@@brennanruiz1803 i alwats wondered how things might have worked out if loyality abilities tapped planesealkers as well. Granted this would probably just have made things worse due to shenanigans.
@@TheyCallMeDio no, because if exiled (as far as i know at least) only the front side of cards ever matter, in this case his creature form alongside might and meekstone.
48:26 you tapped out two lands to get the most counters, but you could have activated the calendar with its ability. true dubbling 0 counters doubles to 0, but it would untap and give itself that extra counter on your upkeep.
The Calendar could also be fun with Dismantle 2R Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
The other one I've seen is Millennium Calendar with All Will Be One. Since AWBO cares about the amount of counters added, doubling 20 counters (which is easy to get to) insta kills your opponent.
@@Xorthis I does activate. It’s mana ability is an activated ability. It can craft with the jewel, it’s a creature to be untapped with Teferi. It is even a relevant permanent type for Thousand-Moon Smithy.
@@kylejohnson4662 Ah I see what you mean. Use it to craft and gain the [t] ability. The thing is, nearly all the permanants are relevant for smithy anyway, I do agree in the fringe case you can untap it with Teferi. Only, by the time you can craft the Locus, you already have all the mana you need. What would you remove to run a play set of these in this deck?
Lol come on dude. Everyone always has a suggestion for cards to add to any deck but suggesting a card without examining what you would cut for it is absolutely irrelevant.
When you have 2 spare mana at the end of a turn cycle, it makes sense to tap your calendar even if it doesn't have any counters on it because that'll be one extra permanent untapping
The secret with glyphbridge, you need to cast it, then craft it next turn so the opponent never gets to attack because aggro players are allergic to reading cards.
Is there some particular reason this deck isn't playing All Will Be One? Sure, it sort of adds an extra card to the combo in a sense, but it also means you only need to get the Calendar up to your opponents life total worth of counters, which seems worth it?
Ldl European sounding guy did it. I added it to the deck I already had. All be one with the forge that makes creatures and battles. Also has the infinite attack power, tortoise land combo
Lotta times could've gotten another counter on the calendar like 48:34 tapping the calendar may not have doubled any counters, but it would have been another permanent untapping. Lot of small things like that
I feel like that Locus of Enlightenment punt in the first game is totally understandable. In a world where having 2 Virulent Slivers gives all slivers 2 copies of the poisonous 1 ability, it would make sense to me that exiling 2 teferis would have all their abilities be considered separate from one another.
It does count them separately. There is nothing special about the Locus that prevents you from activating multiple loyalty abilities from different exiled cards in the same turn. You just need to find a way around rule 603.3 that says (paraphrased) "you can activate a loyalty ability of a permanent you control any time you could cast a sorcery and as long as no player has already activated a loyalty ability of that permanent already this turn." It's a very easy rule to forget, since the only cards that natively come with loyalty abilities are planeswalkers, so I feel it's a common misconception that the once per turn restriction on loyalty abilities is baked into the rules of the planeswalker card type, when it is actually baked into the rules of loyalty abilities themselves.
The abilities are considered separate, it would have two instances of the effect, but you can only activate one loyalty ability of a permanent per turn. Tbh I don’t understand how anyone with as much experience as him could miss that
Locus of Enlightenment does have 2 instances of each Planeswalker ability. However, there is this very little-known rule, that says a permanent can only use loyalty abilities once per turn. So if you control Oko, Thief of Crowns, you aren't allowed to make a Food token, then immediately turn it into an Elk that same turn.
I hope we get some MTGO/Modern/Budget/Pioneer Against the Odds again soon. So many fun new Cards that make some janky forgotten cards become useful in recent Weeks! Prost & Cheers from the Snow-Covered Bavarian Alps
Or you can run The Millennium Calendar + All Will Be One to just detonate the opponent with damage. You don't need to get to 20 counters even, as each permanent you untap will deal 1 to an opponent once both pieces are out.
8:50 it matters as long as the counters are still low. Untapping 6 lands when it's at 6 is the same as activating it. It also helps to remember all thresholds 16,32,63,125,250,500. if you're close to one it is very important to try and reach it. There is virtually no difference between 250 or 495 counters while the difference between 499 and 500 counters is a whole turn.
I feel like that game against caves wasnt over, you could have played the land and wrathed. And then you discover the second net which lets you tap down both the creature land and their last creature.
So, I think the Locaus of Enlightenment is bugged on Arena. Gatherer says "if two of the same card were exiled to craft Locus of Enlightenment, it will have two instances of each of that card's activated abilities. Each of those abilities may be activated once each turn." So when you exile two tefeiri with it, you should be able to activate the +1 twice. EDIT: nevermind, you can only activate one loyalty ability per permanent, regardless of anything else.
Why would someone like your G1 opponent play a deck with no new cards (apart from the creatureland)? I thought the point of the VIP was to test new cards to see which ones were good to help decide how to spend wildcards.
This reminds me of the Proffesor. "Reading the card, explains the card". I'm a lot like Seth, whenever I'm too excited about playing something, I don't tend to read about how to do it correctly xD
Actually, Millennium Calendar plus All Will Be One is a quicker combo together that might actually be something to look into playing. I saw someone play that during early access day against someone else and they blinked and they were dead lol
Yeah true but I am also curious about the cards that could be added if he chose to do this in like modern or explorer. Stronger cards and more options to make it pop off.@@MFSIMBA
I think that in the game against the goyf-ish creatures and tyvar, you might have considered waiting a turn to play your first glyphbridge and just tapping down souls of the lost with your braided net. That way you would have only taken damage from the somnophage and the prowler and you could have hit more stuff with your second glyphbridge.
One important aspect to the math is that any counters you can put on it earlier become more valuable later on, because they count for however many times they get doubled. So one extra counter on turn three could be worth 24 counters on turn six.
Yeah, this is _extremely_ important to shorten the clock. It's also very relevant when you're close to a boundary: a calendar with 55 counters might seem like it would take 5 doublings, but if you untap and get 8 more counters on it, it's just 4 doublings.
Calendar is a funny meme, but the Enigma Jewel is just completely broken. I built an infinite loop prison deck around it, where I can destroy all non-basic lands, counter every spell and ability, return every permanent to the opponent's hand every turn... And it works ! Soooo much fun !
I kinda feel like Millennium Calendar would work best with Bant fog, and using Green mana would allow for other combo pieces like Doubling Season or Vorel to be used. I don't play online though so there's probably some huge flaw in my logic.
I could also see this gameplan in mono-green with doubling season/vorinclex to speed up the clock with minimal impact on any other counters based gameplan you have.
This was seemingly all the way against the odds and it kinda worked. I think another possible way is Nissa, awaken the woods, doubling season, and a way to untap the calendar. I just think forest giving you double the value plus more forest with the awaken the woods could be enough mana to get a doubling season or two out. Still, hopefully have enough mana to do untap shenanigans.
8:34 If you double it, yes it is zero, but it would be extra permanents tapped to get more counters on it initially. So if you had played Jewel you would have had an extra tapped permanent
Question: if you had a Mom out, would activating the callender trigger a second time after it doubled up already? Shit, if you had a doubling season out, would that massively ramp things up?
Found this deck to be a bit faster . It does help to turn 1 the calendar but with Inventors fair you can tutor for it. But with Forsaken Monument, Paradox Engine, and Mystic Forge you can just have an endless turn tapping and untapping the calendar. Most players resign once the combo comes out. Deck 2 The Millennium Calendar (LCI) 257 8 Wastes (OGW) 186 3 Liberator, Urza's Battlethopter (BRO) 237 1 Sculpting Steel (BRR) 50 2 A-The One Ring (LTR) 246 3 Lodestone Golem (BRR) 29 3 Cascading Cataracts (AKR) 285 3 Mystic Forge (BRR) 36 3 Forsaken Monument (ZNR) 244 3 Karn, Living Legacy (DMU) 1 2 Paradox Engine (KLR) 259 3 Mind Stone (WTH) 153 3 Powerstone Shard (DAR) 227 3 Hedron Archive (JMP) 468 3 Palladium Myr (M21) 234 3 Buried Ruin (JMP) 491 2 Labyrinth of Skophos (THB) 243 1 Inventors' Fair (KLR) 284 4 Radiant Fountain (M21) 248 1 Thespian's Stage (GTC) 248 4 Golos, Tireless Pilgrim (M20) 226
Hey Seth, you need to try out 5cmc or less white superfriends with Chimil. Do it with Chimil in the sideboard not main deck. Utilizing Karn, raven's warning, and Fae of wishes as your means to pull it from sideboard. Basically a simple Bant deck control deck. Boardwipes, ixalan's binding (its more expensive than alteratives but is strictly better than the others) With a sideboard of Liquimetal coating (for karn / Compleated Tamiyo), kaya, the inexorable, Quintorius Kand, Farewell, Chimil, and Ugin. I run: Basri ket, Mila, Wrenn and Realm, Ajani adversary of tyrants, Teyo, Aegis Adept, Ajani, Sleeper agent, Ajani, the greathearted, Tamiyo, Collector of tales, Vivien Reid, Tamiyo, Compleated as my main deck walkers. basic strat is board wipe> board wipe > Board wipe until you can start dropping planeswalkers. With doubling season, you can drop ready to ult walkers. With Kaya in the sideboard and having the means to obtain her in game, your planeswalkers can never be permenantly removed. The vast number of cheap walkers and having grave recursion (Wrenn and realm / Kaya) allows you to win just off the poison counters from Sleeper agent Ajani. (cant pull off ajani? Basri keeps you with chump blockers and Ajani keeps you with life linkers.) My record is 32 emblems in one game. thanks to Enigma.
Adding counters via proliferate is more valid than you think. When you're dealing with growth, small, early investments become big factors later. A few counters in the single digits can shave an entire turn or even two off later.
ok but, the calendar puts counters on itself when anything you control untaps, so literally just running more permanents that tap is more efficient at putting counters on than proliferate is
So, I'm curious, in the game where you were worried about your opponent reanimating and then hasting in on you, given that you had so much mana and resources, why didn't you craft the Glyph Bridge? It seems like you had at least one extra artifact lying around, and it, well, stops your opponent from attacking on the turn they cast a spell on the back side, right?
You can win in 10 turns playing calender on turn one and only having 2 lands, just untapping and activating it. Turn 9 you would have around 800 (my math might be a little off so I'm rounding) playing ANYTHING that untaps speeds this up. But not actually by much. Unless you are somehow spamming permanents that keep you alive, can untap but somehow don't win you the game first I think the fastest you can win is turn 6/7.
Why not sunfall vs glyphbreaker? Also leaves behind a transform token for enigma crafting. Also is just a HARD wrath. Glyphbreaker Seems a little too cutr for this ahainsy the odd
"When ever you untap any permanents during your UNTAP STEP" I thought I could use Aphetto Mage and Vizier to infinitely untap and tap target Permanent!!! I thought I could do this in my UNTAP Step yet I have just discovered that there is no Priority in the Untap step and all Permanents Untap at the same time! Im so angry to discover this MYTHIC Peace of JUNK is utterly useless in EDH I'm so gutted! Its a waist of a slot! Why couldn't the card just say "When ever you untap a permanent ad a TIME counter im so Angry this has embarrassed me during a game were I thought I could go Infinite! 1000 is just Stupid GG Mark Bathwater thanks heaps.
One thing about recent sets that makes me sad is the lack of animations. I know it's not a super important thing, but consider cards like Mnemonic Betrayal (Probably the best animation), Thousand-Year Storm, and Tezzeret, Master of the Bridge's simple +2, not having anything at all on the calender's win condition feels like such lazy design. It's not an easy condition to achieve and there really should be payoff. Even toxic and mill win conditions get a little flair these days... When I got a Calander, I threw it into a quick sparky game to see what the win animation was. -1000. :/ Iif we didn't care about visual design, we'd all be playing MTGO, since it has a much more complete card library.
I remember being curious about this card during spoiler season. I spent so much time at work doing Millenium Calendar (?) math and I was surprised at how long it takes to win with it. lol
Don't forget to count all the untap counters you get, because those get carried by _all_ the doubles. It's easy to see that log 1000 / log 2 = 9.xx, so it feels like this has to take 10 turns, but in practice it never does, because the first few untap counters you get let you shorten the clock by at least 2 turns.
@@therealax6I tried to do that math too. Lol I started off at 1 untap, then adding a land and including that in the math. It still didn’t add up to much in the grand scheme of things. You definitely want to untap this thing and tap it as much as you can cause the doubling is more effective than the 2-6 untap counters you get lol
Weird the gnomes have power and toughness equal to number of artifacts and/or creatures...like why would you ever use OR...how do you decide if you use OR or AND
A deck so nice, I got to play it twice 😄
I saw your video first and was waiting for you to show up in this one and then you went and did it twice.
Watching and realizing I've watched this game before lol
Seth vs Legend. So happy. Seth vs Legend twice?! What excellent luck!
I want to see Seth play the All Will Be One version
Regarding the two Teferis, there's also a rule that a permanent can only use one loyalty ability per turn
Experiment Kraj is a very fun and balanced card and _definitely_ isn’t the reason that this rule exists
@@brennanruiz1803 i alwats wondered how things might have worked out if loyality abilities tapped planesealkers as well. Granted this would probably just have made things worse due to shenanigans.
What if you exile Urza Planeswalker? Does it keep the double activation ability?
@@TheyCallMeDio no, because if exiled (as far as i know at least) only the front side of cards ever matter, in this case his creature form alongside might and meekstone.
@@Shimatzu95 And, even if it copied the back side, it only copies the activated abilities. The double activation is not an activated ability.
48:26 you tapped out two lands to get the most counters, but you could have activated the calendar with its ability. true dubbling 0 counters doubles to 0, but it would untap and give itself that extra counter on your upkeep.
The Calendar could also be fun with Dismantle 2R Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
The fact that it's a sorcery definitely limits it, but that's still a cool idea.
Geistflame Reservoir works well with this plan.
The other one I've seen is Millennium Calendar with All Will Be One. Since AWBO cares about the amount of counters added, doubling 20 counters (which is easy to get to) insta kills your opponent.
@@as95ms98 oh god they printed that combo in *_standard_*
@@hiimemily Walking Ballista.
Omen Hawker would be a sweet inclusion for this deck. A creature that activates the calendar pairs so nicely with Teferi
It doesn't activate it at all, it just gives the mana for it. Which is exactly what the enigma jewel does too...
@@Xorthis I does activate. It’s mana ability is an activated ability. It can craft with the jewel, it’s a creature to be untapped with Teferi. It is even a relevant permanent type for Thousand-Moon Smithy.
@@kylejohnson4662 Ah I see what you mean. Use it to craft and gain the [t] ability. The thing is, nearly all the permanants are relevant for smithy anyway, I do agree in the fringe case you can untap it with Teferi. Only, by the time you can craft the Locus, you already have all the mana you need. What would you remove to run a play set of these in this deck?
Lol come on dude. Everyone always has a suggestion for cards to add to any deck but suggesting a card without examining what you would cut for it is absolutely irrelevant.
Enigma Jewel is our Omen Hawker!
When you have 2 spare mana at the end of a turn cycle, it makes sense to tap your calendar even if it doesn't have any counters on it because that'll be one extra permanent untapping
The secret with glyphbridge, you need to cast it, then craft it next turn so the opponent never gets to attack because aggro players are allergic to reading cards.
Is there some particular reason this deck isn't playing All Will Be One? Sure, it sort of adds an extra card to the combo in a sense, but it also means you only need to get the Calendar up to your opponents life total worth of counters, which seems worth it?
Think he already made an all will be one variant. Guessing he wanted to make a deck which actually wins via the ability vs just burning them out.
Ldl European sounding guy did it. I added it to the deck I already had. All be one with the forge that makes creatures and battles. Also has the infinite attack power, tortoise land combo
The first game I can relate counter kill discard is annoying.
All Will Be Ichor... in a Millennium.
"QQ" is your best friend in these types of tappy tappy decks
I've been waiting for the AtO episode. There was no way Millennium Calendar wasn't made with 'Against the Odds' in mind
Lotta times could've gotten another counter on the calendar like 48:34 tapping the calendar may not have doubled any counters, but it would have been another permanent untapping. Lot of small things like that
I feel like that Locus of Enlightenment punt in the first game is totally understandable. In a world where having 2 Virulent Slivers gives all slivers 2 copies of the poisonous 1 ability, it would make sense to me that exiling 2 teferis would have all their abilities be considered separate from one another.
It does count them separately. There is nothing special about the Locus that prevents you from activating multiple loyalty abilities from different exiled cards in the same turn. You just need to find a way around rule 603.3 that says (paraphrased) "you can activate a loyalty ability of a permanent you control any time you could cast a sorcery and as long as no player has already activated a loyalty ability of that permanent already this turn."
It's a very easy rule to forget, since the only cards that natively come with loyalty abilities are planeswalkers, so I feel it's a common misconception that the once per turn restriction on loyalty abilities is baked into the rules of the planeswalker card type, when it is actually baked into the rules of loyalty abilities themselves.
The abilities are considered separate, it would have two instances of the effect, but you can only activate one loyalty ability of a permanent per turn. Tbh I don’t understand how anyone with as much experience as him could miss that
You could cradt 10 different planeswalkers but you can only activate one loyalty ability
Locus of Enlightenment does have 2 instances of each Planeswalker ability.
However, there is this very little-known rule, that says a permanent can only use loyalty abilities once per turn. So if you control Oko, Thief of Crowns, you aren't allowed to make a Food token, then immediately turn it into an Elk that same turn.
That's so fun watching LVD vs SaffronOlive game from two perspectives
I also just watched LVD’s game.
Wait, which of the games in this video were against LVD?
@@semitangentvs Caves and Sultai Self-mill
An All Will Be One + Millennium Calendar deck could be a fun against the odds deck
I hope we get some MTGO/Modern/Budget/Pioneer Against the Odds again soon. So many fun new Cards that make some janky forgotten cards become useful in recent Weeks!
Prost & Cheers from the Snow-Covered Bavarian Alps
Or you can run The Millennium Calendar + All Will Be One to just detonate the opponent with damage. You don't need to get to 20 counters even, as each permanent you untap will deal 1 to an opponent once both pieces are out.
As soon as this card dropped I was hoping for an against the odds deck around it.
Thank you Seth for delivering as usual!
8:50 it matters as long as the counters are still low. Untapping 6 lands when it's at 6 is the same as activating it. It also helps to remember all thresholds 16,32,63,125,250,500. if you're close to one it is very important to try and reach it. There is virtually no difference between 250 or 495 counters while the difference between 499 and 500 counters is a whole turn.
I feel like that game against caves wasnt over, you could have played the land and wrathed. And then you discover the second net which lets you tap down both the creature land and their last creature.
I had the same thought. Always play to your outs!
I calandered someone at prerelease, also All will be One is pretty crazy with calendar
I love how the caves and mill deck was both legend
So, I think the Locaus of Enlightenment is bugged on Arena. Gatherer says "if two of the same card were exiled to craft Locus of Enlightenment, it will have two instances of each of that card's activated abilities. Each of those abilities may be activated once each turn." So when you exile two tefeiri with it, you should be able to activate the +1 twice.
EDIT: nevermind, you can only activate one loyalty ability per permanent, regardless of anything else.
Oh, so if I exile different planeswalkers with Locus, I would only be able to activate one of loyalty abilities even if both of them are +1s?
Would love to see a Millennium Calendar + All will be One :)
Why would someone like your G1 opponent play a deck with no new cards (apart from the creatureland)? I thought the point of the VIP was to test new cards to see which ones were good to help decide how to spend wildcards.
Dude got into the playtest exclusively to be annoying and make sure nobody else gets to play or showcase the new cards lmao.
I came to say the same thing, that is super lame
I would have hidden their username. No free promo.
I swear Seth does these punts on purpose. 😂
Those two punts in the first game were amazing.
Might find a spot for virtue of knowledge, the enchantment wouldn't work but the adventure can double up the activation
I have a question: at around 35:20 -couldn't he used unstable glyphbridge to survive?
This reminds me of the Proffesor. "Reading the card, explains the card". I'm a lot like Seth, whenever I'm too excited about playing something, I don't tend to read about how to do it correctly xD
Actually, Millennium Calendar plus All Will Be One is a quicker combo together that might actually be something to look into playing. I saw someone play that during early access day against someone else and they blinked and they were dead lol
Next time you use it, you should try effect doubling like rings of brighthearth, Vorel, doubling season, etc. Could be spicy
I was wondering why he didn't consider these - any exponentiation is so much better than proliferate that he did consider...
@@Qaeinthis is Standard, those aren't legal
@@MFSIMBA I think I'm just to used to historic, makes sense then :D
Yeah true but I am also curious about the cards that could be added if he chose to do this in like modern or explorer. Stronger cards and more options to make it pop off.@@MFSIMBA
@@poppmagic you're totally right, was just replying to the other comment on why he didn't consider those for this vid in particular
"All will be One" could be a funny instawin with Millennium calendar
I think that in the game against the goyf-ish creatures and tyvar, you might have considered waiting a turn to play your first glyphbridge and just tapping down souls of the lost with your braided net. That way you would have only taken damage from the somnophage and the prowler and you could have hit more stuff with your second glyphbridge.
OK but imagine with All Will Be One
Glad I'm not the only one who thought this XD
I don't need to imagine it, I was on the recieving end of a 38 damage All Will Be One earlier today... Gotta load up on artefact removals
I haven't played against the combo yet, and I hope I never do. 😅
Seth becoming the Spongbob stink noise at 11:20 😂
KikkoVIP sure knows how to have fun…..
One important aspect to the math is that any counters you can put on it earlier become more valuable later on, because they count for however many times they get doubled. So one extra counter on turn three could be worth 24 counters on turn six.
Yeah, this is _extremely_ important to shorten the clock. It's also very relevant when you're close to a boundary: a calendar with 55 counters might seem like it would take 5 doublings, but if you untap and get 8 more counters on it, it's just 4 doublings.
how many puns are you going to do? Seth: YES
Even if you lose, I'll continue to watch these just to hear you say 'opponent.' 😊
"Chimil seems good. Guess we gotta answer the turtle"
Calendar is a funny meme, but the Enigma Jewel is just completely broken. I built an infinite loop prison deck around it, where I can destroy all non-basic lands, counter every spell and ability, return every permanent to the opponent's hand every turn... And it works ! Soooo much fun !
I kinda feel like Millennium Calendar would work best with Bant fog, and using Green mana would allow for other combo pieces like Doubling Season or Vorel to be used. I don't play online though so there's probably some huge flaw in my logic.
That first opponent sure was the fun police of the Ixalan show event huh?
I could also see this gameplan in mono-green with doubling season/vorinclex to speed up the clock with minimal impact on any other counters based gameplan you have.
I could use the calendar card in my sands of time. Thanks for the video
Any talk of Calendar + All Will Be One? Seems like a pretty spicy way to win very quickly
This was seemingly all the way against the odds and it kinda worked. I think another possible way is Nissa, awaken the woods, doubling season, and a way to untap the calendar. I just think forest giving you double the value plus more forest with the awaken the woods could be enough mana to get a doubling season or two out. Still, hopefully have enough mana to do untap shenanigans.
Plus you can tap so much stuff potentially #value
8:34 If you double it, yes it is zero, but it would be extra permanents tapped to get more counters on it initially. So if you had played Jewel you would have had an extra tapped permanent
In commander or modern craft enigma jewel with pilipala and kioras follower and have a voltaic key on field. Leads to inf mana and inf untaps.
loved the brief Finding Nemo reference. ESCAPE
Sweet deck Kikko- psych!
Love the content! EQ sounds so much better
I feel that Padeem, Consul of Innovation would be great support for this deck, Hexproof Artifacts make Millenium Calendar unstoppable
Question: if you had a Mom out, would activating the callender trigger a second time after it doubled up already?
Shit, if you had a doubling season out, would that massively ramp things up?
Found this deck to be a bit faster . It does help to turn 1 the calendar but with Inventors fair you can tutor for it. But with Forsaken Monument, Paradox Engine, and Mystic Forge you can just have an endless turn tapping and untapping the calendar. Most players resign once the combo comes out.
Deck
2 The Millennium Calendar (LCI) 257
8 Wastes (OGW) 186
3 Liberator, Urza's Battlethopter (BRO) 237
1 Sculpting Steel (BRR) 50
2 A-The One Ring (LTR) 246
3 Lodestone Golem (BRR) 29
3 Cascading Cataracts (AKR) 285
3 Mystic Forge (BRR) 36
3 Forsaken Monument (ZNR) 244
3 Karn, Living Legacy (DMU) 1
2 Paradox Engine (KLR) 259
3 Mind Stone (WTH) 153
3 Powerstone Shard (DAR) 227
3 Hedron Archive (JMP) 468
3 Palladium Myr (M21) 234
3 Buried Ruin (JMP) 491
2 Labyrinth of Skophos (THB) 243
1 Inventors' Fair (KLR) 284
4 Radiant Fountain (M21) 248
1 Thespian's Stage (GTC) 248
4 Golos, Tireless Pilgrim (M20) 226
You can't blink Unstable Glyph Bridge to re-wrath because it has "if you cast it"
Hey Seth, you need to try out 5cmc or less white superfriends with Chimil. Do it with Chimil in the sideboard not main deck. Utilizing Karn, raven's warning, and Fae of wishes as your means to pull it from sideboard. Basically a simple Bant deck control deck. Boardwipes, ixalan's binding (its more expensive than alteratives but is strictly better than the others) With a sideboard of Liquimetal coating (for karn / Compleated Tamiyo), kaya, the inexorable, Quintorius Kand, Farewell, Chimil, and Ugin.
I run: Basri ket, Mila, Wrenn and Realm, Ajani adversary of tyrants, Teyo, Aegis Adept, Ajani, Sleeper agent, Ajani, the greathearted, Tamiyo, Collector of tales, Vivien Reid, Tamiyo, Compleated as my main deck walkers.
basic strat is board wipe> board wipe > Board wipe until you can start dropping planeswalkers.
With doubling season, you can drop ready to ult walkers. With Kaya in the sideboard and having the means to obtain her in game, your planeswalkers can never be permenantly removed. The vast number of cheap walkers and having grave recursion (Wrenn and realm / Kaya) allows you to win just off the poison counters from Sleeper agent Ajani. (cant pull off ajani? Basri keeps you with chump blockers and Ajani keeps you with life linkers.) My record is 32 emblems in one game. thanks to Enigma.
Seth learning about the planeswalker rules and loyalti abilities lol
Adding counters via proliferate is more valid than you think. When you're dealing with growth, small, early investments become big factors later. A few counters in the single digits can shave an entire turn or even two off later.
ok but, the calendar puts counters on itself when anything you control untaps, so literally just running more permanents that tap is more efficient at putting counters on than proliferate is
@@alaraplatt8104 play permanents that tap and proliferate.
So, I'm curious, in the game where you were worried about your opponent reanimating and then hasting in on you, given that you had so much mana and resources, why didn't you craft the Glyph Bridge? It seems like you had at least one extra artifact lying around, and it, well, stops your opponent from attacking on the turn they cast a spell on the back side, right?
I use unwinding clock, lithoform, and some card that's a key or something for untaps
"I blame the cards. It's not me. It's the cards. It's WotC's fault."
Seth punting blame, because cognitive dissonance. 😂
Did the whole Fabrication Foundry debacle get solved or is this an old recording?
ooo turbo fog with milenium calendar as the win cin seems pretty darn nice
Interesting that you didn't add All Will Be One and just shoot people for like 100 damage when you doubled the counters on the calendar.
When I saw that Card I Just thought: "SaffronOlive, Against the odds". Awesome man.
I build a calendar deck that's just white/blue control. Lot of counter spells, exile cards. That's it.
Opponents usually scoop soon as I hit 500
I think during the caves game you should have used touch of the spirit realm on the Chimil instead of playing teferi just to dig
Millennium calendar and All will be one combo??
You can win in 10 turns playing calender on turn one and only having 2 lands, just untapping and activating it. Turn 9 you would have around 800 (my math might be a little off so I'm rounding) playing ANYTHING that untaps speeds this up. But not actually by much. Unless you are somehow spamming permanents that keep you alive, can untap but somehow don't win you the game first I think the fastest you can win is turn 6/7.
Been outta the game for a while but wouldn’t doubling season also work for this?
Why not sunfall vs glyphbreaker? Also leaves behind a transform token for enigma crafting. Also is just a HARD wrath. Glyphbreaker Seems a little too cutr for this ahainsy the odd
arena face up hand with bloodletter transofrming into sheoldred was something
"When ever you untap any permanents during your UNTAP STEP"
I thought I could use Aphetto Mage and Vizier to infinitely untap and tap target Permanent!!! I thought I could do this in my UNTAP Step yet I have just discovered that there is no Priority in the Untap step and all Permanents Untap at the same time!
Im so angry to discover this MYTHIC Peace of JUNK is utterly useless in EDH I'm so gutted!
Its a waist of a slot!
Why couldn't the card just say "When ever you untap a permanent ad a TIME counter im so Angry this has embarrassed me during a game were I thought I could go Infinite! 1000 is just Stupid GG Mark Bathwater thanks heaps.
One thing about recent sets that makes me sad is the lack of animations. I know it's not a super important thing, but consider cards like Mnemonic Betrayal (Probably the best animation), Thousand-Year Storm, and Tezzeret, Master of the Bridge's simple +2, not having anything at all on the calender's win condition feels like such lazy design. It's not an easy condition to achieve and there really should be payoff. Even toxic and mill win conditions get a little flair these days...
When I got a Calander, I threw it into a quick sparky game to see what the win animation was. -1000. :/ Iif we didn't care about visual design, we'd all be playing MTGO, since it has a much more complete card library.
Really? No animation? I thought it was just getting edited out for content speed reasons...
You know why is there no collectors vault in there too, works very well with everything you trying to do?
So, after souls of the lost, do you think the next goyf will get the crackling drake power, and care about type in both graveyard and exile?
You should do a Commander Clash deck with Millenium Calendar and Vorel of the Hull Clad as a commander. You can even include Darksteel Reactor again.
One of the most hilarious 😂 😃 😄 😁 🤣 😸 😂 kill modes. 1000 damages seems like a over9000 attack. I had my laughs brother Set.
I think someone at WOTC is a big fan of Seth and makes cards like the millennium calendar just for him
I saw a deck with the calendar as a focus, but using "all will be one" to deal over 150 dmg to me in one turn.
41:48 I think you could have reanimated a net and crafted the 5/5 vehicle that can be crewed by tapping artifacts to stay alive here.
I remember being curious about this card during spoiler season. I spent so much time at work doing Millenium Calendar (?) math and I was surprised at how long it takes to win with it. lol
Don't forget to count all the untap counters you get, because those get carried by _all_ the doubles. It's easy to see that log 1000 / log 2 = 9.xx, so it feels like this has to take 10 turns, but in practice it never does, because the first few untap counters you get let you shorten the clock by at least 2 turns.
@@therealax6I tried to do that math too. Lol I started off at 1 untap, then adding a land and including that in the math. It still didn’t add up to much in the grand scheme of things. You definitely want to untap this thing and tap it as much as you can cause the doubling is more effective than the 2-6 untap counters you get lol
Unwinding Clock and/or Paradox Engine would untap the Millennium Calendar more often. More uptaps = more counters and more doubles.
i can't get over first opponent doing stock dimir control with no creatures no wincons just vibes in the prerelease event
and who is just playing soldiers
I commiserate with Kikko. I love stuff like Siphon Insight but sometimes you play against a deck with cards that just don't help.
If during your untap step, you tap->untap a basalt monolith, would that add to the millennium calendar counters?
You can't cast spells or activate any abilities during your untap step as no player receives priority
Any ideas for a sideboard to play best o 3? I just can't play best on one..... and I really want to play this one!!!!!
Could this deck make use of Karn, Legacy Reforged?
Glad you beat that first guy. He seems like the life of the party…Lol
This deck really needs a couple of farewells!
Something I'd love to see is someone dismantle a millenium calendar and win instantly with a darksteel reactor as a backup plan.
Weird the gnomes have power and toughness equal to number of artifacts and/or creatures...like why would you ever use OR...how do you decide if you use OR or AND
I cheesed the effect in historic ranked with doubling season, parallel lives, and awaken the woods.
I love Seth's videos.
Candy trail has been an amazing one drop if you plan to craft it away
That first game was the most painful thing I've watched in a while.
Can we get a tierlist of "cards that flip into lands", please?
It isn't on Arena but Vorel of the Hull Clade would be extremely good with this in paper
I’m surprised you didn’t have a 1-of All Will Be One as an emergency win-con