thespiffingbritso you enjoyed it as much as I did. 😂
The idea of a 15 foot giant camel cramming itself into a small dwarven tunnel is hilariously funny to me
I definitely giggled like an idiot when I realized what I was seeing while recording.
I heard a guy saying that, as long as a thousand dragons can stay on one tile, the "tile" as we know it is limitless.
Bros cats are lesbian and trans.. I thought pushing it on kids was bad enough, holy shit 💀
@@SebastiansSebastian-fc4pjthey're literally just in cups with flags on them. A person or a flag existing isn't pushing it on anyone.
Also, sorry to break it to you, but homosexuality is not a human-exclusive thing.
Oh yeah, and some animals can change their sex on command.
Basically... everything you're saying is dumb and you should find something meaningful to do with your time.
@@SebastiansSebastian-fc4pjexcuse me?
If adveture mode was out it would have been awesome to have a quest to vanquish the demons that stopped the world from falling to dwarven might.
I thought it was out? Game left ea in December?
@@everythingponyNope, only fortress mode is out so far. Adventure mode is planned for some point (hopefully early) next year
@@SapphireAegis fair enough. I really didnt consider switching systems after the steam release came out
@@ripbraincells8534 it's going to be out in April!
Elephants are good war animals, but poor for raising an army because they take 10 years to grow up. Not sure if any spawned in your caverns, but jabberers are almost as big as an elephant, and mature in just 1 year.
Ooh, good to know. I hadn't seen any giant animals so I was just desperate at that point.
@@JustDontDieElephants also have a token that makes them go much slower. So they're best at Base defense, Rhinos are also good if you're in the area for them. Human civs will also sometimes have Grizzly Bears for sell so you can easily get dozens of War animals.
@@ArcAngle1117 Giant grizzly bears are TERRIFYING as war beasts, often they'll do more damage than my dwarves during raids.
"Gaining a casus belli against all of elf kind" The pointy ears put 'em up tae it, I know in mah bones!
"They're whispering in the trees to fall back on me!"
Dunno why but the mist generator escapade just killed me. Thats such a good summary of the game.
Dwarf: Oh nice we have mist generators, I am so happy.
Also Dwarf: drowning in the "not mist generator"
I'm 50/50 on my mist generators killing people, which is kind of dangerous for a hobby...
@@JustDontDie Am a complete noob to the game so I feel you :D
your dwarves failed because of an archangel guarding an underworld spire. you will either need 170~ dwarves to kill it, or you will need 50~ dwarves with war elephants. good luck.
Yeahh, I feel like I got a little unlucky there. I didn't notice it until near the end of editing when I went back to make the intro, but that fortress originally had 4k goblins in it when I started. I think they opened up the spire and a demon killed nearly everyone, because it only had 10 people when I first went to raid it a couple years in.
Quick tip marks-dwarves can kill flame beasts and flame demons with no problems because they don’t have to physically assault it.
Also if I remember right the only way to get rid of the arch demons that lead goblin civilizations is only accessible in adventure mode and involves finding a slab and killing it’s angel protectors
Firebreathing is a ranged attack so I'm not sure you would have seen much difference unless you got lucky or they were made of a material like smoke which disintegrates in a single hit from anything. Otherwise you'd hit them with a few bolts then they'd immolate everyone who shot at them.
Marksdwarves are very tedious in the steam release of DF at the moment. Particularly in larger forts. Ranged squads will often bug out and refuse to add bolts to their equipment. I suspect it has something to do with removing player control over the type of ammunition assigned to squads. Deleting and remaking the squad after creating a stockpile of ammunition in their barracks can sometimes fix it, but not always, and it can break again anytime they update their equipment. Remaking a squad is also very tedious. You need to remember their names and find them in the list of all the dwarves in your fortress to reassign them all the proper equipment which takes a few minutes each time and gets old fast. They'll also strip wherever they're standing so they can put on a fresh set of equipment from the stockpile and since when you reassign a squad all of their items become available they often try to add equipment that someone else is still holding which can cause them to refuse to wear that item even after it's added to the stockpiles. God forbid you require them to put on armor in the right order during this whole operation. Even if you get them to equip themselves properly once they can sometimes refuse to pick up ammo again after their quiver is empty.
Crossbows don't scale particularly well either. A wooden crossbow has exactly the same damage and accuracy as a steel crossbow of the same quality unless you're bashing someone with it. Bolts don't matter much either. Combat in DF uses a momentum based system and crossbows apply a constant momentum to a projectile unless the bolt is so light that it would exceed a certain maximum velocity. As a result all metal bolts have exactly the same momentum and because the contact area is only 5 units the material properties have almost no impact on penetration depth. Copper bolts are functionally identical to steel. As a consequence crossbows are pretty much as good on day 1 as they're ever going to be. A dwarf who is training at the archery range also isn't learning other essential combat skills like dodging, shield using, or armor wearing and if you assign them a barracks and an archery range to train in they'll spend all their time swinging their crossbow around like a hammer and never train archery.
Marksdwarves in general love to run into melee even though the crossbow is a terrible melee weapon. When bashing someone with a crossbow the blunt damage is spread over an area about 100x larger than a warhammer. As a result crossbow strikes will fail to penetrate nearly all armor regardless of material and can often fail to penetrate clothing. This hits them incredible hard on raids since combat is simulated as a bunch of 1v1s. There are other smaller issues involved as well. Like dealing with the mess of individual hauling jobs collecting bolts can create, dwarves shooting each other during training, or the fact that masterwork bolts leaving the map will give the smith who made them the lost masterwork unhappy thought.
I'm not saying marksdwarves have no place. Situationally they can be useful and if they were easier to train up I'd probably say it's a good idea to keep a squad around. There are so many issues with them right now though that unless you have some hunters who have already gotten a lot of experience in the skill for free it's just not worth the headache.
It's possible to deal with goblin leader demons by demanding the surrender of the goblin settlement, or by bringing large war animals, since size is a major factor in off-screen battles.
Source - I purge my world of goblin filth with an army of grizzle bears.
I tried a lot of times to make them work off screen, but they just refused to carry around bolts a lot of the time. I don't think I'm doing something wrong, but it seems like a huge chore to make them reload after they went off to raze.
Umm, did we not get most recent update? They fixed marksdwarves.
When did it come out? These things take a couple weeks to edit, so if it's the last two weeks, I wouldn't have had it@@omegasage7
I have to see a drawing of that hammerdwarf kicking a 20 foot tall great beast in half, it would be so rad.
If I was an artist like the folks at Kruggsmash, that definitely would have gotten a drawing.
@@JustDontDieKrug is good... Actually does he do his own drawings or is it his team? Does he have a team? I don't think I ever heard him talk about that part...
@@remipoujoulat7759 I'm not super familiar, but I thought I remember him saying something to the effect of there being someone else helping him, but I could very easily be wrong.
@@JustDontDie I can understand he doesn't want to give out too much details. We'll never know I guess.
@@JustDontDiepretty sure he does the drawings and Mrs Kruggsmash does the colours
Finally finished the video. Wow, there was just so much death. The cost of war really started to hit home at the end after your veterans started to die off, and the new conscripts died in droves.
Making constant warfare sustainable is a big challenge. You have to be constantly training new recruits up to high skill in order to ensure they survive. You seem to have gotten your armaments industry working pretty well though, you just need dwarves worthy of the weapons they wield.
As they say: "Any dwarf may wield an axe, but it takes a true warrior to make it sing it's melee melody"
Very true. I felt like I was falling too behind, so I had to go send them off to raid, but my strategy of 'they'll train during raids' didn't actually train them up enough. Too much slaughtering civilians (They deserved it we aren't warmongers 100%) and not enough actual fights.
@@JustDontDie Yeah, you had a really tight timetable. I'm honestly impressed you were able to achieve as much as you did!
Raiding will train up some skills that are hard to raise via training like Tactician, but I don't know how it compares to sparring for weapons and combat skills.
For efficient training, people have experimented with training in numerous small squads which seem to be more efficient at getting the dwarves sparring and can get dwarves to high skill levels surprisingly fast.
Skill demonstrations done within eyesight of uninvolved dwarves also seem to "leak" knowledge to them, so civilians hanging around at a meeting hall directly next to a guild or barracks can learn some of the skills being taught.
A brand new “Just Don’t Die” Dwarf Fortress video!?!
Good to have you back!!!
An hour of Dwarf goodness
I really *really* love this form of Dwarf Fortress content. No one else has managed to capture my attention quite like you have. I hope you keep up this kind of video, I want more!
I've got good news for you later this week or sometime next week...
For militarist runs I bring 7 drill masters. Max concentration and organization skills and they'll be great squad leaders as they will start training sessions more often
I think I should have brought at least a couple more. Rigoth the smith and Zan the mayor were both useful, but the rest were ehh. My logic was that a good economy managed by only a few people would help make a biger army, but I definitely needed better training programs.
I believe a couple of points in teaching is useful too for transferring skills to new recruits
The meta gaming mechanic for raiding depends on the raiding commander's skills: Tactician and Leadership.
I think you can grind that early on, gaining same amount of xp per deployment.
Steel armor is enough vs neighbor civs (humans, elves, and goblins)
Ooh good to know!
While not as indepth as the ancient tale of Boat-murdered, this was a great storyline of the rise and downfall of a great Dwarven settlement.
High was its accomplishments, and low was it falls, but through it all, the Dwarves showed their might. Glory to Brass-stranger
All burn in Boatmurdered.
imagine adventuring as a normal adventurer down this fortress. The tales to be created from it; the artifacts to find and the knowledge to be held... One can only dream.
I love the short time you gave yourself for such a big task.
I would love to see you attempt this again with a different constraint.
You build an epic Moria worthy fortress on adamantine depths.
Give yourself time to clear and clean up the demons.
Make the dwarves dominate the evils from the depths and build an epic fortress on the bones of evil.
With mist generators and the likes in that deep fortress.
It would be cool to see an epic, stable fortress build in the depths
Definitely on the table, though that would take a while, and at low FPS, it's kind of a killer.
@@JustDontDie Do you use multithreading tho? It helps with FPS, added about 10 on my 8600K
1:02:10 Real quick can we just appreciate how _metal_ a settlement name "Necrocurse" is?
This game's auto-generation really is incredible.
+1 sub. This is the kind of DF content that's easy to consume. Good pacing, interesting concept, and still teaches me about how to play better.
Glad you liked it! That's the exact kind of mix I'm going for. Fun challenge runs that push the limits a bit while focusing on the storytelling.
- Son, what is Rimworld?
-Dad, just imagine Dwarf Fortress with 1 elevation only...
*The end*
Im so glad that you finally killed that one goblin after 13 tries. I was on the edge of my Seay for that one!
Played this game since like 2018. Still trying to figure out a good way to keep a normal base in check. This is a monumental achievement to see you attempt!
you couldn't kill the brass devil because you kept sending guys with swords and adamantine weaponry. Brass devils are made of brass, which is hard to cut. Adamantine is remarkably light, which makes it easy to wield but unfortunately ineffective against armour. steel hammers, maces and pickaxes will work better but unfortunately thanks to dwarves dueling the thing rather than just swarming it, this will still take a long time.
So you're saying...
Send the most glory-seeking dwarves on journeys to duel it. Possibly crowning the one who finally kills it king?
I love the nuance of the different metals in this game. Unlike other games, which are just different tears of metal, this actually has nuance and proper uses- there's no one "best" metal for every single situation.
or... just send a single miner with a pickaxe xD
@@justseffstuff3308Realistically Adamantine is the best of the best for everything with the sole exception of blunt weapons. Steel trumps iron and bronze which are about equal. Copper should only be used for maces and Warhammer, and is only adequate armor against wildlife.
@deathhog If you are very very lucky, a dwarf in a mood can make a lead bludgeoning weapon and that is always insane on dmg.
43:58
She has a wig for her wig, a brain for her heart
*She'll kick you apart*
*SHE'LL KICK YOU APART*
She'll save children but not the goblin children
She'll save children but not the goblin children
Such a high quality post.
I love that “Dwarves love Waterfalls” Turned into the most horrific torture imaginable
If I try to make a mist generator, there's a 50/50 shot it kills people and has to be shut off like a dangerous water park. It's happened like 3 times at this point...
What an epic tale ! Also wow, the timing at 1:04:00 with the like button going rainbow ! That's the coolest call to like I've ever seen !
I hacked YT to do it and also they maybe coincidentally updated it a few weeks ago
I really hope they update the game to move more like Rimworld. This game would then be the #1 Sandbox game of all time.
"This game would then be the #1 Sandbox game of all time"
It literally already is.
I always watch whenever you post. You actually got me back into DF because of stories like this. I’m going to have to do my own play through on an exceptionally evil world. The only good biome that spawned is on a small, isolated island.
Everyone in that world got a popup saying "A Grudge Too Far" with a picture of very angry, armored dwarfs
Haven't gotten more than ten minutes in, but, "To gain a cassus belli against all Elfkind" already earned a sub from me.
“Who ever that was will be remembered forever” 😂
What a truely Epic tale !
This is by far the best Dwarf Fortress video ive seen ! Its not even close, fantastic work !
Thanks so much! It was my personal second favorite. I love my icy ash playthrough even more.
I have no idea why this genuinely intrigued me, I was committed to seeing the struggle of this fortress and the occasional insanity that was being done by the leader of the Dwarfs that brought the entire world into a war they didn't even know they were apart of.
Muahaha, the subliminal messaging worked.
I got fed up with a fort the other day and stopped playing because after like 6 years the production of dead dwarves outpaced the production of coffins. At one point they just started killing each other for no discernible reason. I need to learn how to slow population growth and bunker better.
Ahh, the death spirals of Dwarves sad enough that their friends died that they'll punch a kid to death.
Dude, i honestly missed your DF content! One of the best out there!
Try making a huge library with all those books. The scholar system in this game is amazing
I love the library system! But I was already really behind on work, so I didn't want people to spend more time reading and writing. Words
45:19, "and whoever[sic] that was" made me laugh. I don't think they will be spoken of throughout the years to come.
Miners have allways been the glass cannons, one of my fortresses had a fire breathing dragon attack on the surface, it burned to death one dog, then as it came to a corner of a building it met a dwarven miner at close range, and the miner drove her pick into the dragon's brain. RIP in the stomachs of the dwarves ancient firedrake. I'm surprised you did not revisit the marksdwarves and set up marksdwarves firing through arrow slits as a way to kill the web spitters.
Wow the downfall was truly a sad thing to whitness, incredible video and storytelling
It looked so possible in years 4 through 6, but after that, all of my saves were named stuff like "IDK seems doomed" "Probably not making it year 7" and stuff like that...
This is the best DF video on the internet.
"Mafel misses both the thrill of battle and the comfort of familiar faces. He decides to sit in his room and eat food while not really caring about anything in the world anymore.
Thats... n-not quite ideal for a king."
I have never felt more called out in my life...
Sorry, next time I'll ask for permission Mr Dorito
Unironically a good tutorial for how the gameplay loop works. I never knew what i was working towards
Thank you for this! I always love some dwarf fortress, I have not played in a while but this video convinced me I need to pick it back up. I am more amazed these days by the programming of it all, and I sometimes muse how I would go about building something to this scale, though I probably never will.
That's so brutal, greed and bloodlust (and a brass devil) leading to the downfall of another mighty empire. Well struck!
A web slinging fire breather is a world ender. Imagine if Spiderman was mixed with hulk and could breath fire
Love all the effort that went into this one! Thanks for sharing!
20 min in and you become the last bastion of dwarf kind, amazing.
You know you're gonna have a bad time when...
Finally an answer to the age-old question; who would win - brass strangers or a brass devil?
I didn't hear no brass bell.
One of the best things about this game is how out of control it can go and be completely out of your hands. When making all of this you think you are a god when instead you become nothing more than a hapless observer.
Wow, you have some impressive fun DF videos here :) I really enjoyed these videos. I hope you make the time to make more of them. I have played DF for several years, but never learned the tricky complicated part of it. I mostly play in warm weather with calm/wilderness surrounding. I also hate having 200 dwarfs :D
So, thanks for the fun, and me and my DF friend we hope for more videos from you :)
Thanks! I've got another in the works that's almost ready!
Idea for a challenge: The no-grief fortress.
Rules: You can't bury or memorialize your dwarves. Hope you like ghosts! Also, anyone whose state of happiness reaches red is executed, preferrably in spectacular fashion.
Ooh, the execution makes it brutal. That might be fun to play around with.
Dwarf fortress is just loaded full of lessons in the hardest places. Very Dwarf
A quick trick you might wanna incorporate - there are certain skills that are "moodable," like weaponsmithing, and others that aren't, like planters. When a mood strikes, it picks the highest moodable skill of a dwarf and sets them to creating an artefact in that discipline. If it has no moodable skill, I believe it picks randomly among the stone/wood/bonecrafting skills.
What you can do is train all your dwarves that are going to be working at non-moodable skills, like your planters and soldiers and so-forth, in whatever skills you actually want artefacts in. Weapon and armoursmithing are the obvious ones, but blacksmithing, and to a lesser degree, masonry and carpentry are good too for artefact tier furniture.
Oooh that's super interesting. I thought the skill they chose was completely random. Thanks!
@@JustDontDie hope it helps!
@@JustDontDie All they'd need is Dabbling in a skill, as long as it's the highest moodable skill. You can get that by making a dwarf make a single item. I tend to get make them make a couple extra pieces just in case they take forever and a day to strike a mood, so that skill rust doesn't obliterate that dabbling level immediately.
There's a list on the wiki of moodable skills, but a rule of thumb I go by is "does it make an item that can have quality levels?" That excludes things like tanners and planters, who make qualityless items.
45:19 "whoever that was will be spoken of as a hero for decades to come" 💀💀💀
A one hour long Dwarf Fortress video? Let me grab my plumphelmet biscuits and wine.
I keep re watching your DF videos because you have such a great aptitude for story telling. The mix of great plot ideas mixed with fantastic narration and a keen key on what to bring up and high light and introduce for a light laugh. Like the militia captain being happy about making friends, to accepting death - to then being annoyed over getting a little wet in the rain.
I really hope you put out some more DF content. I would check out whatever else you were putting out for our entertainment - but I really think you are like a kruggsmash but with your own niche. ... if that makes sense.
I hope that came off properly, meant as a compliment.
I await your next project. I hope its DF!! lol.
what ever it is, keep up the great work, you are very entertaining.
I've got one nearly done and I just started recording another video! And you're good haha. I understand what you mean.
"The Crystalline Danger of Virgins" is a hell of a title.
I have a new goal in life...
It's really cool that 1 demon was Gecko Demon was more powerful than 2000 goblins. Says a lot about this game. I actually feel a lot of resentment towards that Gecko Demon
Yeah, I didn't even realize it,but they're strooooong.
A true return of a king! It's good to see you again friend!
Bro, autoplay accidently brought me here. Best mistake ever. Love how you narrate, please make more
I probably would have gone for the elves first or at the same time as the goblins. The Humans are the only meaningful threat on the world map so they have to be last. Maybe see if I could smelt down all the goblin's metal crap to reuse and refine. And, of course, decorate all of everything, especially your armor, with goblin and elf bone. Would love to see another attempt.
The humans are the scariest in a fair fight, but the humans were pretty weak. I didn't show it, but their biggest threat was a fortress of like 200, while the goblins started with a fortress of 5k, a fortress of 750, and a fortress of 4000 (That became the 10 with the devil. I think they unleashed a devil that murdered all of them). I wanted to just fight the goblins for training first, but it clearly didn't work because they all declared war and I made some mistakes.
I might make another attempt down the line, but I'd want to wait for a few other ideas and at least a bit of time.
What a wonderful tale masterly narrated.
I once tried to take down one of the goblin pits where a demon was located. I had 4 squads of fully staffed legendary soldiers.
2 squads of legendary miners with masterful steel picks and shields and masterful adamantine armor, 2 squads of legendary marksdwarfs with masterful steel crossbows, bolts, shields and armor.
They never could defeat the demon.
I don't think it's possible unless you go in adventure mode and do it yourself.
My squads had killed every single goblin in the whole map but that demon didn't even get a scratch on him.
I've had some other comments telling me it's possible, but very rare. They have to get the equivalent of a few lucky dodges then a very very lucky critical strike on the enemies' vulnerable point. At one point, a jade colossi came to attack another fort of mine and my iron weapons did nothing to it 99% of the time, but it did acquire minor injuries in the literal months it spent destroying everything because it couldn't do much damage either. My understanding is that those minor injuries could add up, or they could manage a critical roll on something more important than fingers and feet.
@@JustDontDieagainst colossus made of some kind of ore or stone steel picks are awesome they'll break it down in seconds.
Any other weapon is basically useless ...maybe some sort of silver maul, hammer or the like, crushing damage with a very dense weapon ? Never tried it but it would make sense. But a bolt or an edged weapon will be basically useless as you experienced.
But against a real demon specially one that has webbing or toxic spit well .....
And often you see that only the demon is left in the goblin pit but in reality there can be hundred or thousands more animals too like beak dogs and the like that will shield the demon. The demon is the only sentient being left is what you're seeing not the real number of entities that can fight your dwarfs.
this video is a pretty good video. now I know what dwarf fortress is, and this video told me that better than those boring tutorials
now I want to get dwarf fortress
Hears "Crystaline Danger of Virgins." Sweats a little... "She's a legendary soldier..." Oh thank goodness it's a Battle maiden.
The auto generated titles can be something haha
Never seen or heard of this game before but you still made it really entertaining, great video bro 👍
I have been desperate for someone to make a proper (and up-to-date) Dwarf Fortress review. If anyone can do it… you can!
It's pretty good!
... Uh. I'm not sure what else I'd say haha.
Just found your channel. Usually not one for narrated storytelling and games -- but somehow this works. Appreciate the work.
Be me Urist Smellcheese, novice cheesemaker. Finally arrive at that new Fortress.
They give you nice steel armour and weapons. Safety first, right?
Wait, what do you mean off to the war?
Go and raze many a goblin village.
It was inevitable.
This reminded me of a similar game called Craft the World. Now I know what it was inspired by. This game seemed to always exist and constantly come up, but this is the first time I saw actual gameplay
DF is definitely one of the OGs for a good reason.
Brass monsters are always a terror to fight, I've only ever had real success with heavy maces or hammers and unexpectedly terrifying master miners.
Or lifelong accountants back in the day.
I'd never fought one 'til now, but now I know to fear them.
I love how this started off as a pretty standard and struggling fortress at the start and quickly transformed into a brutal facist dictatorship
"Rusted metal" is actually one of a series of divine metals that are comparable to adamantine, only heavier; heavy enough that they can reasonably be used for blunt weapons, though blades are still better
.... I feel like I can't be blamed for assuming the rusted metal was just junk and that it's value came from it being an ancient thing.
This is the dwarf fortress content I live for
“And whoever that was will be spoken of for decades to come”
He will be missed. Or was it a she? Eh, whatever-
beautiful storytelling Sir. Enjoyed it :)
Also nice voice to listen to, thats important too.
What a bittersweet tale! T_T
2x3 bedrooms! A man of culture!
I've never played this game but after watching this i clicked on your channel hoping to see 50 more dwarf fortress vids just like it
I'm trynna binge your content if you could magically get on that it'd be great thanks 👍
Haha, I'm glad you had so much fun! I'm working on the next rn :)
Please do another similar run! I feel like this could be a fantastic series, as you learn from your mistakes :)
Loved it.
I must strike the earth, immediately. Good show, thanks. 🏆
Welcome back!! Great to see a video again 😊
To make your forces even more lethal, give War Dogs a go. Buy copious amounts of dogs and keep training them until they become WD's, then you can assign a dog to each soldier. You can also have them roaming around the front of your entrance and they will actively defend the area against anything. If you suddenly get a dogsplosion and find yourself with a thousand dogs, well....eat them XD
I don't see that many dogs from traders. Where are you finding them? I might try breeding war animals next run.
I usually change the starting animals I get and give myself a breeding pair of dogs / cats and geese, cats for vermin and geese for eggs, you should also be able to request animals specifically from traders rather than hoping they automatically have them.@@JustDontDie
>Can I conquer the world in 10 years in Dwarf Fortress?
EASILY. Just generate small worlds until you're the only one left.
True, but then one would have to conquer thyself. Which too often in time is harder then it seems.
Having not played in some years...
There's now pockets of lava, water, and DEMONS around the magma sea?! O.o
GOOD GRIEF.
Yup, they added all kinds of new 'fun' to the depths even before you get to that other bit of fun.
@@JustDontDie BASTARDS! Now its not safe if you dont dig the candy. XD
This is actually impressive and I've played dwarf fortress for 500 hours and counting!
Thanks!
This is insanely impressive! 😮
I can't even run a DF beyond 4 or 5 years without it going down in a mayhem and that's just the basics!!
Organizing a big military always helps with mayhem right up until it doesn't.
I swear that is what Warhammer fantasy dwarves experienced in one video 😂
Glad you are back.
Damn, good video! Good luck, you deserve more subs!
Great video mate, and fantastic story telling
Man it sucks to loose best soldiers to forgotten beast and devil's. There is one tip I can give you. You could have used glass floors to determine the location of the pockets which can have angel's, devil's, artifact's , water, magma, fire balls, and 2x2 pocket which leads down to spoiler zone. Once determine you could have easily carved around the pocket to access resources. It is the safest way to mine in that area and prevent spoiler zone.
Yeaaah, I was doing the polish/engraving trick for that, but I did it in corners when I shouldn't have. It was only while editing that I realized why they were getting out and not trapped like the fire-breathing one initially was.
Karl might not be from this game universe but I'm sure he would be proud
When life gives you Limonite, make Limitless War.
You may see poetry in seeing a genocidal empire of vapor and steel dying under the weight of its ambitions... and the thousands of squeeshy goblins that will eventually kick all their butts.
Goblin sympathizers? In my comments section???
now THIS is what i call content. Pressed like before even watching the video.