I feel like having every sector tagged as secret is a nice change from Liminal Doom where nothing was tagged as a secret, even the stuff that was very obviously secret.
4:05 Wow that was rude, 40/45 damage from that shotgunner. 13:35 Unless I'm misremembering, the first three episodes only had switches and GATE teleporters for exits, and skies only on the ceilings. 15:38 You found an I in the first level, yeah, it was a skylight in one of the metal/startan rooms. 19:49 The best defense is a good offense, though redundant defenses never hurt. 26:45 Having to chaingun/single shotgun barons, not something I ever find myself missing from Doom 1 wads. 31:45 Those teleport lines are flipped the wrong way, odd design choice. Apparently intentional since it's consistently happening this way in the wad. 34:34 Factual. 40:03 I like Doom's choppy animations, smoothing everything out makes the game look really weird to my eyes, though the spinning keys are cute. 41:13 "It made sense in my head but when I started talking I was like, "This doesn't make sense," but then I was like, "I can save it if I just keep talking," and it didn't happen at all! It never remotely came together." 44:46 Half the fun of buttons is mindlessly pressing them and later finding out that doing so was a terrible mistake.
The episode you're thinking of it wasn't people. It was just cargo that melted into circumflating that with one of the movies that has a scene at the beginning With a transporter accident that fused to people together into a flesh blob.
@@thedukeofweasels6870 I found it afterwards! There's a lot of transporter accidents in Trek, but yes the specific one I was thinking of was in TMP. It's a lot more vague than I remember, but just as haunting.
Man, I've really been loving these older maps. Keep them coming, bro!
I feel like having every sector tagged as secret is a nice change from Liminal Doom where nothing was tagged as a secret, even the stuff that was very obviously secret.
4:05 Wow that was rude, 40/45 damage from that shotgunner.
13:35 Unless I'm misremembering, the first three episodes only had switches and GATE teleporters for exits, and skies only on the ceilings.
15:38 You found an I in the first level, yeah, it was a skylight in one of the metal/startan rooms.
19:49 The best defense is a good offense, though redundant defenses never hurt.
26:45 Having to chaingun/single shotgun barons, not something I ever find myself missing from Doom 1 wads.
31:45 Those teleport lines are flipped the wrong way, odd design choice. Apparently intentional since it's consistently happening this way in the wad.
34:34 Factual.
40:03 I like Doom's choppy animations, smoothing everything out makes the game look really weird to my eyes, though the spinning keys are cute.
41:13 "It made sense in my head but when I started talking I was like, "This doesn't make sense," but then I was like, "I can save it if I just keep talking," and it didn't happen at all! It never remotely came together."
44:46 Half the fun of buttons is mindlessly pressing them and later finding out that doing so was a terrible mistake.
The episode you're thinking of it wasn't people. It was just cargo that melted into circumflating that with one of the movies that has a scene at the beginning With a transporter accident that fused to people together into a flesh blob.
I'm on my phone and speech recognition. Screwed up that comment but I hope you get what I meant
@@thedukeofweasels6870 I found it afterwards! There's a lot of transporter accidents in Trek, but yes the specific one I was thinking of was in TMP. It's a lot more vague than I remember, but just as haunting.