It's interesting to note that, in one way or another, a number of those vehicles appeared in the Driver games, which were also developed by Reflections. For example, that BMW 3 Series-looking car would be used as one of the Nice traffic vehicles in DRIV3R, and the American police car's base would be used for the Miami police car in DRIV3R and the Zartex in Driver: Parallel Lines.
at 01:45 it's one of the Miami trucks in DRIV3R and later Boltus in Parallel Lines at 03:29 it's somewhat more similar to the MG Metro 6R4 with a color scheme reminiscent of Rothmans' racing livery
It's interesting to note that, in one way or another, a number of those vehicles appeared in the Driver games, which were also developed by Reflections. For example, that BMW 3 Series-looking car would be used as one of the Nice traffic vehicles in DRIV3R, and the American police car's base would be used for the Miami police car in DRIV3R and the Zartex in Driver: Parallel Lines.
04:55 is a car from Midnight Club 2 imstruction booklet it’s a red car or the same white I believe too lazy to go check the book
Bro doesn't know how to spell driver 3 correctly
Driv3r and Stuntman had the same driving engine so it fit well
at 01:45 it's one of the Miami trucks in DRIV3R and later Boltus in Parallel Lines
at 03:29 it's somewhat more similar to the MG Metro 6R4 with a color scheme reminiscent of Rothmans' racing livery
Debbington
The Whoopin and hollering Charger was my favorite.
ngl the ones in Live Twice For Tomorrow vehicles do fit DRIV3R’s Nice
Do you mind sharing your settings for PCSX2? It's running very smoothly here and with no stutters when switching cars.
Renderer: DirectX 11 (Hardware)
Interlacing (F5): Auto
Texture Filtering: Bilinear (PS2)
Internal Resolution: 3x Native
Anisotropic Filtering: 16x
Dithering: Off
Mipmapping: Automatic (Default)
CRC Hck Level: Automatic (Default)
Blending Accuracy: High
Texture Preloading: None (Default)
(✓) Anti-Blur
**For switching cars footage is was edited