You have no idea how helpful this is. When I render fan art in Blender, I try my best to frame my renders cinematically and even then, I feel like I could be doing WAY better.
Dont forget to place characters on the rules of 3rd lines and then also dead center with balanced negative space either side... aaaaggghhhh.... the horror
Wow. This is extremely helpful...i really mean that! I'm an aspiring videographer and this video alone has opened my eyes to progress further. Thank You!🙌🙌
3:31 and the sensorsize is also very important. a 50 mm lens on an imax cam looks way different than on a black magic mft mount for example. the 50 mm on a bigger sensor look like a "normal" lens while on the mft cam look very telephotolens like.
I was expecting something more creative than traditional concepts of the rule of thirds, breathing room and shot sizes. OTOH, it is nicely combined together for a noob.
Quick question - is the rule of thirds counter to balanced framing? Because it seems in balanced frames, the subject is always in the middle, which would go against the rule of thirds, yes?
Asking again for a breakdown of Bo Burnham. His special "Inside" is a masterclass in solo filmmaking. I'd love to know you're thoughts on a more experimental and unorthodox film like that.
Eye Level is not necessarily the eye level of the character, it's the eye level of the camera.You can shoot the Closed-Up of the character's feet and can still be the Eye Level shot. Eye Level is a state of camera not being tilted up or tilted down. Nothing to do with the eyes of the character.
You made one error when talking about the background. Subject is not the foreground, foreground is what is between the subject and the lens, subject is in the mid ground aka acting area and the background is everything behind the subject.
When it is said that low angle or high angle shows vulnerability or power... I think mistakes are made. In the cinema nothing means anything. As they are used in the film, these codes take on meaning within the film itself. "Touch of Evil" in the beginning is all the time from a low angle with all the characters for what is described here, it does not make sense... it is because in the cinema nothing means anything, but it is the same film that that gives meaning to these codes... when the director and the DOP know what they are doing, of course.
I always hear how images with more depth look more "cinematic" but i find that to be untrue. In fact, these days images play too much with DOP that it looks completely uncinematic and boring because the background is often just a messy blur. It looks flat. Whereas if you look at films from say the 70's and 80's, the background and the foreground are usually rather integrated, crisp, and there isn't that much DOF, unless you are shooting against an open landscape. I dunno who came to the conclusion that DOP is cinematic or why it stuck, because I always feel it's synonymous with the digital image.
I don't like the term "cinematic", I guess it's good for engagement in a video, but I wish people thought of better ways to describe things, I doubt Spielberg learned about film with things being described as "cinematic".
Hi! Love your channel. I have a UA-cam question for you. Are you able to monetize your channel or do copyright owners issue claims against your videos? Or, even worse, do they issue copyright strikes against you? I’ve heard that UA-cam makes fair use reviews and analysis quite hard for creators. Has that been your experience?
You have no idea how helpful this is. When I render fan art in Blender, I try my best to frame my renders cinematically and even then, I feel like I could be doing WAY better.
Dont forget to place characters on the rules of 3rd lines and then also dead center with balanced negative space either side... aaaaggghhhh.... the horror
I’m so glad Paris, Texas is recognized in this video for the masterpiece that it is
The best UA-cam channel for filmmakers , hat's off
Noooooooo this and studio binder
Studio binder bro
And Minecraft Cinematographers
@@quadirmayfield p
P
Great video, I'd been meditating on this topic all week so a nice addition to the resources already gathered.
Wow. This is extremely helpful...i really mean that! I'm an aspiring videographer and this video alone has opened my eyes to progress further. Thank You!🙌🙌
3:31 and the sensorsize is also very important. a 50 mm lens on an imax cam looks way different than on a black magic mft mount for example. the 50 mm on a bigger sensor look like a "normal" lens while on the mft cam look very telephotolens like.
This was refreshing, thanks!
This really a great channel for filmmaking thanks
film making / cinematography really has so much depth to it - sometimes it’s a bit overwhelming but thats what makes it so special🔥
The light is important!
loved ALL of it !! Thank you
Wonderfully made video, made the tips very easy and interesting to follow!
Really like the use of the examples in your explanations!
This is the best video I´ve seen on the subject.
Really great info here, definitely going to try these for my travel vlogs for a more cinematic look 😊📷🏞️🏙️
Always enjoy your videos. This is no exception. Thanks, Mate 👊👍
Very good explainer. Thanks a lot!
beautifuly explained
Very awesome and packed with information. Thanks 👍
Thank you very much. Your videos are gold
This is priceless knowledge
Thank you so much.
Fresh intro on things - TY! :)
hat's off!!!!!! Always enjoy your videos.
Great video (as always!).
this was soo good!
High angle :- Strength
Oppose that's Information is 👑🔥🔥🔥🔥
Thank you I.D.C.🎥
Amazing
Loved this video! I just subscribed!
I like a lot your work.
Can you put the movies references on your next video ?
Cheers,
Andrea
Perfect explanation for how to frame🎉🎉🎉😊😊😊
Really new 👍
Keep up the good work man
You deserve way more!! 🥰
thanks brother🙏❤️
This video has such great information in it. Thank you for this one.
Great video. Thanks for sharing
I love this channel.
This video is proper
Too much value 😮❤
more of thisssss
Superb
Great video
Thnks 💗✨️
Great video.
Very good.
Ilmu yg mahal trimakasih
NICE
I feel like i went to school, except school was fun and interesting today :)
9:46 what movie is this?
Paris, Texas
@@TheEternalOuroboros ty 👍
I was expecting something more creative than traditional concepts of the rule of thirds, breathing room and shot sizes. OTOH, it is nicely combined together for a noob.
People need to analyze every frame of a James Cameron film like this. There are so many details and all of these details actually matter
Quick question - is the rule of thirds counter to balanced framing? Because it seems in balanced frames, the subject is always in the middle, which would go against the rule of thirds, yes?
brabo.
Asking again for a breakdown of Bo Burnham. His special "Inside" is a masterclass in solo filmmaking. I'd love to know you're thoughts on a more experimental and unorthodox film like that.
Nice Video
Great video. Would you mind if I translated it and reshot the voice over in Brazilian Portuguese?
nice
Excelent viseo
Eye Level is not necessarily the eye level of the character, it's the eye level of the camera.You can shoot the Closed-Up of the character's feet and can still be the Eye Level shot. Eye Level is a state of camera not being tilted up or tilted down. Nothing to do with the eyes of the character.
bruh, your existence is a threat to film schools
This is good basic filming techniques. Most video concentrate on filming for vlogging not basic principles.
👏👏👏👏👏👏👏👏
💯💪🏾
😊😊😊😊😊
You made one error when talking about the background. Subject is not the foreground, foreground is what is between the subject and the lens, subject is in the mid ground aka acting area and the background is everything behind the subject.
Thanks
True
Hat's off 📴
When it is said that low angle or high angle shows vulnerability or power... I think mistakes are made. In the cinema nothing means anything. As they are used in the film, these codes take on meaning within the film itself.
"Touch of Evil" in the beginning is all the time from a low angle with all the characters for what is described here, it does not make sense... it is because in the cinema nothing means anything, but it is the same film that that gives meaning to these codes... when the director and the DOP know what they are doing, of course.
Fram Tamilnadu
I always hear how images with more depth look more "cinematic" but i find that to be untrue. In fact, these days images play too much with DOP that it looks completely uncinematic and boring because the background is often just a messy blur. It looks flat. Whereas if you look at films from say the 70's and 80's, the background and the foreground are usually rather integrated, crisp, and there isn't that much DOF, unless you are shooting against an open landscape. I dunno who came to the conclusion that DOP is cinematic or why it stuck, because I always feel it's synonymous with the digital image.
I don't like the term "cinematic", I guess it's good for engagement in a video, but I wish people thought of better ways to describe things, I doubt Spielberg learned about film with things being described as "cinematic".
Oh for fuck's sake
Please stop.
Go pound sand
@@vicalamuso3427 I'm busy making actual cinema.
@@Frank-ro5bp yeah, we'Ve all seen your string of blockbusters. dopey
@@vicalamuso3427 so much autism. Good luck with that.
Hi! Love your channel. I have a UA-cam question for you. Are you able to monetize your channel or do copyright owners issue claims against your videos? Or, even worse, do they issue copyright strikes against you? I’ve heard that UA-cam makes fair use reviews and analysis quite hard for creators. Has that been your experience?
I second this question.
loved ALL of it !! Thank you
Great video