Bretonnia is an excellent example of how to make cavalry viable in this game, though after each micro intensive battle like this you need a week on Maldives to recover
I had a similar strategy playing Clan Moulder where I used wolfrats the same way. Always 4-5 Units against one. I didn't have enough money or tech to recruit enough brood horrors, so I filled the army up with them. Very intense battles, but it worked as a temporary solution.
@@etuanno true, speed is so underrated characteristic, which is why again grail bois are so good: dudes are literally playing World of Tanks and Need for Speed at the same time
Common Plagueclaw Catapult Skaven: *remembers all the times Ikit-Claw threw them in front of his massive guns and nukes with 0 regard* Also Plagueclaw catapult skaven *accidently* hitting Ikit-claw: “hehehe”
I have a memory of watching a duel once, zoomed way in. They were fighting close to a cliff. My duelist killed the enemy, and the body flew backwards perfectly and ragdolled off the cliff. Definitely one of the best moments I've had playing this game.
Great showing of how superior mobility can wreck big gun armies. The moment their back line opened up, it was over. LUV ME FARM LUV ME KING LUV ME LADY LUV ME GUARDIANS 'ATE RATS 'ATE SPIKY ELVES 'ATE ORCS SIMPLE AS
I'm surprised that the knights are fresh because IIRC perfect vigor states you don't lose vigor or gain fatigue. I took that to mean that whatever fatigue the unit starts with is what they keep for the rest of the battle.
I think this might have been winnable for a pegasus knight spam, purely because they would not be anywhere near as hampered by the map or the size of the skaven armies. However I don't have confidence that they (the pegasus knights) would have walked out of the battle with the same strength remaining that the Grail Knights managed.
Camera control is the reason why I am not capable of doing stuff like this ... because you need it to have the awareness (and thus control) of all your troops.
You see, I stopped watching Legend's campaigns due to their becoming predictable, going ranged or magic at every turn, so it got stale and even his clutch victories didn't seem as impressive as they once did... THIS VIDEO, HOWEVER, SHOWS HOW LEGENDARY HE IS. WHAT A MASTER CLASS. It is tiresome to do it, and won't be as fun having to work so hard in big battles, but this is a display of skill that's hard to match. I wish we could get more of that, as Legend's knowledge of the game and skill are amazing, better than everyone else's.
he is definitely skilled and very fun to watch sometimes but i get where you are coming from. Playing only legendary campaigns (or hell just WH2 in general) really holds him back but if he is having fun then nothing else matters. I personally stopped watching him because im tired of hearing people constantly ask him stupid questions especially around patch times and how he takes so much time to stop and answer every time. That is definitely him being nice but i just wish the man would either have himself or someone else make a damn FAQ
Against infantry it doesn't matter if they have a bonus vs large. Their charge bonus gives them the 90% hit cap and an ap weapon strength of over 100. Short of beefy elite infantry like black orcs and braced anti large units they'll easily 1 hit any model. But the anti large is especially useful for extra damage against single entities and more hitting chance/ damage output in sustained combat vs large. Pretty much all sustained combat should be with large, since only large opponents are fast enough to catch up. So anti large simply is better.
@@Xonarag they will cause 1- the only way you Won't hit is if its something like ironbreakers and 2- you do know MD gets reduced when being attacked in the sides and rear right? and optimal cav usage rarely involves a full on frontal charge and yeah what that guy said above is why the myth that elite cav is bad against high armour needs to stop...grail knights may not have the AP tag but they have a high enough AP ratio to where even if you do have heavy armour they are still hitting you for over 70 WS
@@Xonarag 100+ charge bonus gives them an ecfective 180 attack. 130 should be enough against even ironbreakers (ai build about 80md) and as far as I know those are the best defenders.
i feel like people aren't recalling that this is a forced march battle. every other cav except grail guardians would be absolutely trashed since they would be in permanent very tired/exhausted status. only bret cavs can fight like this in forced march
How did you get them to mill about in the center? Is it specific AI to this map? They ALWAYS go straight for my forces if I have them tucked in a corner, even with a hero split off, although I have never done that on this map.
I believe it has to do with line of sight and the way the AI treats the choke point. If you push someone across the choke point before the ai gets into position it tends to freak out and worry about the one you sent.
Only thing i will say legend that for me Grail knights are on same tier as Grail guardians that without being tier 5 unit i think they have same effect. So if this battle was with grail guardians the resolts would be same.
It would not have been the same, grail guardians (GG) would have just charged and eaten through all of them after ammo of artillery is spent. You see, the reason why legend had to do all that hard work is because the Grail knights cannot withstand punishment at all, they have to charge and hope they break the enemy infantry. Grail guardians have no such limitation, they just charge and eat through the infantry and heros alike. Why? It has to do with MD, the best stat in WH2. The fact that infantry cannot hit the dam Guardians with 56 MD base, it is huge. To give you perspective, Vlad VC has 50 MD base while each one of these Guardians has 56. Grail knights have 30 MD base, same as skeleton spears, very squishy. GG have more HP and better parry chance + increased Armor which makes them like very fast moving tanks that can only be damaged by artillery and some ranged units.
@@jeffvella9765 I think it depends on playstyle and how you are using the cavalry. If you are conentrating on hit and run attacks, which is what I generally use cavalry for, then grail knights are better for that purpose due to their higher attack values, but you do have to look out for them more, whereas grail guardians aren't as strong on the attack but their high MD does allow them to survive in a drawn out battle unless they are fighting in a very unfavorable situation
@@bloodmagiclord8253 Yep, but as i said, hit and run tactics or any tactic for that matter is better done with GG, who can withstand the punishment much better. There is literally nothing the Grail knights can do, that GG can't do it better.
@@jeffvella9765 Uhhhh, anti-large? Hit harder by a meaningful margin on the charge? Those are meaningful for wider late-game context. Especially the anti-large.
Blood Knights stronger, faster, missile resist and easier to heal. Also anti-large but super strong charge bonus vs infantry as well. They would have handled this situation better if they were commanded by a Blood Dragon Vampire Lord
Grail knights have 20 percent physical resistance as long as they are not broken/shattered, so the Blood Knights don't have any advantage over them there with Flag of the Blood Keep (which requires them to be in melee). Also, they are more expensive in a race that has a poor economy, especially compared to Bretonnia, who can field multiple GK armies with ease. Edit: pretty sure Blood Knights are also slower as well
1 on 1 BK almost dominates any cav unit in the game, but for an unfair match when u are out numbered with tons of AI cheat, legendary supply line which rock your army cost to the bottom, grail knight will do better job, perfect vigor is fking essential when playing unfair cav battle
Man I've fallen in love with warhammer after Rome crashed my pc. I even paid real ass money for it. But sometimes I really long for more historical stuff, and I especially want to see disaster battles in that setting. So much of the high end gameplay relies on heroes and magic
“Nah there’s nothing wrong with being able to waste the enemy’s entire ammunition supply without any loss of army effectiveness or with being able to press the I want that unit dead button to instantly kill a unit you’re just salty that the games are different now”
@@MyCommentsRMaturelol I was agreeing with you that hero units and magic are bad for game balance but people for some reason just ignore the legitimate issues with it
You know what might be interesting is a Tier List for enemy AI. Like you always talk about how AI gets cheats, well as the cheese lord how would you be the best AI?
Every time I start playing Bretonnia with a plan to try their entire cav roster - Grail Knights, Grail Guardians, Pegasus Knights... But every time end up spamming Hippogryphs :(
The ground cav units really aren’t that comparable to hippos in all reality. Even for expert players, they simply won’t perform as well as hippos will given their high HP per entity. Plus their ability to disengage is just far superior.
Wouldn't Grail Guardians have been as or more effective? Not that Grail Knights aren't good, but yea those guardians are super high melee def. And I don't think the anti large helped too much there aside from on the artillery pieces eh?
Grail Knights have significantly more damage capabilities. The cavalry in this battle weren't holding the line, nor we're they really getting into any drawn out melee fights. They needed to obliterate small groups as quickly as possible and then leave, which Grail Knights are noticeably better at than Guardians. It's hard to say that Guardians would have even taken less damage in the battle, since the extra melee defence is offset by the fact that you're fighting longer and taking worse fights throughout.
would not work because the ai wont commit all its forces and rattling guns /warp lightning cannons will kill your heros. It ONLY works if the enemy has only anti infantry artillery like mortars and catapults left. Jazziles, ratling guns and Lightning cannons made that not an option.
Guardians are better at tanking but not as good at killing as knights, that's why I think a combination of guardians and knights would've been best. Send the guardians to absorb damage and flank with knights
The trouble is, if you can get royal pegasus knights, you can get royal hypogryph knights. As much as I like the pegasus knights, perfect vigour doesn't make up for every other way hypogryph knights are better. A shame, really.
Bretonnia is an excellent example of how to make cavalry viable in this game, though after each micro intensive battle like this you need a week on Maldives to recover
Chucked at this
I had a similar strategy playing Clan Moulder where I used wolfrats the same way. Always 4-5 Units against one. I didn't have enough money or tech to recruit enough brood horrors, so I filled the army up with them.
Very intense battles, but it worked as a temporary solution.
@@etuanno true, speed is so underrated characteristic, which is why again grail bois are so good: dudes are literally playing World of Tanks and Need for Speed at the same time
In every Total war works kind of like this.
@@patximartel In most other Total Wars, cavalry is pretty strong as a rule
A good portion of this fight became Saving Private Life Mage
Saving the Damsel in distress.
Saving field medic Antoinette
@@Grivehn Gives a whole new meaning to "for the lady"
A disaster battle where ikit is the enemy, thats refreshing
Yeah, kind of tired of Clan Skyre missile armies on the channel
@@shktech6026 MOre waRp Stone yEs yEs
Man, this game would be a NIGHTMARE if the AI understood even the slightest morsel of strategy.
That's why AI gets the cheats, brother.
If it did it wouldn’t be getting cheats in the same way though. They’re there out of necessity for that very reason
Play MP if you want that experience
@@narxes but it's not the same
Offhand, I sit down to a computer game for relaxation, not nightmares. :)
hearing Legend talk nice about a cavalry unit in WH2 feels so unreal
I still think reiksgaurd are better my liege.
That's not the first time either, he did call Greenskin Rocklobbers a "solid cavalry unit"...
@@dennispashin4393 XD WTF
At 6:09 I can totally picture some fed-up Jezzail chief celebrating their sniping of Ikit Klaw in that exact tone!
“NICE!”
"Caught in force march"
Hahahahaha, would you like to hear about the Lady and the Lady's blessing?
*Hon-hon-hon-hon, would ye like to hear about ze Lady and ze Lady's blessing?
Ze Laydee...
Sauvage!
Ikit´s Death was just about the most skaven thing i´ve seen in a while
Ikit: shoot for me-me, ignore friendly fire, yes-yes
5:50 and just a bit after is timestamp for those curious
The Skaven artillery commander saw his chance and took it.
They had enough of being used for target practice and nuke testing.
Skaven commander after his warp lightning cannons “accidentally” atomized Ikit Claw (he got better): “Oh no! Anyways…”
0:43 "... because it's gonna be a bloody nightmare." Yeah Legend, a KNIGHT-mare! Ha!
Common Plagueclaw Catapult Skaven: *remembers all the times Ikit-Claw threw them in front of his massive guns and nukes with 0 regard*
Also Plagueclaw catapult skaven *accidently* hitting Ikit-claw: “hehehe”
Just some "friendly" fire as payback!
@@MonMalthias Skaven: ‘Friendly’ what a funy word, never cared what it meant.
Making Ze Lady proud
It's funny how Legend always jokes about being "small" and still put himself as Henry Le Massif on a thumbnail.
When the Grail Knights bunched up all i could think about was how good a Doomrocket would have been.
Geez Legend must go through a Mouse a week with his clicking.....
It's too bad there isn't a mechanic to like drive them off the ledge into the ravine
That would be awesome.
You can… I think. It’s just not an effective strategy at all
I have a memory of watching a duel once, zoomed way in. They were fighting close to a cliff. My duelist killed the enemy, and the body flew backwards perfectly and ragdolled off the cliff.
Definitely one of the best moments I've had playing this game.
@@yoda0017 wtf, i have nearly 500 hours in this game and never saw nothing like this even once
@@Enkabard It's possible I'm confusing it with something else lol.
From nightmare to knightmare: a micromanagement tale
Surprised the AI never used menace below against the army when it was just standing still
Love seeing you represent the underrated Brets
"...and of course the fact that the AI is fucking stupid." pretty much mostly this. But grail knights are great at exploiting AI stupidity.
The beauty of cavalry:
The AI is not acting dumb? Run away until they are!
Any missile army is great at exploiting AI stupidity.
I love how even when playing and bretonia, the skaven in you comes out to play ever so slightly
I don't normally watch the whole video but this one had me on the edge of my seat
I'm deeply impressed by your mousemanship Legend ! That's what happen when you've got much cheese ? 😁
This was so entertaining to watch. Gave me some ideas for my own campaign. I think I am less terrible at this game for having watched this now.
I knew Legend was a great cavalry commander, but it's been some time since I've seen a masterclass like this.
19 grail reliquaes could have done better I reckon
Give this dude an award. Darwin Award will do.
That is the most cancerous name I’ve ever seen
@@rellek4053 what about "Cancer Boy"? That's gotta rank higher
I Enjoyed watching this so much man! currently doin ikit claw on vortex and having a blast. felt like watching a reverse stomp lawl
that crossing charge was something straight from "Last Samurai" movie XDD
0:45 - Haha... I see what you did there 😆
take a drink every-time legend clicks twice in one second
Great showing of how superior mobility can wreck big gun armies. The moment their back line opened up, it was over.
LUV ME FARM
LUV ME KING
LUV ME LADY
LUV ME GUARDIANS
'ATE RATS
'ATE SPIKY ELVES
'ATE ORCS
SIMPLE AS
Lots of Heart stopping moments, I was on the edge of my seat. lol
Somehow this disaster battle turns into a saving your doom stack battle 🤣
"It's going to be fucking *knightmare*". I'll show my self out...
I may actually try a bretonnia campaign. I’ve always wanted to run a cavalry army that was actually viable.
Grail Guardians is the only other unit that could have done that almost as well, but yeah, that’s still Bretonia.
Blood knights can do that and be full hp after
Against this army I think Grail Guardians do better.
@@maximum9977 When force marching? No way.
@@maximum9977 blood knights aren't that great
@@maximum9977 You might be thinking of how Blood Knights are in SFO.
Thumbnail should have said - 'What a Knight-mare' 🤣
I'm surprised that the knights are fresh because IIRC perfect vigor states you don't lose vigor or gain fatigue. I took that to mean that whatever fatigue the unit starts with is what they keep for the rest of the battle.
This would actually make for a really cool cinematic replay! Maybe you could sent it to one of those guys that are specialized on doing those. Please!
Christ man, that's some serious micro.
Grats.
0:46 its gonna be a bloody knight mare :)
you're not cheesing anything, you're being a great tactician.
AI is cheese-fodder.
Oh I had the similar situation in my Brettonia campaign, but in the badlands, that's so tough to pull through....
Forcing Skaven to be too Skaven by killing their troops is 200iq TWWH.
Love Grail Knight, great cav but perfect vigor!
Dragon princes have martial prowess, Grail Knights have living saints
6:00 IKIT, GET OUT OF THE WAY-PATH!!
Glad this dude didn't pull a me and actually took the grail vow
That crossing looks like an exodus
Hope Legend can make one more video for the updated grail knight !
Damn this one was intense, well done
Those crazy ass Griffen night of the high elves.
That one sorceress did pretty decent job actually:) Not so useless without mount
I think this might have been winnable for a pegasus knight spam, purely because they would not be anywhere near as hampered by the map or the size of the skaven armies. However I don't have confidence that they (the pegasus knights) would have walked out of the battle with the same strength remaining that the Grail Knights managed.
This feels like an add for Grail Knights ...
I fucking love Bretonnian cav. They're so good.
Camera control is the reason why I am not capable of doing stuff like this ... because you need it to have the awareness (and thus control) of all your troops.
7:39 healing the ground by misclicking the character card... i feel that pain :(
Lol I physically cringed when I saw that, too.
We are waiting for the next roster reviews!
Wonder how many times Legend clicked the right mouse button this fight...
You see, I stopped watching Legend's campaigns due to their becoming predictable, going ranged or magic at every turn, so it got stale and even his clutch victories didn't seem as impressive as they once did...
THIS VIDEO, HOWEVER, SHOWS HOW LEGENDARY HE IS. WHAT A MASTER CLASS. It is tiresome to do it, and won't be as fun having to work so hard in big battles, but this is a display of skill that's hard to match. I wish we could get more of that, as Legend's knowledge of the game and skill are amazing, better than everyone else's.
he is definitely skilled and very fun to watch sometimes but i get where you are coming from. Playing only legendary campaigns (or hell just WH2 in general) really holds him back but if he is having fun then nothing else matters. I personally stopped watching him because im tired of hearing people constantly ask him stupid questions especially around patch times and how he takes so much time to stop and answer every time. That is definitely him being nice but i just wish the man would either have himself or someone else make a damn FAQ
he truly is a legend
Being always fresh specially in this kind of situation helps a lot.
Against infantry it doesn't matter if they have a bonus vs large. Their charge bonus gives them the 90% hit cap and an ap weapon strength of over 100. Short of beefy elite infantry like black orcs and braced anti large units they'll easily 1 hit any model.
But the anti large is especially useful for extra damage against single entities and more hitting chance/ damage output in sustained combat vs large.
Pretty much all sustained combat should be with large, since only large opponents are fast enough to catch up. So anti large simply is better.
They won't hit the hit cap against units with a lot of melee defence though right?
@@Xonarag they will cause 1- the only way you Won't hit is if its something like ironbreakers and 2- you do know MD gets reduced when being attacked in the sides and rear right? and optimal cav usage rarely involves a full on frontal charge
and yeah what that guy said above is why the myth that elite cav is bad against high armour needs to stop...grail knights may not have the AP tag but they have a high enough AP ratio to where even if you do have heavy armour they are still hitting you for over 70 WS
@@Xonarag 100+ charge bonus gives them an ecfective 180 attack. 130 should be enough against even ironbreakers (ai build about 80md)
and as far as I know those are the best defenders.
In WH3 version 3.1, Grail Knight is TRUE tier A unit now.
Could VC with blood knights have won with WOD or pendulum thinning the rats out, and BK finishing the ranged off?
i feel like people aren't recalling that this is a forced march battle. every other cav except grail guardians would be absolutely trashed since they would be in permanent very tired/exhausted status. only bret cavs can fight like this in forced march
Into the chokepoint of death rode the 600
Does Ikit damage units that are around him when he died? 6:17
Thank the Great Horned Rat Ikit got confederated. Imagine he had all his workshop upgrades.
Now legend knows how those he crushes as Ikit feel
RIDE TO RUIN AND THE WORLD'S ENDING! I mean.. uhh... FOR ZE LADY
This battle was a (k)night....mare :)
Legend, in my experience you want to be between the enemy army and the artillery to inflict the friendly fire better, not on top of the infantry.
How did you get them to mill about in the center? Is it specific AI to this map? They ALWAYS go straight for my forces if I have them tucked in a corner, even with a hero split off, although I have never done that on this map.
I believe it has to do with line of sight and the way the AI treats the choke point. If you push someone across the choke point before the ai gets into position it tends to freak out and worry about the one you sent.
Now just imagine those grail knights were a more useful unit like sisters of Avelorn. This wouldn’t even be a disaster battle then.
Nah he shoulda just made a paladin damsel doomstack or hypogryph doomstack
I played on hard and built a grail guardian and Knight army. You could just charge it at w/e and it would destroy everything
Charge of the Light Brigade, Crimean War, colorized
Only thing i will say legend that for me Grail knights are on same tier as Grail guardians that without being tier 5 unit i think they have same effect.
So if this battle was with grail guardians the resolts would be same.
but for a tier 5 vs tier 4 on legendary campaign? nope definitely go for grail knight, can still get grail guardian in the late game though
It would not have been the same, grail guardians (GG) would have just charged and eaten through all of them after ammo of artillery is spent.
You see, the reason why legend had to do all that hard work is because the Grail knights cannot withstand punishment at all, they have to charge and hope they break the enemy infantry.
Grail guardians have no such limitation, they just charge and eat through the infantry and heros alike.
Why?
It has to do with MD, the best stat in WH2.
The fact that infantry cannot hit the dam Guardians with 56 MD base, it is huge.
To give you perspective, Vlad VC has 50 MD base while each one of these Guardians has 56.
Grail knights have 30 MD base, same as skeleton spears, very squishy.
GG have more HP and better parry chance + increased Armor which makes them like very fast moving tanks that can only be damaged by artillery and some ranged units.
@@jeffvella9765 I think it depends on playstyle and how you are using the cavalry. If you are conentrating on hit and run attacks, which is what I generally use cavalry for, then grail knights are better for that purpose due to their higher attack values, but you do have to look out for them more, whereas grail guardians aren't as strong on the attack but their high MD does allow them to survive in a drawn out battle unless they are fighting in a very unfavorable situation
@@bloodmagiclord8253 Yep, but as i said, hit and run tactics or any tactic for that matter is better done with GG, who can withstand the punishment much better.
There is literally nothing the Grail knights can do, that GG can't do it better.
@@jeffvella9765 Uhhhh, anti-large? Hit harder by a meaningful margin on the charge? Those are meaningful for wider late-game context. Especially the anti-large.
Its going to be a KNIGHTmare, ha!! I see wat you dit there!!
Blood Knights stronger, faster, missile resist and easier to heal. Also anti-large but super strong charge bonus vs infantry as well. They would have handled this situation better if they were commanded by a Blood Dragon Vampire Lord
Copium
Grail knights have 20 percent physical resistance as long as they are not broken/shattered, so the Blood Knights don't have any advantage over them there with Flag of the Blood Keep (which requires them to be in melee). Also, they are more expensive in a race that has a poor economy, especially compared to Bretonnia, who can field multiple GK armies with ease.
Edit: pretty sure Blood Knights are also slower as well
Blood knights don't have perfect vigor though, no way they could have handled getting caught in forced march the same way the GK could
1 on 1 BK almost dominates any cav unit in the game, but for an unfair match when u are out numbered with tons of AI cheat, legendary supply line which rock your army cost to the bottom, grail knight will do better job, perfect vigor is fking essential when playing unfair cav battle
In other situations sure. But it's Perfect Vigor that won the battle here.
Man I've fallen in love with warhammer after Rome crashed my pc. I even paid real ass money for it. But sometimes I really long for more historical stuff, and I especially want to see disaster battles in that setting. So much of the high end gameplay relies on heroes and magic
“Nah there’s nothing wrong with being able to waste the enemy’s entire ammunition supply without any loss of army effectiveness or with being able to press the I want that unit dead button to instantly kill a unit you’re just salty that the games are different now”
@@lolihitler4198 wut
@@lolihitler4198 what are you trying to say lmao
@@MyCommentsRMaturelol I was agreeing with you that hero units and magic are bad for game balance but people for some reason just ignore the legitimate issues with it
total war rome 1 now,legendary
Ikit killed with the very guns he invented, ironic
They don't call them french space marines for nothing!
Ikit Claw got Ikit Clawed
Wow that was so exciting!
you could have used the cav to slaughter all the routing enemies which is why cav is so nice even if you got just 1 of em
Thanks for this, I had lost my faith in Grail Knights, not so much Guardians but anyway. Its just my apm in multiplayer, which is another story.
Repanse's army upkeep is painful to watch
You know what might be interesting is a Tier List for enemy AI. Like you always talk about how AI gets cheats, well as the cheese lord how would you be the best AI?
Yeah, it indeed sets them abutt the rest. 😂
Red pants and mayonnaise!
you're lucky ikit didn't have howling warpgale that could've been bad
Every time I start playing Bretonnia with a plan to try their entire cav roster - Grail Knights, Grail Guardians, Pegasus Knights... But every time end up spamming Hippogryphs :(
The ground cav units really aren’t that comparable to hippos in all reality. Even for expert players, they simply won’t perform as well as hippos will given their high HP per entity. Plus their ability to disengage is just far superior.
I always get Grail Knights in my armies. I find that they are the best cavalry in the game.
Wouldn't Grail Guardians have been as or more effective? Not that Grail Knights aren't good, but yea those guardians are super high melee def. And I don't think the anti large helped too much there aside from on the artillery pieces eh?
Grail Knights have significantly more damage capabilities. The cavalry in this battle weren't holding the line, nor we're they really getting into any drawn out melee fights. They needed to obliterate small groups as quickly as possible and then leave, which Grail Knights are noticeably better at than Guardians. It's hard to say that Guardians would have even taken less damage in the battle, since the extra melee defence is offset by the fact that you're fighting longer and taking worse fights throughout.
I really thought you would have hold the choke point with the single units while getting bombed by skaven units.
would not work because the ai wont commit all its forces and rattling guns /warp lightning cannons will kill your heros.
It ONLY works if the enemy has only anti infantry artillery like mortars and catapults left.
Jazziles, ratling guns and Lightning cannons made that not an option.
I bet legend felt like erwin smith in the endnhaha
I still think that guardians would perform better than knights
Guardians are better at tanking but not as good at killing as knights, that's why I think a combination of guardians and knights would've been best. Send the guardians to absorb damage and flank with knights
Finally some Bretonnia love! A grade!
Tho Royal Pegasus Knights could have also done that and I think they are doomstack worthy.
The trouble is, if you can get royal pegasus knights, you can get royal hypogryph knights. As much as I like the pegasus knights, perfect vigour doesn't make up for every other way hypogryph knights are better. A shame, really.