The MMG Problem & How To Fix It | Battlefield V
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#BattlefieldV
Just implement the bf1 mechanic, where the bipod was always deployed so you just walked to a ledge and didn’t have to do an animation to put it down
Or just let them ADS
The BF3/4 mechanics are probably more appropriate for this game as you could set it up on a bipod, at a mobility loss, but you could still be mobile at an accuracy disadvantage
RusnakAutoDesign ye but the bipod on bf3/4 was very very inconsistent
@@joshuahughes1623 They are also 6 and 8 year old videogames, whereas BFV had much worse bipod deployment at launch than they do. Been playing BF3 lately and don't have any complaints on them.
Or just make better hipfire
literally all the problems you give sound exactly how an mmg should be played and balanced. I haven't had any problems in game with mmg players, and when I do get killed i give mt squad the heads up and we take him down
Meh, this is just something to play around. If we encounter a fortified position with an MMG nest, we either stay away or try to flank. It is supposed to be an area control weapon, so I don't really see the problem with it. It gives depth to the battlefield, and you don't constantly meet run and gun resistance. Everything is it's own challenge... You already have two highly aggressive classes, you don't need more of those... It's not your play style, nor is it mine frankly, but the MMG class is there to frustrate the type of class you are playing... If you constantly pick scissors in Rock, paper, scissors, don't get frustrated when you encounter a rock. Either adapt, or disengage...
You've given one of the best points I've read on the issue. Very nice.
I haven't played in quite awhile but I agree with your point. It's good for fortifying or denying a lane or whatnot. Battlefield, imo, is supposed to be SOMEWHAT about Battlefield tactics, not just pure shooting skill.
People forget it isn't call of duty, it's bsttlefield. Mmgs can provide overwatch for allies pushing obj or provide defense in strategic points and objectives. Mmgs are heavy weapons not meant for rushing or "aggressive" play. It's like everyone forgets lmgs and shotguns are also on the class. If you dont like the style of play with mmgs, don't use them.
Well said. This seems like a non-issue.
I find it hilarious and tragic that people don't get it.
Support also has very good attacking weapons.
Normally I would I agree, but I think battlefield players need to understand that camping/defending is an acceptable meta for this game. Not everyone wants to play aggressively and I think defensive play is definitely okay and important. There is more than one style to playing battlefield. Battlefield lends itself to different styles of play. Sometimes it's nice to have enemies coming at you and your squad and being able to hold them back from taking the point. It doesn't always happen and in that case you take it back and defend it again. These guns give you a fighting chance because it's harder to defend a point with smg's, bolt action, and assault rifles. It helps you to strategically place yourself and defend the point. And most likely another player will find a way to take you down one way or another.
Luis Knight couldn’t agree more, the only problem I have with mmgs is the fact you can use them bipoded whilst prone on your back in a corner. If dice just made it so you couldn’t bipod when on your back I’d say they were fair game.
I think the problem isn’t defensive players, it comes down to the skill level of lmgs vs all other weapons. If you’re new to bf lmgs allow you to rack up kills without ever playing the objective or learning to use higher skilled weapons. This diverts the focus of the game mode and rewards new or casual players. In the past, this has meant a divided player base with custom servers banning particular weapons (how many no-shotty bf4 servers are there?) which doesn’t help anyone. The more cohesive the player experience is, the more fun it is for everyone.
dice catered needs of people like you . and nobody plays the game . its the least respected , least watched bf game . the problem is , you cant give a certain playstyle a huge advantage to another . if you do , this is what happens . nobody plays it .
do you think you are the only genius that "strategically " positions himself on a dark spot behind a rock ? imagine whats gonna happen if everyone in the server plays like you . you wont get a single kill , nobody would get a kill . maybe a bunch . 10 kills in a 30 minute game . oh wait , it already happens .yeah ..
because of gutless pests like you bf 5 is what it is .
thexophguy tbh if you think that mmg players are the reason bfv has been underperforming you’re clearly not informed enough to be commenting on the topic. Like, the levels you’re over exaggerating here are actually laughable
I find this such bullshit, you don't need to have ALL weapons to be able to be aggressive with, he is just butthurt he gets killed by bipoded prone mmg players. Annoying yes, but that is how they are INTENDED. they aren't made to be very mobile and almost everytime used irl in a fixed spot, or a setup spot with even 2 guys to carry the gun and tripod and ammo etc. Is its a fun way to get killed? no but war is not nice. get over it.
Personally I don’t have an issue with MMG’s. Sure it sucks when you die to one, but it’s no worse than getting killed by a sniper. MMG’s can be easily countered. A sniper can quickly dispatch an MMG, medics can pop smoke for visual cover and thus potentially flank the MMG, or assault can use explosives to destroy the MMG’s cover, Force then to relocate this making them vulnerable or outright kill them. It’s really not that hard if you use brain power. People that refuse to actually think and just want to run and gun will be easy prey for MMG’s. Using tactics and outwitting an opponent is a fun and rewarding experience. I know this isn’t a a huge tactical game, but it does allow for that at some points, which I think is a good thing. Don’t cry about MMG’s because they make it so you can’t do brainless run and gun, outwit them. You’ll find that countering a stationary gunner is easy when you just think a little.
I totally agree with you but many don't want to slow down or think in this game. People get off work and want to jump into something where little thinking is required.
Best comment
So rather brainless prone and lmb????
thank you
@@rocky1942racoon there are game modes that encourage fast pace only action, and even after that there's COD, GSGO, plenty of others to choose from, as it has always been the case.
Having fired a real MG42 from prone and a supported tripod, unwieldy isn't the way I'd describe it. It kicks like a mule, but its fairly easy to control.
I'd never fire it from standing simply because it is fucking heavy. Heavy guns tend to be a little more manageable
Jon Tamura lucky
Jon Tamura must have been one hell of a experience.
The MG34/MG42 are “recoil” fed. The gas is captured at the end of the barrel(hence the bell looking muzzle end) which pushes back the barrel rapidly which cycles the weapon. The bipod is designed for you to put all your body weight into it. The more weight leaning into it, the more stable and accurate you can be. You’re right, it can have a good grouping depending on the gunner.
Accurate answer^
Y don't they just add a hardcore mode
there's defiantly more skill in topping the leaderboard with an mmg than a stg, I'd know, I've done both. and I'm gonna be real with you, there's way less skill in using a smg or an assault rifle than the mmg. you can camp with it sure, but you ain't gonna get a shit ton of kills
99% of the youtubers don't play Conquest. They like those little maps so they kill the same kids over & over again. It's like being at the fair, with the ducks on the spinning wheel. Just keep shooting at the same ducks.
It's not that it's more skillful or harder. It's that when you play with an mmg, you chose to play slowly and defensively. Everyone knows it's more fun to play offensively, because that's how you get the most kills. You can't seek out people to kill, they have to come to you. You must in other words, "wait"
levelcap is the type of guy that just doesn’t revive squad members
Who cares about that?
@Waldron352 it's a fps game,it have nothing to do with real life you fucking boomer
@@Rosa9.9 yeah go fuck off to call of duty
Actually he does. He's just not a full on moron suicide charging in to revive. Your hearts in the right place but your head...
@Waldron352 shut up you big headed mong
Clearly you're unfamiliar with the joke, "Two Germans walk into a BAR..."
This comment deserves more likes lol.
Wow lmao
😂😂😂
Isn't a problem. Levels version of "Campy" completely forgets most game types have an attack and defensive aspect. I don't even use MMG's but see no problem.
They've all been talking about it like it's a problem I die more often from a sniper or someone just randomly camping in a corner but they dont have mmg they just corner camping
The mg gameplay doesnt work well in bf5. The mgs dont balance with any other class, and with visability at its lowest its hard to even see anyone even if there right in front of you. Like lvl said it requires no skill to use, and there is little ppl can do on the opposing side. How is that fair? Or fun..
@@tylersousa9161 I die more from camping snipers than MMG players that expose their position in 2 seconds.
@@jasoncarlton2324 fantastic, but that doesnt solve the mg issue haha
Because it isn't balanced. If it was balanced where a small certain number of people could only be mg single corner campers all game but sometimes you have 10 mg campers 10 sniper campers and the rest are level 2
"Mom! Mommy! They're playing defensively again! Tell them to stop!"
Lmfao anyone who says this is garbage at the game
@@danothedeckbuilder1227 anyone who calls them bad is even worse. Flank, it should be easy since they’re “garbage” right?
@@XRaysricepuddingX lmfao yeah flank one person on a tight map with 31 other players spawning around or near him 😂😂🤦♂️ you’re stupid
"We want the game to be historically accurate"- gaming community. A year later... "why can't we run around with mmg and mow players down." Classic battlefield
historically accurate has nothing to do with gun gameplay. Historically accurate means there should not be any Tiger I tanks in a map depicting a battle from 1939.... Includes everything from tanks to weapons to camouflage all the way up to the nations that are depicted fighting in 1939... Did you notice any Polish soldier camos, maps or battles?
Historically accurate means there should not be any V-1 and V-2 rockets being used by the British or STG44s used by British forces in 1939-1940, which were not even invented in 1939.
It has nothing to do with how MMGs are bi-poded and used in a fast paced gameplay.
We want a historically accurate WWII game with decent gun and vehicle gameplay, without microtransactions and ridiculous BUGS that break the gameplay completely.... Classic troll.
@@antonspirin3860 Unfortunately You Tubers seem to make "excuses" for the game developers and quote how its hard to make a game without issues and even volunteer their opinion like its some epiphany like this ridiculous ill conceived video of which clearly demonstrates little to no time playing the MMG class. Meanwhile every putz is forking over their hard earned for a product that is not fit for purpose. Maybe when the "battlefield community" grow up they will boycott future sales with the company until the product is shown to be what is advertised before purchasing, until then the "battlefield community" best get used to the taste of shit.
Is not the point we want histolical accuracy means that we don't want things like fluo skins or everything else that wasn't present in Ww2, doesn't meant we want real war because THIS IS A VIDEO GAME not real war that is not funny of course..this means that for improving gameplay is good make some decision that is not total real like fire not prone with mmgs like BF1. Same principle for what if you wanna know something about hystory you watch documentary not a movie, definitely more engaging but not accurate like first.
@@antonspirin3860
cut off for historical accuracy= gun gameplay.
Huh.
It's a game. It's supposed to be fun. If you can do better then please for the love of battlefield, make it.
No other game like battlefield. I'll take it with the good and bad.
@@JstnW lmao cut off for historical accuracy? HISTORICAL accuracy? Where exactly is BFV historically accurate or has released anything in a CHRONOLOGICAL order?
I'm okay with the MMGs in BFV. I'm honestly not on the same page as you here Level.
People who complain about MMGs don’t use them because they are the most punishing weapons to use. Sure they’re powerful but they leave you the most vulnerable. It’s extremely easy to get tapped once by a sniper or flanked because of your limited angle when using an MMG.
I can be (and usually am) aggressive with an MMG. It's all in your positioning-just like sniping, but medium range instead of long range. Many of the people getting butthurt about MMG's are the ones who also complain about snipers-if you're getting killed by those 2 weapon types a lot then stop running out in the open in areas of the map where those 2 weapon types are most viable. Run medic with your smoke to conceal your approach to objectives instead of assault when there aren't any enemy tanks on the map because you want the "most aggressive COD style class" and think "someone else will play medic-so I don't have to because I'm too good to play a healer role-I'm all DPS". Play the class your team needs the most at any given time. If MMG's are a problem, play smarter. They are balanced as they are. I do agree with visibility still being an issue-that's why close-quarters prone MMG players in dark corners of objectives are still hard to counter-the player model visibility is still off even after the latest "fix" DICE implemented.
Snipers take way more skill than an mmg. When I get domed in the face while sprinting to a point, I can’t even be mad. I just accept that the guy hit a sick shot and move on. Spraying with an mmg isn’t even close to that.
I was on this one point with an mmg on the shitty desert map, this one guy spawns on the point, I kill him, and then he bitches about me being a camper for the entire match
You can't really avoid running out in the open on the maps of battlefield 5. Just take the lack of cover and shitty design of hamada, Aerodome, panzerstorm etc. Add to that, medics have 4 (max) smoke gadgets, that's often not enough
because LevelCap is so hyper focused on runandgun tactics, he's frustrated mostly by mmg's because those can keep firing to take down a moving enemy while snipers have to clear the chamber and lose their target if they missed. he wanted a more tactile game and mmg's add to that. you can't keep running mindlessly. at the same time, bad map design and modes get you killed from 360 degrees so run and gun is the only viable option to survive unless you want to snipe. i don't see MMG's as a big enough problem over the netcode and PC side running amok with cheaters. i should also mention the crazy amount of bugs and the terribly designed UI, those could use their own video.
This weapon is awesome against cheaters. This weapon forces other players to play slower. This weapon makes good use of fortifications. I don’t see the problem. Not everyone is trying to play aggressive medic. Recons have flares. With the amount of ammo stations I’m never having problems with mmgs as a sniper. Just delete the spotting of mmgs maybe. That’s unnecessary.
Exactly. Medium Machine guns aren't designed for attacking, they are designed for point defense. LMGs are used for attacking since they are lighter and more mobile, essentially being box fed assault rifles. Medium machine guns are simply not designed for how he is trying to use it, but its a problem?
It is very effective to leave a MMG + a spawn beacon behind at a captured point to defend while the rest of the squad attacks another point. Then the MMG guy can easily pick off solo players like LevelCap for days or alert the squad if he gets overrun. Also if a camping mg or sniper gets you, then you just tell your squad where he is and he's dead. Then your squad also revives you so you lost nothing.
Lmao play on console, a lot less cheaters. Believe it or not, their are extremely skilled people that play this game
Lol all excuses for being a trash can player, learn to shoot or go play fortnite kids
They are MMGs!!! You will see no German using a mg42 like Rambo...
imgur.com/a/rZCY3ck
nero lol get recked
Jackson Young clown
TriHard hey it’s not effective
Jackson Young Reenactment photo nice try dickhead get wrecked
MMGs are the least of my worries. I'm more concerned with camping snipers and parkour ninjas.
parkour ninjas? man you are casual
I think the Biggest Problem is this Massive Visual Clutter. If you compare BFV to BF1 you will see that BFV feels like a much harder game to play becuase of this visual overload of textures. BF1 Looks really nice and cleaned up wich makes it easier to spot targets and actually aiming at it self.
Oliver Schade Yup agree 100% went back to bf1 after that last game ruining patch so much better
The forced TAA really adds to the problem
Why do people always cry about defensive weapons? Especially in modes that require defending.
My guess: he is very aggressive and on the offensive and doesn't like when he runs into a more defensive type weapon that rips him to shreds when he charges into a fortified area.
Facts
Because it’s a cheap fucking gun. It lets complete losers and noobs wreck people who’ve devoted years to the franchise like level cap. It also doesn’t support ptfo and abuses lack of visibility. Shitty, gay, and cheap all around. If you disagree you’re lying to yourself.
Levelcap just do not want to use his brain to counter bipoded defenders
LC cries about everything and the main problem is Dice think he represents the majority.
the large mmg's are perfect in my opinion.. they're not run and gun guns... they are designed to get superior position and set up "before" the enemy approaches. Battlefield noobs just want to sprint around the map from zone to zone killing anyone who pops up. That's not what large mmg's are for. If you have any tactics with your movement the mmg's are beast. If your not good with them or they're not fun with your play style its not the games fault.
Dude literally every MMG user camps in every possible abusable corner or location its not fun to play against
''noobs'' who maybe running to an objective, while handless kids camp on a bush waiting someone to pass, funny thought
@@MIRNICBruh La Nobile Arte you guys are crying about players who lay prone and dont move LOL they couldnt be any easier to snipe.
@@lanobilearte2275 if the motionless prone guys kills you once, good on him... but if you cant counter the still prone guy, shame on you.
Personally I like mmgs. I don't use them much, but they are a drastic change of pace and can be fun. Sure they don't lend to a perfect game balance, but the same could honestly be argued about shotguns, or assault rifles, or anything. Just being salty that you died from something outside of your direct control. It sucks, but it happens.
It say in game MMgs are DEFENSIVE!!!! defensive NOT offensive. Back to the drawing board.
Isn't that why he made the video & says they should rework them to have an offensive option?
@@belowaveragegamer5993 He doesn't get that MMGs are meant to be used defensively and campy, not for running around the map hipfiring people like it's a twitch reaction shooter like an SMG user would be.
@@rymd1875 lol he comeplanes about it but doesn't use it like its supposed to be used i use it for defense on break point like ur supposed to and it does well its a tool use it for its purpose aka setting up defense position's not running and gunning
They need way less recoil when mounted for certain and longer firing time before overheating. A "brace" mechanic for more accurate hipfiring would be nice too but I doubt that will happen
@@guillaume_Chr Yes because the BAR is an "MMG"
Diversity in play styles is good. MMGs are good but they come with their downsides. Overall balanced.
Idk why people even crying over this. They added this mechanic and restrictions on the MMG after people bitched on it since BF3. Make up your mind. Requires patience to use the MMG effectively. Pistols can delete a MMG player in CQC as they cant hit shit. On PC weapons dont recoil much, consoles it's like riding a bull in rage with one arm tied behind your back.
That is accurate for Console vs PC. I think Jack Frags made a comment about MMG's being more difficult and more satisfying on console with his console series compared to PC. I could be wrong so dont quote me
@@nimbleryan735Jack Frags on console is pretty good. He can see the frustration we have on console compared to PC
@@fryer05maverick31 yeah its definitely something noticeable. Like the fact you can tell a PC video of a Console video on UA-cam says something about the game
People complained that machine guns were too weak in Battlefield 1.
I dont see that much more MMG's on console, but I see people camping with ALL the weapon classes. Just because of the poor visibility.
Yep
Mikko Hagman yyyuuuup
Yup
Yup console meta is different
Nah I usually get killed by a random guy laying down with a MMG like every 2sec
I don't see an issue I've had no problem dealing with these players, they can even be extremely easy to kill tbh.
Bruges it’s just that they are annoying they just camp in one spot for the hole game
very true frankly they are crap
@@jeromefrank1365 I guess but tbh that is pretty easy to counter. You know where they are bro.
Yes they can be killed easily but the fact remains, the core mechanic of the weapon takes advantage of one of (if not) the games biggest gripe. Visibility. If you spot an MMG player first then you have a chance, but even then if they're accurate, you'll be out DPS's pretty easily.
Sure, if you can see their camping spot(s) in the first place.
It's all most like a lot of the the skill of using the mmg is knowning where to deploy it...
Mmgs are fine IMO
Yeah levelcap is fixated about gun battles. What is this call of duty? Battlefield is also a thinking man's game too. Not like he does that at all. Runs around like Rambo no matter what gun he has in his hand.
Knowing where to deploy it consists of knowing camping positions on the map, not reacting under pressure to make accurate decisions found in the highly mobile gameplay of Bf4.
@championszz If you can't check your corners and you get hit by a 5 year old camping with a MMG in a corner your an idiot. Do people not know how to clear out buildings anymore? Slow the fuck down and you'd be able to see him.
rocky1942racoon go play arma if you want to check every corner instead of having any skill scrub
rocky1942racoon “A thinking mans game.” Shut the fuckkkk up. Like camping in the dark and spraying an OP weapon takes “thinking.” You’re a trash and delusional noob. Level cap playing aggressively takes infinitely more thinking than camping with an mmg.
One huge issue is that you're able to ADS with MMGs while you are prone on your back. That was a critical mistake by the devs.
Huge mistake. It would be bad enough if you could see them (as it's ridiculous). Combine it with the natural camp and it's a problem.
it's the best ab trainer. Just letting an MG-42 rip on your stomach.
Wow. Its almost like dice mad the MG's based on REAL MG's.
So sad.
yeah but bf5 isn’t real life buddy it’s a video game
@@deathhazared380 and its not like anything else is realistic about bf5 anyways lol
@@deathhazared380 well it's a WW2 based game. what do you want fairies as a class and lime green shopping carts as vehicles? I want SOME realism in a game based off the most deadly conflict in human history.
Cooper Bear if you want realism BF5 isn’t for you buddy 😂
@@deathhazared380 I said some, not fully realistic.
I hope they don't change a thing. You're not supposed to be able to gather your wits, turn and return fire, engaging your enemy in a "battle of skill" when crossing through a prone machine gunner's trap.
There are easy ways to improve your life span WITH and AGAINST MMGs with a little thing called teamwork.
So let me get this straight. You want someone to have to work with their teammates to beat one person laying with an MMG?
So your basically saying you like the game holding your hand and giving you easy kills for little skill and effort .. SMH yeah that sounds about right.
Basically, yes. Have your medic pop smoke across long, open, unsafe avenues. It's supposed to be a team game. It's why you can't have an MMG AND smoke grenades. It's why when you escape your tank, you're armed with a puny sub gun. If you're in it for only yourself, to operate independently, you're better off running and gunning in Call of Duty.
And- not to rub it in, but you, seeming to be FOR the nerf of medium machine gun mechanics, ought to consider that you're asking for the game to hold YOUR hand. "Come on DICE, make the game easier for ME!"
@@cuddlemuffin44 okay but let's be honest here it's rare teamwork is used in battlefield anymore. And the player using an MMG isn't using teamwork they just found a good camping spot.
Also smoke does nothing when the MMG player can spray through the smoke and kill in like 2-3 bullets so even if you try to use this tactic the MMG player still had the upper hand he can't see you buy he has enough bullets to kill you while u as a medic can't afford to waste.
@@cuddlemuffin44 no I just don't like to push an object and be playing the objective and get killed by a camper I can't see or react to laying prone.
If the MMG player had to beat me using skill I wouldn't give a fuck about the weapon but I refuse to die and be an easy kill for a camper. Fuck did u even look at the footage in this video. Lvlcap is mowing people down through smoke and all so your strategy of smoke is a flawed one to say the least.
The only time I see the chat go mad in game is when someone uses a shotgun, piat or a whole team is sniping. I've never seen them complain about MMGs
I do. But opposite I dont complain about shotgun, piat, and sniping because its nothing wrong with all 3 things. Shotgun for CQB, I got killed, fine, my bad I was too close. Piat? Rarely see someone spam it. Sniping? Ok u new I can make u a bait for enemy team while I flank them. But the MMGs oh my god every single round I see 6-7 players just prone in dark place impossible to see.
Ok now what do you do about the camping Sniper's halfway across the map ?
much easier to counter, aren't so often invisible due to blending in with terrain when prone, recon's aren't actively encouraged to sit somewhere and snipe through spotting flares, DMR options, scope glint, etc.
move more, how are you getting killed by people so far away? stopping, that's how
When I get sniped on and I want to get from A to B on an open field, I just run there in zig-zag in an unpredictable manner. If you get hit once, you can just use the bandage. The snipers usually don't even hit one shot.
Legit, some maps are completely ruined by campers with long range weapons. You can either waste your time going after them or play the objective and die over and over. Shit experience.
Snipers take skill
Recoil is already nasty, trying to hit someone at medium range even while bursting on the 42 is pretty bad, as for the ready times i agree with DICES standpoint. These are 20+ lbs weapons the soldiers are carrying around it takes that small second more and puts you at a disadavantage when running around with the thing. MMGs are not agressive weapons by principal. I cant tell you how many times i get kills when hunkered down by people trying to rush me down, but get murdered by the one person taking their time and peeking the corners our moving slowly. Battlefield has pushed to much aggressive tendincies that its beileved the proper technique is to rush around everywhere, i cant tell you how hard it is to get people to defend a point in breakthrough so we dont lose it. I think more the issue with them is people want to rush head long into the fray without thinking about whats around the corner and cry when its an MMG or AP mine. Slow down your rush, and youll find you can find your targets easier and be able to punish more often those that stay in one place. MMGs are fine where they are and do not need a change.
I agree people are stupid and need to stop rushing around. Litteraly have no trouble with ap mines or mmg's and never understood how you could die to an ap mine after the first nerf. I litterally havent died to an ap mine in months. However I do think they should nerf the mmg's slighty. I don't think they should gigantic range, large magazine, huge fire rate, and decent hipfire( its decent because of the rate of fire so any weapon not specialized in hip fire can be gun downed outside of smgs) I think they could use slight nerfs to their range and that's about it.
@@Inviabledude45 I died to AP mines a lot. Did they need nerfing? No. I knew whenever I was killed it was because I was a dipshit running like a fuck without looking. Between the recent AP mine nerf and now this, it's like what I found with R6 Siege: the community bitched and moaned about everything, things got nerfed when they didn't need it, and it ruined the game for me.
My best method of punishing people who just stay their camping spot is go behind them and melee
I have no issue with mmg's, you have to change your playstyle to even be effective with em; you have to be cautious and "tactical" in your movements and locations to deploy, or you're easy to pick off, and before "awwww campers boo hoo," campers are insanely easy to deal with; stop running around like a chicken with its head cut off and find your targets(which can be kinda hard with how every soldier blends with the environment.) I don't have any issue with MMGs as they are now (also AP mines should stay on the map after death-all other nerfs/buffs were necessary.)
There is no "tactics" involved in deciding where to go prone and wait
@@ErosNL ME GO PRONE
What's so tactical about laying down and shooting 200 rounds in the bushes? Sounds like you're a bipod scrub yourself.
"there needs to be some burst-fire mechanic for mmgs"
Barrel: overheats
MMG's are fine. It's visibility of prone players that are the problem.
Completely disagree with levelcap on this topic
Because u can't kill without the camping MMG
An MMG is a camping weapon. Best used for holding points down. Or for raining lead on a postion as your teammates move under your fire to take over the postion.
Maybe don't play BF like it's deathmatch? LevelCap is the only problem here.
BF is also not a realistic war simulator, its a game, current MMGs ruin the fun of this game, therefore they need to be changed.
ErosNL really sounds like you just want twitch sniping and stuff cod is known for. Battlefield is supposed to be tactical, not sprinting around, quickscoping. LevelCap is the type of player that just runs through everything, always rushing, looking for movement instead of players. It's just that his playstyle is specifically countered by a defensive weapon, that requires its user not to move. Look for players, not movement. Don't be a Jurassic Park Trex, dudes
The problem is that lvlcap has a competitive mindset which doesnt fit battlefield games
@@FreckleAkane you sound like a sub 1kpm boomer
Sounds to me like you'd prefer the name of the game to be changed to suit your interests. Maybe Level Capfield 5?
Monday...goes on gleeful killing spree with shotgun. Thinks shotguns are ok.
Tuesday...whines incessantly about how OP MMG's are.
Wednesday...?
Unfortunately his issue with MMGs still just seems to be he doesn't like the play style of them and their place in bf. They're meant to deny and suppress a area from the enemy. They're typically stationary and extremely effective in that role with heavy reliance on other units to protect it from flanking and to take advantage of said suppression. It's not for running and gunning. It's also extremely vulnerable to snipers and any aggressive player.
As long as it effects him personally he is complaining about something. He says the community. No dude it's all you. If MMG's get nerfed then nerf his shotgun too.
Also bfv is a fast paced game because I can respawn after 20 seconds. No one runs around like a madman because they'd get mowed down in 5 seconds. So don't complain when the military shooters actual tactics beat out one that only exist because you aren't kicked out of the game each time you die.
@@rocky1942racoon you have been in the wrong part of the community then, there are thousands of players who think that MMGs are way too OP, if you think they're fine, you either use them yourself and therefore not encountering enemy MMG players that much or you have the idea that BFV is a war simulator, its not, its a game, a game is supposed to be balanced, guns that kill you faster than humans can react with no recoil or spread is NOT balanced. Its not fair for the more skillful players who actually have the skill to push and kill other non-MMG users, as soon as they have to push an MMG there is no way they can win, MMGs will outdamage everything which is again, not balanced.
@@ErosNL "guns that kill you faster than humans can react with no recoil or spread is NOT balanced"
So what about snipers?
Levelcap: MMG's are bad for aggressive play.
Me: Charges straight at the enemies like there's no tomorrow with my MG34 and somehow survives.
Hmmmm...
RIGHT!
Corporal44 that KD probably suffers tho
@@manuelraymundo5129 Actually just looked at my KD and win rate yesterday, my KD was .99 and Win rate was 49%. I was so sad.
Corporal44 I’m sitting at a 1.7 kd with a 65% win ratio and I main support I disagree with many of his arguments
So... you're advocating a series of buffs for a weapon type where the typical complaint is them being overpowered?
Shawn Black my thoughts exactly. The most noob friendly and cancerous gun in the game needs a buff? Why do people “need” to be able to use these weapons aggressively?
@@pluribusunum2727 The logic is that being able to use them aggressively will stop people from camping. I would argue if someone is going to camp then they'll do it anyway...
QBBX but if you could use these weapons more aggressively we’d just see a meta of kids running around with an MG42. It’s annoying getting killed by some kid sitting in the same spot all game but it’s better than getting killed by one all over the map. Like you said campers are gonna camp no matter what.
The same could be said about sniper rifles really. You need pros and cons for weapon types. That’s what makes them fun to use.
@@HighYield non skilled MMG user 1- don't have good KD, even camping and/or 2- have low as fuck kill per minute and score per minute.
It is a attrition gun, played at mid range with supressive fire, wich means that if you are not skilled you either just die over and over to snipers or are camping and being useless. Just cus you saw xXxslayer69xXx camping with a mmg doesnt mean that It is a no skill gun and every user is a scum camper
w0mbat I disagree. A level 50 support with an mmg probably has more map knowledge than the assault zerging around looking at his mini map. A skilled mmg user knows all the high traffic lanes in the game, and understands the concept of map flow. If his team is losing a central obj like White House on Rotterdam he knows he can set up on the docks to stop the flow across the bridge. Using an mmg effectively is like playing mind games with the enemy team.
Wait a low skill ceiling then talk about all the negatives...... funny.
So many bad mmg users.. not knowing how to even use them well.... but no skill needed.
You want mmgs to play more offensively? Give them back visual blur suppression so they can do suppression tactics. The reason low skill players camp with mmgs is they can't do much else do to hyper accuracy of every other classes weapons.
Man I do not want devs to change MMG. I like these weapons for their uniqueness in terms of their effective use, both weak and strong points
0 skill needed.
3:41 if this is skillfull to you than you don't have a clue what makes something skillfull in a FPS game.
@JOSHUA ZYCH there's no skill because he's prone and when using the bipod the weapon has laser like accuracy and little to no recoil
@JOSHUA ZYCH i just cant stand the bipod playstyle levelcap pretty much said everything bad about it in the video.
Nothing like the humor of a 30 round magazine fed medium machine gun. Oh the logic
With the beastly hipfire and fast reload, it's more of an SMG of the MMG's, which is nice If you need to play support in a close quarters situation.
It was designed like that in reality. They should let you upgrade to a 50 round box magazine which was also invented in reality. It was also wildly considered a light machine gun, not a medium one. Another way they goofed on this one
designed to be portable with the magazine.
@@yeetandrepeat4251 every single MMG in the game is classed as a light machine gun, the only one that is iffy is the m1922 or what ever the french boy is.
@@lthotpocket8259 mg42s were usually manned by a small crew. Not a single soldier and and shot 7.92 mm and shoot 7.62 in replicas today. But I'm actually pretty sure they are labeled GPMGs today since they can serve a duel role
Bipods are a great equalizer. There is always a counter measure available.
MMGs are my least used weapons because I never liked the idea of leaving my fate to the poor visibility of the game and I despise prone campers.
Agreed, plus I like being mobile.
where should i go when im playing breakthrough or airborne as defedner? why should i leave the objective?
agreed, I stay away from cancerous ways of playing.
John Lu
Try dolphin diving while pushing, using cover, and utilizing ledges. Make sure you got assaults/medics to round corners with. You don’t have to camp, friend, just don’t run gun hipfire expecting to win. Besides, you’re fate is usually decided by if a sniper can see you’re little head, heh.
Git gud.
Personally Snipers are the most useless and annoying class in the game. Support MMGs don';t compare.
ProAssassin84 -How are they useless? How is taking out targets from a long range useless?
@@elicrane2221 I would agree, but most (not all, just "most"), snipers don't spot.
I even saw a video of Level it Jack saying the spotting scope was useless, or not that good compared to other gadgets... Like... Really?
People need to start playing their roles in Battlefield games. I'm tired of seeing DMRs all around the game, and people complaining about medic's SMG... Medic heal and res. (Most of them don't even friggin' revive nowadays, dammit!)
But isn’t that how I MMG is supposed to be in real life. Sit back and let the lead fly. I have always played support on battlefield. I agree with the make MMG more offensive. But the defense play in my opinion is good since you’re sitting there and going to get shot eventually.
Its a game. Not a real life simulator, a game needs to be balanced, a gun that kills you in less time than a human can react with no spread or recoil is NOT balanced
Exactly. I play support a lot, but only use the mmgs occasionally. But holding down a point on the defensive isn't an automatic. A sniper is going to see you eventually, or you're going to get rushed. And if you're moving back and forth between cover to negate being spotted, you've got the delay of going prone that's a big disadvantage.
@@ErosNL sniper can do the same, should we nerf Super Rifles to two shot head kills so "you have time to react"
@@ErosNL so with your logic you just want to make the class useless...
@@ErosNL Its a game. Not a real life simulator. If you get killed, just respawn and carry on.
As a person that loves using the MG42 and Rarely camps with my MMGs.. on console there's hardly anyone that uses MMGs as the bipod does nothing to recoil and you have the same amount of recoil as if your shoulder ADS the weapon. Mainly see the other classes mainly snipers on Console.
Hardly anyone?! Yhvright.. Its cancer on console atleast on xbox it is... And think its def the visability problem..
we are probably playing a different game then, cuz i play on ps4 and 90% of the time i get killed is from a retarded laying down on grass or stuff that make u almost impossible to spot him and laser beam me from 0 to 100 m in 0.1 s, they are just the death of this game for handless ppl
@@xLegolasxxLegolasx I play on Xbox too and hardly see anyone using MMGs. See all the snipers in the world though. And if I do see a Support Player, there either using FG, Bren or shotgun. And I'm seeing less and less Support Players too.
MMGs add a different dynamic of play. Like how medics generally are close range, snipers long range and assault everything inbetween. You rattle off and say they require a low skill set, but then list these major disadvantages which in turn, evens the firerate/visability advantage. Anyway, I see several players go prone and camp with bipod assault class weapons.
IMO, It doesn't require a lower skillset; it requires a different game mentality. After all - This is a team game. If you can actively suppress the enemy for your advancing troops or defend a flag zone singlehandedly, then you are more valuable than all those cunts who have sniper battles without attacking/defending any flag.
I am not a preferred support player. I am usually assault class, but I do understand the game dynamic and advantage for them.
Leave MMGs the way they are.
Couldn't agree more
MMGs OP? ... say wut?
id outplay an MMG player with an assault weapon with ease
It's the same as the BF titles that came before, the only difference in BF5 is no doritos, no minimap, and the assault and medic weapons are not as easy to get kills with as in previous BF titles.
For an experienced veteran it's a small shift in class power. For your average casual player it's a paradigm shift.
It's nota bout outplaying its how MMG players play the play style that is encouraged is a camp fest and the MG42 usually ends up mowing you before you can even shoot back
Completely agree, MMG's are a defensive option in game modes that have defense aspects, just because it isn't Levels playstyle doesn't mean it isn't viable. I like that when I attack a point there actually might be some people defending unlike previous battlefields.
Not if they're lying prone on they're back and you don't see them. Then you're dead. Plain and simple. If you (Assualt) and an MMG player both spot eachother at the same time, then 9/10 times your dead unless you're using a Selbaster and can get 2 headshots off. Which is tough because even if the 1st shit lands you've likely had 20 odd rounds spayed at you before the 2nd can be fired. You're not out out-damaging them.
All that's beside the point though. They could be even stronger for all I care. It's the fact it's tough to spot prone players (especially on they're back). Most times you'll kill an MMG player because they gave away they're position by killing/firing at teammate. However sometimes YOUR that teammate who wondered into what you thought was just ruble and had no idea they're was a guy laying prone directly Infront of you with a Lazer beam death machine aimed at you.
You can outplay anyone with any assault weapon with ease lol, that class is busted.
Each clip you showed talking about not seeing them, you were in the middle of the street or rounding a corner without a care..it’s called situational awareness and moving cover to cover thinking anyone could be sitting on top of the staircase. Yet you just sprinted up it. it’s not COD..
Man I love players like you. Keep slow walking and slow peek corners, you are easy headshot kills
Ya it's like some are pushing for cod game play.... bf should be slower
Kelshando They’ve been pushing for CoD gameplay since BF3.
I just hate MMG’s in BF5 you should just be able to aim down sights without having to deploy your bipod.
Yes and just have the double the recoil when non deployed. I think dice should lower the horizontal recoil on slower firing medic smgs like the emp
bigwillie Xd to make MG 42 totally unplayable?
Do ypu realize how much the MMGs actually weigh in real life?
@Nik3 then it wouldn't be game breaking OP. I think dice should increase the accuracy on all smgs and reduce the recoil since they are close range orientated weapons.
@@Musashi_460 do you realize this is a video game? Battlefield isnt a MilSim, my guy.
IMO, the S2-200 should of been a LMG without the ROF upgrade... It could of been a great option...
would definetly a good change to use the FG42. But then again FG42 is just to bae to not use haha
It's about the same size as a Lewis gun and that is a LMG. Dice should tweek the ls 26 and increase its mag size and remove the whole hipfire spec tree.
@@oshanew9941 yea irl then gun had a drum mag would have made more sence to have that.
There is no mmg problem. Not to me at least.
The problem with the MMG is that when you play with it it’s shit, but when you play against it it’s OP. When you use it, your play style is very limited, often boring and not particularly good. Occasionally you’ll get kills, often in large clusters, but they’re very low consistency and require luck to be successful. Unfortunately, when you do get those kills you just pulverise the enemy, requiring little to no skill. This means that you almost never engage in skill based firefights: you either get killed before you ever have the chance to deploy and fire, or you pulverise the enemy before they notice you, which is very unfair on them. I think the best fixes would be decreasing accuracy at long ranges, increasing recoil, making the “aim down sights” when not bipoded slightly more accurate and making it quicker to set up your bipod.
No. You don't need luck. You need positioning and map wareness. I really do love the mmg mechanics, and i don't feel frustrated in the slightest being cluncky on the run. Look in the comments, people agree. Please stop whining so Dice doesnt fuck up the game even more
If Battlefield UA-camrs had their way everyone would be running around with the same weapon, no gadgets and no vehicles. Something kills them that isn’t someone with a similar gun and they make a video about how annoying it is. We like variety in games, we like things being OP and being able to go on massive killstreaks... if you’re not careful you will end up with call of duty’s problem where they try to make everyone have a 1 KD ratio and a lack of variety.
Also make your mind up... do you want tactical gameplay where it’s hard to see people or do you want a less tactical gameplay where it’s easy to see people??
Placing the barrel on a ledge as you described to any of the MMG’s that don’t have a free floated barrel like the mg42 does( I’m saying the 42 is free floated), would result in up pressure on the barrel causing your rounds to go high
I don't think any game goes that far into balistics, could you imagine having to rezero your guns before every match?
ArthurAlcantara dude, it would be terrible and awesome at the same time
Just put 3D spotting back in allready. I was glad to see it finally gone. Now i just want it back.
Nah, allow ads unsupported but give it some wicked recoil.
If the recoil was wicked I would just keep going prone. There's no point for ads if it's going to be hard to control
I love when these Battlefield UA-camrs project their personal gripes with certain classes on to the greater community. Simply do a twitter poll asking "is there a problem with the MMG weapon class?" and do it between console players and PC players. I can't tell you the amount of times I've heard levelcap complain about issues that no-one else in the greater community is really having.
Ah.... how i miss the BF1942 BAR.... shooting down planes with one magazine.
I’ve never heard anyone say “Meta” as much as Levelcap has in the last month!
And I still done know what it means,
It’s the flavour of the month
Meta is the pre-fix of metagame. The prefix 'meta' itself is not realated to gaming specifically. In Greek 'meta' refers to 'beyond' or 'along with'. Therefore metagame is essentially the tactics that are derived alongside the game.
Once again, levelcap mad at getting killed by a "less skilled" player who is using the weapon as intended. Why would you try to nerf the intended function of an MMG and boost it into a role it wasnt intended for?
@Snow Why should someone who thinks the way I play is boring be able to have that way changed cause in their subjective opinion its not fun enough?
Because MMG's promote a defensive playstyle and that is bad for the game. It is frustrating to get killed by a player because he is sitting in a corner with an (for this situation) OP weapon. I dont mind getting killed from someone better than me, but most of the MMG players aint doing shit.
Really of all the problems in battlefield v you thing mmgs are the problem.... maybe fix the game breaking bugs, predator invisible players etc first?
You are putting words in his mouth. He never said this was the only problem and he didn't say it was the worst problem. He said it is a problem, to quote 'lets find a way to deal with the MMG problem in BFV" almost directly after that he said it was a "debate or issue".
@@Smokez360 nah i dont buy that. People like levelcap have a lot of influence on the battlefield community. As such i think it would be worth it addressing the absolutely huge glitches/bugs which EVERYONE wants to see fixed rather than some (opinionately) minor balancing issues that the community would quite probaly debate is even an issue.
Calling using MMGs to defend flags you’ve captured a “slow and unfun meta” is heavily subjective, Level
BF3/4 mechanics with more recoil/spread increase would be better. Its a shame you can't ADS, mandatory mechanics are the worst.
Facts.
The bipod isn't the problem it is the visibility, this wasn't an issue in previous games because there was spotting. DICE decided they wanted a hardcore light game instead of a fun game now the have made a game that just isn't fun to play. BFV has been a step backwards in every way except the gun play.
I might be suggesting something really stupid but here we go: Make so you can aim down the sights of an MMG while standing, but for a limited time like the overheat mechanic, when your soldier gets "tired" of holding It up then it's hipfire only for a cooldown period. As for firing bipoded from prone, make them pop up on the minimap while firing, I guess fixed machine gun posts were super high value targets in WW2 and were heavily focused, making them show up on the mini map like BF3 and BF4 isn't unfair.
I love how you say that its an unskilled weapon, yet list all of the drawbacks to using it. These drawbacks are what offset the 'unskilled' use of the weapon.
Level, you are OBSESSED by the concept of SKILLS
stop talking about bf like its cod, mmg are a defensive weapon stop running around like the map is all yours
I feel like before they even start messing around with the mmg's they have to fix the visibility issue, cause that in itself I feel like could make a huge difference in being able to find those people that are camping.
How about bringing back spotting ? :) at least u can spot the camper instead of 6medics dying in a row and none can spot him :))
:( yup but its also sucks when no medics go for revives...... I swear I'm a hardcore medic player but if I die please res me... -_- i might save your butt some time xD haha...
Plenty of people play recon they just need to use their spotting. It's stupid easy with a spotting scope
@@jaredgreenier7996 imo the spotting scope should just be a universal gadget
@@Canuckrz I could get behind that. People would have to choose.
Snipers gotta keep up with the flares but you can still ping where someone is
I feel like dice needs to fix the bugs before anything else
Here's the counter: Don't continually walk into a deployed machine gun's line of sight. After the first time, maybe switch to a sniper, or approach from a different direction, or insta-headshot them because they're stationary and the netcode favors the rushing player. Perhaps shed a tear that you can't play one class that handles planes, tanks, snipers, and machine guns at the same time.
Bf1 end game support play mechanics was the best IMO. Take the positives of that game and incorporate them into BFV.
No doubt there. BF1 is infinite times better than BF5. The only thing missing in BF1 is the ability to run with your player slightly crouched as you can do in BF5. Other than that BF1 all day every day.
The reason people hate MMGs is because people don’t want to defend, they just want to rush everywhere with no consequence and when they do die to people that defend with a weapon made for that game style, they feel the need to complain about MMGs and the ‘campy defense game style’
6:20 Why does everything considered skillfull aggressive, the battlefield series has copious amount of gun ho aggressive playstyles and the defensive, reactionary playstyle is never respected. Mmgs were never designed to be played in an aggressive manner.
I agree with everything you said Level, except for the visibility. I personally like the fact I can find cover literally anyway and be able to sneak/hide from players who aren't being cautious. I would offer one additional suggestion. When prone, after firing X shots in the same spot, maybe you are temporarily spotted. The logic is that players can hear where the gunfire is coming from (if a stationary point) and can easily notify their team. This would be automatic since (as you have pointed out) in game communication doesn't allow for this. This would discourage camping and make it easier to spot/find campers.
What about a weight system instead. MMG, going prone or ledge support be faster than if you throw that pig up to your soldier. Or reduce soldier speed with MMGs. Kinda like the weight system in WW3.
I just got BFV recently and once I realized this was a core mechanic of the MMGs, I closed the game. I was so confused about not being able to ADS lol. It’s such a bummer! I was so excited to use the MG42 like i did in CoD WaW.
Same bro
I don't see it at least on the PS4 it is anything but a low skill weapon. The weapons have a good kick and takes skill to manage it. It could be the difference between the PS4 and PC but I just don't see there is a problem
Right there with you. Just leave them, as they are.
I'm PS4 too and I agree it's not a massive problem...but the visibility is. That in combination with an MMG is the problem.
@@splinter360 true but the visibility issue is kinda global
If you have played battlefront two (2017), the heavy class has a sentry gun they can pull out. You have to walk and move slower, but you can still aim it regularly. This should be implemented for the MMGs. You could still aim down sights when not bipoded, but you would have to walk and move slower. So people are not just running and gunning with them but you could be more mobile
I love how you say "MMGs are for absolute noobs" with so many nice and soft words.
I think the main reason for visibility problem is because of the improving graphics in VGs these days.
I mean the graphics for an object is more detailed, the amount of objects is so much more compared to BF4 days, especially the debris of destroyed objects. The huge increase in amount of these details and objects overall in a general scene of the map forces a player to observe for more **time** because it requires more processing power to tell whats what or to spot a completely still target and it makes the blending-into-surrounding process much more easier for a MG bipod player.
Just imagine, how easy it is to spot a bipod player in a plain detailess area compared to a spotting him in a detail rich area where the details of the object and the amount and types of objects are much more. All this in the pursuit of "realism"....
Well, we can say this: DICE faithfully recreated the point of MMG's...Maybe Battlefield should start shifting to more realistic warfare gameplay?
Yes, please. :)
I disagree with your main point. If you blindly run into a killzone then you deserve to be mowed down by a MMG. The point of the weapon is to hold ground. If you want to run and gun play cod or other twitch based shooters.
Stupid argument, playing aggressively isn't hard
Could increase the overheat rate when going over 10 shots
MMGs players are easy to dealt with. It doesn't matter if they're skilled or not they're easy because they are stationary. Just flank them if they're bothering you.
The ideas you came up with are okay. I like the accuracy penalty or recoil. But if you look back at past bf titles we have good examples how MMGs are played. Take Battlefield 2 for example, you can't run and gun with machines guns for crap. You literally have to prone to get the best accuracy to you can get it. Spraying also penalizes you with accuracy loss by a lot. In the FH2 mod for bf2. The MMGs are similar to bf5 but you can't hip fire. You must be prone.
I understand these examples don't translate well into bf5 but remember that most of the skilled bf5 players don't run around like chickens without a head.
how are you suppose to flank them if u cant see them since of this crap visibility and the impossibility of spotting them? they are just op and brainless.
Your completely missing the point they are a low skill high reward play style you can prone in corners get 1-2 kills off before the others turn around and kill you while you say they are ina "Vulnerable position" it is a cancerous play style stop defending it
MMGs have basically 0 recoil, 0 spread, they can spot you trough smoke and walls, they can shoot trough walls, they have lots of ammo, high RPMs, High TTK with the min DMG at like 75 meters and they reload 250 rounds in like 6 seconds wtf? The only downside is that you need to use a ledge or go prone but a somewhat not-braindead player always changes locations and you never know where he is. Basically you have an OP Weapon with 1 downside while all the other weapons have pros and cons. They are not balanced guns and they require 0 skill. Get fucking rid of them really. Visibility was also worse months ago so they were even more powerful. They need atleast higher recoil and spread even when using the bipod.
Well the class is called support. To "support" your team what do you expect m4a1's??
I hope EA make a re-master of BC2 and BF3 ( with DLC maps ) for consoles.
As a console player, playing those old games in full 64p lobbies would be a dream....but it will probably never again.
@@frankieb9444 ikr bad company 2 or bf3 64p on console would be epic I'd never play another bf game!
@@therebel1375 they run Even on shitty PC's and have full lobbies on PC's, so there is that. They cost like 2€ as well.
The Battlefield players paradox...
Player A (history buff player): Tanks are too hard to beat. They take too much to destroy and the 3rd person perspective makes it too hard to sneak up on them.
Player B (Games are supposed to be fun player): Not if you use good squad tactics.
But also...
Player B (Games are supposed to be fun player): MMGs are too powerful. They allow "low skill" players the ability to just lay down and kill at will. They need nerfed.
Player A (history buff player): Yeah, in WW2 it was often necessary to use squad tactics to nock out MG positions.
…
Guess which player got their way?
Note: This was not a jab at LevelCap. More at the odd inconsistent way Battlefield players view things.
BOI can't wait EA kills the most unique weapon type in the game because game changers said it's op
Same as every cool thing they had in the alpha
Youre right theyre not op they are game breaking
they suck unless in a very niche situations
We found the guy who hides with his gold MG-42
@@yaboisadgameplays6598
He probably has MMGs gold and camps lmao
@@sheriffhotdog1443 the kind of guy that sits in the same building the whole round and then flexes his kd
My solution: Let the players aim down sights while standing up but increase the recoil and shorten the overheating time by a lot (also while bipoded). The result should be a more aggressive playstyle with burstfire. And visibilty should be improved anyways.
Just allow MMGs to scope in, but still with high recoil. If you want to be successful in using an MMG aggressively, you'd need to control the recoil along with preemptively aim since the MGs handle slow.