I really hope its a huge success so their talents are rewarded... if people stopped buying crappy aaa games that dont inovate in anything, we would get better games. IF I could fire everyone at ubisoft, ea, activision and blizzard and replace them with clones of these guys, I would.
@@lolmao500Indie game sales are at an all time high. AAA doesnt Take away from Indie at all. If anything, its Gamers coming to the Indie scene with a AAA consumer mindest that hurt small Indie devs and studios. These „III“ companies are absolutely safe economically
It really makes me disappointed we don’t see as much of this level of stylization in many AAA games nowadays, especially since on current hardware a game like this can look just about as good as it could ever need to look. Those cutscenes are practically flawless visually.
@@BoxoSpoons, yeeah, I think Ori WotW and this game will look amazing forever. Not just "aged well" or "still looks good", but one of the best of all time. First Ori is great, but loses the comparison to second one visually, imo.
Yeah, something about the way they use colors in Oris makes both games look stunning. It's almost the same effect as some of Studio Ghibli animation films. You see it and it immediately attracts you. Very talented artists work at Moon Studios, who know exactly what they are doing.
I love the style of this game. A lot about it makes me imagine if Blizzard kept the tone of Warcraft II going forward rather than the chunkier, lighter tone of WC3 that continued into WoW.
I still want Warcraft 1/2 follow up. Those two games already had a perfect formula that was not in any need of adjustment other than upgrading graphics and making new content.
That curved world implementation blew me away. It adds so much to the look of the game. I'm usually skeptical about isometric games but this looks so cool.
I was literally coming to comment that as well. My brain broke a bit. I never even thought how much more room it would feel like if I could see the horizon. I need this in PoE and D4
Always follow every review you guys do, but this one feels special. Proud to be see the tech me and my colleagues helped build (Quantum) be a such a fundamental part of an amazing game like No Rest for the Wicked. Thanks for the mention.
Do you work at Exit? I don't use Quantum, but thank you for Photon PUN! During the pandemic, I made a few multiplayer games that me and my friends played, thanks for providing the tools for making that possible ❤
@@fcukugimmeausername Imagine being influenced by random Steam reviewers. Hell, let's just pull up a review for the fun of it. "Not Recommended 5.1 hrs on record Cat Mario 3d" Personally I prefer to make my own opinion but hey, if you want yours to be based on Steam reviews, go ahead.
"And the Lord said unto him, David, go forth and ye shall lay bare a golden path". I thank u for making such a Christian game Thank you and God Bless , DrJim
This is exactly what I want from new games, SIMS!! Gimme fog, wind, water, mud. I'm really not bothered by 4K 60.. I just want to see a reactive dynamic world
Art direction is still the most important thing for visuals. This tech is really cool, but the main reason it works is that it serves the art direction really well. BTW this video looks STUNNING even at 480p. Maybe that's because it's lower motion than an FPS game, so UA-cam compression doesn't mess with it up too badly, but also the contrast and colors, proportions, every art decision is really beautiful and you don't need a bajillion pixels to see that! Love to see this sort of thing. We can all get a bit distracted by "new tech," but games are art at the end of the day, and good design matters a lot. Engineering is super important in service of the art, but without good art design it's not going to make a great game. Also, the steps they have made to keep the essential gameplay loop (controls responsiveness, simulation timing) working great, even on a system with a lower-end GPU, is great to see. Keeping games playable on older hardware is a blessing. Sure, let people pay for an expensive GPU for more bling if they want and can afford it But being able to play in the first place is the main thing for folks on older or budget hardware. Really appreciate their attention to that area of the game. Just my thoughts. Thanks for this video!
What a great first look! Major props to Moon Studios for providing all of the behind the scene footage!! Really helps give an appreciation for what they've accomplished! Excited for the full release!
Moon REALLY knows what they're doing. Such a breath of fresh air. Such beautiful, thoughtful work that's all-encompassing. I'll definitely be grabbing this when it's officially released.
This game has to be one of the best looking games of 2024. Fantastic graphics and artwork. Character models are stellar and textures are high enough resolution to not show any issues. Effects work and lighting are top notch. Moon Studios showing once again they are some of the best studios when it comes to graphics and imitating 2D in a 3D world
Definitely this is a superb implementations 🤔: "Motion blur works independent of the frame rate but the way it's applied ensures that it's mainly visible on large exaggerated animations so you get all the benefits of per object motion blur but you don't have blurry camera movement".
I always LOVED the look of the ori games. I own both. But I can just never get myself to stick with them. I'm just not one for metroidvanias But THIS I think I'll finally be able to play a moon studios game!
Looks amazing! Definitely excited for this one. I feel I must take issue with a couple Linnemanisms, however. Calling a camera that clearly shows perspective, "isometric" is a pet peeve of mine. "Overhead" is a perfectly fine term. Isometric would mean that two parallel lines remain parallel at all times and do not converge at distance. Also, John didn't use it here, but I'd like to note that "bokeh" and "depth of field" are two different (though related) terms that describe different things. Depth of field refers to the shallowness of a scene in-camera, so basically how blurry things get when out of focus. Bokeh refers to the quality of that blur. In photography (or when simulating a lens digitally), different lenses give different types of blur. Some lens blur is harsher and less pleasing to the eye.
Wonderful to see these art/tech breakdowns from the devs rather than the typical closed door/buzz word presentations. They are pushing some really incredible visuals and I think this will be one that sticks around for a log time due to what they are doing visually.
The intro and hand-painted appearance reminds me so much of what Guild Wars 2 originally did, but then stopped doing for some reason. I remember being blown away when my custom made character walked into the shot of, what I thought was, a pre-rendered cutscene.
This is one of the best Digital Foundry videos I’ve ever seen. Incredibly interesting in-depth look at the tech of a beautiful game. A video like this is the best advertisement a game could ever get.
Man, these guys are talented, to the point where it has an effect similar to the dragons crown style of art but 3D, nice to see that such a thing is possible.
You called out that their simulation engine is based on a networking model where simulation and render are in separated, and yeah that's a big part of how rollback networking works in fighting games. Really cool that they're using it in the base single player experience to improve responsiveness. And I'm loving the art style. The painterly look and those fog physics just make me want to see them work on a Mistborn game.
I have to say, playing this today and seing it for the first time uncompressed and in real-time gave me a Vagrant Story moment. Visually it's absolutely remarkable.
This feels technically novel to me, but not next gen per se. I don't think there's any reason this couldn't have been done 5 years ago other than this team's personal experience.
@@Shadowclaw25 A PS5/Xbox/PC will handle this just fine. You can tell the current performance issues are optimization related because he has issues on a 12900k. That means their simulation isn't scaling correctly yet. That should be resolved quickly though.
Amazing in terms of the aesthetic. The lighting and shadows in particular are just world class. I expect the soundtrack and gameplay to be equally great, Moon has earned their stellar reputation.
I do love the look, and play style of this game, but recommended requirements at the moments are 3070 ti class GPUs, and AMD 5800X3D class CPUs - that's insane, I expect this to drop hopefully as early access goes on, but atm - these are some high-end specs. I hope it does get optimized properly by full launch because I really would like to try this game out :/
This is the sort of stuff I love to see. It showcases exactly why Moonlight Studios is so amazing, they care so much. I do wish they would publish more of these things on their own channel regularly.
The Key is the Key to DF script writing. Not to repeat words to quickly and frequently remains Key though. In Summary: The Key is that we take a look at the Key, which is Key.
I love that you comment on the 'default Windows cursor' topic. It shouldn't be a problem, it's just a cursor afterall, but it always takes me out of Red Dead 2 whenever I play the game, it feels so cheap and easy to fix as well. Just a tiny PC development detail that, when overlooked, makes an enormous difference.
this is an example of what an early access games should be... engine and gameplay looks pretty finished which is the most important and this doesn't even seem have performance problems ...also the artdesign and graphic also look like a game that only need all levels/story finished and some bugtesting ...it's not really my gamestyle but it looks extremely promising and beautiful
So cool to see a studio actually use interesting tech, and try to do something new with an old genre. It feels like we're returning to a period of interesting RPGs.
I'm really looking forward to this game. The Ori games were so great and this looks absolutely incredible. In fact, No Rest for the Wicked may even be my most anticipated game this year.
I've never liked stylized 3D. Whether its in something like the Borderlands games or the TV show the Bad batch with stylized 3D in the Star Wars universe. The first time I absolutely fell in love with a style like this was in the TV show Arcane. That blew my mind and clearly it was an enormous undertaking from the animators. But here we see what must be near real-time cut scenes in a 3D stylized way and they look gorgeous! So no hand drawn over the 3D stuff. This is real-time graphics really coming of age. I'm mesmerised by this game and can't wait to see a full release. I'll be grabbing this one even if I do suck at faster actiony games.
Playing it now on an ultra wide qd oled display with HDR, looks so good and atmospheric. I love isometric action RPG's and this one is a unique flavor I can tell.
Tried the game yesterday and personally not being a fan of ARPGs, I though this game looks and feels great. It has a nice challenge to me and the UI was clear and simple to follow. Art design is incredible and I liked how vast the map felt with lots of optional areas to explore. When the game was announced, I didn't even care what the game is about, I saw Moon Studios and I was sold on it. Before Ori I wasn't into platformers either, but loved both games, so really expected the same with this one and so far I'm not disappointed.
I've never cared for isometric rpg games, honestly, and there's a plethora of them... But because I loved both Ori games so much, I am more than willing to give this a proper chance.
Still looks fantastic at less than Max settings as well, so good. Using 'Quality over BEST Quality mode gained up to 50% frames when water sections drop fps quite hard (50%) in select spots... optimization isnt finished so use High over Ultra to save your GPU somee headaches until optimization occurs in future patches.
Moon Studios is an A class developer. State of the art when it comes to art style, and mood setting.
I really hope its a huge success so their talents are rewarded... if people stopped buying crappy aaa games that dont inovate in anything, we would get better games. IF I could fire everyone at ubisoft, ea, activision and blizzard and replace them with clones of these guys, I would.
@@lolmao500 Except for how they treat their employees
@@lolmao500Indie game sales are at an all time high. AAA doesnt Take away from Indie at all. If anything, its Gamers coming to the Indie scene with a AAA consumer mindest that hurt small Indie devs and studios.
These „III“ companies are absolutely safe economically
What do you mean?
It's not "Blizzard level", right?
@@brunohhh
If Skull and Bones is AAAA, then Moon Studios are reaching double digits of As
I love how proud and open the devs were about the tech behind it .. hope more devs follow their example!
The art design is incredible! It looks amazing.
Yeah the art is crazy good. Too bad its wasted on loot-based Diablo clone.
Sitting on 59% approval in Steam. Yikes. Avoid, avoid, avoid.
Looks like they used AI art … Did they?
@@TheCrewExpendableIt’s not loot based, it’s a dark souls style ARPG game
@@fcukugimmeausernameAww kinda sad how you spend your day copy pasting this comment everywhere, not enough attention? 🤭
Wow, the art style. It's gorgeous.
Get the Ori games, they're on sale at the moment. Essential for anyone even remotely interested in video games.
@@milktruckdrivertell me you don't know anything about rendering techniques without telling me you don't know anything about rendering techniques
@@milktruckdriver Me when I have no clue what I'm talking about lol
This kind of art style is excellent because it will age muuuuuuuuuchhhhh better than other graphics focusing on realistic enviroments !
This, good graphics are great, but good artstyles are immortal.
And I think it's also the most technically complex heavily stylized graphics yet
It really makes me disappointed we don’t see as much of this level of stylization in many AAA games nowadays, especially since on current hardware a game like this can look just about as good as it could ever need to look. Those cutscenes are practically flawless visually.
@@BoxoSpoons, yeeah, I think Ori WotW and this game will look amazing forever.
Not just "aged well" or "still looks good", but one of the best of all time. First Ori is great, but loses the comparison to second one visually, imo.
Yeah, something about the way they use colors in Oris makes both games look stunning. It's almost the same effect as some of Studio Ghibli animation films. You see it and it immediately attracts you. Very talented artists work at Moon Studios, who know exactly what they are doing.
Beautiful and visceral. A great departure and evolution from Ori
I love the style of this game. A lot about it makes me imagine if Blizzard kept the tone of Warcraft II going forward rather than the chunkier, lighter tone of WC3 that continued into WoW.
I still want Warcraft 1/2 follow up. Those two games already had a perfect formula that was not in any need of adjustment other than upgrading graphics and making new content.
That curved world implementation blew me away. It adds so much to the look of the game. I'm usually skeptical about isometric games but this looks so cool.
Totally agree
Yeah, such a good addition that makes a lot of sense when you see it, but how many isometric games did that before?
I was literally coming to comment that as well. My brain broke a bit. I never even thought how much more room it would feel like if I could see the horizon. I need this in PoE and D4
it's not isometric, it's perspective projection
@@FryCanon yeah it's so good to see a game push the ARPG forward in a way that's not seemingly just trying to do Diablo II again
Always follow every review you guys do, but this one feels special.
Proud to be see the tech me and my colleagues helped build (Quantum) be a such a fundamental part of an amazing game like No Rest for the Wicked.
Thanks for the mention.
Do you work at Exit? I don't use Quantum, but thank you for Photon PUN! During the pandemic, I made a few multiplayer games that me and my friends played, thanks for providing the tools for making that possible ❤
@@2ksnakenoodlesthank you for the kind words. Yes, I work at Photon/Exit Games, as part of the team who develops Quantum and Fusion.
Sitting on 59% approval in Steam. Yikes. Avoid, avoid, avoid.
@@fcukugimmeausername Imagine being influenced by random Steam reviewers.
Hell, let's just pull up a review for the fun of it.
"Not Recommended
5.1 hrs on record
Cat Mario 3d"
Personally I prefer to make my own opinion but hey, if you want yours to be based on Steam reviews, go ahead.
"And the Lord said unto him, David, go forth and ye shall lay bare a golden path". I thank u for making such a Christian game
Thank you and God Bless ,
DrJim
Cranking up the rain turns it into a Kurosawa-level downpour.
This is exactly what I want from new games, SIMS!! Gimme fog, wind, water, mud. I'm really not bothered by 4K 60.. I just want to see a reactive dynamic world
A choppy frame rate ruins all of that. You need a consistently smooth 60 fps as the foundation to back up the reactive dynamic world
Fellow tech art person here: excellent work, and your presentation here is really great. Our team is all watching it this morning.
Art direction is still the most important thing for visuals.
This tech is really cool, but the main reason it works is that it serves the art direction really well. BTW this video looks STUNNING even at 480p. Maybe that's because it's lower motion than an FPS game, so UA-cam compression doesn't mess with it up too badly, but also the contrast and colors, proportions, every art decision is really beautiful and you don't need a bajillion pixels to see that!
Love to see this sort of thing. We can all get a bit distracted by "new tech," but games are art at the end of the day, and good design matters a lot. Engineering is super important in service of the art, but without good art design it's not going to make a great game.
Also, the steps they have made to keep the essential gameplay loop (controls responsiveness, simulation timing) working great, even on a system with a lower-end GPU, is great to see. Keeping games playable on older hardware is a blessing. Sure, let people pay for an expensive GPU for more bling if they want and can afford it But being able to play in the first place is the main thing for folks on older or budget hardware. Really appreciate their attention to that area of the game.
Just my thoughts. Thanks for this video!
What a great first look! Major props to Moon Studios for providing all of the behind the scene footage!! Really helps give an appreciation for what they've accomplished! Excited for the full release!
Thanks for such a thoughtful and comprehensive look at our game.
Thanks but I had nothing to do with this ??? Why are you messaging my youtube???
Moon REALLY knows what they're doing. Such a breath of fresh air. Such beautiful, thoughtful work that's all-encompassing. I'll definitely be grabbing this when it's officially released.
The mud and smoke simulations look absolutely amazing!
This game has to be one of the best looking games of 2024. Fantastic graphics and artwork. Character models are stellar and textures are high enough resolution to not show any issues. Effects work and lighting are top notch. Moon Studios showing once again they are some of the best studios when it comes to graphics and imitating 2D in a 3D world
Definitely this is a superb implementations 🤔: "Motion blur works independent of the frame rate but the way it's applied ensures that it's mainly visible on large exaggerated animations so you get all the benefits of per object motion blur but you don't have blurry camera movement".
This is truly quality over quantity! Other studios should learn something from this example of a beauty!
This type of painterly 3D graphics looks similar to the technique used in the Arcane (League of Legends) cartoon. It's very cool.
I want more games like it
This game wasnt on my radar until now. I think I might buy it!
I always LOVED the look of the ori games. I own both. But I can just never get myself to stick with them.
I'm just not one for metroidvanias
But THIS
I think I'll finally be able to play a moon studios game!
Visually, this seems masterclass. I’m so excited to take it for a spin.
Needs optimised
Looks amazing! Definitely excited for this one.
I feel I must take issue with a couple Linnemanisms, however. Calling a camera that clearly shows perspective, "isometric" is a pet peeve of mine. "Overhead" is a perfectly fine term. Isometric would mean that two parallel lines remain parallel at all times and do not converge at distance.
Also, John didn't use it here, but I'd like to note that "bokeh" and "depth of field" are two different (though related) terms that describe different things. Depth of field refers to the shallowness of a scene in-camera, so basically how blurry things get when out of focus. Bokeh refers to the quality of that blur. In photography (or when simulating a lens digitally), different lenses give different types of blur. Some lens blur is harsher and less pleasing to the eye.
Yes, please stop calling perspective projections isometric. This game is using a third person perspective camera with a fixed camera angle.
The Inception “bwaaaaaah” at 5:20 😂
Lmaoo so random 😂
and obligatorily accompanied by the dramatic soundtrack from the movie 😆
Wonderful to see these art/tech breakdowns from the devs rather than the typical closed door/buzz word presentations. They are pushing some really incredible visuals and I think this will be one that sticks around for a log time due to what they are doing visually.
The intro and hand-painted appearance reminds me so much of what Guild Wars 2 originally did, but then stopped doing for some reason.
I remember being blown away when my custom made character walked into the shot of, what I thought was, a pre-rendered cutscene.
This is one of the best Digital Foundry videos I’ve ever seen. Incredibly interesting in-depth look at the tech of a beautiful game. A video like this is the best advertisement a game could ever get.
Man, these guys are talented, to the point where it has an effect similar to the dragons crown style of art but 3D, nice to see that such a thing is possible.
It's Moon Studios. It's a home run!
this game is off radar and it turns out to be such a wonderful game, how can i miss this.
You called out that their simulation engine is based on a networking model where simulation and render are in separated, and yeah that's a big part of how rollback networking works in fighting games. Really cool that they're using it in the base single player experience to improve responsiveness.
And I'm loving the art style. The painterly look and those fog physics just make me want to see them work on a Mistborn game.
Woah, Mistborn in this style would be gorgeous. 21 hours in the game and I think gameplay mechanics would also suit mistborn really well
I have to say, playing this today and seing it for the first time uncompressed and in real-time gave me a Vagrant Story moment. Visually it's absolutely remarkable.
This comment might be enough for me to pick it up, I wish they’d remake Vagrant Story. Easily one of the best games of that generation.
Finally a game that really feels like Next Gen. Good attention to detail and wonderful lighting system.
This feels technically novel to me, but not next gen per se. I don't think there's any reason this couldn't have been done 5 years ago other than this team's personal experience.
@@DanKaschel that and that u need a ps5 pro or ps6 to run the game.
@@Shadowclaw25 A PS5/Xbox/PC will handle this just fine. You can tell the current performance issues are optimization related because he has issues on a 12900k. That means their simulation isn't scaling correctly yet. That should be resolved quickly though.
Amazing in terms of the aesthetic. The lighting and shadows in particular are just world class. I expect the soundtrack and gameplay to be equally great, Moon has earned their stellar reputation.
That art production is stunning.
The use of their tech to enable beautiful, high quality, stylized art may be the best I've seen yet.
well ...looks are great..but the performance is like 4x of what it should be.
@@Shadowclaw25 maybe you mean 0.25x? lol basic math be like: nah
Can't wait for this one! Moon Studios is a top notch studio.
I do love the look, and play style of this game, but recommended requirements at the moments are 3070 ti class GPUs, and AMD 5800X3D class CPUs - that's insane, I expect this to drop hopefully as early access goes on, but atm - these are some high-end specs. I hope it does get optimized properly by full launch because I really would like to try this game out :/
this is really crazy
The environmental ambience and detail of this game is some thing I've been looking for in an arpg for a long time.
Definitely noticed some stuttering, hopefully they get ironed out by launch or Alex will add this to his stutter gate list.
I'm so amped for this. The Ori games are some of my all-time favourites.
This is the sort of stuff I love to see. It showcases exactly why Moonlight Studios is so amazing, they care so much. I do wish they would publish more of these things on their own channel regularly.
5:53
I love heavy AO in games generally. This is great
The Key is the Key to DF script writing. Not to repeat words to quickly and frequently remains Key though. In Summary: The Key is that we take a look at the Key, which is Key.
God this looks amazing
Great graphical design, looks like pages come to life.
I am getting this game alone because it's made by Moon Studios
I'd instantly buy both Ori games for my PS5.
Praying for it to happen eventually... 🙏
This looks amazing. Finally something that actually looks different and engaging.
Seeing how the lighting works blew my mind. Never ever would have suspected it was all real time
This game looks so beautiful. Art direction is EVERYTHING
It’s so stunning that I’m going to cry only for watch this video!
I love Moon studio!
AMAZING I can't wait *.*
These guys at Moon Studios are smart. John, you did a great job showcasing their in this video!
Moon Studios is a Valve tier dev with the effort and thought they put into their games.
I love that you comment on the 'default Windows cursor' topic.
It shouldn't be a problem, it's just a cursor afterall, but it always takes me out of Red Dead 2 whenever I play the game, it feels so cheap and easy to fix as well.
Just a tiny PC development detail that, when overlooked, makes an enormous difference.
You're saying how HDR is absolutely transformative in this game and that it's available right from day 1 and... the video is SDR... Come on!
Not on Patreon it’s not
Even with sdr it looks mind blowing
If you send me £10 i'll upgrade your youtube account to show HDR.
@@don_barbour I'm not 5
Come back later. If I recall correctly, UA-cam takes a while (a day or more) to process the HDR versions of videos.
This game gonna look so good in steam deck oled!
Not with 10 fps :(
Ah Ori Moon studios really good at this stuff
this is an example of what an early access games should be... engine and gameplay looks pretty finished which is the most important and this doesn't even seem have performance problems ...also the artdesign and graphic also look like a game that only need all levels/story finished and some bugtesting ...it's not really my gamestyle but it looks extremely promising and beautiful
It looks incredible. The cut scenes are gorgeous especially the facial animation which is my main point of interest.
DeathSpank used the same "Curved World" trick 14 years ago for the same problem
This looks beautiful. Every time I remember this is coming out I get excited all over again
Moon studios your art direction is INCREDIBLE
I'd like to see u do better tough guiy
Thank and God Bless ,
DrJim
Bought this earlier through the affiliate links from content creators.
Usually don’t play early access but this has peaked my interest.
Excellent video! I really enjoy this type of game coverage
before he said it was moon studios the first thing i thought was wow this looks really good with NVidia HDR. This looks amazing.
So cool to see a studio actually use interesting tech, and try to do something new with an old genre. It feels like we're returning to a period of interesting RPGs.
It reminds me of Witcher 2 in the way it looks . Fantastic art style and definitly the thing that caught my attention initally when i saw this game.
definitely a GOTY in the making
This looks absolutely fantastic. I would usually never be interested in games like this but you've really sold me. Atmos on PC is the cherry on top
Looks phenomenal. Sounds like it plays phenomenally. Take my money please!!
Such a cool video with so much behind the scenes. Can’t wait this come out of Early Access !
I look forward to playing this on Switch 2 in about 4 years
I'm really looking forward to this game. The Ori games were so great and this looks absolutely incredible. In fact, No Rest for the Wicked may even be my most anticipated game this year.
I've never liked stylized 3D. Whether its in something like the Borderlands games or the TV show the Bad batch with stylized 3D in the Star Wars universe. The first time I absolutely fell in love with a style like this was in the TV show Arcane. That blew my mind and clearly it was an enormous undertaking from the animators. But here we see what must be near real-time cut scenes in a 3D stylized way and they look gorgeous! So no hand drawn over the 3D stuff. This is real-time graphics really coming of age. I'm mesmerised by this game and can't wait to see a full release. I'll be grabbing this one even if I do suck at faster actiony games.
A behind the scenes video would be awesome!!! Hope it happens!
The curved world system is ingenious
Old School Ys successor I had no idea was even in the cards. Looks unbelievable.
the curved world feature is genius. Makes a huge difference in the atmosphere!
If only the Unity name was more heavily linked with things like this rather than, well, what we usually hear about.
YEAAAAHH WAS WAITING FOR THIS
Playing it now on an ultra wide qd oled display with HDR, looks so good and atmospheric. I love isometric action RPG's and this one is a unique flavor I can tell.
Great work for Moon Studio! Love them)
Tried the game yesterday and personally not being a fan of ARPGs, I though this game looks and feels great. It has a nice challenge to me and the UI was clear and simple to follow. Art design is incredible and I liked how vast the map felt with lots of optional areas to explore. When the game was announced, I didn't even care what the game is about, I saw Moon Studios and I was sold on it. Before Ori I wasn't into platformers either, but loved both games, so really expected the same with this one and so far I'm not disappointed.
I've been playing all day. Feels like something special.
havent been excited for a game in a while. I LOVED the Ori games.
I've never cared for isometric rpg games, honestly, and there's a plethora of them... But because I loved both Ori games so much, I am more than willing to give this a proper chance.
I am sold, I'll be getting this when it comes out, it looks fantastic!
This game looks absolutely incredible.
excited when this game launches on consoles.
Amazing combination of high end tech and art
Still looks fantastic at less than Max settings as well, so good. Using 'Quality over BEST Quality mode gained up to 50% frames when water sections drop fps quite hard (50%) in select spots... optimization isnt finished so use High over Ultra to save your GPU somee headaches until optimization occurs in future patches.
Sheesh. Them environments with weather effects!
👌🏿👌🏿👌🏿
What a phenomenal looking game... Thanks for the initial overview!
3:00 - oh now THIS is interesting!! Sounds like a combo made for framegen too.
This game is STUNNING and plays beautifully!
This is one of the best looking games I have ever seen.
What a fantastic game and video!