UE5 Multi Instance Fixtures Summary
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- Опубліковано 6 лип 2024
- In this tutorial, I discuss the methods behind how I create multi instance fixtures from scratch in unreal engine 5.
This method allows you to create whatever type of fixture you want , and output emissive light on whatever material you desire to dmx control , the combination of these two things can create a light , or more, depending on how wild your imagination is.
Please note that there is no actual building taking place in this video, it is simply a overview to welcome both lighting designers and developers to this topic . This overview should help provide information on what I am doing in the next series of videos.
This method can also be repeated in other engines than unreal engine 5, although the DMX subsystem might change slightly in other engines.
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00:00 - Intro
00:46 - Intro to lighting terms, for developers
04:05 - Intro to development, for lighting designers
10:25 - Example of baking a Base Color, Roughness, and metallic map
12:48 - Elements for our fixture - Head, Body, UV Map, Yoke, Base
14:36 - Example of building a basic UV Map
18:20 - Baking Textures vs Photoshop Texture Creation
21:33 - Types of Lamps
23:21 - Use Cases
25:21 - Baking Complex Mesh Textures into Basic Meshes
26:58 - Examples of various Multi Instance Lights
28:41 - This Video Series Approach
29:25 - The Game Plan - Фільми й анімація
19:51 In Blender you can export the UV map as an image via the built in UV editor / UV / Export UV layout ;)
Wow, I’ll try that out, thanks for the tip! Just yesterday, I turned all of my materials to emissive white and baked the texture, unfortunately, that only gave me White where I had UV laid, and didn’t explain the outlines at all. Perhaps this will help better. Thanks!
you are very welcome@@CalebHoernschemeyer As I am also learning Blender and Unreal in parallel I am very thankful for you sharing some insights into the #DMX and lighting topic :)
@@pixelasmof course, always like sharing what I’ve learned. Keep up the steady learning and visualize away!