Least Convoluted V1.0 DPS 0-Cycle (F12 Argenti) with Explanation | MOC 2.2.2 | No Limited Eidolons
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- Опубліковано 3 лип 2024
- #honkaistarrail #memoryofchaos #seele
An incredibly convoluted Seele 0-cycle, inspired by my own approach to Sushang Robin 0-cycles. Hope you enjoy it.
Robin/Sushang synergy and F11 0-Cycle: • How Robin Greatly Impr...
Robin/Sushang F12 0-Cycle • The PERFECT Sushang 0-...
0:18 Working with Robin
0:53 Working with Seele
1:37 Strategy Planning
4:21 Some Interaction Details
4:56 Build Overview
5:11 Annotated Run
9:40 Builds - Ігри
this is by far the best 0 cycle channel on youtube. not only do you not rely on limited harmony eidolons (why does every other channel have e1 ruan mei in every single run), but there are also clear and in-depth explanations WITH VISUALS that explain your thought process and strategies used. also the runs themselves are just super impressive. insane.
I think Hoyo has designed limited characters to be good enough at E0. If there were more eidolons, it would make the game easier.
but EiDeh Gaming prove that most limited e0 and s1/s0 (some situation) is enough to do 0cycles.
Yep, it's as good as velleity's Honkai: Support Rail channel vids, where it just goes in the extreme in another axis. Both of them are entertaining, funny, informational, and interesting.
I mean the real answer when it comes to Ruan Mei is just that she has one of the best E1's in the game. She's already cracked without it but that one Eidolon really pushes her and her teams quite far ahead (I accidentally got a very early E1 RM while trying to pull for an extra Gall and she's been insane).
Watch @zarwao seele e0s0 0 cycle that guys also impressive
death by a thousand cuts
Sparkle on 13hp and a dream!
The good thing is with Robin even tingyun can do 70k with basic atk but bad thing is sometimes she steals Seele's resurgence
interactions with ruan mei and robin "stealing" resurgence off seele is due to the enemy not dying without that additional damage
robin onky steals if the damage aint enough in the first place
Incredibly interesting video! I've always thought that Seele had such simple but engaging design with the way her kit can play, and you showed it off incredibly well here. I'm hoping their future hunt design follows suit with what they've done so far, as Seele, Ratio, and Boothill all have like well-designed and intricate kits with a lot of synergy and technical play outside the general gameplan of hit them till they die (maybe Ratio less so than the others), whereas destruction is just full of one button chumps for the most part (Firefly, Jingliu, DHIL).
Top 1 reason to be excited about new characters is so that Eideh can make a 0-cycle video with them.
Thought I was subbed already but apparently I wasn't so now I am.
I'm glad you and a few others like Ruri Goko and Ken Rurouni add these annotations b/c I often see people wanting to attempt to 0 Cycles and it's very hard to ease people into it when most clears don't do breakdowns. I do a decent bit of TC stuff so I can do the breakdowns for them after going over the video & checking stats but I think having the clear reasons actions are being taken either shown on screen or spoken is much more helpful for general comprehension than w/e write-up I make as an onlooker. I also don't have every char so even when I explain things being unable to showcase interactions and nuances is a pretty decent downside regardless of how well something can be explained.
This clear in particular is so good for showing the value of SPD & AV b/c Seele is definitely the most fiddly character when it comes to that. Probably followed by Robin? I'd like to imagine people watching this would realize "We only need the necessary amount of SPD" b/c too little or too much SPD is one of the main things I've seen ruin rotations. But it's still quite complex to do all of this. I think there is perhaps too much focus on general breakpoints or baseline numbers when we have a lot of mechanics to interact with as well for any given rotation. Like even for BH & FF where both feel pretty simple there are a number of things you can do to optimize them based on what you're tackling. Hell when I use Seele off-element I felt the 10% ignore on the 4p wasn't that big of a game changer so I tried other sets too like 4p Eagle, 4p Wheat, or 4p Hunter & there's a lot that can be optimized based on what you go for there too.
Anyway hope to see more from you.
Thanks! I think SPD and planning around it is one of those things that can be more confusing. As you mentioned, but in particular, there's actually no benefit in going faster than the desired breakpoint. And this matters specifically when I need another character to outspeed the first. E.g. in this Sparkle going faster than 151.4 would mean Tingyun would need to go some proportion faster. And it's easier to make Sparkle slower than it is to make Tingyun faster.
@@EiDehGaming Yeah it's kinda goofy how SPD tuning can get. Like Messenger 4p throwing numbers off b/c the faster character has lower base SPD. It's all extra funny to me b/c when the game launched I farmed Eagle & Hunter b/c I wanted to build YQ and Action Advance just seemed broken. If only we knew.
Cooking Seele 0 cycles feels like doing rocket science when compared to Ratio 0 cycles. Prods to Seele who made me 0c in a f2p account that i play casualy.(only log 1x per month to spend the overcaped resin)
insane planning and detail, love the vid
Seele, the powercrept DPS, who casually manages to 0 cycle despite not matching weakness, with a pretty much useless blessing.
i love her sm, i’m glad she’s still able to catch up honestly
Well it's not that casual... The way I think about Seele is that she is somewhere between a destruction and hunt character. For full ST characters like Ratio, his power budget is essentially 'fixed'. Say 2M damage in 150 AV. So if there are multiple enemies, this value has to be split between the enemies. In contrast, if there are multiple enemies, Seele's resurgence procs increases her total power budget compared to full ST. And because of this, I would say her normal ST power budget would also be lower. And if there is fodder, and even more so when the fodder somehow benefits us upon being killed (True Sting being the biggest example), then Seele will excel against these bosses more than her fully ST hunt counterparts.
In the end, I think there's a bit too much focus on paper numbers that rely heavily on their assumptions. Whereas imo, there are far more mechanics to interact with in the game and in planning. And whoever looks strong at the moment is highly dependent on whatever enemies they decide to use (at least in MOC).
@@EiDehGaming Wow, I never thought of the "power budget" concept applied to HSR. I have heard of it before when watching various game design/dev channels, but I totally forgot that that is a real thing game designers must consider in their combat systems.
“Casually” literally the first half of this vid was just eideh explaining the run 😭
Eagle set and DDD carry once again. MOC buff is help break a lot and Seele still 0 cycles even without weakness is just very impressive
I wish the trotter wasn't so ridiculously tanky as well
FINALLY, A SEELE VIDEO FROM YOU
Sparkle is aha's strongest soldier.
man these recent MOC with seele made me rethink about how different her dmg is between s0 and s1...
Fun fact: 151.4 speed is still the breakpoint for Sparkle if we are playing MonoQuantum team, a Seele at 126 speed would get her 3rd turn at 149.98 AV if we use Sparkle E - Seele E - Seele Q - Sparkle E
SEELE VIDEO
Jingyuan could never lol
I see Sushang, I hit like.
i've been following ur 0 cycle vids recently and i've gotten interested in doing them more often (my only 0 cycle so far has been this current moc with firefly 2nd half which is pretty much a piece of cake for her) i wanted to ask how long did it take to farm all those copies of eagle and vonwacq set for ur harmony supports with 150-160+ spd ? pretty much all of my supports currently are on 160+ speed but they aren't on eagle or vonwacq and it seems that eagle + vonwacq (occasionally) can make a difference on 0 cycles so i was js wondering ! really love ur 0 cycle runs btw very creative and informative with the explanation ^___^ ♡
Thanks! I really appreciate it. I think I farmed for about 1.5 patches straight iirc, but don't remember quite clearly now. And since then, I've been redeeming individual wind pieces on and off since.
@@EiDehGaming tysm ! ill try to start min-maxing my support and dps builds now ♡
very impressive EiDeh cool 0 cycle... The trotter: "This Seele comp can 0 cycle any MOC" 💀
How much of a difference does robins signature make compared to the s5 eventcone? Both in this run and in general I guess, I haven't gotten glowing reviews of it but I also worry if I can't replicate a strategy because I don't have it
The benefits of her LC are a little more subtle. The ERR can be a breakpoint for some types of runs, but not this one. And it also has ridiculously high base ATK and a teamwide buff unlike the event cone. But it's not game warping. I've not had the resources to level the event cone so I don't actually know how it compares.
One day.. just one day, I'll also farm Eagle pieces and do zero cycles as well.
while No Limited Eidolons are nice. Why not E0S0 Robin ? Don't think anyone pull her LC first before her Eidolon
I don't really understand the question. Her LC is better than all other LC alternatives? And I don't roll for eidolons because I can't deactivate them.
I was gonna try to copy this run, then I remember sparkle use DDD. Means I have to deal with Seele crit issue😢
If I'm understanding you correctly, you normally rely on Sparkle S1 to increase Seele's CR to closer to 100%? You can actually put Sparkle's LC on Robin for the CR boost. Her personal damage will drop for sure, but it's passable if your Seele is stronger than mine. Since Robin only takes 2 turns in total in the run.
@@EiDehGaming my seele is weaker, cdm 154%, and cr after sparkle s1 is 88%
limited hunts are truly unbalanced
why robin with physical orb?
Because it adds more to the total team damage by increasing Robin's personal damage than the damage loss from not using ATK orb.
@@EiDehGaming physical orb always gives more damage than atk orb?
@@syntaxxys For Robin's own damage, always. For overall team damage, it depends on Robin's personal damage contribution. But in this case, it's very high, so it's worth it.