depends on the phase of the project, while using lumion 3D people are super convenient to show scales and shadows accuretaly, but it's true that 2D people will not punish your hardware, and it is super convenient for post-production. Maybe I use a bit of boths in the end :P
I just finished studying architecture in high school and during my time I naturally switched from 3D people to 2D cutouts, mainly because I feel like I have more control and creative freedom with 2D people. Plus the overall quality is better and the scene feels more natural to me, 3D people always catch your eye as something out of place. Also thank you very much for all the tips, I'm sure I'm not the only student here who find your videos helpful and encouraging!
As someone that uses both, theres some advantages to both, 2d people do tend to add to a painterly effect, and where you are concerntrating on placement and story telling. 3d for speed / commercial work, as they are now becoming increasingly more available and at higher qualities.I usually render all 3d people off as a seperate pass, so that i can control motionblur but still have the correct shadows applied to the render.
3D people for placeholders or background, definitely 2D people for mid and foreground and / or hero person ! Why not even sketching or drawing them sometimes :)
More than amazing tips as usual . We miss arqui9 video so much .... I prefer 2D cutout because i feel have more control for them ... And some time 3d people have big efficient in reflection if project have something like water elements
Pedro!! Siempre es un gusto enorme ver tus videos! Son espectaculares!! Prefiero colocar las personas en post y no en 3D. Te mando un abrazo desde Argentina! Mil gracias!
Hi Pedro! 1st of all, congrats for all your impressive portfolio... simply outstanding ;) Now!!! The simplest question... (I think everyone using 2d people, faces the exact same problem): How do you all fix, the constant absence of 2d people, correct reflections (which is always solved with those horrible and fake looking, 3d people)? Regards and keep up the good work
Thanks! We use 2D and 3D depending on the shot. 3d always matches the lighting perspective and scale. Sometimes a particle system ot forest system can be used as a guode layer for 2D. Takes a couple of clicks but really helps
Yet another great video, thanks! For my usage, it depends on the task at hand but I use 90% 2D people for all the benefits described in the video. I tend to use 3D posed people/rigged for motion blur or DOF as i find it quicker than doing it in post. I can't wait for the day 3D people are as quick/easy to use in scenes as 2D people. Perhaps it's something AI will solve! I'm envisaging ANIMA but where the faces are randomly generated and the poses could be 'selected' from similar real-world scenes. My inspiration there is from Two Minute Papers video: 'From Video Games To Reality…With Just One AI!'
Hey Greg awesome to see you here. Indeed. I'm sure AI has some type of solution for this. I tend to agree, never really used them because of DOF but definitely interesting take. For the time being unless it's an animation cant really see hero people being 3D anytime soon.
Thanks Fernando for that, really apreciatte it. Well I use 3d and 2d people on my work...but it depends what kind of scene I'll use...in fact I used to mix it all...if I have a scene with people so far then I put some 3d character on background and foreground i use 2d cut out people, I think it's more realistic to the scene...but as I said, it depends the scene, sometimes i use just 2d...
I use 3D because for convenience because: >no perspective adjustments >Can be used in an animation >Will Adopt the lighting of the scene 2D people advantages: >When done right the quality is much better, so consider using them for up close shots where a 3d person will look fake. > file size. >you may be more familiar with this method.....
this is amawing thank you very much! do you have a starter guide for archviz beginners? i have and arcihtectural background, but want to dedicate a year or two for becoming a full time renderist or archviz artist (don't know the right term) . like, courses , hardware to invest, software ? big hug to you!
Hey Diaz, great question. This is something we are definitely working on. Keep an eye on arqui9learn.com. we hope to be releasing content in the next month. Also check this channel for earlier tutorials. What would you like to learn more specifically?
95% of the time we use 2D people. 3D people only on bird view shots. Nice tips btw, thank you so much for sharing them! Your job is amazing, very inspiring! How long do you usually take to populate crowded images?
Thanks for your awesome videos, I use 3D people from premiumalloy and some other places , they look more realistic in my opinion no need to do any work on them like post production and perspective adjustment
Hello, Can you help me resolve this issue- Why does my digital art look so different on my computer than it does on my phone? If it's a display problem, how can I change the settings on my computer to be closer to that of my phones?
Thanks a lot, you really opened up my eyes on the good choice that I made years ago when I definitely abandoned the practice of using 2d people. Yes, people give a sense to the space that you represent, they operate a transformation from a geometrical volume to a "place" where human experience takes place. But I personally think that it's an incredible waste of time to run through sites to find the right people, in the right position, with the right clothes, the right perspective, lighting and whatsoever. A nightmare. In my humble experience I found it more effective to collect a certain number of 3d people (selecting the most realistic ones obviously) and use them as actors in a scenario that is the space that I have to render. Surely I won't have a scene as rich and realistic as those that I have seen in this video, they are surely more "minimal" but after all is there always have to be such crowd in a certain place? I am obviously expressing my own opinion, I am not saying that mine is the right method to resolve the issue, it's simply my personal choice and, again, my experience. And using a realistic 3d person gave me a huge amount of freedom in placing it, rotating it (even a few degrees can change its aspect and itntention), using it in the right light and perspective, and leaves plenty of room to the last point that is foundamental: having a good time doing it. Create micro-stories between characters, a relation or a number of relations among them that is the representation of the human experience in a geometrical volume and turns it magically in a "place".
Thanks for the tips! Excellent video. I'm not a fan of 3d people (other than the benefit of lighting and scale). They always end up drawing in your eye to the people rather than the project because of their artificial feel. If I do use them, I make sure they are far away from the camera. Am I the only one who doesn't like ghost people? Is there an argument for them over 3d or 2d people?
How much for the Futuristic ( newtecnic) psd file ? I’m desperate for the $ tutorials;) I feel like a boy that is waiting for Christmas day but is to far a way :( Thanks for this great tutorial!
Most of the time I use my own 3D characters but i think i'm wrong. Because i spent a lot of time to do this and the result is not allways as i want. Do it in post should be my future motto but where can i find a lot of cutout people, with the good lighting, the good perpective etc... Because we need a lot if we want to respect a good diversity, good attitudes, good seasons, inside, outside...
I do not prefer any of them, the reason is that I believe every tool has great things about it. But I love to use 2D for architectural simulation of my projects (illustrations mostly), like showing people in a garden, or from plane view the building as it's getting built. 3D is more of a post prod thing, that I make if I feel like the project needs, for instance, when the light bounces around in a certain maner or if my structure is complexe enough that it makes it clearer to show like that.
@@Arqui9visualisation Yes, I diversify between approches. I used only 2D and illustration for an urban farm, because it was the most accurate in my opinion for landscaping. Whereas, when I do a school or housing. You can also definitely mix both up for very interesting results !
@@Arqui9visualisation Sometimes you need that extra bit of realism to your scene in 3D, but it doesnt make it more "believable" as a project, you can definitely draw emotions and space with a digital tablet too ;)
Hah that's some great feedback. Definitely think 2d can draw out some awesome emotions. Maybe it's time we have different types of 3D people or approaches as well?
@@Arqui9visualisation Well, I do think being consistent in the style is a great thing too, but trying out different ways of using your 3D into your scenes may reveal different types of feelings. Im thinking about 3 artists that I love : Thomas Dubois, Eytan Zana for painting, Martin Etienne for illustration. If you are interested !
3d people are really washed out in the renders and they need lots of adjustment to work better. But they are good for aerial shots. 2d peoples of course are great for close shots
Don't forget to let us know if you prefer to use 3D or 2D people in your architectural renders?
2d :)
depends on the phase of the project, while using lumion 3D people are super convenient to show scales and shadows accuretaly, but it's true that 2D people will not punish your hardware, and it is super convenient for post-production. Maybe I use a bit of boths in the end :P
It depends on the scale of the project.
For urban scale I use 3D to save time.
Whereas in human perspective shots, 2D looks better blended.
@@DiazThumb Lumion definitely requires 3D people, no doubt.
@@duaaal1225 interesting approach and also agree
Nice to see you guys back 🙏 thanks for the tips!
I rather use 2D people because it's easier to find and gives us more flexibility during post
Hey mate. Good to see you here. Hope you are well and thanks for the feedback as well.
I just finished studying architecture in high school and during my time I naturally switched from 3D people to 2D cutouts, mainly because I feel like I have more control and creative freedom with 2D people. Plus the overall quality is better and the scene feels more natural to me, 3D people always catch your eye as something out of place.
Also thank you very much for all the tips, I'm sure I'm not the only student here who find your videos helpful and encouraging!
Nice one Vitak, appreciate the feedback
As someone that uses both, theres some advantages to both, 2d people do tend to add to a painterly effect, and where you are concerntrating on placement and story telling. 3d for speed / commercial work, as they are now becoming increasingly more available and at higher qualities.I usually render all 3d people off as a seperate pass, so that i can control motionblur but still have the correct shadows applied to the render.
2D most of the time , but depends on what style to create!
WELCOME BACK! Love all your tips! really helps me a lot , appreciate 🙏
Hah thanks man, good to be back!
🙏🙏🙏
3D people for placeholders or background, definitely 2D people for mid and foreground and / or hero person ! Why not even sketching or drawing them sometimes :)
More than amazing tips as usual . We miss arqui9 video so much ....
I prefer 2D cutout because i feel have more control for them ... And some time 3d people have big efficient in reflection if project have something like water elements
Thanks for the kind words and sharing. Interesting to hear that as well...
We are hoping to see more of your videos and insights! We use both 3D and 2D based on the project we are working on!
Definitely coming your way :)
Pedro!! Siempre es un gusto enorme ver tus videos! Son espectaculares!!
Prefiero colocar las personas en post y no en 3D.
Te mando un abrazo desde Argentina! Mil gracias!
awesome tips man thanx and greetings from mexico
Hi Pedro!
1st of all, congrats for all your impressive portfolio... simply outstanding ;)
Now!!! The simplest question... (I think everyone using 2d people, faces the exact same problem):
How do you all fix, the constant absence of 2d people, correct reflections (which is always solved with those horrible and fake looking, 3d people)?
Regards and keep up the good work
Such a nice website update good job !
👊😁
Great video man, very useful tips. One question, what brush you recommend us for contact shadows and rim lights?
Thanks! We use 2D and 3D depending on the shot. 3d always matches the lighting perspective and scale. Sometimes a particle system ot forest system can be used as a guode layer for 2D. Takes a couple of clicks but really helps
thank you for this useful content and those advises, i always enjoy your videos, best luck.
2D people. 3d look so 3d. Greetings from you #1 biggest fan from Bali!. Awesome video as always!
Reinalditoooo. What to say but just big hug of thankfulness and humbleness.
Yet another great video, thanks! For my usage, it depends on the task at hand but I use 90% 2D people for all the benefits described in the video. I tend to use 3D posed people/rigged for motion blur or DOF as i find it quicker than doing it in post. I can't wait for the day 3D people are as quick/easy to use in scenes as 2D people. Perhaps it's something AI will solve! I'm envisaging ANIMA but where the faces are randomly generated and the poses could be 'selected' from similar real-world scenes. My inspiration there is from Two Minute Papers video: 'From Video Games To Reality…With Just One AI!'
Hey Greg awesome to see you here. Indeed. I'm sure AI has some type of solution for this. I tend to agree, never really used them because of DOF but definitely interesting take. For the time being unless it's an animation cant really see hero people being 3D anytime soon.
Thanks Fernando for that, really apreciatte it. Well I use 3d and 2d people on my work...but it depends what kind of scene I'll use...in fact I used to mix it all...if I have a scene with people so far then I put some 3d character on background and foreground i use 2d cut out people, I think it's more realistic to the scene...but as I said, it depends the scene, sometimes i use just 2d...
Actually I agree as well. A hybrid seems to work best with the hero people in the foreground. Thanks for sharing your experience.
I use 3D because for convenience because:
>no perspective adjustments
>Can be used in an animation
>Will Adopt the lighting of the scene
2D people advantages:
>When done right the quality is much better, so consider using them for up close shots where a 3d person will look fake.
> file size.
>you may be more familiar with this method.....
Very good explanation! Thank you
Bravooo! Always awesome adn helpful!🙌❤
Thanks mate. 😁
@@Arqui9visualisation 🙌🙌🙌
this is amawing thank you very much! do you have a starter guide for archviz beginners? i have and arcihtectural background, but want to dedicate a year or two for becoming a full time renderist or archviz artist (don't know the right term) . like, courses , hardware to invest, software ? big hug to you!
Hey Diaz, great question. This is something we are definitely working on. Keep an eye on arqui9learn.com. we hope to be releasing content in the next month. Also check this channel for earlier tutorials. What would you like to learn more specifically?
95% of the time we use 2D people. 3D people only on bird view shots. Nice tips btw, thank you so much for sharing them! Your job is amazing, very inspiring! How long do you usually take to populate crowded images?
Thanks for the feedback Guilherme, really cool to see how many different takes on such a simple subject, that's awesome! Abraco man
Thanks for your awesome videos,
I use 3D people from premiumalloy and some other places , they look more realistic in my opinion no need to do any work on them like post production and perspective adjustment
:D
Thnx arqui9 so much
You're welcome :)
Let me be the first one to say awesome and most helpful vid as always!
Big thanks Juluis!
Hello, Can you help me resolve this issue- Why does my digital art look so different on my computer than it does on my phone? If it's a display problem, how can I change the settings on my computer to be closer to that of my phones?
I had the same issue! Try to send your art to another device, and see which one is more accurate.
Thanks a lot, you really opened up my eyes on the good choice that I made years ago when I definitely abandoned the practice of using 2d people. Yes, people give a sense to the space that you represent, they operate a transformation from a geometrical volume to a "place" where human experience takes place. But I personally think that it's an incredible waste of time to run through sites to find the right people, in the right position, with the right clothes, the right perspective, lighting and whatsoever. A nightmare. In my humble experience I found it more effective to collect a certain number of 3d people (selecting the most realistic ones obviously) and use them as actors in a scenario that is the space that I have to render. Surely I won't have a scene as rich and realistic as those that I have seen in this video, they are surely more "minimal" but after all is there always have to be such crowd in a certain place? I am obviously expressing my own opinion, I am not saying that mine is the right method to resolve the issue, it's simply my personal choice and, again, my experience. And using a realistic 3d person gave me a huge amount of freedom in placing it, rotating it (even a few degrees can change its aspect and itntention), using it in the right light and perspective, and leaves plenty of room to the last point that is foundamental: having a good time doing it. Create micro-stories between characters, a relation or a number of relations among them that is the representation of the human experience in a geometrical volume and turns it magically in a "place".
Thanks for the tips! Excellent video. I'm not a fan of 3d people (other than the benefit of lighting and scale). They always end up drawing in your eye to the people rather than the project because of their artificial feel. If I do use them, I make sure they are far away from the camera. Am I the only one who doesn't like ghost people? Is there an argument for them over 3d or 2d people?
How much for the Futuristic ( newtecnic) psd file ? I’m desperate for the $ tutorials;) I feel like a boy that is waiting for Christmas day but is to far a way :(
Thanks for this great tutorial!
Hahaha just hang in there. We are cloooseeee I promise
Most of the time I use my own 3D characters but i think i'm wrong. Because i spent a lot of time to do this and the result is not allways as i want. Do it in post should be my future motto but where can i find a lot of cutout people, with the good lighting, the good perpective etc... Because we need a lot if we want to respect a good diversity, good attitudes, good seasons, inside, outside...
I like 2d cutouts if available as they can help me keep the 3d scenes less heavy..
Please make an accesible course
Will do!
Arqui9 Visualisation amazing thanks!!
great..... 😍😍😍
Cheers Rashid
Boooomm niceee!!!!
Haha cheers man
We use 2D people because 3D people make the file heavy and rendring times longer.
👊
I do not prefer any of them, the reason is that I believe every tool has great things about it. But I love to use 2D for architectural simulation of my projects (illustrations mostly), like showing people in a garden, or from plane view the building as it's getting built. 3D is more of a post prod thing, that I make if I feel like the project needs, for instance, when the light bounces around in a certain maner or if my structure is complexe enough that it makes it clearer to show like that.
Thanks for commenting. Fair enough. Think as mentioned in one of the comments maybe a hybrid approach?
@@Arqui9visualisation Yes, I diversify between approches. I used only 2D and illustration for an urban farm, because it was the most accurate in my opinion for landscaping. Whereas, when I do a school or housing. You can also definitely mix both up for very interesting results !
@@Arqui9visualisation Sometimes you need that extra bit of realism to your scene in 3D, but it doesnt make it more "believable" as a project, you can definitely draw emotions and space with a digital tablet too ;)
Hah that's some great feedback. Definitely think 2d can draw out some awesome emotions. Maybe it's time we have different types of 3D people or approaches as well?
@@Arqui9visualisation Well, I do think being consistent in the style is a great thing too, but trying out different ways of using your 3D into your scenes may reveal different types of feelings. Im thinking about 3 artists that I love : Thomas Dubois, Eytan Zana for painting, Martin Etienne for illustration. If you are interested !
I think the best is 2d people... because its realistic and natural and giving the shot more realistic
Great feedback thanks!
yeee 300
💪
hey I know you... you're the batman guy!
ya, but it is very difficult to get the suitable human figure, escpecially the ariel perspective one
Do it in POST 😎
2D on more "ambitious" project when I can invest time and 3D for "quickies".
2d !
3d people are really washed out in the renders and they need lots of adjustment to work better. But they are good for aerial shots. 2d peoples of course are great for close shots
VOLUME TOO LOW!!