This only works against inexperienced players, and maybe in some very specific scenarios. In general, trading my small creature for your combat trick is a great deal: it's a one for one, and you are losing a more valuable card than I am. If you attack your 1/2 into my 2/2 on turn three, I'm blocking almost every time.
The problem with the 1/2 vs 2/2 scenario with my lgs is that most of the people don't look at your face, they look at the board and go "hmm 1/2 vs 2/2" and they'll block 95/100 times
Sometimes they have their own instant to counterbalance yours. And when nothing happens and you just lose a creature...well, maybe it is to your advantage in some way, because how they think that you are a "special" one.
Even better than quickly tapping for the attack on your turn is to take just a little bit of time - 10-15 seconds - to look over your hand, making it appear like you're giving it a lot of thought. That way the opponent doesn't think you've made a mistake, but rather concocted a genius ploy.
How come it is up to part 17, and there is no "Stop Conceding too early" video? Recently I have an opponent conceding exactly 1 step before his inevitable victory: I had (among others) "Kothophed, Soul Hoarder" in play, which was about to kill the opponent on the next turn. Opponent made his final desperate attack with his 2 last creatures and pulled out "Everyone Gain Trample" instant (too early, once again). I blocked one of his creatures with my demon and killed it, and, as for the other one, I could only block it so that I have only a single life point left. Then opponent decided that he is dead on the next turn, so he conceded and darted off, completely forgetting that "Kothophed, Soul Hoarder" was about to finish me off with his "you draw a card and you lose 1 life" ability for the one attacker that I've killed.
i rarely ever conciede. only time I do is when their is no path to victory and I don't want them to see my unveiled Aces (if your playing black green zombies who is gonna expect a kiora?) then again if it's like game match two and I can reasonably stall out then I'll eat up as much time as possible and best case senerio you have more life and time goes over and you win that way. and if nothing else you scoop with just enough time left to start a game 3 and sideboard some additional lock down cards.
This trick destroys my mind every time someone pulls it on me. I will stew for a good long minute or two trying to figure out what the fuck they are planning or if it's all a bunch of bull.
Hey Des, I was never around for discarding at random. What is the proper way to discard at random in the paper world? (Also the best way to prevent some discarding at, "random", aka cheating it)
I would always block with a 2/2 against the 1/2 because if they did have a combat trick I would rather have a 2/2 die than take 4 or 5 damage due to a buff spell
Should I trade my 2/2 for a combat trick? Let's see... You'll be left with no combat trick to use against my 4/4 that I'm putting on the field in two turns, and you will have a 1/2 left that will just slap me like a wet noodle. If you don't have a combat trick and just have a bolt, then I'll prevent 1 damage and make you use the mana on your turn rather than mine. I don't see why anyone would not take that trade.
So it's like playing Distrust, or Poker, or... Any card game ever. Seriously, this is common sense. It is sure to work against unexperienced players, but i don't think a pro would fall for that.
True. Mind games are simply a part of the game. It might seem shady to those who don't play much, but to anyone who plays regularly, it's perfectly reasonable to try and fuck with someone's head to get a win.
This only works against inexperienced players, and maybe in some very specific scenarios. In general, trading my small creature for your combat trick is a great deal: it's a one for one, and you are losing a more valuable card than I am. If you attack your 1/2 into my 2/2 on turn three, I'm blocking almost every time.
Excellent point :)
Unless it's a mana elf or spell skate or something.
The problem with the 1/2 vs 2/2 scenario with my lgs is that most of the people don't look at your face, they look at the board and go "hmm 1/2 vs 2/2" and they'll block 95/100 times
As a control main I'll trade any day of the week, any way for me to survive through the first few turns of the game until I can stabilize.
tbh, the number of times i have bluffed my opponent out of 10 hp, its ridiculous
And don't forget, if your opponent has nothing on the field, don't forget to attack!
Sometimes they have their own instant to counterbalance yours. And when nothing happens and you just lose a creature...well, maybe it is to your advantage in some way, because how they think that you are a "special" one.
Even better than quickly tapping for the attack on your turn is to take just a little bit of time - 10-15 seconds - to look over your hand, making it appear like you're giving it a lot of thought. That way the opponent doesn't think you've made a mistake, but rather concocted a genius ploy.
Where can I get a foil Super Squirrel? Such a bomb!
MTG Mistakes Part 17, AKA Infect 101.
I used to always mess this up when I was younger. thankfully I always calculate now. thanks for the video
You should print off a bunch of these homemade cards and bring a deck of them to fnm just for lol's. Great vid btw
never bluff in poker or magic, under no situation would i not have blocked sneaky steve. what would i be afraid of?
auto block, id push up the bear as soon as you swung np
I agree. I would want to get their combat trick out of the way early as opposed to when it could be lethal.
How come it is up to part 17, and there is no "Stop Conceding too early" video?
Recently I have an opponent conceding exactly 1 step before his inevitable victory:
I had (among others) "Kothophed, Soul Hoarder" in play, which was about to kill the opponent on the next turn. Opponent made his final desperate attack with his 2 last creatures and pulled out "Everyone Gain Trample" instant (too early, once again). I blocked one of his creatures with my demon and killed it, and, as for the other one, I could only block it so that I have only a single life point left. Then opponent decided that he is dead on the next turn, so he conceded and darted off, completely forgetting that "Kothophed, Soul Hoarder" was about to finish me off with his "you draw a card and you lose 1 life" ability for the one attacker that I've killed.
By the way, I concede too early all the time!
i rarely ever conciede.
only time I do is when their is no path to victory and I don't want them to see my unveiled Aces (if your playing black green zombies who is gonna expect a kiora?) then again if it's like game match two and I can reasonably stall out then I'll eat up as much time as possible and best case senerio you have more life and time goes over and you win that way. and if nothing else you scoop with just enough time left to start a game 3 and sideboard some additional lock down cards.
There's tons of blue ambush.
It just revolves around returning things to people's hand lol.
This trick destroys my mind every time someone pulls it on me. I will stew for a good long minute or two trying to figure out what the fuck they are planning or if it's all a bunch of bull.
"I don't know of any blue ambush... Maybe flicker flash but it wouldn't be attacking."
That didn't age well.
I usually play with a bunch if combat tricks and boosts and swing in with the 1/1 so no one ever nows weather they're going to call for s trap or not
Also, for the next mtg mistakes (or the one after that @emiluim) can you cover how to properly make and guage a mana curve in a deck?
Hey Des, I was never around for discarding at random. What is the proper way to discard at random in the paper world? (Also the best way to prevent some discarding at, "random", aka cheating it)
I don't know the exact method but it's either they scramble them and you choose one or roll a die. I prefer to roll a die.
+DesolatorMagic for sure man :) thanks for the reply and the tip
I usually shuffle my hand and let my opponent choose from my hand face down. I play casually though.
I would always block with a 2/2 against the 1/2 because if they did have a combat trick I would rather have a 2/2 die than take 4 or 5 damage due to a buff spell
Thanks for the heads up :)
As an infect player in modern this is my moral code when i have terrible hands.
Should I trade my 2/2 for a combat trick?
Let's see... You'll be left with no combat trick to use against my 4/4 that I'm putting on the field in two turns, and you will have a 1/2 left that will just slap me like a wet noodle. If you don't have a combat trick and just have a bolt, then I'll prevent 1 damage and make you use the mana on your turn rather than mine.
I don't see why anyone would not take that trade.
So it's like playing Distrust, or Poker, or... Any card game ever. Seriously, this is common sense. It is sure to work against unexperienced players, but i don't think a pro would fall for that.
Sometimes you play the deck, sometimes you play the player.
Basic limited combat mind-games are not 4 out of 10 on a shadiness scale. lol
True. Mind games are simply a part of the game. It might seem shady to those who don't play much, but to anyone who plays regularly, it's perfectly reasonable to try and fuck with someone's head to get a win.
Is this really a mind game? Sounds like MTG players think they invented 'bluffing'. Hate to break it to you...
4 minutes ago