bro i say in the comments with the link github.com/cazzwastaken - "Cazz Github go to Pro-Bhop for the memory" and bordless imgui window for the imgui window
u gotta learn the memory for an specific game, like dahood afther that you just copy those pointers which are the static memory codes like bullets, player location, aim location etc
why not atleast use a kernel driver since you are writing to memory? this is detectable AF. But still good job. the important part is to show how to do it externaly, only diff would be writing through driver
'at least', don't you think a kernel driver is a bit overkill for VAC? Anyways it can still get 'detected' if the game were to just check if the value has changed without itself changing it (i doubt they will ever do this).
nice vid bro everything works im just struggling it to add to my kernel but good vid
so how to fix this problem wich he fixed with chat gpt
pls can you help me, i have this error - "mem": it is necessary to initialize the const object
i make all the thing like you but it not work it pup up the gui and have the Slider thing but it didnt change the fov
HELLO Thanks it worked very well done! Keep it up!
can you tell me what is your keyboard? the keys sound good
yellow switches
@@invisyea nasty
will it help if i used kernel driver for read/write ?
It won’t make it better but it won’t be detected if you do that yea
@@Skyzz1_1 yes i mean is it safe
dude you got me banned it says global cooldown and i can't play...
The reason it’s for educational purposes and it writes to memory so it won’t be undetected not his fault
@@Skyzz1_1 i think it's cause imgui detected...
@@Michtar imgui? that is a gui thing it aint gonna get detected
@@Michtar its writes to memory what changes CS2s Memory not just reading like esp and aimbot so it can easily get detected
@@invisyea mate dw about that I was just trolling 🤣 Thought it's gonna be obvious by saying that imgui is detected
HELLLO so how do you fixed the problem with chap gpt i dont understand pls help
what u paste in mem.h?This is not code from gui.cpp. Answer please
bro i say in the comments with the link github.com/cazzwastaken - "Cazz Github go to Pro-Bhop for the memory" and bordless imgui window for the imgui window
@@invisyea oh thx
do a video how to make no spread or silent aim please
this would be way more complex and those would most likely be written as an internal hack, completely different development process
can you make a imgui cheat tutorial or something for roblox no one makes tutorials on that and i wanna learn how
u gotta learn the memory for an specific game, like dahood afther that you just copy those pointers which are the static memory codes like bullets, player location, aim location etc
how u paste code in mem.h, say plese i dont mean
ctrl c to copy then paste is ctrl v
@@invisyea what to copy?
this doesn't work help me man
you have done somin wrong
dtc overlay
unfortunate it doesnt work anymore
update offsets ...
@@lewis211 i did...
why not atleast use a kernel driver since you are writing to memory? this is detectable AF. But still good job. the important part is to show how to do it externaly, only diff would be writing through driver
'at least', don't you think a kernel driver is a bit overkill for VAC? Anyways it can still get 'detected' if the game were to just check if the value has changed without itself changing it (i doubt they will ever do this).
@@EpicEpicEpic it's writing memory, not overkill even for vac, its dangerous and will be detected, at least lower trust.
Great stuff
writing memory without a driver is kinda crazy, correct me if I'm wrong but that should be detected
U wrong, if he gonna wrote mem using driver he also get banned cos driver detect memory changing
@@i3xploit Please don't reply if you don't know what you are talking about.
Yes it obviously going to be detected without a kernel but if you have one it’s easy to add it to the code
@@i3xploitcs2 don’t detect drivers with the shitty anti cheat
@@Skyzz1_1 bro what