UE5 Multi Instance Fixtures Summary

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  • Опубліковано 6 лип 2024
  • In this tutorial, I discuss the methods behind how I create multi instance fixtures from scratch in unreal engine 5.
    This method allows you to create whatever type of fixture you want , and output emissive light on whatever material you desire to dmx control , the combination of these two things can create a light , or more, depending on how wild your imagination is.
    Please note that there is no actual building taking place in this video, it is simply a overview to welcome both lighting designers and developers to this topic . This overview should help provide information on what I am doing in the next series of videos.
    This method can also be repeated in other engines than unreal engine 5, although the DMX subsystem might change slightly in other engines.
    Discord Server is live! Hang out, ask or answer questions, show off your latest work, and stay tuned for upcoming stuff!
    Patreon is also live and being updated with new downloads, including a nexus 5x5 high detailed panel!
    Discord: / discord
    Patreon: patreon.com/user?u=78762934&u...
    00:00 - Intro
    00:46 - Intro to lighting terms, for developers
    04:05 - Intro to development, for lighting designers
    10:25 - Example of baking a Base Color, Roughness, and metallic map
    12:48 - Elements for our fixture - Head, Body, UV Map, Yoke, Base
    14:36 - Example of building a basic UV Map
    18:20 - Baking Textures vs Photoshop Texture Creation
    21:33 - Types of Lamps
    23:21 - Use Cases
    25:21 - Baking Complex Mesh Textures into Basic Meshes
    26:58 - Examples of various Multi Instance Lights
    28:41 - This Video Series Approach
    29:25 - The Game Plan
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КОМЕНТАРІ • 4

  • @pixelasm
    @pixelasm 6 місяців тому +2

    19:51 In Blender you can export the UV map as an image via the built in UV editor / UV / Export UV layout ;)

    • @CalebHoernschemeyer
      @CalebHoernschemeyer  6 місяців тому +2

      Wow, I’ll try that out, thanks for the tip! Just yesterday, I turned all of my materials to emissive white and baked the texture, unfortunately, that only gave me White where I had UV laid, and didn’t explain the outlines at all. Perhaps this will help better. Thanks!

    • @pixelasm
      @pixelasm 6 місяців тому +1

      you are very welcome@@CalebHoernschemeyer As I am also learning Blender and Unreal in parallel I am very thankful for you sharing some insights into the #DMX and lighting topic :)

    • @CalebHoernschemeyer
      @CalebHoernschemeyer  6 місяців тому +1

      @@pixelasmof course, always like sharing what I’ve learned. Keep up the steady learning and visualize away!