EVRY COMBO MUST FINISH WITH EMERGENCY SUMMON PREVENTER AND TRIBUTE PREVENTER FROM HAND TO SUMMON HYDRANT..for an extra interruption and hydrant on board..thats the Line. You finish with hydrant preventer dark fluid(two negates) and the 2 traps.
You can do this with most of the combos showcased (adding back Preventer instead of the follow-up and setting emergency instead of Rescue) but you will also need the hydrant banished in order to maximize your output (which is not always possible) Most of the times I value having the reborn effect of preventer in the long run You are burning the HOPT preventer reborn effect and the second one you're are summoning is very likely to leave the board the turn it's summoned That means that all your grind game rely on resolving HQ at this point (most lists are running only 2 preventer) It also means that you have less follow-up (no card added back to the hand at the end of the combo if you summon hydrant with preventer) but more interactions on board Imo Yu-Gi-Oh is not make the biggest board as possible, it's also ressource management, and the R-ACE deck is a very controllish type of deck I'm not saying your combo is wrong, but you shouldn't overcommit blindly every game It will most likely depends on the match-up E.g. I like your combo vs Kashtira but not versus Labrynth or Branded For the one combo I showcase at 3:32 using 2 preventer and it's HOPT, it wasn't possible to add back Preventer to hand with firewall so it was the only way possible to do this
Great video man! May can I ask you a suggestion about the extra deck and the remaining cards in the main deck: in your opinion, what are the best choices? Thx for the tutorial btw :)
Thanks ! You have a lot of options for the main and the extra The free spots in the main will depend on the format but I like Ash and Book of Moon a lot in this deck (ash is recyclable with sunlight wolf and book of moon helps dodging imperm and veiler) For the extra deck you have different options as well, you can't run everything with the cyberse package (running out of space...) but I like the 1 card Heatsoul combo (you need Almiraj, sunlight wolf, linkuriboh and Heatsoul) I like running also an I:P package with some spell/trap removal (very much needed in the deck) phoenix, unicorn and Trisbaena, and then I like a lot some boss monsters for outing towers/board breaking and OTK, mainly Accesscode and Goddess
For instance, if you open with emergency you can afford to search HQ (e.g. Emergency + Air-lifter or ROTA) Unfortunately Hydrant + Air-lifter alone aren't enough What you can do instead is to open hydrant + air lifter + turbulence or preventer which will enable you to get to H.Q with Air-lifter You will by searching HQ and then normal summoning hydrant (you will also have one more body so your endboard will be more powerful, you can also afford to go into the reinforce route instead of setting Rescue) Most of the time, HQ is a great follow-up (& grind game) tool more than a going first set-up
If you get Nibbed, you're are still setting 4 and should be fine The opponent can't Evenly you because they have Nib on field But to be fair, my RACE list for tournament is not running the package, the best extra deck for me is Proxy F + toolbox Because, as you said, the line is very susceptible to handtraps and the deck is already able to play through everything in engine
It's an option, this deck extra deck is a toolbox One tool can be te play around one of it's biggest weakness It doesn't this seems this bad You can also play a lot of Spoly targets You can do whatever you want with your extradeck in the R-ACE deck So if you judge that you don't need this line and prefer playing around evenly with your main deck engine (it's possible) and you prefer using your extra deck spots for other tools, then I think you don't need those 8 spots You can use those 15 spots wisely and also have some spell/trap removal, 1 card Heatsoul, cards like Goddess for outing towers and so on
Well it depends For the Rescue-Ace deck it will be different than other decks (e.g. less synergy with cards like Imperm because of Impulse) I like Ash and veiler in the deck, but it's hard to find other handtraps that cover a lot of match-ups I like ghost belle and droll in the side I'm also trying other free spot in the main, Book of Moon seems decent (going first and second and can protect your turbulence from Imperm and veiler)
@@Dreadlash OK so I was on the right track with using small world. I kind of just used it to banish Air attacker or True King Agin to get to other R-ACEs and handtraps.
@@Luigi_Main3752 I like the fire Kaiju as a small world bridge in R-ACE It's a card that you can use going second (and even search of SW) or going first you can easily banish it from your hand Great bridge on top of that
@@Luigi_Main3752 This list I showcase has 11 free spots 13 if you have two less prosperity So you can put in easily 2 to 3 SW + Dogoran and have about 9 to 10 free spots, should be good You can also look at the ocg topping lists, they only have 1 prospe there (don't look at lists with auroradon, it's banned in the tcg)
If you get Nibbed they can't evenly you or lightning storm you so it shouldn't be a problem, it's even a good thing Setting 4 (done before 5 summon) is better than keeping some bodies on the board that you can easily reborn during your turn and your opponent turn anyway
10/10 not a single brick in sight
EVRY COMBO MUST FINISH WITH EMERGENCY SUMMON PREVENTER AND TRIBUTE PREVENTER FROM HAND TO SUMMON HYDRANT..for an extra interruption and hydrant on board..thats the Line.
You finish with hydrant preventer dark fluid(two negates) and the 2 traps.
You can do this with most of the combos showcased (adding back Preventer instead of the follow-up and setting emergency instead of Rescue) but you will also need the hydrant banished in order to maximize your output (which is not always possible)
Most of the times I value having the reborn effect of preventer in the long run
You are burning the HOPT preventer reborn effect and the second one you're are summoning is very likely to leave the board the turn it's summoned
That means that all your grind game rely on resolving HQ at this point (most lists are running only 2 preventer)
It also means that you have less follow-up (no card added back to the hand at the end of the combo if you summon hydrant with preventer) but more interactions on board
Imo Yu-Gi-Oh is not make the biggest board as possible, it's also ressource management, and the R-ACE deck is a very controllish type of deck
I'm not saying your combo is wrong, but you shouldn't overcommit blindly every game
It will most likely depends on the match-up
E.g. I like your combo vs Kashtira but not versus Labrynth or Branded
For the one combo I showcase at 3:32 using 2 preventer and it's HOPT, it wasn't possible to add back Preventer to hand with firewall so it was the only way possible to do this
Great video man! May can I ask you a suggestion about the extra deck and the remaining cards in the main deck: in your opinion, what are the best choices? Thx for the tutorial btw :)
Thanks !
You have a lot of options for the main and the extra
The free spots in the main will depend on the format but I like Ash and Book of Moon a lot in this deck (ash is recyclable with sunlight wolf and book of moon helps dodging imperm and veiler)
For the extra deck you have different options as well, you can't run everything with the cyberse package (running out of space...) but I like the 1 card Heatsoul combo (you need Almiraj, sunlight wolf, linkuriboh and Heatsoul) I like running also an I:P package with some spell/trap removal (very much needed in the deck) phoenix, unicorn and Trisbaena, and then I like a lot some boss monsters for outing towers/board breaking and OTK, mainly Accesscode and Goddess
@@DreadlashWow, thank you so much!! Now I've just cleared my mind with those tips :)
Thanks at all❤
@@thewhitewolf8658 Thanks! No problem!
Is there any combo with HQ?
Or Hydrant + Airlifter that searches HQ?
Thx for the combo lines, they are really great help!
For instance, if you open with emergency you can afford to search HQ (e.g. Emergency + Air-lifter or ROTA)
Unfortunately Hydrant + Air-lifter alone aren't enough
What you can do instead is to open hydrant + air lifter + turbulence or preventer which will enable you to get to H.Q with Air-lifter
You will by searching HQ and then normal summoning hydrant (you will also have one more body so your endboard will be more powerful, you can also afford to go into the reinforce route instead of setting Rescue)
Most of the time, HQ is a great follow-up (& grind game) tool more than a going first set-up
That combo Is that rescue ace need
My biggest problem is nibiru against this; I have lost tourney’s due to nibiru with going this line but the combos are remarkable when uninterrupted
If you get Nibbed, you're are still setting 4 and should be fine
The opponent can't Evenly you because they have Nib on field
But to be fair, my RACE list for tournament is not running the package, the best extra deck for me is Proxy F + toolbox
Because, as you said, the line is very susceptible to handtraps and the deck is already able to play through everything in engine
Can I use Link Spider instead of the Linkuriboh?
No, because Link Spider needs 1 normal monster to be summoned
8 Extra Deck spaces just to best evenly is so hard ngl
It's an option, this deck extra deck is a toolbox
One tool can be te play around one of it's biggest weakness
It doesn't this seems this bad
You can also play a lot of Spoly targets
You can do whatever you want with your extradeck in the R-ACE deck
So if you judge that you don't need this line and prefer playing around evenly with your main deck engine (it's possible) and you prefer using your extra deck spots for other tools, then I think you don't need those 8 spots
You can use those 15 spots wisely and also have some spell/trap removal, 1 card Heatsoul, cards like Goddess for outing towers and so on
In your opinion which handtraps will be good in the next format?
Well it depends
For the Rescue-Ace deck it will be different than other decks (e.g. less synergy with cards like Imperm because of Impulse)
I like Ash and veiler in the deck, but it's hard to find other handtraps that cover a lot of match-ups
I like ghost belle and droll in the side
I'm also trying other free spot in the main, Book of Moon seems decent (going first and second and can protect your turbulence from Imperm and veiler)
@@Dreadlash spoly?
@@davidecallovini3689 I like it as well, but it needs a lot of extra deck spaces
@@Dreadlashyeah you are right, however in my opinion its the best board-breaker
@@davidecallovini3689 Spoly will indeed be really good next format
Hello.
I own only 1 prospy, alternatives?
TTT is great, Small World is also an option, you can also play one for one for consistancy or instant fusion for power
@@Dreadlash
OK so I was on the right track with using small world.
I kind of just used it to banish Air attacker or True King Agin to get to other R-ACEs and handtraps.
@@Luigi_Main3752 I like the fire Kaiju as a small world bridge in R-ACE
It's a card that you can use going second (and even search of SW) or going first you can easily banish it from your hand
Great bridge on top of that
@@Dreadlash
What's the full deck you use for this line. I'm struggling to make it below 43
@@Luigi_Main3752 This list I showcase has 11 free spots
13 if you have two less prosperity
So you can put in easily 2 to 3 SW + Dogoran and have about 9 to 10 free spots, should be good
You can also look at the ocg topping lists, they only have 1 prospe there (don't look at lists with auroradon, it's banned in the tcg)
Nibiru and gg 🤔
If you get Nibbed they can't evenly you or lightning storm you so it shouldn't be a problem, it's even a good thing
Setting 4 (done before 5 summon) is better than keeping some bodies on the board that you can easily reborn during your turn and your opponent turn anyway