This was very helpful! Funny seeing all the corrections, even in a prepared tutorial like this. I play mostly solo and often times the most satisfying games are the ones I feel have been the most accurate application of the rules, regardless of the outcome. Thanks for doing this.
You're welcome. I have a hard time playing solo, because there's no one to point out your little errors. And I try to play these tutorials straight through without constant pauses to double check something. Thus the little popup corrections.
Another great presentation. In your final installment, please include examples of "star" targets (unarmored vehicles) using the IFT. These boot camp videos are much appreciated.
Thanks Neal. At 16:54 you are discussing the small target size of the gun and saying your shot would have missed...however you are using a mortar which must use area fire. Small target is NA
Hi John, see C11.2, specifically: "An Emplaced Gun can be fired on using the Area Target Type (the Gun’s Target Size [2.271] is a To Hit DRM unless inside a pillbox/cave; B30.32 and G11.83) with a +2 TEM (once hit) for being Emplaced." Also see the C6 TH table. Case P (Target Size) always applies to ATT. You may be thinking that Target Size is a TEM, but it's not considered TEM.
@@ASLAcademy huh..that's interesting. The first case C11.2 then implies that there is both a to hit penalty and then a resolution penalty (once hit) thus contradicting the one or the other but not both dictum. And yes with C6 that now makes sense to me. I was thinking that firing at the hex itself would make the size of something other than the hex irrelevant. But thank you, I obviously needed to correct this for myself.
@@johnpayne498 Just remember (ha, I barely can! 😁) that Gun target size applies to both ATT/ITT, TEM is resolved normally. But yeah, "Guns as targets" is a little different. I always have to check that paragraph the first time I target an emplaced Gun in a game, because size, emplacement, gunshields, possible airburst, and other things.
There are several reasons for removal of an Area acquisition counter, but fundamentally 1) if the mortar fires at another location, 2) the unit manning the mortar breaks, 3) the mortar is moved
Neal - at 24:08, the 75L gun can not fire again (except intensive fire) since its first shot used the Area Target Type, correct? Only mortars get to fire with the ATT and keep ROF. Great refresher video!
This was very helpful! Funny seeing all the corrections, even in a prepared tutorial like this. I play mostly solo and often times the most satisfying games are the ones I feel have been the most accurate application of the rules, regardless of the outcome. Thanks for doing this.
You're welcome. I have a hard time playing solo, because there's no one to point out your little errors. And I try to play these tutorials straight through without constant pauses to double check something. Thus the little popup corrections.
Another great presentation. In your final installment, please include examples of "star" targets (unarmored vehicles) using the IFT. These boot camp videos are much appreciated.
Thanks Qarlo, I'll try to dig up an Unarmored target example from a VASL log file.
@19:10, is (small) size modifier applicable in ATT fire? Many thanks for this great video !
👏👏👏 Thank you!
You're welcome!
Thanks Neal. At 16:54 you are discussing the small target size of the gun and saying your shot would have missed...however you are using a mortar which must use area fire. Small target is NA
Hi John, see C11.2, specifically: "An Emplaced Gun can be fired on using the Area Target Type (the Gun’s Target Size [2.271] is a To Hit DRM unless inside a pillbox/cave; B30.32 and G11.83) with a +2 TEM (once hit) for being Emplaced."
Also see the C6 TH table. Case P (Target Size) always applies to ATT. You may be thinking that Target Size is a TEM, but it's not considered TEM.
@@ASLAcademy huh..that's interesting. The first case C11.2 then implies that there is both a to hit penalty and then a resolution penalty (once hit) thus contradicting the one or the other but not both dictum. And yes with C6 that now makes sense to me. I was thinking that firing at the hex itself would make the size of something other than the hex irrelevant. But thank you, I obviously needed to correct this for myself.
@@johnpayne498 Just remember (ha, I barely can! 😁) that Gun target size applies to both ATT/ITT, TEM is resolved normally. But yeah, "Guns as targets" is a little different. I always have to check that paragraph the first time I target an emplaced Gun in a game, because size, emplacement, gunshields, possible airburst, and other things.
@@ASLAcademy all good. But at my age I think remembering is out of the question. LOL I'll just make myself look it up.
Hi guys, nice video. Quick question. In the US Mortar vs German AT gun what would the gunshield have done if it was in play?@@ASLAcademy
just learned mortars last night myself.....I think....How long do the target acquistion markers stay in the hexes?
There are several reasons for removal of an Area acquisition counter, but fundamentally 1) if the mortar fires at another location, 2) the unit manning the mortar breaks, 3) the mortar is moved
Neal - at 24:08, the 75L gun can not fire again (except intensive fire) since its first shot used the Area Target Type, correct? Only mortars get to fire with the ATT and keep ROF. Great refresher video!
Yep, you're correct. I got too focused on showing how bracketing worked with Acquisition. ATT consumes all ROF except mortars.