Check out my previous top mods video here: ua-cam.com/video/GZU_5SINTYk/v-deo.html And let me know what mods are essential to your Space Engineers' experience!
For me, 'ResourceNodes' & 'Pipelines' will be part of my runs from now on for resource gathering. The first adds static drills that slowly generate ore from deposits without changing voxels. (This is *REALLY* handy on multiplayer servers!). The second adds one-way pipelines, where you build hubs up to a kilometer apart and they are automatically joined together. With these two mods, I can set up mines 10km away from my base and the ore will just keep trickling in without having to set up complicated drones/etc. (The drills will interfere with each other if placed less than 50m apart, but you can still set up a number of them per deposit.) I also won't drive a rover without the 'DAS - Driver Assisting System' mod. Driving rovers went from borderline self-abuse to sheer pleasure. I was even able to survive driving down a steep slope full of crevases without destroying my vehicle.
Imagine No man's sky graphics and level of exploration and survival mixed with space engineer's level of creativity and with more action it would be just perfect .
@@delta4phoenix4love elite dangerous! And I'm a console player so i miss out on the space legs dlc which... kinda hurts lol. But even then that game is SO good. I gotta say concerning space engineers, the best pc port to console I've ever played. These guys put so much care into the game. Now if i could fly my krait in this game and... ENGINEER lol, my hard points the same it would be legendary. Also i want to pop some asteroids and fill up on precious minerals/metals in this game. I know laser mining is the meta but cracking asteroids open is so much more fun and addictive
No man's sky level of exploration + Star Citizen ship physic + Scrap Mechanic survival level and accessibility and Space engineers building system and parts would be perfect
If it hasn’t been said already, and I’d be surprised if that’s the case so I’m probably being redundant, but the Build Vision mod is so gosh-dang useful for tinkering and building things without needing to go into a control panel over and over. Need to lock a rotor you just built? Want to double check the battery charge? Need to verify who owns that block? Build vision baybee
I always build my ships with Semi-Realistic Thrust installed. It implements rotational force being imparted by uneven thrusters, but does so in a 'lite' way, with options for controlling the strength of the force and a "close enough" factor. It's great fun to get thinking about weight distribution while I build, and it feels pleasingly natural to see my ship's nose jitter every once in a while.
I'd also suggest checking out the Stargate mod and the FTL mod by Phoenix Engineering. Neither is very realistic, but both offer some new and interesting ways to play. For example, you can communicate over any distance between two active gates, and you can send gates to remote locations on probes, so imagine firing a probe at Mars and going about your day until it lands. The main draw of FTL is that they can jump into gravity wells, and if you fire an FTL drive on a station, only loose blocks and subgrids are transported. With a bit of jiggery-pokery, you can use this to either hurl ships to distant locations or make bombs appear INSIDE enemy targets. Not sure you'd be interested, but I think it's pretty neat, so I figured I'd mention it
I'm hoping Smooth Voxels is a sign that a true "smooth voxel" tool is possible. Something like a drill, that can make smooth surfaces similar to how Voxel Hands and warheads can, but with the precision of a block tool. Runways, roads and parking areas for small-grid vehicles, polished stone walls and floors, etc. Voxel Hands kinda can, but it's really easy to mess up.
I tried CT, but wasn't quite it. For reference, could you check out the screenshots I've got on the SE workshop under evlkenevl1? The garage and hangar were dug with drills on rotors and pistons (and it shows) but the cargo and hydro storage caves were done completely with mounted small-grid warheads. Took forever but it was the only way to get that look. Thanks for the suggestion, and awesome vids btw!
the Elite dangerous frame shift drive is an amazing mode if you hate how you cant fully control distance or where exactly to go as you miss GPS for jumpdrives the frameshift drive is just insanely good for that you might have base 100m/s speed but you activate the block and as long as you have enough energy to support it you can go up to 50km/s (that's the cap as based on what creator written if you go higher speed it messes with the rendering of stuff)
I use all the mods you have in this video in every play world. I did learn something new though is the special mode for the Advanced Welding and Grinding mod. I didn't know about the right click feature( or didn't pay close enough attention to the instructions). So I have a few mods for you to check out, I use them in every world as well and only one of them is adds a new block to the game. 1. Better Wheels 2. Better Hand Weapons 3. Better Spotlight 4. Adjustable Spotlight 5. Automatic Doors and Airlocks and finally 6. Elite Dangerous: FSD Supercruise(the only mod in the list that adds a new block). The reason for the Elite Dangerous: FSD Supercruise mod to always be in my worlds is I dont like the instant teleport jump drive. I prefer for the "warp speed" feel and it still taking some time to get to the destination. As always keep these vids coming as they are fun and I've learned a few new things.
Got some nice stuff from this one as well )) The AiEnabled thing looks like it should be in game from like a year ago xD Also instead of the aerodynamic mod, ı use Heli Assist to make my ships airborne with single thruster and gyroscope, ı like the feeling of control of it more then flying a plane, but ı wonder if Aerodynamic mod and Heli assist can work together.
1. Eh okay, it looks cool, never played with "others"... or even NPCs so.. it feels weird. 2. Great welder. Great hardmode modpack potential, definitely something for servers with players working in groups to make things. 3. That's definitely useful 4. Eh okay - never used projections so can't say how usefull it is. 5. Smooth voxels.. I have mixed feelings. On one side: i love rough terrain to slowly traverse in my buggy. It feels like challenge.. But then.. sometimes it feels bit too much of a challenge. I'd definitely check it out 6. I always wanted to try aerodynamic physics mod, but.. It always felt derpy. But now i feel convinced, thanks. Altho this would mean to remove my speed-related tweaking mods :< 7. Mech keybinds is eh. I mean great idea, but i doubt i'd see myself needing to use it. Probably for servers and group play. My not-so-essential suggestions (that i always use): 1. Tech blocks everywhere / Tiered Tech blocks - adds some semblance of progression to the game 2. Rotors - adds alot more options for rotors. Not essential, but so usefull! 3. More Pistons - same as above. Small grid pistons anyone?! 4. Atmospheric Lander - this one is tiny mod that makes you spawn in a rover/moon buggy, so the second you land, you can just drive. 5. Bullet Trail - so shooting feels/looks nicer 6. Superconducting battery - this will be controversial. It's just a battery with MUCH MUCH bigger capacity. 7. Connectors + collectors - one of my favourites. Adds more blocks of that kind. Very usefull. Very! 8. Federal Industrial - utilities + logistics. Bigger windmill (yeah, it's just cheese, sue me - please don't), MUCH bigger cargo (fun stuff) 9. Speed (increases speed limit to 1000m/s and drop pod fix (so they won't smash into ground because of Speed mod) I also use alot of modular encounters/new weapons and whatnot mods, but those 9'ish are my modded SE backbone.
Oh jesus, that production quota ... Heavenly. For the ai enableds repairs i'd use a build and repair system or a nanomachines( SON) mod, just cleaner and you wont have to be too carefull of flattening one of them. The only mod that i would still absolutely NEEED is something like "alternative controlls for rotors,pistons etc." Like push a button and it will rotate as long as you hold it and stops when released instead of the current increase and decrease stuff for the toolbar
I feel like for the smooth voxels mod it would be nice if it only smoothed out biomes that made sense to smooth out, for example it doesnt make sense to smoothed out mountains as generally mountains are difficult for any wheeled vehicles to drive up even today. Maybe have th emod only smooth out certain sections of mountain biomes but not all of them.
I personally think that it's a fundamental failure in Space Engineers' design doctrine - often in this game, gameplay is sacrificed for realism. Bumpy mountains are realistic, but they sure as hell aint good for gameplay.
personally I would love a mod that's just the heating up thing when entering a planets atmosphere, i've seen a mod that did that before but i'm pretty sure it was either cosmetic or just a guaranteed death lol
In terms of the aero dynamics, I honestly think we should have something to enable building planes in vanilla, either full aerodynamics or something like the aircraft wings mod. As it stands it is massive pain trying to build a survival ship that functions well in both space and in atmosphere and wings would quite massively mitigate that problem
@@Zer0sLegion yea, I really do hope so. It is kind of like radar, off not to have but at the same time not necessary in any way for basic functionality
first and most important Mod allways addet to every Game: Sneaky Sounds saves your nerfes a lot and actualy made the game playable second is the Compass Mod since its a key feature missing in the basegame just for your orientation arround. third is screen gunk be gone.
@@Zer0sLegion its not only the grinding its also the drill and i think also the guns?. turning down master volume also lowers all the other important sounds in the game you want to hear and ambient sound helps with immersion try it for yourself you will never play without it again.
How does autopilot handle the aerodynamics mod? It took me ages to get my first drone right and it's an ugly little box... Is all my work wasted? I know the answer is for me to just try it but I wondered if anyone has tried it... before I spend another 4 hours perfecting its flightpath and design all over again :D
Yeah but they're too difficult to traverse in the base game, almost impossible even. Rovers are essential useless in most terrain due to have stupidly rough it is.
@@Zer0sLegion We do have space ships in the real world, just not as advanced. Do you want a challenge? or do you want an auto-win small child difficulty game?
@@thenewpav543 I want to have fun. There's a difference between rovers being difficult to use and unusable. Whilst I'd prefer an option in-between, as that doesn't exist, I'll take smooth voxels over the base game.
The only mod I find absolutely essential...is AQD's Concrete mod. And not necessarily that one in particular, but just some kind of mod that reasonably adds concrete blocks to the game. Anything else usually either defeats the point of playing SE at all, or is strictly by personal taste. Concrete is also the only thing besides proper AI that I really think MUST be added to the base game.
It's not about driving up a mountain, it's about the fact that even "flat" surfaces in SE aren't actually flat, they're super bumpy and craggy. Rovers are already rarely used in SE, the fact that they are only useful in very niche scenarios is in part due to the unevenness of the terrain.
I think the smooth terrain looks actually super duper boring. I even find the vanilla terrain a bit too smooth and would like a mod to roughen it up a bit to make it look more realistic. Anyone know if something like this exists?
I’ve put a lot of time into making it sim friendly as much as possible. Of course, the configurable limits and PC performance will make a difference :)
If they dissappear when you're gone will they reappear when you come back? Because I don't want to have to waste resources on having to constantly building them.
For me personally a must have mod is one that increases the speed limit to 1000 meter per second. Sure it makes getting off planet incredibly easy as you can boost yourself up and be out real fast, but I just hate how thrust is almost completely neglible due to the low speed limit. Like once I build a craft that accelerated at 30m/s² and with the standard speed limit that just feels dumb. Could be cool with the aerodynamics mod, would just need to have it so it doesn't immediately rip you apart as you get to 100 m/s
I heard that the way the game engine works you can phase through objects at high speeds and that high speed also ruins a lot of the fun of combat. Any comments on that?
@@PeterMurrayj I personally never phased through any objects, but I rarely play online so with lag this might be possible. In a similar manner, I have never actually done multiplayer combat. I can see it as a mixed bag, though imo speeds that cap at 100 meters per second is too low even for combat, especially because with the way the game engine works you have a massive issue doing proper turns once you capped out on the speed.
@@Maddinhpws The person I heard saying that it ruins multiplayer combat cited the 2 km lock on range being tha big reason.... If you are in and out of lockout range zipping by someone in one or two seconds, no fun. Have you crashed into a player made object at extremely high speeds and successfully blown up? Phasing might include voxels too, but I'm not sure. Good to know that turning feels better, but I wonder why, Since it is still on the same engine and there still is probably some kind of speed cap right?
1000m/s top speed is insane. The ONLY weapon in the game that can match or beat that is a railgun, everything else does half that at most. A 1000m/s ship speed limit is gamebreaking.
You might like the rust mod it honestly a amazing mod that has rust mechanics to the game as well as a nifty way to show what are considered old ( rusted decayed ) and new wrecks ( if there wreck is still fresh it can tell you it was rather recent ) Natraul forming server deliricts
I like (and almost use) all of these except smooth voxels. I understand the reasoning behind them, but I like having rough areas of terrain, especially on hills/mountains. It feels more natural and it also provides a challenge to overcome. Either you have to go in and dig a path, find another route (they do exist), or build a rover or new vehicles that can deal with that problem (be an engineer and create a solution to the problem, not remove the problem from the world)
For a veteran player, that's great, but if you're gonna host a server with potentially new players to the game, a mod like smooth voxels can improve their experience, ESPECIALLY if it's a rover only server
I agree with your point in principle however, the amount as extra time wasted mining, building or looking for another path isn't fun, it's frustrating. There's difference between engineering a fun solution to building a ship than there is to get out of you ship every two seconds to unstuck your rover again.
Lol, I said that in my discord whilst I was testing it. Part of the issues is that I had the grass turned off as it messes with the UA-cam compression.
I love the BuildInfo mod myself. It is incredibly handy when you are dealing with pressurization, as the mod will show you exactly where you have an air leak, as these are not always obvious, particularly with large builds. A second mod I find Essential is one that changes the ranges of the ore detector. Did you know the vanilla small grid ore detector has the same range as your hand drill? Expanding those ranges make those blocks more useful, but like speed mod, turning it too high makes the game too easy. I also use Projection to assembler as I use projections pretty extensively.
"Ladder (climbable + use tools/weapons/interactibles on it!)"Mod and "Jetpack Limit - Low Power, Small Tanks" Mod Is a new way to play survival with more engagement in the building I recommend "HUD - Modern and Fancy (Color)" Mod is a fantastic mod too, it add more modern look to our engineer UI
I really like ore detector+ because the I find the vanilla detector to be rather useless because the range means you kinda have to already know where the ore you're looking for is. The nanobot mod is also really useful. It's pretty similar to the ai enables mod but instead of robots running around you just build the block and set up the functions you want to use and it goes. It builds repairs, grinds, hacks and picks up loose objects. It can also build from blueprints, so you just have to set down the blueprint and it will build the entire thing. And it's can move through blocks. It's super useful if you're playing by yourself or just a couple friends. Lastly the smartrotors: solar is super helpful. It's a modular build that you attach your solar panels to and it tracks the sun automatically. There a few different variations and you can even attach a oxygen farm to it. The one I use holds 8 solar panels Edit: Forgot to ad the nanobot mod can use a script to automatically que any parts it's needs to complete welding. So you could hypothetically building a mining platform connect the nanobot to the assembler, set up a blueprint, and just wait for it to finish. Personally, I just use it as an extra pair of hands because I play by myself. I'm really hoping the new update will add more to PvE
for me every world has to have buildinfo, buildvision and digis paint gun. :D Everything else is optional. But yes, those are great, and absolutely gamechanging mods you can have a ton of fun with. :) very good choice.
Maybe not essential, but if you want to keep your server mostly vanilla with upgrades, but also want some cool and extra weapons added, I would check out the Assault Weapon pack (by warbringer Ace) on the workshop. Great, good balanced turreted and fixed guns true to the space engineers feel. I use them a lot, as the space engineers turrets get a bit lackluster at times and hard to work with as they are quite big. P.S; there is a weaponcore version and a vanilla version, so make sure you pick the vanilla version.
Check out my previous top mods video here: ua-cam.com/video/GZU_5SINTYk/v-deo.html
And let me know what mods are essential to your Space Engineers' experience!
for me its colorful icons mod
@@roiber0812 TRUE, BEST MOD
For me, 'ResourceNodes' & 'Pipelines' will be part of my runs from now on for resource gathering. The first adds static drills that slowly generate ore from deposits without changing voxels. (This is *REALLY* handy on multiplayer servers!). The second adds one-way pipelines, where you build hubs up to a kilometer apart and they are automatically joined together. With these two mods, I can set up mines 10km away from my base and the ore will just keep trickling in without having to set up complicated drones/etc. (The drills will interfere with each other if placed less than 50m apart, but you can still set up a number of them per deposit.)
I also won't drive a rover without the 'DAS - Driver Assisting System' mod. Driving rovers went from borderline self-abuse to sheer pleasure. I was even able to survive driving down a steep slope full of crevases without destroying my vehicle.
And for me its also weapon core
@@roiber0812 😥
Imagine No man's sky graphics and level of exploration and survival mixed with space engineer's level of creativity and with more action it would be just perfect .
No man’s sky + space engineers + kerbal space program would be the absolute space game dream
Plus Elite Dangerous
@@corporatecapitalism sounds like an absoulute PC melter of a game
@@delta4phoenix4love elite dangerous! And I'm a console player so i miss out on the space legs dlc which... kinda hurts lol. But even then that game is SO good. I gotta say concerning space engineers, the best pc port to console I've ever played. These guys put so much care into the game. Now if i could fly my krait in this game and... ENGINEER lol, my hard points the same it would be legendary. Also i want to pop some asteroids and fill up on precious minerals/metals in this game. I know laser mining is the meta but cracking asteroids open is so much more fun and addictive
No man's sky level of exploration + Star Citizen ship physic + Scrap Mechanic survival level and accessibility and Space engineers building system and parts would be perfect
If it hasn’t been said already, and I’d be surprised if that’s the case so I’m probably being redundant, but the Build Vision mod is so gosh-dang useful for tinkering and building things without needing to go into a control panel over and over. Need to lock a rotor you just built? Want to double check the battery charge? Need to verify who owns that block? Build vision baybee
Build Vision is honestly the best mod for SE, hands down.
I always build my ships with Semi-Realistic Thrust installed. It implements rotational force being imparted by uneven thrusters, but does so in a 'lite' way, with options for controlling the strength of the force and a "close enough" factor. It's great fun to get thinking about weight distribution while I build, and it feels pleasingly natural to see my ship's nose jitter every once in a while.
One day I'd love to try that out but I fear I do not have the strength
I'd also suggest checking out the Stargate mod and the FTL mod by Phoenix Engineering. Neither is very realistic, but both offer some new and interesting ways to play. For example, you can communicate over any distance between two active gates, and you can send gates to remote locations on probes, so imagine firing a probe at Mars and going about your day until it lands. The main draw of FTL is that they can jump into gravity wells, and if you fire an FTL drive on a station, only loose blocks and subgrids are transported. With a bit of jiggery-pokery, you can use this to either hurl ships to distant locations or make bombs appear INSIDE enemy targets. Not sure you'd be interested, but I think it's pretty neat, so I figured I'd mention it
I'm hoping Smooth Voxels is a sign that a true "smooth voxel" tool is possible. Something like a drill, that can make smooth surfaces similar to how Voxel Hands and warheads can, but with the precision of a block tool. Runways, roads and parking areas for small-grid vehicles, polished stone walls and floors, etc. Voxel Hands kinda can, but it's really easy to mess up.
There's a mod called concrete tool that's kinda lets you do it
I tried CT, but wasn't quite it. For reference, could you check out the screenshots I've got on the SE workshop under evlkenevl1? The garage and hangar were dug with drills on rotors and pistons (and it shows) but the cargo and hydro storage caves were done completely with mounted small-grid warheads. Took forever but it was the only way to get that look. Thanks for the suggestion, and awesome vids btw!
the Elite dangerous frame shift drive is an amazing mode if you hate how you cant fully control distance or where exactly to go as you miss GPS for jumpdrives the frameshift drive is just insanely good for that you might have base 100m/s speed but you activate the block and as long as you have enough energy to support it you can go up to 50km/s (that's the cap as based on what creator written if you go higher speed it messes with the rendering of stuff)
I use all the mods you have in this video in every play world. I did learn something new though is the special mode for the Advanced Welding and Grinding mod. I didn't know about the right click feature( or didn't pay close enough attention to the instructions). So I have a few mods for you to check out, I use them in every world as well and only one of them is adds a new block to the game. 1. Better Wheels 2. Better Hand Weapons 3. Better Spotlight 4. Adjustable Spotlight 5. Automatic Doors and Airlocks and finally 6. Elite Dangerous: FSD Supercruise(the only mod in the list that adds a new block). The reason for the Elite Dangerous: FSD Supercruise mod to always be in my worlds is I dont like the instant teleport jump drive. I prefer for the "warp speed" feel and it still taking some time to get to the destination. As always keep these vids coming as they are fun and I've learned a few new things.
FSD Supercruise looks super cool but I've never tried it
@@Zer0sLegion try it, seriously, cruising past a planet, moving fast enough to see it move, it is quite a breathtaking experience
That is the most accurate mako I have ever seen. You even included the feature where it just flips over because you went up a hill slightly wrong.
Smooth Voxels is such a must have. Rovers are incredibly useless without it
Got some nice stuff from this one as well )) The AiEnabled thing looks like it should be in game from like a year ago xD Also instead of the aerodynamic mod, ı use Heli Assist to make my ships airborne with single thruster and gyroscope, ı like the feeling of control of it more then flying a plane, but ı wonder if Aerodynamic mod and Heli assist can work together.
I'd imagine they do, I can't see why they wouldn't!
Let’s be real. I think we all dream of Space Engineers + No Man’s Sky + Elite Dangerous + Star Citizen.
1. Eh okay, it looks cool, never played with "others"... or even NPCs so.. it feels weird.
2. Great welder. Great hardmode modpack potential, definitely something for servers with players working in groups to make things.
3. That's definitely useful
4. Eh okay - never used projections so can't say how usefull it is.
5. Smooth voxels.. I have mixed feelings. On one side: i love rough terrain to slowly traverse in my buggy. It feels like challenge.. But then.. sometimes it feels bit too much of a challenge. I'd definitely check it out
6. I always wanted to try aerodynamic physics mod, but.. It always felt derpy. But now i feel convinced, thanks. Altho this would mean to remove my speed-related tweaking mods :<
7. Mech keybinds is eh. I mean great idea, but i doubt i'd see myself needing to use it. Probably for servers and group play.
My not-so-essential suggestions (that i always use):
1. Tech blocks everywhere / Tiered Tech blocks - adds some semblance of progression to the game
2. Rotors - adds alot more options for rotors. Not essential, but so usefull!
3. More Pistons - same as above. Small grid pistons anyone?!
4. Atmospheric Lander - this one is tiny mod that makes you spawn in a rover/moon buggy, so the second you land, you can just drive.
5. Bullet Trail - so shooting feels/looks nicer
6. Superconducting battery - this will be controversial. It's just a battery with MUCH MUCH bigger capacity.
7. Connectors + collectors - one of my favourites. Adds more blocks of that kind. Very usefull. Very!
8. Federal Industrial - utilities + logistics. Bigger windmill (yeah, it's just cheese, sue me - please don't), MUCH bigger cargo (fun stuff)
9. Speed (increases speed limit to 1000m/s and drop pod fix (so they won't smash into ground because of Speed mod)
I also use alot of modular encounters/new weapons and whatnot mods, but those 9'ish are my modded SE backbone.
Oh jesus, that production quota ... Heavenly.
For the ai enableds repairs i'd use a build and repair system or a nanomachines( SON) mod, just cleaner and you wont have to be too carefull of flattening one of them.
The only mod that i would still absolutely NEEED is something like "alternative controlls for rotors,pistons etc."
Like push a button and it will rotate as long as you hold it and stops when released instead of the current increase and decrease stuff for the toolbar
9:15
@@purexhavoc9777 it does that too ?! HEAVEN !!!
These mods are amazing. Actually makes me want to play again
You can change the need for credits for AI enable in the config file for it.
There's an NPC mod that WORKS??? THATS AWESOME !!! . . . . .
the same person who made the Aerodynamics mod (draygokorvan) also has 5 or 6 QOL mods very very useful i basically always have them on
I feel like for the smooth voxels mod it would be nice if it only smoothed out biomes that made sense to smooth out, for example it doesnt make sense to smoothed out mountains as generally mountains are difficult for any wheeled vehicles to drive up even today. Maybe have th emod only smooth out certain sections of mountain biomes but not all of them.
Yeah, it definitely needs to be a middle ground between vanilla voxels and the mod
I personally think that it's a fundamental failure in Space Engineers' design doctrine - often in this game, gameplay is sacrificed for realism. Bumpy mountains are realistic, but they sure as hell aint good for gameplay.
smooth voxels makes it look like ksp
YES!! Smooth Voxels getting some love, finally! I've been using this mod for a long time now and it's highly underrated!
It's the best!
I am actually going to add all of these mods except for the aerodynamics one. These look so cool and useful!
Have fun!
personally I would love a mod that's just the heating up thing when entering a planets atmosphere, i've seen a mod that did that before but i'm pretty sure it was either cosmetic or just a guaranteed death lol
I mean, it pretty much guaranteed death now 😋
That was deadly re-entry. Dead mod sadly.
@@Malimber It was upgraded into aerodynamic physics, it's technically not dead
@@Zer0sLegion well it is dead as a separate mod.
I haven't checked it out yet but welder eyestrain reduction, and hollow connector doorway needs to be looked at
Cargo level LCD mod. Very helpful when mining.
In terms of the aero dynamics, I honestly think we should have something to enable building planes in vanilla, either full aerodynamics or something like the aircraft wings mod. As it stands it is massive pain trying to build a survival ship that functions well in both space and in atmosphere and wings would quite massively mitigate that problem
I feel like aerodynamics is coming to the base game, it's just not the priority right now
@@Zer0sLegion yea, I really do hope so. It is kind of like radar, off not to have but at the same time not necessary in any way for basic functionality
I can't express how happy I am this came to gamepass. This game is dope. Mods got me hooked instantly
I clicked the like button I hope you are safe and don’t get replaced by the ai
first and most important Mod allways addet to every Game: Sneaky Sounds
saves your nerfes a lot and actualy made the game playable
second is the Compass Mod since its a key feature missing in the basegame just for your orientation arround.
third is screen gunk be gone.
Me turning down the my volume when I do some grinding
@@Zer0sLegion its not only the grinding its also the drill and i think also the guns?.
turning down master volume also lowers all the other important sounds in the game you want to hear and ambient sound helps with immersion
try it for yourself you will never play without it again.
You should make a Video for Essential mods for a console survival world, assuming it wouldn't be too much to ask for
Plenty of mods I can think of like weapon core and defense shields
~cries in Xbox~
the next time i use a projector will be the first time
Wait there's a master/slave relationship for assemblers? Wtf why do I only have one I thought they'd all go to one.
I've been looking for a direct robot arm input mod for months!!!! thanks :D
I didn't know about it until a guy in my discord showed me. It's pretty awesome!
Buildinfo is a must.
i know its kinda a given, but we shouldnt forget that it IS a mod and there are players that havent used it yet
I covered Build info in my other video on the top mods for Space Engineers.
@@Zer0sLegion ah I see
I'll have to go check that one out too
Yoooo I will install all of them right now! Thanks man!!!
No problem!
IS THAT A DRLL SHIP!? CAPABLE OF DRILLING THROUGH A PLANET!?
Drill ship?
@@Zer0sLegion *i sense that impending doom and a hole shot into the surface of mars will occur on uk2.*
EEM - Exploration Enhancement mod
10:57 "oh no my base is red" , excuse me, but that doesn't look like red
10:59 RED??? you mean yellow.
Colour is subjective 😜
Thanks for the showcase
No problem, you mod is one of the best ones for the game.
How does autopilot handle the aerodynamics mod? It took me ages to get my first drone right and it's an ugly little box... Is all my work wasted? I know the answer is for me to just try it but I wondered if anyone has tried it... before I spend another 4 hours perfecting its flightpath and design all over again :D
If you're just building a normal ship it will probably be fine, if you're trying to build a plane, good luck
hi 0 good video i enjoy very much smooth transition edit thanks
Thano you!
Plugin loader, and a lot of its plugins you can then access from in game and use
Why use Production Quota instead of Isy's Inventory Manager?
5:22 I feel bullied.
Hahaha, lol
Ever work with xpgamers, the repair bot looks like just the thing shack is lookn for.
I think he already uses it
Wish we got a video like this but for Xbox
I don't own an Xbox so it would be difficult.
On the aerodynamics mod the effect that happened on re entry, is there a mod that has that without breakng my ship?
Nah, the mod that did do it originally became aerodynamics physics
I would like to note, the aerodynamics mod is configurable and you can turn off reentry damage if you don't like it.
@@DraygoKorvan how do i configure it? Im still kinda new to space engineers
You have my like and subscribe
Mountains are supposed to have bumps and be hard to traverse FFS. That's why they're mountains and not gentle rolling hills.
Yeah but they're too difficult to traverse in the base game, almost impossible even. Rovers are essential useless in most terrain due to have stupidly rough it is.
@@Zer0sLegion Have you managed to drive up a mountain in the real world? Yeah, didn't think so.
@@thenewpav543 Yeah, but we also don't have space ships in the real world. Just because real life does something, does make it fun in a video game.
@@Zer0sLegion We do have space ships in the real world, just not as advanced. Do you want a challenge? or do you want an auto-win small child difficulty game?
@@thenewpav543 I want to have fun. There's a difference between rovers being difficult to use and unusable. Whilst I'd prefer an option in-between, as that doesn't exist, I'll take smooth voxels over the base game.
Is there a mod that replaces your toon with Steve Buscemi?
Not yet
The only mod I find absolutely essential...is AQD's Concrete mod. And not necessarily that one in particular, but just some kind of mod that reasonably adds concrete blocks to the game.
Anything else usually either defeats the point of playing SE at all, or is strictly by personal taste.
Concrete is also the only thing besides proper AI that I really think MUST be added to the base game.
You know, I don't recognise a lot of people in my comments, but I know you. You're the concrete guy. You love concrete, it's all you ever talk about.
How do u make the robofactory spawn more than 2 repair bots?
You should just be able to do it as it's set to two by default but you can edit the mod config and increase it.
@Zer0sLegion how do I do that? I looked it up and it seemed to be a weird process.
The only truly essential mods are a dark skybox and a jetpack nerfer.
In your opinion
Have anyone tested Ai Enabled with Build and Repair system? They seem to do the same work. Not sure if tehre will be conflicts
I don't see why they wouldn't work together. I'd prefer to use AI enabled though.
@@Zer0sLegion Cheers mate.
Is there any version of projection to assembler mod that i can use on console?
I doubt it as it probably requires scripts.
Can you drive a rover up a mountain in real life? No. So I think the rough terrain is perfectly fine, as it’s a lot more realistic
It's not about driving up a mountain, it's about the fact that even "flat" surfaces in SE aren't actually flat, they're super bumpy and craggy. Rovers are already rarely used in SE, the fact that they are only useful in very niche scenarios is in part due to the unevenness of the terrain.
I think the smooth terrain looks actually super duper boring. I even find the vanilla terrain a bit too smooth and would like a mod to roughen it up a bit to make it look more realistic. Anyone know if something like this exists?
I had grass turned off which probably doesn't help
Unlimited Speed. Enough said.
nah, there's many more mods i'd install before that.
Some sick mods. Are they console compatible tho?
Probably not
@@Zer0sLegion definitely not. Sadface*
Updated list following the official AI pack?
Will probably do an updated list but I doubt it's changed since the release of GridAI
Mods are for the weak.
Embrace manual drill noise.
I was hoping to see the planes I rebuilt for you, oh well.
Sorry, I was struggling to get them to fly. The Zero kept banking to one side!
@@Zer0sLegion I'll take a look at it again. Might just rebuild it like I did with the other ones
the AI is nice but i am curious how sim intensive it is
It's not that bad, AI cease to exist when they're not near you.
I've seen them just zip out of existence when I walked away.
I’ve put a lot of time into making it sim friendly as much as possible. Of course, the configurable limits and PC performance will make a difference :)
If they dissappear when you're gone will they reappear when you come back? Because I don't want to have to waste resources on having to constantly building them.
Do these work on Xbox servers
Probably not
Any on xbox? Like ai enabled
I doubt it.
Unlimited speed mod
nah
OMG... Ctrl-Z
I know right! It's great!
Red
What about the nanite build&repair mod?
Cheat mod
@@Zer0sLegion how so? It still uses resources to do stuff, has limited range, etc
Your server is it cross platform
Probably not, Xbox doesn't have like 90% of the mods. I did a poll of most people wanted to join are PC only.
@@Zer0sLegion well damn.. I love the game just can never find a good server
None of these are on console unfortunately
Yeah, a lot of the good mods aren't
Hmmmmmmmmm
🤔
I can't use any of these mods
Ok, thanks for letting me know
BUILD AND REPAIR MOD YOU FORGOT IT
NO! LIES!
For me personally a must have mod is one that increases the speed limit to 1000 meter per second.
Sure it makes getting off planet incredibly easy as you can boost yourself up and be out real fast, but I just hate how thrust is almost completely neglible due to the low speed limit.
Like once I build a craft that accelerated at 30m/s² and with the standard speed limit that just feels dumb.
Could be cool with the aerodynamics mod, would just need to have it so it doesn't immediately rip you apart as you get to 100 m/s
Yeah, it depends on the scenario but yeah I do prefer to go faster than 100 m/s
I heard that the way the game engine works you can phase through objects at high speeds and that high speed also ruins a lot of the fun of combat. Any comments on that?
@@PeterMurrayj I personally never phased through any objects, but I rarely play online so with lag this might be possible. In a similar manner, I have never actually done multiplayer combat. I can see it as a mixed bag, though imo speeds that cap at 100 meters per second is too low even for combat, especially because with the way the game engine works you have a massive issue doing proper turns once you capped out on the speed.
@@Maddinhpws The person I heard saying that it ruins multiplayer combat cited the 2 km lock on range being tha big reason.... If you are in and out of lockout range zipping by someone in one or two seconds, no fun. Have you crashed into a player made object at extremely high speeds and successfully blown up? Phasing might include voxels too, but I'm not sure. Good to know that turning feels better, but I wonder why, Since it is still on the same engine and there still is probably some kind of speed cap right?
1000m/s top speed is insane. The ONLY weapon in the game that can match or beat that is a railgun, everything else does half that at most. A 1000m/s ship speed limit is gamebreaking.
You might like the rust mod it honestly a amazing mod that has rust mechanics to the game as well as a nifty way to show what are considered old ( rusted decayed ) and new wrecks ( if there wreck is still fresh it can tell you it was rather recent )
Natraul forming server deliricts
The rust mod is pretty cool, I plan on using it in the future.
I like (and almost use) all of these except smooth voxels. I understand the reasoning behind them, but I like having rough areas of terrain, especially on hills/mountains. It feels more natural and it also provides a challenge to overcome. Either you have to go in and dig a path, find another route (they do exist), or build a rover or new vehicles that can deal with that problem (be an engineer and create a solution to the problem, not remove the problem from the world)
For a veteran player, that's great, but if you're gonna host a server with potentially new players to the game, a mod like smooth voxels can improve their experience, ESPECIALLY if it's a rover only server
I agree with your point in principle however, the amount as extra time wasted mining, building or looking for another path isn't fun, it's frustrating. There's difference between engineering a fun solution to building a ship than there is to get out of you ship every two seconds to unstuck your rover again.
does the smooth voxels mod makes the game smoother to render on cheaper PCs as well, by making the terrain simpler?
@@MurriciTerceiro probably but not by too much, just reduces amount of polygons to render.
yeah, that's totally fair, I think it's not for everyone but is also nice to have for those who like it
Zer0: paints base yellow
Also Zer0: Oh now I've painted my whole base red!
lol
Look, sometimes I speak words real good
I thought the same. Or seriously colourblind xD
Smooth voxels just makes the terrain look like it came from an early 2000s animation
Lol, I said that in my discord whilst I was testing it. Part of the issues is that I had the grass turned off as it messes with the UA-cam compression.
One time i forgot i had Ai/Crew Enabled while screwing around on a world , boarded a ship and got lit up like a candle by marines. 10/10 mod!
Very good choices. For me the Paintgun, Rotary Airlocks and Gantry 2.0 are absolutly needed.
Yeap, I use those too!
I love the BuildInfo mod myself. It is incredibly handy when you are dealing with pressurization, as the mod will show you exactly where you have an air leak, as these are not always obvious, particularly with large builds.
A second mod I find Essential is one that changes the ranges of the ore detector. Did you know the vanilla small grid ore detector has the same range as your hand drill? Expanding those ranges make those blocks more useful, but like speed mod, turning it too high makes the game too easy.
I also use Projection to assembler as I use projections pretty extensively.
I covered a couple of those mods on my previous mod video.
Whoever is using smooth terrain is clearly not engineer material.
Imagine gatekeeping
"Ladder (climbable + use tools/weapons/interactibles on it!)"Mod and "Jetpack Limit - Low Power, Small Tanks" Mod Is a new way to play survival with more engagement in the building I recommend
"HUD - Modern and Fancy (Color)" Mod is a fantastic mod too, it add more modern look to our engineer UI
One day I want to do a "hardcore" playthrough where I don't have a jetpack and stuff like that
my god.....
THANK YOU. this will make things crazy
I really like ore detector+ because the I find the vanilla detector to be rather useless because the range means you kinda have to already know where the ore you're looking for is. The nanobot mod is also really useful. It's pretty similar to the ai enables mod but instead of robots running around you just build the block and set up the functions you want to use and it goes. It builds repairs, grinds, hacks and picks up loose objects. It can also build from blueprints, so you just have to set down the blueprint and it will build the entire thing. And it's can move through blocks. It's super useful if you're playing by yourself or just a couple friends. Lastly the smartrotors: solar is super helpful. It's a modular build that you attach your solar panels to and it tracks the sun automatically. There a few different variations and you can even attach a oxygen farm to it. The one I use holds 8 solar panels
Edit: Forgot to ad the nanobot mod can use a script to automatically que any parts it's needs to complete welding. So you could hypothetically building a mining platform connect the nanobot to the assembler, set up a blueprint, and just wait for it to finish. Personally, I just use it as an extra pair of hands because I play by myself. I'm really hoping the new update will add more to PvE
The “Undo” mod is a life saver. Well, a keyboard saver anyway.
I had no idea of mechanical keybinds, adding it to all of my worlds.
It's really good, it's so much easier that what I was doing before
I wisht here was a "revery Y axis for vehicle only" mod honestly. I'm new to the game and this not being there bothers me... very much.
I didnt think i would like aerodynamiC physics but its actually really fun
weld block look neet, and grinding features def should be in base game.
for me every world has to have buildinfo, buildvision and digis paint gun. :D
Everything else is optional.
But yes, those are great, and absolutely gamechanging mods you can have a ton of fun with. :) very good choice.
Liked an sub'd. ALL due to the 'well, ackchyually you can do that with scripts' :D priceless
Finally someone who's recommending the Areodynamic Physics mod!
Compackt baterys and solar panels
On smaller rovers essential!!
Maybe not essential, but if you want to keep your server mostly vanilla with upgrades, but also want some cool and extra weapons added, I would check out the Assault Weapon pack (by warbringer Ace) on the workshop. Great, good balanced turreted and fixed guns true to the space engineers feel.
I use them a lot, as the space engineers turrets get a bit lackluster at times and hard to work with as they are quite big.
P.S; there is a weaponcore version and a vanilla version, so make sure you pick the vanilla version.
Scavenger Robots make amazing company when your ship is crashing and there's nothing you can do
Should add Quiter Tools lol build info too :D